i'm writing this for my school paper, thought i'd share it with you guys. it is NOT plagarised, i copied the console list from wikipedia and kind of took a bit of my ideas from wikipedia, but i did NOT steal someone's work. i can take it down if you consider it plagarism.
(and the format might be a bit crappy, sorreh)
The Video Game Crash Of 1983, A Cause And Effect Paper By noahs_brother
The video game crash of 1983 was a massive recession of the video game industry that occurred from 1983 to 1985. Revenues had peaked at about $3.2 billion in early 1983, only to drop to about $100 million dollars in 1985, a drop of almost 96 percent. It led the end of what was considered the second generation of gaming. It lasted about two years, and there was several reasons for the crash, which I will list down below. CAUSE OVER-SATURATION OF THE MARKET
Over-saturation of the market was one of the factors that led to the crash. There were just so many game consoles, such as; Atari 2600, theAtari 5200, the Bally Astrocade, theColecoVision, theColeco Gemini(a 2600 clone), theEmerson Arcadia 2001, theFairchild Channel F System II, theMagnavox Odyssey 2, theMattelIntellivision(and its just-released update with several peripherals, theIntellivision II), theSearsTele-Games systems (private-labeled versions made by Atari (2600) and Mattel (Intellivision)), the Tandyvision (an Intellivision clone for Radio Shack) and the Vectrex. There were just too many horrible copies and dupes of consoles, and just too many in general, original consoles or not. This led to not enough space in video game stores, and lots of the stores tried to send back the games, but the companies were already going broke, because the consoles just weren’t selling, making it so the stores lost mass profit. HIGH PROFILE FAILURES Another major cause of the crash were high profile failures. 2 such examples are; Pac-Man, re-released for the Atari 2600. This game was rushed for Christmas of 1982, which caused it to have basically NO quality testing or control. It was buggy, the controls were horrible, and the music hurt your ears. Another major failure was E.T., The Extra-Terrestrial, a game made also rushed for Christmas of 1982, which had the same basic failures of Pac-Man up here. BUT, they spent millions of dollars for licensing, and it sold so poorly, they buried the unsold copies in a landfill in New Mexico. COMPETITION FROM HOME PC’S
Another reason for the crash was crazy competition from home computers. People’s mindset was, “Hey, they have better graphics, and a computer you can play games on AND prepare for a job on one!” so there was a mass exodus over to home computers, such as the commodore 64, apple II, and the like. Until those failed as well. It was just a matter of time until they lost popularity as well. EFFECT MASSIVE INDUSTRY SHAKEOUT
Because the stores could not send back the games. They lost a lot of profit. This led to them selling games in bargain bins. For instance, a newly released game could be sold in a bargain bin for $5, when it normally was $35.
this is all i have wrote so far, what do you think?
i'm writing this for my school paper, thought i'd share it with you guys. it is NOT plagarised, i copied the console list from wikipedia and kind of took a bit of my ideas from wikipedia, but i did NOT steal someone's work. i can take it down if you consider it plagarism.
(and the format might be a bit crappy, sorreh)
The Video Game Crash Of 1983, A Cause And Effect Paper By noahs_brother
The video game crash of 1983 was a massive recession of the video game industry that occurred from 1983 to 1985. Revenues had peaked at about $3.2 billion in early 1983, only to drop to about $100 million dollars in 1985, a drop of almost 96 percent. It led the end of what was considered the second generation of gaming. It lasted about two years, and there was several reasons for the crash, which I will list down below. CAUSE OVER-SATURATION OF THE MARKET
Over-saturation of the market was one of the factors that led to the crash. There were just so many game consoles, such as; Atari 2600, theAtari 5200, the Bally Astrocade, theColecoVision, theColeco Gemini(a 2600 clone), theEmerson Arcadia 2001, theFairchild Channel F System II, theMagnavox Odyssey 2, theMattelIntellivision(and its just-released update with several peripherals, theIntellivision II), theSearsTele-Games systems (private-labeled versions made by Atari (2600) and Mattel (Intellivision)), the Tandyvision (an Intellivision clone for Radio Shack) and the Vectrex. There were just too many horrible copies and dupes of consoles, and just too many in general, original consoles or not. This led to not enough space in video game stores, and lots of the stores tried to send back the games, but the companies were already going broke, because the consoles just weren’t selling, making it so the stores lost mass profit. HIGH PROFILE FAILURES Another major cause of the crash were high profile failures. 2 such examples are; Pac-Man, re-released for the Atari 2600. This game was rushed for Christmas of 1982, which caused it to have basically NO quality testing or control. It was buggy, the controls were horrible, and the music hurt your ears. Another major failure was E.T., The Extra-Terrestrial, a game made also rushed for Christmas of 1982, which had the same basic failures of Pac-Man up here. BUT, they spent millions of dollars for licensing, and it sold so poorly, they buried the unsold copies in a landfill in New Mexico. COMPETITION FROM HOME PC’S
Another reason for the crash was crazy competition from home computers. People’s mindset was, “Hey, they have better graphics, and a computer you can play games on AND prepare for a job on one!” so there was a mass exodus over to home computers, such as the commodore 64, apple II, and the like. Until those failed as well. It was just a matter of time until they lost popularity as well. EFFECT MASSIVE INDUSTRY SHAKEOUT
Because the stores could not send back the games. They lost a lot of profit. This led to them selling games in bargain bins. For instance, a newly released game could be sold in a bargain bin for $5, when it normally was $35.
this is all i have wrote so far, what do you think?
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