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10-01-13 05:53 PM
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Megaman 64 walkthrough

 
Game's Ratings
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Graphics
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10-01-13 05:53 PM
orpheuse is Offline
| ID: 894108 | 7880 Words

orpheuse
Level: 7

POSTS: 5/6
POST EXP: 236
LVL EXP: 933
CP: 570.0
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Likes: 0  Dislikes: 3
I. Introduction
1.01: Introduction to this game
1.02: Introduction to this guide
II. Basics
2.01: Controls
2.02: Story
2.03: Items
2.04: Characters
2.05: Tips
III. Walkthrough
3.01: Mystery Dungeon
3.02: Kattelox Takeover
3.03: Cardon Forest Sub-Gate
3.04: Lake Jynn Sub-Gate
3.05: Clozer Woods Sub-Gate
3.06: The Main Gate and the sub-Cities
3.07: THE FINAL BATTLE

-=-=-=-=-=-=-=-
-=I. Introduction=-
-=-=-=-=-=-=-=-

-=1.01: Introduction to this game=-

Mega Man 64 is a Nintendo 64 remake of the hit Playstation game, Mega Man
Legends. The only differences (as far as I can tell) is that the Playstation
version has loading times, a different name, a sequel, and the controls
(you're not going to find an "X" button on the Nintendo 64 controller, now
are you?)


-=1.02: Introduction to this guide=-

In this guide, there are chapter names. At the beginning of the chapter, I
will outline the places you'll be going, and the things you'll be doing.
Here is an example...

-=3.01: Mystery Dungeon=-

*Enter the dungeon
*Get used to the controls and gameplay of the game
*Fight the giant Reaverbot
*Escape the dungeon

And then I will do the area, and walkthrough for said area. I will also,
below the area, list the items you will find there, and the boss(es) you'll
face. Example...

Mystery Dungeon
Items: Blue Refractor
Bosses: Giant Reaverbot
-----------------------

and then the walkthrough. Simple! This guide WILL spoil some things; so
don't read ahead [of the area you're in] if you don't want things spoiled for
you.

-=-=-=-==-
-=II. Basics=-
-=-=-=-=-=

-=2.01: Controls=-
__________________________________________________________________________
| Button | Function |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|A | Jump; Confirm selection; |
|B | Shoot; Cancel Selection |
|Z | Strafe left |
|L | Strafe Left |
|R | Strafe Right |
|Start | Open Menu |
|Control STICK| Move |
|Control PAD | Move |
|C up | View Map |
|C down | Use Jet Skates (if equipped); Open Doors; Investigate Items|
|C right | Look around |
|C left | Use Sub-Weapon |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
C-down also lets you tip-toe. I just didn't have enough room on the chart =

-=2.02: Story=-

This is MY version of the story. If you want a different one, use the start
of the game.

Thousands of years after our current civilization, the Earth flooded. Now
there are few patches of land. Everything runs of a source of power called
"Quantam Refractors." Because of the necessity of these refractors, they
sell for quite a bit of money. People called Diggers go in to ancient ruins
to find these refractors. They have above ground people, called Spotters, to
help the Diggers. Within these ruins, are mysterious robots, called
Reaverbots. No one knows where they come from, or why they are there. One
Digger, a man called "Professor Barrel" and his young granddaughter, named
Roll, found a young baby in some ruins. Roll named the boy Mega Man Volnutt
after her favorite video game character. As Barrel grew older, he could no
longer go on digging expeditions. Mega Man had to go on the expeditions for
him. Roll, a young genius, was his spotter. Prepare to embark on one of
their expeditions...

-=2.03: Items=-

Zenny- the monetary unit of the game

Refractors- These give you Zenny

Large Refractors- These will give you power, such as to power a boat, and an
airship

These are very basic items. For the better items, refer to the appendices.

-=2.04: Characters=-

MEGA MAN VOLNUTT

This is your character. Professor Barrel discovered him in a ruin. His
origins are unknown, but more on that later in the game

ROLL

Her parents died when she was very young (this is further explained in Mega
Man Legends 2). She is 14 years old, and very brilliant. She is raised by
Professor Barrel, and worked as his spotter until he stopped Digging. Now
she is Mega Man's spotter. She pilots, and does the maintenance on the
Flutter.

PROFESSOR BARREL

Roll's grandfather and guardian. He found Mega Man in a ruin, and raised him
as his own. He seems to have connections with the Mayor of Kattelox Island.

TRON BONNE

She is as brilliant as Roll, and the same age. She is part of the infamous
group of pirates known as the Bonne Family. She even starred in her own
game, the Misadventures of Tron Bonne. She has a crush on Mega Man, and is
the genius of the family

TEASEL BONNE

A...mentally challenged person. He is the leader of the Bonnes, and my
personal favorite character.


BON BONNE

Just like the ice cream! He is big...and only plays a small part of the
story. He is the baby of the Bonne Family.

I can't say any more characters without giving away the story


-=2.05: Tips=-

-Look everywhere. There are holes in the walls that often hold the best
treasure.

-Keep your buster upgrades up to date. As you get better upgrades, de-equip
your current ones, and sell them!

-Upgrade your sub-weapons often.

-=-=-=-=-=-=-=-=
-=III. Walkthrough=-
-=-=-=-=-=-=-=-=

Now for the "Gutsman (gahaha...I'm so funny...or not)" of this FAQ: The
walkthrough!

-=3.01: Mystery Dungeon=-

*Enter the dungeon
*Get used to the controls and gameplay of the game
*Fight the giant Reaverbot
*Escape the dungeon

Mystery Dungeon
Items: Blue Refractor, 560 Zenny, Power Raiser
Bosses: Club Reaverbot
----------------------------------------------

At the beginning of the game, choose "New Game" to start. You will see Mega
Man in front of a door, talking to Roll (via walkie-talkie). Mega Man will
go through the door, see the refractor, pick it up, and the traps will
engage. Three pillars fly out at Mega Man, and he runs for the doors. He
barely slides under the last door in time. Roll will tell him that she picks
up Reaverbots on her screen. Now you get control of the Blue Bomber. Go
forward, and Roll will tell you how to use your Buster Gun. Kill the
Reaverbots that come out of the walls, and turn right when she tells you too.
Soon, Roll will ask you if you see a door. Turn to see the door, then open
it. Enter the door. Kill the Reaverbots in here, and go through this door.
Jump up the steps, and go through the passageway. Now Roll will tell you to
stop. After the Reavers pass by, go right, then turn right again, in to this
room. Destroy the large block to get some Zenny and life cubes, and then go
back out. Continue right, then left. There are Reavers on the ceiling!
Lock on to them, and take them out. Go right, and you'll see yet another
barrier. This time, however, you'll see two cones on each side. Shoot them
(or, if you're like me, kick them), to take them out. Go through where the
barrier was to get 560 Zenny (left) and a Power Raiser (right). Now, equip
the Power Raiser. Leave this room, go left, straight, and left again.
You'll notice that the barrier is gone. Roll will tell you that she detects
a "large blip" in front of you, and then she loses her signal. Enter the
door to face...

CLUB REAVERBOT

This battle is fairly easy, with a fairly simple strategy. Shoot at him,
and, when he raises his club, press left/right and a to cartwheel out of the
way. Repeat until this guy is finished. The bigger they are, the harder
they fall, right?

Once he is defeated, he will overheat and shutdown. You will start backing
away from him. Now MegaMan is outside of the dungeon. He is looking around
when suddenly, he hears a door open behind him. The Club Reaverbot is back,
and he points his club at MegaMan. MegaMan starts backing away, and then
realizes he is out of room to back up. He looks down, and then jumps. He
lands on the Flutter and makes his get away. MegaMan and Roll start talking
a bit, and then Barrel tells them that the engine is having trouble. MegaMan
looks at the map, and points out to Roll that Kattelox Island is the closest
port. The make a "smooth" landing there, and get out. Now you have control
once more.

-=3.02: Kattelox Takeover=-

*Get your Citizenship card
*Rescue the junk store owner
*Find Barrel
*Defeat the Servebot tanks and the Octobot
*Defeat Bon Bonne
*Crush the Marlwolf

Go along the path, and you will see police cars going back toward the
Flutter. Follow them, and, after a short dialogue, continue back up the
path. Enter the shopping arcade. Go to the farthest store to the right, and
enter there. The woman will tell you that her husband has gone to the ruins,
and hasn't come back yet. So, leave the shopping arcade, and go to the
strange building outside the city.

Ruins
Items: 2600 Zenny
Bosses: none
-----------------

At the entrance, turn around, go left, and left again. Destroy the
Reaverbots, and walk toward the wall. Kill the reaverbot that jumps in your
way, and walk to the hole in the wall. Investigate it to get 2600 Zenny. Go
back a little, and right. Kill these Reaverbots, and go right twice. Take
out all of the worms, and talk to the man on the platform. He is the Junk
Shop owner, and tells you to drop by sometime. He leaves, and so should you.


Shopping Arcade
Items: 50 Zenny, Broken Cleaner, 20 Zenny, 100 Zenny, Mine Parts Kit
Bosses: none
--------------------------------------------------------------------

When you enter, turn left, and examine the garbage pail to get 50 Zenny.
Examine the box in front of the electronics store to get a broken cleaner.
Examine the box in front of the junk shop to get 100 Zenny. Now go to the
far trashcan to get 20 zenny. Now enter the junk shop. They will thank you,
and give you both their Mine Parts Kit, and that car out front. Now they ask
you for your name...it doesn't matter which you choose.

Now go outside. Talk to the little monkey. His name is Data. Use him to
save. Now talk to Roll. She'll fix up the car, and give you the Mine
special weapon. Now you'll get your id card. Yay! Now go back in to the
arcade. Go to the opposite end of the arcade. Enter the Junk Shop, and buy
as many life containers as possible. Exit. When you get close to the
bullies, tiptoe (c-down) toward them. After a bit of dialogue, they'll
scatter. Enter this door, and you'll see a girl (Tron Bonne) talking to
little lego men (Servbots).

Downtown & City Hall
Items: 10 Zenny, Broken Motor, Bonne Family Key, Digger's License class B
Bosses: Blumbear tanks, Octo-Tank, Bon Bonne
-------------------------------------------------------------------------

Explore the downtown area's trashcans. You will find 10 Zenny and the Broken
Motor. Exit via the North gate (the one marked with "N"). Go up the ramp,
and in to the big building--City Hall. Talk to the officer out front, and
he'll let you in, after you "wait a moment." After a chat with Amelia (the
Mayor of Kattelox Island) and Barrel, you should go back to Roll. Leave the
City Hall area, and then rescue Tron from the dog (you talk to Tron, and then
the dog). Now leave Downtown, and the arcade. Talk to Roll, and she will go
after Barrel. Follow her, through the arcade. Save with Data, and then go
to the boss...

BLUMBEAR TANKS

There are three tanks: red, yellow, and blue. Each one specializes in a
different stat. Red is attack, yellow is defense, and blue is speed. The
goal is to take out the tank with the key. If you take out the robot with
the key before you take out the other robot(s), take out the other (so you
can get Zenny). Here is how to fight them: If you have your land mines, they
will be helpful here. Go for the red tank first. After some shots, the
group will split up. Chase after the red tank. If you see any ships, shoot
at them as well. If you have land mines, place one right in its path. If
you don't, then just strafe around, shooting it. After the red tank is gone,
use the same strategy on the blue, then the yellow. After they are defeated,
you'll get the Bonne Family Key. Also, if you are low on energy, you can
kick (if you have your mines equipped, go to menu, special weapons, de-equip
splash mines) a soda machine to get a free life refill .

Before you can get through the gate, however, you have to battle Tron's new
robot: The Octotank. You fight after an... erm ...interesting dialogue ;;

OCTOTANK

As with before, if you need more life, you should kick a soda machine. One
thing is VERY important here: try to prevent as many weapons as possible from
hitting the buildings. Trust me. Tron has several attacks: Shoot an
explosive shockwave at you, shoot bullets at you, spin and shoot bullets at
you, and spin and shoot bombs. She can also charge forward. This battle is
pretty easy, actually. When she charges at you, get in between the main
body, and the legs. Strafe and jump to avoid the rest of her attacks. If
you start to get low on health, strafe all around her, shooting. Soon she'll
be gone.

Now go talk to Data. Heal, and select "Tell me..." option. Select "What
should I do now?" He'll ask you if you have any range boosting weapons. Say
no to get a free Range Booster alpha! Make sure to tell him that's he's been
a good boy. Save, and go to the next area.

BON BONNE

Before you get to Bon, there are other things you have to deal with. At the
beginning, go around destroying the tanks. Then, seek out all of the
carriers that are bringing them in. After they are gone, take out the last
of the tanks. Again, make sure not TOO many things are destroyed. Now you
face Bon himself. This guy is very easy. He has three attacks: Clap, stick
his tongue out, and shoot missiles. Simply strafe around him, shooting.
That will avoid the first two attacks. With the third, strafe, and jump when
they are about to hit you. Easy!

Clozer Woods
Items: Safety Helmet, Digger's License, Flower, Digger's License (class A)
Bosses: Marlwolf
-----------------------------------------------------------------------------

Now the mayor thanks you. She will give you a Digger's License, which will
get you in to the ruins. As you go outside, you will find that Roll has
fixed up the support car (not to mention that she is fourteen, and drives
=P). You see some police cars go by. First enter the car, and talk to Roll.
She'll give you the Walkie-Talkie. Now, follow the police cars, and go to
the North gate. Now you'll see some tanks. Strafe around the tank,
shooting, to take it out. Go straight and, upon arriving at the large field,
turn left. Get on to a high hill, and jump to the plateaus with cannons on
them. Go over to the house. Examine the box to get a safety helmet. Enter
the house to find the Junk Store couple. Buy an energy canteen, blast unit,
and sniper unit. Equip them, and sell your old stuff. De-equip your splash
mines, go outside, and kick the soda machine for a free life refill. Jump
off the hill and go right. Take out the tanks, and enter the cave-type-
thing. Kill the tanks, and go forward. When the grass makes a corner near
the end of the path, collect the Flower. Now, go back, and left. Save with
Data, and enter...


MARLWOLF

Go forward, killing all of the tanks. When you reach the hill, you will see
a cut-scene with Teasel, and then the battle starts. At the beginning, he
will charge up and shoot two green plasma balls. Strafe to the side, and
jump to avoid them. At the start, get behind him, and shoot at the back of
his treads. Dodge him, as well as his attacks. Ignore his remarks, until he
says, "Why that little...what does he think he's doing?!" At that point, you
know you've beaten the treads. Climb up on to the small rock, then the large
one. After you climb up four sets of rocks, take out the tank. With your
Sniper Unit, you can take him out by just standing on the rock, and shooting
at his hatch when it opens. Or, when it comes by, jump on to the back of it,
and shoot the hatch when it opens. Soon enough, the big beast will be
destroyed. Also, the cartwheel (over + A) avoids the plasma balls quite
nicely. Also, it helps if you jump on the platform to attack it. Also, if
you shoot him, and it is a direct hit, keep shooting. He'll hold his head,
and you can get MORE damage done.

Once he is gone, start to head back the way you came. As you go out, Roll
will ask you to go back to City Hall. Say yes, and you are automatically
"transported" there. You also get to see yet another Bonne "plan." Anyways,
the mayor asks you to go to the Sub-Gates and explore. Also, she asks you to
donate to the city restoration fund. Go ahead, and donate as much as
possible.

-=3.03: Cardon Forest Sub-Gate=-

*Beat the Cardon Forest Sub-Gate

Once outside the Mayor's office, enter the support car. Talk to Roll, and
have her do Item Development. She'll make the Helmet out of the safety
helmet. Talk to Data, heal, and save. Talk to Roll again, and have her take
you to Downtown. In the northwest corner, there is a trashcan that contains
the Blumbear Parts. Collect these and head out the West gate. You are now
in my favorite area, Uptown. Go in to the big green building (the TV
station--KTOX). Here, play the mini-games until you beat round two. BOTH
GAMES. See the Mini-Games section for details on these games. Leave this
area, and go to the hospital...but don't enter it. Instead, go to the side,
and open the garbage can to get a Broken Propellor. Now call Roll. Use the
Item Development to get the Vacuum arm! This is my second favorite weapon
(aside from the shining laser.) The Blumbear Parts are used to make the
Machine Arm. Upgrade the Vacuum arm as much as possible, and then have Roll
take you to Cardon Forest. Before you get out, Talk to Roll, and choose the
Talk option. She'll take the Flower. Now leave. Go straight back, through
the winding valley, and over to the door. There a woman will tell you about
pirates, and leave. So, enter this door. Now you have to take out all of
the tanks and cannons, so do just that. At the end of the path, Roll will
ram the fence down, leaving you free and clear to enter the Sub-Gate

Cardon Forest Sub-Gate
Items: 2300 Zenny, 300 Zenny, Starter Key x3, Old Doll, Grenade Kit, Spring
Set, Old Bone, Yellow Refractor
Bosses: none
---------------------------------------------------------------------------

Go straight in, and you'll see a refractor! However, it is shielded, and you
need to collect the three keys to open it. So continue right, through the
door. Go forward, and take out the robot across the ledge. Drop down the
ledge, go forward, and right. Examine the hole to get 2300 Zenny. Carry on
through the next door. Examine the hole in this room to get 300 Zenny. Take
out all of the flying robots, pull the switch, and go out the way you came
in. Go right, left, and up the ramp. Go left, and shoot down the bridge.
Cross it. Take out the robot, and jump over to his ledge. You will see a
golden object lying on the ground. Get it. This is starter key #1. Jump
back to the other ledge, and keep going. Shoot down this bridge, and take
out the robot before you jump. Jump over there, and enter the door. In
here, take out all the robots, and examine the hole to get the Old Doll.
Keep going. Go straight, and turn left to get the Grenade Kit. Turn around,
and head up the ramp. Now you are faced with ice that cracks when you step
on it. If you fall, go down the conveyor belt, and come back up the way you
came. Go straight, and left. Now you come to a rusted treasure box. Let is
fall, and follow it. It will fall on the conveyor belt. After a bit, it is
smashed by the compactor, revealing a key. Grab it. Now go back to the ice.
This time, however, you go all the way, ending up at that door on the far
end. Enter it. Go over to the ledge to get the Spring Set. Examine the
hole at the far end to get the Old Bone, and then enter the door. In this
room, you have to press down all of the switches, and get through the barrier
FAST. NOTE: You can just step on the switches. You don't have to jump on
them. Anyways, turn right, and enter the door. FIRST: get the key that is
lying in front of the door. NOW, enter the door. Now you are back in the
big room. You should know your way back to the Refractor from here. Go back
to it. You have to go up the ramp near the door, shoot down the bridge, and
jump from there. Back in this room, step up to the console, and lower the
shield. MegaMan grabs the Refractor, and looks around for traps. Now leave
the way you came in.

Talk to Roll, and have her do Item Development. You'll get the Grenade Arm,
and Jump Springs. Equip the Jump Springs, and go back in. This time, go
left, and jump up on to the platform. Go right, and in to the door. Here,
go straight to find the Rollerboard. Now, go out, and up the ramp. Examine
the two holes to get 820 Zenny and 9240 (!) zenny. Go left, and take out the
enemies. Open the treasure chest (left) to get 2180 Zenny. Now go across
this area, and open the treasure chest on the far right to get a Buster Unit.
Go through the nearest door, and take out the block enemies. Go through the
door, take out all the enemies, and go through this door. Enter this next
door, and exit to a rather familiar area...

-=3.04: Lake Jynn Sub-Gate=-
*Defeat the pirates
*Get the Red Refractor

Call Roll, and have her take you to Uptown. Once there, go to the "top" of
the place, and enter the Robot Master Gate... er... marina that happens to
have Dr. Wily's name on it. Get the 20 Zenny in the box, and enter the main
building. Enter here, and then basically turn around to enter the next door.
Here you will see the infamous broken down boat. Talk to the construction
guy, and he'll call Roll. She'll fix the boat up for you. Talk to Data and
SAVE. Now, board the boat. This is gonna be a long ride. Ugh...take out
all of the robots, and their missiles. Once they are all gone (much easier
said than done), you face the REAL boss of this area...

FROG BOT

At the beginning, defend from the missiles. Soon, Roll will give you the
option of retreating. Retreat, and save. Now go back out. You will be
taken directly to the frog bot, instead of having to go through the other
ordeal again. At the beginning, defend from the missiles, as there is
nothing you can do yet. Soon, Roll will start to run away, leaving the frog
bot in the distance. A little ways through the canal you go through, you see
the frog bot's head pop up. Continue to defend from the missiles. Now you
are in a small lake...with nowhere to go. THIS is where the real fight
starts. Aim for whatever you can of the following: the arms, or the two
cannons on the back. After you take THOSE out, they will resort to the
missile shooting again. Now, however, they have that big plasma gun that
Teasel is so fond of. Shoot at it when it is charging to stop its attack.
Also, don't worry about the missiles. They don't seem to hit you at this
point =P

And now for the Lake Sub-Gate

Lake Jynn Sub-Gate
Items: 220 Zenny, Old Hoverjets, starter key x3, Gattling Part, ring, Rapid
Striker
Bosses: Bot in a Box
-----------------------------------------------------------------------------

Enter the sub-gate. Enter the door. In here, the vacuum arm comes in real
handy. Go through this room, examining the cracks. The first crack you come
to gives you 220 Zenny. Carry on. Now you come to a forked path. Go right
to get the Old Hoverjets. Go back to the fork and go left, jump, and enter
the door. Now you are faced with a new type of Reaverbot. To destroy
them, shoot at them until they flip over. Now you can damage them. Go left
at the first turn, and go to the end. Here, you'll get a starter key. Now
go forward and left to get the Gattling Part. Go back out in the main room,
go left, and straight (which would be the right path if you were coming in.)
Take the first right, examine the hole, get the Ring, and go back out on to
the path. Continue forward, and go through the door. Now you are in a water
area. Go through the water barrier, right, through this water barrier, and
get another Starter Key. If this place is creeping you out...you're not the
only one. Go to the treasure chest on the large pillar in the middle (and
when you get near, you hear walking sounds) to get the Joint Plug. Standing
in front of the treasure chest, go right, and through this water barrier. In
this room, go right. Jump on to the platform, then on to the next one. In
the treasure chest is the Starter Key, and in the hole is 5150 Zenny. By
this time, that walking sound will probably have caught up with you. Shoot
at the Reaverbot when it appears, and track it when it is invisible. Go
straight across this room, left, and jump on the platform. Get to the
highest level, enter the water barrier, and enter the door. Now for this
part. Your best bet is to run AS FAST AS YOU CAN, and dodge the alligators.
When you see two water barriers on either side of you, go left. Enter the
door, and go through here. You'll get a Rapid Striker. Come back out and go
left. Enter the door at the far end. Now you see a large...box. Ignore it,
and enter the door. Grab the refractor, and go back out the door. Now for
the boss.

BOT IN A BOX

Yes, I know the name is corny. The trick here is to strafe around, jumping,
and shooting. ONLY HIS HEAD IS VULNERABLE TO ATTACK. This way, you'll be
able to avoid his "array" of attacks. Mostly, he'll just dive at you. Also,
he'll jump, which will create a shockwave. Other than that, he has no other
attacks. The shockwaves are easy to jump over.

After he is gone, leave this dungeon. Remember, you have pie waiting on you!

-=3.05: Clozer Woods Sub-Gate=-

Board the boat, and head back. Right now, talk to the painter. She is on a
hill. Tell her she should add some red. Now get in to the support car, and
head downtown. Of course, you have to watch as the Flutter is repaired
first. Also, make sure to run Item Development. Also, talk to her, and give
her the Ring. Equip the skates. Now go to downtown. From there, go to the
Apple Market. Here go in to the hipbone beauty parlor, and talk to the
Clerk. She'll give you the Lipstick. Go to the Junk Shop, and buy all of
the Life Gauges. Also, buy a laser. Equip the Laser in place of the Blast
Unit, and sell the blast unit. Now go back to uptown, and talk to the
painter. She'll use the lipstick and leave. Now, go to the museum (it looks
like a church.) Go up the stairs. You'll see the painter behind her desk.
Talk to her, and give her what artifacts you have. Now go back to the TV
station, and complete the mini-games. Once you are done, talk to the guy in
the corner. He will tell you about his new TV show. Beat his mini-games.
Now go to City Hall, and pay for the rest of the damages. Also, give Roll
the Music Box. Now there isn't much else to do yet. So, have Roll take you
to Cardon Forest. Once there enter the Flutter. Talk to Roll to have her
take you to the Clozer Woods Sub-Gate. Before you get out, enter Barrel's
room. Open the giant chest to get the Bomb Schematic. Take this to Roll,
and have her make it in to the Grand Grenade weapon. Equip that (upgrade it
some if you wish), and head in.

Clozer Woods Sub-Gate
Items: ID card x3, 1830 Zenny, 1200 Zenny, Antique Bell, 920 Zenny, Guidance
Unit, Tele-lens, 450 Zenny
Bosses: Cerberus Bots, Gesellschaft
----------------------------------------------------------------------------

Enter the door right in front of you, and jump down the pit. Enter the door
to your left. Step up to the yellow panel, and watch Mega's poor reading
skills. Turn around, head out this door, and the next one. Go straight
after taking out the three reaverbots of this room. Jump in to the pit and
enter the door. In this room, collect the treasures from all of the holes
(there are holes in the pillars.) Now, jump up on the pillars of the right
side of the room. In the treasure chest is an ID card. Now go up the
pillars on the other side. This chest contains a guidance unit. Now enter
the door to your left. You are back in this room again. Go to the door on
the far side. Enter here to fight another Reaver. Take it out, and exam the
hole in the wall to get a Tele-lens and another to get 450 Zenny. Leave this
room, and go back to the door on the far side. Back in this large room, go
over to the "pillar." Enter the door that appears to go in to the pillar.
Go right and enter this door. Now you are in an even BIGGER room. Go left
to get another ID card, and go back out in to the room. Here you will see a
large platform with a "face" on it. "Talk" to the face to re-activate the
power. Now go back through the door you came from. Go straight, and through
the door. You are now in some ruins. Go straight through the door, right,
and up through the passage that you can see at the top. Here you will get
the ancient book. Come out of this passageway, and re-enter the sub-gate.
Go right, straight, and left to get a target sensor. Now go straight, left,
straight, and left through the door. Go straight, and in to this door. Now
you are faced with Spyder Bots. Take them all out. Now it appears to be a
dead end. It is. Game over, guide finished. The main gate is never
unlocked. ... Just kidding (some more of my dry humor for you =P). Now you
will see why I had you bring the Grand Grenade in here. Look on the ceiling.
Notice the pattern, and notice that one of the squares is just a square.
Throw a grenade at that (you have to look up.) Jump through the ceiling, and
enter the door. Go to the elevator, and activate it. After listening to
Roll, you will come across the boss. Or should I say, bosses.

CERBERUS BOTS

I call them that because they have three heads between them. This battle is
fairly simple. Just strafe around, shooting, and avoiding all attacks.
Enjoy your reprieve of easy bosses—you will soon fight two VERY HARD ones.
Jumping is also key to winning. Your main enemy in this battle is your fear.
There are three of them, and their lunge attacks can be scary. Trust me,
though, this is easy. After you take out one, it gets even easier. Make
sure to collect everything they drop.

Once they're gone, go through the door. You are back in the generator room.
Work your way through this narrow ledge (not THAT narrow, though) until you
reach the third and final ID card. Jump off, and enter the door. Go
straight, left, and left through this door. Go to the other side of the
room, and enter that door. Go up the elevator and in this door. Ignore the
Reaverbots, and go straight, and through the door. Here, go right and
through this door. You are now back in the control room where we learned
MegaMan couldn't read. Step up to the panel and activate it. You see the
main gate unlocking. Leave this room; go up the elevator, through the door,
and up the elevator. You are now back at the Flutter. Go to Roll's room,
and SAVE BEFORE YOU DO ANYTHING. Also, switch your sub-weapon to whatever
you want, save again (just in case) and head back to Cardon Forest. On the
way back, you run in to the pirates again.

GESELLSCHAFT

Yes you now fight the giant pirate ship. You fight this thing in three
stages--first you fight small ships, then you fight the Gesellschaft itself,
then you fight a red ship. So, lock on to these enemies, and take 'em out.
Now you fight the big...thing. You start out under it. When you get in
front of it, they'll start throwing bombs. Shoot these bombs before they get
too close to the Flutter. Now you are up near the cannons. Shoot at them
before they do too much damage to you. Now shoot at the wing until it goes
out of range. When it does, shoot at the underside. If you do it right, you
could take out the underside in one go around. Now shoot at the other wing,
and these cannons. Now you are back at the first wing. You should be able
to take it out this time. Now you are back in the front of their ship.
Repeat this process until the three places are taken out. However, there is
still one other weak spot. Now you fly upwards, only to find that green
plasma thing Teasel is so fond of. Take this out QUICKLY. Now it appears
they are finished. They still have a last resort. There is a big difference
now--their primary target is you. Jump and try to attack it. Again,
jumping/strafing/cartwheeling will help you. The best time to attack it is
when it is using the machine gun. It stops. It is easy to hit then. Also,
when they fly over you, it is easy to hit. Soon, it will be gone.

Now you are back at Cardon, and we shall now do the Main Gate!


-=3.06: The Main Gate and Sub-Cities=-

First, have Roll run Item Development. You should get the Active Buster, and
the Sniper Scope, which is a Buster Part. Now have Roll take you to
Downtown. Equip any sub-weapon you want, and equip the Omni-Unit and Sniper
Scope. Now, go all the way right, and in to the East gate. You are now in
the Old City. This is a most desolate place, filled with dogs (which attack
you.) Take the south gate out. Talk to the people if you want, then enter
the Main Gate...

Main Gate
Items: 10000 Zenny, Buster Unit Omega, Autofire Barrel, Blunted Drill, Shiny
Red Stone, 2170 Zenny
Bosses: none
--------------------------------------------------------------------------

Note: the no bosses should be changed to no bosses YET. We do encounter a
boss here later. This is an odd place with even odder music. Go right and
straight. Roll will tell you that she doesn't like the looks of this place
(that makes two of us.) Anyways, continue down the spiral, and I will point
out places of entrance. Remember check all of the holes. Here, in the hole,
you will find 10,000 Zenny, as this is the only hole we are going to visit
for the time being. Enter the first door that you come to, and open the
chest to get Buster Unit Omega. Equip that. Now head back out the door.
Enter the next door you come to. Go over to the control panel, and unlock
the sub-cities. Now continue on. In this room, you find yourself against a
Cerberus bot. Take it out, and enter the hall (NOT THE DOORS). Explore the
maze, getting the items, and watching out for the Cerberus bots. In the
maze, you should find the Autofire Barrel, Blunted Drill, Shiny Red Stone,
and 2170 Zenny. Now leave the Main Gate... for now.


Outside, call Roll, and have her run Item Development. Now it is time for
the sub-quests.

====================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
|Sub-Quest 1: Helping a pregnant woman|
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†

Items: Sun-light
Bosses: None
====================================================


Have Roll take you to downtown, then enter the Shopping Arcade. Talk to the
man in front of the vegetable store, then leave. Have Roll take you to
Cardon Forest. Go to the area behind the Flutter. When you come out in to
the field, turn right, and talk to the woman. Take her to the hospital.
Exit and re-enter the hospital. In the waiting area, talk to the man [Anna
(the woman you brought to the hospital)'s husband]. As gratitude for your
actions, he gives you the Sun-light.

====================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
|Sub-Quest 2: The Gang's new clubhouse|
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
Items: 200 Zenny, Marlwolf Shell, X-Buster, Broken
Circuits, Old Heater
Bosses: None
====================================================

This is a sub-quest we're going to have to come back to. Anyways, have Roll
take you to City Hall. Now exit through the North gate to get to Yass
Plains. Go straight, right, jump up, and right. Here you will see a cabin.
Enter it. Talk to Jim (the big guy), and join the gang. Jim tells you that
you need a pickaxe. So, go back to City Hall. Talk to the construction
worker near the bank to get his pickaxe. Now go back to Jim. Now he takes
the Pick, and says to go do something else while we wait. That is exactly
what we're going to do.

AFTER SUB-QUEST 3

Get the 200 Zenny from the trash pail, and enter. Now they need you to get a
saw. So go back to our construction friend. He will tell you that he threw
his saw away while working on a project downtown. So go downtown (through
the South gate). When you enter downtown, you will see a green building
behind the entrance to the sub-city. A trash can on the other side of that
holds the saw. Take it back to Jim. Now leave.

AFTER SUB-QUEST 4

Talk to Jim, and then investigate the large pile to get a Marlwolf Shell.
Now go to the other Junk Shop (on the hill). Outside of it, you will see a
floating Comic Book. Take this back to them to get an X-Buster. Now go to
the cave/door where Data was right before you fought the Marlwolf. Go over
to the ruins. From the ruins, go back to the hill. This hill has a tree.
Get the Stag Beetle from under it, and take it back to Jim to get the Broken
Circuits. Now there is one more thing. Go to City Hall, and have Roll take
you back to the Cardon Ruins. Go toward the hill with two trees on it, and
check the tree farthest away. Here you'll find the Beetle. Now go back to
Jim. He'll give you the Old Heater, and you are done with this sub-quest
(finally).

=====================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=†
|Sub-Quest 3: Helping a cripple|
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=†
Items: Flower Pearl
Bosses: None
======================================================
Go back to the Uptown hospital. Here talk to the young girl in a wheelchair
beside Anna's husband. Now talk to the people at the front desk, and enter
the door to your right. Talk to the nurse in here to find out about the
equipment issue, and then go to City Hall. Talk to the Mayor, and ask her
about the hospital's equipment. Pay the 15000 zenny to get the equipment.
Talk to the nurse at the counter, and enter the room. Ira will be able to
walk again. She will give you the Flower Pearl for your 15000 Zenny that was
spent on the equipment.

Now go back to Jim. See sub-quest 2 for that.

======================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-†
|Sub-Quest 4: Police Cases|
†-=-=-=-=-=-=-=-=-=-=-=-=-†
Items: Plastique, Bomb, Arm Supporter
Bosses: None
=====================================================

Go to the Police station, which should now be finished. Enter the
Inspector's office, and talk to him twice. He will tell you that a "little
kid with a yellow face dropped something in downtown." So go to downtown.
The bombs are always hidden "by a green house" and "on a roof." These
locations change, so you have to ask people and really search. Don't sweat
it if you miss one. Now go back to the station. Talk to the Inspector, and
then leave his room. Re-enter, and he'll give you another case. Now you
have to find a bag. You must talk to the following people, who will tell you
to go to the following places:

1. Man in Police Lobby – Electronics Shop
2. Electrics shop owner – Jetlag Bakery
3. Baker – Library
4. Librarian – Soda Machine
5. Soda Machine Girl – doesn't know; ask around
6. Guy in front of sub-city (talk to him three times) – trashcan

Now go back to the police station, and deliver the bag. He'll give you the
Arm Supporter. Now go back to Jim.


=============================================================================
Sub-Quest 5: Explore the Ruins!
Items: See map
Bosses: none
=============================================================================

I won't write a walkthrough on this. However, the maps in this FAQ will help
you explore. Anyways, you should gather all of the items. Remember to equip
the Drill Arm! Also, the Mystic Orb and Marlwolf Shell can make the Shield
Arm (y'know...while you're at Roll and everything...I thought I might mention
it), the Plastique will make Power Blaster L, and the Bomb will make Power
Blaster L, the Flower Pearl and Gattling Part were used to make the Gattling
gun.

Once you have all of that, go to the Uptown Museum. Give her all of the
items that you have. That should be all of them. Exit this floor, and re-
enter. You can see everything that you donated now. Also, talk to the girl
in the green dress to get a Prism Crystal. Trust me: There is a good reason
you got this. Now have Roll run item development to get the SHINING LASER,
the most powerful weapon in the game. Upgrade it as much as possible, then
save, and then go back to the Main Gate. But first...SAVE!

Work your way down to the room with the Cerberus in it. Equip Omni-Unit
Omega, Machine Gun, and Gattling Gun. From this room, go out the door to the
right to get a Generator Part, and then go to the left door. Go through
these doors, and you'll be behind the fence of the Old City. Enter the
Warehouse. After another humorous scene with the Bonnes, you fight the
hardest boss in the game...

BRUNO

As soon as the fence breaks down, RUN!! He shoots bomb from his legs. He
has those plasma shoots, and he breaks buildings down just by running in to
them. This battle is easier with the Buster instead of the Shining Laser.
Also, hide behind the black portals. They cannot be destroyed. Not much can
be said about this battle...just remember to watch all parts of Bruno's body.
Remember, cartwheels are the best way to avoid the plasma. Also he shoots
rockets from his shoulders. Aim for his head and mid-section. Also the
laser can work really well if he is close, and you are on a building.

Once he is gone, you can enter sub-city #1!

I am going to give a generic strategy for all of the sub-cities: you just
have to take out all enemies. Then it'll get real quiet, and you go to the
tower. Here you will collect the key (watcher, sleeper, dreamer). The sub-
cities are located:

1. Old City
2. Downtown
3. Uptown

After you are done with that, there is still another sub-quest. Go to the
Flutter, and watch TV ("activate" it). You will see news of a bank robbery.
Go to downtown, and shoot at the car the police are chasing. When you
destroy it, you get the moneybag. Now you have two choices: walk out the
south gate and keep the money (20,000 Zenny) or return it. Keep it. Now it
ends...

-=3.07: THE FINAL BATTLE=-

Enter the Main Gate, and go all the way to the bottom. At the bottom you
will see a large door. This is what you needed the keys from the sub-cities
for. Unlock the doors, and you will come in to a control room. Here you
will see a box. The box is opened and Mega Man Juno comes out. He traps you
in stasis and leaves. Teasel and Tron Bonne free you, and tell you to go on.
So, continue on. You'll see a HUGE clear refractor, however, it is being
held in place. Continue on. The treasure chest you encounter contains a
Power Stream. Soon you will come to a large door with Data in front of it.
Save, and enter.

MEGA MAN JUNO: FORM 1

This is easy enough. He can lunge at you (strafe), shoot two lasers that
spin (jump when one is close), shockwave (jump), shoots one laser arm off at
a time (dodge), blue explosion (jump over shockwave). Anyways, just shoot at
him, avoiding his attacks. As always, strafe and cartwheel. He is not a
fighter, and boy, does it show. Save your shining laser--this guy is easy
enough to beat without it

MEGA MAN JUNO: FORM 2

The final battle. Juno's head is now in a giant suit of armor (kinda like
Sigma from Mega Man X). This form can charge at you as well, but it has
explosions. This form also tries to jump on you, and HE WILL TRY MORE THAN
ONCE ON THE SAME ATTEMPT. JUST BECAUSE YOU AVOIDED HIS FIRST JUMP, DOESN'T
MEAN THAT HE STOPS. He can wave his hand and cause explosions too. Also, he
has one other attack: he shoots out a shockwave, and then starts raining
rainbow lasers on you. Simply strafe to avoid these. Use your shining laser
whenever possible, and strafe/shoot the rest. He'll be down in no time
I. Introduction
1.01: Introduction to this game
1.02: Introduction to this guide
II. Basics
2.01: Controls
2.02: Story
2.03: Items
2.04: Characters
2.05: Tips
III. Walkthrough
3.01: Mystery Dungeon
3.02: Kattelox Takeover
3.03: Cardon Forest Sub-Gate
3.04: Lake Jynn Sub-Gate
3.05: Clozer Woods Sub-Gate
3.06: The Main Gate and the sub-Cities
3.07: THE FINAL BATTLE

-=-=-=-=-=-=-=-
-=I. Introduction=-
-=-=-=-=-=-=-=-

-=1.01: Introduction to this game=-

Mega Man 64 is a Nintendo 64 remake of the hit Playstation game, Mega Man
Legends. The only differences (as far as I can tell) is that the Playstation
version has loading times, a different name, a sequel, and the controls
(you're not going to find an "X" button on the Nintendo 64 controller, now
are you?)


-=1.02: Introduction to this guide=-

In this guide, there are chapter names. At the beginning of the chapter, I
will outline the places you'll be going, and the things you'll be doing.
Here is an example...

-=3.01: Mystery Dungeon=-

*Enter the dungeon
*Get used to the controls and gameplay of the game
*Fight the giant Reaverbot
*Escape the dungeon

And then I will do the area, and walkthrough for said area. I will also,
below the area, list the items you will find there, and the boss(es) you'll
face. Example...

Mystery Dungeon
Items: Blue Refractor
Bosses: Giant Reaverbot
-----------------------

and then the walkthrough. Simple! This guide WILL spoil some things; so
don't read ahead [of the area you're in] if you don't want things spoiled for
you.

-=-=-=-==-
-=II. Basics=-
-=-=-=-=-=

-=2.01: Controls=-
__________________________________________________________________________
| Button | Function |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|A | Jump; Confirm selection; |
|B | Shoot; Cancel Selection |
|Z | Strafe left |
|L | Strafe Left |
|R | Strafe Right |
|Start | Open Menu |
|Control STICK| Move |
|Control PAD | Move |
|C up | View Map |
|C down | Use Jet Skates (if equipped); Open Doors; Investigate Items|
|C right | Look around |
|C left | Use Sub-Weapon |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
C-down also lets you tip-toe. I just didn't have enough room on the chart =

-=2.02: Story=-

This is MY version of the story. If you want a different one, use the start
of the game.

Thousands of years after our current civilization, the Earth flooded. Now
there are few patches of land. Everything runs of a source of power called
"Quantam Refractors." Because of the necessity of these refractors, they
sell for quite a bit of money. People called Diggers go in to ancient ruins
to find these refractors. They have above ground people, called Spotters, to
help the Diggers. Within these ruins, are mysterious robots, called
Reaverbots. No one knows where they come from, or why they are there. One
Digger, a man called "Professor Barrel" and his young granddaughter, named
Roll, found a young baby in some ruins. Roll named the boy Mega Man Volnutt
after her favorite video game character. As Barrel grew older, he could no
longer go on digging expeditions. Mega Man had to go on the expeditions for
him. Roll, a young genius, was his spotter. Prepare to embark on one of
their expeditions...

-=2.03: Items=-

Zenny- the monetary unit of the game

Refractors- These give you Zenny

Large Refractors- These will give you power, such as to power a boat, and an
airship

These are very basic items. For the better items, refer to the appendices.

-=2.04: Characters=-

MEGA MAN VOLNUTT

This is your character. Professor Barrel discovered him in a ruin. His
origins are unknown, but more on that later in the game

ROLL

Her parents died when she was very young (this is further explained in Mega
Man Legends 2). She is 14 years old, and very brilliant. She is raised by
Professor Barrel, and worked as his spotter until he stopped Digging. Now
she is Mega Man's spotter. She pilots, and does the maintenance on the
Flutter.

PROFESSOR BARREL

Roll's grandfather and guardian. He found Mega Man in a ruin, and raised him
as his own. He seems to have connections with the Mayor of Kattelox Island.

TRON BONNE

She is as brilliant as Roll, and the same age. She is part of the infamous
group of pirates known as the Bonne Family. She even starred in her own
game, the Misadventures of Tron Bonne. She has a crush on Mega Man, and is
the genius of the family

TEASEL BONNE

A...mentally challenged person. He is the leader of the Bonnes, and my
personal favorite character.


BON BONNE

Just like the ice cream! He is big...and only plays a small part of the
story. He is the baby of the Bonne Family.

I can't say any more characters without giving away the story


-=2.05: Tips=-

-Look everywhere. There are holes in the walls that often hold the best
treasure.

-Keep your buster upgrades up to date. As you get better upgrades, de-equip
your current ones, and sell them!

-Upgrade your sub-weapons often.

-=-=-=-=-=-=-=-=
-=III. Walkthrough=-
-=-=-=-=-=-=-=-=

Now for the "Gutsman (gahaha...I'm so funny...or not)" of this FAQ: The
walkthrough!

-=3.01: Mystery Dungeon=-

*Enter the dungeon
*Get used to the controls and gameplay of the game
*Fight the giant Reaverbot
*Escape the dungeon

Mystery Dungeon
Items: Blue Refractor, 560 Zenny, Power Raiser
Bosses: Club Reaverbot
----------------------------------------------

At the beginning of the game, choose "New Game" to start. You will see Mega
Man in front of a door, talking to Roll (via walkie-talkie). Mega Man will
go through the door, see the refractor, pick it up, and the traps will
engage. Three pillars fly out at Mega Man, and he runs for the doors. He
barely slides under the last door in time. Roll will tell him that she picks
up Reaverbots on her screen. Now you get control of the Blue Bomber. Go
forward, and Roll will tell you how to use your Buster Gun. Kill the
Reaverbots that come out of the walls, and turn right when she tells you too.
Soon, Roll will ask you if you see a door. Turn to see the door, then open
it. Enter the door. Kill the Reaverbots in here, and go through this door.
Jump up the steps, and go through the passageway. Now Roll will tell you to
stop. After the Reavers pass by, go right, then turn right again, in to this
room. Destroy the large block to get some Zenny and life cubes, and then go
back out. Continue right, then left. There are Reavers on the ceiling!
Lock on to them, and take them out. Go right, and you'll see yet another
barrier. This time, however, you'll see two cones on each side. Shoot them
(or, if you're like me, kick them), to take them out. Go through where the
barrier was to get 560 Zenny (left) and a Power Raiser (right). Now, equip
the Power Raiser. Leave this room, go left, straight, and left again.
You'll notice that the barrier is gone. Roll will tell you that she detects
a "large blip" in front of you, and then she loses her signal. Enter the
door to face...

CLUB REAVERBOT

This battle is fairly easy, with a fairly simple strategy. Shoot at him,
and, when he raises his club, press left/right and a to cartwheel out of the
way. Repeat until this guy is finished. The bigger they are, the harder
they fall, right?

Once he is defeated, he will overheat and shutdown. You will start backing
away from him. Now MegaMan is outside of the dungeon. He is looking around
when suddenly, he hears a door open behind him. The Club Reaverbot is back,
and he points his club at MegaMan. MegaMan starts backing away, and then
realizes he is out of room to back up. He looks down, and then jumps. He
lands on the Flutter and makes his get away. MegaMan and Roll start talking
a bit, and then Barrel tells them that the engine is having trouble. MegaMan
looks at the map, and points out to Roll that Kattelox Island is the closest
port. The make a "smooth" landing there, and get out. Now you have control
once more.

-=3.02: Kattelox Takeover=-

*Get your Citizenship card
*Rescue the junk store owner
*Find Barrel
*Defeat the Servebot tanks and the Octobot
*Defeat Bon Bonne
*Crush the Marlwolf

Go along the path, and you will see police cars going back toward the
Flutter. Follow them, and, after a short dialogue, continue back up the
path. Enter the shopping arcade. Go to the farthest store to the right, and
enter there. The woman will tell you that her husband has gone to the ruins,
and hasn't come back yet. So, leave the shopping arcade, and go to the
strange building outside the city.

Ruins
Items: 2600 Zenny
Bosses: none
-----------------

At the entrance, turn around, go left, and left again. Destroy the
Reaverbots, and walk toward the wall. Kill the reaverbot that jumps in your
way, and walk to the hole in the wall. Investigate it to get 2600 Zenny. Go
back a little, and right. Kill these Reaverbots, and go right twice. Take
out all of the worms, and talk to the man on the platform. He is the Junk
Shop owner, and tells you to drop by sometime. He leaves, and so should you.


Shopping Arcade
Items: 50 Zenny, Broken Cleaner, 20 Zenny, 100 Zenny, Mine Parts Kit
Bosses: none
--------------------------------------------------------------------

When you enter, turn left, and examine the garbage pail to get 50 Zenny.
Examine the box in front of the electronics store to get a broken cleaner.
Examine the box in front of the junk shop to get 100 Zenny. Now go to the
far trashcan to get 20 zenny. Now enter the junk shop. They will thank you,
and give you both their Mine Parts Kit, and that car out front. Now they ask
you for your name...it doesn't matter which you choose.

Now go outside. Talk to the little monkey. His name is Data. Use him to
save. Now talk to Roll. She'll fix up the car, and give you the Mine
special weapon. Now you'll get your id card. Yay! Now go back in to the
arcade. Go to the opposite end of the arcade. Enter the Junk Shop, and buy
as many life containers as possible. Exit. When you get close to the
bullies, tiptoe (c-down) toward them. After a bit of dialogue, they'll
scatter. Enter this door, and you'll see a girl (Tron Bonne) talking to
little lego men (Servbots).

Downtown & City Hall
Items: 10 Zenny, Broken Motor, Bonne Family Key, Digger's License class B
Bosses: Blumbear tanks, Octo-Tank, Bon Bonne
-------------------------------------------------------------------------

Explore the downtown area's trashcans. You will find 10 Zenny and the Broken
Motor. Exit via the North gate (the one marked with "N"). Go up the ramp,
and in to the big building--City Hall. Talk to the officer out front, and
he'll let you in, after you "wait a moment." After a chat with Amelia (the
Mayor of Kattelox Island) and Barrel, you should go back to Roll. Leave the
City Hall area, and then rescue Tron from the dog (you talk to Tron, and then
the dog). Now leave Downtown, and the arcade. Talk to Roll, and she will go
after Barrel. Follow her, through the arcade. Save with Data, and then go
to the boss...

BLUMBEAR TANKS

There are three tanks: red, yellow, and blue. Each one specializes in a
different stat. Red is attack, yellow is defense, and blue is speed. The
goal is to take out the tank with the key. If you take out the robot with
the key before you take out the other robot(s), take out the other (so you
can get Zenny). Here is how to fight them: If you have your land mines, they
will be helpful here. Go for the red tank first. After some shots, the
group will split up. Chase after the red tank. If you see any ships, shoot
at them as well. If you have land mines, place one right in its path. If
you don't, then just strafe around, shooting it. After the red tank is gone,
use the same strategy on the blue, then the yellow. After they are defeated,
you'll get the Bonne Family Key. Also, if you are low on energy, you can
kick (if you have your mines equipped, go to menu, special weapons, de-equip
splash mines) a soda machine to get a free life refill .

Before you can get through the gate, however, you have to battle Tron's new
robot: The Octotank. You fight after an... erm ...interesting dialogue ;;

OCTOTANK

As with before, if you need more life, you should kick a soda machine. One
thing is VERY important here: try to prevent as many weapons as possible from
hitting the buildings. Trust me. Tron has several attacks: Shoot an
explosive shockwave at you, shoot bullets at you, spin and shoot bullets at
you, and spin and shoot bombs. She can also charge forward. This battle is
pretty easy, actually. When she charges at you, get in between the main
body, and the legs. Strafe and jump to avoid the rest of her attacks. If
you start to get low on health, strafe all around her, shooting. Soon she'll
be gone.

Now go talk to Data. Heal, and select "Tell me..." option. Select "What
should I do now?" He'll ask you if you have any range boosting weapons. Say
no to get a free Range Booster alpha! Make sure to tell him that's he's been
a good boy. Save, and go to the next area.

BON BONNE

Before you get to Bon, there are other things you have to deal with. At the
beginning, go around destroying the tanks. Then, seek out all of the
carriers that are bringing them in. After they are gone, take out the last
of the tanks. Again, make sure not TOO many things are destroyed. Now you
face Bon himself. This guy is very easy. He has three attacks: Clap, stick
his tongue out, and shoot missiles. Simply strafe around him, shooting.
That will avoid the first two attacks. With the third, strafe, and jump when
they are about to hit you. Easy!

Clozer Woods
Items: Safety Helmet, Digger's License, Flower, Digger's License (class A)
Bosses: Marlwolf
-----------------------------------------------------------------------------

Now the mayor thanks you. She will give you a Digger's License, which will
get you in to the ruins. As you go outside, you will find that Roll has
fixed up the support car (not to mention that she is fourteen, and drives
=P). You see some police cars go by. First enter the car, and talk to Roll.
She'll give you the Walkie-Talkie. Now, follow the police cars, and go to
the North gate. Now you'll see some tanks. Strafe around the tank,
shooting, to take it out. Go straight and, upon arriving at the large field,
turn left. Get on to a high hill, and jump to the plateaus with cannons on
them. Go over to the house. Examine the box to get a safety helmet. Enter
the house to find the Junk Store couple. Buy an energy canteen, blast unit,
and sniper unit. Equip them, and sell your old stuff. De-equip your splash
mines, go outside, and kick the soda machine for a free life refill. Jump
off the hill and go right. Take out the tanks, and enter the cave-type-
thing. Kill the tanks, and go forward. When the grass makes a corner near
the end of the path, collect the Flower. Now, go back, and left. Save with
Data, and enter...


MARLWOLF

Go forward, killing all of the tanks. When you reach the hill, you will see
a cut-scene with Teasel, and then the battle starts. At the beginning, he
will charge up and shoot two green plasma balls. Strafe to the side, and
jump to avoid them. At the start, get behind him, and shoot at the back of
his treads. Dodge him, as well as his attacks. Ignore his remarks, until he
says, "Why that little...what does he think he's doing?!" At that point, you
know you've beaten the treads. Climb up on to the small rock, then the large
one. After you climb up four sets of rocks, take out the tank. With your
Sniper Unit, you can take him out by just standing on the rock, and shooting
at his hatch when it opens. Or, when it comes by, jump on to the back of it,
and shoot the hatch when it opens. Soon enough, the big beast will be
destroyed. Also, the cartwheel (over + A) avoids the plasma balls quite
nicely. Also, it helps if you jump on the platform to attack it. Also, if
you shoot him, and it is a direct hit, keep shooting. He'll hold his head,
and you can get MORE damage done.

Once he is gone, start to head back the way you came. As you go out, Roll
will ask you to go back to City Hall. Say yes, and you are automatically
"transported" there. You also get to see yet another Bonne "plan." Anyways,
the mayor asks you to go to the Sub-Gates and explore. Also, she asks you to
donate to the city restoration fund. Go ahead, and donate as much as
possible.

-=3.03: Cardon Forest Sub-Gate=-

*Beat the Cardon Forest Sub-Gate

Once outside the Mayor's office, enter the support car. Talk to Roll, and
have her do Item Development. She'll make the Helmet out of the safety
helmet. Talk to Data, heal, and save. Talk to Roll again, and have her take
you to Downtown. In the northwest corner, there is a trashcan that contains
the Blumbear Parts. Collect these and head out the West gate. You are now
in my favorite area, Uptown. Go in to the big green building (the TV
station--KTOX). Here, play the mini-games until you beat round two. BOTH
GAMES. See the Mini-Games section for details on these games. Leave this
area, and go to the hospital...but don't enter it. Instead, go to the side,
and open the garbage can to get a Broken Propellor. Now call Roll. Use the
Item Development to get the Vacuum arm! This is my second favorite weapon
(aside from the shining laser.) The Blumbear Parts are used to make the
Machine Arm. Upgrade the Vacuum arm as much as possible, and then have Roll
take you to Cardon Forest. Before you get out, Talk to Roll, and choose the
Talk option. She'll take the Flower. Now leave. Go straight back, through
the winding valley, and over to the door. There a woman will tell you about
pirates, and leave. So, enter this door. Now you have to take out all of
the tanks and cannons, so do just that. At the end of the path, Roll will
ram the fence down, leaving you free and clear to enter the Sub-Gate

Cardon Forest Sub-Gate
Items: 2300 Zenny, 300 Zenny, Starter Key x3, Old Doll, Grenade Kit, Spring
Set, Old Bone, Yellow Refractor
Bosses: none
---------------------------------------------------------------------------

Go straight in, and you'll see a refractor! However, it is shielded, and you
need to collect the three keys to open it. So continue right, through the
door. Go forward, and take out the robot across the ledge. Drop down the
ledge, go forward, and right. Examine the hole to get 2300 Zenny. Carry on
through the next door. Examine the hole in this room to get 300 Zenny. Take
out all of the flying robots, pull the switch, and go out the way you came
in. Go right, left, and up the ramp. Go left, and shoot down the bridge.
Cross it. Take out the robot, and jump over to his ledge. You will see a
golden object lying on the ground. Get it. This is starter key #1. Jump
back to the other ledge, and keep going. Shoot down this bridge, and take
out the robot before you jump. Jump over there, and enter the door. In
here, take out all the robots, and examine the hole to get the Old Doll.
Keep going. Go straight, and turn left to get the Grenade Kit. Turn around,
and head up the ramp. Now you are faced with ice that cracks when you step
on it. If you fall, go down the conveyor belt, and come back up the way you
came. Go straight, and left. Now you come to a rusted treasure box. Let is
fall, and follow it. It will fall on the conveyor belt. After a bit, it is
smashed by the compactor, revealing a key. Grab it. Now go back to the ice.
This time, however, you go all the way, ending up at that door on the far
end. Enter it. Go over to the ledge to get the Spring Set. Examine the
hole at the far end to get the Old Bone, and then enter the door. In this
room, you have to press down all of the switches, and get through the barrier
FAST. NOTE: You can just step on the switches. You don't have to jump on
them. Anyways, turn right, and enter the door. FIRST: get the key that is
lying in front of the door. NOW, enter the door. Now you are back in the
big room. You should know your way back to the Refractor from here. Go back
to it. You have to go up the ramp near the door, shoot down the bridge, and
jump from there. Back in this room, step up to the console, and lower the
shield. MegaMan grabs the Refractor, and looks around for traps. Now leave
the way you came in.

Talk to Roll, and have her do Item Development. You'll get the Grenade Arm,
and Jump Springs. Equip the Jump Springs, and go back in. This time, go
left, and jump up on to the platform. Go right, and in to the door. Here,
go straight to find the Rollerboard. Now, go out, and up the ramp. Examine
the two holes to get 820 Zenny and 9240 (!) zenny. Go left, and take out the
enemies. Open the treasure chest (left) to get 2180 Zenny. Now go across
this area, and open the treasure chest on the far right to get a Buster Unit.
Go through the nearest door, and take out the block enemies. Go through the
door, take out all the enemies, and go through this door. Enter this next
door, and exit to a rather familiar area...

-=3.04: Lake Jynn Sub-Gate=-
*Defeat the pirates
*Get the Red Refractor

Call Roll, and have her take you to Uptown. Once there, go to the "top" of
the place, and enter the Robot Master Gate... er... marina that happens to
have Dr. Wily's name on it. Get the 20 Zenny in the box, and enter the main
building. Enter here, and then basically turn around to enter the next door.
Here you will see the infamous broken down boat. Talk to the construction
guy, and he'll call Roll. She'll fix the boat up for you. Talk to Data and
SAVE. Now, board the boat. This is gonna be a long ride. Ugh...take out
all of the robots, and their missiles. Once they are all gone (much easier
said than done), you face the REAL boss of this area...

FROG BOT

At the beginning, defend from the missiles. Soon, Roll will give you the
option of retreating. Retreat, and save. Now go back out. You will be
taken directly to the frog bot, instead of having to go through the other
ordeal again. At the beginning, defend from the missiles, as there is
nothing you can do yet. Soon, Roll will start to run away, leaving the frog
bot in the distance. A little ways through the canal you go through, you see
the frog bot's head pop up. Continue to defend from the missiles. Now you
are in a small lake...with nowhere to go. THIS is where the real fight
starts. Aim for whatever you can of the following: the arms, or the two
cannons on the back. After you take THOSE out, they will resort to the
missile shooting again. Now, however, they have that big plasma gun that
Teasel is so fond of. Shoot at it when it is charging to stop its attack.
Also, don't worry about the missiles. They don't seem to hit you at this
point =P

And now for the Lake Sub-Gate

Lake Jynn Sub-Gate
Items: 220 Zenny, Old Hoverjets, starter key x3, Gattling Part, ring, Rapid
Striker
Bosses: Bot in a Box
-----------------------------------------------------------------------------

Enter the sub-gate. Enter the door. In here, the vacuum arm comes in real
handy. Go through this room, examining the cracks. The first crack you come
to gives you 220 Zenny. Carry on. Now you come to a forked path. Go right
to get the Old Hoverjets. Go back to the fork and go left, jump, and enter
the door. Now you are faced with a new type of Reaverbot. To destroy
them, shoot at them until they flip over. Now you can damage them. Go left
at the first turn, and go to the end. Here, you'll get a starter key. Now
go forward and left to get the Gattling Part. Go back out in the main room,
go left, and straight (which would be the right path if you were coming in.)
Take the first right, examine the hole, get the Ring, and go back out on to
the path. Continue forward, and go through the door. Now you are in a water
area. Go through the water barrier, right, through this water barrier, and
get another Starter Key. If this place is creeping you out...you're not the
only one. Go to the treasure chest on the large pillar in the middle (and
when you get near, you hear walking sounds) to get the Joint Plug. Standing
in front of the treasure chest, go right, and through this water barrier. In
this room, go right. Jump on to the platform, then on to the next one. In
the treasure chest is the Starter Key, and in the hole is 5150 Zenny. By
this time, that walking sound will probably have caught up with you. Shoot
at the Reaverbot when it appears, and track it when it is invisible. Go
straight across this room, left, and jump on the platform. Get to the
highest level, enter the water barrier, and enter the door. Now for this
part. Your best bet is to run AS FAST AS YOU CAN, and dodge the alligators.
When you see two water barriers on either side of you, go left. Enter the
door, and go through here. You'll get a Rapid Striker. Come back out and go
left. Enter the door at the far end. Now you see a large...box. Ignore it,
and enter the door. Grab the refractor, and go back out the door. Now for
the boss.

BOT IN A BOX

Yes, I know the name is corny. The trick here is to strafe around, jumping,
and shooting. ONLY HIS HEAD IS VULNERABLE TO ATTACK. This way, you'll be
able to avoid his "array" of attacks. Mostly, he'll just dive at you. Also,
he'll jump, which will create a shockwave. Other than that, he has no other
attacks. The shockwaves are easy to jump over.

After he is gone, leave this dungeon. Remember, you have pie waiting on you!

-=3.05: Clozer Woods Sub-Gate=-

Board the boat, and head back. Right now, talk to the painter. She is on a
hill. Tell her she should add some red. Now get in to the support car, and
head downtown. Of course, you have to watch as the Flutter is repaired
first. Also, make sure to run Item Development. Also, talk to her, and give
her the Ring. Equip the skates. Now go to downtown. From there, go to the
Apple Market. Here go in to the hipbone beauty parlor, and talk to the
Clerk. She'll give you the Lipstick. Go to the Junk Shop, and buy all of
the Life Gauges. Also, buy a laser. Equip the Laser in place of the Blast
Unit, and sell the blast unit. Now go back to uptown, and talk to the
painter. She'll use the lipstick and leave. Now, go to the museum (it looks
like a church.) Go up the stairs. You'll see the painter behind her desk.
Talk to her, and give her what artifacts you have. Now go back to the TV
station, and complete the mini-games. Once you are done, talk to the guy in
the corner. He will tell you about his new TV show. Beat his mini-games.
Now go to City Hall, and pay for the rest of the damages. Also, give Roll
the Music Box. Now there isn't much else to do yet. So, have Roll take you
to Cardon Forest. Once there enter the Flutter. Talk to Roll to have her
take you to the Clozer Woods Sub-Gate. Before you get out, enter Barrel's
room. Open the giant chest to get the Bomb Schematic. Take this to Roll,
and have her make it in to the Grand Grenade weapon. Equip that (upgrade it
some if you wish), and head in.

Clozer Woods Sub-Gate
Items: ID card x3, 1830 Zenny, 1200 Zenny, Antique Bell, 920 Zenny, Guidance
Unit, Tele-lens, 450 Zenny
Bosses: Cerberus Bots, Gesellschaft
----------------------------------------------------------------------------

Enter the door right in front of you, and jump down the pit. Enter the door
to your left. Step up to the yellow panel, and watch Mega's poor reading
skills. Turn around, head out this door, and the next one. Go straight
after taking out the three reaverbots of this room. Jump in to the pit and
enter the door. In this room, collect the treasures from all of the holes
(there are holes in the pillars.) Now, jump up on the pillars of the right
side of the room. In the treasure chest is an ID card. Now go up the
pillars on the other side. This chest contains a guidance unit. Now enter
the door to your left. You are back in this room again. Go to the door on
the far side. Enter here to fight another Reaver. Take it out, and exam the
hole in the wall to get a Tele-lens and another to get 450 Zenny. Leave this
room, and go back to the door on the far side. Back in this large room, go
over to the "pillar." Enter the door that appears to go in to the pillar.
Go right and enter this door. Now you are in an even BIGGER room. Go left
to get another ID card, and go back out in to the room. Here you will see a
large platform with a "face" on it. "Talk" to the face to re-activate the
power. Now go back through the door you came from. Go straight, and through
the door. You are now in some ruins. Go straight through the door, right,
and up through the passage that you can see at the top. Here you will get
the ancient book. Come out of this passageway, and re-enter the sub-gate.
Go right, straight, and left to get a target sensor. Now go straight, left,
straight, and left through the door. Go straight, and in to this door. Now
you are faced with Spyder Bots. Take them all out. Now it appears to be a
dead end. It is. Game over, guide finished. The main gate is never
unlocked. ... Just kidding (some more of my dry humor for you =P). Now you
will see why I had you bring the Grand Grenade in here. Look on the ceiling.
Notice the pattern, and notice that one of the squares is just a square.
Throw a grenade at that (you have to look up.) Jump through the ceiling, and
enter the door. Go to the elevator, and activate it. After listening to
Roll, you will come across the boss. Or should I say, bosses.

CERBERUS BOTS

I call them that because they have three heads between them. This battle is
fairly simple. Just strafe around, shooting, and avoiding all attacks.
Enjoy your reprieve of easy bosses—you will soon fight two VERY HARD ones.
Jumping is also key to winning. Your main enemy in this battle is your fear.
There are three of them, and their lunge attacks can be scary. Trust me,
though, this is easy. After you take out one, it gets even easier. Make
sure to collect everything they drop.

Once they're gone, go through the door. You are back in the generator room.
Work your way through this narrow ledge (not THAT narrow, though) until you
reach the third and final ID card. Jump off, and enter the door. Go
straight, left, and left through this door. Go to the other side of the
room, and enter that door. Go up the elevator and in this door. Ignore the
Reaverbots, and go straight, and through the door. Here, go right and
through this door. You are now back in the control room where we learned
MegaMan couldn't read. Step up to the panel and activate it. You see the
main gate unlocking. Leave this room; go up the elevator, through the door,
and up the elevator. You are now back at the Flutter. Go to Roll's room,
and SAVE BEFORE YOU DO ANYTHING. Also, switch your sub-weapon to whatever
you want, save again (just in case) and head back to Cardon Forest. On the
way back, you run in to the pirates again.

GESELLSCHAFT

Yes you now fight the giant pirate ship. You fight this thing in three
stages--first you fight small ships, then you fight the Gesellschaft itself,
then you fight a red ship. So, lock on to these enemies, and take 'em out.
Now you fight the big...thing. You start out under it. When you get in
front of it, they'll start throwing bombs. Shoot these bombs before they get
too close to the Flutter. Now you are up near the cannons. Shoot at them
before they do too much damage to you. Now shoot at the wing until it goes
out of range. When it does, shoot at the underside. If you do it right, you
could take out the underside in one go around. Now shoot at the other wing,
and these cannons. Now you are back at the first wing. You should be able
to take it out this time. Now you are back in the front of their ship.
Repeat this process until the three places are taken out. However, there is
still one other weak spot. Now you fly upwards, only to find that green
plasma thing Teasel is so fond of. Take this out QUICKLY. Now it appears
they are finished. They still have a last resort. There is a big difference
now--their primary target is you. Jump and try to attack it. Again,
jumping/strafing/cartwheeling will help you. The best time to attack it is
when it is using the machine gun. It stops. It is easy to hit then. Also,
when they fly over you, it is easy to hit. Soon, it will be gone.

Now you are back at Cardon, and we shall now do the Main Gate!


-=3.06: The Main Gate and Sub-Cities=-

First, have Roll run Item Development. You should get the Active Buster, and
the Sniper Scope, which is a Buster Part. Now have Roll take you to
Downtown. Equip any sub-weapon you want, and equip the Omni-Unit and Sniper
Scope. Now, go all the way right, and in to the East gate. You are now in
the Old City. This is a most desolate place, filled with dogs (which attack
you.) Take the south gate out. Talk to the people if you want, then enter
the Main Gate...

Main Gate
Items: 10000 Zenny, Buster Unit Omega, Autofire Barrel, Blunted Drill, Shiny
Red Stone, 2170 Zenny
Bosses: none
--------------------------------------------------------------------------

Note: the no bosses should be changed to no bosses YET. We do encounter a
boss here later. This is an odd place with even odder music. Go right and
straight. Roll will tell you that she doesn't like the looks of this place
(that makes two of us.) Anyways, continue down the spiral, and I will point
out places of entrance. Remember check all of the holes. Here, in the hole,
you will find 10,000 Zenny, as this is the only hole we are going to visit
for the time being. Enter the first door that you come to, and open the
chest to get Buster Unit Omega. Equip that. Now head back out the door.
Enter the next door you come to. Go over to the control panel, and unlock
the sub-cities. Now continue on. In this room, you find yourself against a
Cerberus bot. Take it out, and enter the hall (NOT THE DOORS). Explore the
maze, getting the items, and watching out for the Cerberus bots. In the
maze, you should find the Autofire Barrel, Blunted Drill, Shiny Red Stone,
and 2170 Zenny. Now leave the Main Gate... for now.


Outside, call Roll, and have her run Item Development. Now it is time for
the sub-quests.

====================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
|Sub-Quest 1: Helping a pregnant woman|
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†

Items: Sun-light
Bosses: None
====================================================


Have Roll take you to downtown, then enter the Shopping Arcade. Talk to the
man in front of the vegetable store, then leave. Have Roll take you to
Cardon Forest. Go to the area behind the Flutter. When you come out in to
the field, turn right, and talk to the woman. Take her to the hospital.
Exit and re-enter the hospital. In the waiting area, talk to the man [Anna
(the woman you brought to the hospital)'s husband]. As gratitude for your
actions, he gives you the Sun-light.

====================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
|Sub-Quest 2: The Gang's new clubhouse|
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
Items: 200 Zenny, Marlwolf Shell, X-Buster, Broken
Circuits, Old Heater
Bosses: None
====================================================

This is a sub-quest we're going to have to come back to. Anyways, have Roll
take you to City Hall. Now exit through the North gate to get to Yass
Plains. Go straight, right, jump up, and right. Here you will see a cabin.
Enter it. Talk to Jim (the big guy), and join the gang. Jim tells you that
you need a pickaxe. So, go back to City Hall. Talk to the construction
worker near the bank to get his pickaxe. Now go back to Jim. Now he takes
the Pick, and says to go do something else while we wait. That is exactly
what we're going to do.

AFTER SUB-QUEST 3

Get the 200 Zenny from the trash pail, and enter. Now they need you to get a
saw. So go back to our construction friend. He will tell you that he threw
his saw away while working on a project downtown. So go downtown (through
the South gate). When you enter downtown, you will see a green building
behind the entrance to the sub-city. A trash can on the other side of that
holds the saw. Take it back to Jim. Now leave.

AFTER SUB-QUEST 4

Talk to Jim, and then investigate the large pile to get a Marlwolf Shell.
Now go to the other Junk Shop (on the hill). Outside of it, you will see a
floating Comic Book. Take this back to them to get an X-Buster. Now go to
the cave/door where Data was right before you fought the Marlwolf. Go over
to the ruins. From the ruins, go back to the hill. This hill has a tree.
Get the Stag Beetle from under it, and take it back to Jim to get the Broken
Circuits. Now there is one more thing. Go to City Hall, and have Roll take
you back to the Cardon Ruins. Go toward the hill with two trees on it, and
check the tree farthest away. Here you'll find the Beetle. Now go back to
Jim. He'll give you the Old Heater, and you are done with this sub-quest
(finally).

=====================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=†
|Sub-Quest 3: Helping a cripple|
†-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=†
Items: Flower Pearl
Bosses: None
======================================================
Go back to the Uptown hospital. Here talk to the young girl in a wheelchair
beside Anna's husband. Now talk to the people at the front desk, and enter
the door to your right. Talk to the nurse in here to find out about the
equipment issue, and then go to City Hall. Talk to the Mayor, and ask her
about the hospital's equipment. Pay the 15000 zenny to get the equipment.
Talk to the nurse at the counter, and enter the room. Ira will be able to
walk again. She will give you the Flower Pearl for your 15000 Zenny that was
spent on the equipment.

Now go back to Jim. See sub-quest 2 for that.

======================================================
†-=-=-=-=-=-=-=-=-=-=-=-=-†
|Sub-Quest 4: Police Cases|
†-=-=-=-=-=-=-=-=-=-=-=-=-†
Items: Plastique, Bomb, Arm Supporter
Bosses: None
=====================================================

Go to the Police station, which should now be finished. Enter the
Inspector's office, and talk to him twice. He will tell you that a "little
kid with a yellow face dropped something in downtown." So go to downtown.
The bombs are always hidden "by a green house" and "on a roof." These
locations change, so you have to ask people and really search. Don't sweat
it if you miss one. Now go back to the station. Talk to the Inspector, and
then leave his room. Re-enter, and he'll give you another case. Now you
have to find a bag. You must talk to the following people, who will tell you
to go to the following places:

1. Man in Police Lobby – Electronics Shop
2. Electrics shop owner – Jetlag Bakery
3. Baker – Library
4. Librarian – Soda Machine
5. Soda Machine Girl – doesn't know; ask around
6. Guy in front of sub-city (talk to him three times) – trashcan

Now go back to the police station, and deliver the bag. He'll give you the
Arm Supporter. Now go back to Jim.


=============================================================================
Sub-Quest 5: Explore the Ruins!
Items: See map
Bosses: none
=============================================================================

I won't write a walkthrough on this. However, the maps in this FAQ will help
you explore. Anyways, you should gather all of the items. Remember to equip
the Drill Arm! Also, the Mystic Orb and Marlwolf Shell can make the Shield
Arm (y'know...while you're at Roll and everything...I thought I might mention
it), the Plastique will make Power Blaster L, and the Bomb will make Power
Blaster L, the Flower Pearl and Gattling Part were used to make the Gattling
gun.

Once you have all of that, go to the Uptown Museum. Give her all of the
items that you have. That should be all of them. Exit this floor, and re-
enter. You can see everything that you donated now. Also, talk to the girl
in the green dress to get a Prism Crystal. Trust me: There is a good reason
you got this. Now have Roll run item development to get the SHINING LASER,
the most powerful weapon in the game. Upgrade it as much as possible, then
save, and then go back to the Main Gate. But first...SAVE!

Work your way down to the room with the Cerberus in it. Equip Omni-Unit
Omega, Machine Gun, and Gattling Gun. From this room, go out the door to the
right to get a Generator Part, and then go to the left door. Go through
these doors, and you'll be behind the fence of the Old City. Enter the
Warehouse. After another humorous scene with the Bonnes, you fight the
hardest boss in the game...

BRUNO

As soon as the fence breaks down, RUN!! He shoots bomb from his legs. He
has those plasma shoots, and he breaks buildings down just by running in to
them. This battle is easier with the Buster instead of the Shining Laser.
Also, hide behind the black portals. They cannot be destroyed. Not much can
be said about this battle...just remember to watch all parts of Bruno's body.
Remember, cartwheels are the best way to avoid the plasma. Also he shoots
rockets from his shoulders. Aim for his head and mid-section. Also the
laser can work really well if he is close, and you are on a building.

Once he is gone, you can enter sub-city #1!

I am going to give a generic strategy for all of the sub-cities: you just
have to take out all enemies. Then it'll get real quiet, and you go to the
tower. Here you will collect the key (watcher, sleeper, dreamer). The sub-
cities are located:

1. Old City
2. Downtown
3. Uptown

After you are done with that, there is still another sub-quest. Go to the
Flutter, and watch TV ("activate" it). You will see news of a bank robbery.
Go to downtown, and shoot at the car the police are chasing. When you
destroy it, you get the moneybag. Now you have two choices: walk out the
south gate and keep the money (20,000 Zenny) or return it. Keep it. Now it
ends...

-=3.07: THE FINAL BATTLE=-

Enter the Main Gate, and go all the way to the bottom. At the bottom you
will see a large door. This is what you needed the keys from the sub-cities
for. Unlock the doors, and you will come in to a control room. Here you
will see a box. The box is opened and Mega Man Juno comes out. He traps you
in stasis and leaves. Teasel and Tron Bonne free you, and tell you to go on.
So, continue on. You'll see a HUGE clear refractor, however, it is being
held in place. Continue on. The treasure chest you encounter contains a
Power Stream. Soon you will come to a large door with Data in front of it.
Save, and enter.

MEGA MAN JUNO: FORM 1

This is easy enough. He can lunge at you (strafe), shoot two lasers that
spin (jump when one is close), shockwave (jump), shoots one laser arm off at
a time (dodge), blue explosion (jump over shockwave). Anyways, just shoot at
him, avoiding his attacks. As always, strafe and cartwheel. He is not a
fighter, and boy, does it show. Save your shining laser--this guy is easy
enough to beat without it

MEGA MAN JUNO: FORM 2

The final battle. Juno's head is now in a giant suit of armor (kinda like
Sigma from Mega Man X). This form can charge at you as well, but it has
explosions. This form also tries to jump on you, and HE WILL TRY MORE THAN
ONCE ON THE SAME ATTEMPT. JUST BECAUSE YOU AVOIDED HIS FIRST JUMP, DOESN'T
MEAN THAT HE STOPS. He can wave his hand and cause explosions too. Also, he
has one other attack: he shoots out a shockwave, and then starts raining
rainbow lasers on you. Simply strafe to avoid these. Use your shining laser
whenever possible, and strafe/shoot the rest. He'll be down in no time
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10-01-13 06:04 PM
Mohammedroxx3 is Offline
| ID: 894126 | 30 Words

Mohammedroxx3
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Local Mods : Wow... this is so plagiarized. I even found the link to it.

http://www.gamefaqs.com/ps/197896-mega-man-legends/faqs/18508

Dang.... I can't believe someone would plagiarize this much of a walkthrough... lol. XD
Local Mods : Wow... this is so plagiarized. I even found the link to it.

http://www.gamefaqs.com/ps/197896-mega-man-legends/faqs/18508

Dang.... I can't believe someone would plagiarize this much of a walkthrough... lol. XD
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(edited by mohammedroxx3 on 10-01-13 06:04 PM)    

10-01-13 06:04 PM
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Local Mods :
I'm not really sure on this walkthough, I think this needs to be under review.
It might sound legit or not, what do you guys think
Local Mods :
I'm not really sure on this walkthough, I think this needs to be under review.
It might sound legit or not, what do you guys think
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10-01-13 06:06 PM
pray75 is Offline
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orpheuse : You ripped this straight out of Gamefaqs. Bad! Bad you! Someone call the policia! POLICIA, POLICIA!!
orpheuse : You ripped this straight out of Gamefaqs. Bad! Bad you! Someone call the policia! POLICIA, POLICIA!!
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10-01-13 06:07 PM
goodboy is Offline
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¯_(?)_/¯
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This was taken exactly out of gamefaqs, give or take a few words.

I tried that same walkthrough on GF for this game itself, actually.

Don't plagiarize. It's bad, and illegal. People have already called the mods, but I want to explain in depth. Don't do that next time.
This was taken exactly out of gamefaqs, give or take a few words.

I tried that same walkthrough on GF for this game itself, actually.

Don't plagiarize. It's bad, and illegal. People have already called the mods, but I want to explain in depth. Don't do that next time.
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10-01-13 06:23 PM
tgags123 is Offline
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tgags123
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Wow. Not only is plagiarism not allowed on Vizzed, it is illegal. It is even worse because you ripped off goodboy from his first place slot. Do not do this ever again.
Wow. Not only is plagiarism not allowed on Vizzed, it is illegal. It is even worse because you ripped off goodboy from his first place slot. Do not do this ever again.
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10-01-13 06:25 PM
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tgags123 : Not just that, but ripped everyone from the rainbow banner to
tgags123 : Not just that, but ripped everyone from the rainbow banner to
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10-01-13 07:01 PM
Singelli is Offline
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Singelli
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IgorBird122 :
tgags123 :
goodboy :
mohammedroxx3 :

Relax. This happens EVERY TdV.  Why?  New members get excited and don't yet know the rules of the site.  Instead of berating them quite so energetically, it's more than enough to give them a gentle reminder.  Remember when you didn't know the rules and broke a few?  Even I've broken rules.

It's nice to see that someone is excited to participate... we simply need to welcome them and let them know that such behavior isn't allowed on a site like this.

Don't need to flare up about people losing banners or jerseys or whatnot either.  When this happens, the entry is disqualified, and the correct places are manually awarded. No need to fret.

Competition is GREAT, but always remember to keep a friendly and understanding eye on our newbies.  Expect this every time, and deal with it in an appropriate manner.



That being said... 
orpheuse :
I'm sure you've seen on your wall and here, that copy pasting text from other sites is not allowed. We want vizzed to remain a very unique site, where all content is written by its members.  This not only adds to the value of vizzed, but it also gives members a sense of belonging and being able to contribute.

We're happy to have you here on the site though, and hopefully you haven't been scared off!  Just don't plagiarize again, and be sure to ask more active members about the site rules if you're not sure!  If you have any questions, feel free to pm me or any other staff member!

God bless!
IgorBird122 :
tgags123 :
goodboy :
mohammedroxx3 :

Relax. This happens EVERY TdV.  Why?  New members get excited and don't yet know the rules of the site.  Instead of berating them quite so energetically, it's more than enough to give them a gentle reminder.  Remember when you didn't know the rules and broke a few?  Even I've broken rules.

It's nice to see that someone is excited to participate... we simply need to welcome them and let them know that such behavior isn't allowed on a site like this.

Don't need to flare up about people losing banners or jerseys or whatnot either.  When this happens, the entry is disqualified, and the correct places are manually awarded. No need to fret.

Competition is GREAT, but always remember to keep a friendly and understanding eye on our newbies.  Expect this every time, and deal with it in an appropriate manner.



That being said... 
orpheuse :
I'm sure you've seen on your wall and here, that copy pasting text from other sites is not allowed. We want vizzed to remain a very unique site, where all content is written by its members.  This not only adds to the value of vizzed, but it also gives members a sense of belonging and being able to contribute.

We're happy to have you here on the site though, and hopefully you haven't been scared off!  Just don't plagiarize again, and be sure to ask more active members about the site rules if you're not sure!  If you have any questions, feel free to pm me or any other staff member!

God bless!
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Post Rating: 1   Liked By: merf,

10-01-13 07:06 PM
tgags123 is Offline
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tgags123
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Singelli : I was just mad that goodboy put so much effort into his review and then just had his place snatched by this plagiarized post. That, and people weren't exactly nice to me when I was new last TdV. Me and goodboy took quite a beating for our sandwich posts in one thread. Ironically, goodboy was explaining what sandwich posting was.

goodboy : Ah! Good times! XD
Singelli : I was just mad that goodboy put so much effort into his review and then just had his place snatched by this plagiarized post. That, and people weren't exactly nice to me when I was new last TdV. Me and goodboy took quite a beating for our sandwich posts in one thread. Ironically, goodboy was explaining what sandwich posting was.

goodboy : Ah! Good times! XD
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10-01-13 07:09 PM
Singelli is Offline
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Singelli
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tgags123 : His place is not taken. He still has first place since this post will be disqualified.

How did those aggressive people make you feel?  It wasn't very pleasant, was it?  Does the fact that you received that treatment justify giving it to others?  Do you want newbies to feel the way you did?

We can try to be understanding when someone makes one mistake, right?  If nobody ever made mistakes, that would mean everyone was perfect and nobody would ever learn anything.  That'd put people like me out of a job!  

Do we want our moderators jobless?
No sir! They're going to work hard for their Viz and respect!  
tgags123 : His place is not taken. He still has first place since this post will be disqualified.

How did those aggressive people make you feel?  It wasn't very pleasant, was it?  Does the fact that you received that treatment justify giving it to others?  Do you want newbies to feel the way you did?

We can try to be understanding when someone makes one mistake, right?  If nobody ever made mistakes, that would mean everyone was perfect and nobody would ever learn anything.  That'd put people like me out of a job!  

Do we want our moderators jobless?
No sir! They're going to work hard for their Viz and respect!  
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10-01-13 07:10 PM
goodboy is Offline
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goodboy
¯_(?)_/¯
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Singelli :

Sorry about that. I was trying to put it nicely, but I ended up not doing so... Hehe, sorry. I got carried away considering my tired state like I told you in my profile comment.

Sorry about that, orph. I didn't wanna sound mean, but I did, huh? But seriously, don't do that every again.

tgags123 :

Oh the memories. The painful, but awesome memories!
Singelli :

Sorry about that. I was trying to put it nicely, but I ended up not doing so... Hehe, sorry. I got carried away considering my tired state like I told you in my profile comment.

Sorry about that, orph. I didn't wanna sound mean, but I did, huh? But seriously, don't do that every again.

tgags123 :

Oh the memories. The painful, but awesome memories!
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10-01-13 07:13 PM
tgags123 is Offline
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tgags123
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Singelli : Actually it motivated me. It made me want to prove that I am better than that. That I can improve.

orpheuse : Sorry if it came out a little mean, but plagiarism is definitely not ok. This is the time to do what I did and learn from your mistakes.
Singelli : Actually it motivated me. It made me want to prove that I am better than that. That I can improve.

orpheuse : Sorry if it came out a little mean, but plagiarism is definitely not ok. This is the time to do what I did and learn from your mistakes.
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10-01-13 07:16 PM
Singelli is Offline
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Singelli
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tgags123 : Most people aren't motivated that way.  LOL  I know -I- wouldn't want to be bombarded, anyways.  But we can discuss this elsewhere if you want to continue the conversation. Right now, we're creating unnecessary responses to an unnecessary thread. LOL

goodboy :  No need to apologize.  I just wanted to put things in perspective after I saw all the comments here and on his wall. I mean really... one time of being told it's against the rules is enough.  No need to beat it into his brain!
tgags123 : Most people aren't motivated that way.  LOL  I know -I- wouldn't want to be bombarded, anyways.  But we can discuss this elsewhere if you want to continue the conversation. Right now, we're creating unnecessary responses to an unnecessary thread. LOL

goodboy :  No need to apologize.  I just wanted to put things in perspective after I saw all the comments here and on his wall. I mean really... one time of being told it's against the rules is enough.  No need to beat it into his brain!
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10-01-13 07:42 PM
Davideo7 is Online
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I'm closing this.

orpheuse : If you can prove to me that you're the original writer of that walkthrough, I'll reopen this.
I'm closing this.

orpheuse : If you can prove to me that you're the original writer of that walkthrough, I'll reopen this.
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