75 Posts Found by Mario0908
01-16-15 01:55 AM
| ID: 1125757 | 2427 Words

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How to play as Mario in Super Smash Bros. for Wii U.
Although he may not look it, Mario is a very good character to use in Super Smash bros. for the Wii U. His attacks just seem like they were created to confuse and tease your opponents, which may not seem helpful but is entirely game breaking. To be sure that everything about Mario is covered, I will talk about custom move sets and special advantages that he has over other characters. Let’s begin then.
What tier/class is Mario?
Classes are the groups that characters are placed in based on their skills. Mario is a balanced character or an all-around character. This means that Mario doesn’t have any really good stats that will help you in certain situations, but it also means that he has no weaknesses so nothing can be used against you much in battle except for lack of skill, but that depends on the player. If you don’t like balanced characters, you can still use Mario and make him fast, powerful, or defensive whatever you would like. You can adjust his stats by customizing him, something new that was added in Super Smash Bros. for Wii U and 3DS.
Basic Move set
There are two attack buttons, A and B. A is for standard attacks and B is for special attacks. For now I will focus on basic attacks. By just pressing A, Mario will punch and if it is pressed repeatedly, it turns into a punch, punch, kick combo. Up light is a small punch in the air that will send opponents flying upwards. Up smash is a head butt that is stronger and sends opponents flying even further upwards. Down light is a sweeping kick that does’t do much but send opponents up a short distance, it is useful to make a few combos. Down smash is another kind of sweep, but this one is stronger, sends opponents flying further and attacks in front and back. It is not very useful for KO but it will manage to do so sometimes. Side light is a small kick that barely gets opponents off their feet. Side smash is a kind of small “explosion” Mario makes with his hands. It is useful because it is strong and easy to do. Mario’s dash attack is the famous slide which can attack foes lying on the ground. Standard air is a simple kick where Mario sticks his leg out. Up air is a flip kick that sends opponents up into the air. Back air is another kick that uses both of Mario’s legs and attacks enemies behind him. Down air is basically what Mario’s down special was in Super Smash Bros. And Super Smash Bros. Melee; a spin that ends with both of his fists in the air, which sends opponents upwards. Forward air is a spike that will send opponents straight downwards. If you use this attack when your opponent is away from the stage and manage to land it, there is absolutely no chance of them coming back up. These next few things are able to do with all characters: X or Y can be used to jump. Each character has two jumps, one off of the ground and one you can perform in the air. Most characters also have a recovery move, and by all characters I mean every character except Yoshi. R or L can be used to shield, which saves you from taking damage from attacks. It doesn’t last forever though, so be careful because if you overuse it, then it will break and you will be stunned for a large amount of time. Pressing R or L in midair will initiate an air-dodge which is a way to avoid attacks while you are in the air. While shielding, you can press the direction left or right to perform a rolling dodge. Rolling dodges can be used to evade attacks, quickly get away from your opponents, or get behind your opponent. If you press down while shielding, then you can sidestep. The sidestep is used also to dodge attacks, but this time you won’t move an inch. After successfully dodging an attack with a sidestep, your opponent will be somewhat confused and it gives you time to perform smash attacks on him. By pressing A with your shield up, you will perform a grab. You can also perform a grab by pressing ZR or ZL, which is both faster and easier. After grabbing an opponent, Mario will head butt him to get some extra damage. You can then press a direction to throw your opponent, up, down, back, or forward. Up throws your opponent into the air as you might expect, on their trip down however, it is easy for them to attack you before you can attack them, especially if your opponent is Kirby because he will use his down special, stone. Down throws your foe at the ground, they will bounce back up in front of you or higher up than you. This makes for some great combos using up light attacks, up smash attacks, up air attacks, or even the Super Jump Punch which is Mario’s up special. Forward throws your foe straight ahead after a quick spin. It doesn’t launch them very far or damage them very much either. Back throw on the other hand, is Mario’s most powerful throw. Mario spins around twice before throwing his enemy, any other opponents that get in the way will get hit. He then throws them a great distance and deals 11 damage or so. This throw is even capable of KO sometimes. You will want to use throws quite a bit in battle because it is easy and powerful. Don’t overdo it though since using the throws TOO much will get people angry with you (sometimes) and not the best plan of action since you need to get in close in order to grab opponents with Mario. Try using it more when it is unexpected and whenever you have a good chance. The main moves you would use for KO is up smash, side smash, forward air, and back throw. You may find yourself using Mario’s basic attacks more than his special attacks since they are better for KO and more damaging. But if you use them correctly, Mario’s specials may save you a bit in battle.
Special Move set
All characters have four special attacks that can be slightly changed with the custom move sets which I will get to later on. Mario’s standard special is the classic fireball. This is Mario’s only projectile attack, it bounces along the ground, hurts enemies a small amount, but can be used very strategically. This will not work against AI but when an opponent is coming towards you, throw a fireball. It stops them in their tracks, if they want to start moving again they will have to press the button again. This really confuses them and gives you time to rush in for a dash attack or even a grab. This will also stop opponents during other kinds of attacks, once the fireball hits someone it cancels out whatever they are doing, therefore it is extremely useful. It evens stops opponents from jumping and using their recovery moves, so use it to kill opponents when the angle is set up right. Mario’s side special is the iconic cape from Super Mario World. This attack does not do much damage and does not send opponents flying, but it is really fun to use. Why? It completely turns opponents around, reflects projectiles, and ruins recovery. When an opponent is trying to get back on the stage, jump off and hit them with the cape. Since it turns them around, they will head away from the stage a little bit, making it ultimately harder for them to recover, and it is easier to land than the spike. Some characters like Luigi and Meta Knight have attacks that send them a small or large distance directly to the left or right, some people use these attacks to have an easier time recovering. Little do they know, using those attacks to recover is a bad idea when Mario is around. If you can hit them with the cape just before they use the attack, they will go in the complete opposite direction away from the stage and possibly even into the death zone. Mario’s up special is the Super Jump Punch. It sends Mario into the air and if it hits someone coins will emerge from them. The super jump punch is also Mario’s recovery move, so use it to help you get back on the stage. After using this attack, Mario will not be able to attack again until he hits the ground, so if you are definitely above the stage, hold down to fall faster. This way, opponents will have a more difficult time hitting you and you will get back on your feet faster so you can kill all of your opponents. Mario’s down special is the very memorable F.L.U.D.D. from Super Mario Sunshine. F.L.U.D.D. does not do damage, instead he slides opponents around so he can push them off the stage I think but I have never tried it. I rarely use this attack, but it can still be useful in ways. The first time you input the attack, Mario will charge up and get ready to use F.L.U.D.D., just like in Super Mario Sunshine, F.L.U.D.D. couldn’t do anything if his tank was empty. The next time you input the attack, water will come out of F.L.U.D.D.’s nozzle and push around your opponents. None of Mario’s special moves are exactly good for KO unless you want to count the cape technique, so when you want to send opponents flying, stick to the smash attacks. Remember though, that Mario’s specials can be used to give you amazing opportunities and really screw up your opponents in battle.
Custom Move sets
Every character has three options for special moves, the original ones, and ones you unlock as you play the game. Option 2 for Mario’s standard special is the fast fireball. This fireball moves a lot quicker than the original fireball and lost it’s bounce, it now shoots straight ahead and does less damage. The third option is the fire orb, a gigantic ball of fire that appears right in front of Mario that is capable of quickly racking up damage on opponents and it doesn’t disappear right after making contact with a foe. However, I prefer the original option, the fireball. Why? Well you see, the fast fireball gets rid of strategically aiming your fireballs to ruin recovery and more, in order to do that with the fast fireball, the opponent would have to be at the same level as you and not too far away. The fire orb is cool and all, but using it would strictly make Mario an up-close fighter. You can’t really confuse your opponents with the fire orb either like you would be able to do with the fireball. Also, just like I mentioned about the fast fireball, you can no longer strategically aim it to ruin recovery. The second option for side special is shocking cape. It does more damage now, zaps foes, and sends them flying, however it can no longer turn enemies around or reflect projectiles. Instead, the projectiles get destroyed. Option three is the gust cape. It can turn enemies around, reflect projectiles, and blow enemies away. However, it lacks some attack power, but who cares? Imagine using the cape technique with this attack. There is little chance for them coming back up, especially if it is a direct hit. I prefer the gust cape for those reasons. Option number two for up special is the Super Jump. So what happened to the punch? Well, by using this custom move, Mario’s up special is strictly for recovery and not for attack. It goes up higher than the super jump punch, but is useless against enemies. Option three is the explosive punch which I have yet to unlock for my character actually. I came close a few times, but not close enough, so instead I did some research. Explosive Punch does not go as high as the Super Jump Punch, but has an explosive attack at the end that can do some damage and possibly KO I’m not sure, what I read didn’t have too much information. If you are confident that you will make it all the time, I would suggest exploding punch or super jump punch for you. If you have trouble recovering, then I would suggest you use Super jump. Second option for down special is scalding F.L.U.D.D which fires a short distance but burns opponents, so instead of pushing them around, they will be hurt from this attack now. Option three is High-pressure F.L.U.D.D. This one takes a while to fully charge, but it shoots out a lot more water at your opponents. Torrents is how the game describes it.
Final Smash
Mario’s final smash remains the same from brawl. The Mario Finale racks up damage and can sometimes push enemies off screen into the death zone. This final smash can be used anywhere, you do not need to be close to anyone like some final smashes do. So to cover the most area, jump backwards off the stage a little and then use the final smash aimed towards the stage. This will get all, if not most, of the stage hit by the Mario Finale.
Unique Aspects About Mario
One of the things that makes Mario different from the other fighters is that he can wall jump. A few characters in the game can perform a wall jump and Mario is one of them. When he is against a wall, all you need to do is press the direction opposite the wall and you will jump off of it. Use this technique to be sure that you are getting back on the stage. Also, when customizing Mario’s equipment, certain ones can be used by him and a few other characters, but not very many other characters. Mario can equip gloves, overalls, and shoes. Surprisingly though, he doesn’t use mushrooms for equipment even though that it seems like he would.
That Finishes This Up
How to play as Mario in Super Smash Bros. for Wii U.
Although he may not look it, Mario is a very good character to use in Super Smash bros. for the Wii U. His attacks just seem like they were created to confuse and tease your opponents, which may not seem helpful but is entirely game breaking. To be sure that everything about Mario is covered, I will talk about custom move sets and special advantages that he has over other characters. Let’s begin then.
What tier/class is Mario?
Classes are the groups that characters are placed in based on their skills. Mario is a balanced character or an all-around character. This means that Mario doesn’t have any really good stats that will help you in certain situations, but it also means that he has no weaknesses so nothing can be used against you much in battle except for lack of skill, but that depends on the player. If you don’t like balanced characters, you can still use Mario and make him fast, powerful, or defensive whatever you would like. You can adjust his stats by customizing him, something new that was added in Super Smash Bros. for Wii U and 3DS.
Basic Move set
There are two attack buttons, A and B. A is for standard attacks and B is for special attacks. For now I will focus on basic attacks. By just pressing A, Mario will punch and if it is pressed repeatedly, it turns into a punch, punch, kick combo. Up light is a small punch in the air that will send opponents flying upwards. Up smash is a head butt that is stronger and sends opponents flying even further upwards. Down light is a sweeping kick that does’t do much but send opponents up a short distance, it is useful to make a few combos. Down smash is another kind of sweep, but this one is stronger, sends opponents flying further and attacks in front and back. It is not very useful for KO but it will manage to do so sometimes. Side light is a small kick that barely gets opponents off their feet. Side smash is a kind of small “explosion” Mario makes with his hands. It is useful because it is strong and easy to do. Mario’s dash attack is the famous slide which can attack foes lying on the ground. Standard air is a simple kick where Mario sticks his leg out. Up air is a flip kick that sends opponents up into the air. Back air is another kick that uses both of Mario’s legs and attacks enemies behind him. Down air is basically what Mario’s down special was in Super Smash Bros. And Super Smash Bros. Melee; a spin that ends with both of his fists in the air, which sends opponents upwards. Forward air is a spike that will send opponents straight downwards. If you use this attack when your opponent is away from the stage and manage to land it, there is absolutely no chance of them coming back up. These next few things are able to do with all characters: X or Y can be used to jump. Each character has two jumps, one off of the ground and one you can perform in the air. Most characters also have a recovery move, and by all characters I mean every character except Yoshi. R or L can be used to shield, which saves you from taking damage from attacks. It doesn’t last forever though, so be careful because if you overuse it, then it will break and you will be stunned for a large amount of time. Pressing R or L in midair will initiate an air-dodge which is a way to avoid attacks while you are in the air. While shielding, you can press the direction left or right to perform a rolling dodge. Rolling dodges can be used to evade attacks, quickly get away from your opponents, or get behind your opponent. If you press down while shielding, then you can sidestep. The sidestep is used also to dodge attacks, but this time you won’t move an inch. After successfully dodging an attack with a sidestep, your opponent will be somewhat confused and it gives you time to perform smash attacks on him. By pressing A with your shield up, you will perform a grab. You can also perform a grab by pressing ZR or ZL, which is both faster and easier. After grabbing an opponent, Mario will head butt him to get some extra damage. You can then press a direction to throw your opponent, up, down, back, or forward. Up throws your opponent into the air as you might expect, on their trip down however, it is easy for them to attack you before you can attack them, especially if your opponent is Kirby because he will use his down special, stone. Down throws your foe at the ground, they will bounce back up in front of you or higher up than you. This makes for some great combos using up light attacks, up smash attacks, up air attacks, or even the Super Jump Punch which is Mario’s up special. Forward throws your foe straight ahead after a quick spin. It doesn’t launch them very far or damage them very much either. Back throw on the other hand, is Mario’s most powerful throw. Mario spins around twice before throwing his enemy, any other opponents that get in the way will get hit. He then throws them a great distance and deals 11 damage or so. This throw is even capable of KO sometimes. You will want to use throws quite a bit in battle because it is easy and powerful. Don’t overdo it though since using the throws TOO much will get people angry with you (sometimes) and not the best plan of action since you need to get in close in order to grab opponents with Mario. Try using it more when it is unexpected and whenever you have a good chance. The main moves you would use for KO is up smash, side smash, forward air, and back throw. You may find yourself using Mario’s basic attacks more than his special attacks since they are better for KO and more damaging. But if you use them correctly, Mario’s specials may save you a bit in battle.
Special Move set
All characters have four special attacks that can be slightly changed with the custom move sets which I will get to later on. Mario’s standard special is the classic fireball. This is Mario’s only projectile attack, it bounces along the ground, hurts enemies a small amount, but can be used very strategically. This will not work against AI but when an opponent is coming towards you, throw a fireball. It stops them in their tracks, if they want to start moving again they will have to press the button again. This really confuses them and gives you time to rush in for a dash attack or even a grab. This will also stop opponents during other kinds of attacks, once the fireball hits someone it cancels out whatever they are doing, therefore it is extremely useful. It evens stops opponents from jumping and using their recovery moves, so use it to kill opponents when the angle is set up right. Mario’s side special is the iconic cape from Super Mario World. This attack does not do much damage and does not send opponents flying, but it is really fun to use. Why? It completely turns opponents around, reflects projectiles, and ruins recovery. When an opponent is trying to get back on the stage, jump off and hit them with the cape. Since it turns them around, they will head away from the stage a little bit, making it ultimately harder for them to recover, and it is easier to land than the spike. Some characters like Luigi and Meta Knight have attacks that send them a small or large distance directly to the left or right, some people use these attacks to have an easier time recovering. Little do they know, using those attacks to recover is a bad idea when Mario is around. If you can hit them with the cape just before they use the attack, they will go in the complete opposite direction away from the stage and possibly even into the death zone. Mario’s up special is the Super Jump Punch. It sends Mario into the air and if it hits someone coins will emerge from them. The super jump punch is also Mario’s recovery move, so use it to help you get back on the stage. After using this attack, Mario will not be able to attack again until he hits the ground, so if you are definitely above the stage, hold down to fall faster. This way, opponents will have a more difficult time hitting you and you will get back on your feet faster so you can kill all of your opponents. Mario’s down special is the very memorable F.L.U.D.D. from Super Mario Sunshine. F.L.U.D.D. does not do damage, instead he slides opponents around so he can push them off the stage I think but I have never tried it. I rarely use this attack, but it can still be useful in ways. The first time you input the attack, Mario will charge up and get ready to use F.L.U.D.D., just like in Super Mario Sunshine, F.L.U.D.D. couldn’t do anything if his tank was empty. The next time you input the attack, water will come out of F.L.U.D.D.’s nozzle and push around your opponents. None of Mario’s special moves are exactly good for KO unless you want to count the cape technique, so when you want to send opponents flying, stick to the smash attacks. Remember though, that Mario’s specials can be used to give you amazing opportunities and really screw up your opponents in battle.
Custom Move sets
Every character has three options for special moves, the original ones, and ones you unlock as you play the game. Option 2 for Mario’s standard special is the fast fireball. This fireball moves a lot quicker than the original fireball and lost it’s bounce, it now shoots straight ahead and does less damage. The third option is the fire orb, a gigantic ball of fire that appears right in front of Mario that is capable of quickly racking up damage on opponents and it doesn’t disappear right after making contact with a foe. However, I prefer the original option, the fireball. Why? Well you see, the fast fireball gets rid of strategically aiming your fireballs to ruin recovery and more, in order to do that with the fast fireball, the opponent would have to be at the same level as you and not too far away. The fire orb is cool and all, but using it would strictly make Mario an up-close fighter. You can’t really confuse your opponents with the fire orb either like you would be able to do with the fireball. Also, just like I mentioned about the fast fireball, you can no longer strategically aim it to ruin recovery. The second option for side special is shocking cape. It does more damage now, zaps foes, and sends them flying, however it can no longer turn enemies around or reflect projectiles. Instead, the projectiles get destroyed. Option three is the gust cape. It can turn enemies around, reflect projectiles, and blow enemies away. However, it lacks some attack power, but who cares? Imagine using the cape technique with this attack. There is little chance for them coming back up, especially if it is a direct hit. I prefer the gust cape for those reasons. Option number two for up special is the Super Jump. So what happened to the punch? Well, by using this custom move, Mario’s up special is strictly for recovery and not for attack. It goes up higher than the super jump punch, but is useless against enemies. Option three is the explosive punch which I have yet to unlock for my character actually. I came close a few times, but not close enough, so instead I did some research. Explosive Punch does not go as high as the Super Jump Punch, but has an explosive attack at the end that can do some damage and possibly KO I’m not sure, what I read didn’t have too much information. If you are confident that you will make it all the time, I would suggest exploding punch or super jump punch for you. If you have trouble recovering, then I would suggest you use Super jump. Second option for down special is scalding F.L.U.D.D which fires a short distance but burns opponents, so instead of pushing them around, they will be hurt from this attack now. Option three is High-pressure F.L.U.D.D. This one takes a while to fully charge, but it shoots out a lot more water at your opponents. Torrents is how the game describes it.
Final Smash
Mario’s final smash remains the same from brawl. The Mario Finale racks up damage and can sometimes push enemies off screen into the death zone. This final smash can be used anywhere, you do not need to be close to anyone like some final smashes do. So to cover the most area, jump backwards off the stage a little and then use the final smash aimed towards the stage. This will get all, if not most, of the stage hit by the Mario Finale.
Unique Aspects About Mario
One of the things that makes Mario different from the other fighters is that he can wall jump. A few characters in the game can perform a wall jump and Mario is one of them. When he is against a wall, all you need to do is press the direction opposite the wall and you will jump off of it. Use this technique to be sure that you are getting back on the stage. Also, when customizing Mario’s equipment, certain ones can be used by him and a few other characters, but not very many other characters. Mario can equip gloves, overalls, and shoes. Surprisingly though, he doesn’t use mushrooms for equipment even though that it seems like he would.
That Finishes This Up
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Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2651 days
06-26-14 12:26 PM
| ID: 1040879 | 1401 Words
Paper Mario Sticker Star, a game that I have really enjoyed playing. It's a slight bit different form the previous Paper Mario games, and that's what I like about it. Not everyone can stick to the same thing forever, that's why they add new things to games. the new thing to this game is stickers. It does add a little bit more to the game since you have attacks, but you have a limited amount of them and a limited amount of space for attacks. Paper Mario Sticker Star is not the most challenging game, but it takes more thinking than you'd think.? ___ Let's start by talking about the graphics. They aren't exactly realistic, but they definitely got a paper detail good. In the beginning of the game after the Bowser Attack, you find yourself crumpled up. Being crumpled up is obviously one of the many details reminding you that this entire world is made of paper, except for the final phase of the final boss, who is made out of cardboard instead. Some things have little designs like that. When buildings are being made you can see them get folded together out of paper materials. When you step into Decalburg at the beginning of the game you will even find it rolled up. You have to gather all the Toads so that they can push it back out, sort of like rolling out a carpet. Even stickers have their own special designs, since there's three types of stickers, (normal, shiny, and flashy) they each have their own designs. Normal stickers have nothing special to them, just a plain old sticker. But a shiny sticker appears more, well, shiny. Flashy stickers have a rainbow-ish background and it sparkles just like a shiny sticker. You may notice that some bosses have the same color design as a flashy sticker. Take a look. There's also the 3-D effect that's in act with this game. During the Bowser attack at the beginning, Bowser makes a dark wind and apparently the 3-D in that scene is really good. ___ Next up, sound. None of the music was very memorable except for the boss theme in world 3. It doesn't sound good at first, but it gets better when you use a sponge against him. Hear a familiar tune? Nintendo remixed the Super Mario Bros. theme and it's now better than ever. I really enjoyed listening to the song, it is actually inspirational now that you're actually really hurting the boss and he can't do a thing to you. Then there's the Bowser Jr. battle theme. I think that the music kind of fits for someone like Bowser Jr. There's also Petey Pirahna's theme. It's not a bad boss theme, but there's just something about it. Then there's the final battle with Bowser. It's kind of good, I wouldn't listen to it all day though. but then it gets better as Bowser goes into Phase 2. At that point, it seems like all is lost. But Kersti let's you use him ( or her, i really don't know ) as a sticker. It's unexpected, and there's a really cool song to go with it. One I could listen to all day. I have always been a fan of the Star theme, but I don't think I'll ever hear a better remix like this one. What an inspirational song, very fitting for how close you are to the end. ____ Now, addictiveness. I really like this game, so I played it a lot. Sometimes it was puzzling and I had to go and find the right things to turn into stickers. I never did figure out what to use against the first boss until very recently, turns out it's scissors. But the music, the puzzles. I never even finished the museum. I would definitely play this game again though. I just love how battling works and how many scavenger hunt-ish missions there are. I would go for a game of snifit or whiff it any day. Just listening to the music right now actually wants to make me play the game. This time I'll do it the proper way ( I had trouble with the big boo boss in the mansion level, my friend told me I had to use spike helmets to defeat him after I already defeated him with a few Infinijump stickers). Unfortunately, I don't have the game anymore, but if I did, I would be playing it right about now.? ____ Now I will go through the story. The game starts out during a holiday called Sticker Fest, it occurs every year in the Mushroom Kingdom. Apparently, a sticker comet falls on this holiday. The sticker comet has the power to grant wishes. But we can't continue this story without the Mario classic, Bowser comes in to ruin the festival. Toads try to pull him away, but then he touches the sticker comet and made it explode into 5 pieces. A sticker crown appears on Bowser's head and Bowser transforms. He now looks different and is a lot more powerful. To prove it, he makes a strong dark wind to make a mess out of the Sticker Fest. Mario jumps on top of Bowser, but he's too powerful and Mario faints. Then Mario hears a voice telling him to wake up. Then you must unfold yourself out of a crumpled rectangle. The voice then tells you to go to it. If you go the wrong way, the voice will yell at you and even get a little impatient. When you finally get there the response can be as good as "Wow, you came right over here. You must be experienced." to "Well, it took you long enough." When you peel off the thing from the board then you find out this is Kersti. After that you must rescue the Toads so that they can push Decalburg back into place. Along the way you obtain a hammer, and then you begin your quest. You learn all about the world of stickers and how they are used. You learn about paperization, and a lot of other things. Your mission is to get all the different crowns off of all the bosses, then defeat Bowser and rescue the princess.? ____ Now for Depth. Although the game doesn't seem big, it is puzzling and could take some time to finish. World 3 is big and could take a while if you don't know what you're doing. Boss battles could seem hopeless if you don't use the right stickers. Then there's that boo mansion where you must capture all the boos. Not only are there a lot of them, but they're hard to fight. Then there's the final battle, which can also take some time. You just really need to know what you're doing in order to beat this game quickly. When you're playing it for the first time, it really does seem like a big game. There's always those questions, like "what sticker will I get next?" ______ Next is difficulty. the game isn't all that hard, but it is puzzling. The stickers really do add to the game since you don't know what you need to use against the bosses. Then there's the big boo boss that took me a while. The puzzles really get you. I remember the level where you lose every single sticker in your album, Kersti, and your hammer. So you run into enemies, and your defenseless. You can't paperize without Kersti, you can't use your hammer if you don't have one. You can't even get out of there with all of your stickers that you went in with, that's for sure. Any other times that I've actually had trouble with the game was just because I didn't realize what I was supposed to do. Just like when i try to play Zelda.? _____ So, that wraps that up. I really like how the game works, and the battling. I did not like how you didn't get any partners besides Kersti, who doesn't do much until the end. I really like how each boss had it's own weakness, some were obvious and some were not. But I have always enjoyed playing the game and listening to the music. I can't play it now that I don't have it, but I will definitely watch some videos about it. I'll never forget this game, I liked it way too much.? ___ Let's start by talking about the graphics. They aren't exactly realistic, but they definitely got a paper detail good. In the beginning of the game after the Bowser Attack, you find yourself crumpled up. Being crumpled up is obviously one of the many details reminding you that this entire world is made of paper, except for the final phase of the final boss, who is made out of cardboard instead. Some things have little designs like that. When buildings are being made you can see them get folded together out of paper materials. When you step into Decalburg at the beginning of the game you will even find it rolled up. You have to gather all the Toads so that they can push it back out, sort of like rolling out a carpet. Even stickers have their own special designs, since there's three types of stickers, (normal, shiny, and flashy) they each have their own designs. Normal stickers have nothing special to them, just a plain old sticker. But a shiny sticker appears more, well, shiny. Flashy stickers have a rainbow-ish background and it sparkles just like a shiny sticker. You may notice that some bosses have the same color design as a flashy sticker. Take a look. There's also the 3-D effect that's in act with this game. During the Bowser attack at the beginning, Bowser makes a dark wind and apparently the 3-D in that scene is really good. ___ Next up, sound. None of the music was very memorable except for the boss theme in world 3. It doesn't sound good at first, but it gets better when you use a sponge against him. Hear a familiar tune? Nintendo remixed the Super Mario Bros. theme and it's now better than ever. I really enjoyed listening to the song, it is actually inspirational now that you're actually really hurting the boss and he can't do a thing to you. Then there's the Bowser Jr. battle theme. I think that the music kind of fits for someone like Bowser Jr. There's also Petey Pirahna's theme. It's not a bad boss theme, but there's just something about it. Then there's the final battle with Bowser. It's kind of good, I wouldn't listen to it all day though. but then it gets better as Bowser goes into Phase 2. At that point, it seems like all is lost. But Kersti let's you use him ( or her, i really don't know ) as a sticker. It's unexpected, and there's a really cool song to go with it. One I could listen to all day. I have always been a fan of the Star theme, but I don't think I'll ever hear a better remix like this one. What an inspirational song, very fitting for how close you are to the end. ____ Now, addictiveness. I really like this game, so I played it a lot. Sometimes it was puzzling and I had to go and find the right things to turn into stickers. I never did figure out what to use against the first boss until very recently, turns out it's scissors. But the music, the puzzles. I never even finished the museum. I would definitely play this game again though. I just love how battling works and how many scavenger hunt-ish missions there are. I would go for a game of snifit or whiff it any day. Just listening to the music right now actually wants to make me play the game. This time I'll do it the proper way ( I had trouble with the big boo boss in the mansion level, my friend told me I had to use spike helmets to defeat him after I already defeated him with a few Infinijump stickers). Unfortunately, I don't have the game anymore, but if I did, I would be playing it right about now.? ____ Now I will go through the story. The game starts out during a holiday called Sticker Fest, it occurs every year in the Mushroom Kingdom. Apparently, a sticker comet falls on this holiday. The sticker comet has the power to grant wishes. But we can't continue this story without the Mario classic, Bowser comes in to ruin the festival. Toads try to pull him away, but then he touches the sticker comet and made it explode into 5 pieces. A sticker crown appears on Bowser's head and Bowser transforms. He now looks different and is a lot more powerful. To prove it, he makes a strong dark wind to make a mess out of the Sticker Fest. Mario jumps on top of Bowser, but he's too powerful and Mario faints. Then Mario hears a voice telling him to wake up. Then you must unfold yourself out of a crumpled rectangle. The voice then tells you to go to it. If you go the wrong way, the voice will yell at you and even get a little impatient. When you finally get there the response can be as good as "Wow, you came right over here. You must be experienced." to "Well, it took you long enough." When you peel off the thing from the board then you find out this is Kersti. After that you must rescue the Toads so that they can push Decalburg back into place. Along the way you obtain a hammer, and then you begin your quest. You learn all about the world of stickers and how they are used. You learn about paperization, and a lot of other things. Your mission is to get all the different crowns off of all the bosses, then defeat Bowser and rescue the princess.? ____ Now for Depth. Although the game doesn't seem big, it is puzzling and could take some time to finish. World 3 is big and could take a while if you don't know what you're doing. Boss battles could seem hopeless if you don't use the right stickers. Then there's that boo mansion where you must capture all the boos. Not only are there a lot of them, but they're hard to fight. Then there's the final battle, which can also take some time. You just really need to know what you're doing in order to beat this game quickly. When you're playing it for the first time, it really does seem like a big game. There's always those questions, like "what sticker will I get next?" ______ Next is difficulty. the game isn't all that hard, but it is puzzling. The stickers really do add to the game since you don't know what you need to use against the bosses. Then there's the big boo boss that took me a while. The puzzles really get you. I remember the level where you lose every single sticker in your album, Kersti, and your hammer. So you run into enemies, and your defenseless. You can't paperize without Kersti, you can't use your hammer if you don't have one. You can't even get out of there with all of your stickers that you went in with, that's for sure. Any other times that I've actually had trouble with the game was just because I didn't realize what I was supposed to do. Just like when i try to play Zelda.? _____ So, that wraps that up. I really like how the game works, and the battling. I did not like how you didn't get any partners besides Kersti, who doesn't do much until the end. I really like how each boss had it's own weakness, some were obvious and some were not. But I have always enjoyed playing the game and listening to the music. I can't play it now that I don't have it, but I will definitely watch some videos about it. I'll never forget this game, I liked it way too much.? -------------------- |
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2651 days
06-25-14 01:18 PM
| ID: 1040521 | 6 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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06-23-14 06:22 AM
| ID: 1039518 | 5 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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06-16-14 07:35 AM
| ID: 1036657 | 8 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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06-14-14 12:14 PM
| ID: 1035824 | 9 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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06-13-14 08:56 PM
| ID: 1035625 | 51 Words
Davideo7 : I guess no one else is doing it so here are the results to the Friday 8:00 match. I believe I got first with five. UFC in second with three. Aceshock had two but DQ'd. lilwildwolf had one. Only us four (Mario0908, UFC, Aceshock, and lilwildwolf) came to the match. -------------------- |
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2651 days
06-09-14 04:38 PM
| ID: 1033515 | 7 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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06-02-14 03:31 PM
| ID: 1029581 | 7 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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05-27-14 04:12 PM
| ID: 1026131 | 19 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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05-27-14 04:10 PM
| ID: 1026130 | 18 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
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05-19-14 06:50 PM
| ID: 1022606 | 12 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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05-16-14 07:45 PM
| ID: 1021502 | 55 Words
Davideo7 : My partner lacktheshack13 came tonight but he never told me that he wasn't going to message the results. We lost 5-4 tonight at the friday 7:00 match. So unfortunate. P.S. People have been asking me if it was alright if they watch the tournament matches so I decided that I should ask someone first. -------------------- |
Affected by 'Laziness Syndrome'
Registered: 02-11-14
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05-15-14 07:25 PM
| ID: 1021028 | 18 Words
Affected by 'Laziness Syndrome'
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05-13-14 03:05 PM
| ID: 1020126 | 35 Words
lucariofool : Actually, when I was typing this review, I put spaces in between the categories. But the computer I used acts very strange and put them back together like glue. Thanks for the comments though. -------------------- |
Affected by 'Laziness Syndrome'
Registered: 02-11-14
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05-12-14 03:10 PM
| ID: 1019751 | 9 Words
Affected by 'Laziness Syndrome'
Registered: 02-11-14
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05-05-14 03:08 PM
| ID: 1017274 | 31 Words
Davideo7 : Can I please have my matches Thursday and Friday both at 7:00? Also, a few people have been wondering if a person can spectate another persons match. Can we do that? Also, a few people have been wondering if a person can spectate another persons match. Can we do that? -------------------- |
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
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05-01-14 07:31 PM
| ID: 1015982 | 59 Words
Davideo7 : boomer1709 came in 10 minutes late, I was about to send a message saying no one came but he came just in time. At first he was playing good but then he said that he started lagging. So I was able to win 5-4 I think. boomer1709 and I were the only people that came to the match. -------------------- |
Affected by 'Laziness Syndrome'
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05-01-14 06:18 PM
| ID: 1015959 | 26 Words
Davideo7 : Well, I would definitely like to try this since I think of myself as a decent donkey kong player, but I don't exactly understand screenshots. -------------------- |
Affected by 'Laziness Syndrome'
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04-30-14 04:42 PM
| ID: 1015458 | 980 Words
Mario Party 6 was the first Mario Party game I've ever played. I would play this game with my aunt, my cousin, and even my parents ( my father surprisingly always chose Peach for his character so my mother came up with the nickname "Princess Honey" for him ). Unfortunately, not all good times last forever. One day, we turned on our GameCube and a message came up saying that the game disc could not be read. Sometimes, it would play halfway through a game and the message would pop up. A few months later, the game was nowhere to be found and it was never played again. We were never able to find this game in any store. But I still have memories, and that's what's helping me write this. I remember the graphics not being too bad. They don't have anything wrong with it, but there's really nothing that sticks out. I guess that Astro Avenue and all the other mini games and stuff that have to do with space look pretty cool. I don't really remember all that much about the graphics except for one thing. Every three turns day switches to night. During night time, it affects the board and how it looks. It also affects the mini games. As an example, in the Daft Rafts mini game, during the day there's spinies on the rafts. At night, there's podoboos on the rafts. There's small changes like that for a lot of mini games. I remember some of the music in this game being in between good and bad. I've listened to some of it, and currently I like the music for E. Gadds Garage. It sounds like machinery at work which E. Gadd is very intelligent so it fits in. I also like the music for Astro Avenue. It sounds like your going on an adventure through space. It sounds really good, but I definitely have heard better music. One thing I should mention is that the music sounds different at night than during the day. It's just a slight change, and it doesn't really make it sound much better, but it's in the game. I guess Mario Party 6 wasn't too good on music. This game is pretty addicting. When I was 4 this was the only game I would play. I would set up 50 turn games determined to finish them but turns out I never did. I would play this game for 4 hours. It wouldn't even matter if I was playing it by myself or with other people. I remember that I played it so much I got pretty good at it. I would never get bored of this game no matter what. It was so much more fun than most of the games I've played. This games story is about the sun, Brighton, and the moon, Twila. When you turn on the game, a book opens. It says that Mario and the others liked playing Mario Party and that the sun and moon always hosted those parties. But one day, Brighton said to Twila, "Who do you think is more impressive? You or me?" Twila answered, "I'm more dazzling!" Brighton replied, "No way! I'm cooler than you!" Then it went back and forth, "I'm cooler!" "I'm better!" "I'm cooler!" "I'm better!" It went on, and on, and on, until Mario came up with a plan to collect stars to fill up the star bank and end the fight. So that's how Mario Party 6 begins. This game I don't remember being all that big. It had new mini games and all that, but I don't remember it having that much in it. It had Solo Mode so you can test your luck in Thirsty Gulch and Astro Avenue. They had different ways to have fun with the mini games. They didn't have all that much. But, they did have the day and night gimmick. I guess I'll talk about the different effects of day and night on all the boards. In Snowflake Lake, you use chain chomps to run over your opponents and steal their stars ( once I ran over everyone on the board ). You can pay 20 coins for 1 dice block during the day, but at night you can pay 30 coins for 3 dice blocks. However, there are ice things blocking the way to the inside of the map. In Faire Squaire, you can pay 20 coins for one star during the day. But at night you can pay as little as 5 coins for a star, or as high as 40 coins for a star. To make things even better you can buy up to 5 stars at a time in Faire Squaire. In Clockwork Castle, you normally go forward and chase after Donkey Kong during the day. But at night, you move around the board the opposite way trying to avoid Bowser who is standing in the same spot as Donkey Kong was during the day. That's all that I know. This game is not that difficult. Although it is a little when it comes to a few mini games, other than that it's not that hard. Tricky Tires is my least favorite mini game. You need to use the control stick to steer the left tires, and the C stick to control the right tires. This was the only mini game I was not decently good at. When I was 4 I didn't look at the controls, so I just drove around in circles. That's the only mini game I think is challenging. The other challenging part of the game is in Endurance Alley. Things got pretty hard far down the road. Other than a few things I found this game to be pretty easy. I loved this game when I was 4 and I still do today. I just wish I could still play it. I remember the graphics not being too bad. They don't have anything wrong with it, but there's really nothing that sticks out. I guess that Astro Avenue and all the other mini games and stuff that have to do with space look pretty cool. I don't really remember all that much about the graphics except for one thing. Every three turns day switches to night. During night time, it affects the board and how it looks. It also affects the mini games. As an example, in the Daft Rafts mini game, during the day there's spinies on the rafts. At night, there's podoboos on the rafts. There's small changes like that for a lot of mini games. I remember some of the music in this game being in between good and bad. I've listened to some of it, and currently I like the music for E. Gadds Garage. It sounds like machinery at work which E. Gadd is very intelligent so it fits in. I also like the music for Astro Avenue. It sounds like your going on an adventure through space. It sounds really good, but I definitely have heard better music. One thing I should mention is that the music sounds different at night than during the day. It's just a slight change, and it doesn't really make it sound much better, but it's in the game. I guess Mario Party 6 wasn't too good on music. This game is pretty addicting. When I was 4 this was the only game I would play. I would set up 50 turn games determined to finish them but turns out I never did. I would play this game for 4 hours. It wouldn't even matter if I was playing it by myself or with other people. I remember that I played it so much I got pretty good at it. I would never get bored of this game no matter what. It was so much more fun than most of the games I've played. This games story is about the sun, Brighton, and the moon, Twila. When you turn on the game, a book opens. It says that Mario and the others liked playing Mario Party and that the sun and moon always hosted those parties. But one day, Brighton said to Twila, "Who do you think is more impressive? You or me?" Twila answered, "I'm more dazzling!" Brighton replied, "No way! I'm cooler than you!" Then it went back and forth, "I'm cooler!" "I'm better!" "I'm cooler!" "I'm better!" It went on, and on, and on, until Mario came up with a plan to collect stars to fill up the star bank and end the fight. So that's how Mario Party 6 begins. This game I don't remember being all that big. It had new mini games and all that, but I don't remember it having that much in it. It had Solo Mode so you can test your luck in Thirsty Gulch and Astro Avenue. They had different ways to have fun with the mini games. They didn't have all that much. But, they did have the day and night gimmick. I guess I'll talk about the different effects of day and night on all the boards. In Snowflake Lake, you use chain chomps to run over your opponents and steal their stars ( once I ran over everyone on the board ). You can pay 20 coins for 1 dice block during the day, but at night you can pay 30 coins for 3 dice blocks. However, there are ice things blocking the way to the inside of the map. In Faire Squaire, you can pay 20 coins for one star during the day. But at night you can pay as little as 5 coins for a star, or as high as 40 coins for a star. To make things even better you can buy up to 5 stars at a time in Faire Squaire. In Clockwork Castle, you normally go forward and chase after Donkey Kong during the day. But at night, you move around the board the opposite way trying to avoid Bowser who is standing in the same spot as Donkey Kong was during the day. That's all that I know. This game is not that difficult. Although it is a little when it comes to a few mini games, other than that it's not that hard. Tricky Tires is my least favorite mini game. You need to use the control stick to steer the left tires, and the C stick to control the right tires. This was the only mini game I was not decently good at. When I was 4 I didn't look at the controls, so I just drove around in circles. That's the only mini game I think is challenging. The other challenging part of the game is in Endurance Alley. Things got pretty hard far down the road. Other than a few things I found this game to be pretty easy. I loved this game when I was 4 and I still do today. I just wish I could still play it. -------------------- |
Affected by 'Laziness Syndrome'
Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2651 days


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