Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 2 & 95
Entire Site: 9 & 813
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
04-23-24 08:31 PM

Forum Links

Thread Information

Views
1,193
Replies
6
Rating
11
Status
OPEN
Thread
Creator
supernerd117
08-23-15 02:11 PM
Last
Post
cnw64
08-23-15 05:44 PM
System
Rating
8
Additional Thread Details
Views: 616
Today: 0
Users: 0 unique

Thread Actions

Order
 

Resurrection of Music

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8
9
9
7
7
8
6
supernerd117's Score
8
9
9
7
7
8
6

08-23-15 02:11 PM
supernerd117 is Offline
| ID: 1197692 | 1828 Words

supernerd117
Level: 142


POSTS: 4647/6187
POST EXP: 404633
LVL EXP: 34913481
CP: 17926.3
VIZ: 12818

Likes: 6  Dislikes: 0
Once in a while, a game will come along that will stay in your memory long after you’ve played it; and yet you may think, “This could have been better.”.  Eternal Sonata is one of those games.

The game opens with Polka, a likable female protagonist who is on her way to the city of Ritardando to sell floral powder, a powder potent enough to cure most ailments.  However, another powder called mineral powder is being sold cheap and tax-free.  Before too long, Polka is joined by others, all of which want to find out the truth behind mineral powder.  But the composer Frederic Francois Chopin wants something more...to find out whether this world he has found himself in is just a dream...or if it is something more…

Many of the characters and attacks in the game are symbolic of people/things in Chopin's life.  For example, two of Chopin's attacks are "Piu Grave" and "Orzel Bialy".  One represents the enemies getting what's coming to them (Piu Grave in music represents "more serious or solemn"), and the other represents the national coat of arms of Poland.  The characters have names like Viola, Crescendo, and Waltz.  It further complicates Chopin's desire to find out whether the world he is in is a dream or not.

The opening does a good job of establishing the characters.  It also establishes the battle system well.  The core of the system has you press A to attack, B to defend, Y to use your special attack, and X to use a set item (you can switch between these items with LB and RB).  Characters in a party of up to three receive turns according to their speed stat.  The turns are played out in real time.  However, TT (or Tactical Time) is given to extend the time you have to plan your moves.  At first, you have infinite TT, but later on, it decreases until you have no TT.  This is according to your Party Level.

After certain events in the game, your Party Level will increase.  This not only decreases TT, but can allow you to set more items and use/build up echoes.  These “echoes” are vitally important to the gameplay.  As you attack, you build up echoes, 1 echo per attack, and they are saved in multiples of 4 (up to 16) or 8 (up to 32).  The more you build up, the more effective your special moves will be, such as healing spells and special attacks.  At later stages of the game, you can even chain special attacks together if you have 24 or 32 built up.  Of course, your echoes disappear upon use of a special attack, making it a balancing game: Do you use your echoes early to cast a healing spell?  Or do you hope to survive and cast the spell next turn, increasing its effectiveness?

The system is exploitable, however.  By standing far enough away that not every strike of your special attack will hit, you can keep the echoes you’ve already built up, and perhaps even add some to it.  Sometimes you can even pull this off even if every strike hits.  I am not sure how/when this works, however.

Another thing I must mention is the guard system.  You simply press B with good timing (as the button or indicator flashes on the screen) in order to guard.  This rewards learning and predicting enemy attack patterns, especially due to its low reaction time.  Sadly, for most, it will likely make the game too easy.  Even if you mess up the timing, it may make the difference between your character falling or staying up.  The system may be too simplistic for its own good.

The counterattack system goes hand-in-hand with the guard system.  It’s a risk vs. reward system.  If you press the counterattack button at the right time, you will not only take 0 damage, but also will end your enemy’s turn and be given 2 seconds to attack.  Fail, though; or press
at the wrong time, and you will fail to even guard and take the full brunt of the enemy’s attack.  If you can train your mind to react to the counterattack sound, it’s worth trying.  If not, it’s worth sticking to guarding.  An interesting tidbit: The counterattack sound sounds very much like the weather vanes from The Legend of Zelda: A Link Between Worlds.

There is even a typical “surprise” system.  This works very much like surprise system in other games.  Get the jump on an enemy (run into them from the back) and you’ll be able to attack them as they are turned around and unprepared.  If they get the jump on you, then you’ll be turned around, unable to guard until you turn around towards them.  If you encounter each other regularly, the battle proceeds normally, with both parties facing each other.  It does little to set itself apart, like the surprise system from Paper Mario does, for example.  But it is still a great mechanic, and one that is welcome.

But the thing that sets the combat apart the most is the light/dark system.  Whether you stand in light or shadow will determine what special attack your character uses.  It also may change enemy forms, making their attacks and stats change, as well.  This system is mostly done well, but like many things in this game, it is exploitable.  For example, an enemy may take up all their active time getting to you simply because they passed through shadow and light along the way, changing forms each time.  Therefore, you may be a short distance away but still stay safe due to exploiting this system.

The game also suffers from the “reskin factor”.  Many of the enemies you face are just more powerful reskins of enemies you faced before, including some bosses.  More casual players will likely rejoice.  Hardcore players will likely be disappointed.

Another glaring flaw is the “run away” function.  You have to hold LB and RB for the entire duration of a character’s turn, and it rarely works.  Perhaps the intent was to encourage players to fight enemies instead of avoiding them.  However, I wish it was a gentler push.

The game is also very easy much of the time, especially if you take lots of pictures of bosses early on with Beat.  These pictures can be sold to shops for a fortune, especially useful later on when using Beat isn’t so practical.  This essentially does away with the need to run away, but doesn’t prevent the system from being frustrating for some.

The ease is despite an odd leveling system.  The game encourages you to use every character in your party by giving more experience to the characters you play as.  The other characters in your party will still get experience, but if you continue to use the same three characters again and again, the rest of your party will fall behind significantly.  Considering how much the game encourages experimentation with attacks and characters, this isn’t so much a flaw as something I didn’t care for much in the game.

But despite all its flaws, the game still manages to be fun, even quite fun sometimes.  Grinding is, at times, a fun learning experience and is rarely a chore.  The system mostly eases you into more difficult to grasp Party Levels.  And the thrill of finding hidden items and chests is common.

There are even “Score Pieces” (four-measure melodies) hidden throughout the land, that when played together with other melodies presented by NPC’s, can net you special items.  This is a wonderful feature, and one that helps to define the game.  You are given a rank according to how well the NPC judges your Score Piece to match with his/her melody.  However, you will not get every “S” rank in a single playthrough.  Some Score Pieces can only be found in Encore Mode (a sort of New Game +).

The visuals and music also add a ton to this game.  They are absolutely wonderful!  The music, although not generally based on Chopin’s works can be wonderful, peaceful, arousing.  The graphics compliment the tone quite nicely, and are often gorgeous to look at.  However, they do appear dated.  This game is perhaps among the most deserving of an HD remake.

There are also snippets between chapters that detail Chopin’s history and play his music.  These moments are among the most memorable of the game, or any game, and add to the flavor of the game quite nicely.

But despite all of this, the story seemed to fail to connect.  The game seems torn between glamorizing violence and giving a touching story.
 Perhaps it cannot do both fully, and it seems to lean towards the former.  It also had many confusing moments.  For example, Polka can use magic, but supposedly, no other party member can.  Why then do so many of their special attacks seem augmented by magic?  Is it their weapons that are magic?  Other problems exist, but I will not spoil them in case I am wrong.

Overall, though successful on certain fronts, it is plagued by what it could have been.  A better story, deeper gameplay, fewer complications all would have contributed to something not only worth playing, but also something worthy of the attention of those who appall most video games.

It saddens me to say this, but Chopin’s legacy has received better treatment.  I look forward to the day that an RPG will come with a story like Eternal Sonata’s, and tell it better.   Even though it seems the devs tried their best, they simply failed to deliver in the way, for example, “To the Moon” did.  There are too few games out there like that.

Yet despite its flaws in just about every area, the good outweighs the bad.  And it shows.  For that reason, I cannot in good conscience not recommend this game.  Something kept drawing me back in, despite my frustrations with it.  And you will likely find yourself drawn in by this attempt at a new type of game.  One that weaves symbolism into not only the story, but into the very gameplay.  It doesn't do it perfectly, but it tries to do it well.  And I applaud the devs for this attempt at higher entertainment.

Presentation: 7.5/10
Graphics: 9/10
Sound: 9/10
Gameplay: 8/10
Lasting Appeal: 7/10 (although the game can be 30-40 hours long over the main quest, it doesn't seem to have the "staying power" of other RPGs)

Overall: 8.0/10

Nota Bene: I might suggest the PS3 version above this, although I haven't played it.  It has two additional playable characters and extra dungeons and items.

A user of this :
janus :
juuldude :


If I didn't summon you, please don't be offended!  I try to keep my lists to a minimum, but if you request to be added, I will add you.  Likewise, if you want off, please let me know!  I'll take you off.
Once in a while, a game will come along that will stay in your memory long after you’ve played it; and yet you may think, “This could have been better.”.  Eternal Sonata is one of those games.

The game opens with Polka, a likable female protagonist who is on her way to the city of Ritardando to sell floral powder, a powder potent enough to cure most ailments.  However, another powder called mineral powder is being sold cheap and tax-free.  Before too long, Polka is joined by others, all of which want to find out the truth behind mineral powder.  But the composer Frederic Francois Chopin wants something more...to find out whether this world he has found himself in is just a dream...or if it is something more…

Many of the characters and attacks in the game are symbolic of people/things in Chopin's life.  For example, two of Chopin's attacks are "Piu Grave" and "Orzel Bialy".  One represents the enemies getting what's coming to them (Piu Grave in music represents "more serious or solemn"), and the other represents the national coat of arms of Poland.  The characters have names like Viola, Crescendo, and Waltz.  It further complicates Chopin's desire to find out whether the world he is in is a dream or not.

The opening does a good job of establishing the characters.  It also establishes the battle system well.  The core of the system has you press A to attack, B to defend, Y to use your special attack, and X to use a set item (you can switch between these items with LB and RB).  Characters in a party of up to three receive turns according to their speed stat.  The turns are played out in real time.  However, TT (or Tactical Time) is given to extend the time you have to plan your moves.  At first, you have infinite TT, but later on, it decreases until you have no TT.  This is according to your Party Level.

After certain events in the game, your Party Level will increase.  This not only decreases TT, but can allow you to set more items and use/build up echoes.  These “echoes” are vitally important to the gameplay.  As you attack, you build up echoes, 1 echo per attack, and they are saved in multiples of 4 (up to 16) or 8 (up to 32).  The more you build up, the more effective your special moves will be, such as healing spells and special attacks.  At later stages of the game, you can even chain special attacks together if you have 24 or 32 built up.  Of course, your echoes disappear upon use of a special attack, making it a balancing game: Do you use your echoes early to cast a healing spell?  Or do you hope to survive and cast the spell next turn, increasing its effectiveness?

The system is exploitable, however.  By standing far enough away that not every strike of your special attack will hit, you can keep the echoes you’ve already built up, and perhaps even add some to it.  Sometimes you can even pull this off even if every strike hits.  I am not sure how/when this works, however.

Another thing I must mention is the guard system.  You simply press B with good timing (as the button or indicator flashes on the screen) in order to guard.  This rewards learning and predicting enemy attack patterns, especially due to its low reaction time.  Sadly, for most, it will likely make the game too easy.  Even if you mess up the timing, it may make the difference between your character falling or staying up.  The system may be too simplistic for its own good.

The counterattack system goes hand-in-hand with the guard system.  It’s a risk vs. reward system.  If you press the counterattack button at the right time, you will not only take 0 damage, but also will end your enemy’s turn and be given 2 seconds to attack.  Fail, though; or press
at the wrong time, and you will fail to even guard and take the full brunt of the enemy’s attack.  If you can train your mind to react to the counterattack sound, it’s worth trying.  If not, it’s worth sticking to guarding.  An interesting tidbit: The counterattack sound sounds very much like the weather vanes from The Legend of Zelda: A Link Between Worlds.

There is even a typical “surprise” system.  This works very much like surprise system in other games.  Get the jump on an enemy (run into them from the back) and you’ll be able to attack them as they are turned around and unprepared.  If they get the jump on you, then you’ll be turned around, unable to guard until you turn around towards them.  If you encounter each other regularly, the battle proceeds normally, with both parties facing each other.  It does little to set itself apart, like the surprise system from Paper Mario does, for example.  But it is still a great mechanic, and one that is welcome.

But the thing that sets the combat apart the most is the light/dark system.  Whether you stand in light or shadow will determine what special attack your character uses.  It also may change enemy forms, making their attacks and stats change, as well.  This system is mostly done well, but like many things in this game, it is exploitable.  For example, an enemy may take up all their active time getting to you simply because they passed through shadow and light along the way, changing forms each time.  Therefore, you may be a short distance away but still stay safe due to exploiting this system.

The game also suffers from the “reskin factor”.  Many of the enemies you face are just more powerful reskins of enemies you faced before, including some bosses.  More casual players will likely rejoice.  Hardcore players will likely be disappointed.

Another glaring flaw is the “run away” function.  You have to hold LB and RB for the entire duration of a character’s turn, and it rarely works.  Perhaps the intent was to encourage players to fight enemies instead of avoiding them.  However, I wish it was a gentler push.

The game is also very easy much of the time, especially if you take lots of pictures of bosses early on with Beat.  These pictures can be sold to shops for a fortune, especially useful later on when using Beat isn’t so practical.  This essentially does away with the need to run away, but doesn’t prevent the system from being frustrating for some.

The ease is despite an odd leveling system.  The game encourages you to use every character in your party by giving more experience to the characters you play as.  The other characters in your party will still get experience, but if you continue to use the same three characters again and again, the rest of your party will fall behind significantly.  Considering how much the game encourages experimentation with attacks and characters, this isn’t so much a flaw as something I didn’t care for much in the game.

But despite all its flaws, the game still manages to be fun, even quite fun sometimes.  Grinding is, at times, a fun learning experience and is rarely a chore.  The system mostly eases you into more difficult to grasp Party Levels.  And the thrill of finding hidden items and chests is common.

There are even “Score Pieces” (four-measure melodies) hidden throughout the land, that when played together with other melodies presented by NPC’s, can net you special items.  This is a wonderful feature, and one that helps to define the game.  You are given a rank according to how well the NPC judges your Score Piece to match with his/her melody.  However, you will not get every “S” rank in a single playthrough.  Some Score Pieces can only be found in Encore Mode (a sort of New Game +).

The visuals and music also add a ton to this game.  They are absolutely wonderful!  The music, although not generally based on Chopin’s works can be wonderful, peaceful, arousing.  The graphics compliment the tone quite nicely, and are often gorgeous to look at.  However, they do appear dated.  This game is perhaps among the most deserving of an HD remake.

There are also snippets between chapters that detail Chopin’s history and play his music.  These moments are among the most memorable of the game, or any game, and add to the flavor of the game quite nicely.

But despite all of this, the story seemed to fail to connect.  The game seems torn between glamorizing violence and giving a touching story.
 Perhaps it cannot do both fully, and it seems to lean towards the former.  It also had many confusing moments.  For example, Polka can use magic, but supposedly, no other party member can.  Why then do so many of their special attacks seem augmented by magic?  Is it their weapons that are magic?  Other problems exist, but I will not spoil them in case I am wrong.

Overall, though successful on certain fronts, it is plagued by what it could have been.  A better story, deeper gameplay, fewer complications all would have contributed to something not only worth playing, but also something worthy of the attention of those who appall most video games.

It saddens me to say this, but Chopin’s legacy has received better treatment.  I look forward to the day that an RPG will come with a story like Eternal Sonata’s, and tell it better.   Even though it seems the devs tried their best, they simply failed to deliver in the way, for example, “To the Moon” did.  There are too few games out there like that.

Yet despite its flaws in just about every area, the good outweighs the bad.  And it shows.  For that reason, I cannot in good conscience not recommend this game.  Something kept drawing me back in, despite my frustrations with it.  And you will likely find yourself drawn in by this attempt at a new type of game.  One that weaves symbolism into not only the story, but into the very gameplay.  It doesn't do it perfectly, but it tries to do it well.  And I applaud the devs for this attempt at higher entertainment.

Presentation: 7.5/10
Graphics: 9/10
Sound: 9/10
Gameplay: 8/10
Lasting Appeal: 7/10 (although the game can be 30-40 hours long over the main quest, it doesn't seem to have the "staying power" of other RPGs)

Overall: 8.0/10

Nota Bene: I might suggest the PS3 version above this, although I haven't played it.  It has two additional playable characters and extra dungeons and items.

A user of this :
janus :
juuldude :


If I didn't summon you, please don't be offended!  I try to keep my lists to a minimum, but if you request to be added, I will add you.  Likewise, if you want off, please let me know!  I'll take you off.
Vizzed Elite
WOOOOOOOO


Affected by 'Laziness Syndrome'

Registered: 03-21-10
Location: Location
Last Post: 1606 days
Last Active: 85 days

(edited by supernerd117 on 08-23-15 02:18 PM)     Post Rating: 6   Liked By: cnw64, deggle, gamerforlifeforever, happiness7, kramer4077, Uzar,

08-23-15 02:29 PM
happiness7 is Offline
| ID: 1197697 | 116 Words

happiness7
Level: 44

POSTS: 366/424
POST EXP: 39156
LVL EXP: 572432
CP: 2751.7
VIZ: 26104

Likes: 1  Dislikes: 0
supernerd117 : I'm sorry, but the words in your review are hard to read in my perspective due to the small black writing. But I too, enjoyed this wonderful game on the Xbox 360. It came out on the PlayStation 3 afterward. Maybe a year later, it came out on PlayStation 3 with more characters available to play, more costumes (I think), and more storyline to the story of the game. I loved the battle system of the game, storyline, and the environments of the game. I played the Xbox 360 version, but really feel like getting the PS3 version to get more in depth with the characters and the background of the story of the game.
supernerd117 : I'm sorry, but the words in your review are hard to read in my perspective due to the small black writing. But I too, enjoyed this wonderful game on the Xbox 360. It came out on the PlayStation 3 afterward. Maybe a year later, it came out on PlayStation 3 with more characters available to play, more costumes (I think), and more storyline to the story of the game. I loved the battle system of the game, storyline, and the environments of the game. I played the Xbox 360 version, but really feel like getting the PS3 version to get more in depth with the characters and the background of the story of the game.
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 07-17-12
Last Post: 1010 days
Last Active: 9 days

Post Rating: 1   Liked By: supernerd117,

08-23-15 02:37 PM
supernerd117 is Offline
| ID: 1197699 | 106 Words

supernerd117
Level: 142


POSTS: 4648/6187
POST EXP: 404633
LVL EXP: 34913481
CP: 17926.3
VIZ: 12818

Likes: 1  Dislikes: 0
happiness7 : I'm sorry!  I'll try a different layout next time I do a review.  I'm glad you enjoyed the game!  I've watched a few videos, and it seems like fans of this game would really enjoy the PS3 version more, since it has so much more.  That said, the two new characters only have 8 total attacks each (4 light/4 dark), if I remember right.  A lot of other things have been tweaked as well, such as when characters learn certain moves.  It's probably a more balanced game, in every way, but I can't weigh in properly as of yet, especially since I haven't played it.
happiness7 : I'm sorry!  I'll try a different layout next time I do a review.  I'm glad you enjoyed the game!  I've watched a few videos, and it seems like fans of this game would really enjoy the PS3 version more, since it has so much more.  That said, the two new characters only have 8 total attacks each (4 light/4 dark), if I remember right.  A lot of other things have been tweaked as well, such as when characters learn certain moves.  It's probably a more balanced game, in every way, but I can't weigh in properly as of yet, especially since I haven't played it.
Vizzed Elite
WOOOOOOOO


Affected by 'Laziness Syndrome'

Registered: 03-21-10
Location: Location
Last Post: 1606 days
Last Active: 85 days

Post Rating: 1   Liked By: happiness7,

08-23-15 03:05 PM
happiness7 is Offline
| ID: 1197704 | 165 Words

happiness7
Level: 44

POSTS: 367/424
POST EXP: 39156
LVL EXP: 572432
CP: 2751.7
VIZ: 26104

Likes: 1  Dislikes: 0
supernerd117 : So about the new characters in the PS3 version. Are they only the king and queen (I do not remember their names)? Also is there just two new playable characters? I thought they added more characters than that. Maybe I am thinking about Tales of Vesperia. Now that was a good game on the Xbox 360. They made a PS3 version of Tales of Vesperia, but it never came out of Japan. Anyways how far in the game are you in Eternal Sonata? I beat the game, but sadly I game my Xbox away, so my only option is to get the game on PS3 if I wanted to enjoy the game again. I wonder if they will ever make a sequel because if they did I would definitely play it, though the story should try to be more upbeat with all the environments instead of the first one being about Chopin's life to give no spoilers you know what I mean. Do you?
supernerd117 : So about the new characters in the PS3 version. Are they only the king and queen (I do not remember their names)? Also is there just two new playable characters? I thought they added more characters than that. Maybe I am thinking about Tales of Vesperia. Now that was a good game on the Xbox 360. They made a PS3 version of Tales of Vesperia, but it never came out of Japan. Anyways how far in the game are you in Eternal Sonata? I beat the game, but sadly I game my Xbox away, so my only option is to get the game on PS3 if I wanted to enjoy the game again. I wonder if they will ever make a sequel because if they did I would definitely play it, though the story should try to be more upbeat with all the environments instead of the first one being about Chopin's life to give no spoilers you know what I mean. Do you?
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 07-17-12
Last Post: 1010 days
Last Active: 9 days

Post Rating: 1   Liked By: supernerd117,

08-23-15 03:20 PM
supernerd117 is Offline
| ID: 1197709 | 280 Words

supernerd117
Level: 142


POSTS: 4649/6187
POST EXP: 404633
LVL EXP: 34913481
CP: 17926.3
VIZ: 12818

Likes: 1  Dislikes: 0
happiness7 : Yup, it's just Prince Crescendo and Princess Serenade that are added as playable characters in the PS3 version.  

I've beaten the main game, and have gotten Party Level 6 in the optional dungeon.  I didn't quite get to finishing watching the ending as of yet, but I did look it up in advance and was not disappointed...overall.  I mean, there are those loose ends that I felt needed tied up, including some major ones, but for some reason, I don't feel entirely let down.  And yeah, I know what you mean.  Although I do feel that the gloomy environments were necessary, they were my least favorite part of the game.  For example, the road to...I can't remember where...was so dark, and sparse.  I found like one treasure chest, and had traveled a large distance by the end of it.  It really captured the mood quite well.  But, nevertheless, I enjoyed the more upbeat, cheery environments more.

I do plan on playing Encore mode.  However, I feel somewhat burnt out at this point.  I may finish the optional dungeon and watching the ending, but probably won't start Encore mode for a while.  I plan on playing through TLoZ: Skyward Sword.  It's been a while since I've picked that up, and it's my favorite Zelda game by a mile.  Plus I need to give some consideration on what to review next.  I'm not sure as of yet what I'll do.

edit: I've also got Tales of Vesperia...although I'm only about 13 hours into the main game.  I love the combat more than Eternal Sonata, but the plot and characters...not so much.  I will almost definitely review that in the future.
happiness7 : Yup, it's just Prince Crescendo and Princess Serenade that are added as playable characters in the PS3 version.  

I've beaten the main game, and have gotten Party Level 6 in the optional dungeon.  I didn't quite get to finishing watching the ending as of yet, but I did look it up in advance and was not disappointed...overall.  I mean, there are those loose ends that I felt needed tied up, including some major ones, but for some reason, I don't feel entirely let down.  And yeah, I know what you mean.  Although I do feel that the gloomy environments were necessary, they were my least favorite part of the game.  For example, the road to...I can't remember where...was so dark, and sparse.  I found like one treasure chest, and had traveled a large distance by the end of it.  It really captured the mood quite well.  But, nevertheless, I enjoyed the more upbeat, cheery environments more.

I do plan on playing Encore mode.  However, I feel somewhat burnt out at this point.  I may finish the optional dungeon and watching the ending, but probably won't start Encore mode for a while.  I plan on playing through TLoZ: Skyward Sword.  It's been a while since I've picked that up, and it's my favorite Zelda game by a mile.  Plus I need to give some consideration on what to review next.  I'm not sure as of yet what I'll do.

edit: I've also got Tales of Vesperia...although I'm only about 13 hours into the main game.  I love the combat more than Eternal Sonata, but the plot and characters...not so much.  I will almost definitely review that in the future.
Vizzed Elite
WOOOOOOOO


Affected by 'Laziness Syndrome'

Registered: 03-21-10
Location: Location
Last Post: 1606 days
Last Active: 85 days

(edited by supernerd117 on 08-23-15 03:22 PM)     Post Rating: 1   Liked By: happiness7,

08-23-15 03:57 PM
happiness7 is Offline
| ID: 1197719 | 20 Words

happiness7
Level: 44

POSTS: 368/424
POST EXP: 39156
LVL EXP: 572432
CP: 2751.7
VIZ: 26104

Likes: 1  Dislikes: 0
supernerd117 : Well I'll be looking forward to your review for Tales of Vesperia just like this review of Eternal Sonata.
supernerd117 : Well I'll be looking forward to your review for Tales of Vesperia just like this review of Eternal Sonata.
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 07-17-12
Last Post: 1010 days
Last Active: 9 days

Post Rating: 1   Liked By: supernerd117,

08-23-15 05:44 PM
cnw64 is Offline
| ID: 1197743 | 114 Words

cnw64
Level: 98


POSTS: 2378/2627
POST EXP: 139720
LVL EXP: 9334287
CP: 8330.2
VIZ: 204221

Likes: 0  Dislikes: 0
 I find it surprising that you actually made a review for Eternal Sonata, good stuff.   * thumbs up *

I played this game many years ago and I do agree that the game could have been much better. Even so I enjoyed the cute graphic's and the game play was okay for me. I beat this game just for the story and the music. The music is absolutely beautiful. My favorites being  Pyroxene of the Heart and Your Truth is My False.

Anyways, this is a great review. I might try playing the PS3 version so I can get a better understanding of the story. After I finish Final Fantasy XIII: Lightning Returns
 I find it surprising that you actually made a review for Eternal Sonata, good stuff.   * thumbs up *

I played this game many years ago and I do agree that the game could have been much better. Even so I enjoyed the cute graphic's and the game play was okay for me. I beat this game just for the story and the music. The music is absolutely beautiful. My favorites being  Pyroxene of the Heart and Your Truth is My False.

Anyways, this is a great review. I might try playing the PS3 version so I can get a better understanding of the story. After I finish Final Fantasy XIII: Lightning Returns
Vizzed Elite
Vizzed's King of the Iron Fist


Affected by 'Laziness Syndrome'

Registered: 02-25-11
Last Post: 3032 days
Last Active: 2632 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×