Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 2 & 204
Entire Site: 7 & 1103
04-25-24 07:12 AM

Thread Information

Views
538
Replies
1
Rating
0
Status
CLOSED
Thread
Creator
jfenner88
10-31-12 04:32 AM
Last
Post
tRIUNE
10-31-12 06:52 AM
System
Rating
9.2
Additional Thread Details
Views: 246
Today: 0
Users: 0 unique

Thread Actions

Order
 

Another beat em' up but rather fun

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
9.1
8.8
7.8
6.8
6.5
7.6
jfenner88's Score
8.4
8
7
7
3
5
8

10-31-12 04:32 AM
jfenner88 is Offline
| ID: 682062 | 588 Words

jfenner88
Level: 17

POSTS: 44/48
POST EXP: 965
LVL EXP: 21648
CP: 78.0
VIZ: 11251

Likes: 0  Dislikes: 0
Originally released on the Genesis in 1991, Streets of Rage was Sega's response to the still-burgeoning popularity of side-scrolling arcade-style beat-'em-ups. Capcom's Final Fight was the game to emulate at the time. In a lot of ways, Streets of Rage felt like little more than a Final Fight also-ran, right down to its three playable characters and comic-book-gritty urban setting. Now that Streets of Rage has arrived on the Wii Virtual Console, you can be reminded of the great music, though the beat-'em-up gameplay doesn't hold up quite as well.

In Streets of Rage, you play as one of three ex-cops--Alex Hunter, Axel Stone, or Blaze Fielding--who are determined to clean up the apparently rage-filled streets of their fare city. As was the fashion of the time, they'll exact their brand of vigilante justice by walking to the right and brutalizing anyone that crosses their path. The three characters feel ever-so-slightly different, though the basic controls are the same, giving you a jump button and a single attack button, which, depending on the context, can be used to dish out a few different types of attack combos. You can also walk up to an enemy and automatically grapple them, and from there you can pull off moves like shoulder throws and suplexes. Enemies can also grapple you, though it's easy to get out of, and if you do end up getting thrown, a well-timed tap of the jump button will have you landing on your feet like some kind of bare-knuckle cat. There's also a cooperative angle to the grappling in the two-player game, as players can toss each other at enemies as a high-powered ranged attack.

You can also call in for backup, which comes in the form of some heavy artillery launched by a sleek-looking police cruiser sitting several screens away. It's great for dealing with large crowds and especially obnoxious bosses, and it's one of those things that defines Streets of Rage. Also, accidentally calling in for backup at the very start of the game, assuming that the button you're pressing will produce an attack or a jump, is truly one of those hallmark Streets of Rage moments. The novelty of the police backup and the grappling business help stave off some of the monotony inherent to most beat-'em-ups, if at least for a little while. Still, for what it is, Streets of Rage is a pretty well made beat-'em-up. It's not a bad-looking game, with plenty of changes of scenery, parallax-scrolling backgrounds, and good-for-their-time animations, though it's hard not to be bothered by the pervasive pallete-swaps you'll see in the enemies you'll face. Really, the saving grace for Streets of Rage is the music, which is varied and catchy, and it makes good use of the Genesis' sound synthesizer. This was really some of the best music to be heard on the Genesis at its time, and the actual compositions stand up rather well. It's not quite as catchy or intricate as what would end up appearing in Streets of Rage 2, but for some folks, the music will be worth the price of admission here.

It's tough to get excited about side-scrolling beat-'em-ups in 2007. The standards for depth in a fighting system, regardless the genre, have been raised to the point that actually playing Streets of Rage is just boring. There's no denying the quality of the soundtrack, but at 800 Wii points, it's a tough game to wholeheartedly recommend to anyone who doesn't already have built-in nostalgia for Streets of Rage.
Originally released on the Genesis in 1991, Streets of Rage was Sega's response to the still-burgeoning popularity of side-scrolling arcade-style beat-'em-ups. Capcom's Final Fight was the game to emulate at the time. In a lot of ways, Streets of Rage felt like little more than a Final Fight also-ran, right down to its three playable characters and comic-book-gritty urban setting. Now that Streets of Rage has arrived on the Wii Virtual Console, you can be reminded of the great music, though the beat-'em-up gameplay doesn't hold up quite as well.

In Streets of Rage, you play as one of three ex-cops--Alex Hunter, Axel Stone, or Blaze Fielding--who are determined to clean up the apparently rage-filled streets of their fare city. As was the fashion of the time, they'll exact their brand of vigilante justice by walking to the right and brutalizing anyone that crosses their path. The three characters feel ever-so-slightly different, though the basic controls are the same, giving you a jump button and a single attack button, which, depending on the context, can be used to dish out a few different types of attack combos. You can also walk up to an enemy and automatically grapple them, and from there you can pull off moves like shoulder throws and suplexes. Enemies can also grapple you, though it's easy to get out of, and if you do end up getting thrown, a well-timed tap of the jump button will have you landing on your feet like some kind of bare-knuckle cat. There's also a cooperative angle to the grappling in the two-player game, as players can toss each other at enemies as a high-powered ranged attack.

You can also call in for backup, which comes in the form of some heavy artillery launched by a sleek-looking police cruiser sitting several screens away. It's great for dealing with large crowds and especially obnoxious bosses, and it's one of those things that defines Streets of Rage. Also, accidentally calling in for backup at the very start of the game, assuming that the button you're pressing will produce an attack or a jump, is truly one of those hallmark Streets of Rage moments. The novelty of the police backup and the grappling business help stave off some of the monotony inherent to most beat-'em-ups, if at least for a little while. Still, for what it is, Streets of Rage is a pretty well made beat-'em-up. It's not a bad-looking game, with plenty of changes of scenery, parallax-scrolling backgrounds, and good-for-their-time animations, though it's hard not to be bothered by the pervasive pallete-swaps you'll see in the enemies you'll face. Really, the saving grace for Streets of Rage is the music, which is varied and catchy, and it makes good use of the Genesis' sound synthesizer. This was really some of the best music to be heard on the Genesis at its time, and the actual compositions stand up rather well. It's not quite as catchy or intricate as what would end up appearing in Streets of Rage 2, but for some folks, the music will be worth the price of admission here.

It's tough to get excited about side-scrolling beat-'em-ups in 2007. The standards for depth in a fighting system, regardless the genre, have been raised to the point that actually playing Streets of Rage is just boring. There's no denying the quality of the soundtrack, but at 800 Wii points, it's a tough game to wholeheartedly recommend to anyone who doesn't already have built-in nostalgia for Streets of Rage.
Member

Affected by 'Laziness Syndrome'

Registered: 09-17-12
Last Post: 4194 days
Last Active: 2461 days

10-31-12 06:52 AM
tRIUNE is Offline
| ID: 682117 | 17 Words

tRIUNE
Level: 191


POSTS: 6380/12374
POST EXP: 624776
LVL EXP: 98001994
CP: 240947.9
VIZ: 7093601

Likes: 0  Dislikes: 0
Reviews on Vizzed must be exclusive to Vizzed so I'll have to close this:

Original review:
http://www.gamespot.com/streets-of-rage/reviews/streets-of-rage-review-6166213/
Reviews on Vizzed must be exclusive to Vizzed so I'll have to close this:

Original review:
http://www.gamespot.com/streets-of-rage/reviews/streets-of-rage-review-6166213/
Vizzed Elite
Former Admin

Hero of Hyrule


Affected by 'Laziness Syndrome'

Registered: 06-09-10
Last Post: 966 days
Last Active: 944 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×