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My Gaming Thoughts Right Now #1
The inner machinations of my thoughts are an allegory!
The inner machinations of my thoughts are an allegory!
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ThanatosUnraveld
05-24-25 09:18 PM
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My Gaming Thoughts Right Now #1
05-24-25 09:18 PM
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My Gaming Thoughts Right Now: This is a post with some random bullet points where I speak my mind on stuff I've been thinking about, might be relevant to now, might be some random thoughts I've had about stuff, read on to find out!!!
So comment below what your opinion was on whatever I was going about gaming clothing and hair! Or my thoughts of new Multiplayer stuff, or lack there of in recent time. I'd love to hear whatever you'd have to say! This is a post with some random bullet points where I speak my mind on stuff I've been thinking about, might be relevant to now, might be some random thoughts I've had about stuff, read on to find out!!!
So comment below what your opinion was on whatever I was going about gaming clothing and hair! Or my thoughts of new Multiplayer stuff, or lack there of in recent time. I'd love to hear whatever you'd have to say! |
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i mean i like to drink out of cups just like any other panda but sometimes drinking Sunny D out of a jock strap is AWESOME!!!!!!!!!!!!!! |
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I agree with a lot that you say as well, I just feel for the stuff that i said that is just stuff i felt we would of gotten by now, like the hair thing for real. Like why is it that we are so concerned about how great some character models look when their hairs can cause more havoc then the Havoc engine the game probably runs off of! Or like how rain looks great in some games while others still look like its from a PS1 game! Like why isn't there a standard for something like that. Like we know how to make them look nice, so make the smaller stuff look nice now as well i suppose. We just cared so much to get to a certain point in the gaming spectrum (like how different a NES game looks from a PS 4 game) but now we just have hit a plateau and we aren't working in that plateau to get anything. Everything just wants to look as good as Red Dead 2 or GTA 6 or something like that. Don't get me started on the lack of games with Shell Shading. We don't have to make things look realistic but we can still make stuff that looks fresh. But yeah ill never talk down on my hair! Like we went from stagnant plastic looking hair and now every hair in a game looks like its Doc Ock's metal tentacles! And its been like that since like the late PS3 early PS4 games, its just an oddity that pulls me out of games so its definitely a me thing probably! Ill just always remember playing Black Ops 2 back in the day thinking it looked awesome but wondered why clothes still looked so stiff and they still couldn't 100% figured out character models clipping when their arms cross or stuff like that. But don't even get me started on the monetization of video games! As for multiplayer I don't play very much myself but when I dabble into it with my kids or friends it just leaves me lacking as I feel like even those odd ball ones I played back in the day or even earlier that wasn't online. Was of higher quality and they wasn't even getting paid for it like they are now. So I don't get why they are so lack luster, I mean something like Elden Ring Nightreign, or Warzone, it just feels so uninspired and disengunine. I think we can all agree that some kind of old fashioned Co-Op should be in more games at least right! We all got friends we wanna play more video games with. I feel like I can go on random tangents about Multiplayer in general that I don't think would fit in here though. Like how I don't think that Cross Play is the future of Multiplayer, nor is it worth the time and effort developers are putting into it, but that is something! And I dunno what you play but if you can play some games online then you should as some of them are pretty fun as I myself don't play a lot online but even I found some I like. But I wouldn't waste a lot of time on some Multiplayer games I've played! They are also a time sensitive thing sadly as after a while a lot of Online games are dead and that's a sad but different conversation all together! |
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i mean i like to drink out of cups just like any other panda but sometimes drinking Sunny D out of a jock strap is AWESOME!!!!!!!!!!!!!! |
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I must agree with the realistic themes of modern videogames. I mean, they're good when trying to represent real life like happens in sports games because we want them to resemble as close as possible to the athletes, but beyond that, what's the point of over-the-top realism you can't distinguish from reality? The thing about videogames, and anything computer-generated, is precisely the fact it can appear so different between each piece, contrary to reality. The real world does have some unique things and what not, but overall everything is plain and simple. And now they want to turn videogames into that, simple and generic worlds which resemble reality. Several years ago, the videogame industry in Japan crashed heavily because they drove away from their signature art and attempted to blend in with the occidental market. And the only way they rebounced was returning to what had made them unique in the first place: staying away from overly realistic graphics and focusing on JRPGs and their other classic genres. While I doubt we'll see the same process happen in the rest of local industries of the videogame world, and if it does it won't happen as quick as with Japan, it would be great if we took several steps back and learnt from what made the games of 15+ years ago so popular despite not being any kind of revolution. The real problem behind these graphics is the need to ultra monetize games and a need to release their games whether or not they're complete. Most games at launch are full of bugs, and after they get released developers don't take time fixing them all because they're busy with season passes, paid DLC, microtransactions and loot boxes. Or directly with their next game, in some cases. All because loot boxes, microtransactions and paid DLCs are a massive chunk of the earnings of developers, beyond 75% in some cases. Why waste time in fixing a game if people spends awful amounts of money on it EITHER WAY? Exactly, no reason to spend time on it. As for your opinion on multiplayer games, I don't play online so I can't say how things have been in the last three generations, but it does seem like online multiplayer has been standarized and made mandatory for any game even if it doesn't fit at all. To the point they focus entirely in online multiplayer and avoid local multiplayer or nerf it heavily to push you into online. Even in games which have a big social element like Project CARS or similar driving simulators the offline multiplayer is kind of basic almost as if it was a demo whereas online looks like a fully-fledged game with every possible setting you could choose. Why they ditched offline multiplayer escapes my knowledge, but once again society has not only accepted it but demanded it and a majority hasn't missed the sacrifice of local multiplayer. I'd like to finish with a message of my own regarding these "unpopular opinions" gamers have regarding the comparison of then vs now. Many people would think this is a thing of nostalgia, that old games earned a special place in our hearts and we see anything built different from them as uninteresting and dismissable. And while I'm the first one to admit some people would be like this, because some people don't like any kind of change in their lives (the phylosophy of "if it works, why change it?"), a majority of us have a much different and solid opinion: games of old were launched complete on day one, even if not always exempt of bugs they were indeed complete, additional content was unlocked via hours of playing and not via credit card as developers release it in the coming months or years (with such additional content being previously cut from the standard game), they were meant to be enjoyed and not focused on changing the character's appearance or beating the s*** of random people online... These changes are what has driven veteran gamers off the modern releases. Put in the rising costs of acquiring both consoles and games, and people want less and less to upgrade their hardware and software. Add the ever expanding worlds that need to be bigger after every released game without actually having such need, add the more and more complicated mechanics... The list is way too long and way too evident to simply ignore it. The industry itself has changed drastically, and a lot of people think this change has been for the (very) worse. Not because of nostalgia for 2D graphics or anything like that, nostalgia for the way games were crafted back then and how the current phylosophy has heavily corrupted the whole process. And here's your proof: Stardew Valley, an indie game developed by a single person built exclusively to be enjoyed with no microtransactions or enhanced versions or paid DLCs, has sold more copies than The Sims 4, a game from a megacorporation with tons of paid DLCs and released two years earlier. The thing about videogames, and anything computer-generated, is precisely the fact it can appear so different between each piece, contrary to reality. The real world does have some unique things and what not, but overall everything is plain and simple. And now they want to turn videogames into that, simple and generic worlds which resemble reality. Several years ago, the videogame industry in Japan crashed heavily because they drove away from their signature art and attempted to blend in with the occidental market. And the only way they rebounced was returning to what had made them unique in the first place: staying away from overly realistic graphics and focusing on JRPGs and their other classic genres. While I doubt we'll see the same process happen in the rest of local industries of the videogame world, and if it does it won't happen as quick as with Japan, it would be great if we took several steps back and learnt from what made the games of 15+ years ago so popular despite not being any kind of revolution. The real problem behind these graphics is the need to ultra monetize games and a need to release their games whether or not they're complete. Most games at launch are full of bugs, and after they get released developers don't take time fixing them all because they're busy with season passes, paid DLC, microtransactions and loot boxes. Or directly with their next game, in some cases. All because loot boxes, microtransactions and paid DLCs are a massive chunk of the earnings of developers, beyond 75% in some cases. Why waste time in fixing a game if people spends awful amounts of money on it EITHER WAY? Exactly, no reason to spend time on it. As for your opinion on multiplayer games, I don't play online so I can't say how things have been in the last three generations, but it does seem like online multiplayer has been standarized and made mandatory for any game even if it doesn't fit at all. To the point they focus entirely in online multiplayer and avoid local multiplayer or nerf it heavily to push you into online. Even in games which have a big social element like Project CARS or similar driving simulators the offline multiplayer is kind of basic almost as if it was a demo whereas online looks like a fully-fledged game with every possible setting you could choose. Why they ditched offline multiplayer escapes my knowledge, but once again society has not only accepted it but demanded it and a majority hasn't missed the sacrifice of local multiplayer. I'd like to finish with a message of my own regarding these "unpopular opinions" gamers have regarding the comparison of then vs now. Many people would think this is a thing of nostalgia, that old games earned a special place in our hearts and we see anything built different from them as uninteresting and dismissable. And while I'm the first one to admit some people would be like this, because some people don't like any kind of change in their lives (the phylosophy of "if it works, why change it?"), a majority of us have a much different and solid opinion: games of old were launched complete on day one, even if not always exempt of bugs they were indeed complete, additional content was unlocked via hours of playing and not via credit card as developers release it in the coming months or years (with such additional content being previously cut from the standard game), they were meant to be enjoyed and not focused on changing the character's appearance or beating the s*** of random people online... These changes are what has driven veteran gamers off the modern releases. Put in the rising costs of acquiring both consoles and games, and people want less and less to upgrade their hardware and software. Add the ever expanding worlds that need to be bigger after every released game without actually having such need, add the more and more complicated mechanics... The list is way too long and way too evident to simply ignore it. The industry itself has changed drastically, and a lot of people think this change has been for the (very) worse. Not because of nostalgia for 2D graphics or anything like that, nostalgia for the way games were crafted back then and how the current phylosophy has heavily corrupted the whole process. And here's your proof: Stardew Valley, an indie game developed by a single person built exclusively to be enjoyed with no microtransactions or enhanced versions or paid DLCs, has sold more copies than The Sims 4, a game from a megacorporation with tons of paid DLCs and released two years earlier. |
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