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Sowong
12-23-12 05:41 AM
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12-23-12 05:41 AM
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Pirates, the Undead and a Three-Headed Monkey

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.9
8.5
8
9
7.5
9.5
5
Sowong's Score
9.5
8
8
10
8
9
3

12-23-12 05:41 AM
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Sowong
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The Secret of Monkey island is the first in a series of games which began in the 1990s. The game was developed by Lucasarts and is of the 'point-and-click' genre that was dominated by Lucasarts in this period. Other games developed by the company and in this style are Sam & Max, Loom,  Indiana Jones and the Dig: which are all highly challenging puzzle games. Monkey Island was the fifth game to be created using the SCUMM engine but has a far more friendly user interface than others. Fans of Pirates of the Caribbean may feel some of the themes within this game to feel familiar and that comes from the fact that both are based on the theme park ride, "Pirates of the Caribbean."




The Story: There's not much of an introduction. You are Guybrush Triphood... Thripsnood... Sorry. You play as Guybrush Threepwood, a young man that for reasons unknown wishes to become a Pirate. So he walks into the rowdiest, roughest bar he can find and asks the meanest looking guys if he could become a pirate. They mostly ignore him, until low grog supplies force them to accept young Threepwood's request. Meanwhile, the dead pirate Lechuck hears that there is a would-be pirate training on the isle of Melee and he does not like the sound of some punk messing around and interfering with everything he's been working towards. He plans to deal with Threepwood himself.




Story Quality: One might think that this is a very basic plot but the fact is that the tale gets wider, broader and then narrows down to a satisfying ending. Mysteries, quirky characters and a cute romance will keep people pointing and clicking away at the screen until there's no more. There is only a few plot twists, and the small moments of peril can be entertaining. However it is the comical element which I believe is the best part of this game. Intelligent word play happens in practically every conversation, insults and long running jokes are sure to give you a chuckle and the central character is essentially a blank canvas which allows you to choose his topics of conversation, just how brazen he should be or how timid and shy. Except for at certain points in the game, but this is mostly for comical effect. One flaw in an otherwise full and brimming story is the rather linear quality of the game. There's plenty of actions which create changes, but the main story is unchangeable. I give the story a 9.8.




Character Development: The main character, Guybrush, has a choppy development which progresses steadily but without much to show why he's doing what he's doing other than the fact that he 'wants to be a pirate'. Later on, the introduction of Governor Marley and the conflict with Lechuck gives the player some context to the story and a gives Guybrush a reason to develop into a 'pirate' to protect the woman he loves.




Graphics: The design is fairly simple, even for a Sega game, yet one can see that there's been a lot of attention to detail and a great attempt to create art out of pixels. Monkey Island, for example, does give the impression of a bristling, impenetrable jungle. The maps are finely detailed and close-ups of characters are semi-realistic. I give the graphics an 8 because it feels like the town of melee and some characters could have been designed a little better, however, there are no glaring errors and no moments when you find yourself looking at an object and wondering what it is.




Sound: I gave the sound an 8 simply because the music is fantastic, sometimes mood fitting, and certainly tells you that you're in the Caribbean. I especially love the introduction music which really gets you excited and makes you anticipate an epic swashbuckling adventure. There is a slight problem with some of the sound effects, bats for example sound unrealistic, but the ambiance works well. The sound of waves crashing is realistic and creates the idea of soothing, tropical bays. 



Gameplay: There's not much to say about gameplay. It's a point and click. You point and then you click on something and stuff happens. Yep. However since this is the Sega version of the game I will say that using the arrow keys (Or D-Pad if you prefer) to move the cursor can get tedious at times, and annoying during timed events such as the part with the Red Herring and the Seagull. Thankfully these events are rare, but one imagines they could have made the cursor move at a faster pace. One thing I did notice about this game was the lack of programming errors or crashing which was common with games like 'Loom' where dialogue would repeat itself. There's no such problems with Monkey Island. 




 Gore: There's none, well, unless you count one severed head. Lucasarts' point-and-click adventures mostly leave out all the gory details and Monkey Island is much the same. 




Depth: In terms of what to do, there's a lot to choose from. Every challenge is a puzzle, and not everything is immediately apparent so either take your time and think about things or go look for a walkthrough. There's swordplay, treasure hunting, bargaining, two islands of puzzles and events, also a trip down south (The deep south) and if you're lucky you might come across the legendary Three-Headed-Monkey. I gave the game an 8 in this regard because you are likely to spend hours upon hours playing this challenging point-and-click.

The Secret of Monkey island is the first in a series of games which began in the 1990s. The game was developed by Lucasarts and is of the 'point-and-click' genre that was dominated by Lucasarts in this period. Other games developed by the company and in this style are Sam & Max, Loom,  Indiana Jones and the Dig: which are all highly challenging puzzle games. Monkey Island was the fifth game to be created using the SCUMM engine but has a far more friendly user interface than others. Fans of Pirates of the Caribbean may feel some of the themes within this game to feel familiar and that comes from the fact that both are based on the theme park ride, "Pirates of the Caribbean."




The Story: There's not much of an introduction. You are Guybrush Triphood... Thripsnood... Sorry. You play as Guybrush Threepwood, a young man that for reasons unknown wishes to become a Pirate. So he walks into the rowdiest, roughest bar he can find and asks the meanest looking guys if he could become a pirate. They mostly ignore him, until low grog supplies force them to accept young Threepwood's request. Meanwhile, the dead pirate Lechuck hears that there is a would-be pirate training on the isle of Melee and he does not like the sound of some punk messing around and interfering with everything he's been working towards. He plans to deal with Threepwood himself.




Story Quality: One might think that this is a very basic plot but the fact is that the tale gets wider, broader and then narrows down to a satisfying ending. Mysteries, quirky characters and a cute romance will keep people pointing and clicking away at the screen until there's no more. There is only a few plot twists, and the small moments of peril can be entertaining. However it is the comical element which I believe is the best part of this game. Intelligent word play happens in practically every conversation, insults and long running jokes are sure to give you a chuckle and the central character is essentially a blank canvas which allows you to choose his topics of conversation, just how brazen he should be or how timid and shy. Except for at certain points in the game, but this is mostly for comical effect. One flaw in an otherwise full and brimming story is the rather linear quality of the game. There's plenty of actions which create changes, but the main story is unchangeable. I give the story a 9.8.




Character Development: The main character, Guybrush, has a choppy development which progresses steadily but without much to show why he's doing what he's doing other than the fact that he 'wants to be a pirate'. Later on, the introduction of Governor Marley and the conflict with Lechuck gives the player some context to the story and a gives Guybrush a reason to develop into a 'pirate' to protect the woman he loves.




Graphics: The design is fairly simple, even for a Sega game, yet one can see that there's been a lot of attention to detail and a great attempt to create art out of pixels. Monkey Island, for example, does give the impression of a bristling, impenetrable jungle. The maps are finely detailed and close-ups of characters are semi-realistic. I give the graphics an 8 because it feels like the town of melee and some characters could have been designed a little better, however, there are no glaring errors and no moments when you find yourself looking at an object and wondering what it is.




Sound: I gave the sound an 8 simply because the music is fantastic, sometimes mood fitting, and certainly tells you that you're in the Caribbean. I especially love the introduction music which really gets you excited and makes you anticipate an epic swashbuckling adventure. There is a slight problem with some of the sound effects, bats for example sound unrealistic, but the ambiance works well. The sound of waves crashing is realistic and creates the idea of soothing, tropical bays. 



Gameplay: There's not much to say about gameplay. It's a point and click. You point and then you click on something and stuff happens. Yep. However since this is the Sega version of the game I will say that using the arrow keys (Or D-Pad if you prefer) to move the cursor can get tedious at times, and annoying during timed events such as the part with the Red Herring and the Seagull. Thankfully these events are rare, but one imagines they could have made the cursor move at a faster pace. One thing I did notice about this game was the lack of programming errors or crashing which was common with games like 'Loom' where dialogue would repeat itself. There's no such problems with Monkey Island. 




 Gore: There's none, well, unless you count one severed head. Lucasarts' point-and-click adventures mostly leave out all the gory details and Monkey Island is much the same. 




Depth: In terms of what to do, there's a lot to choose from. Every challenge is a puzzle, and not everything is immediately apparent so either take your time and think about things or go look for a walkthrough. There's swordplay, treasure hunting, bargaining, two islands of puzzles and events, also a trip down south (The deep south) and if you're lucky you might come across the legendary Three-Headed-Monkey. I gave the game an 8 in this regard because you are likely to spend hours upon hours playing this challenging point-and-click.

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Registered: 12-11-12
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(edited by Sowong on 12-23-12 05:48 AM)    

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