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Starfox 64 3D reivew

 

07-29-12 04:53 AM
Zircron Swift is Offline
| ID: 625665 | 2327 Words

Zircron Swift
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As the years go on, some games are shadowed slightly as time tasks its toll and new games are released. The games aren’t over shadowed, or are they considered less of a masterpiece as time goes on, but really fixed in a time point that can’t be nudged or moved in anyway to become more or less popular. Nintendo seems to think they can move this fixed point in time with a 3DS re-release of an old classic, Star Fox 64, or Lylat Wars if you wish. Yes, this game is simply amazing. The music was 100% perfect and the game play was riveting and enjoyable. I feel not enough people know about this game, but from where it’s at, it’s a fine audience of players. Yet Nintendo seems to think they can bring it back after their failure of Starfox Command for the DS….Ok, this is biased because I hated the endings to that game. I…I just couldn’t accept some of the endings they offered. They broke my heart for chances of a sequel and screwed around with my memories of Star Fox 64. Also I hated how repetitive it was, and with some unforgiving factors, but this isn’t about that game. This is about Star Fox 64 and Star Fox 64 3D.

Star Fox 64 was one of those gems for the N64 that just seemed to enjoy the place it was at. There were almost as many people who played the game opposed to those who didn’t play it, which seems quite something about a game. It’s one of those games you can show your friend and it would just be amazing. So having a face lifted version of the game would not only add to that, but take it away a bit in a different manner. Either way I was getting this game because I loved the original.

The story is the same as the original. You are told Andross is trying to take over the Lylat System, and you, Star Fox, must take them out. The graphics are improved from the original, but it doesn’t seem to be much of an improvement. I would have expected them to be exactly like the Fox in Star Fox Assault. Then you come to the title screen. You see Fox in his Arwing, and after a little while, you can move the 3DS system to use the gyro controls a bit to mess around with. This is quite a nice effect.

The menu is lighted up and seems more futuristic, something that fits in very well to the games style. The same music is there, which is a very soothing type of music. This music almost annoys the hell out of me, and I’m not sure why. It’s a good piece of music, it signals the emptiness of space, which is rather impressive. But maybe it’s the emptiness I don’t like about the music. I feel it needs to be filled up, something that the game does perfectly later on.

You get a choice of a number of things, including the same sound test and training mode. The training mode is jazzed up with better graphics, and seems much improved. t has everything from the original, including the Star Wolf ship that appears when you defeat 100 enemies in free-range mode. You can also choose between two different types on controls. One is modern; the other is the N64 style. Those who played the N64 version will feel more at home with this style.

At first, you get to choose only two modes: Normal and Gyro. Normal is normal in terms of difficulty, while Gyro gives you good use of the Gyro controls, at a slightly easier difficulty to compensate the controls. The Gyro controls are actually a lot of fun. I prefer the normal controls, but Gyro is a good way to play differently, and is a little more challenging at first. After a while, though, the Gyro controls do tend to get a little boring, and it makes me just want to play normally again. However, when I normally change from Gyro to Normal, I try and move the 3DS system as well as the circle pad to move. Little habit, I guess.

The medal system is still in effect. Get a certain amount of kills (or “Hits” as they refer them to ass) in a level, and your score will flash orange. If you can then keep all your members in tact and complete the level, you will be rewarded with a medal for that level. There are 45 to collect in the main game. 15 from Gyro, 15 from Normal, and 15 from Expert (unlocked by getting 15 in Normal. I’m not sure if you get Expert if you get all the medals in just Gyro and not Normal). Getting all the medals in Expert will reward you the same way games of that era rewarded you. You’ll have to get them all if you want to see it. It gives a load of satisfaction. There is also an Attack Mode, which means you can collect medals in the three modes mentioned above, only you get to choose your level. Also, you get different types of medals as well; bronze, silver and gold.

Gold medals are actually harder to get than the medals in game, and it requires a few play troughs to get that score, and even then it’s a little tight. I like the encouragement of getting a higher score. Thanks to this Attack Mode, I got a score on a level I couldn’t believe possible once before….and then finding some Asian on YouTube that somehow got 80 more hits than me. This Attack Mode is perfect for brushing up on levels before you play them, but you have to complete the levels in game first on that mode to play them on this mode. As far as I’m concerned, getting all the gold medals does nothing.

The graphics are a great enhancement. Although I said the opening scene wasn’t as much of an improvement, the graphics in game are. For starters, when on the first level, you can glide down lower over the water, and there is a nice spray as the air slides past it. I can’t remember if this was here in the original, but with the 3D effect, it’s just amazing. The textures are much more detailed that before, as if making the N64 version seem like Nintendo weren’t trying to make good graphics at the time. Of course, looking back, the N64 had limitations, and they did a good job with what they had. All the bosses (Which when you face them, their name comes up, a little like Legend of Zelda: Ocarina of Time) had a rework and look fantastic. The stars in the background are more beautiful than ever and the 3D effect works well with everything in the system.

The music seems the same as the one on the N64 version. There might be minute differences that I haven’t noticed, but it’s still 100% perfect to the game. The peaceful, memorial music of Zones brings to focus what was Zones, and the tragedy of what happened there. The theme of Star Wolf and its menacing tune turns the atmosphere into a battlefield of rivalry, skill, and survival. All of the music is perfect to the last note to enhance what the player is feeling during the game. The music holds so much history behind it, most of which we do not, nor will probably ever know. How did Star Wolf and Star Fox become rivals? What was their past like? All I can tell from the music is something pretty big happened, enough so to make Star Fox and his team to take things seriously when they arrive. This is one of the very few games I have played (Including the original of this game), where I’m prepared to say the music is perfect, 100%, the best of the best when it comes to games, and with not exaggeration. Nothing can be better with the music, nothing. Not even Slippy’s annoying yells of despair is enough to take down 1% of that score.

I’m going to be honest. I hate Slippy. There are a few out there that agree. Wouldn’t it be just great if he died in some fire? But to be frank, Slippy makes a part of Star Fox that is irreplaceable. He does get the boss meter out when you fight something at the end of the level, and you save his hide from attackers. It’s the same with everyone in Star Fox team. Even though Peppy gives out all this advice on what to do, he doesn’t once apply this when he has a bogy on his tail, so I gotta save him. Why can’t you do a barrel roll once in a while? Why can’t you just try a u-turn for once? And Falco isn’t much better. He’s meant to be an ace pilot, yet he can’t sake enemies off his tail. He needs Fox to help him, and when he does, Falco just gets annoyed. They are just as bad as Slippy, save for the annoying voice. But it’s their incompetence that makes the team what is it. They reply on each other to build something strong and steady. If they were on their own, they would be dead.

The controls are as slick as ever. They offer smooth and fun movement. It flows so perfectly. What really annoys me here though is that you can’t view from the cockpit like in the original. This baffles me, as I would have thought since it’s a 3D port of the game, viewing it from the cockpit would be a good use of the 3D effects. Just imagine using the 3D effects, while viewing from the cockpit, with the gyro controls. Wouldn’t that make it seem you were actually in the game? ....to an extent? It really disappoints me, as the first two games, Star Wing and Star Fox 64, had the cockpit view. It was my favourite Point of Vision (POV) as it made me feel like I was in the cockpit, shooting down bad guys, and this could have been enhanced greatly with a 3D effect. You missed a huge opportunity there, Nintendo. Huge. Speaking of the Gyro controls, they are, as I said before, a load of fun. You don’t need to move the 3DS system as much as you would think. In fact there’s a sort of “movement cap” as to how sharp you can steer your Arwing with the Gyro controls, so overdoing your movements might not be the best idea. It’s kind of fun to shoot things with it, but it does get in your way after a while. You might end up using the circle pad to move in Gyro mode, because it’s a little bit of a chore to move the system after awhile. Worth a go, by all means.

The game also comes with wireless multi-player. Since the N64 version, I’ve wanted to dog fight someone in that game, Arwing to Arwing. But the problem is, I can hardly find anyone to play with. My brother never wants to do it, and my friends are uninterested (T_T). With this, I expected Wi-Fi and to fight people all over the world and test my skills. True, Star Fox Command had this, and I was very happy with that multi-player, but it just wasn’t the same as Star Fox 64. So I got the game, expecting that multi-player would be world wide, and…it’s local only. WHAT? No online play? True, local takes advantage of the inner camera and shows your expressions, and I can understand how this could be bad in world wide online gaming, but couldn’t they have just taking it out? This is a huge disappointment to me. I can only fight CPU’s, because I’m the only person in a five mile radius that has this game, and surprisingly the only person that wants to play it. CPU’s aren’t the same; I want to play real people. Will I ever get to play just one multi-player game with Star Fox 64? Even so, the use of new power-ups in this version makes things much more interesting and fun, and the CPU's are fairly challenging, but not challenging enough for me...

Overall, I give this game an 8.8/10    Although the game is a finely polished off remake of an all time classic, it is just that. After you play through it a couple of times, you might get bored with it if you played the original to death. If you find it for like a fiver, then I would pick it up and play it, but it isn’t worth a huge investment. Even with this release, some people are just oblivious to Star Fox in general. I mean, due to it being on a portable system, you can play it on the go, which is great. I once played it on the bus to school, and someone took an interest in it. He asked me what I was playing and I said “Oh, Star Fox 64 3D.”, and his reply was “Wow, that’s the latest version!”. I think he was referring to the “64” being the latest version rather than the 3D aspect of it, as he claimed to have the previous games, which involved numbers. I was a little surprised. Did this kid really not know the N64 gimmick where nearly every N64 title has 64 in its name? That saddened me quite a bit. I mean, it wasn’t Megaman or anything. It really puts into perspective about retro gaming and how these re-makes are effecting the reputation of them, and could even cause confusion in the long run. This game is worth playing, both old and new players alike, just don’t expect anything different from the original.
As the years go on, some games are shadowed slightly as time tasks its toll and new games are released. The games aren’t over shadowed, or are they considered less of a masterpiece as time goes on, but really fixed in a time point that can’t be nudged or moved in anyway to become more or less popular. Nintendo seems to think they can move this fixed point in time with a 3DS re-release of an old classic, Star Fox 64, or Lylat Wars if you wish. Yes, this game is simply amazing. The music was 100% perfect and the game play was riveting and enjoyable. I feel not enough people know about this game, but from where it’s at, it’s a fine audience of players. Yet Nintendo seems to think they can bring it back after their failure of Starfox Command for the DS….Ok, this is biased because I hated the endings to that game. I…I just couldn’t accept some of the endings they offered. They broke my heart for chances of a sequel and screwed around with my memories of Star Fox 64. Also I hated how repetitive it was, and with some unforgiving factors, but this isn’t about that game. This is about Star Fox 64 and Star Fox 64 3D.

Star Fox 64 was one of those gems for the N64 that just seemed to enjoy the place it was at. There were almost as many people who played the game opposed to those who didn’t play it, which seems quite something about a game. It’s one of those games you can show your friend and it would just be amazing. So having a face lifted version of the game would not only add to that, but take it away a bit in a different manner. Either way I was getting this game because I loved the original.

The story is the same as the original. You are told Andross is trying to take over the Lylat System, and you, Star Fox, must take them out. The graphics are improved from the original, but it doesn’t seem to be much of an improvement. I would have expected them to be exactly like the Fox in Star Fox Assault. Then you come to the title screen. You see Fox in his Arwing, and after a little while, you can move the 3DS system to use the gyro controls a bit to mess around with. This is quite a nice effect.

The menu is lighted up and seems more futuristic, something that fits in very well to the games style. The same music is there, which is a very soothing type of music. This music almost annoys the hell out of me, and I’m not sure why. It’s a good piece of music, it signals the emptiness of space, which is rather impressive. But maybe it’s the emptiness I don’t like about the music. I feel it needs to be filled up, something that the game does perfectly later on.

You get a choice of a number of things, including the same sound test and training mode. The training mode is jazzed up with better graphics, and seems much improved. t has everything from the original, including the Star Wolf ship that appears when you defeat 100 enemies in free-range mode. You can also choose between two different types on controls. One is modern; the other is the N64 style. Those who played the N64 version will feel more at home with this style.

At first, you get to choose only two modes: Normal and Gyro. Normal is normal in terms of difficulty, while Gyro gives you good use of the Gyro controls, at a slightly easier difficulty to compensate the controls. The Gyro controls are actually a lot of fun. I prefer the normal controls, but Gyro is a good way to play differently, and is a little more challenging at first. After a while, though, the Gyro controls do tend to get a little boring, and it makes me just want to play normally again. However, when I normally change from Gyro to Normal, I try and move the 3DS system as well as the circle pad to move. Little habit, I guess.

The medal system is still in effect. Get a certain amount of kills (or “Hits” as they refer them to ass) in a level, and your score will flash orange. If you can then keep all your members in tact and complete the level, you will be rewarded with a medal for that level. There are 45 to collect in the main game. 15 from Gyro, 15 from Normal, and 15 from Expert (unlocked by getting 15 in Normal. I’m not sure if you get Expert if you get all the medals in just Gyro and not Normal). Getting all the medals in Expert will reward you the same way games of that era rewarded you. You’ll have to get them all if you want to see it. It gives a load of satisfaction. There is also an Attack Mode, which means you can collect medals in the three modes mentioned above, only you get to choose your level. Also, you get different types of medals as well; bronze, silver and gold.

Gold medals are actually harder to get than the medals in game, and it requires a few play troughs to get that score, and even then it’s a little tight. I like the encouragement of getting a higher score. Thanks to this Attack Mode, I got a score on a level I couldn’t believe possible once before….and then finding some Asian on YouTube that somehow got 80 more hits than me. This Attack Mode is perfect for brushing up on levels before you play them, but you have to complete the levels in game first on that mode to play them on this mode. As far as I’m concerned, getting all the gold medals does nothing.

The graphics are a great enhancement. Although I said the opening scene wasn’t as much of an improvement, the graphics in game are. For starters, when on the first level, you can glide down lower over the water, and there is a nice spray as the air slides past it. I can’t remember if this was here in the original, but with the 3D effect, it’s just amazing. The textures are much more detailed that before, as if making the N64 version seem like Nintendo weren’t trying to make good graphics at the time. Of course, looking back, the N64 had limitations, and they did a good job with what they had. All the bosses (Which when you face them, their name comes up, a little like Legend of Zelda: Ocarina of Time) had a rework and look fantastic. The stars in the background are more beautiful than ever and the 3D effect works well with everything in the system.

The music seems the same as the one on the N64 version. There might be minute differences that I haven’t noticed, but it’s still 100% perfect to the game. The peaceful, memorial music of Zones brings to focus what was Zones, and the tragedy of what happened there. The theme of Star Wolf and its menacing tune turns the atmosphere into a battlefield of rivalry, skill, and survival. All of the music is perfect to the last note to enhance what the player is feeling during the game. The music holds so much history behind it, most of which we do not, nor will probably ever know. How did Star Wolf and Star Fox become rivals? What was their past like? All I can tell from the music is something pretty big happened, enough so to make Star Fox and his team to take things seriously when they arrive. This is one of the very few games I have played (Including the original of this game), where I’m prepared to say the music is perfect, 100%, the best of the best when it comes to games, and with not exaggeration. Nothing can be better with the music, nothing. Not even Slippy’s annoying yells of despair is enough to take down 1% of that score.

I’m going to be honest. I hate Slippy. There are a few out there that agree. Wouldn’t it be just great if he died in some fire? But to be frank, Slippy makes a part of Star Fox that is irreplaceable. He does get the boss meter out when you fight something at the end of the level, and you save his hide from attackers. It’s the same with everyone in Star Fox team. Even though Peppy gives out all this advice on what to do, he doesn’t once apply this when he has a bogy on his tail, so I gotta save him. Why can’t you do a barrel roll once in a while? Why can’t you just try a u-turn for once? And Falco isn’t much better. He’s meant to be an ace pilot, yet he can’t sake enemies off his tail. He needs Fox to help him, and when he does, Falco just gets annoyed. They are just as bad as Slippy, save for the annoying voice. But it’s their incompetence that makes the team what is it. They reply on each other to build something strong and steady. If they were on their own, they would be dead.

The controls are as slick as ever. They offer smooth and fun movement. It flows so perfectly. What really annoys me here though is that you can’t view from the cockpit like in the original. This baffles me, as I would have thought since it’s a 3D port of the game, viewing it from the cockpit would be a good use of the 3D effects. Just imagine using the 3D effects, while viewing from the cockpit, with the gyro controls. Wouldn’t that make it seem you were actually in the game? ....to an extent? It really disappoints me, as the first two games, Star Wing and Star Fox 64, had the cockpit view. It was my favourite Point of Vision (POV) as it made me feel like I was in the cockpit, shooting down bad guys, and this could have been enhanced greatly with a 3D effect. You missed a huge opportunity there, Nintendo. Huge. Speaking of the Gyro controls, they are, as I said before, a load of fun. You don’t need to move the 3DS system as much as you would think. In fact there’s a sort of “movement cap” as to how sharp you can steer your Arwing with the Gyro controls, so overdoing your movements might not be the best idea. It’s kind of fun to shoot things with it, but it does get in your way after a while. You might end up using the circle pad to move in Gyro mode, because it’s a little bit of a chore to move the system after awhile. Worth a go, by all means.

The game also comes with wireless multi-player. Since the N64 version, I’ve wanted to dog fight someone in that game, Arwing to Arwing. But the problem is, I can hardly find anyone to play with. My brother never wants to do it, and my friends are uninterested (T_T). With this, I expected Wi-Fi and to fight people all over the world and test my skills. True, Star Fox Command had this, and I was very happy with that multi-player, but it just wasn’t the same as Star Fox 64. So I got the game, expecting that multi-player would be world wide, and…it’s local only. WHAT? No online play? True, local takes advantage of the inner camera and shows your expressions, and I can understand how this could be bad in world wide online gaming, but couldn’t they have just taking it out? This is a huge disappointment to me. I can only fight CPU’s, because I’m the only person in a five mile radius that has this game, and surprisingly the only person that wants to play it. CPU’s aren’t the same; I want to play real people. Will I ever get to play just one multi-player game with Star Fox 64? Even so, the use of new power-ups in this version makes things much more interesting and fun, and the CPU's are fairly challenging, but not challenging enough for me...

Overall, I give this game an 8.8/10    Although the game is a finely polished off remake of an all time classic, it is just that. After you play through it a couple of times, you might get bored with it if you played the original to death. If you find it for like a fiver, then I would pick it up and play it, but it isn’t worth a huge investment. Even with this release, some people are just oblivious to Star Fox in general. I mean, due to it being on a portable system, you can play it on the go, which is great. I once played it on the bus to school, and someone took an interest in it. He asked me what I was playing and I said “Oh, Star Fox 64 3D.”, and his reply was “Wow, that’s the latest version!”. I think he was referring to the “64” being the latest version rather than the 3D aspect of it, as he claimed to have the previous games, which involved numbers. I was a little surprised. Did this kid really not know the N64 gimmick where nearly every N64 title has 64 in its name? That saddened me quite a bit. I mean, it wasn’t Megaman or anything. It really puts into perspective about retro gaming and how these re-makes are effecting the reputation of them, and could even cause confusion in the long run. This game is worth playing, both old and new players alike, just don’t expect anything different from the original.
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Yes this is a good review for this game i played starfox a lot when i was young and you didn't miss anything out of this review thanks for the review so i know what to expect out of the game.
Yes this is a good review for this game i played starfox a lot when i was young and you didn't miss anything out of this review thanks for the review so i know what to expect out of the game.
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