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47 Posts Found by SuperViperT302

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03-27-14 07:46 AM
| ID: 995420 | 4 Words

SuperViperT302
Level: 17

POSTS: 7/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

Tails the Fox : Touche.
Tails the Fox : Touche.

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

03-26-14 08:51 PM
| ID: 995286 | 115 Words

SuperViperT302
Level: 17

POSTS: 6/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

Okay, everyone. Think you're good at Super Mario 64? Well, here are some challenges for you:
Coinless: Get as many stars as possible without coins.
Capless/Cannonless: Get as many stars without pressing the cap switches or opening cannons.
Coinless/Capless/Cannonless: Get as many stars as possible without coins, pressing the cap switches or opening cannons.
You may abuse glitches, shortcuts, and savestates to help.
You should post a picture as proof that you got the number of stars.
I'll post my results when I have three different files for each.
Thanks!
P.S: If there's already a thread for this, sorry!
Say if you want to take on the challenge, and how many stars you can get.
Okay, everyone. Think you're good at Super Mario 64? Well, here are some challenges for you:
Coinless: Get as many stars as possible without coins.
Capless/Cannonless: Get as many stars without pressing the cap switches or opening cannons.
Coinless/Capless/Cannonless: Get as many stars as possible without coins, pressing the cap switches or opening cannons.
You may abuse glitches, shortcuts, and savestates to help.
You should post a picture as proof that you got the number of stars.
I'll post my results when I have three different files for each.
Thanks!
P.S: If there's already a thread for this, sorry!
Say if you want to take on the challenge, and how many stars you can get.

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

03-26-14 07:44 AM
| ID: 994970 | 21 Words

SuperViperT302
Level: 17

POSTS: 5/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

TheFadedWarrior : Thanks! Sorry it took so long to respond! And what emulators do you recommend, and how do you download them?
TheFadedWarrior : Thanks! Sorry it took so long to respond! And what emulators do you recommend, and how do you download them?

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

03-21-14 09:22 PM
| ID: 992952 | 39 Words

SuperViperT302
Level: 17

POSTS: 4/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

I've been wondering, is TAS (Tool-Assisted Speedrun) possible on the Mupen64Plus Emulator here? Obviously we have save states (that's enough for me), but I've always wanted to make my own TAS. Is frame-by-frame perfection possible?
Please reply, and thanks!
I've been wondering, is TAS (Tool-Assisted Speedrun) possible on the Mupen64Plus Emulator here? Obviously we have save states (that's enough for me), but I've always wanted to make my own TAS. Is frame-by-frame perfection possible?
Please reply, and thanks!

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

03-01-14 02:08 PM
| ID: 983005 | 158 Words

SuperViperT302
Level: 17

POSTS: 3/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

This is a review of the SNES version of Gokujou Parodius!

Graphics: 6/10
The graphics are not as cool as the arcade version, and the physics are a bit poorer than Parodius Da for SNES. Still passable.

Sound: 4/10
In Parodius Da, the music was very accurate, and well put. But my goodness, here, it STINKS! About HALF the tunes are at a wrong pitch or tune, and sound AWFUL! The sound effects are pretty poor.

Addictiveness: 8/10
Despite being a poor port, this game is a very fun game to high score run. I can get over two million points in ONE game!

Story: 2/10
Hardly any story.

Depth: 5/10
Not many new details, stages, or modes, but still very big.

Difficulty: 4/10
The game is pretty hard on harder difficulties, but nice on difficulty 2.

Overall: 8.5
Not as good of a port as Parodius Da SNES, but very good indeed. Recommend it for Parodius lovers! 
This is a review of the SNES version of Gokujou Parodius!

Graphics: 6/10
The graphics are not as cool as the arcade version, and the physics are a bit poorer than Parodius Da for SNES. Still passable.

Sound: 4/10
In Parodius Da, the music was very accurate, and well put. But my goodness, here, it STINKS! About HALF the tunes are at a wrong pitch or tune, and sound AWFUL! The sound effects are pretty poor.

Addictiveness: 8/10
Despite being a poor port, this game is a very fun game to high score run. I can get over two million points in ONE game!

Story: 2/10
Hardly any story.

Depth: 5/10
Not many new details, stages, or modes, but still very big.

Difficulty: 4/10
The game is pretty hard on harder difficulties, but nice on difficulty 2.

Overall: 8.5
Not as good of a port as Parodius Da SNES, but very good indeed. Recommend it for Parodius lovers! 

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

03-01-14 01:58 PM
| ID: 982992 | 232 Words

SuperViperT302
Level: 17

POSTS: 2/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

In 1990, Konami released an arcade game called Parodius Da. Later, they re-released it for the SNES. I will now be going over my scores.

Graphics: 8/10
Konami did a good job with the graphics, comparing to the arcade version. The game's physics are MUCH better ported then Gokujou Parodius. But some background textures are funny, and the background for the stage 8 (underwater) boss is wrong. Overall, nice rendering.

Sound: 9/10
Some music tunes are better than the arcade version, some are a bit worser. All themes are very well ported overall. The tune is correct (unlike Gokujou Parodius) and the pitch is close to correct (unlike Gokujou Parodius). The new music is awesome!

Addictiveness: 7/10
There are other games I'd rather play than Parodius Da. But I still like this game, despite not being like the arcade version.

Story: 3/10
I could care less for Parodius's story. There doesn't seem to be one here.

Depth: 6/10
There are 11 stages, including the 10 from the arcade version. The added bathhouse stage is cool, and the Omake Stage is FUN! The layout of the stages is pretty much identical to the arcade version.

Difficulty: 6/10
The easier difficulties are okay, though Normal and higher is extremely crazy. Good luck!

Overall: 9.5/10
I enjoy Parodius in general (aside from the MSX and Jikkyou Oshaberi) so I recommend it. Be prepared for craziness!
In 1990, Konami released an arcade game called Parodius Da. Later, they re-released it for the SNES. I will now be going over my scores.

Graphics: 8/10
Konami did a good job with the graphics, comparing to the arcade version. The game's physics are MUCH better ported then Gokujou Parodius. But some background textures are funny, and the background for the stage 8 (underwater) boss is wrong. Overall, nice rendering.

Sound: 9/10
Some music tunes are better than the arcade version, some are a bit worser. All themes are very well ported overall. The tune is correct (unlike Gokujou Parodius) and the pitch is close to correct (unlike Gokujou Parodius). The new music is awesome!

Addictiveness: 7/10
There are other games I'd rather play than Parodius Da. But I still like this game, despite not being like the arcade version.

Story: 3/10
I could care less for Parodius's story. There doesn't seem to be one here.

Depth: 6/10
There are 11 stages, including the 10 from the arcade version. The added bathhouse stage is cool, and the Omake Stage is FUN! The layout of the stages is pretty much identical to the arcade version.

Difficulty: 6/10
The easier difficulties are okay, though Normal and higher is extremely crazy. Good luck!

Overall: 9.5/10
I enjoy Parodius in general (aside from the MSX and Jikkyou Oshaberi) so I recommend it. Be prepared for craziness!

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

02-28-14 09:26 PM
| ID: 982740 | 296 Words

SuperViperT302
Level: 17

POSTS: 1/47
POST EXP: 3833
LVL EXP: 22272
CP: 730.4
VIZ: 47127

Likes: 1  Dislikes: 0
We all probably know what Super Mario 64 is. Did you know there were lots of hacks of this game? My personal favorite (though I haven't played much) is this game, Super Mario 74.
A hack created by Lugimord, this game is VERY awesome. The original had a total of 120 stars, and this game has one more than the DS version! There are now 46 secret stars, and still 15 main courses. Here are their names:
Course 1: Dice Fortress
Course 2: Skyward Slopes
Course 3: Azure Abyss
Course 4: System of a Town
Course 5: Haunted Factory
Course 6: Stagalmite(sic) Cave
Course 7: Ice Crystal Tower
Course 8: Overheating Oasis
Course 9: Flowery Gardens
Course 10: Swampy Spring
Course 11: Sunny Beach
Course 12: Cliff of Wrath
Course 13: Magma.... Forgot the name
Course 14: Luminum Sphere
Course 15: Ombru Sphere
Whew!
Anyway, difficulty-wise, all I have to say is this: Get your savestates ready!
There are A LOT of tricky stars, especially in the last two courses. There are some switches with very hard blocks, like Kaizo Mario 64. About every course has some precise wall jumping required, which often leads to death if you fail. And the worst part is that the camera... well, sucks. Someone REALLY needs to re-hire Lakitu!
Main courses are like the original game: Six main stars, and a 100 Coins star. However, some courses have hard 100 Coin Stars, as well as red coin stars. And Sunny Beach has EXACTLY 100 Coins. Good luck. :p
So do I recommend this? Yes, of course! =D It's just a little hard, and it may require LOTS and LOTS of save stating. There's even a secret way to reach outside the castle in Super Mario 64!
Enjoy this game!
-SuperViper
 
We all probably know what Super Mario 64 is. Did you know there were lots of hacks of this game? My personal favorite (though I haven't played much) is this game, Super Mario 74.
A hack created by Lugimord, this game is VERY awesome. The original had a total of 120 stars, and this game has one more than the DS version! There are now 46 secret stars, and still 15 main courses. Here are their names:
Course 1: Dice Fortress
Course 2: Skyward Slopes
Course 3: Azure Abyss
Course 4: System of a Town
Course 5: Haunted Factory
Course 6: Stagalmite(sic) Cave
Course 7: Ice Crystal Tower
Course 8: Overheating Oasis
Course 9: Flowery Gardens
Course 10: Swampy Spring
Course 11: Sunny Beach
Course 12: Cliff of Wrath
Course 13: Magma.... Forgot the name
Course 14: Luminum Sphere
Course 15: Ombru Sphere
Whew!
Anyway, difficulty-wise, all I have to say is this: Get your savestates ready!
There are A LOT of tricky stars, especially in the last two courses. There are some switches with very hard blocks, like Kaizo Mario 64. About every course has some precise wall jumping required, which often leads to death if you fail. And the worst part is that the camera... well, sucks. Someone REALLY needs to re-hire Lakitu!
Main courses are like the original game: Six main stars, and a 100 Coins star. However, some courses have hard 100 Coin Stars, as well as red coin stars. And Sunny Beach has EXACTLY 100 Coins. Good luck. :p
So do I recommend this? Yes, of course! =D It's just a little hard, and it may require LOTS and LOTS of save stating. There's even a secret way to reach outside the castle in Super Mario 64!
Enjoy this game!
-SuperViper
 

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 06-17-13
Location: Gradius III, Loop 2-2. Waiting for rescue.
Last Post: 3300 days
Last Active: 2447 days

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