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04-06-14 01:54 PM
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04-07-14 03:50 AM
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Should've never been ported to the PS2 like this
04-06-14 01:54 PM
OrdannonsX is Offline
| ID: 1002935 | 1352 Words
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Grand Theft Auto: Liberty City Stories, an excellent game which should shine in the library of any devoted PSP collector. It was really good, and showed the world that GTA can be done on handheld systems. After enormous success, Rockstar decided to port the game to the PlayStation 2, so that more people would be able to play it. And, boy, what a mistake that has been. The Graphics The cutscenes are lacking, compared to the ones in GTA III to GTA: San Andreas. Well, they're the same as they were on the PSP version, but it was okay on there, since the game stretched the PSP beyond its limits, and Rockstar had to sacrifice certain aspects of the game in order to make the game work. And thus, spending less space and effort on the cutscenes was the best thing to do, to make Liberty City Stories for the PSP a blast like it was. But it's something that could've easily be done on the PS2, and they'd have space on the disc to spare. It was something we could cope with on the PSP, but on the PS2, it's unacceptable. What's frustrating, though, is that you still have those loading times when travelling to a different island. They aren't long, but they really break the tension when you have to get somewhere fast. Again, this wasn't much of a problem on the PSP because the reason mentioned before, but on the PS2... Grrrr... After playing GTA San Andreas (which came out before the PS2 version of Liberty City Stories), with free exploration without loading times, this is really frustrating. Oh, and to go back to that thing about colourlessness, the pause menu is completely devoid of colour. It does feature a full map this time, though, so I guess that's a plus, right...? Eh, I'm just looking for things now. The Sound The voice acting is top notch, but that's how it's always been with games by Rockstar, so that isn't really anything noteworthy, especially when it's like the only good thing in between everything else which is just terrible. The Addictiveness The Story The Depth These missions included selling cars at a dealer, partaking in street races, taking over gang turf, delivering noodles, and cleaning up trash from the streets. All these side missions, paired with the entire map of Liberty City (which was quite big, at the time), the many cars and weapons, and the lengthy storyline, made GTA: Liberty City stories a surprisingly big game on the PSP. The greatest thing about the PSP version, though, was the multiplayer. This was amazing fun. Up to six people could play against each other in several modes through WiFi. This is not a thing on the PS2, so, of course, this is something you'll miss out on, on the PS2. Another thing that's not a thing on the PS2, is the customizable radio stations. This was great, since the default songs on the radio are terrible. GTA: Liberty City Stories was a surprisingly big game for the PSP, but for the PS2, it's way too primitive. It's missing so many things, and could've used more things in order to make it fun. The Difficulty Then there's the thing that your enemies duck behind an object to take cover. You... can't... duck for cover. Remember, that useful mechanic that helped make Vice City and San Andreas so great? Vice City, which came out 2 years before this one? It was called 'ducking'. And for some reason, they forgot to give you the ability to duck in this game. So, your enemies take cover behind objects, but you're forced to move out into the open to be able to hit your enemies. Whoa, that's just... bad. Grand Theft Auto: Liberty City Stories was an excellent PSP game, which should've never been ported to the PlayStation 2 like this, because the ugly results of it show. It looks and sounds atrocious, and there are a few things missing which made the PSP version so much fun. I guess the best way to sum up this version is this: It's pretty much devoid of fun. If you feel like trying out Liberty City Stories, do it on the PSP.
Pros:
cons:
Grand Theft Auto: Liberty City Stories, an excellent game which should shine in the library of any devoted PSP collector. It was really good, and showed the world that GTA can be done on handheld systems. After enormous success, Rockstar decided to port the game to the PlayStation 2, so that more people would be able to play it. And, boy, what a mistake that has been. The Graphics The cutscenes are lacking, compared to the ones in GTA III to GTA: San Andreas. Well, they're the same as they were on the PSP version, but it was okay on there, since the game stretched the PSP beyond its limits, and Rockstar had to sacrifice certain aspects of the game in order to make the game work. And thus, spending less space and effort on the cutscenes was the best thing to do, to make Liberty City Stories for the PSP a blast like it was. But it's something that could've easily be done on the PS2, and they'd have space on the disc to spare. It was something we could cope with on the PSP, but on the PS2, it's unacceptable. What's frustrating, though, is that you still have those loading times when travelling to a different island. They aren't long, but they really break the tension when you have to get somewhere fast. Again, this wasn't much of a problem on the PSP because the reason mentioned before, but on the PS2... Grrrr... After playing GTA San Andreas (which came out before the PS2 version of Liberty City Stories), with free exploration without loading times, this is really frustrating. Oh, and to go back to that thing about colourlessness, the pause menu is completely devoid of colour. It does feature a full map this time, though, so I guess that's a plus, right...? Eh, I'm just looking for things now. The Sound The voice acting is top notch, but that's how it's always been with games by Rockstar, so that isn't really anything noteworthy, especially when it's like the only good thing in between everything else which is just terrible. The Addictiveness The Story The Depth These missions included selling cars at a dealer, partaking in street races, taking over gang turf, delivering noodles, and cleaning up trash from the streets. All these side missions, paired with the entire map of Liberty City (which was quite big, at the time), the many cars and weapons, and the lengthy storyline, made GTA: Liberty City stories a surprisingly big game on the PSP. The greatest thing about the PSP version, though, was the multiplayer. This was amazing fun. Up to six people could play against each other in several modes through WiFi. This is not a thing on the PS2, so, of course, this is something you'll miss out on, on the PS2. Another thing that's not a thing on the PS2, is the customizable radio stations. This was great, since the default songs on the radio are terrible. GTA: Liberty City Stories was a surprisingly big game for the PSP, but for the PS2, it's way too primitive. It's missing so many things, and could've used more things in order to make it fun. The Difficulty Then there's the thing that your enemies duck behind an object to take cover. You... can't... duck for cover. Remember, that useful mechanic that helped make Vice City and San Andreas so great? Vice City, which came out 2 years before this one? It was called 'ducking'. And for some reason, they forgot to give you the ability to duck in this game. So, your enemies take cover behind objects, but you're forced to move out into the open to be able to hit your enemies. Whoa, that's just... bad. Grand Theft Auto: Liberty City Stories was an excellent PSP game, which should've never been ported to the PlayStation 2 like this, because the ugly results of it show. It looks and sounds atrocious, and there are a few things missing which made the PSP version so much fun. I guess the best way to sum up this version is this: It's pretty much devoid of fun. If you feel like trying out Liberty City Stories, do it on the PSP.
Pros:
cons:
|
Devoted Amateur Reviewer |
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04-06-14 02:24 PM
kirbmanboggle is Offline
| ID: 1002954 | 51 Words
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OrdannonsX : i agree this game is terrible i thought when i picked it i was like oh cool vice city but no it was storys after ten minutes of playing i never picked it up again . btw very good review and like usual i'll never pick up that game again |
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04-07-14 01:45 AM
UFC is Offline
| ID: 1003324 | 38 Words
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Are you guys serious? This is a great game in fact all of the PS2 era GTA games are great, each to their own but you are being way to harsh on a fun game with great replayability. |
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04-07-14 03:50 AM
OrdannonsX is Offline
| ID: 1003344 | 113 Words
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UFC: I'm being super cereal, this is a really bad port. The PSP version is great, with lots of replayability, and a fun mutiplayer mode. However, many things, like the multiplayer mode, have been taken away in the PS2 mode... I don't know why they did that, because the PS2 could easily handle online play. But anyway, by taking a lot of stuff away, they should've added some more PS2-only stuff for you to play with, because now, it's just a stripped-down version of the PSP, on the superior PS2. We all have our opinions I guess, but I can't get over the fact that we get less content on a stronger console. We all have our opinions I guess, but I can't get over the fact that we get less content on a stronger console. |
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Affected by 'Laziness Syndrome'
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