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06-10-25 06:12 PM

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Rate the Pokémon move above you! 2.0

 

01-01-25 10:07 PM
SacredShadow is Offline
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SacredShadow
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I'm using another max revive to resurrect another classic pokémon forum game.

This one works basically the same as the rate the pokémon above you thread, except you'll be rating the moves instead. Ratings will be on a scale of 1-10, and once you've given a rating, you'll talk a bit about the rating you gave and then provide a new move for the next person to rate, and so on.

Just like the rate the pokémon above you thread, I have it set to 1 post per day per person since it's a TDV month.

The first pokémon move to rate is Ice Beam.


I'm using another max revive to resurrect another classic pokémon forum game.

This one works basically the same as the rate the pokémon above you thread, except you'll be rating the moves instead. Ratings will be on a scale of 1-10, and once you've given a rating, you'll talk a bit about the rating you gave and then provide a new move for the next person to rate, and so on.

Just like the rate the pokémon above you thread, I have it set to 1 post per day per person since it's a TDV month.

The first pokémon move to rate is Ice Beam.


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01-02-25 09:45 PM
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Dauntez
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Ice beam is.. Well, it's okay.

Rate the move Body Slam
Ice beam is.. Well, it's okay.

Rate the move Body Slam
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01-02-25 09:55 PM
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Dauntez: You forgot to give a rating out of 10, lol.

Body Slam is a decent move as far as normal type moves go. The 30% chance to paralyze is significant, but I wouldn't really go out of my way to teach it to any pokémon unless they get STAB damage off of it. It's pretty solid on Snorlax, but I definitely wouldn't want it on a Hydreigon or a Poliwrath for instance, because they have much better moves available that also benefit from STAB damage.

Overall, I'll give Body Slam a 6/10.

The next move to rate is Steel Wing.
Dauntez: You forgot to give a rating out of 10, lol.

Body Slam is a decent move as far as normal type moves go. The 30% chance to paralyze is significant, but I wouldn't really go out of my way to teach it to any pokémon unless they get STAB damage off of it. It's pretty solid on Snorlax, but I definitely wouldn't want it on a Hydreigon or a Poliwrath for instance, because they have much better moves available that also benefit from STAB damage.

Overall, I'll give Body Slam a 6/10.

The next move to rate is Steel Wing.
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01-03-25 01:33 AM
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pokemon x
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Steel wing I give around a 6/10. I always gave swellow that move in Emerald when I got it. Gives some good coverage for flying types to at least counter one of their weaknesses. Can even get lucky 10% of a time for a defense boost and the birds are definitely fragile so if you get lucky it could save you from getting one shot.

Next up rate the move Copycat
Steel wing I give around a 6/10. I always gave swellow that move in Emerald when I got it. Gives some good coverage for flying types to at least counter one of their weaknesses. Can even get lucky 10% of a time for a defense boost and the birds are definitely fragile so if you get lucky it could save you from getting one shot.

Next up rate the move Copycat
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01-03-25 03:26 AM
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Copycat is a fun, gimmicky move in most circumstances. When most of your in-game opponents will use moves like Leer and Howl 30 times in a row, Copycat isn't going to be very useful. In a PvP format like Double or Triple battles though, things can get interesting if your allies or opponent use powerful setup moves like Swords Dance or Calm Mind or just strong moves like Earthquake or Draco Meteor because then you'll reap the benefits of a very strong move without needing it in your arsenal. Overall it's an unpredictable, highly situational move that can definitely catch people off guard and give you an edge with careful planning and execution. I personally wouldn't use it, but I can definitely see it being used for fun and creative strategies. I'll give it a 4/10.

The next move to rate is X-Scissor.

Copycat is a fun, gimmicky move in most circumstances. When most of your in-game opponents will use moves like Leer and Howl 30 times in a row, Copycat isn't going to be very useful. In a PvP format like Double or Triple battles though, things can get interesting if your allies or opponent use powerful setup moves like Swords Dance or Calm Mind or just strong moves like Earthquake or Draco Meteor because then you'll reap the benefits of a very strong move without needing it in your arsenal. Overall it's an unpredictable, highly situational move that can definitely catch people off guard and give you an edge with careful planning and execution. I personally wouldn't use it, but I can definitely see it being used for fun and creative strategies. I'll give it a 4/10.

The next move to rate is X-Scissor.

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01-05-25 07:13 PM
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X-Scissor is a cool move, but it's pretty basic. Does damage and nothing else. It's also not a super useful move since Bug is a pretty bad type, and most Bug Pokemon aren't very strong. Honestly, I'm not sure if I've ever used it in a game before. Maybe on a Scizor once or twice. I'll give it a 6/10.

The next move to rate is Blaze Kick.
X-Scissor is a cool move, but it's pretty basic. Does damage and nothing else. It's also not a super useful move since Bug is a pretty bad type, and most Bug Pokemon aren't very strong. Honestly, I'm not sure if I've ever used it in a game before. Maybe on a Scizor once or twice. I'll give it a 6/10.

The next move to rate is Blaze Kick.
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01-05-25 08:00 PM
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Blaze kick is a pretty solid fire type move. It has a 10% chance to burn the target and an increased critical hit chance of 1/8 instead of the usual 1/24, however the 85% accuracy is a bit too shaky for me personally. If the hypothetical pokémon is able to learn Flamethrower, which also has 90 power and 100% accuracy or Flare Blitz with 120 power, 100% accuracy, and recoil damage, then I'd rather teach it one of those moves instead because I'd rather get the guaranteed hit and take recoil damage than miss, because as we all know, 85% accuracy in pokémon might as well be 50%. I'll give Blaze Kick a 6/10.

The next move to rate is Aeroblast.

Blaze kick is a pretty solid fire type move. It has a 10% chance to burn the target and an increased critical hit chance of 1/8 instead of the usual 1/24, however the 85% accuracy is a bit too shaky for me personally. If the hypothetical pokémon is able to learn Flamethrower, which also has 90 power and 100% accuracy or Flare Blitz with 120 power, 100% accuracy, and recoil damage, then I'd rather teach it one of those moves instead because I'd rather get the guaranteed hit and take recoil damage than miss, because as we all know, 85% accuracy in pokémon might as well be 50%. I'll give Blaze Kick a 6/10.

The next move to rate is Aeroblast.

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01-08-25 07:01 PM
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Aeroblast is a decent legendary exclusive move being Lugia's signature, but there are definitely better exclusive moves out there, both in it's debut generation and in future gens. 100 power and 95 accuracy is solid for a legendary move but it pales in comparison to it's gen 2 counterpart Sacred Fire. While the latter has a chance of burning the target, all Aeroblast has going for it is an increased crit chance. While it's still a good secondary effect for a 100 base power move, it doesn't make a huge difference for a legendary that's as dependent on bulk as Lugia is. Overall, Aeroblast is still a good move, but there's plenty of better ones out there. I'm giving it a 7.

The next move to rate is Last Respects.
Aeroblast is a decent legendary exclusive move being Lugia's signature, but there are definitely better exclusive moves out there, both in it's debut generation and in future gens. 100 power and 95 accuracy is solid for a legendary move but it pales in comparison to it's gen 2 counterpart Sacred Fire. While the latter has a chance of burning the target, all Aeroblast has going for it is an increased crit chance. While it's still a good secondary effect for a 100 base power move, it doesn't make a huge difference for a legendary that's as dependent on bulk as Lugia is. Overall, Aeroblast is still a good move, but there's plenty of better ones out there. I'm giving it a 7.

The next move to rate is Last Respects.
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01-08-25 08:52 PM
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I had to look this one up because I've never heard of it. It seems incredibly powerful under the right circumstances, i.e., having a lot of your pokémon faint. After reading the move description, I immediately thought it sounded like the move Retaliate on steroids. Overall, it's a situational move that relies on you losing a lot of pokémon, but the payoff is high. Apparently, Last Resort's damage caps out at 5,050... ouch. I'll rate it a 6.5/10.

The next move to rate is Bolt Strike.
I had to look this one up because I've never heard of it. It seems incredibly powerful under the right circumstances, i.e., having a lot of your pokémon faint. After reading the move description, I immediately thought it sounded like the move Retaliate on steroids. Overall, it's a situational move that relies on you losing a lot of pokémon, but the payoff is high. Apparently, Last Resort's damage caps out at 5,050... ouch. I'll rate it a 6.5/10.

The next move to rate is Bolt Strike.
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01-13-25 08:48 PM
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I guess I'll rate my own move to get this thread going. Bolt Strike is a phenomenal physical type electric move with an excellent base power of 130, plus a solid 20% chance to paralyze the target. It's also worth noting that a move this powerful doesn't come saddled with horrendous accuracy (even though 85% is still kinda shaky) or recoil. Overall, the only factors that prevent it from getting a perfect score are its 85% accuracy and low PP of 5 (8 max). I'll rate Bolt Strike an 8.5/10.

The next move to rate is Photon Geyser.
I guess I'll rate my own move to get this thread going. Bolt Strike is a phenomenal physical type electric move with an excellent base power of 130, plus a solid 20% chance to paralyze the target. It's also worth noting that a move this powerful doesn't come saddled with horrendous accuracy (even though 85% is still kinda shaky) or recoil. Overall, the only factors that prevent it from getting a perfect score are its 85% accuracy and low PP of 5 (8 max). I'll rate Bolt Strike an 8.5/10.

The next move to rate is Photon Geyser.
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01-14-25 10:31 PM
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Photon Geyser is certainly better than the previous legendary exclusive move I rated, that being Aeroblast. Photon Geyser is base 100 power and 100 accuracy, but what makes it interesting is despite being listed as a special move, it can deal either special attack or physical attack damage depending on which stat is higher. If it were on a Pokemon with equal attack to special attack, the move would be a little more interesting. With that being said, I'll give Photon Geyser a 7.5/10.

The next move to rate is Volt Tackle.
Photon Geyser is certainly better than the previous legendary exclusive move I rated, that being Aeroblast. Photon Geyser is base 100 power and 100 accuracy, but what makes it interesting is despite being listed as a special move, it can deal either special attack or physical attack damage depending on which stat is higher. If it were on a Pokemon with equal attack to special attack, the move would be a little more interesting. With that being said, I'll give Photon Geyser a 7.5/10.

The next move to rate is Volt Tackle.
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01-15-25 10:18 PM
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For the one pokémon that can learn it (if you guessed Pikachu, you're right because Pikachu gets everything lol), Volt Tackle is an excellent move. The move's incredible 120 power and 100% accuracy are no joke when paired with a Light Ball. It also has an excellent 15 PP to start (with a max of 24) and has a 10% chance to paralyze, which isn't amazing, but it doesn't hurt to have. Unfortunately if Pikachu wants to use Volt Tackle, it'll suffer 1/3 of the damage it deals as recoil, which really hurts since Pikachu is as frail as they come. Overall, I'll rate Volt Tackle an 8/10 because it's Pikachu exclusive and does come with hefty recoil.

The next move to rate is Judgement.
For the one pokémon that can learn it (if you guessed Pikachu, you're right because Pikachu gets everything lol), Volt Tackle is an excellent move. The move's incredible 120 power and 100% accuracy are no joke when paired with a Light Ball. It also has an excellent 15 PP to start (with a max of 24) and has a 10% chance to paralyze, which isn't amazing, but it doesn't hurt to have. Unfortunately if Pikachu wants to use Volt Tackle, it'll suffer 1/3 of the damage it deals as recoil, which really hurts since Pikachu is as frail as they come. Overall, I'll rate Volt Tackle an 8/10 because it's Pikachu exclusive and does come with hefty recoil.

The next move to rate is Judgement.
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01-19-25 10:27 PM
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Judgment being Arceus' signature move is a base 100 power 100 accuracy special move that changes type depending on what Arceus' type is. It's a pretty solid move overall and is a must have on Arceus. It's definitely one of the better legendary exclusive damaging moves. Given how it's pretty much a must use on Arceus, I'm giving Judgment a 9 out of 10.

The next move to rate is Geomancy.
Judgment being Arceus' signature move is a base 100 power 100 accuracy special move that changes type depending on what Arceus' type is. It's a pretty solid move overall and is a must have on Arceus. It's definitely one of the better legendary exclusive damaging moves. Given how it's pretty much a must use on Arceus, I'm giving Judgment a 9 out of 10.

The next move to rate is Geomancy.
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01-19-25 10:42 PM
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Similarly, Geomancy is a must have move on Xerneas. After a turn of charging, the user's special attack, special defense, and speed are all increased by two stages... If that wasn't enough, with a power herb, the need for a charge turn is eliminated, making this move absolutely devastating. Even without a power herb, the boosts received after using this move are well worth the price of admission. I'll rate Geomancy a perfect 10/10.

The next move to rate is Tri-attack.
Similarly, Geomancy is a must have move on Xerneas. After a turn of charging, the user's special attack, special defense, and speed are all increased by two stages... If that wasn't enough, with a power herb, the need for a charge turn is eliminated, making this move absolutely devastating. Even without a power herb, the boosts received after using this move are well worth the price of admission. I'll rate Geomancy a perfect 10/10.

The next move to rate is Tri-attack.
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01-25-25 09:49 PM
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Tri-Attack is one of the more unique normal type attacking moves. It's a special move with 80 base power. That by itself is nothing out of the ordinary, but what makes it stand out is the fact that it has a 10% chance of applying one of the following three status effects: burn, freeze, or paralysis. I've gotta say, that's very creative for a move from gen 1. We wouldn't get another move quite like this until all the way in late gen 8 (Legends Arceus) with Dire Claw. With that being said, the chance of Tri-Attack actually delivering a status move is very slim. I'm giving this move an 8.5 mainly because of how unique it is. It's just a shame not too many Pokémon can learn it.

The next move to rate is Dire Claw.
Tri-Attack is one of the more unique normal type attacking moves. It's a special move with 80 base power. That by itself is nothing out of the ordinary, but what makes it stand out is the fact that it has a 10% chance of applying one of the following three status effects: burn, freeze, or paralysis. I've gotta say, that's very creative for a move from gen 1. We wouldn't get another move quite like this until all the way in late gen 8 (Legends Arceus) with Dire Claw. With that being said, the chance of Tri-Attack actually delivering a status move is very slim. I'm giving this move an 8.5 mainly because of how unique it is. It's just a shame not too many Pokémon can learn it.

The next move to rate is Dire Claw.
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01-25-25 09:59 PM
SacredShadow is Offline
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Had to look this one up since I'm not familiar with a lot of Gen 8-9 moves. Dire Claw is a physical poison move with 80 base power and 100% accuracy, so it's already off to a good start, but it also has a whopping 50% chance of either paralyzing, poisoning, or putting the Pokémon it makes contact with to sleep. Even though this move is exclusive to Sneasler, I think this is easily one of, if not the best poison type Pokémon moves in the game, only rivaled by Sludge Bomb and Gunk Shot (and even then, I'd give it the edge since it offers a very potent secondary effect that has a 50% of activating). For that, I'll rate it a 9/10.

The next move to rate is Psystrike.
Had to look this one up since I'm not familiar with a lot of Gen 8-9 moves. Dire Claw is a physical poison move with 80 base power and 100% accuracy, so it's already off to a good start, but it also has a whopping 50% chance of either paralyzing, poisoning, or putting the Pokémon it makes contact with to sleep. Even though this move is exclusive to Sneasler, I think this is easily one of, if not the best poison type Pokémon moves in the game, only rivaled by Sludge Bomb and Gunk Shot (and even then, I'd give it the edge since it offers a very potent secondary effect that has a 50% of activating). For that, I'll rate it a 9/10.

The next move to rate is Psystrike.
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01-26-25 09:07 PM
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SacredShadow: Are you obsessed with legendary moves or something? It seems like almost every time you choose the next move to rate it's a legendary exclusive move.

Anyway, Psystrike is a Mewtwo exclusive move that's basically a better version of psyshock. Like psyshock, it's a special psychic move that deals damage based on the opponent's defense rather than it's special defense. Psystrike has 20 more base power than psyshock, thus making it the superior move. I'd give both the move in question and the move I'm comparing it to a 9. Basically in certain situations it would be better than psychic but for more defensively bulky mons it would be worse than psychic.

The next move to rate is Belly Drum.
SacredShadow: Are you obsessed with legendary moves or something? It seems like almost every time you choose the next move to rate it's a legendary exclusive move.

Anyway, Psystrike is a Mewtwo exclusive move that's basically a better version of psyshock. Like psyshock, it's a special psychic move that deals damage based on the opponent's defense rather than it's special defense. Psystrike has 20 more base power than psyshock, thus making it the superior move. I'd give both the move in question and the move I'm comparing it to a 9. Basically in certain situations it would be better than psychic but for more defensively bulky mons it would be worse than psychic.

The next move to rate is Belly Drum.
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01-26-25 10:27 PM
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gamerforlifeforever: Hardly. I think I just have a tendency to leave better/more powerful moves for the next user to rate rather than weak or useless ones like Howl or Splash. The names of legendary moves also tend to stand out to me more than others.

Belly Drum is an incredibly powerful move that sacrifices half the user's HP in order to boost its attack to +6 (maximum). Azumarill is one of the best users of this move since it can be immediately followed up by Aqua Jet, a priority move, to sweep entire teams. Overall, it's a high-risk, high-reward move that can either dominate battles when used correctly. I'll rate Belly Drum a 9/10 overall.

The next move to rate is Tailwind.

gamerforlifeforever: Hardly. I think I just have a tendency to leave better/more powerful moves for the next user to rate rather than weak or useless ones like Howl or Splash. The names of legendary moves also tend to stand out to me more than others.

Belly Drum is an incredibly powerful move that sacrifices half the user's HP in order to boost its attack to +6 (maximum). Azumarill is one of the best users of this move since it can be immediately followed up by Aqua Jet, a priority move, to sweep entire teams. Overall, it's a high-risk, high-reward move that can either dominate battles when used correctly. I'll rate Belly Drum a 9/10 overall.

The next move to rate is Tailwind.

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04-11-25 08:19 PM
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Level: 154


POSTS: 7682/7717
POST EXP: 486870
LVL EXP: 45879336
CP: 49942.7
VIZ: 3667236

Likes: 0  Dislikes: 0
Tailwind is actually super useful! It just doesn't get much love in casual gameplay because you're better off just spamming offensive moves at the NPCs.

In competitive play it can be one of the most important moves of the game. Maybe not as much in singles, it takes up a whole move slot on your sweeper OR you have to spend a whole turn u-turning into your sweeper. By the time you get going it's both predictable and limited in its remaining duration.

In doubles however it's a vital move that can shift the dynamics of the battle in one turn. Doubling both your pokemon's speed can make you go from a losing position to a dominating one. Especially pokemon with the prankster ability who have access to this move (like Whimsicott for example) are great because you can get it off first guaranteed. This is important because ever since gen 7 (I believe) pokemon have had a dynamic speed stat, meaning any change in a pokemon's speed (good or bad) will immediately alter the turn order of that very turn. In older generations it wouldn't have any effect until the turn after Tailwind was clicked. A prankster setup pokemon next to a slower sweeper can make that slower sweeper move before its opponents on the very first turn.

Overall probably a 10/10 for competitive but a 3/10 for casual. I put more importance on competitive play so maybe an 8.5/10 is a good score for the move.

The next move is another double battle move, follow me.
Tailwind is actually super useful! It just doesn't get much love in casual gameplay because you're better off just spamming offensive moves at the NPCs.

In competitive play it can be one of the most important moves of the game. Maybe not as much in singles, it takes up a whole move slot on your sweeper OR you have to spend a whole turn u-turning into your sweeper. By the time you get going it's both predictable and limited in its remaining duration.

In doubles however it's a vital move that can shift the dynamics of the battle in one turn. Doubling both your pokemon's speed can make you go from a losing position to a dominating one. Especially pokemon with the prankster ability who have access to this move (like Whimsicott for example) are great because you can get it off first guaranteed. This is important because ever since gen 7 (I believe) pokemon have had a dynamic speed stat, meaning any change in a pokemon's speed (good or bad) will immediately alter the turn order of that very turn. In older generations it wouldn't have any effect until the turn after Tailwind was clicked. A prankster setup pokemon next to a slower sweeper can make that slower sweeper move before its opponents on the very first turn.

Overall probably a 10/10 for competitive but a 3/10 for casual. I put more importance on competitive play so maybe an 8.5/10 is a good score for the move.

The next move is another double battle move, follow me.
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04-11-25 08:57 PM
tgags123 is Offline
| ID: 1412468 | 88 Words

tgags123
Davideo123
Level: 172


POSTS: 9304/10021
POST EXP: 617998
LVL EXP: 66755033
CP: 40403.8
VIZ: 5793305

Likes: 0  Dislikes: 0
I'm not super experienced in competitive Pokemon, but I know that Follow Me is a neat move with some interesting applications. Ideally, it would be used by a tanky Pokemon to allow a glass cannon teammate to deal damage without risk of dying. I'm a big fan of moves like this, that are more strategic than just "damage = good" (probably because I'm not smart enough to figure out how to use them effectively lol). I'll rate it an 8.5/10.

The next move to rate is Water Spout.
I'm not super experienced in competitive Pokemon, but I know that Follow Me is a neat move with some interesting applications. Ideally, it would be used by a tanky Pokemon to allow a glass cannon teammate to deal damage without risk of dying. I'm a big fan of moves like this, that are more strategic than just "damage = good" (probably because I'm not smart enough to figure out how to use them effectively lol). I'll rate it an 8.5/10.

The next move to rate is Water Spout.
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