About   Users   Help
Users & Guests Online
On Page: 1
Directory: 102
Entire Site: 3 & 1967
Page Staff: tgags123,
10-26-26 02:18 AM

144 Posts Found by PyGuy

Guests get no special search functionality

06-26-12 08:51 PM
| ID: 607376 | 311 Words

PyGuy
Level: 29


POSTS: 144/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

*I saw in the rules that advertising isn't allowed EXCEPT in the web splurge forum, so forgive me if there's a rule that I'm still breaking*

Hey guys! Check out my friend's private server for RuneScape (based on RuneScape 2 I believe). It's pretty buggy at the moment, but he and his coders are constantly working on fixes for it. The only bugs I found are...

  • Almost every door is bugged (can't open them)
  • You can't talk to certain NPCs
If you can get past that, it has a lot of great current and upcoming features, like Increased rates (I'm not sure how much though), Dungeoneering, clan support, and custom NPCs that assign you slayer tasks. From what I hear, player houses and sound support are on the way, too. Also, if you're like me and want to start from scratch as a level 3, then just ask Vex or the other admins and they'll nuke your stats so you can progress to the top on your own. Speaking of admins, they are VERY nice people and are happy to assist you with anything you need, like the aforementioned stats reset. Lastly, it's hosted on RSWebClients, but their web client is bugged at the moment, so you'll have to download their InsanityX client. KEEP IN MIND that VexedScape is not up all of the time. It's currently down as I write this.

Follow these steps once you download it:
1) Put the VexedScape.Client folder anywhere outside the archive.
2) Open the folder, right click the .bat file called "1RUN" and click "Edit."
Step 3 (Basically, if the file path doesn't lead to your Java folders, then change it accordingly)
4) Double-click 1RUN.bat and the rest of the files will be prepared for you (it's more convenient to make a shortcut to it on your desktop)!

That's it! You're done! Hope you enjoy VexedScape!
*I saw in the rules that advertising isn't allowed EXCEPT in the web splurge forum, so forgive me if there's a rule that I'm still breaking*

Hey guys! Check out my friend's private server for RuneScape (based on RuneScape 2 I believe). It's pretty buggy at the moment, but he and his coders are constantly working on fixes for it. The only bugs I found are...

  • Almost every door is bugged (can't open them)
  • You can't talk to certain NPCs
If you can get past that, it has a lot of great current and upcoming features, like Increased rates (I'm not sure how much though), Dungeoneering, clan support, and custom NPCs that assign you slayer tasks. From what I hear, player houses and sound support are on the way, too. Also, if you're like me and want to start from scratch as a level 3, then just ask Vex or the other admins and they'll nuke your stats so you can progress to the top on your own. Speaking of admins, they are VERY nice people and are happy to assist you with anything you need, like the aforementioned stats reset. Lastly, it's hosted on RSWebClients, but their web client is bugged at the moment, so you'll have to download their InsanityX client. KEEP IN MIND that VexedScape is not up all of the time. It's currently down as I write this.

Follow these steps once you download it:
1) Put the VexedScape.Client folder anywhere outside the archive.
2) Open the folder, right click the .bat file called "1RUN" and click "Edit."
Step 3 (Basically, if the file path doesn't lead to your Java folders, then change it accordingly)
4) Double-click 1RUN.bat and the rest of the files will be prepared for you (it's more convenient to make a shortcut to it on your desktop)!

That's it! You're done! Hope you enjoy VexedScape!

____________________
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

06-26-12 08:01 PM
| ID: 607353 | 27 Words

PyGuy
Level: 29


POSTS: 143/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Yeah sorry I didn't clarify. I'm talking about the version of the ROM. Like is it based on the gold cart (1.0)? Or the grey cart/Gamecube versions?
Yeah sorry I didn't clarify. I'm talking about the version of the ROM. Like is it based on the gold cart (1.0)? Or the grey cart/Gamecube versions?

____________________
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

06-22-12 12:29 AM
| ID: 605286 | 52 Words

PyGuy
Level: 29


POSTS: 142/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Which version is Ocarina of Time? 1.0? 1.1? 1.2? Or is there an option for all versions? Bear with me, it's been a while since I went to Vizzed last, so if there's something obvious that I'm missing, then please let me know, preferably in a friendly manner.

Thanks in advance!
-Andrew
Which version is Ocarina of Time? 1.0? 1.1? 1.2? Or is there an option for all versions? Bear with me, it's been a while since I went to Vizzed last, so if there's something obvious that I'm missing, then please let me know, preferably in a friendly manner.

Thanks in advance!
-Andrew

____________________
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

04-18-12 10:13 PM
| ID: 570110 | 42 Words

PyGuy
Level: 29


POSTS: 141/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Heya guys! Even all the hype about Skyrim, I have taken the time to revisit Oblivion and Morrowind. I must say, I'm HOOKED on Oblivion again. What about everyone else? Has anyone here took the time to revisit older TES games? Discuss.
Heya guys! Even all the hype about Skyrim, I have taken the time to revisit Oblivion and Morrowind. I must say, I'm HOOKED on Oblivion again. What about everyone else? Has anyone here took the time to revisit older TES games? Discuss.

____________________
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

04-18-12 10:06 PM
| ID: 570102 | 0 Words

PyGuy
Level: 29


POSTS: 140/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444



____________________
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days
PyGuy
Level: 29


POSTS: 139/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

This is a rant from my blog that I thought I'd share with you all.

The Big N has always been known and will certainly go down in history as the company that tries (and succeeds)  to branch out to wider and wider audiences with big names like Mario and Zelda that are enjoyable for any age group. However, Nintendo has had a history of making decisions that irritate and sometimes infuriate the hardcore gamer crowd, in attempt to create a family-friendly environment. More recently,  Edmund McMillen's roguelike indie dungeon-crawler The Binding of Isaac was rejected by Nintendo from their 3DS digital eShop, allegedly due to "questionable religious content" (according to Edmund's Tweet). How come, you ask?  Well, to start, I understand where Nintendo is coming from, especially with their aforementioned 'family-friendly' philosophy.

In The Binding of Isaac, you take the role of a small child named Isaac, who is living a peaceful life with his mother. All is well until his mother hears a godly voice from God, commanding her to sacrifice Isaac in order to prove her Christian faith. As Isaac, you must escape her, fighting disturbing enemies in a Zelda-esque labyrinth, and finally, kill your mother in a final boss fight. As much as I understand Nintendo's side of the story from Binding's depiction of God, allow me to express some frustration, if you'll excuse me.

Firstly, I strongly disagree with their decision of rejecting the game from the eShop. It would have been a fantastic addition along with other great titles, such as Mutant Mudds and Mighty Switch Force. Of all the things Nintendo could have done, this was the coward's way out. What Nintendo did has put a roadblock across an artist's freedom of expression. The company certainly has the power to place an extra warning screen  onto the eShop in any worse case scenario of religious controversy. Heck, Germany's rating system did so with no problem, labeling it 16+ for "potentially blasphemous content", because that's exactly what it is. It could *potentially* (and understandably) offend someone who strongly practices religion. However, for them to completely reject it, simply disgusts me. I understand that it's just one game, but it makes me worry about future eShop releases sharing the same fate.

Lastly, as much as I took the time to write this rant, this whole ordeal has not stopped me from continuing to enjoy this wonderful gem on Steam, and neither should it stop you. You can pick up the game, soundtrack, or both as a bundle for PC and Mac for 5-6 dollars by purchasing it now.

So what do you all think? What are all of your opinions on this ordeal? What do you agree and/or disagree with in my article and/or Nintendo's decision? Sound off below!
This is a rant from my blog that I thought I'd share with you all.

The Big N has always been known and will certainly go down in history as the company that tries (and succeeds)  to branch out to wider and wider audiences with big names like Mario and Zelda that are enjoyable for any age group. However, Nintendo has had a history of making decisions that irritate and sometimes infuriate the hardcore gamer crowd, in attempt to create a family-friendly environment. More recently,  Edmund McMillen's roguelike indie dungeon-crawler The Binding of Isaac was rejected by Nintendo from their 3DS digital eShop, allegedly due to "questionable religious content" (according to Edmund's Tweet). How come, you ask?  Well, to start, I understand where Nintendo is coming from, especially with their aforementioned 'family-friendly' philosophy.

In The Binding of Isaac, you take the role of a small child named Isaac, who is living a peaceful life with his mother. All is well until his mother hears a godly voice from God, commanding her to sacrifice Isaac in order to prove her Christian faith. As Isaac, you must escape her, fighting disturbing enemies in a Zelda-esque labyrinth, and finally, kill your mother in a final boss fight. As much as I understand Nintendo's side of the story from Binding's depiction of God, allow me to express some frustration, if you'll excuse me.

Firstly, I strongly disagree with their decision of rejecting the game from the eShop. It would have been a fantastic addition along with other great titles, such as Mutant Mudds and Mighty Switch Force. Of all the things Nintendo could have done, this was the coward's way out. What Nintendo did has put a roadblock across an artist's freedom of expression. The company certainly has the power to place an extra warning screen  onto the eShop in any worse case scenario of religious controversy. Heck, Germany's rating system did so with no problem, labeling it 16+ for "potentially blasphemous content", because that's exactly what it is. It could *potentially* (and understandably) offend someone who strongly practices religion. However, for them to completely reject it, simply disgusts me. I understand that it's just one game, but it makes me worry about future eShop releases sharing the same fate.

Lastly, as much as I took the time to write this rant, this whole ordeal has not stopped me from continuing to enjoy this wonderful gem on Steam, and neither should it stop you. You can pick up the game, soundtrack, or both as a bundle for PC and Mac for 5-6 dollars by purchasing it now.

So what do you all think? What are all of your opinions on this ordeal? What do you agree and/or disagree with in my article and/or Nintendo's decision? Sound off below!

____________________
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

10-29-11 12:14 PM
| ID: 487839 | 411 Words

PyGuy
Level: 29


POSTS: 138/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Limbo - Reviewed by Andrew Pyle

Let's say you are looking for a game that is gloomy, thought-provoking, or gruesome. You may be looking for a game like Gears of War for your gruesome fix, or Heavy Rain for your gloomy and thought-provoking fix. What if I told you that there is a game that is completely irrelevant to Gears and Heavy Rain, but fit into all three categories? The result is Limbo; a dark and uniquely artistic puzzle-platformer by indie studio Playdead.

In Limbo, you are a young boy that awakens in a forest, bent on finding his sister. After just minutes into the trek, your motive quickly shifts from "I wonder where she is..." to "I gotta get out of here!" Story matters little in Limbo, however. Its selling point comes consists of challenging puzzles, and a highly engrossing atmosphere, topped with a soundtrack that is mostly made with the realistic ambience and sound effects of the game world. The puzzles get progressively more interesting as they come and go, as the setting goes from fending off a giant spider, to (my favorite parts) playing with switches to tamper with the world's gravity. Many of these puzzles require a lot of thought and will require you to make death defying leaps to safety.

Speaking of death, you will die a whole lot in Limbo. You will meet your maker in many gruesome ways, in which it's sometimes a horrifying sight for a platformer puzzle game. At the same time, it somehow succeeds to add to the gloomy mood of the environments and its black and white silhouette style. Also, you will start over right before the area where you perished. It's safe to say that it's a trial-and-error experience, too. Sometimes I find myself taking an intentional leap to my doom just to see what the death looks like. It can get very engrossing (or a turnoff for the faint of heart).

This beautifully twisted game is not without a couple flaws. First of all, the game is very short, and can be completed in much less than ten hours. Second, depending on who you are, the game can be very frustrating to some. Don't fret, this downloadable gem had me coming in hungry, and leaving completely satisfied, regardless of its length. You HAVE to try this out if you're into puzzlers or platformers alone.

Visuals: 10 / Gameplay: 9.6 / Sound: 10 / Replay Value/Length: 5.9
Overall: 8.9
Limbo - Reviewed by Andrew Pyle

Let's say you are looking for a game that is gloomy, thought-provoking, or gruesome. You may be looking for a game like Gears of War for your gruesome fix, or Heavy Rain for your gloomy and thought-provoking fix. What if I told you that there is a game that is completely irrelevant to Gears and Heavy Rain, but fit into all three categories? The result is Limbo; a dark and uniquely artistic puzzle-platformer by indie studio Playdead.

In Limbo, you are a young boy that awakens in a forest, bent on finding his sister. After just minutes into the trek, your motive quickly shifts from "I wonder where she is..." to "I gotta get out of here!" Story matters little in Limbo, however. Its selling point comes consists of challenging puzzles, and a highly engrossing atmosphere, topped with a soundtrack that is mostly made with the realistic ambience and sound effects of the game world. The puzzles get progressively more interesting as they come and go, as the setting goes from fending off a giant spider, to (my favorite parts) playing with switches to tamper with the world's gravity. Many of these puzzles require a lot of thought and will require you to make death defying leaps to safety.

Speaking of death, you will die a whole lot in Limbo. You will meet your maker in many gruesome ways, in which it's sometimes a horrifying sight for a platformer puzzle game. At the same time, it somehow succeeds to add to the gloomy mood of the environments and its black and white silhouette style. Also, you will start over right before the area where you perished. It's safe to say that it's a trial-and-error experience, too. Sometimes I find myself taking an intentional leap to my doom just to see what the death looks like. It can get very engrossing (or a turnoff for the faint of heart).

This beautifully twisted game is not without a couple flaws. First of all, the game is very short, and can be completed in much less than ten hours. Second, depending on who you are, the game can be very frustrating to some. Don't fret, this downloadable gem had me coming in hungry, and leaving completely satisfied, regardless of its length. You HAVE to try this out if you're into puzzlers or platformers alone.

Visuals: 10 / Gameplay: 9.6 / Sound: 10 / Replay Value/Length: 5.9
Overall: 8.9


____________________

If you must add my PSN, let me know you're from Vizzed.
Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

10-29-11 11:59 AM
| ID: 487836 | 696 Words

PyGuy
Level: 29


POSTS: 137/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

~HOMEFRONT~
Reviewed by Andrew "PyGuy" Pyle

As gamers of today, we know that a generous amount of war shooters are entering the videogame industry, most notably this year's massively anticipated Battlefield 3 and Call of Duty: Modern Warfare 3. On the contrary, there are other shooters that take a stab at the war setting, either to craft a healthily long-lasting franchise, or to continue to be overshadowed by the hype of the next Call of Duty or Battlefield entry. Enter Homefront, a shockingly brutal, violent, and emotionally charged war epic, written by John Milius, who is better known for his work on war flicks such as Red Dawn and Apocalypse Now.

In Homefront, America is facing a Korean occupation after several years of economic failure and extreme social unrest. You are Robert Jacobs, a former Marine that is rescued from a transport to a re-education camp by a couple resistance members who are ambitiously bent on fending off the Korean occupation in any way they can. Together, you must fight for what remains of your country. The story is depicted in brutally violent detail, showing executions on the side of the road and husbands and wives being forced apart by Korean soldiers, or even killed right in front of their children. Without spoiling anything more, the story is not for the faint of heart. My favorite scenes include when the characters become emotionally motivated (like from sadness or bitter rage) to fight the enemies from the sight of losing something or someone they love. It's the kind of story that sometimes even got me more engrossed, like I was part of their struggle and feeling their pain. The battle will drag you into the countryside, once-peaceful towns, and even the Golden Gate Bridge. None of the areas ever got repetitive, and they each carried a dark atmosphere that never ceased to pull me into the experience. The visuals and animation never disappointed, either. However, as well crafted the story is, it is a disappointingly short ride, clocking in at around 5-6 hours.

The length may disappoint some, but gameplay-wise, it's what you'd expect from a military shooter, thus it's hard to complain. You'll run through explosions like Rambo, hop into tanks and helicopters, and even remotely control a powerful drone called the Goliath, which is used to fend off enemy vehicles and destroy large obstacles. It's satisfying alongside the previously-mentioned story, and the controls are nice and tight as they should be.

Still turned-off by the length? Fear not, because Homefront has a strong multiplayer component, in which players can rank up, earn weapons, and use items like an air strike or being able to drive a tank or a remote-control drone to devastate the enemy team. These items are earned with a unique currency called Battle Points (BP) which you earn for kills, and even more, killing a high-priority enemy that is on a high killing streak. Watch out, because enough kills will make you a priority threat, too, and will alert other enemies of your presence. The game modes are what you'd expect from a multiplayer shooter. You'll either join a standard Team Deathmatch or capture points with your teammates. There's no Capture the Flag mode, which is a shame, but overall, the multiplayer component is addictive and will keep players coming for more.

Homefront is definitely worth checking out if you want an engrossing campaign and want some multiplayer action to sink your teeth into.

Story: 8.7 | Presentation: 9.3 | Gameplay: 8.8
OVERALL: 8.9

Oh, and one more thing, I played through Homefront on a service called OnLive. OnLive, in short, is gaming with cloud computing, meaning you can play the hottest new video games on virtually any connected PC or Mac. It’s also coming soon to other devices like iPad and Android tablets and phones (yes, you’ll be able to play these awesome games on a tablet). Aside from that, give OnLive a shot! Click the button I made below and you will be linked to an absolutely-free trial to play the full game for 30 minutes once you create a free account if you don’t already have one. Have fun!

~HOMEFRONT~
Reviewed by Andrew "PyGuy" Pyle

As gamers of today, we know that a generous amount of war shooters are entering the videogame industry, most notably this year's massively anticipated Battlefield 3 and Call of Duty: Modern Warfare 3. On the contrary, there are other shooters that take a stab at the war setting, either to craft a healthily long-lasting franchise, or to continue to be overshadowed by the hype of the next Call of Duty or Battlefield entry. Enter Homefront, a shockingly brutal, violent, and emotionally charged war epic, written by John Milius, who is better known for his work on war flicks such as Red Dawn and Apocalypse Now.

In Homefront, America is facing a Korean occupation after several years of economic failure and extreme social unrest. You are Robert Jacobs, a former Marine that is rescued from a transport to a re-education camp by a couple resistance members who are ambitiously bent on fending off the Korean occupation in any way they can. Together, you must fight for what remains of your country. The story is depicted in brutally violent detail, showing executions on the side of the road and husbands and wives being forced apart by Korean soldiers, or even killed right in front of their children. Without spoiling anything more, the story is not for the faint of heart. My favorite scenes include when the characters become emotionally motivated (like from sadness or bitter rage) to fight the enemies from the sight of losing something or someone they love. It's the kind of story that sometimes even got me more engrossed, like I was part of their struggle and feeling their pain. The battle will drag you into the countryside, once-peaceful towns, and even the Golden Gate Bridge. None of the areas ever got repetitive, and they each carried a dark atmosphere that never ceased to pull me into the experience. The visuals and animation never disappointed, either. However, as well crafted the story is, it is a disappointingly short ride, clocking in at around 5-6 hours.

The length may disappoint some, but gameplay-wise, it's what you'd expect from a military shooter, thus it's hard to complain. You'll run through explosions like Rambo, hop into tanks and helicopters, and even remotely control a powerful drone called the Goliath, which is used to fend off enemy vehicles and destroy large obstacles. It's satisfying alongside the previously-mentioned story, and the controls are nice and tight as they should be.

Still turned-off by the length? Fear not, because Homefront has a strong multiplayer component, in which players can rank up, earn weapons, and use items like an air strike or being able to drive a tank or a remote-control drone to devastate the enemy team. These items are earned with a unique currency called Battle Points (BP) which you earn for kills, and even more, killing a high-priority enemy that is on a high killing streak. Watch out, because enough kills will make you a priority threat, too, and will alert other enemies of your presence. The game modes are what you'd expect from a multiplayer shooter. You'll either join a standard Team Deathmatch or capture points with your teammates. There's no Capture the Flag mode, which is a shame, but overall, the multiplayer component is addictive and will keep players coming for more.

Homefront is definitely worth checking out if you want an engrossing campaign and want some multiplayer action to sink your teeth into.

Story: 8.7 | Presentation: 9.3 | Gameplay: 8.8
OVERALL: 8.9

Oh, and one more thing, I played through Homefront on a service called OnLive. OnLive, in short, is gaming with cloud computing, meaning you can play the hottest new video games on virtually any connected PC or Mac. It’s also coming soon to other devices like iPad and Android tablets and phones (yes, you’ll be able to play these awesome games on a tablet). Aside from that, give OnLive a shot! Click the button I made below and you will be linked to an absolutely-free trial to play the full game for 30 minutes once you create a free account if you don’t already have one. Have fun!



____________________

If you must add my PSN, let me know you're from Vizzed.
Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-24-11 01:28 PM
| ID: 427542 | 36 Words

PyGuy
Level: 29


POSTS: 136/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

epic-san :  
I hope to see Wind Waker 3D next. Sailing the Great Sea would show much more depth for incoming islands, and the cartoon style would really pop out at you and create vivid images.
epic-san :  
I hope to see Wind Waker 3D next. Sailing the Great Sea would show much more depth for incoming islands, and the cartoon style would really pop out at you and create vivid images.

____________________

If you must add my PSN, let me know you're from Vizzed.
Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-24-11 10:01 AM
| ID: 427495 | 19 Words

PyGuy
Level: 29


POSTS: 135/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Hey, thanks for the feedback, guys! For more of my articles, make sure to check out my blog.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-23-11 11:57 PM
| ID: 427349 | 594 Words

PyGuy
Level: 29


POSTS: 134/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Note: The thread I made before failed to submit, so I'm posting again.

As gamers, we've developed a comfort zone for the games we play. We are occupied and more than satisfied with our shooters, platformers, and RPGs that take up the majority of our game collection. However, there comes a time when a developer takes a big risk by crafting a game that bends a genre or meshes a couple genres together. Ouantic Dream's Heavy Rain had a strict narrative of choice-making and emotional moments within the gameplay. LA Noire reenacted the life of a police career with investigation and interrogation, as well as the shootout scenes. Titles like these lack the level of respect that they deserve, as they are overshadowed by massive hits like Call of Duty, Assassin's Creed, and Gears of War. I am in no way against these great games, but when a developer gets a quirky new idea for a game, it almost never ceases to face neglect, regardless of the amount of praise it receives from critics. Next up in this lineup of quirky new games is Catherine, a tale of friendship, love triangles, and sheep.

In Catherine, you take the role of a man named Vincent. Vincent is in a relationship with a girl named Katherine. He is constantly being pressured by Katherine about marriage, and is very hesitant to take that step. Meanwhile, a beautiful blonde girl named Catherine comes into his life, resulting in a diabolical love triangle between Vincent, Katherine, and Catherine. In between, you're having nightmares from guilt, pressure, and overall stress from the two ladies in his life. This leads to a strange, yet satisfying gameplay style, where Vincent must climb to a goal by pushing blocks to scale to the top. With all that, there's also an enormous and deadly enemy pursuing you, that varies at every stage.

I was skeptical about such a concept, as anyone should be when trying out a strange new game. Fortunately, the folks at Atlus put a demo out to the PSN not so long ago. This is a smart move, considering that with a game like Catherine, gamers will enter cautiously. Without further ado, I downloaded the demo. It's just a demo, so if it sucks, I just click 'delete'. Right from the beginning, the demo educates you on the block-pushing puzzles (or let's call them "nightmare sequences") that take place in Vincent's nightmares. There were a couple of these stages, separated by an engrossing story scene where Vincent is with his pals or with Katherine. The demo ends after a final nightmare sequence after meeting the beautiful blonde Catherine.

My verdict? Well, surprisingly, Atlus turns a simple puzzle concept into a romantic thriller that keeps me at the edge of my seat! The puzzle sequences are satisfying and I am always eager to see how things turn out next in Vincent's struggles, so that's even more motivation to get through them. In the full game, you'll go through scenes where you must make choices that will always have one character hurt and the other character happy. Additionally, Vincent can play arcade games and chill out at the bar with his friends. Most importantly, you'll be able to continue on with Vincent's struggles and see a conclusion to the plot when the game releases on the 26th. If you haven't played the demo, try it now. Open-minded gamers will hopefully enjoy this new experience.

For more articles, check out my blog.

So what do you think? Will you be picking this one up?
Note: The thread I made before failed to submit, so I'm posting again.

As gamers, we've developed a comfort zone for the games we play. We are occupied and more than satisfied with our shooters, platformers, and RPGs that take up the majority of our game collection. However, there comes a time when a developer takes a big risk by crafting a game that bends a genre or meshes a couple genres together. Ouantic Dream's Heavy Rain had a strict narrative of choice-making and emotional moments within the gameplay. LA Noire reenacted the life of a police career with investigation and interrogation, as well as the shootout scenes. Titles like these lack the level of respect that they deserve, as they are overshadowed by massive hits like Call of Duty, Assassin's Creed, and Gears of War. I am in no way against these great games, but when a developer gets a quirky new idea for a game, it almost never ceases to face neglect, regardless of the amount of praise it receives from critics. Next up in this lineup of quirky new games is Catherine, a tale of friendship, love triangles, and sheep.

In Catherine, you take the role of a man named Vincent. Vincent is in a relationship with a girl named Katherine. He is constantly being pressured by Katherine about marriage, and is very hesitant to take that step. Meanwhile, a beautiful blonde girl named Catherine comes into his life, resulting in a diabolical love triangle between Vincent, Katherine, and Catherine. In between, you're having nightmares from guilt, pressure, and overall stress from the two ladies in his life. This leads to a strange, yet satisfying gameplay style, where Vincent must climb to a goal by pushing blocks to scale to the top. With all that, there's also an enormous and deadly enemy pursuing you, that varies at every stage.

I was skeptical about such a concept, as anyone should be when trying out a strange new game. Fortunately, the folks at Atlus put a demo out to the PSN not so long ago. This is a smart move, considering that with a game like Catherine, gamers will enter cautiously. Without further ado, I downloaded the demo. It's just a demo, so if it sucks, I just click 'delete'. Right from the beginning, the demo educates you on the block-pushing puzzles (or let's call them "nightmare sequences") that take place in Vincent's nightmares. There were a couple of these stages, separated by an engrossing story scene where Vincent is with his pals or with Katherine. The demo ends after a final nightmare sequence after meeting the beautiful blonde Catherine.

My verdict? Well, surprisingly, Atlus turns a simple puzzle concept into a romantic thriller that keeps me at the edge of my seat! The puzzle sequences are satisfying and I am always eager to see how things turn out next in Vincent's struggles, so that's even more motivation to get through them. In the full game, you'll go through scenes where you must make choices that will always have one character hurt and the other character happy. Additionally, Vincent can play arcade games and chill out at the bar with his friends. Most importantly, you'll be able to continue on with Vincent's struggles and see a conclusion to the plot when the game releases on the 26th. If you haven't played the demo, try it now. Open-minded gamers will hopefully enjoy this new experience.

For more articles, check out my blog.

So what do you think? Will you be picking this one up?

____________________

If you must add my PSN, let me know you're from Vizzed.
Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-10-11 06:40 PM
| ID: 422004 | 77 Words

PyGuy
Level: 29


POSTS: 132/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Heya layout makers!
I came up with this sweet idea for a layout that I'm paying big Viz for! Yes, those are the Miis I tried making of The Offspring.

REQUIREMENTS:
-Guidelines are shown in the black text boxes which you must remove when making the layout.
-The post text needs to only be shown inside the white border at all times, so when coding, put a scroll bar only within the border.


Thanks in advance!! -PyGuy
Heya layout makers!
I came up with this sweet idea for a layout that I'm paying big Viz for! Yes, those are the Miis I tried making of The Offspring.

REQUIREMENTS:
-Guidelines are shown in the black text boxes which you must remove when making the layout.
-The post text needs to only be shown inside the white border at all times, so when coding, put a scroll bar only within the border.


Thanks in advance!! -PyGuy

____________________

If you must add my PSN, let me know you're from Vizzed.
Heya there! Click to visit my site! I just wrote an Ocarina of Time 3D Review! Check it out!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-10-11 05:26 PM
| ID: 421982 | 42 Words

PyGuy
Level: 29


POSTS: 131/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

legacyme3 : Oh yes! It's great to see a fellow Dew fiend around here! But meh, the last think I drank was Cherry coke. Which reminds me, I'm gonna put my next 12-pack of Voltage in the fridge now. Dew fiends UNITE!
legacyme3 : Oh yes! It's great to see a fellow Dew fiend around here! But meh, the last think I drank was Cherry coke. Which reminds me, I'm gonna put my next 12-pack of Voltage in the fridge now. Dew fiends UNITE!

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-10-11 05:13 PM
| ID: 421978 | 312 Words

PyGuy
Level: 29


POSTS: 130/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Clinging for life with a Blu-Ray player? I BEG to differ. PS3 dead? I'm sorry, but no. Just...no. First of all, the Blu-Ray player is put there because it's a Sony product and also because the games are powered by Blu-Ray, resulting in more storage space in the disks, thus having more content in the game. The PS3 is doing VERY good with sales and is FAR from running out of ideas for games. They just had an outage and they still hang in there with the PS3 and the awesome games for it. Uncharted, Ratchet & Clank, inFAMOUS, LittleBigPlanet, ModNation Racers, Heavy Rain, Disgaea, Motorstorm, Metal Gear Solid Peace Walker, Super Stardust, PAIN, Fat Princess, Flower, you name it! I enjoy playing Xbox when I get the opportunity, but I got rid of my Xbox because they have a weak amount of exclusives compared to PS, and you have to pay for the online. In fact, I think that Xbox is dying. As I said, the amount of exclusives is weak, meaning you can play almost any modern video game with a good PC and a PS3. I miss my Xbox because I used to play Gears of War, Fable, and Halo, and I would love to try Gears 3 at some point after release, but with the Kinect (which everyone has to admit is a gimmick) being a lame excuse to milk money from the casual market, I believe it's Microsoft that has to step their game up. As I said, I like all systems. I'm sorry, but without some sort of legitimate proof that the PS3 is even close to death, I'm going to consider this thread as pure Xbox fanboyism. I know it's a harsh assumption, but there are a lot of arrogant fanboys out there (even though you're not being arrogant) especially since PSN had the outage.
Clinging for life with a Blu-Ray player? I BEG to differ. PS3 dead? I'm sorry, but no. Just...no. First of all, the Blu-Ray player is put there because it's a Sony product and also because the games are powered by Blu-Ray, resulting in more storage space in the disks, thus having more content in the game. The PS3 is doing VERY good with sales and is FAR from running out of ideas for games. They just had an outage and they still hang in there with the PS3 and the awesome games for it. Uncharted, Ratchet & Clank, inFAMOUS, LittleBigPlanet, ModNation Racers, Heavy Rain, Disgaea, Motorstorm, Metal Gear Solid Peace Walker, Super Stardust, PAIN, Fat Princess, Flower, you name it! I enjoy playing Xbox when I get the opportunity, but I got rid of my Xbox because they have a weak amount of exclusives compared to PS, and you have to pay for the online. In fact, I think that Xbox is dying. As I said, the amount of exclusives is weak, meaning you can play almost any modern video game with a good PC and a PS3. I miss my Xbox because I used to play Gears of War, Fable, and Halo, and I would love to try Gears 3 at some point after release, but with the Kinect (which everyone has to admit is a gimmick) being a lame excuse to milk money from the casual market, I believe it's Microsoft that has to step their game up. As I said, I like all systems. I'm sorry, but without some sort of legitimate proof that the PS3 is even close to death, I'm going to consider this thread as pure Xbox fanboyism. I know it's a harsh assumption, but there are a lot of arrogant fanboys out there (even though you're not being arrogant) especially since PSN had the outage.

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

07-10-11 03:24 PM
| ID: 421949 | 703 Words

PyGuy
Level: 29


POSTS: 129/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Legend of Zelda Ocarina of Time 3D Review
By Andrew "PyGuy" Pyle

1998's Legend of Zelda: Ocarina of Time was a landmark accomplishment in video game history, and is still, by some, crowned as the greatest game ever made. As gamers, we know that the greatest titles of this current generation get a repackaging, celebrating its technological accomplishment, like Valve's Orange Box, or the Oblivion Game of the Year Edition. With that in mind, a remake of Ocarina should come as no surprise. It's been more than a decade since the original masterpiece hit the Nintendo 64. Nintendo and Grezzo have adopted the classic, making several small tweaks to the gameplay, while entirely renovating the graphics and topping it with a glasses-free stereoscopic effect. Both companies hope to create an experience that attracts newcomers and preserving the nostalgic factor for veteran Zelda fans. How well does it translate to a handheld?

Ocarina of Time is a touching story of friendship, perseverance, courage, and greed. Our hero Link must plunder ancient temples, scale mountains, and even shift through time itself to thwart the evil Ganondorf from conquering the land of Hyrule. You'll meet a cast of friendly townsfolk, bizarre creatures, and even complete lunatics during your perilous journey. The story as a whole has more predictable pieces, especially towards the conclusion, but it's a tale that's not to be missed. It's sweet, bitter, and satisfying from beginning to finish, as any fantasy narrative should be.

The wonderful story is drawn vividly with colorful new visuals and redone models that look true to the gorgeous original concept at back from 1998, which couldn't quite replicate on the Nintendo 64. They could have done a lot more with the detail of the graphics for the new technology, but for nostalgia's sake they didn't go down that road. Additionally, the slightly-tweaked animations are for the better, and the 3D effect renders OOT3D exponentially more engrossing than the original. There are a few notable framerate hiccups and instances where Link animates funny, and also, I wouldn't have minded waiting a few more months for a new orchestrated soundtrack. However, none of this will detract from your enjoyment of the game for new and veteran Zelda enthusiasts.

Speaking of enjoyment, I had lots of it when playing OOT on my shiny, yet smudgy 3DS. The controls differ greatly from the N64, but don't fret; it only takes a little bit of adjustment from the seamless controller interface and it'll play even more smoothly than what you were used to. Remember having to pause the game, waiting for the inventory screen to load, selecting the iron boots, then resuming the game, just to sink and be able to walk on a surface underwater? That won't bother you anymore. The new interface reserves these actions to the X and Y buttons and the touch screen, so all you need to do is press a button or tap the screen to use iron boots, quest items, and weapons like the slingshot or bow. With projectiles comes the all-new, but optional motion controls, where you move your 3DS around to look in first-person, as if to aim at something. I didn't think I'd need this feature but after spending just a few minutes with it, I wondered how I lived without it.

As a bonus, Grezzo implemented a Boss Rush mode, allowing you relive any boss battle for the best completion time. You can face any individual boss that you've defeated once before, or take on all of them one-by-one in the Gauntlet mode Once your quest is completed, you unlock the Master Quest option that features trickier enemies, mirrors the world from right to left, and makes the dungeons require a lot more critical thinking than in your first playthrough.

In conclusion, Ocarina of Time 3D is a must-buy for any 3DS owner, and I probably won't go back to the original any time soon. It's the best 3DS game out there so far, but there's a lot more 3DS titles to come later this year and early 2012 that will blow this game out of the water.
STORY: 10/10 | PRESENTATION: 9.4/10 | GAMEPLAY: 10/10 | LONGEVITY: 9.5 | VERDICT: 9.7
Legend of Zelda Ocarina of Time 3D Review
By Andrew "PyGuy" Pyle

1998's Legend of Zelda: Ocarina of Time was a landmark accomplishment in video game history, and is still, by some, crowned as the greatest game ever made. As gamers, we know that the greatest titles of this current generation get a repackaging, celebrating its technological accomplishment, like Valve's Orange Box, or the Oblivion Game of the Year Edition. With that in mind, a remake of Ocarina should come as no surprise. It's been more than a decade since the original masterpiece hit the Nintendo 64. Nintendo and Grezzo have adopted the classic, making several small tweaks to the gameplay, while entirely renovating the graphics and topping it with a glasses-free stereoscopic effect. Both companies hope to create an experience that attracts newcomers and preserving the nostalgic factor for veteran Zelda fans. How well does it translate to a handheld?

Ocarina of Time is a touching story of friendship, perseverance, courage, and greed. Our hero Link must plunder ancient temples, scale mountains, and even shift through time itself to thwart the evil Ganondorf from conquering the land of Hyrule. You'll meet a cast of friendly townsfolk, bizarre creatures, and even complete lunatics during your perilous journey. The story as a whole has more predictable pieces, especially towards the conclusion, but it's a tale that's not to be missed. It's sweet, bitter, and satisfying from beginning to finish, as any fantasy narrative should be.

The wonderful story is drawn vividly with colorful new visuals and redone models that look true to the gorgeous original concept at back from 1998, which couldn't quite replicate on the Nintendo 64. They could have done a lot more with the detail of the graphics for the new technology, but for nostalgia's sake they didn't go down that road. Additionally, the slightly-tweaked animations are for the better, and the 3D effect renders OOT3D exponentially more engrossing than the original. There are a few notable framerate hiccups and instances where Link animates funny, and also, I wouldn't have minded waiting a few more months for a new orchestrated soundtrack. However, none of this will detract from your enjoyment of the game for new and veteran Zelda enthusiasts.

Speaking of enjoyment, I had lots of it when playing OOT on my shiny, yet smudgy 3DS. The controls differ greatly from the N64, but don't fret; it only takes a little bit of adjustment from the seamless controller interface and it'll play even more smoothly than what you were used to. Remember having to pause the game, waiting for the inventory screen to load, selecting the iron boots, then resuming the game, just to sink and be able to walk on a surface underwater? That won't bother you anymore. The new interface reserves these actions to the X and Y buttons and the touch screen, so all you need to do is press a button or tap the screen to use iron boots, quest items, and weapons like the slingshot or bow. With projectiles comes the all-new, but optional motion controls, where you move your 3DS around to look in first-person, as if to aim at something. I didn't think I'd need this feature but after spending just a few minutes with it, I wondered how I lived without it.

As a bonus, Grezzo implemented a Boss Rush mode, allowing you relive any boss battle for the best completion time. You can face any individual boss that you've defeated once before, or take on all of them one-by-one in the Gauntlet mode Once your quest is completed, you unlock the Master Quest option that features trickier enemies, mirrors the world from right to left, and makes the dungeons require a lot more critical thinking than in your first playthrough.

In conclusion, Ocarina of Time 3D is a must-buy for any 3DS owner, and I probably won't go back to the original any time soon. It's the best 3DS game out there so far, but there's a lot more 3DS titles to come later this year and early 2012 that will blow this game out of the water.
STORY: 10/10 | PRESENTATION: 9.4/10 | GAMEPLAY: 10/10 | LONGEVITY: 9.5 | VERDICT: 9.7

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

01-04-11 07:48 PM
| ID: 307982 | 169 Words

PyGuy
Level: 29


POSTS: 128/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

I have a lot of questions for you all... *sigh*

I met this girl through Facebook "RPing"...her name is Kirsty in real life...She lives in England, and I live in Massachusetts...But you won't believe me if I went on about how much we're alike...I love her, and it was hardly a crush...I got into a serious REAL long distance facebook relationship with her a while ago, but like a shooting star, it burned, bright, it burned hot, and it burned out too fast...When she broke up with me for someone local (good idea), she informed me she was moving to the US, and then it would be official with me again, and I don't know what to make of that. I need help with...

1. If she's not lying to me, how can I present myself at the airport?
2. How can I prove I'm not like any other Massachusetts boy for her?
3. I just need some support because this break up has broken my heart to bits.
I have a lot of questions for you all... *sigh*

I met this girl through Facebook "RPing"...her name is Kirsty in real life...She lives in England, and I live in Massachusetts...But you won't believe me if I went on about how much we're alike...I love her, and it was hardly a crush...I got into a serious REAL long distance facebook relationship with her a while ago, but like a shooting star, it burned, bright, it burned hot, and it burned out too fast...When she broke up with me for someone local (good idea), she informed me she was moving to the US, and then it would be official with me again, and I don't know what to make of that. I need help with...

1. If she's not lying to me, how can I present myself at the airport?
2. How can I prove I'm not like any other Massachusetts boy for her?
3. I just need some support because this break up has broken my heart to bits.

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

12-17-10 03:44 PM
| ID: 297384 | 10 Words

PyGuy
Level: 29


POSTS: 127/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

The page says its not supported by the RGR plugin.
The page says its not supported by the RGR plugin.

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

12-16-10 03:46 PM
| ID: 296600 | 40 Words

PyGuy
Level: 29


POSTS: 126/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Can someone please fix Doubutsu no Mori for N64? Just thought I'd ask because there's a new forum for Game Reports. In case the Japanese version won't ever work, I know there's a pre-patched English version of the game, too.
Can someone please fix Doubutsu no Mori for N64? Just thought I'd ask because there's a new forum for Game Reports. In case the Japanese version won't ever work, I know there's a pre-patched English version of the game, too.

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

11-05-10 06:35 PM
| ID: 270931 | 29 Words

PyGuy
Level: 29


POSTS: 125/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

There actually IS a Gamecube and Wii emulator out there, it's called Dolphin. But I'll rue the day it'll ever come to Vizzed. The load times would be murderous!
There actually IS a Gamecube and Wii emulator out there, it's called Dolphin. But I'll rue the day it'll ever come to Vizzed. The load times would be murderous!

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

11-05-10 06:31 PM
| ID: 270929 | 26 Words

PyGuy
Level: 29


POSTS: 124/144
POST EXP: 18515
LVL EXP: 135186
CP: 7.0
VIZ: 81444

Meh, I miss Live & Reloaded on the original Xbox. They just HAD to pull the plug on the original Xbox Live... *facepalm* shame, shame, Microsoft...
Meh, I miss Live & Reloaded on the original Xbox. They just HAD to pull the plug on the original Xbox Live... *facepalm* shame, shame, Microsoft...

____________________

If you must add my PSN, let me know you're from Vizzed.
If you are one of the 95% of Vizzed Members who want to remember ~sakura~ and think that there is still hope, copy/paste this into your signature.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-10
Last Post: 5234 days
Last Active: 2787 days

Page Comments

Dove4JS - 12-12-20 05:26 AM
no image
joldboy70 - 07-10-20 11:13 AM
test
joldboy70 - 07-10-20 11:12 AM
test
savage23157 - 04-08-20 01:33 PM
Hi im new vizzed
zokuza - 11-18-19 09:08 AM
final got playstaion games unlock yes baby digimon world here i com
yoshirulez! - 02-10-17 08:45 PM
MAY MAYS
yoshirulez! - 02-10-17 08:45 PM
maymays
yoshirulez! - 02-07-17 11:13 PM
OwO what's this?
yoshirulez! - 02-07-17 11:13 PM
OwO what's this?
yoshirulez! - 02-07-17 11:13 PM
OwO what's this?

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×