144 Posts Found by PyGuy
06-26-12 08:51 PM
| ID: 607376 | 311 Words
| ID: 607376 | 311 Words
*I saw in the rules that advertising isn't allowed EXCEPT in the web splurge forum, so forgive me if there's a rule that I'm still breaking* Hey guys! Check out my friend's private server for RuneScape (based on RuneScape 2 I believe). It's pretty buggy at the moment, but he and his coders are constantly working on fixes for it. The only bugs I found are...
Follow these steps once you download it: 1) Put the VexedScape.Client folder anywhere outside the archive. 2) Open the folder, right click the .bat file called "1RUN" and click "Edit." Step 3 (Basically, if the file path doesn't lead to your Java folders, then change it accordingly) 4) Double-click 1RUN.bat and the rest of the files will be prepared for you (it's more convenient to make a shortcut to it on your desktop)! That's it! You're done! Hope you enjoy VexedScape! Hey guys! Check out my friend's private server for RuneScape (based on RuneScape 2 I believe). It's pretty buggy at the moment, but he and his coders are constantly working on fixes for it. The only bugs I found are...
Follow these steps once you download it: 1) Put the VexedScape.Client folder anywhere outside the archive. 2) Open the folder, right click the .bat file called "1RUN" and click "Edit." Step 3 (Basically, if the file path doesn't lead to your Java folders, then change it accordingly) 4) Double-click 1RUN.bat and the rest of the files will be prepared for you (it's more convenient to make a shortcut to it on your desktop)! That's it! You're done! Hope you enjoy VexedScape! ____________________ |
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06-26-12 08:01 PM
| ID: 607353 | 27 Words
| ID: 607353 | 27 Words
Yeah sorry I didn't clarify. I'm talking about the version of the ROM. Like is it based on the gold cart (1.0)? Or the grey cart/Gamecube versions? ____________________ |
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06-22-12 12:29 AM
| ID: 605286 | 52 Words
| ID: 605286 | 52 Words
Which version is Ocarina of Time? 1.0? 1.1? 1.2? Or is there an option for all versions? Bear with me, it's been a while since I went to Vizzed last, so if there's something obvious that I'm missing, then please let me know, preferably in a friendly manner. Thanks in advance! -Andrew Thanks in advance! -Andrew ____________________ |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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04-18-12 10:13 PM
| ID: 570110 | 42 Words
| ID: 570110 | 42 Words
Heya guys! Even all the hype about Skyrim, I have taken the time to revisit Oblivion and Morrowind. I must say, I'm HOOKED on Oblivion again. What about everyone else? Has anyone here took the time to revisit older TES games? Discuss. ____________________ |
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04-18-12 10:06 PM
| ID: 570102 | 0 Words
| ID: 570102 | 0 Words
02-29-12 05:51 PM
| ID: 546977 | 464 Words
| ID: 546977 | 464 Words
This is a rant from my blog that I thought I'd share with you all. The Big N has always been known and will certainly go down in history as the company that tries (and succeeds) to branch out to wider and wider audiences with big names like Mario and Zelda that are enjoyable for any age group. However, Nintendo has had a history of making decisions that irritate and sometimes infuriate the hardcore gamer crowd, in attempt to create a family-friendly environment. More recently, Edmund McMillen's roguelike indie dungeon-crawler The Binding of Isaac was rejected by Nintendo from their 3DS digital eShop, allegedly due to "questionable religious content" (according to Edmund's Tweet). How come, you ask? Well, to start, I understand where Nintendo is coming from, especially with their aforementioned 'family-friendly' philosophy. In The Binding of Isaac, you take the role of a small child named Isaac, who is living a peaceful life with his mother. All is well until his mother hears a godly voice from God, commanding her to sacrifice Isaac in order to prove her Christian faith. As Isaac, you must escape her, fighting disturbing enemies in a Zelda-esque labyrinth, and finally, kill your mother in a final boss fight. As much as I understand Nintendo's side of the story from Binding's depiction of God, allow me to express some frustration, if you'll excuse me. Firstly, I strongly disagree with their decision of rejecting the game from the eShop. It would have been a fantastic addition along with other great titles, such as Mutant Mudds and Mighty Switch Force. Of all the things Nintendo could have done, this was the coward's way out. What Nintendo did has put a roadblock across an artist's freedom of expression. The company certainly has the power to place an extra warning screen onto the eShop in any worse case scenario of religious controversy. Heck, Germany's rating system did so with no problem, labeling it 16+ for "potentially blasphemous content", because that's exactly what it is. It could *potentially* (and understandably) offend someone who strongly practices religion. However, for them to completely reject it, simply disgusts me. I understand that it's just one game, but it makes me worry about future eShop releases sharing the same fate. Lastly, as much as I took the time to write this rant, this whole ordeal has not stopped me from continuing to enjoy this wonderful gem on Steam, and neither should it stop you. You can pick up the game, soundtrack, or both as a bundle for PC and Mac for 5-6 dollars by purchasing it now. So what do you all think? What are all of your opinions on this ordeal? What do you agree and/or disagree with in my article and/or Nintendo's decision? Sound off below! The Big N has always been known and will certainly go down in history as the company that tries (and succeeds) to branch out to wider and wider audiences with big names like Mario and Zelda that are enjoyable for any age group. However, Nintendo has had a history of making decisions that irritate and sometimes infuriate the hardcore gamer crowd, in attempt to create a family-friendly environment. More recently, Edmund McMillen's roguelike indie dungeon-crawler The Binding of Isaac was rejected by Nintendo from their 3DS digital eShop, allegedly due to "questionable religious content" (according to Edmund's Tweet). How come, you ask? Well, to start, I understand where Nintendo is coming from, especially with their aforementioned 'family-friendly' philosophy. In The Binding of Isaac, you take the role of a small child named Isaac, who is living a peaceful life with his mother. All is well until his mother hears a godly voice from God, commanding her to sacrifice Isaac in order to prove her Christian faith. As Isaac, you must escape her, fighting disturbing enemies in a Zelda-esque labyrinth, and finally, kill your mother in a final boss fight. As much as I understand Nintendo's side of the story from Binding's depiction of God, allow me to express some frustration, if you'll excuse me. Firstly, I strongly disagree with their decision of rejecting the game from the eShop. It would have been a fantastic addition along with other great titles, such as Mutant Mudds and Mighty Switch Force. Of all the things Nintendo could have done, this was the coward's way out. What Nintendo did has put a roadblock across an artist's freedom of expression. The company certainly has the power to place an extra warning screen onto the eShop in any worse case scenario of religious controversy. Heck, Germany's rating system did so with no problem, labeling it 16+ for "potentially blasphemous content", because that's exactly what it is. It could *potentially* (and understandably) offend someone who strongly practices religion. However, for them to completely reject it, simply disgusts me. I understand that it's just one game, but it makes me worry about future eShop releases sharing the same fate. Lastly, as much as I took the time to write this rant, this whole ordeal has not stopped me from continuing to enjoy this wonderful gem on Steam, and neither should it stop you. You can pick up the game, soundtrack, or both as a bundle for PC and Mac for 5-6 dollars by purchasing it now. So what do you all think? What are all of your opinions on this ordeal? What do you agree and/or disagree with in my article and/or Nintendo's decision? Sound off below! ____________________ |
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Affected by 'Laziness Syndrome'
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Limbo - Reviewed by Andrew Pyle Let's say you are looking for a game that is gloomy, thought-provoking, or gruesome. You may be looking for a game like Gears of War for your gruesome fix, or Heavy Rain for your gloomy and thought-provoking fix. What if I told you that there is a game that is completely irrelevant to Gears and Heavy Rain, but fit into all three categories? The result is Limbo; a dark and uniquely artistic puzzle-platformer by indie studio Playdead. In Limbo, you are a young boy that awakens in a forest, bent on finding his sister. After just minutes into the trek, your motive quickly shifts from "I wonder where she is..." to "I gotta get out of here!" Story matters little in Limbo, however. Its selling point comes consists of challenging puzzles, and a highly engrossing atmosphere, topped with a soundtrack that is mostly made with the realistic ambience and sound effects of the game world. The puzzles get progressively more interesting as they come and go, as the setting goes from fending off a giant spider, to (my favorite parts) playing with switches to tamper with the world's gravity. Many of these puzzles require a lot of thought and will require you to make death defying leaps to safety. Speaking of death, you will die a whole lot in Limbo. You will meet your maker in many gruesome ways, in which it's sometimes a horrifying sight for a platformer puzzle game. At the same time, it somehow succeeds to add to the gloomy mood of the environments and its black and white silhouette style. Also, you will start over right before the area where you perished. It's safe to say that it's a trial-and-error experience, too. Sometimes I find myself taking an intentional leap to my doom just to see what the death looks like. It can get very engrossing (or a turnoff for the faint of heart). This beautifully twisted game is not without a couple flaws. First of all, the game is very short, and can be completed in much less than ten hours. Second, depending on who you are, the game can be very frustrating to some. Don't fret, this downloadable gem had me coming in hungry, and leaving completely satisfied, regardless of its length. You HAVE to try this out if you're into puzzlers or platformers alone. Visuals: 10 / Gameplay: 9.6 / Sound: 10 / Replay Value/Length: 5.9 Overall: 8.9 Limbo - Reviewed by Andrew Pyle Let's say you are looking for a game that is gloomy, thought-provoking, or gruesome. You may be looking for a game like Gears of War for your gruesome fix, or Heavy Rain for your gloomy and thought-provoking fix. What if I told you that there is a game that is completely irrelevant to Gears and Heavy Rain, but fit into all three categories? The result is Limbo; a dark and uniquely artistic puzzle-platformer by indie studio Playdead. In Limbo, you are a young boy that awakens in a forest, bent on finding his sister. After just minutes into the trek, your motive quickly shifts from "I wonder where she is..." to "I gotta get out of here!" Story matters little in Limbo, however. Its selling point comes consists of challenging puzzles, and a highly engrossing atmosphere, topped with a soundtrack that is mostly made with the realistic ambience and sound effects of the game world. The puzzles get progressively more interesting as they come and go, as the setting goes from fending off a giant spider, to (my favorite parts) playing with switches to tamper with the world's gravity. Many of these puzzles require a lot of thought and will require you to make death defying leaps to safety. Speaking of death, you will die a whole lot in Limbo. You will meet your maker in many gruesome ways, in which it's sometimes a horrifying sight for a platformer puzzle game. At the same time, it somehow succeeds to add to the gloomy mood of the environments and its black and white silhouette style. Also, you will start over right before the area where you perished. It's safe to say that it's a trial-and-error experience, too. Sometimes I find myself taking an intentional leap to my doom just to see what the death looks like. It can get very engrossing (or a turnoff for the faint of heart). This beautifully twisted game is not without a couple flaws. First of all, the game is very short, and can be completed in much less than ten hours. Second, depending on who you are, the game can be very frustrating to some. Don't fret, this downloadable gem had me coming in hungry, and leaving completely satisfied, regardless of its length. You HAVE to try this out if you're into puzzlers or platformers alone. Visuals: 10 / Gameplay: 9.6 / Sound: 10 / Replay Value/Length: 5.9 Overall: 8.9 ____________________ ![]() If you must add my PSN, let me know you're from Vizzed. Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out! |
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~HOMEFRONT~ Reviewed by Andrew "PyGuy" Pyle As gamers of today, we know that a generous amount of war shooters are entering the videogame industry, most notably this year's massively anticipated Battlefield 3 and Call of Duty: Modern Warfare 3. On the contrary, there are other shooters that take a stab at the war setting, either to craft a healthily long-lasting franchise, or to continue to be overshadowed by the hype of the next Call of Duty or Battlefield entry. Enter Homefront, a shockingly brutal, violent, and emotionally charged war epic, written by John Milius, who is better known for his work on war flicks such as Red Dawn and Apocalypse Now. In Homefront, America is facing a Korean occupation after several years of economic failure and extreme social unrest. You are Robert Jacobs, a former Marine that is rescued from a transport to a re-education camp by a couple resistance members who are ambitiously bent on fending off the Korean occupation in any way they can. Together, you must fight for what remains of your country. The story is depicted in brutally violent detail, showing executions on the side of the road and husbands and wives being forced apart by Korean soldiers, or even killed right in front of their children. Without spoiling anything more, the story is not for the faint of heart. My favorite scenes include when the characters become emotionally motivated (like from sadness or bitter rage) to fight the enemies from the sight of losing something or someone they love. It's the kind of story that sometimes even got me more engrossed, like I was part of their struggle and feeling their pain. The battle will drag you into the countryside, once-peaceful towns, and even the Golden Gate Bridge. None of the areas ever got repetitive, and they each carried a dark atmosphere that never ceased to pull me into the experience. The visuals and animation never disappointed, either. However, as well crafted the story is, it is a disappointingly short ride, clocking in at around 5-6 hours. The length may disappoint some, but gameplay-wise, it's what you'd expect from a military shooter, thus it's hard to complain. You'll run through explosions like Rambo, hop into tanks and helicopters, and even remotely control a powerful drone called the Goliath, which is used to fend off enemy vehicles and destroy large obstacles. It's satisfying alongside the previously-mentioned story, and the controls are nice and tight as they should be. Still turned-off by the length? Fear not, because Homefront has a strong multiplayer component, in which players can rank up, earn weapons, and use items like an air strike or being able to drive a tank or a remote-control drone to devastate the enemy team. These items are earned with a unique currency called Battle Points (BP) which you earn for kills, and even more, killing a high-priority enemy that is on a high killing streak. Watch out, because enough kills will make you a priority threat, too, and will alert other enemies of your presence. The game modes are what you'd expect from a multiplayer shooter. You'll either join a standard Team Deathmatch or capture points with your teammates. There's no Capture the Flag mode, which is a shame, but overall, the multiplayer component is addictive and will keep players coming for more. Homefront is definitely worth checking out if you want an engrossing campaign and want some multiplayer action to sink your teeth into. Story: 8.7 | Presentation: 9.3 | Gameplay: 8.8 OVERALL: 8.9 Oh, and one more thing, I played through Homefront on a service called OnLive. OnLive, in short, is gaming with cloud computing, meaning you can play the hottest new video games on virtually any connected PC or Mac. It’s also coming soon to other devices like iPad and Android tablets and phones (yes, you’ll be able to play these awesome games on a tablet). Aside from that, give OnLive a shot! Click the button I made below and you will be linked to an absolutely-free trial to play the full game for 30 minutes once you create a free account if you don’t already have one. Have fun! ![]() ~HOMEFRONT~ Reviewed by Andrew "PyGuy" Pyle As gamers of today, we know that a generous amount of war shooters are entering the videogame industry, most notably this year's massively anticipated Battlefield 3 and Call of Duty: Modern Warfare 3. On the contrary, there are other shooters that take a stab at the war setting, either to craft a healthily long-lasting franchise, or to continue to be overshadowed by the hype of the next Call of Duty or Battlefield entry. Enter Homefront, a shockingly brutal, violent, and emotionally charged war epic, written by John Milius, who is better known for his work on war flicks such as Red Dawn and Apocalypse Now. In Homefront, America is facing a Korean occupation after several years of economic failure and extreme social unrest. You are Robert Jacobs, a former Marine that is rescued from a transport to a re-education camp by a couple resistance members who are ambitiously bent on fending off the Korean occupation in any way they can. Together, you must fight for what remains of your country. The story is depicted in brutally violent detail, showing executions on the side of the road and husbands and wives being forced apart by Korean soldiers, or even killed right in front of their children. Without spoiling anything more, the story is not for the faint of heart. My favorite scenes include when the characters become emotionally motivated (like from sadness or bitter rage) to fight the enemies from the sight of losing something or someone they love. It's the kind of story that sometimes even got me more engrossed, like I was part of their struggle and feeling their pain. The battle will drag you into the countryside, once-peaceful towns, and even the Golden Gate Bridge. None of the areas ever got repetitive, and they each carried a dark atmosphere that never ceased to pull me into the experience. The visuals and animation never disappointed, either. However, as well crafted the story is, it is a disappointingly short ride, clocking in at around 5-6 hours. The length may disappoint some, but gameplay-wise, it's what you'd expect from a military shooter, thus it's hard to complain. You'll run through explosions like Rambo, hop into tanks and helicopters, and even remotely control a powerful drone called the Goliath, which is used to fend off enemy vehicles and destroy large obstacles. It's satisfying alongside the previously-mentioned story, and the controls are nice and tight as they should be. Still turned-off by the length? Fear not, because Homefront has a strong multiplayer component, in which players can rank up, earn weapons, and use items like an air strike or being able to drive a tank or a remote-control drone to devastate the enemy team. These items are earned with a unique currency called Battle Points (BP) which you earn for kills, and even more, killing a high-priority enemy that is on a high killing streak. Watch out, because enough kills will make you a priority threat, too, and will alert other enemies of your presence. The game modes are what you'd expect from a multiplayer shooter. You'll either join a standard Team Deathmatch or capture points with your teammates. There's no Capture the Flag mode, which is a shame, but overall, the multiplayer component is addictive and will keep players coming for more. Homefront is definitely worth checking out if you want an engrossing campaign and want some multiplayer action to sink your teeth into. Story: 8.7 | Presentation: 9.3 | Gameplay: 8.8 OVERALL: 8.9 Oh, and one more thing, I played through Homefront on a service called OnLive. OnLive, in short, is gaming with cloud computing, meaning you can play the hottest new video games on virtually any connected PC or Mac. It’s also coming soon to other devices like iPad and Android tablets and phones (yes, you’ll be able to play these awesome games on a tablet). Aside from that, give OnLive a shot! Click the button I made below and you will be linked to an absolutely-free trial to play the full game for 30 minutes once you create a free account if you don’t already have one. Have fun! ![]() ____________________ ![]() If you must add my PSN, let me know you're from Vizzed. Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out! |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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07-24-11 01:28 PM
| ID: 427542 | 36 Words
| ID: 427542 | 36 Words
epic-san : I hope to see Wind Waker 3D next. Sailing the Great Sea would show much more depth for incoming islands, and the cartoon style would really pop out at you and create vivid images. ____________________ ![]() If you must add my PSN, let me know you're from Vizzed. Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out! |
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Affected by 'Laziness Syndrome'
Registered: 01-22-10
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Affected by 'Laziness Syndrome'
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07-24-11 10:01 AM
| ID: 427495 | 19 Words
| ID: 427495 | 19 Words
Hey, thanks for the feedback, guys! ____________________ ![]() If you must add my PSN, let me know you're from Vizzed. Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out! |
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Affected by 'Laziness Syndrome'
Registered: 01-22-10
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Affected by 'Laziness Syndrome'
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07-23-11 11:57 PM
| ID: 427349 | 594 Words
| ID: 427349 | 594 Words
Note: The thread I made before failed to submit, so I'm posting again.
As gamers, we've developed a comfort zone for the games we play. We are occupied and more than satisfied with our shooters, platformers, and RPGs that take up the majority of our game collection. However, there comes a time when a developer takes a big risk by crafting a game that bends a genre or meshes a couple genres together. Ouantic Dream's Heavy Rain had a strict narrative of choice-making and emotional moments within the gameplay. LA Noire reenacted the life of a police career with investigation and interrogation, as well as the shootout scenes. Titles like these lack the level of respect that they deserve, as they are overshadowed by massive hits like Call of Duty, Assassin's Creed, and Gears of War. I am in no way against these great games, but when a developer gets a quirky new idea for a game, it almost never ceases to face neglect, regardless of the amount of praise it receives from critics. Next up in this lineup of quirky new games is Catherine, a tale of friendship, love triangles, and sheep. In Catherine, you take the role of a man named Vincent. Vincent is in a relationship with a girl named Katherine. He is constantly being pressured by Katherine about marriage, and is very hesitant to take that step. Meanwhile, a beautiful blonde girl named Catherine comes into his life, resulting in a diabolical love triangle between Vincent, Katherine, and Catherine. In between, you're having nightmares from guilt, pressure, and overall stress from the two ladies in his life. This leads to a strange, yet satisfying gameplay style, where Vincent must climb to a goal by pushing blocks to scale to the top. With all that, there's also an enormous and deadly enemy pursuing you, that varies at every stage. I was skeptical about such a concept, as anyone should be when trying out a strange new game. Fortunately, the folks at Atlus put a demo out to the PSN not so long ago. This is a smart move, considering that with a game like Catherine, gamers will enter cautiously. Without further ado, I downloaded the demo. It's just a demo, so if it sucks, I just click 'delete'. Right from the beginning, the demo educates you on the block-pushing puzzles (or let's call them "nightmare sequences") that take place in Vincent's nightmares. There were a couple of these stages, separated by an engrossing story scene where Vincent is with his pals or with Katherine. The demo ends after a final nightmare sequence after meeting the beautiful blonde Catherine. My verdict? Well, surprisingly, Atlus turns a simple puzzle concept into a romantic thriller that keeps me at the edge of my seat! The puzzle sequences are satisfying and I am always eager to see how things turn out next in Vincent's struggles, so that's even more motivation to get through them. In the full game, you'll go through scenes where you must make choices that will always have one character hurt and the other character happy. Additionally, Vincent can play arcade games and chill out at the bar with his friends. Most importantly, you'll be able to continue on with Vincent's struggles and see a conclusion to the plot when the game releases on the 26th. If you haven't played the demo, try it now. Open-minded gamers will hopefully enjoy this new experience. For more articles, check out my blog. So what do you think? Will you be picking this one up? As gamers, we've developed a comfort zone for the games we play. We are occupied and more than satisfied with our shooters, platformers, and RPGs that take up the majority of our game collection. However, there comes a time when a developer takes a big risk by crafting a game that bends a genre or meshes a couple genres together. Ouantic Dream's Heavy Rain had a strict narrative of choice-making and emotional moments within the gameplay. LA Noire reenacted the life of a police career with investigation and interrogation, as well as the shootout scenes. Titles like these lack the level of respect that they deserve, as they are overshadowed by massive hits like Call of Duty, Assassin's Creed, and Gears of War. I am in no way against these great games, but when a developer gets a quirky new idea for a game, it almost never ceases to face neglect, regardless of the amount of praise it receives from critics. Next up in this lineup of quirky new games is Catherine, a tale of friendship, love triangles, and sheep. In Catherine, you take the role of a man named Vincent. Vincent is in a relationship with a girl named Katherine. He is constantly being pressured by Katherine about marriage, and is very hesitant to take that step. Meanwhile, a beautiful blonde girl named Catherine comes into his life, resulting in a diabolical love triangle between Vincent, Katherine, and Catherine. In between, you're having nightmares from guilt, pressure, and overall stress from the two ladies in his life. This leads to a strange, yet satisfying gameplay style, where Vincent must climb to a goal by pushing blocks to scale to the top. With all that, there's also an enormous and deadly enemy pursuing you, that varies at every stage. I was skeptical about such a concept, as anyone should be when trying out a strange new game. Fortunately, the folks at Atlus put a demo out to the PSN not so long ago. This is a smart move, considering that with a game like Catherine, gamers will enter cautiously. Without further ado, I downloaded the demo. It's just a demo, so if it sucks, I just click 'delete'. Right from the beginning, the demo educates you on the block-pushing puzzles (or let's call them "nightmare sequences") that take place in Vincent's nightmares. There were a couple of these stages, separated by an engrossing story scene where Vincent is with his pals or with Katherine. The demo ends after a final nightmare sequence after meeting the beautiful blonde Catherine. My verdict? Well, surprisingly, Atlus turns a simple puzzle concept into a romantic thriller that keeps me at the edge of my seat! The puzzle sequences are satisfying and I am always eager to see how things turn out next in Vincent's struggles, so that's even more motivation to get through them. In the full game, you'll go through scenes where you must make choices that will always have one character hurt and the other character happy. Additionally, Vincent can play arcade games and chill out at the bar with his friends. Most importantly, you'll be able to continue on with Vincent's struggles and see a conclusion to the plot when the game releases on the 26th. If you haven't played the demo, try it now. Open-minded gamers will hopefully enjoy this new experience. For more articles, check out my blog. So what do you think? Will you be picking this one up? ____________________
If you must add my PSN, let me know you're from Vizzed. Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out! |
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Affected by 'Laziness Syndrome'
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07-10-11 06:40 PM
| ID: 422004 | 77 Words
| ID: 422004 | 77 Words
Heya layout makers!
I came up with this sweet idea for a layout that I'm paying big Viz for! Yes, those are the Miis I tried making of The Offspring. REQUIREMENTS: -Guidelines are shown in the black text boxes which you must remove when making the layout. -The post text needs to only be shown inside the white border at all times, so when coding, put a scroll bar only within the border.
Thanks in advance!! -PyGuy I came up with this sweet idea for a layout that I'm paying big Viz for! Yes, those are the Miis I tried making of The Offspring. REQUIREMENTS: -Guidelines are shown in the black text boxes which you must remove when making the layout. -The post text needs to only be shown inside the white border at all times, so when coding, put a scroll bar only within the border.
Thanks in advance!! -PyGuy ____________________ ![]() If you must add my PSN, let me know you're from Vizzed. Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out! |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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07-10-11 05:26 PM
| ID: 421982 | 42 Words
| ID: 421982 | 42 Words
legacyme3 : Oh yes! It's great to see a fellow Dew fiend around here! But meh, the last think I drank was Cherry coke. Which reminds me, I'm gonna put my next 12-pack of Voltage in the fridge now. Dew fiends UNITE! ____________________ ![]() ![]() If you must add my PSN, let me know you're from Vizzed. If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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07-10-11 05:13 PM
| ID: 421978 | 312 Words
| ID: 421978 | 312 Words
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07-10-11 03:24 PM
| ID: 421949 | 703 Words
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01-04-11 07:48 PM
| ID: 307982 | 169 Words
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12-17-10 03:44 PM
| ID: 297384 | 10 Words
| ID: 297384 | 10 Words
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Affected by 'Laziness Syndrome'
Registered: 01-22-10
Last Post: 5234 days
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Affected by 'Laziness Syndrome'
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12-16-10 03:46 PM
| ID: 296600 | 40 Words
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11-05-10 06:35 PM
| ID: 270931 | 29 Words
| ID: 270931 | 29 Words
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Affected by 'Laziness Syndrome'
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11-05-10 06:31 PM
| ID: 270929 | 26 Words
| ID: 270929 | 26 Words
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Affected by 'Laziness Syndrome'
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