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46 Posts Found by LordVanya

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06-05-10 03:45 AM
| ID: 193170 | 55 Words

LordVanya
Level: 17


POSTS: 6/46
POST EXP: 2413
LVL EXP: 23904
CP: 0.0
VIZ: 7930

Thanks for the supportive words, guys.

To answer your question, mdynasty926, FamiTracker is the best tool for this.
You can then convert your compositions to the sound engine format of the specific game you'd like it to be in.
Of course FamiTracker can output NSF. files in it's own engine for general distribution too.
Thanks for the supportive words, guys.

To answer your question, mdynasty926, FamiTracker is the best tool for this.
You can then convert your compositions to the sound engine format of the specific game you'd like it to be in.
Of course FamiTracker can output NSF. files in it's own engine for general distribution too.

--------------------
Trusted Member
FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
Location: Miami
Last Post: 5800 days
Last Active: 5626 days

06-04-10 12:04 PM
| ID: 192864 | 14 Words

LordVanya
Level: 17


POSTS: 5/46
POST EXP: 2413
LVL EXP: 23904
CP: 0.0
VIZ: 7930

I'm an old school gamer and to this day FF4 is still my favorite.
I'm an old school gamer and to this day FF4 is still my favorite.

--------------------
Trusted Member
FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
Location: Miami
Last Post: 5800 days
Last Active: 5626 days

06-04-10 12:00 PM
| ID: 192863 | 282 Words

LordVanya
Level: 17


POSTS: 4/46
POST EXP: 2413
LVL EXP: 23904
CP: 0.0
VIZ: 7930

Alright guys, this project is a very big undertaking. It will require a team effort and a
serious one at that. Only apply if you can dedicate at least a few hours a week on this.
I will be directing the project and be warned that I am taking this very seriously.
When something isn't up to par I will be letting you guys know whether it's the quality
of your work or your attitude.

Direct any questions here: lord.vanya@yahoo.com

REMINDER:
Don't forget to post your work here in the Help Wanted thread or email it to me directly
for me to evaluate before you are officially a team member. Also, all the positions that
need to be filled have room for multiple team members but not more than 3.
You will be expected to collaborate with others if there are multiple team members in the
same 'department' as it were.


Open Positions:
Sprite Artist
-In charge of redrawing monster art and possibly character sprites in battle & on maps.
-Reference artwork and concepts will be provided.

Background Artist
-In charge of redrawing OW & level tiles based on the original PSX version.
-Screen shots will be provided for reference.

Portrait Artist
-In charge of redrawing character portraits.
-Original artwork will be provided for reference.

Effect Artist
-In charge of redrawing all spell and combat effects as directed.


ASM Hacker
-In charge of various game play related hacks & logging relevant data to support artists & composer.

Current Team:
Davideo7 - Producer
LordVanya - Director & Graphic Artist
Shane_Harles - 8-bit Composer
mdynasty926 - 8-bit Composer

Let's make this project the envy of the rest of the ROMhacking community!!
Alright guys, this project is a very big undertaking. It will require a team effort and a
serious one at that. Only apply if you can dedicate at least a few hours a week on this.
I will be directing the project and be warned that I am taking this very seriously.
When something isn't up to par I will be letting you guys know whether it's the quality
of your work or your attitude.

Direct any questions here: lord.vanya@yahoo.com

REMINDER:
Don't forget to post your work here in the Help Wanted thread or email it to me directly
for me to evaluate before you are officially a team member. Also, all the positions that
need to be filled have room for multiple team members but not more than 3.
You will be expected to collaborate with others if there are multiple team members in the
same 'department' as it were.


Open Positions:
Sprite Artist
-In charge of redrawing monster art and possibly character sprites in battle & on maps.
-Reference artwork and concepts will be provided.

Background Artist
-In charge of redrawing OW & level tiles based on the original PSX version.
-Screen shots will be provided for reference.

Portrait Artist
-In charge of redrawing character portraits.
-Original artwork will be provided for reference.

Effect Artist
-In charge of redrawing all spell and combat effects as directed.


ASM Hacker
-In charge of various game play related hacks & logging relevant data to support artists & composer.

Current Team:
Davideo7 - Producer
LordVanya - Director & Graphic Artist
Shane_Harles - 8-bit Composer
mdynasty926 - 8-bit Composer

Let's make this project the envy of the rest of the ROMhacking community!!

--------------------
Trusted Member
FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
Location: Miami
Last Post: 5800 days
Last Active: 5626 days

06-04-10 11:37 AM
| ID: 192852 | 269 Words

LordVanya
Level: 17


POSTS: 3/46
POST EXP: 2413
LVL EXP: 23904
CP: 0.0
VIZ: 7930

Hello everyone. This small tread is going to be all about the project.
I'll post a FAQ here as well as new questions are asked.

History
Back in 2008 on the ROMHacking.net forums Lindblum started a project to translate the unlicensed Chinese remake of Final Fantasy VII on NES. Thankfully has was sucessful in translating the game and we can all enjoy it here in the Retro Game Room.

Being a lover of 8-bit remakes and retro gaming I became interested in the project and played it even before the translation was complete. However, I was dissatisfied with many aspects of the game including the recycled graphics and lack of FF7 music.
So later that year I decided to try to organize an improvement project, which I did. Many people assisted including Lindblum who generously revealed many of the game's offsets. Also, tummai lent a hand at fixing the music problem along with Lindblum. Many other talented folks have also made contributions.

However, because of several factors in our personal lives and what not the project ground to a halt multiple times. That is until now. I am happy to say that in association with Davideo7 and Vizzed Board I am relaunching the project.

F.A.Q.
What is the goal of this project?
-To upgrade the graphics & music in FF7 for NES to better match the original PSX release.

Will Yuffie & Vincent be added?
-For now I plan on including them as cameos. If, at a later date, an ASM hacker of exceptional skill wants to make them playable characters by all means I invite anyone to try.

Hello everyone. This small tread is going to be all about the project.
I'll post a FAQ here as well as new questions are asked.

History
Back in 2008 on the ROMHacking.net forums Lindblum started a project to translate the unlicensed Chinese remake of Final Fantasy VII on NES. Thankfully has was sucessful in translating the game and we can all enjoy it here in the Retro Game Room.

Being a lover of 8-bit remakes and retro gaming I became interested in the project and played it even before the translation was complete. However, I was dissatisfied with many aspects of the game including the recycled graphics and lack of FF7 music.
So later that year I decided to try to organize an improvement project, which I did. Many people assisted including Lindblum who generously revealed many of the game's offsets. Also, tummai lent a hand at fixing the music problem along with Lindblum. Many other talented folks have also made contributions.

However, because of several factors in our personal lives and what not the project ground to a halt multiple times. That is until now. I am happy to say that in association with Davideo7 and Vizzed Board I am relaunching the project.

F.A.Q.
What is the goal of this project?
-To upgrade the graphics & music in FF7 for NES to better match the original PSX release.

Will Yuffie & Vincent be added?
-For now I plan on including them as cameos. If, at a later date, an ASM hacker of exceptional skill wants to make them playable characters by all means I invite anyone to try.



--------------------
Trusted Member
FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
Location: Miami
Last Post: 5800 days
Last Active: 5626 days

06-04-10 10:32 AM
| ID: 192817 | 19 Words

LordVanya
Level: 17


POSTS: 2/46
POST EXP: 2413
LVL EXP: 23904
CP: 0.0
VIZ: 7930

Thanks!
I hope to be able to contribute much to the community and make some friends as well.
Thanks!
I hope to be able to contribute much to the community and make some friends as well.

--------------------
Trusted Member
FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
Location: Miami
Last Post: 5800 days
Last Active: 5626 days

06-03-10 07:45 AM
| ID: 192410 | 55 Words

LordVanya
Level: 17


POSTS: 1/46
POST EXP: 2413
LVL EXP: 23904
CP: 0.0
VIZ: 7930

Hi, all.
I'm an indie game programmer and ROMhacking hobbyist.
I'm also an 80's kid with a great love for retro gaming.
I hope to be able to share all of my retro and hacking projects with everyone here.
Nothing makes me happier than to bring a bit of retro joy to everyone's hearts!
Hi, all.
I'm an indie game programmer and ROMhacking hobbyist.
I'm also an 80's kid with a great love for retro gaming.
I hope to be able to share all of my retro and hacking projects with everyone here.
Nothing makes me happier than to bring a bit of retro joy to everyone's hearts!

--------------------
Trusted Member
FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
Location: Miami
Last Post: 5800 days
Last Active: 5626 days

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