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taterii
06-20-15 08:23 PM
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06-20-15 08:23 PM
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Rayman 3D Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
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5
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6
3
taterii's Score
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3

06-20-15 08:23 PM
taterii is Offline
| ID: 1177538 | 1167 Words

taterii
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Before I begin, I would like to establish one thing: Rayman 3D is a port of the Dreamcast version of Rayman 2: The Great Escape. And if you were expecting anything remotely new for this game in its translation to the 3DS, you will be disappointed. Rayman 3D is strictly a port, and offers nothing new other than the obvious added 3D effect. The great gameplay of the original game is mostly here in all of its glory,  but an assortment of technical shortcomings that should've been ironed out before release keep it from being a quality port.

STORY
Rayman exists in a completely fictional, imaginative world. Its characters speak gibberish and no creature resembles much of a human. Magic runs wild. It's a completely realized, fun, beautiful world that has been envisioned by series creator Michael Ancel. The plot iself is quite unimaginative, revolving around tons of little Baby Globoxes being forced into slavery by Razorbeard the pirate. And the way that you save them is by, of course, collecting 4 sacred masks that form to bestow the ultimate power on Rayman to defeat all evil. Or whatever. But as cliched as this "X amount of magical items to be collected" plot device is, the magic of Rayman 2 is how it is presented: through wonderfully imaginative and entertaining characters and areas. So, although the story doesn't offer anything particularily noteworthy, it is presented in a fantastic way through the living, breathing world that only Rayman can claim.

GAMEPLAY
Rayman 2: The Great Escape is a fantastic game. That's a wide agreement for many critics alike. And much of Rayman 2's fantastic gameplay remains largely intact for this game. You play as the titular Rayman, the limbless hero who is out to save his world. You'll run, jump, climb, and fly through an assortment of stages. There is plenty of variety in it's platforming madness. Rayman also controls wonderfully; each movement is tight and responsive. However, the game is very- and I mean VERY- easy. This is mainly due to the fact that Rayman has a ton of health, and his enemies do minimal amounts of damage. On top of this, enemies drop a bunch of health when defeated, so even if you somehow end up taking tons of damage (which will RARELY happen), your health will be completely regained. This is a game that you play for the gameplay experience, not for challenge. Because that's something you won't really find here, save for a few endgame flying/sliding segments that can become quite challenging. Although this is not a perfect port, the most important part of any game is still here: the gameplay. Save for a bug that I found where I clipped through a wall, saving me about 30 seconds of switch-finding.

SOUND
This is where Rayman 3D suffers as a port. Now, let me establish one thing: Rayman 2 has a fantastic soundtrack. It's very percussive, atmosperic, and will establish any mood for any situation. You can't help but be sucked into the game's fantasy world while listening to this beautiful soundtrack. 
Now, with that being said, there are multiple issues with the sound in this port. First off, the game's music will occasionally become distorted, usually whenever a choir comes in during the music. For whatever reason, the sound of a choir is simply too much for this game to handle, and the sound becomes mushy and not very fun to listen to. This sound happens in the game's main theme, of all places, as well. While it happens relatively infrequently, it really stands out when it does happen and detracts from the game experience.
My second problem with the sound is that it randomly will cut out in certain sections of the game. You can be moving along nicely, jamming to the beat of whatever song is playing at the time, and all of a sudden, the music will stop. Luckily, this doesn't happen too often, but it does happen enough to be a nuisance, much like my first gripe with the sound. I found that the music will stop most often after defeating an enemy character.
Also, sound effects have the tendency to clip out before they are done happening. Which can be annoying.

GRAPHICS
The graphics of Rayman 2 are really quite excellent. And unfortunately, they remain in the 90s for this release. This is a direct port, with no updates visually. So, as a game that was released on the dreamcast, it looks great. But for a 3DS game? We know it can do much better. This problem aside, the graphics are still very pretty and cartoony, and definitely aren't "bad" by any means. But the datedness of the blurry textures really does stand out. But one great thing I DO like visually is that there is no HUD; your health only briefly pops up when you are attacked, and all other details are reverted to the bottom of the screen, giving you a full screen gameplay experience. Which is awesome.
As for the 3D effect, its usage is both excellent and problematic. In 60% of the areas, the 3D looks fantastic. It gives a certain depth to the flying areas especially that really sucks you in to the experience. However, in certain gameplay sections and cutscenes, it can really hurt your eyes. This is the only 3DS game that I've played that has actually caused strain on my eyes in certain places. My advice would be to turn off the 3D during cutscenes, because they weren't altered enough by the developer to work with the system's 3D. Otherwise, you'll be seeing double or triple of the characters and scenery. And that's no fun.

Overall, Rayman 3D is a lazy port of a great game. It has obviously dated graphics that could've easily been touched up upon, occasionally eye-straining 3D, as well as clipping and distorted sound. BUT, in spite of all of this, I enjoyed my time with Rayman 3D, mainly because I had never experienced Rayman 2: The Great Escape before. Is this the best way to experience the game? No. But could you do a lot worse? Yes. The excellent core gameplay is there, and if you're willing to look past some glaring gameplay issues, you too can have fun with Rayman 3D. My recommendation is to pick it up if you see it at 15, 20 dollars or lower. But any more than that wouldn't be worth it, because the sound and graphical issues should not be in this retail release, and the gameplay doesn't quite justify the original retail price of $40. But hey. It's a launch title. What are ya gonna do.
It's short, and will run you about 6-ish hours. But it will keep you thoroughly entertained every second.
If you want a fantastic platformer on the go and are willing to overlook some shortcomings, I can recommend Rayman 3D. Because Rayman's world is so charming that it's hard not to enjoy.

Before I begin, I would like to establish one thing: Rayman 3D is a port of the Dreamcast version of Rayman 2: The Great Escape. And if you were expecting anything remotely new for this game in its translation to the 3DS, you will be disappointed. Rayman 3D is strictly a port, and offers nothing new other than the obvious added 3D effect. The great gameplay of the original game is mostly here in all of its glory,  but an assortment of technical shortcomings that should've been ironed out before release keep it from being a quality port.

STORY
Rayman exists in a completely fictional, imaginative world. Its characters speak gibberish and no creature resembles much of a human. Magic runs wild. It's a completely realized, fun, beautiful world that has been envisioned by series creator Michael Ancel. The plot iself is quite unimaginative, revolving around tons of little Baby Globoxes being forced into slavery by Razorbeard the pirate. And the way that you save them is by, of course, collecting 4 sacred masks that form to bestow the ultimate power on Rayman to defeat all evil. Or whatever. But as cliched as this "X amount of magical items to be collected" plot device is, the magic of Rayman 2 is how it is presented: through wonderfully imaginative and entertaining characters and areas. So, although the story doesn't offer anything particularily noteworthy, it is presented in a fantastic way through the living, breathing world that only Rayman can claim.

GAMEPLAY
Rayman 2: The Great Escape is a fantastic game. That's a wide agreement for many critics alike. And much of Rayman 2's fantastic gameplay remains largely intact for this game. You play as the titular Rayman, the limbless hero who is out to save his world. You'll run, jump, climb, and fly through an assortment of stages. There is plenty of variety in it's platforming madness. Rayman also controls wonderfully; each movement is tight and responsive. However, the game is very- and I mean VERY- easy. This is mainly due to the fact that Rayman has a ton of health, and his enemies do minimal amounts of damage. On top of this, enemies drop a bunch of health when defeated, so even if you somehow end up taking tons of damage (which will RARELY happen), your health will be completely regained. This is a game that you play for the gameplay experience, not for challenge. Because that's something you won't really find here, save for a few endgame flying/sliding segments that can become quite challenging. Although this is not a perfect port, the most important part of any game is still here: the gameplay. Save for a bug that I found where I clipped through a wall, saving me about 30 seconds of switch-finding.

SOUND
This is where Rayman 3D suffers as a port. Now, let me establish one thing: Rayman 2 has a fantastic soundtrack. It's very percussive, atmosperic, and will establish any mood for any situation. You can't help but be sucked into the game's fantasy world while listening to this beautiful soundtrack. 
Now, with that being said, there are multiple issues with the sound in this port. First off, the game's music will occasionally become distorted, usually whenever a choir comes in during the music. For whatever reason, the sound of a choir is simply too much for this game to handle, and the sound becomes mushy and not very fun to listen to. This sound happens in the game's main theme, of all places, as well. While it happens relatively infrequently, it really stands out when it does happen and detracts from the game experience.
My second problem with the sound is that it randomly will cut out in certain sections of the game. You can be moving along nicely, jamming to the beat of whatever song is playing at the time, and all of a sudden, the music will stop. Luckily, this doesn't happen too often, but it does happen enough to be a nuisance, much like my first gripe with the sound. I found that the music will stop most often after defeating an enemy character.
Also, sound effects have the tendency to clip out before they are done happening. Which can be annoying.

GRAPHICS
The graphics of Rayman 2 are really quite excellent. And unfortunately, they remain in the 90s for this release. This is a direct port, with no updates visually. So, as a game that was released on the dreamcast, it looks great. But for a 3DS game? We know it can do much better. This problem aside, the graphics are still very pretty and cartoony, and definitely aren't "bad" by any means. But the datedness of the blurry textures really does stand out. But one great thing I DO like visually is that there is no HUD; your health only briefly pops up when you are attacked, and all other details are reverted to the bottom of the screen, giving you a full screen gameplay experience. Which is awesome.
As for the 3D effect, its usage is both excellent and problematic. In 60% of the areas, the 3D looks fantastic. It gives a certain depth to the flying areas especially that really sucks you in to the experience. However, in certain gameplay sections and cutscenes, it can really hurt your eyes. This is the only 3DS game that I've played that has actually caused strain on my eyes in certain places. My advice would be to turn off the 3D during cutscenes, because they weren't altered enough by the developer to work with the system's 3D. Otherwise, you'll be seeing double or triple of the characters and scenery. And that's no fun.

Overall, Rayman 3D is a lazy port of a great game. It has obviously dated graphics that could've easily been touched up upon, occasionally eye-straining 3D, as well as clipping and distorted sound. BUT, in spite of all of this, I enjoyed my time with Rayman 3D, mainly because I had never experienced Rayman 2: The Great Escape before. Is this the best way to experience the game? No. But could you do a lot worse? Yes. The excellent core gameplay is there, and if you're willing to look past some glaring gameplay issues, you too can have fun with Rayman 3D. My recommendation is to pick it up if you see it at 15, 20 dollars or lower. But any more than that wouldn't be worth it, because the sound and graphical issues should not be in this retail release, and the gameplay doesn't quite justify the original retail price of $40. But hey. It's a launch title. What are ya gonna do.
It's short, and will run you about 6-ish hours. But it will keep you thoroughly entertained every second.
If you want a fantastic platformer on the go and are willing to overlook some shortcomings, I can recommend Rayman 3D. Because Rayman's world is so charming that it's hard not to enjoy.

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