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17 Posts Found by bigpizzahut

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06-27-13 09:34 PM
| ID: 827513 | 18 Words

bigpizzahut
Level: 11

POSTS: 17/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

If Mega Man is in it, I want to fight at least ONE robot master or fortress boss.
If Mega Man is in it, I want to fight at least ONE robot master or fortress boss.

--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-27-13 09:32 PM
| ID: 827512 | 97 Words

bigpizzahut
Level: 11

POSTS: 16/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

My Top 5-

#5- Sword Man because he's an Englishman who can't pronounce his own name. Also, he has the best melee in the classic series and his voice sounds overly conceited.
#4- Mega Man X- He counts as a boss because you fight him in the castle of X5 if you play as Zero. Now shut up.
#3- Galaxy Man- I just like him. Cool weapon, great theme, looks adorable. K? K.
#2- Omega Zero (Mega Man Z3) - I WANT MY OLD BODY BACK YOU JERK
#1- HANDSOME GUY
I'll just leave that there
My Top 5-

#5- Sword Man because he's an Englishman who can't pronounce his own name. Also, he has the best melee in the classic series and his voice sounds overly conceited.
#4- Mega Man X- He counts as a boss because you fight him in the castle of X5 if you play as Zero. Now shut up.
#3- Galaxy Man- I just like him. Cool weapon, great theme, looks adorable. K? K.
#2- Omega Zero (Mega Man Z3) - I WANT MY OLD BODY BACK YOU JERK
#1- HANDSOME GUY
I'll just leave that there

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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-27-13 09:26 PM
| ID: 827510 | 13 Words

bigpizzahut
Level: 11

POSTS: 15/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

I JUST WANT TO KNOW WHAT HAPPENS BETWEEN THE CLASSIC AND X SERIES
I JUST WANT TO KNOW WHAT HAPPENS BETWEEN THE CLASSIC AND X SERIES

--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-23-13 08:37 AM
| ID: 823378 | 11 Words

bigpizzahut
Level: 11

POSTS: 14/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

Minor problem... It's not a Game Boy game, it's for WonderSwan...
Minor problem... It's not a Game Boy game, it's for WonderSwan...

--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-22-13 04:10 PM
| ID: 822909 | 36 Words

bigpizzahut
Level: 11

POSTS: 13/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

Every one voted for Tennant.
Only one classic Doctor was voted for (aside from my vote, I voted for 2 for the sole reason of his facial expressions)
Personally, I didn't even like Tennant that much.
Every one voted for Tennant.
Only one classic Doctor was voted for (aside from my vote, I voted for 2 for the sole reason of his facial expressions)
Personally, I didn't even like Tennant that much.

--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-22-13 04:07 PM
| ID: 822906 | 3 Words

bigpizzahut
Level: 11

POSTS: 12/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

It was hilarious.
It was hilarious.

--------------------
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Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-22-13 03:02 PM
| ID: 822866 | 15 Words

bigpizzahut
Level: 11

POSTS: 11/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

Just noticed- how the hell did my review end up in the Game Boy subforum?
Just noticed- how the hell did my review end up in the Game Boy subforum?

--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-21-13 03:02 PM
| ID: 822094 | 1096 Words

bigpizzahut
Level: 11

POSTS: 10/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

   The Mega Man games are praised for their incredible music, level design, and, for the most part, character design (coughPlantManCough). Apparently, with this game, Bandai was getting sick of Nintendo dominating the handheld market with Pokemon and the Game Boy, so they went up to Capcom in hopes of releasing an EXCLUSIVE for their handheld, the WonderSwan. Capcom didn't have that much to lose in the handheld market, having already released five- er- V games on the Game Boy. Thus, after a while of collaboration, "Rockman & Forte: Mirai Kara no Chousensha" was born. But how does this game hold up next to the rest of the Classic Mega Man series? In this, I will use the first Mega Man and Bass game as a comparison point to this game.
   
SOUND- 9/10

  I'll start with the ways it works well then go into where it really falls short. One of the things I especially like about this game is the way that the music is 8-bit renditions of Mega Man and Bass' already excellent soundtrack. It was a very nice touch, and I would probably give the sound a high score in any Mega Man game. For a game released in '99 on a handheld, the instruments sound incredible. There are sillier little sound effects, like the weird shrilly noise when Mega Man or Bass climb a ladder, or the fact that shooting repeatedly with Mega Man causes the cliché "power down" sound effect to play. Occasionally the music screeches, but for the platform, it's comparatively great.

DEPTH- 8/10
   This game has a bit going for it in that you have two distinct characters to choose from, as in the first Mega Man and Bass. You cannot change freely between them mid-game, so if you want to fully experience both characters, you have to play through twice. Oddly, you can buy the upgrades for the other character in the shop (I'll go into that later) Unlike the previous game, Bass can dodge more attacks with his dash-slide-thing, and their robot master weapons have more variety between the two characters. They did a much better job balancing the characters out, Mega Man is no longer the "Hard Mode", while in the last game, Mega Man was fiendishly difficult. For example, Mega Man gets a weapon akin to Magma Man's from Mega Man 9 from Dangan Man, one of the bosses, while Bass gets a weapon akin to the Homing Sniper from Mega Man 8.. The upgrades have a decently wide variety, with 4 restricted to each character, as well as 9 that can be used in both Mega Man and Bass.There ARE only six robot masters as in Mega Man 1 for the NES, but there is a lack of Fortress bosses, which is a shame, because the fortress bosses are infamous for being irritating (Yellow Devil, the spider-box-thing from Mega Man 8).

GRAPHICS- 7/10
   Monochrome handhelds aren't exactly known for their brilliant graphics. But this game pulls off the graphics OUTSIDE the platforming well, while the bosses look average in the platform parts. The logo and story "cutscenes" are pulled off great in comparison to other WonderSwan games. I also docked a point or two in the design of the minor enemies. We have a weird moth-thing which I'm not even sure if it's a robot. The Mets (the hard hats) are way too big for an enemy that is known for being the Goomba of Mega Man. And what's up with the funny-looking LADYBUGS? The animation also lost this game a point. Mega Man is a smooth platformer and a lot of the fun is in making cool dodges and maneuvers. The animation in this is clunky, and doesn't fit too well with the Mega Man playstyle.

STORY- 5/10
   Classic Mega Man games never have much in the way of story. It's usually "shoot Robots, get weapons, shoot Wily". This has a few moments in terms of cutscene, like Rockman Shadow's bleeding face in the ending, but it still has a silly, simple story if you look at other games. It doesn't help that I can't read Japanese. I didn't remove overall points for the story, though. Mega Man games are pick-up-and-play, and a big story would just get in the way (one of the major complaints about the SNES Mega Man 7 was the long, boring, "cutscene" before the opening stage). If you want a tad more story, hope over to the other Mega Man franchises.

DIFFICULTY- 7/10
   This game, like all Mega Man games, is difficult but not punishingly. The game-over mechanics are the same in most Mega Man games, so death isn't a major setback. The actual levels aren't particularly hard. There are, however, stupid points in the level design, like an area containing a health or other power-up Mega Man can easily REACH but cannot get out of. If you're going to have an item that only one of your characters can reach without dying, you might as well make it an extra life. Another thing- playing on an emulator is fine, with the exception of Aircon Man's little side-ways handheld gimmick, but the actual handheld is awkward to use, as you have two D-Pads, one directly above the other, both of which do the EXACT SAME THING. Occasionally, I hit the top controller's "down" to slide, and end up glitching it up a bit. Sliding to dodge spikes in this game is already buggy enough as it is (sometimes your head gets stuck IN the spike), why make both D-Pads do the same thing? At least use one of them for menu options or changing weapons, like the trigger buttons in other Mega Man games.

ADDICTIVENESS- 6/10
   Most Mega Man games are overly addictive. But this game is -ech- at the most. The gameplay isn't as smooth, the learning curve is steeper, and frankly, it's not as good as the others in the series. I am willing to play through all the other Mega Man games again, with the exception of the other Mega Man and Bass, but that's only because Burner Man's stage is stupidly hard. If you want to pick up a nice handheld Mega Man platformer that plays great, I direct you to the Mega Man Zero series. It feels satisfying to pull of amazing maneuvers, and this game doesn't have that real smoothness that makes it addictive.

 All in all, this is a pretty good game in its own right, but compared to the other Mega Man games, it is just barely acceptable as a part of the Mega Man franchise.

~ThatPizzaGuy/bigpizzahut
   The Mega Man games are praised for their incredible music, level design, and, for the most part, character design (coughPlantManCough). Apparently, with this game, Bandai was getting sick of Nintendo dominating the handheld market with Pokemon and the Game Boy, so they went up to Capcom in hopes of releasing an EXCLUSIVE for their handheld, the WonderSwan. Capcom didn't have that much to lose in the handheld market, having already released five- er- V games on the Game Boy. Thus, after a while of collaboration, "Rockman & Forte: Mirai Kara no Chousensha" was born. But how does this game hold up next to the rest of the Classic Mega Man series? In this, I will use the first Mega Man and Bass game as a comparison point to this game.
   
SOUND- 9/10

  I'll start with the ways it works well then go into where it really falls short. One of the things I especially like about this game is the way that the music is 8-bit renditions of Mega Man and Bass' already excellent soundtrack. It was a very nice touch, and I would probably give the sound a high score in any Mega Man game. For a game released in '99 on a handheld, the instruments sound incredible. There are sillier little sound effects, like the weird shrilly noise when Mega Man or Bass climb a ladder, or the fact that shooting repeatedly with Mega Man causes the cliché "power down" sound effect to play. Occasionally the music screeches, but for the platform, it's comparatively great.

DEPTH- 8/10
   This game has a bit going for it in that you have two distinct characters to choose from, as in the first Mega Man and Bass. You cannot change freely between them mid-game, so if you want to fully experience both characters, you have to play through twice. Oddly, you can buy the upgrades for the other character in the shop (I'll go into that later) Unlike the previous game, Bass can dodge more attacks with his dash-slide-thing, and their robot master weapons have more variety between the two characters. They did a much better job balancing the characters out, Mega Man is no longer the "Hard Mode", while in the last game, Mega Man was fiendishly difficult. For example, Mega Man gets a weapon akin to Magma Man's from Mega Man 9 from Dangan Man, one of the bosses, while Bass gets a weapon akin to the Homing Sniper from Mega Man 8.. The upgrades have a decently wide variety, with 4 restricted to each character, as well as 9 that can be used in both Mega Man and Bass.There ARE only six robot masters as in Mega Man 1 for the NES, but there is a lack of Fortress bosses, which is a shame, because the fortress bosses are infamous for being irritating (Yellow Devil, the spider-box-thing from Mega Man 8).

GRAPHICS- 7/10
   Monochrome handhelds aren't exactly known for their brilliant graphics. But this game pulls off the graphics OUTSIDE the platforming well, while the bosses look average in the platform parts. The logo and story "cutscenes" are pulled off great in comparison to other WonderSwan games. I also docked a point or two in the design of the minor enemies. We have a weird moth-thing which I'm not even sure if it's a robot. The Mets (the hard hats) are way too big for an enemy that is known for being the Goomba of Mega Man. And what's up with the funny-looking LADYBUGS? The animation also lost this game a point. Mega Man is a smooth platformer and a lot of the fun is in making cool dodges and maneuvers. The animation in this is clunky, and doesn't fit too well with the Mega Man playstyle.

STORY- 5/10
   Classic Mega Man games never have much in the way of story. It's usually "shoot Robots, get weapons, shoot Wily". This has a few moments in terms of cutscene, like Rockman Shadow's bleeding face in the ending, but it still has a silly, simple story if you look at other games. It doesn't help that I can't read Japanese. I didn't remove overall points for the story, though. Mega Man games are pick-up-and-play, and a big story would just get in the way (one of the major complaints about the SNES Mega Man 7 was the long, boring, "cutscene" before the opening stage). If you want a tad more story, hope over to the other Mega Man franchises.

DIFFICULTY- 7/10
   This game, like all Mega Man games, is difficult but not punishingly. The game-over mechanics are the same in most Mega Man games, so death isn't a major setback. The actual levels aren't particularly hard. There are, however, stupid points in the level design, like an area containing a health or other power-up Mega Man can easily REACH but cannot get out of. If you're going to have an item that only one of your characters can reach without dying, you might as well make it an extra life. Another thing- playing on an emulator is fine, with the exception of Aircon Man's little side-ways handheld gimmick, but the actual handheld is awkward to use, as you have two D-Pads, one directly above the other, both of which do the EXACT SAME THING. Occasionally, I hit the top controller's "down" to slide, and end up glitching it up a bit. Sliding to dodge spikes in this game is already buggy enough as it is (sometimes your head gets stuck IN the spike), why make both D-Pads do the same thing? At least use one of them for menu options or changing weapons, like the trigger buttons in other Mega Man games.

ADDICTIVENESS- 6/10
   Most Mega Man games are overly addictive. But this game is -ech- at the most. The gameplay isn't as smooth, the learning curve is steeper, and frankly, it's not as good as the others in the series. I am willing to play through all the other Mega Man games again, with the exception of the other Mega Man and Bass, but that's only because Burner Man's stage is stupidly hard. If you want to pick up a nice handheld Mega Man platformer that plays great, I direct you to the Mega Man Zero series. It feels satisfying to pull of amazing maneuvers, and this game doesn't have that real smoothness that makes it addictive.

 All in all, this is a pretty good game in its own right, but compared to the other Mega Man games, it is just barely acceptable as a part of the Mega Man franchise.

~ThatPizzaGuy/bigpizzahut

--------------------
Member
Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

06-21-13 01:42 PM
| ID: 822034 | 16 Words

bigpizzahut
Level: 11

POSTS: 9/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

I'm Asian.
Therefore EVERY MATH QUIZ IS AN ACE
and if I dont I get whipped
I'm Asian.
Therefore EVERY MATH QUIZ IS AN ACE
and if I dont I get whipped

--------------------
Member
Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days
bigpizzahut
Level: 11

POSTS: 8/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

I have- and I"M PROUD TO BE A NERD
I have- and I"M PROUD TO BE A NERD

--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

10-01-11 05:05 PM
| ID: 472899 | 18 Words

bigpizzahut
Level: 11

POSTS: 7/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

But it only has one HP and a level one Pokemon with a super-effective move will pwn it.
But it only has one HP and a level one Pokemon with a super-effective move will pwn it.

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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

10-01-11 04:30 PM
| ID: 472878 | 39 Words

bigpizzahut
Level: 11

POSTS: 6/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

Houndour. It'll bring a load of its little friends and beat the stuffing out of the intruders. Who can fend off 150 Houndours at once? AND MAGIKARP. THAT IS REALLY INTIMIDATING. IT SCARES THE ORAN BERRY OUT OF ANYONE.

Houndour. It'll bring a load of its little friends and beat the stuffing out of the intruders. Who can fend off 150 Houndours at once? AND MAGIKARP. THAT IS REALLY INTIMIDATING. IT SCARES THE ORAN BERRY OUT OF ANYONE.



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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

09-30-11 08:07 PM
| ID: 472214 | 28 Words

bigpizzahut
Level: 11

POSTS: 5/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

H is for Hydreigon, the Brutal Pokemon WITH THREE HEADS. It takes a freaking long time to evolve (LEVEL 64???!!!?) and somehow Ghetsis has a Level 54 one...
H is for Hydreigon, the Brutal Pokemon WITH THREE HEADS. It takes a freaking long time to evolve (LEVEL 64???!!!?) and somehow Ghetsis has a Level 54 one...

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Member
Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

09-30-11 07:57 PM
| ID: 472203 | 47 Words

bigpizzahut
Level: 11

POSTS: 4/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

My bad, Only looked at the first page...
Hmm...
Was High Jump Kick used yet? If not, H is for Hi Jump Kick, it's overly powerful, but will probably kill you if you miss, taking half your HP... THEN COMES THE OPPONENT WITH A SUPER EFFECTIVE MOVE.
My bad, Only looked at the first page...
Hmm...
Was High Jump Kick used yet? If not, H is for Hi Jump Kick, it's overly powerful, but will probably kill you if you miss, taking half your HP... THEN COMES THE OPPONENT WITH A SUPER EFFECTIVE MOVE.

--------------------
Member
Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

09-30-11 06:38 PM
| ID: 472156 | 22 Words

bigpizzahut
Level: 11

POSTS: 3/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

T is for Teleport. It's what those stupid Abras use when you try to catch them! That attack screwed up my Poke-Wallet.
T is for Teleport. It's what those stupid Abras use when you try to catch them! That attack screwed up my Poke-Wallet.

--------------------
Member
Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

09-30-11 06:35 PM
| ID: 472154 | 12 Words

bigpizzahut
Level: 11

POSTS: 2/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

POKE FANS LOVE ALL THE GENS. BUT WHICH GEN WILL BE VICTORIOUS?
POKE FANS LOVE ALL THE GENS. BUT WHICH GEN WILL BE VICTORIOUS?

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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

09-26-11 05:18 PM
| ID: 469599 | 34 Words

bigpizzahut
Level: 11

POSTS: 1/17
POST EXP: 1514
LVL EXP: 5180
CP: 145.1
VIZ: 521

... Uh... I'm not picky on coolness, so... 
Darmintan (Bad ass attack)
Shuckle ( POWER TRICK POWER SWAP) It's also a useful wall.
Shedinja (Just to mess with people)
Reuniclus (Sp. Attack)
Hydreigon
Steelix

... Uh... I'm not picky on coolness, so... 
Darmintan (Bad ass attack)
Shuckle ( POWER TRICK POWER SWAP) It's also a useful wall.
Shedinja (Just to mess with people)
Reuniclus (Sp. Attack)
Hydreigon
Steelix



--------------------
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Totally Not A Serial Killer


Affected by 'Laziness Syndrome'

Registered: 09-18-11
Last Post: 4814 days
Last Active: 4342 days

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