The first Pokémon game I ever played: Pokémon Stadium for the N64 released on March 1st, 2000. I was 6, I and my family were packing everything up to move at night, and I saw my big brother playing a peculiar looking game. I asked him about it, and he told me it was Pokémon Stadium for the N64. Then he showed me how to play the game using Mewtwo, which in turn made mewtwo my favorite Pokémon of all time. However, I am getting off topic. So let’s jump in! This is my review of Pokémon Stadium for the N64,
Story (1): There IS no story to this game. You just battle people. It’s not meant to have any type of story, so here’s a quick rundown of what any story any section of this game has.
Stadium: Compete in 4 different cups, Prime, Poke, Petite, and Pika cup. Prime And Poke have 4 cups, while Pika and Petite have only 1. Each cup has 8 rounds, all with 3 Pokémon for the battle. You can choose your own, but the game as a whole is much better if you have a transfer pack, as you can transfer your Pokémon from Pokémon red and blue to stadium. It came with the game, but if you don’t have it or lost it, you’ll have to suffice with crappy rental charizard that has dig, fire spin, and NO FLAMETHROWER. (Even at lv 100)
Gym Leader Castles: Compete in 3 on 3 battles against four people in each gym. (3 normal people, then one gym leader.) Once you beat a gym leader, you get the key to open the next door to the next gym leader. Then the elite four, then finally, your rival. Once you beat your rival, you get a free Pokémon to transfer to red and blue but it’s pointless if you don’t have the transfer pack.
Pokémon Lab: Only works if you have transfer pack lets you transfer Pokémon back and forth the game, moving on.
Gameboy Tower: As I didn’t have the transfer pack to this game when I got it, I have no idea what it does. Moving on.
Free Battle: Allows you and your friends to battle. Transfer pack really shines here, as this is the main point of the pack.
Minigames: Random minigames to play when you’re bored of the real game. Has 9 minigames, but this is dragging on so I don’t want to say them and waste more time, moving on.
Vs. Mewtwo: You face off against mewtwo in a 1 vs. 6. Yes. A 1 vs. 6. But even with 5 extra Pokémon, Mewtwo will still kick your butt. Beat Mewtwo and you unlock R2 mode. It just makes everything much harder.
Hall of fame: Once you beat your rival or beat a stadium cup, you Pokémon on the team go in the hall of fame. Get all 151 in there and unlock a psyduck with amnesia.
Depth (9): Getting all the Pokémon in the hall of fame can take you up to several months. And that’s not including R2, stadium, gym leader castle, and vs. Mewtwo. Even after that, the game still has minigames and free battle. So it’s not like you’ll run out of stuff to do. And for that, depth gets a 9.
Difficulty (5): As a kid, I would’ve given this game an 8. I didn’t know types back then, so I would always fail. But today? I know my types, so this game doesn’t necessarily give me any trouble. R2 can be a pain, which is why this game doesn’t have a lower difficulty score. So for that, I give difficulty a 5.
Addictiveness (7): Pretty much the depth. You have a lot of stuff to do in this game! Stadiums, Gym leaders, free battle, getting all 151 in the hall of fame, Vs. Mewtwo, and let’s not forget the R2 mode. The ENTIRE R2 mode. However, since all you do is battle, battle, and battle without raising any Pokémon in the game, it bogs the game down. And for that, addictiveness gets a 7.
Sound (10): I LOVE the soundtrack to this game. My favorite? Probably the rival battle music. And the round 8 battle for the Prime cup. There’s also the Vs. Mewtwo theme……SEE WHAT I MEAN? A lot of these tracks are very memorable and catchy! In addition, I can’t think of any that are bad or even mediocre IMO. So sound gets a 10!
Graphics (7): The 3d models look good for a N64. Every Pokémon has about 6 animations for every battle and a battle cry. The reason it’s not higher is because if you play it on vizzed, some of the sprites are messed up (I’ll never look at a rattata the same way again.) and for that problem, graphics only gets a 7.
Overall (7.3): Pokémon Stadium was a good game. It did nothing out of the ordinary but at least it was playable. If you didn’t have the transfer pack it could be tough, but not unplayable. I would only recommend this if you wanted a basic grasp of Pokémon because you want to get into the series. But if you like or want to raise Pokémon instead of battle, then don’t bother with this game. Its battle, battle, and yes, more battle without any variety. Thank you for stopping by to read my review. This is Mega Mewtwo x: Signing out.
The first Pokémon game I ever played: Pokémon Stadium for the N64 released on March 1st, 2000. I was 6, I and my family were packing everything up to move at night, and I saw my big brother playing a peculiar looking game. I asked him about it, and he told me it was Pokémon Stadium for the N64. Then he showed me how to play the game using Mewtwo, which in turn made mewtwo my favorite Pokémon of all time. However, I am getting off topic. So let’s jump in! This is my review of Pokémon Stadium for the N64,
Story (1): There IS no story to this game. You just battle people. It’s not meant to have any type of story, so here’s a quick rundown of what any story any section of this game has.
Stadium: Compete in 4 different cups, Prime, Poke, Petite, and Pika cup. Prime And Poke have 4 cups, while Pika and Petite have only 1. Each cup has 8 rounds, all with 3 Pokémon for the battle. You can choose your own, but the game as a whole is much better if you have a transfer pack, as you can transfer your Pokémon from Pokémon red and blue to stadium. It came with the game, but if you don’t have it or lost it, you’ll have to suffice with crappy rental charizard that has dig, fire spin, and NO FLAMETHROWER. (Even at lv 100)
Gym Leader Castles: Compete in 3 on 3 battles against four people in each gym. (3 normal people, then one gym leader.) Once you beat a gym leader, you get the key to open the next door to the next gym leader. Then the elite four, then finally, your rival. Once you beat your rival, you get a free Pokémon to transfer to red and blue but it’s pointless if you don’t have the transfer pack.
Pokémon Lab: Only works if you have transfer pack lets you transfer Pokémon back and forth the game, moving on.
Gameboy Tower: As I didn’t have the transfer pack to this game when I got it, I have no idea what it does. Moving on.
Free Battle: Allows you and your friends to battle. Transfer pack really shines here, as this is the main point of the pack.
Minigames: Random minigames to play when you’re bored of the real game. Has 9 minigames, but this is dragging on so I don’t want to say them and waste more time, moving on.
Vs. Mewtwo: You face off against mewtwo in a 1 vs. 6. Yes. A 1 vs. 6. But even with 5 extra Pokémon, Mewtwo will still kick your butt. Beat Mewtwo and you unlock R2 mode. It just makes everything much harder.
Hall of fame: Once you beat your rival or beat a stadium cup, you Pokémon on the team go in the hall of fame. Get all 151 in there and unlock a psyduck with amnesia.
Depth (9): Getting all the Pokémon in the hall of fame can take you up to several months. And that’s not including R2, stadium, gym leader castle, and vs. Mewtwo. Even after that, the game still has minigames and free battle. So it’s not like you’ll run out of stuff to do. And for that, depth gets a 9.
Difficulty (5): As a kid, I would’ve given this game an 8. I didn’t know types back then, so I would always fail. But today? I know my types, so this game doesn’t necessarily give me any trouble. R2 can be a pain, which is why this game doesn’t have a lower difficulty score. So for that, I give difficulty a 5.
Addictiveness (7): Pretty much the depth. You have a lot of stuff to do in this game! Stadiums, Gym leaders, free battle, getting all 151 in the hall of fame, Vs. Mewtwo, and let’s not forget the R2 mode. The ENTIRE R2 mode. However, since all you do is battle, battle, and battle without raising any Pokémon in the game, it bogs the game down. And for that, addictiveness gets a 7.
Sound (10): I LOVE the soundtrack to this game. My favorite? Probably the rival battle music. And the round 8 battle for the Prime cup. There’s also the Vs. Mewtwo theme……SEE WHAT I MEAN? A lot of these tracks are very memorable and catchy! In addition, I can’t think of any that are bad or even mediocre IMO. So sound gets a 10!
Graphics (7): The 3d models look good for a N64. Every Pokémon has about 6 animations for every battle and a battle cry. The reason it’s not higher is because if you play it on vizzed, some of the sprites are messed up (I’ll never look at a rattata the same way again.) and for that problem, graphics only gets a 7.
Overall (7.3): Pokémon Stadium was a good game. It did nothing out of the ordinary but at least it was playable. If you didn’t have the transfer pack it could be tough, but not unplayable. I would only recommend this if you wanted a basic grasp of Pokémon because you want to get into the series. But if you like or want to raise Pokémon instead of battle, then don’t bother with this game. Its battle, battle, and yes, more battle without any variety. Thank you for stopping by to read my review. This is Mega Mewtwo x: Signing out.
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