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07-22-26 05:42 AM

101 Posts Found by ARedLetterDay

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07-21-15 12:04 AM
| ID: 1188620 | 6 Words

ARedLetterDay
Level: 24


POSTS: 81/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Sure, I'll veto the Super Nintendo. 
Sure, I'll veto the Super Nintendo. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

07-20-15 06:58 PM
| ID: 1188458 | 76 Words

ARedLetterDay
Level: 24


POSTS: 80/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

I won't be free tomorrow or Wednesday, school both of those days and errands to run afterward, but I'm free on Thursday and Saturday / Sunday. Pretty much any day leading up to the 27th. I'm in the PST so right now it's 4:57 PM, if that helps you gauge a time. 

I'll post on here, though, if my schedule clears up on Tue / Wed, just for clarification's sake. 

What game are we gonna play?
I won't be free tomorrow or Wednesday, school both of those days and errands to run afterward, but I'm free on Thursday and Saturday / Sunday. Pretty much any day leading up to the 27th. I'm in the PST so right now it's 4:57 PM, if that helps you gauge a time. 

I'll post on here, though, if my schedule clears up on Tue / Wed, just for clarification's sake. 

What game are we gonna play?


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

07-18-15 08:31 PM
| ID: 1187873 | 11 Words

ARedLetterDay
Level: 24


POSTS: 79/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

tytytec04 hasn't been active since the 11th. What do we do? 
tytytec04 hasn't been active since the 11th. What do we do? 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

07-15-15 06:08 PM
| ID: 1186874 | 11 Words

ARedLetterDay
Level: 24


POSTS: 78/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Just waiting on a response from tytytec04 before I do anything. 
Just waiting on a response from tytytec04 before I do anything. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

07-14-15 05:39 AM
| ID: 1186231 | 4 Words

ARedLetterDay
Level: 24


POSTS: 77/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Fine by me, here. 
Fine by me, here. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

07-13-15 05:12 PM
| ID: 1185895 | 25 Words

ARedLetterDay
Level: 24


POSTS: 76/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

splice12
tytytec04
megatankmaster

So what game do ya'll choose and what time? I'm free any time this week after 1:30 PM PST except for Tuesday. 
splice12
tytytec04
megatankmaster

So what game do ya'll choose and what time? I'm free any time this week after 1:30 PM PST except for Tuesday. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days
ARedLetterDay
Level: 24


POSTS: 75/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Davideo7 : Cool! Thanks a lot!
Davideo7 : Cool! Thanks a lot!


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days
ARedLetterDay
Level: 24


POSTS: 74/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

I'd love to join this, but I don't have a team and I'm looking for a partner. 

Really, though, I'm just a bit too shy about approaching anybody on here to ask. But I'm definitely free at any point during the day!
I'd love to join this, but I don't have a team and I'm looking for a partner. 

Really, though, I'm just a bit too shy about approaching anybody on here to ask. But I'm definitely free at any point during the day!


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

12-02-14 10:58 PM
| ID: 1110525 | 163 Words

ARedLetterDay
Level: 24


POSTS: 73/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Likes: 1  Dislikes: 0
Good review, but all of the stuff you complained (or complimented) are atypical of roguelikes, of which this game is. The graphics are horrible because they're blown up on a much larger screen than the tiny Game Gear screen, same goes for the music. As for the story, there doesn't need to be a story because roguelikes are never story-heavy, and the ones that are, usually are referred to as rogue-lites

The point of the food is that, when you have a value of 0 in the food bar, your status is labeled as hungry, and thus your hit-points begin to deteriorate. It's a pretty common practice in games that involve a hunger meter, particularly dungeon crawlers and roguelikes.  All in all, for a roguelike on the Game Gear, which was severely lacking in Western RPG's, let alone RPG's in general, this is actually a very well-made and put together game for the time, and has plenty of depth, which you yourself brought up. 
Good review, but all of the stuff you complained (or complimented) are atypical of roguelikes, of which this game is. The graphics are horrible because they're blown up on a much larger screen than the tiny Game Gear screen, same goes for the music. As for the story, there doesn't need to be a story because roguelikes are never story-heavy, and the ones that are, usually are referred to as rogue-lites

The point of the food is that, when you have a value of 0 in the food bar, your status is labeled as hungry, and thus your hit-points begin to deteriorate. It's a pretty common practice in games that involve a hunger meter, particularly dungeon crawlers and roguelikes.  All in all, for a roguelike on the Game Gear, which was severely lacking in Western RPG's, let alone RPG's in general, this is actually a very well-made and put together game for the time, and has plenty of depth, which you yourself brought up. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

11-01-14 09:24 PM
| ID: 1100085 | 53 Words

ARedLetterDay
Level: 24


POSTS: 72/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Likes: 1  Dislikes: 0
I would say this is a good review -- and it is -- if not for the story section. Metroid has a rich and engaging backstory in each game, even if it's not explicit like it is in Fusion. Other than that, good job, though, try fleshing out the categories in future reviews. 
I would say this is a good review -- and it is -- if not for the story section. Metroid has a rich and engaging backstory in each game, even if it's not explicit like it is in Fusion. Other than that, good job, though, try fleshing out the categories in future reviews. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

09-10-14 11:31 PM
| ID: 1077694 | 122 Words

ARedLetterDay
Level: 24


POSTS: 71/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

men are poison
and stardust lives in my veins with the ferocity
of you blowing out the candle
we used to make love
and
the hunger pangs in my stomach
are real
like the butterscotch gumdrops you
gave me on my eighteenth birthday party
or
the worn-out bottle of Jack Daniels
you snuck to me when my father yelled like Zeus
and struck me with the hand
of a war veteran who saw
too many lights go out in his friends eyes.

but after all of this, your plastic smile
became too much for my cross to bear
and
I likened it to the albatross around your neck
but you never saw it as anything more than
wishful thinking on sun-kissed lilies.
men are poison
and stardust lives in my veins with the ferocity
of you blowing out the candle
we used to make love
and
the hunger pangs in my stomach
are real
like the butterscotch gumdrops you
gave me on my eighteenth birthday party
or
the worn-out bottle of Jack Daniels
you snuck to me when my father yelled like Zeus
and struck me with the hand
of a war veteran who saw
too many lights go out in his friends eyes.

but after all of this, your plastic smile
became too much for my cross to bear
and
I likened it to the albatross around your neck
but you never saw it as anything more than
wishful thinking on sun-kissed lilies.



Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

08-12-14 01:54 AM
| ID: 1066626 | 40 Words

ARedLetterDay
Level: 24


POSTS: 70/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

This isn't a game. It's a Pocketstation addon for the Harvest Moon game for the PSX, Harvest Moon: Back to Nature. You're not supposed to play it on it's own. Ingame, it's meant to play a minigame to increase stats. 
This isn't a game. It's a Pocketstation addon for the Harvest Moon game for the PSX, Harvest Moon: Back to Nature. You're not supposed to play it on it's own. Ingame, it's meant to play a minigame to increase stats. 


Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days
ARedLetterDay
Level: 24


POSTS: 69/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

Ninja Gaiden is an interesting series. It started in the arcades, under the name Ninja Ryukenden, the Japanese title for the rest of the games in the series. The original game was a beat-em-up in the vein of Double Dragon, and was quite good. Not the best game by any means, but it was sure to suck up your quarters regardless. Only a couple months later, the NES version was released, and the arcade game faded into obscurity. Well, kind of. The NES version was a side-scrolling action game, with many similarities to Castlevania, in more than just difficulty. The control scheme was very similar, although it was much easier to aim your jumps in the game, which was very important for nearly every stage. The health bar for both the player and the boss was much like the one in Castlevania. . . it might as well have been a Castlevania game with ninja. Oh, and cutscenes, which were technically impressive for the time. 

None of this, however, translates over to the Gameboy title, Ninja Gaiden Shadow, as it was originally planned to be a Shadow of the Ninja game, but got reskinned due to the popularity of the series at the time. Instead of being developed by Tecmo, the original developers of the series, it was developed by Natsume, the creators of Shadow of the Ninja, and ended up sharing many things with it's predecessor, a lot more in any case than its namesake. Let's get into it. 

Graphics 7 / 10. 

Although it's on a marginally smaller screen, Ninja Gaiden Shadow does have very nice graphics, at least in that you can tell what everything's supposed to be. The sprites are nicely designed, and the backgrounds are beautiful, particularly in the first level, where you can see New York City's skyline off in the distance. Lights on the buildings twinkle, and the moon hangs over the rest of it, a constant reminder that you're fighting for the safety of thousands of people. The sea is there, too, waves crashing on the shore, and you can almost swear you smell the ocean. . . 

All in all, they're great, if not repetitive, as once you get past the first stage, the backgrounds get a little dull, but redeem themselves with Stages 4 and 5, both which have some excellent scrolling technology behind them. 4 is set in the docks, and the first part of the level takes place in an underwater facility, complete with windows to the ocean. The water moves, and you can even see sunken ships if you look hard enough. Great detail, but otherwise the levels themselves are cookie cutter platforming design. 

Sounds 10 / 10.

Ninja Gaiden games always have excellent sound design, particularly in the music department. Ninja Gaiden Shadow is no exception, and Natsume (who themselves always have quality soundtracks in their games) excel in making the game feel like a proper entry into the Ninja Gaiden franchise rather than just an adaptation of another game. Stage 3 has a remix of Ryu's Great Determination, or Stage 4-1 from the original Ninja Gaiden for those who don't know the name. The intro cinematic (the only cinematic in the game outside of the ones in between stages and after a boss) has a remix of the intro from Ninja Gaiden 2: The Dark Sword of Chaos, and the final stage in the game, stage 5, has a remix of a certain song that I can't quite remember at this moment, unfortunately. Outside of those select songs, the soundtrack is completely original and completely awesome. 

As mentioned earlier, the sound design for this game is great. There's a slight Wssh! when you swing your sword that is quite satisfying, if only because it's usually followed by a Wuahh!  and Bkashhh when you kill an enemy. Getting items sounds like. . . well, getting items would, I suppose, and that makes it even better. To make getting an item sound like something you'd hear if you picked up a health restore in real life, now that's talent. Or maybe I'm just giving Natsume too much credit. . . . nah. 

Addictiveness 5 / 10. 

Unfortunately this is where the game begins to fall flat. While it's a jolly good time for a first playthrough, there's not much in the way of RNG (Random Number Generator, which basically determines what items you get / where enemies spawn ) to grant anything massively different from your first playthrough. The game remains the same in subsequent playthroughs, and it makes the game suffer because of it. Each item pickup is the same, and there might be an instance where an enemy moves to a place you don't want him to move to for a split second, but outside of that, there is no variety. It's a shame, too, because a little more RNG would make this game a lot better for following playthroughs. 

Story 3/10. 

Ninja Gaiden stories have always been generic sci-fi / fantasy ninja romps through various locales until you get the bad guy, and Ninja Gaiden Shadow is no exception. The game is set three years before the first game, which completely defeats the purpose of everything ever, as it wasn't until the first game the protagonist, Ryu Hayabusa, received the Dragon Sword and went after the dark lord Jaquio, but in this game, Ryu's already a battle-hardened ninja wielding the Dragon Sword with all the gusto of a brash shounen protagonist. Other than that, however, the story's actually pretty interesting. Garuda, a servant of Jaquio, the aforementioned antagonist of the NES trilogy, rises from the dark and takes over New York City. Ryu Hayabusa steps from the darkness and vows to take Garuda down. Simple stuff, but unlike the NES trilogy, Ninja Gaiden Shadow does not have cinematics in between levels to save its incredibly generic tale of good VS. evil. 

Depth & Difficulty 2 / 10, 3/10

There is nothing in this game. That may sound a little harsh, and, well, you'd be right. There's five stages, all of which take about 5 - 10 minutes to beat. There aren't any different Ninja Arts you can use like in the NES trilogy, there is only the Fire Wheel, which is really only useful for the bosses, but the game is so easy you won't even both to think twice about whether or not you have enough Ninpo to cast it. The stages barely have any challenging enemy placement, and the enemies themselves are either static or move from left to right. Much like how there is no variety in the RNG, there is no variety in enemies. Total, there are only about 10 unique enemies in this game, including the bosses, and that's a bit disappointing considering how huge of a variety the NES trilogy had. 

But for all of that, the lack of difficulty and enemy variety, it's what causes Ninja Gaiden Shadow to be the perfect Ninja Gaiden game. The NES trilogy were notoriously difficult, but it comes from artificial difficulty, I.E random enemy placements that cause you to drop to your doom in bottomless pits, constantly respawning enemies if you take one or two pixel steps back, enemies doing stupid amounts of damage starting with the second stage. . . all of which is noticeably removed in Ninja Gaiden Shadow. As mentioned previously, there are no challenging enemy placements, so the chances of you falling to your death are nil, all the enemies do one square of damage, even the bosses, so the chances of you getting ramrodded by constantly respawning enemies until your health is drain is nil. . . 

For all of these reasons, Ninja Gaiden Shadow is actually fun, and enjoyable, even if you can't be bothered to play it for a second time, as opposed to the NES trilogy, which were excellent games outside of the crushing, grueling and unfair difficulty. If you've never played a Ninja Gaiden game before, look no further, Ninja Gaiden Shadow is the perfect choice for you. 

Ninja Gaiden is an interesting series. It started in the arcades, under the name Ninja Ryukenden, the Japanese title for the rest of the games in the series. The original game was a beat-em-up in the vein of Double Dragon, and was quite good. Not the best game by any means, but it was sure to suck up your quarters regardless. Only a couple months later, the NES version was released, and the arcade game faded into obscurity. Well, kind of. The NES version was a side-scrolling action game, with many similarities to Castlevania, in more than just difficulty. The control scheme was very similar, although it was much easier to aim your jumps in the game, which was very important for nearly every stage. The health bar for both the player and the boss was much like the one in Castlevania. . . it might as well have been a Castlevania game with ninja. Oh, and cutscenes, which were technically impressive for the time. 

None of this, however, translates over to the Gameboy title, Ninja Gaiden Shadow, as it was originally planned to be a Shadow of the Ninja game, but got reskinned due to the popularity of the series at the time. Instead of being developed by Tecmo, the original developers of the series, it was developed by Natsume, the creators of Shadow of the Ninja, and ended up sharing many things with it's predecessor, a lot more in any case than its namesake. Let's get into it. 

Graphics 7 / 10. 

Although it's on a marginally smaller screen, Ninja Gaiden Shadow does have very nice graphics, at least in that you can tell what everything's supposed to be. The sprites are nicely designed, and the backgrounds are beautiful, particularly in the first level, where you can see New York City's skyline off in the distance. Lights on the buildings twinkle, and the moon hangs over the rest of it, a constant reminder that you're fighting for the safety of thousands of people. The sea is there, too, waves crashing on the shore, and you can almost swear you smell the ocean. . . 

All in all, they're great, if not repetitive, as once you get past the first stage, the backgrounds get a little dull, but redeem themselves with Stages 4 and 5, both which have some excellent scrolling technology behind them. 4 is set in the docks, and the first part of the level takes place in an underwater facility, complete with windows to the ocean. The water moves, and you can even see sunken ships if you look hard enough. Great detail, but otherwise the levels themselves are cookie cutter platforming design. 

Sounds 10 / 10.

Ninja Gaiden games always have excellent sound design, particularly in the music department. Ninja Gaiden Shadow is no exception, and Natsume (who themselves always have quality soundtracks in their games) excel in making the game feel like a proper entry into the Ninja Gaiden franchise rather than just an adaptation of another game. Stage 3 has a remix of Ryu's Great Determination, or Stage 4-1 from the original Ninja Gaiden for those who don't know the name. The intro cinematic (the only cinematic in the game outside of the ones in between stages and after a boss) has a remix of the intro from Ninja Gaiden 2: The Dark Sword of Chaos, and the final stage in the game, stage 5, has a remix of a certain song that I can't quite remember at this moment, unfortunately. Outside of those select songs, the soundtrack is completely original and completely awesome. 

As mentioned earlier, the sound design for this game is great. There's a slight Wssh! when you swing your sword that is quite satisfying, if only because it's usually followed by a Wuahh!  and Bkashhh when you kill an enemy. Getting items sounds like. . . well, getting items would, I suppose, and that makes it even better. To make getting an item sound like something you'd hear if you picked up a health restore in real life, now that's talent. Or maybe I'm just giving Natsume too much credit. . . . nah. 

Addictiveness 5 / 10. 

Unfortunately this is where the game begins to fall flat. While it's a jolly good time for a first playthrough, there's not much in the way of RNG (Random Number Generator, which basically determines what items you get / where enemies spawn ) to grant anything massively different from your first playthrough. The game remains the same in subsequent playthroughs, and it makes the game suffer because of it. Each item pickup is the same, and there might be an instance where an enemy moves to a place you don't want him to move to for a split second, but outside of that, there is no variety. It's a shame, too, because a little more RNG would make this game a lot better for following playthroughs. 

Story 3/10. 

Ninja Gaiden stories have always been generic sci-fi / fantasy ninja romps through various locales until you get the bad guy, and Ninja Gaiden Shadow is no exception. The game is set three years before the first game, which completely defeats the purpose of everything ever, as it wasn't until the first game the protagonist, Ryu Hayabusa, received the Dragon Sword and went after the dark lord Jaquio, but in this game, Ryu's already a battle-hardened ninja wielding the Dragon Sword with all the gusto of a brash shounen protagonist. Other than that, however, the story's actually pretty interesting. Garuda, a servant of Jaquio, the aforementioned antagonist of the NES trilogy, rises from the dark and takes over New York City. Ryu Hayabusa steps from the darkness and vows to take Garuda down. Simple stuff, but unlike the NES trilogy, Ninja Gaiden Shadow does not have cinematics in between levels to save its incredibly generic tale of good VS. evil. 

Depth & Difficulty 2 / 10, 3/10

There is nothing in this game. That may sound a little harsh, and, well, you'd be right. There's five stages, all of which take about 5 - 10 minutes to beat. There aren't any different Ninja Arts you can use like in the NES trilogy, there is only the Fire Wheel, which is really only useful for the bosses, but the game is so easy you won't even both to think twice about whether or not you have enough Ninpo to cast it. The stages barely have any challenging enemy placement, and the enemies themselves are either static or move from left to right. Much like how there is no variety in the RNG, there is no variety in enemies. Total, there are only about 10 unique enemies in this game, including the bosses, and that's a bit disappointing considering how huge of a variety the NES trilogy had. 

But for all of that, the lack of difficulty and enemy variety, it's what causes Ninja Gaiden Shadow to be the perfect Ninja Gaiden game. The NES trilogy were notoriously difficult, but it comes from artificial difficulty, I.E random enemy placements that cause you to drop to your doom in bottomless pits, constantly respawning enemies if you take one or two pixel steps back, enemies doing stupid amounts of damage starting with the second stage. . . all of which is noticeably removed in Ninja Gaiden Shadow. As mentioned previously, there are no challenging enemy placements, so the chances of you falling to your death are nil, all the enemies do one square of damage, even the bosses, so the chances of you getting ramrodded by constantly respawning enemies until your health is drain is nil. . . 

For all of these reasons, Ninja Gaiden Shadow is actually fun, and enjoyable, even if you can't be bothered to play it for a second time, as opposed to the NES trilogy, which were excellent games outside of the crushing, grueling and unfair difficulty. If you've never played a Ninja Gaiden game before, look no further, Ninja Gaiden Shadow is the perfect choice for you. 




Member
The rules of my pain do not permit me.


Affected by 'Laziness Syndrome'

Registered: 01-02-13
Location: Colton, CA, USA
Last Post: 3502 days
Last Active: 721 days

07-24-14 01:58 PM
| ID: 1056126 | 772 Words

ARedLetterDay
Level: 24


POSTS: 68/101
POST EXP: 13535
LVL EXP: 71401
CP: 2996.3
VIZ: 101573

I apologize if my post appeared to be trolling, but that wasn't the case. Trolling implies I was picking apart meaningless stuff just to get a rise out of you. But I feel I had valid complaints and constructive criticisms for your review. 

As for the layout deal, I mentioned that you weren't at fault for it, so please don't get upset at my mentioning of it. 

" The review was recommended to be 2000 words, you can find any excuse to complain all you want but I'm not gonna add subcategories to my categories just to suit your preference,"

"-Review should be professional
- DO NOT: Swear, Spam, Flame,
Advertise, Post Porn or Insult"

A professional review has clear and concise categories so that it is easy to tell what you give each section. You do not have to explicitly state each category, but at least mention that you're going to talk about the story, then graphics, then gameplay, then sound and give each a score, tallying your score at the end of the review for a non-biased objective rating of the game. You had a nice idea with the Pros / Cons system but I feel it was implemented poorly since the cons outweighed the pros -- that's not to say that you should make up a bunch of pros to balance it out, but that you should have combined some of the cons such as mentioning all the graphics in one, neat bullet point:

" - Ugly graphics that do not do their job at portraying the player character or the enemies, with odd animations and odd pallets." 

Yes, you want to make the review thorough, and yes, I realize it might have been recommended to be 2000 words, but you should never sacrifice quality for quantity. That's just a thing that you shouldn't do.

" "You knock on a game released a good decade or so after this (which, by the way, objectively is a good game), which has no bearing on the review."?http://www.metacritic.com/game/pc/star-wars-the-old-republic/user-reviews Last I checked this isn't such a great game, is it? Don't try to debate with "You are incorrect, the critics all gave it perfect scores." "

I wasn't talking about The Old Republic. That came after the statement. I was talking about Resident Evil: Outbreak. Metacritic is not a good site to back up your stance on a game, since it's based on an average of consumer reviews and is often found to be completely false anyhow. A good example is Nier, which has a 67 rating for critics, compared to user reviews which are 8.4. The game is excellent, it has great writing, amazing music, nice, crisp, defined graphics and a well-done story. Yet critics knocked the game for repetitive gameplay (which, admittedly it does have at points, but more often than not the repetitiveness comes from the sidequests and grinding for materials, which is optional). 

Resident Evil: Outbreak was not a very good Resident Evil game, but it was a great game on it's own. The controls were nice and tight, the voice acting was miles better than the first three RE games, the graphics were beautiful and you can tell what things are supposed to be, and it was difficult without being difficult because of poor camera angles or bad controls. 

"If you don't like the review why did you spend so much time complaining about it?"

This doesn't make any sense, considering you spent so much time complaining about Alien3 when you clearly didn't like the game. I write for a living, and I happen to enjoy giving people constructive criticism on their writing. I apologize if my post came off as douchey and arrogant, that wasn't my intention, but I'm allowed to criticize your review and offer ways to improve them as much as the next person on this site, and as much as you are allowed to write a review on a game you don't like. 

My main complaint with your review is that you did not remain objective. This comes through in your constant berating of the game because you had a hard time with it. I have plenty games I do not like, but I acknowledge that they are good games, with many redeeming qualities about them. You mention one or two good things about the game, which is fine, I just wish you had done more. 

That's all. Again, I apologize for making it seem like I was unfairly picking apart your review, but I wasn't trolling. Simply offering some criticisms. With more work in the future, I'm sure you'll make an excellent reviewer. 




 
I apologize if my post appeared to be trolling, but that wasn't the case. Trolling implies I was picking apart meaningless stuff just to get a rise out of you. But I feel I had valid complaints and constructive criticisms for your review. 

As for the layout deal, I mentioned that you weren't at fault for it, so please don't get upset at my mentioning of it. 

" The review was recommended to be 2000 words, you can find any excuse to complain all you want but I'm not gonna add subcategories to my categories just to suit your preference,"

"-Review should be professional
- DO NOT: Swear, Spam, Flame,
Advertise, Post Porn or Insult"

A professional review has clear and concise categories so that it is easy to tell what you give each section. You do not have to explicitly state each category, but at least mention that you're going to talk about the story, then graphics, then gameplay, then sound and give each a score, tallying your score at the end of the review for a non-biased objective rating of the game. You had a nice idea with the Pros / Cons system but I feel it was implemented poorly since the cons outweighed the pros -- that's not to say that you should make up a bunch of pros to balance it out, but that you should have combined some of the cons such as mentioning all the graphics in one, neat bullet point:

" - Ugly graphics that do not do their job at portraying the player character or the enemies, with odd animations and odd pallets." 

Yes, you want to make the review thorough, and yes, I realize it might have been recommended to be 2000 words, but you should never sacrifice quality for quantity. That's just a thing that you shouldn't do.

" "You knock on a game released a good decade or so after this (which, by the way, objectively is a good game), which has no bearing on the review."?http://www.metacritic.com/game/pc/star-wars-the-old-republic/user-reviews Last I checked this isn't such a great game, is it? Don't try to debate with "You are incorrect, the critics all gave it perfect scores." "

I wasn't talking about The Old Republic. That came after the statement. I was talking about Resident Evil: Outbreak. Metacritic is not a good site to back up your stance on a game, since it's based on an average of consumer reviews and is often found to be completely false anyhow. A good example is Nier, which has a 67 rating for critics, compared to user reviews which are 8.4. The game is excellent, it has great writing, amazing music, nice, crisp, defined graphics and a well-done story. Yet critics knocked the game for repetitive gameplay (which, admittedly it does have at points, but more often than not the repetitiveness comes from the sidequests and grinding for materials, which is optional). 

Resident Evil: Outbreak was not a very good Resident Evil game, but it was a great game on it's own. The controls were nice and tight, the voice acting was miles better than the first three RE games, the graphics were beautiful and you can tell what things are supposed to be, and it was difficult without being difficult because of poor camera angles or bad controls. 

"If you don't like the review why did you spend so much time complaining about it?"

This doesn't make any sense, considering you spent so much time complaining about Alien3 when you clearly didn't like the game. I write for a living, and I happen to enjoy giving people constructive criticism on their writing. I apologize if my post came off as douchey and arrogant, that wasn't my intention, but I'm allowed to criticize your review and offer ways to improve them as much as the next person on this site, and as much as you are allowed to write a review on a game you don't like. 

My main complaint with your review is that you did not remain objective. This comes through in your constant berating of the game because you had a hard time with it. I have plenty games I do not like, but I acknowledge that they are good games, with many redeeming qualities about them. You mention one or two good things about the game, which is fine, I just wish you had done more. 

That's all. Again, I apologize for making it seem like I was unfairly picking apart your review, but I wasn't trolling. Simply offering some criticisms. With more work in the future, I'm sure you'll make an excellent reviewer. 




 


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07-24-14 07:44 AM
| ID: 1055939 | 510 Words

ARedLetterDay
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I honestly could not tell if this was a troll review or not. Outside of the horrible layout (which you mentioned, so I can't fault you for this), it's one giant wall of text, so even if you had a layout that fit with the review itself, it would still be hard to read. A lot of your lines don't apply to this game at all -- I.E mentioning an HD filter in a game on the Super Nintendo? Did you play it on the Retron 5 or something? You use abbreviations when you don't need to, such as "srsly" or "wanna" and Akklaim being A<
First of all, no, that's not how anime was invented. I hope this is a facetious statement, as it isn't even relevant to the review and completely incorrect.  

"Star Wars The Olde Republic has the most voice acting any game has ever had, you should try it it's nice, be warned it's an EA game so it has lag/bugs/"DLC" (that content that was removed from the game to be sold back to you little by little as time passes which always adds up to a $60 value, at least it doesn't add up to $100 like mobile games always do)."

Again with referencing games released long after this. It does not have the most voice acting of any game ever, there is no way to tell that unless you count each and every line of dialogue across hundreds upon hundreds of games that have voice acting. 
DLC is not always content removed from the game. In some cases, yes, but not 100% of the time, and EA is not the only company that employs the usage of DLC. And of course the game will have lag, and bugs, it's an MMO, what MMO game doesn't? It's natural, especially in a world as large as TOR's. But I digress. 

You keep mentioning and comparing the game to Super Metroid. . . why? This was released in May of 1993. Super Metroid was released in March of 1994. . . see the huge difference? Not to mention the fact that Metroid was heavily inspired by the Alien films anyhow. 

This is just not a very good review, at all. You cannot form an objective opinion on playing a game for 20 minutes (your own words), especially one that takes much, much longer to complete. 

Reviews should be well put together, with clear distinctions between each category, and not riddled with personal opinions / feelings on the game, and nonsensical comparisons to games released much later.
I honestly could not tell if this was a troll review or not. Outside of the horrible layout (which you mentioned, so I can't fault you for this), it's one giant wall of text, so even if you had a layout that fit with the review itself, it would still be hard to read. A lot of your lines don't apply to this game at all -- I.E mentioning an HD filter in a game on the Super Nintendo? Did you play it on the Retron 5 or something? You use abbreviations when you don't need to, such as "srsly" or "wanna" and Akklaim being A<
First of all, no, that's not how anime was invented. I hope this is a facetious statement, as it isn't even relevant to the review and completely incorrect.  

"Star Wars The Olde Republic has the most voice acting any game has ever had, you should try it it's nice, be warned it's an EA game so it has lag/bugs/"DLC" (that content that was removed from the game to be sold back to you little by little as time passes which always adds up to a $60 value, at least it doesn't add up to $100 like mobile games always do)."

Again with referencing games released long after this. It does not have the most voice acting of any game ever, there is no way to tell that unless you count each and every line of dialogue across hundreds upon hundreds of games that have voice acting. 
DLC is not always content removed from the game. In some cases, yes, but not 100% of the time, and EA is not the only company that employs the usage of DLC. And of course the game will have lag, and bugs, it's an MMO, what MMO game doesn't? It's natural, especially in a world as large as TOR's. But I digress. 

You keep mentioning and comparing the game to Super Metroid. . . why? This was released in May of 1993. Super Metroid was released in March of 1994. . . see the huge difference? Not to mention the fact that Metroid was heavily inspired by the Alien films anyhow. 

This is just not a very good review, at all. You cannot form an objective opinion on playing a game for 20 minutes (your own words), especially one that takes much, much longer to complete. 

Reviews should be well put together, with clear distinctions between each category, and not riddled with personal opinions / feelings on the game, and nonsensical comparisons to games released much later.



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07-21-14 10:01 PM
| ID: 1054226 | 76 Words

ARedLetterDay
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This is about 2 years too late but, I should point out that the cut off visuals are a problem the emulator has running the game, and has nothing to do with the actual game itself. I still have a copy of this game and it runs perfectly, so I think this was pretty unfair to knock the game because of problems with the emulator. 
But anyways, two years late, ah well.

-- ARLD 'Richard'. 
This is about 2 years too late but, I should point out that the cut off visuals are a problem the emulator has running the game, and has nothing to do with the actual game itself. I still have a copy of this game and it runs perfectly, so I think this was pretty unfair to knock the game because of problems with the emulator. 
But anyways, two years late, ah well.

-- ARLD 'Richard'. 


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07-06-14 03:12 AM
| ID: 1046005 | 29 Words

ARedLetterDay
Level: 24


POSTS: 65/101
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Really well put together review! Clear and concise! 

I actually really enjoy this game, it's a fun time waster, though nothing incredibly special. The arcade version is much better. 
Really well put together review! Clear and concise! 

I actually really enjoy this game, it's a fun time waster, though nothing incredibly special. The arcade version is much better. 


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06-08-14 11:59 PM
| ID: 1033059 | 166 Words

ARedLetterDay
Level: 24


POSTS: 64/101
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I'd like to apply for the Review Maker position, monsieur! I'm on this site technically all day (since I'm on other sites most of the day, I often just float on over to Vizzed to see what's going on), but I can be on for a lot more, especially if I'm tasked with writing reviews. I feel like I have a great mastery of the technique of reviewing, ignoring personal bias to pave way for a fair and balanced review, as well as having a good handle on the English language as a whole. I've been writing for years, about 11, and have written everything from poetry (I still do, and you can find it here! http://poetrycritical.net/~ARedLetter/) to short blurbs (you can find here! therothenbachspeech.tumblr.com) and even a review or two (you can find the Vizzed review here: https://www.vizzed.com/boards/thread.php?id=56117 [Super Metroid]). 

If I get the position, that would be lovely! I won't let you down!  

Thank you for your time and consideration, 

-- ARLD 'Richard'. 
I'd like to apply for the Review Maker position, monsieur! I'm on this site technically all day (since I'm on other sites most of the day, I often just float on over to Vizzed to see what's going on), but I can be on for a lot more, especially if I'm tasked with writing reviews. I feel like I have a great mastery of the technique of reviewing, ignoring personal bias to pave way for a fair and balanced review, as well as having a good handle on the English language as a whole. I've been writing for years, about 11, and have written everything from poetry (I still do, and you can find it here! http://poetrycritical.net/~ARedLetter/) to short blurbs (you can find here! therothenbachspeech.tumblr.com) and even a review or two (you can find the Vizzed review here: https://www.vizzed.com/boards/thread.php?id=56117 [Super Metroid]). 

If I get the position, that would be lovely! I won't let you down!  

Thank you for your time and consideration, 

-- ARLD 'Richard'. 


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05-21-14 08:29 PM
| ID: 1023536 | 72 Words

ARedLetterDay
Level: 24


POSTS: 63/101
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I've tried in the past to stream, and the only success I've ever had was with XSplit, and even that was a failure in the long run. I have always wondered, what's the optimal program to stream? I've searched the internet far and wide and I've gotten plenty of different answers, if any at all, but nothing seems to be definitive. Apologies if this question has been asked before!

-- ARLD 'Richard'. 
I've tried in the past to stream, and the only success I've ever had was with XSplit, and even that was a failure in the long run. I have always wondered, what's the optimal program to stream? I've searched the internet far and wide and I've gotten plenty of different answers, if any at all, but nothing seems to be definitive. Apologies if this question has been asked before!

-- ARLD 'Richard'. 


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05-21-14 12:32 AM
| ID: 1023162 | 64 Words

ARedLetterDay
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POSTS: 62/101
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After a few months of saving up Viz, I finally purchase the PSX accessory. . . and end up accidentally selling it due to my hands spazzing out. I don't suppose there's a way of getting it back outside of spending another 50k on it?

For reference, I sold it after having it for about 5 minutes if that matters any.

-- ARLD 'Richard'.

After a few months of saving up Viz, I finally purchase the PSX accessory. . . and end up accidentally selling it due to my hands spazzing out. I don't suppose there's a way of getting it back outside of spending another 50k on it?

For reference, I sold it after having it for about 5 minutes if that matters any.

-- ARLD 'Richard'.




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