Overall 9.6 Graphics 7.7 Sound 9 Addictive 8.6 Story 9.1 Depth 8.9 Difficulty 5.9
9.7A Realm Reborn PixelBrick
(This is supposed to be for Alex's Trials of Vizzed competition, but it's still a review, so...yeah)
Hello and welcome to a very special review. I'm supposed to create a post on my favorite video game for the Trials of Vizzed, so here it is. This is a game that I've had mixed feelings about reviewing, but I finally decided I was going to do it. Why? A week ago, I finished this game after last playing it when I was ten years old. And it really opened my eyes. Here, my favorite video game of all time; Final Fantasy VII. I have no other words for this introduction, so let's just jump right in.
In the late 90's, the talk o' the town was Legend of Zelda Ocarina of Time on the Nintendo 64. The Nintendo 64 and Playstation 1 were the two hot systems at the time. In 1998, you were either hearing about Ocarina of Time...or Final Fantasy VII. This game was huge! And back then, many people didn't even know about the previous Final Fantasy games, so this was Square Soft's (Or Square Enix's) comeback. Nowadays, Legend of Zelda Ocarina of Time and Final Fantasy VII are known as one of the best games ever. Because of the success of Final Fantasy VII, Square Enix continued to make even more games in the franchise. I believe you've heard about Final Fantasy XIII? Yeah, forget that piece of crap. Today, Final Fantasy VII is considered one of the best, if not, the best game ever made. And I agree with the fandom who say this. But Pixel! Why IS this your favorite game, and why is THIS specific game known as the best? Well I can answer that. In my review for Final Fantasy VII...
I think this review would be more fitting if I start with this category. You'll see why. The plot of this game is a big reason on why this is considered the best game of all time. It's also a major reason of why a certain someone (*Cough* *Cough* *Haaaaacccck* Davideo7) likes this game so much. The story revolves around a gargantuan city known as Midgar. The president of Midgar, Shinra, as well as his corporation, plot to take over the city as well as the entire world. However, a small gang known as AVALANCHE, goes on a secret mission to stop Shinra and his mischievous plans. The story starts with AVALANCHE. Biggs, Jessie, Wedge, Barret, and Cloud Strife take a train to the location of one of the many reactors which is Midgar's source of power. Barret is the leader of AVALANCHE, and he's a bold one. He is very hostile, and he just keeps cursing the entire game (
). Biggs is the tough member of AVALANCHE, never hesitating to do anything dangerous. Jessie is the brainy of the bunch. Wedge is just the fat loser. But who we care about is Cloud. Meet Cloud Strife, a former member of SOLDIER, the enemies of AVALANCHE. He used to be a top ranked soldier in SOLDIER, but quit to join AVALANCHE. Anyways, AVALANCHE retreats to their hideout, but when Cloud follows them, he runs into this flower merchant, Aeris Gainsborough. Aeris and Cloud have a bit of small talk, but then Cloud gets bombarded by Shinra's foot soldiers. Cloud escapes on a train and rushes to AVALANCHE's hideout. And so the adventure begins.
You may have not been impressed by this short summary of mine. You might be asking why I rated the story a ten out of ten. Well the truth is I didn't want to spoil too much of the game. You see, Final Fantasy VII has a plot where you DON'T want a spoiler (But you're most likely a person who has never played Final Fantasy, but knows who dies in the game anyways because of the giant internet hoax). Final Fantasy's story is beyond indescribable. Even the introduction I summarized will have you on the edge of your seat. Final Fantasy's story contains a lot of plot twists, which makes the story interesting. Throughout the game, you'll learn more about the city of Midgar and learn more about the characters themselves. Let me just say that Final Fantasy has a very deep story. What's interesting about the Final Fantasy VII plot is that you can relate to a lot of things. The residents of Midgar deal with things such as economic failure, crime, poverty, and murder. Well, so do we, us Earthlings. Because of this, it's very easy to connect to the characters. One thing that's great about this game is being able to connect to the characters in this game, and that happens. Throughout the game, people die, people deal with troubles in their lives, and there's always the humorous parts of the game like that one time you supposedly sneak into a whorehouse/torture chamber. Final Fantasy has a very emotional story, and don't be surprised if you get emotional as well. What if I told you a little girl DIES in this game? Sad, huh? (No, the little girl is not the one who started the internet hoax I mentioned earlier) Final Fantasy VII is honestly the only video game that's made me feel this way about the characters, and it just makes video games a more enjoyable experience, and I wish more games did this. There's other Final Fantasy games that do this like VIII and X, but VII was the game that affected me the most. I'm rating this story a 10/10 for it's creativity. There's also GREAT characters and a lot of them. Each character has their own unique personality, and you may relate to a lot of the characters. I can certainly say I can relate to Cloud Strife.
One flaw that everyone seems to acknowledge about this game is that it's mediocre graphically. First of all, graphics and sound don't really matter. And also, this game was released in 1997. Let that sink in for a moment. It was back when a lot of 3D games had low polygon count, like Mega Man 64 or other Playstation and Nintendo 64 games. And honestly, I have to say I kinda like the graphics in this game. Sure, the polygonal characters in the painted world of Final Fantasy VII is weird, but the visuals and backgrounds are stunning. They're actually well done, and some of the characters don't look too bad. However, the graphics in battle are much better. The characters are actual size and the backgrounds in battles are distinguished and beautiful. The character models are what I like the most about the graphics during combat though. They look more like their actual appearance, and it makes battles look really intense and exciting. A lot of people may really hate the graphics in this game, even though Square Enix kinda had to do a graphical downgrade to make this game big and long, but I legitimately enjoy the graphics, but they're not exactly perfect in my opinion. This game's character models always remind me of Quest 64 on the Nintendo 64. But other than that, the graphics are fairly decent.
As you can tell from the rating I gave this category, I love the sound in this game. Let's start with the sound effects. I'm not really a big fan of the sound effects in this game. Some of them are decent, but a lot of them are really flawed. And the fact that the cinematic cutscenes in this game barely have sound bugs me. It really gives me the urge to just play my own sound effects when I'm watching a cutscene. But what about the music? The music is the reason I rated the sound a 9/10. The music makes you feel as if you're actually in the game. Not to mention the music is up-beat and catchy, and can give you that sense of nostalgia EVEN when you HAVEN'T grown up with this game. That's how good the music is. Mind you, there's no orchestrated music, but the sound chip in the Playstation must have been damn good because the music in this game is very good for 1997 standards. Pieces like "Don of the Slums" and the victory fanfare are two prime examples. The Final Fantasy VII soundtrack probably ranks second place on my list of best video game soundtracks. I actually highly recommend you listen to some of the songs, like "Don of the Slums." But overall, the Final Fantasy VII soundtrack is nothing like I've ever seen. But another game took the cake for the best video game soundtrack, but that's for another review...
I've realized lately that the turn-based RPG genre isn't exactly a lot of people's cup of tea. This isn't the game that got me into turn-based RPG's, but this genre is perfect for Final Fantasy (Which they didn't do for Final Fantasy XIII 2). Moving around in the world of Final Fantasy VII is just like playing Legend of Zelda Ocarina of Time or any other 3D Zelda games like that, but in battle, it's entirely different. The only problem I have with the Final Fantasy series is the fact that the encounters are random like Pokemon or Dragon Warrior. However in combat, it's basically turn-based with a bit of a twist. When a character's "Wait" bar is full, then that person can attack. As you attack and get attacked, your "Limit" bar will fill up. When a character's "Limit" bar is full, that character can do a special attack, and these special attacks are beast! Not only do the other factors of this game make it really addicting, I can go on for hours talking about that, but the feeling of buying items and upgrading your characters and the fate of Midgar is in your fingertips make it a really addicting game. The turn-based style also adds up to how addicting the game is. Not to mention, the difficulty is just right so anybody can just pick this game up and play it, which is something a lot of RPGs lack: reasonable difficulty. The difficulty in Final Fantasy VII is just right for what point of the game you're at, but more on that later. But anyways, I feel as if if this game wasn't a turn-based RPG, it wouldn't be as addictive. However, you don't need to like RPGs to like this game, considering how good the other factors of this game are like (Story, music, graphics, etc).
Explaining all this game has to offer would be a lot, but I will try my best at doing this. This game offers a lot. I mean, this game is about 30-40 hours long if you literally plow through it. In fact, this game includes three discs. Final Fantasy VIII, IX, and Tactics span four discs, but still. This is certainly a long game. Let's start with the cast of characters. An advantage Final Fantasy has is the number of playable characters. In this game, you can play as the following characters: Cloud Strife, Aeris Gainsborough, Tifa Lockheart, Barret Wallace, Cait Sith, Yuffie, Cid Highwind and Vincent Valentine. All of these characters are unique in their own ways. Unlike a lot of RPG's that have uninteresting characters, or characters that are all emo.
To fill up space, mini-games were added. They're known as pointless among a lot of people, but they can be quite fun, like the Chocobo Racing. I like to think of it as the Goron racing in Legend of Zelda Majora's Mask. The mini-games can be fun if you're bored and have nothing to do, but other than that, that's about it. You can also breed your own "Chocobo." Raising Chocobo is actually really entertaining. It can also hel pyou out through your adventure and it gives you that sense of you being in charge of something, like games of the genres of SimCity, Harvest Moon, Animal Crossing, Tomodachi Life, etc. There's also side-quests that you can do in this game, however there isn't as many as there are in Final Fantasy IX. Side-quests can get you extra items and goodies, or get you items to complete other side-quests to then get more special rewards. I highly recommend doing these side-quests to get the items, not to mention they're actually really fun to complete. But they also give me that sense of helping somebody out. This game isn't just about defending the world from Shinra and Sephiroth, but also helping people through their problems. I know it's just a bunch of polygons, but why do these polygonal figure make me feel sorry for them?
The items in this game are fairly standard. Each character uses their own weapon, and throughout the game, you can get upgrades to that weapon. Kinda like with the items in the game Earthbound. Each character will have their weapon and their pieces of armor to add extra protection. Since you can play as a lot of characters, buying equipment for everyone will cost you a lot of this game's currency, Gil. Something new that Final Fantasy brought to the curve is Materia, a way to upgrade your items by playing with balls...literally. Materia are magic orbs. They're supposedly used to upgrade your weapons. If Materia is used on a weapon, that weapon will be able to perform new tricks like using an Ice Spell. The only drawback is that some Materia can raise and also lower the weapon's stats, so be careful of what Materia you use. Materia can be found all over Midgar and even bought at stores.
This game isn't really a difficult game at all to be honest. Like I stated earlier, this game's difficulty follows the pace at what you're travelling at. If you're at the very very beginning of the game, have fun! You'll be running into a bunch of one-hit-kill enemies, and that's also when the game is really linear. As the game progresses, the game requires a lot more strategy, is a lot less linear, and is more confusing, but honestly it really isn't much of an issue. Yes, on disc three, you need to have a good strategy, but other than that, this is not a hard game. It's actually a pretty easy game, considering it's a genre that's home to many difficult games. I don't know if it's because people were complaining that Final Fantasy I - VI were hard games, but it seems like Square Enix were being softies when it came to the difficult of this game. And Gil is also really easy to get. More so than any Final Fantasy game so far. When it comes to items and how much Gil you can get, you'll be rolling in the dough in no time. There are some enemies that can be a pain in the butt like the ghosts at the train station, but when you just grind out the verdict, Final Fantasy VII might be one of the easiest RPGs you could ever play. I'm not complaining, but if you're a hardcore gamer looking for a challenge, I wouldn't recommend this title. I would recommend Final Fantasy XII to those who like challenging games so much. And for this reason, the difficulty is only a 4/10. And what makes this game a joke is the fact that it's really easy to learn the controls. Most of the time, you don't even use the triangle button, or the shoulder buttons, and overall, it's just really easy to learn how the game functions.
Overall, I'd rate this game a 9.7/10. As I said before, Final Fantasy VII is my favorite game of all time for many reasons. The difficulty is just right for this game. If this were a harder game, it would ruin the experience a bit for me. I like difficult games, but not necessarily difficult Final Fantasy games. And also, the graphics are good, but not outstanding. Next is the music. The soundtrack plays a major role in why I adore this game so much. And most of all, there's the story. The story line that made me say wow. Honestly, this story line doesn't fit the Final Fantasy series at all, but for some reason, it actually fits Final Fantasy more than the usual stereotypical Final Fantasy games. (IV and V) I think the futuristic and realism that this game contains makes it better. Usually from Final Fantasy, it's a rather medieval game, but not with Final Fantasy VII, which Square Enix has managed to use this as an advantage.
Thanks so much for reading my Final Fantasy VII review, and I will be making more Final Fantasy reviews in the future, I can guarantee that. I hope you enjoyed this one, and stay tuned for more reviews!
Graphics 7 Sound 9 Addictive 9 Story 10 Depth 8 Difficulty 4
Review Rating: 4.9/5
Review Replies: 10
9.5Final Fantasy VII Review Zircron Swift
Since the first Final Fantasy release in 1987, the series has steadily grown stronger (to a certain extent) over the years. With 14 games in the mainstream series, and countless spin-offs, it certainly has done quite well for itself. Each game is unique to its own, having no relation to past or future games, each having a completely new world, set of characters and storyline. Each game features the final battle of the country, the final frontier to get passed, the final.....fantasy of that world. Come to think about it, each new game is like a different volume in the series, rather than dictating sequels. Each volume is slightly similar with those giant yellow birds you can ride on and those familiar summoning monsters, but is a completely different story, worthy of curling up by a fire and reading.
Now, it's hard to say what is the best Final Fantasy game, I dare say it's impossible to say anyway, due to subjectivity. However, my friend kept going on about how great Final Fantasy VII was, and kept recommending it to me. At one time at an expo, I spotted it, and decided it's time to play my first Final Fantasy game. I expected the very best from this game. The. Very. Best. I've heard around that this game is Godly to say the least, and I'm putting it to the test. lets have a look at this proclaimed, Godly, three disk adventure epic I keep hearing so much about.
The story starts off with a cut scene. It shows a brunette girl with a red ribbon and a basket of flowers in a very dark and gloomy place. It cuts dramatically to a train speeding along in the same dark and gloomy atmosphere. When the cut scene ends, the last frame of that scene is the background, giving a cut-scene quality background. Now, for the PSX (known as the PS1 today), there were games that offered just terrible cut scenes (like Resident Evil), and there were games that offered pretty decent ones. This is one of those games. The cut scenes are smooth and impressive for its time, however there are a lot of flaws I can see in these. First off, no-one in these cut-scenes shows any emotion. They just have blank faces, and any attempt in human emotion just ends up as a subtle change in the face. Second off, the cut scenes seemed to be slowed down somewhat. When you see later scenes, they seem to take longer than they should, and I'm wondering why it's slowed down on purpose, unless the system can't handle the graphics at full Frames Per Second, hence the slow down. Third, there seems to be jerky movements in these scenes with humans. They seem unrealistic and makes me laugh at how it works out. Might be due to the system slow down.
I also have a lot to say about the main graphics of this game. As the train stops, a black man with a gun for his hand named Barret Williams and a white man with spiky blond hair named Cloud Strife come off the train and kill the guards there. The first thing I noticed, however, was the structure of Clouds body. He had thin elbows, and thick shoulders and forearms. What is this, Pop-eye? It's quite unrealistic, especially when the cut scenes portray him in a more....human figure. But that's not the worst of it. It's the background. Every screen in the game shows a background that is of cut scene quality, displaying many details and brings out the atmosphere of every screen, enchanting the mood of the game. What's the problem? Just that, it's a picture. You control your character moving on a picture of of art. The problem with this is you don't know what is and isn't touchable. You don't know what you can and can't interact with, and (without the aid of the select button), you'll have a hard time knowing where you can enter and exit from. It seems blocky where you can move from, and doesn't give you much freedom when in narrow paths.
The worst part of this is that you can't interact with the screen. You can only interact with the NPC's and the chests in the area, but not the area itself. Take The Legend of Zelda: Ocarina of Time for an example. If you played both these games, then you'll notice that they have similar graphic systems for the background, but what makes Ocarina of Time better for me with Graphics is that you can get up and close to the walls, or hit the trees and roll into the bushes. they react to your movements to them, it feels more alive that way. Bushes in this game are just painted there, how annoying and boring. it feels like I'm trapped in a virtual world of some kind and the animations frozen. There is nothing dynamic about the backgrounds other than it can smoothly switch from still to cut-scene, which is impressive no-the-less, however a game like Ocarina of Time makes the background and everything in it more vivid and alive. In truth, they did ok with the over world map, as that moves with you, and you could change from birds eye to third person for different perspective, which made it more alive than the villages themselves.
*breathes in* Anyway, the story tells us that there is a group you are in, called AVALANCHE, trying to take down Shinra Inc., which are, according to Barret, sucking all the Mako energy out of the earth. Mako energy is like the blood of the planet, and Shinra is sucking it dry. Why are they taking the Mako energy? For money and power, no other reason. They used it to give people very comfortable lives. In a respect, it's very much like electricity and petrol and cars in out own world. They are destroying the planet (or more accurately, our use of it), but they are making our lives easier. It's interesting for a game to incorporate that kind of sense in a RPG game, and is very true at that. Are we destroying the planet for the sake of salutations? What has it been? 10-20 minutes in the game? Rather impressive for the game to make me give a darn about the story. Cloud, however doesn't care about that saving the planet sort of stuff and just wants the job done to get his money.
The story is very complex, and isn't just as simple as taking down Shinra Inc., as the plot thickens deeply even before the mid way point of the first disk. It's a very thrilling experience in the first disk, with everything getting out of hand and weird stuff starts to happen. The second disk takes everything it does in the first disk, and multiplies that many, many times. It really gives you a sense that the world is at peril and even a sense of helplessness when you start to see what comes out of the planet. The ending in the third disk is somewhat disappointing to me, however. The overall story is a perfect mix of loathing to the enemies, fear and terror of utter destruction, love interests and incredible action. It might not top the utter tragedy of Mother 3 for me, but it's still as gripping and as entertaining as it.
The music in this game is just....awesome. There is no other word for it. The normal battle music is incredible, and if the battle lasts longer than expected, then the music makes the battle seem like the enemy is as strong as them, with an air of "it has to end, now.". It;s just an incredible experience. The music for cities and towns also set the perfect mood for what the place has to offer, weather it's bright and cheery, or has a past of terror and destruction, the music does it justice. my favourite piece of music, however, is when you are trying to sneak into someplace or there is a time limit, and there is that music that seems disguised and "low laying". It fits perfectly at the situation, and I hate when I run into a battle, causing that music to stop and the battle music to commence. Also, the sad music used in this game sets an atmosphere as well, with an amazing sense of memories and how important is it to respect those passed away.
Although not the first Final Fantasy game to include it, this game offers a very unique combat system for a RPG. The ATB (Active Time Battle) makes the game run of a timer. When that timer goes off, the enemy will attack. This means you could die if you didn't do anything in a battle. This requires quick thinking and encourages you to have a strategy formed in your mind before every battle. You could turn it off, but then where's the fun in that? it's also very realistic. When fighting a boss, they won't just sit there while you think "Gotta heal this guy, but then again, raising stats would make most of them survive the next attack." As you scroll through the options like in many other RPGs. Here, if you didn't think fast enough, you're going to pay the consequences. This makes the game very dynamic and fun to play. Add that with the moving cameras when you select a move, for both you and the enemies movements, then this makes the most exciting RPG battle scene I have had the pleasure of playing.
The controls are a little odd for a PSX game. You have to press X to cancel, O to select something, and Triangle to open up a menu. To all the other PSX games, this control scheme is alien at least. I played a little bit of Breath of Fire III, and I was pressing O to select an attack. *slaps forehead*. There is this thing called Materia. It is compressed Mako energy. This will make you cast certain magic spells depending on the Materia. You can only put in as much Materia as your weapon will allow it. There will also be "linked slots", which will allow you to combined certain Materias together. The most basic is the "All" Materia, which lets you cast a spell linked to this Materia to "all" your enemies/allies, depending. Hence the name "all" Materia. This leads to the age old three hours of messing around with your equipment to make it suit you best. Materia can grow depending on the AP points you get from winning a battle. AP is basically the "EXP" for Materia. When it get's full of AP, it divides, giving you a brand new, zero AP Materia for you to train. Great, two things to train up.
The game is chuck full of secrets and hidden items. Play your cards right, and you can get two new characters. The mysterious yet awesome Vincent Valentine and the %^&*ing ninja kid son of a $%^&* Yuffie. Yeah, I don't like her very much.... With that, there are various hidden side-quests for you to take part in, most of them aren't even quests, but things that expand on the already complex story of this game, and others that reward you with items and Limit Breaks. You can also raise your very own Chocobo. Chocobos are awesome, no questions asked. You can get different coloured Chocobos which can do different things. If you don't know how to get them, then there's the Chocobo Sage in the north of the world, and if you are patient.....very, very patient, he'll tell you everything you need to know. My life wasn't complete until I got my first Chocobo ^^
Now, sometime in the second disk, you might notice that there is a huge green and red monster in the world. This is Emerald and Ruby. There are what is known as a Superboss. These are harder bosses that are only there for a sense of achievement, should you defeat them. h wait a moment, we're not talking a little harder than the normal boss, nor are we talking quite a bit harder than the average boss. These are much, much harder bosses and require great tactical thinking and skill to defeat. They could easily defeat an unprepared team of three level 99's with max health, these are no walks in the park. If you can defeat them without the aid of a Game Shark or cheats, give yourself a pat on the back, it isn't an easy thing to do. I love how they added these into the game as they knew there would be some people who would find the last boss too easy, and they put those there to give them a challenge. Most challenging bosses I've had to fight in a RPG.
Overall, I give this game a 9.5/10 Well, I expected the very best from this game. The. Very. Best. And it turns out my friend wasn't just talking hot air. This game really is amazing. I wouldn't call it "Godly" or the best RPG, and I can't say if it is the best Final Fantasy game out there, as this is my only one I have played. It has flaws, it has some points that don't seem to fit and it's graphics are just a mixed bag of wonderfully detailed blandness, but I wouldn't have it any other way (well, maybe if the background was less like a painting and more like a part of the game....), all of it's flaws make the game what it is. Sure, I would personally like to change a few things myself, but then I feel I would be violating a piece of epicness that should just stay as it is. If you like RPG's give this game a go, you won't be disappointed.
Graphics 7 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 7
Review Rating: 4.7/5
Review Replies: 3
9An Awesome but old game andy1234
Final Fantasy 7 is probably the most popular Final Fantasy game in the series. I just started paying and I am having a lot of fun. I can't believe I haven't tried this game sooner. I really love it!
I am giving the graphics an 8 out of 10. A lot of people say this game has the worst graphics out of the entire series; however, this game was released in 1997, so the graphics aren't as good as some of the newer Final Fantasy games , but I still think the game looks nice, especially because I am used to playing older games. I think they should remade this game for a newer system, but the game and graphics are still good and I usually don't complain about the graphics.
The sound quality gets a 9 out of 10. The music amazing and very catchy! I have the battle music stuck in my head right now. Sometimes I will hum some of the songs in this game When I'm not playing. You've got to admit the sound quality is way better than it's NES remake.
The replay value also gets a 9 out of 10. I can't wait to play this again. When I beat this game I'm going to try challenging myself more, but right now I'm a beginner, so I grind. When I play this, it is very hard to get off it. The game has the best battle system in my opinion, and the best villain, but I am not going to say any names.
The story easily gets a 10 out of 10. The story is amazing. It super cool and complex and takes a while to understand.There were some parts that made me laugh and others that made me cry. No spoiler intended.
The depth gets a 9 out of 10. I've seen playthroughs on youtube and making 10 minutes videos each takes about 120 videos for the entire game, so it is pretty long. The game is pretty linear at first, but later on you get more freedom to do what you want. There are some side quests you can do too.
The difficulty gets a 5 out of 10. So far the game is pretty easy, but what is really frustrating is the controls. To examine something you need to stand in the right area. I'm pretty sure if you take some time to grind you should be fine.
Overall, I would give this game a 9 out of 10. This game is awesome and If you are a Final Fantasy fan, you should definitely play this. Final Fantasy 7 is always said to be the most popular game. Once you start, It is very hard to stop. If I played this game earlier, I would try a low level challenge by now, but I am not that good, so I will have to wait until I beat the game once. Final Fantasy 7 is a wonderful Final Fantasy game and Probably one of the best games in the series, maybe even the best RPG.
Graphics 8 Sound 9 Addictive 9 Story 10 Depth 9 Difficulty 5
Review Rating: 4.4/5
Review Replies: 3
9.3One of the best JRPGs out there Michael91
In Final Fantasy VII, the Final Fantasy saga makes it's 3D debut. Whether it's the best of the series is subjective; however, it's safe to say that if you like JRPGs, you won't be disappointed. FFVII provides an engaging world and plot, and classic active time battle gameplay.
In Final Fantasy VII, the Final Fantasy series takes a sci-fi turn. Rather than a medieval world, the story begins in an industrial city. You'll spend the first few hours of your game here before exploring the wider overworld as you track down the villain, Sephiroth. As with almost all JRPGs, the game is plot heavy. You'll frequently find the gameplay suspended in favor of dialogue and cut scenes. However, these scenes rarely go on too long, and are almost always engrossing. The mix works well and provides you time to relax after battling through a dungeon of random encounters. The story focuses on the origins of the main character, Cloud, and his relationship to Sephiroth. However, the story also makes time to explore other characters in your party as you travel the world visiting locations from their past. By starting out in the city of Midgar, the hub of the FFVII world, the story immediately grabs you. The journey following your exit from Midgar slows down the pace and excitement of the plot. As your continue your journey, the excitement and stakes will build once again, before reaching a climax near the beginning of the second disk. Following this, the story slows down once again and gives the player a chance to explore before the final dungeon. Overall the tonal shifts work, keeping the story fascinating, but providing plenty of downtime for you to just have fun and explore. There are some flaws in the story, such as Barret's role as an African American stereotype. However, overall it is quite strong.
The gameplay of FFVII should be familiar to anyone who has played any other final fantasy between IV and X. Battles occur in active time battle format where each character can make a move when their timer bar is fully filled. Characters can then attack or use classic Final Fantasy abilities like cure and protect. FFVII's adds a couple editions to this classic Final Fantasy style. When a character gets damaged, they build up a limit break bar which allows them to use a super attack. This adds some fun and variety to battles. Additionally, Materia can be attached to weapons and armor, allowing most abilities to be learned by any character in the game. However, different characters have different limit breaks and stat spreads, so they aren't all interchangeable. Difficulty varies from fight to fight, and some bosses are quite formidable. You'll often have to use different strategies against different bosses rather than relying on one consistent cheap trick. The final boss is particularly tough, and I had to train for a bit before I was strong enough to take it on. Additionally, there are a couple bonus bosses that are even tougher and will require careful planning to take down. In addition to battles, there's a large overworld to explore filled with numerous secrets. Exploration can be a blast, especially after you obtain the ability to freely explore the entire overworld late game.
In addition to it's strong story and gameplay, the graphics and music in FFVII are also top notch. The cutscene introduction to Midgar in particular is stunning and thrusts you right into the world. The music matches the environment quite well, and features many memorable tracks. The music varies from light and carefree, to emotionally poignant.
All in all, FFVII is a wonderful JRPG and is essential for any fan of the genre.
Graphics 9 Sound 9 Addictive 9 Story 9 Depth 9 Difficulty 6
Review Rating: 4.2/5
Review Replies: 2
9.8One of my favorite games of all time.. AmnesiaMaster28
Final Fantasy VII (7) is quite possibly the best RPG ever made. Wait, my bad, THE best RPG ever made, in my opinion. It really does a good job of keeping you entertained. So, why does everyone love this game? Well, let's find out!
Firstly, the graphics.
The cut-scenes are not top-notch, but where most people will complain about the graphics is the normal walking sequences. (I didn't know what else to call them) The game starts with a cut-scene, of which I can't remember. Then, the gameplay will commence. It (I think) starts with a battle, where you will see the battle graphics, of which, the characters look human. However, these are MOST DEFINITELY NOT the in-game graphics. You will soon notice the structure of the main characters (Cloud) body. He has, triangle, thingamabob elbows, and block shoulders and arms/hands. The rest of his body isn't as bad, but it was never a problem for me. But it's likely most kids and young teens of this gereration would say the graphics are terrible, but this game is a great example of "bad graphics doesn't mean a bad game" thing. If you get past the graphics, there is PLENTY to love in this game.
Next, the sound/music.
Fan-fricking-tastic, is the first thing i must say. It's the only way to describe it. The Final Fantasy series has always been known for its amazing music, and Final Fantasy VII (7) is no exception.
Next, the Story.
So the whole backstory to FFVII (at least at the start) is a company, known as ShinRa Inc, is sucking all of the Mako energy out of the world, which is the blood of the planet, to make our lives easier. However, it's, not as simple is beating down ShinRa Inc. The plot goes much deeper than that.
This game has a lot to it, a lot of characters to get, a lot of bosses to beat, a lot of places to explore, a lot of EVERYTHING.Then again, the game is three discs long. The game may be hard at times.
Anyway, Final Fantasy VII is one of the best places to start with Final Fantasy. Overall, I give it a 9.8
Have fun with this game!
Graphics 8 Sound 10 Addictive 10 Story 10 Depth 9 Difficulty 6
Review Rating: 4.1/5
Review Replies: 14
8.5Young guy playing old ryeguy
This review is not meant for all the old school gamers who have played this game before. I made this review for the younger kids on here who have never played a game from console and want to try and play a classic
Ok I am going to be honest this is the first review I am writing so I am not !00% sure if it is going to be good. This is more going to be my opinion on a game that I herd was one of the most amazing games to ever be played.
so final fantasy 7 was one of the first play station one games I ever played. Unfortunately this was not until I was 17 years old and spoiled with the graphics of other systems. When I first booted up the game I remember thinking " wow... this is what the called graphic back then." I mean I was used to play station 2 graphics where people looked like people but here they were triangles walking around and yelling at each other. And the amount of text at the beginning seemed a little mind numbing. The only thing that really kept me going past the first hour was all the hype I heard from every one about the game being one of the best games.
when I finally made it past the first hour and started getting in to the meat of the story and actually beginning to understand what going on. The whole mako energy, the big company that is ruling the city, and we are the group trying to stop them with one of their very own super soldiers. I was thinking yeah that is a cool plot not super different but then again back then it might have been newer then it was now. And as the people who have played this game before that all turns out to being half the story. It all then becomes a global search for sephiroth, a man from clods past, and all this power that he is looking for to find ( or make I never was sure on that part ) his promise land, and at the same time the company you were fight is also looking for this same power to better their grip on the city and then the world. So in truth you are a group now fighting to stop a megalomaniac and a company to destroy the world, and all of this is connected to some sort life blood that the world needs that every one shares but was getting destroyed. Now all of this really started making me excited and made me want play the game more and more.
now the game itself was not much to look at my age but this story was more then enough to keep any one wanting to play it. It was super deep and split off a bit so each character had their own story inside of the story. It made each walking triangle in to a human and made you care about them. It was actually a much deeper and connective story then any I experienced with the other rpg's I played from the modern era. And the amount of character you get to play with is pretty awesome. One of the best to get was ( in my opinion ) was yufi because at first she comes out as a fight and I was think " whoa that an odd monster to fight." then you go in to some talking scene with her that ask you if you want to save. Now I did the biggest mistake in saving think oh yeah that was a tough battle don't want do that again. And because I saved she ran away. I actually had to look up on how to get here and that was some of the charm with this game. You just didn't get something for free there was a bunch of small this that you had to do to get them all the finale limit were something you had to do something special for. Getting the awesome characters took you knowing what you were doing or bashing your head against the wall 100 times before you got it. It made everything in the game more worth it because you had to do so much work for it.
another great thing about this game is how open the world is, now we talk about open world games now a day and say some of the best are assassin's creed or the batman games but this game put them to shame. Like I said earlier one of the things that made the characters something you can get so attached to was that they each had some of their own stories the split off the main stories, and the openness of the games world is what lets this happen. Now compared to modern day final fantasies ( I'm looking at you final fantasy 13 you hall way running simulator) witch are all pretty much just you running from point A to point B with one or two chances to go for C or D but in this game after you get out of the city you can go from point A to point G if you wanted... you might die 1000 times for trying to but hell you had the chance to if you so wanted. And once you get father in the game to get the boat ( in disc one) you can go to even more places and see even more other things apart from the main story. The other great thing to this open world of final fantasy 7 is that you do not get a hand holding amount of help to find your way. It more of a " yeah where you have to go is like on the right... over some sand" and to me this made the game such a greater adventure instead of like today where its " ok so you walk 20 paces to the right and then %) to the north wait for the buss, the way you wait is crouching and hitting buttons triangle and R1" that just makes the game feel like your not doing anything your self, more like the game is just playing itself. This game made you feel like you were the grand fighter fighting you way to some unknown destination.
besides the open worldliness of the game the game also had some fun little side activities for you to do. One was breeding chocobos for racing and finding secret around the map and others are little games in the Gold Saucer that you can use to earn your self money. One of the funnies little mini games they gave in that area is the bike racing one, which you drive around on a bike and swing around clouds sword to knock over other bikes to earn a score. Its a fun game but very hard to get a lot of points in cause the controls are a little slippery and the hole where you are in position to the other guys on bikes make it hard to hit them and score point. Now the best side event you can do I find is the battle tournament thing you can do in the golden saucer. The way this works is you come in to a fight and a spinner Goes. The spinner has a bunch of de buffs on it and you get one and have to fight with that de buff on. Once you beat what your fighting you fight another creature and the spinner comes back and gives you another de buff. This Goes again and again for 5 or 6 battles. And you earn point at the end. Now you get more points for the more difficult de buffs you had on you but this also makes it very hard to win all the battles so it takes a lot of skill and a pretty buffed out character to get high points in this side event
if you have even played final fantasy 13 you remember the level up system where you spend points in a certain class to level up that classes power and give it new abilities, where here in final fantasy 7 they have a much more custermizbel leveling up system. The way finale fantasy 7 works is your character levels up from gaining experience and thus its starts raise higher, each character having their own stats that the excels in but the abilities the characters have ( not counting their limits) are determined by little orbs called materia. The ways these worked was your weapons and armor had slots in them that you could put materia in. slots had a line between them that can cause your materia to combine together. conbos are like added effect and zio witch lets your attacks cause lightning damage. Now the other cool thing about materia is that they have their own leveling up system witch was the more you used the materia the more points it gets and the father it levels and the more abilities your get from the materia. The one down side to this is that even summons are bound to materia and so you can only use a few so you have to be very creative on how you use your slots and materia. Now this also means you could put your foot in your mouth a lot of times if your not careful because you can get multiple of one kind materia but each one has its own level so you can put the wrong materia in a slot and then be out of your mojo cause you have the weaker materia on.
so time to say something embarrassing. I never finished this game, I knew what was going to happen at the end of disc one and I did not want that to happen, not until I got " her" finale limit. So I went around in the first disc grinding and working towards getting " her " limit witch I found very confusing. I even restarted from the beginning three times because of the bug in the American version that can cause you to not get all the limits. A bug that a very much hope is not in the vizz copy. Now the reason behind not finishing the games was not from lack of love for the game but because in my effort of trying to get the final limit I never went far in the first disc and when moving from one house to another the first disc got broken and so I could no longer play it.
my finale thought on this game for all you who want to play a piece of history is go for it. Even if the graphics are a little hard to look at the game is like a woman of your dreams. Not the pretties girl around but has a personality that you will fall in love with over and over again. I recommend this games 100 times over and don't think you will regret your time put in to this classic. It beats hand down most of the rpg's that have came out in recent years and even makes the recent final fantasy games look like something made by companies to fallow some wired rules that will make a game big but no one that plays game want.
I am sorry if this review is kind of all over the place and not very informative but it is my very first one and I really love this game so I wanted to try and give the view of a newbie to these older games so other younger people would come and play them. I hope this review can be helpful for those of you that read it and make you really want to play this amazing game, it will quickly take a place in your heart and make you want to play even more games from this system good day have fun and don't judge a game by its graphics
Graphics 6 Sound 9 Addictive 2 Story 10 Depth 9 Difficulty 6
Review Rating: 4.1/5
Review Replies: 1
10Nonetheless, still the greatest! petrocelli987456
I have a great deal to say in regards to the primary illustrations of this diversion. As the train stops, a dark man with a firearm for his hand named Barret Williams and a white man with spiky fair hair named Cloud Strife fall off the train and murder the gatekeepers there. The main thing I saw, in any case, was the structure of Clouds body. He had flimsy elbows, and thick shoulders and lower arms. What is this, Pop-eye? It's entirely improbable, particularly when the cut scenes depict him in a more....human figure. In any case, that is not the most exceedingly terrible of it. It's the foundation. Each screen in the amusement demonstrates a foundation that is of cut scene quality, showing numerous points of interest and draws out the environment of each screen, charming the state of mind of the diversion. What's the issue? Simply that, it's a photo. You control your character proceeding onward a photo of workmanship. The issue with this is you don't realize what is and isn't touchable. You don't comprehend what you can and can't interface with, and (without the guide of the s
elect catch), you'll experience considerable difficulties where you can enter and exit from. It appears to be blocky where you can move from, and doesn't give you much flexibility when in tight ways. The story begins off with a cut scene. It demonstrates a brunette young lady with a red lace and a bushel of blooms in an exceptionally dull and melancholy place. It slices significantly to a train speeding along in the same dim and bleak environment. At the point when the cut scene closes, the last casing of that scene is the foundation, giving a cut-scene quality foundation. Presently, for the PSX (known as the PS1 today), there were recreations that offered simply horrendous cut scenes (like Resident Evil), and there were diversions that offered really not too bad ones. This is one of those amusements. The cut scenes are smooth and amazing for now is the ideal time, however there are a considerable measure of defects I can find in these. For one thing, nobody in these cut-scenes demonstrates any feeling. They simply have clear faces, and any endeavor in human feeling just winds up as an unpretentious change in the face. Second off, the slice scenes appeared to be backed off to some degree. When you see later scenes, they appear to take longer than they ought to, and I'm asking why it's backed off deliberately, unless the framework can't deal with the design at full Frames Per Second, subsequently the moderate down. Third, there is by all accounts jerky developments in these scenes with people. They appear to be improbable and makes me snicker at how it works out. May be because of the framework moderate down.I believe that covers the graphics area.
I additionally have a great deal to say in regards to the primary illustrations of this diversion. As the train stops, a dark man with a firearm for his hand named Barret Williams and a white man with spiky fair hair named Cloud Strife fall off the train and murder the gatekeepers there. The main thing I saw, in any case, was the structure of Clouds body. He had flimsy elbows, and thick shoulders and lower arms. What is this, Pop-eye? It's entirely improbable, particularly when the cut scenes depict him in a more....human figure. In any case, that is not the most exceedingly terrible of it. It's the foundation. Each screen in the amusement demonstrates a foundation that is of cut scene quality, showing numerous points of interest and draws out the environment of each screen, charming the state of mind of the diversion. What's the issue? Simply that, it's a photo. You control your character proceeding onward a photo of workmanship. The issue with this is you don't realize what is and isn't touchable. You don't comprehend what you can and can't interface with, and (without the guide of the s
elect catch), you'll experience considerable difficulties where you can enter and exit from. It appears to be blocky where you can move from, and doesn't give you much flexibility when in tight ways
The music in this amusement is just....awesome. There is no other word for it. The typical fight music is mind boggling, and if the fight endures longer than anticipated, then the music makes the fight appear like the foe is as solid as them, with a demeanor of "it needs to end, now.". It;s only an extraordinary ordeal. The music for urban areas and towns likewise set the ideal mind-set for what the spot brings to the table, climate it's splendid and bright, or has a past of fear and demolition, the music does it equity. my most loved bit of music, be that as it may, is the point at which you are attempting to sneak into somewhere or there is a period limit, and there is that music that appears to be camouflaged and "low laying". It fits flawlessly at the circumstance, and I detest when I keep running into a fight, bringing about that music to stop and the fight music to begin. Additionally, the dismal music utilized as a part of this diversion sets an air too, with an astonishing feeling of recollections and how vital is it to regard those passed away.
This game has so much to find, kill, collect , level up, , it just has everything to do, you'll be playing it for hours and you will not want to stop.
In spite of the fact that not the first Final Fantasy diversion to incorporate it, this amusement offers an extremely extraordinary battle framework for a RPG. The ATB (Active Time Battle) makes the diversion keep running of a clock. At the point when that clock goes off, the adversary will assault. This implies you could bite the dust on the off chance that you didn't do anything in a fight. This requires speedy thinking and urges you to have a methodology shaped in your psyche before each fight. You could turn it off, however then That doesn't really sound fun at all. It's likewise exceptionally sensible. At the point when battling a Boss, they won't simply stay there while you think "Gotta mend this gentleman, however on the other hand, raising details would make the greater part of them survive the following assault." As you look through the alternatives like in numerous different RPGs. Here, on the off chance that you didn't think sufficiently quick, you're going to pay dearly. This makes the amusement exceptionally element and enjoyable to play. Include that with the moving cameras when you s
elect a move, for both you and the foes developments, then this makes the most energizing RPG fight scene I have had the joy of playing.
The controls are somewhat odd for a PSX amusement. You need to squeeze X to drop, O to choose something, and Triangle to open up a menu. To the various PSX diversions, this control plan is outsider in any event. I played a tad bit of Breath of Fire III, and I was squeezing O to choose an assault. *slaps forehead*. There is this thing called Materia. It is compacted Mako vitality. This will make you cast certain enchantment spells relying upon the Materia. You can just put in as much Materia as your weapon will permit it. There will likewise be "connected openings", which will permit you to consolidated certain Materias together. The most essential is the "All" Materia, which gives you a chance to enchant connected to this Materia to "every one of" your adversaries/associates, depending. Subsequently the name "all" Materia. This prompts the age old three hours of messing around with your hardware to make it suit you best. Materia can develop contingent upon the AP focuses you get from winning a fight. AP is essentially the "EXP" for Materia. When it get's loaded with AP, it partitions, giving you a fresh out of the box new, zero AP Materia for you to prepare. Extraordinary, two things to prepare up.
The diversion is toss brimming with mysteries and shrouded things. Play your cards right, and you can get two new characters. The baffling yet amazing Vincent Valentine and Yuffie.I don't care for her exceptionally much.... With that, there are different shrouded side-missions for you to tune in, the vast majority of them aren't even journeys, yet things that develop the officially complex story of this diversion, and others that remunerate you with things and Limit Breaks. You can likewise raise your own one of a kind Chocobo. Chocobos are magnificent, no inquiries inquired. You can get diverse hued Chocobos which can do distinctive things. In the event that you don't know how to get them, then there's the Chocobo Sage in the north of the world, and on the off chance that you are patient.....very, extremely persistent, he'll let you know all that you have to know. My life wasn't finished until I got my first Chocobo ^^. Just wait till you pick up your own , you will understand.
Presently, at some point in the second plate, you may see that there is an immense green and red beast on the planet. This is Emerald and Ruby. There are what is known as a Superboss. These are harder managers that are there for a feeling of accomplishment, if you crush them. Hold up a minute, we're not talking somewhat harder than the ordinary manager, nor are we talking a considerable amount harder than the normal supervisor. These are much, harder managers and require awesome strategic deduction and aptitude to overcome. They could undoubtedly overcome an ill-equipped group of three level 99's with max well being, these are no strolls in the recreation center. On the off chance that you can overcome them without the guide of a Game Shark or tricks, give yourself a gesture of congratulations, it isn't a simple thing to do. I adore how they included these into the diversion as they was already aware there would be a few individuals who might locate the last supervisor too simple, and they put those there to give them a test. Most difficult supervisors I've needed to battle in a RPG.
By and large, I give this amusement a 10/10 Well, I expected the absolute best from this diversion. The. Extremely. Best. What's more, it turns out my companion wasn't simply talking hot air. This amusement truly is astounding. I wouldn't call it "Virtuous" or the best RPG, and I can't say on the off chance that it is the best Final Fantasy amusement out there, as this is my one and only I have played. It has defects, it has a few directs that don't appear toward fit and it's design are only a blended pack of superbly point by point dullness, however I wouldn't have it some other way (well, perhaps if the foundation was less like a depiction and more like a piece of the game....), every last bit of it's imperfections make the amusement what it is. Without a doubt, I might actually want to change a couple of things myself, however then I feel I would be damaging a bit of epicness that ought to simply stay as it seems to be. In the event that you like RPG's give this diversion a go, you won't be disillusioned.
this game has been in my life ever since my uncle gave it to me for a birthday present, long, long , ago. If you do decide to take my advice and give it a "go" then I can only hope it gives you as much entertainment and joy that this little CD ROM gave me.Thanks for reading this review, I worked hard on it and I hope it serves you well in making the decision weather or not to play this timeless piece of gaming history.
Graphics 8 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 8
Review Rating: 4/5
Review Replies: 1
9.8A game that will take one's breath away NinjaX
Final Fantasy VII was the first game I've ever played and heard of in the series of RPG games, each different than the last, Final Fantasy.
Story: Your main character is a former member of a group called SOLDIER of the Shinra Corp., Cloud Strife. Basically, Cloud is now a member of a rebel group called AVALANCHE, who is willing to stop Shinra from sucking the life off the planet, but little does the group know that a bigger threat is waiting patiently until the right moment has arrived, another former SOLDIER named Sephiroth, who is believed to be dead, looks to use a catastrophe known as METEOR to destroy the planet and become a god. This game has lots of value on the story telling, which a lot of games fail to do so, and I love that. The downside is that it's a little slow and not much action until you get to the end of the first disc. 9/10
Graphics: This is the lowest aspect in this game. It isn't terrible, but it really has shown its age badly, even for a PSX title. I know that it was revolutionary back then, but it is on the laughable side when compare to games nowadays. The best part I've seen graphics wise was during the cut-scenes and the final boss battle. 6/10
Depth: This game is HUGE! This game was the longest game I've ever played, it took me at least 5 days to finish the entire game 100%. I'm not a huge fan of long games, I just don't have enough patience for it, but the story was so good that it just forces me to finish it up. 10/10
Difficulty: If you don't play RPGs very much, then this game will be notorious for you. If one is a big fan of the series as I am, then this game will still be hard, especially towards the end, but easier to handle the game play mechanics. 8/10
Sound: The sound in this game is really cool. It may not be spot on from time to time, but it does serve its purpose. My issue with it is that sometimes the synchronization will be off-paced and the sounds themselves can be ear-piercingly loud. 7/10
Music: No doubt the most memorable part of the game is the score. The soundtrack is epic and beautiful, but there are only 2 pieces that I remember the most, "Aeris' theme", which takes place at the end of the first disc, and of course the theme for the final boss battle, "One-Winged Angel", which is what I'm listening to as I'm writing this review. As stated before, the soundtrack is amazing, especially the 2 names I've mentioned. 10/10
Addictiveness: Final Fantasy VII gives the player an ultimate satisfaction of completing the game, but honestly, I believe that this game should be played once in a blue moon, the only way that the addictive nature will be bumped up is if there is a piece of nostalgia there, which is nowhere for me. 7/10
Final thoughts: Final Fantasy VII was a huge breakthrough of not only the Final Fantasy series, but also for RPGs in general. This game has allowed the Role-Playing genre to become well-known throughout the gaming industry due its exciting game play, revolutionary graphics, and great music. Final Fantasy VII has the moat memorable soundtrack of the series to date, literally every gamer that I know of has heard either the "Aeris Theme", "One-Winged Angel", or both at least once and have tons of nostalgia for these pieces of musical art. All in all, with great story, lots of depth, and memorable music has cemented Final Fantasy VII as one of my favorite games of all time, even, as most people agreed, one of the greatest video games that has ever been made.
Graphics 6 Sound 9 Addictive 7 Story 9 Depth 10 Difficulty 8
Review Rating: 3.9/5
Review Replies: 1
10Final Fantasy VII MinkNyu
Final Fantasy VII.... Where do I even begin? This game means more to me than any other Video Game in the Planet. What can I say... It's my favorite game of all time... I honestly can't remember how I first found out about this game. Well... Years and Years ago our family had recieved a package from my sister. It was a bunch of our stuff that we had left with her, but my brother got the game "Final Fantasy VII". I don't know where it began, but my brother started playing it. I remember it clearly. He'd read me the dialouge within the game. I remember the first time he reached first boss. He failed on it, and my other brother who was about 4-6 tried it and beat it. Pretty hilarious huh? That's mainly where my nostalgia for this game kicks in. All my memory's of watching him play it... the entire time. It's definitely my favorite Memory's in gaming. By the time I was old enough to understand an RPG, I decided to purchase FFVII off eBay. That's the first time I ever beat it. I had played the game TONS while watching my brother, but this was the first time I sat down and did my own thing. This lead to more and more memory's.... It was great. This would still remain my favorite game of all time, even it weren't for the enourmos nostalgia. The Game is that damn good. Well, enough about gushing over my memory's, let's do a Review!
LEVEL 1: Story
This is a good enough reason alone to play the game. The story is absolutely fantastic. You start off in a Orginazation named Avalanch, destroying Mako Reactors in hopes of keeping the Planet alive. Well, you're only doing it for Money. Aparentally... Your main Protagonist is Cloud Strife. One of my favorite things about this character is his development. He starts off as a cold, Non caring person. But he really grows within the storyline. Around the time you meet Aerith, is about the time Cloud begins to be more Light, and Caring. Brightened up. Great Character development. The Main Antagonist of the game is Sephiroth. He goes long ways with Cloud, and winds up summoning Meteor upon the Planet which will lead to the destruction of the earth. Sounds cliched, but that's because I'm leaving out all The "Meat" of the story, and just giving you a basic draft.
LEVEL 2: Presentation
Let's start off by saying that this was the BEST looking game for it's time. In fact, you've probably already heard this. But really, they were phenonamal. They still hold up to this day really. I mean, Go into battle in the game. The character model's look incredible! And all of the Pre-rendered backgrounds make the game look that more atmospheric! There's little to no glitches I've ran into. One of the things that's slightly weak is the translation. It's not too bad, but it can be pretty noticable when you wind up reading a line like "This Guy Are Sick".
You know how this goes. The Main Combat system is your normal Turn Based RPG. But it has a lot of things to enchance it. Let's start off with the Limit Break. Once you take enough Damage you can pull off a "Special Move". All of these are pretty damn cool. Omnislash still being the most bad-ass of them all. Now it's magic system is probably my favorite of all Final Fantasy Games. You have Materia which you equip, and certain spells are within materia. The more you use it, the more the Materia Upgrades, the more damage the spell does. There's a limit to how much materia you can equip, and this varies between your Armor, and Weapon. So this adds a bit of strategy of who needs what in terms of Materia.
Ah, Now let's talk about the Chocobos. Now if you've played a Final Fantasy game before, you know what a Chocobo is. I'd say there most active within this game though. To capture these enourmous birds you must first have some Green Greens. Now you must run into the Chocobo tracks, until you find the elusive chocobo! Try to defeat all the enemies surrounding it! Than feed it Green Greens! Who knows, you might just get it. That is if it didn't run-away previously. And that concludes MinkNyu's How To Get a Chocobo Tutorial. You can also breed Chocobos and the higher the rank the chocobo (you can level it up by doing races, and just finding good ones in the wild), and the Higher quality the seed, you might just be able to breed one of the mysterious muli-colored chocobos. The only real reason there here is to get you some Certain materia, that just so happens to kick-ass. Night's of The Round being the first thing that comes to my mind.
Alright, need some Mini-games? Well guess what! FFVII Gots that too! There is a place within the game called Golden Saucer, where you can play Multiple Mini-games. This is Definitely one of the coolest places of the game. Let's start off with Chocobo Races! You race against other Chocobos. That's about it. But it's pretty sweet! Next thing I'm going to talk about is Speed Sqaure. It's basically a Rail-shooter.
Now there's also Battle-Sqaure! This is where you can really test your skills. It's the basic Combat in a normal battle, but it really puts you to a limit. And there's Ghost Sqaure which basically a Spooky haunted INN.
And best of all there's Wonder Sqaure! This is where the term Mini-game really comes to mind. There's Arm Restling, Boxing, Motorcycle chase, Snow-boarding, Moogle Feeding, Underwater Sumarines, Fortune teller, AND MORE!
LEVEL 4: Music and SFX
What can I say... the music is awesome. You have the really Up-beat Boss Music, and the Really Heart Warming music like Aerith's theme. It's also incredible! Nobuo Ueamatsu did a fantastic Job! Perfection! The SFX are also awesome! I mean, I'm not sure how I'm supposed to explain SFX, but all the ones in the game, sounds pretty good.
FINAL LEVEL: Overall Thoughts.
This game will always be my favorite, just do to the sheer fact of how much this game means to me. Absolutely everything about this game... It's perfect.
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 7
Review Rating: 3.8/5
Review Replies: 1
10Final Fantasy VII RetroidGameoid
A long time ago, before 3D was the norm for video games, there were some of the most amazing 3D RPGs out there on the original Playstation. As the years continued to pass by, some of these games became a treasure to the gaming community, as well as an irritation. You see, Final Fantasy VII started out rather simple, a story of a hero, a villain, and a world in danger. As time progressed, the story became much more than a cookie cut-out of every other similar RPG. With six great names behind this one, as well as the many sub-games, and similar games (such as Legend Of Dragoon), Final Fantasy VII took off like a jet.
At first, not too many people were certain of what to think of it (with a wide variety of errors and all, such as the reflecting spell looping error). But after a while, it had come to make a name for itself. However, with the world of gaming progressing and the fandom building ever so slightly, it had also come to be widely hated. You see, during these years, as well as the many years after Final Fantasy VII, some of the people who loved the game, got a bit carried away. Instead of just appreciating the game for what it is, they began to hype it up, drawing attention to it and ultimately causing its downfall. Today, many people still try to hype it up, now that it has an entire movie dedicated to the story of it.
With the years continuing, there are still people out there whom refuse to even acknowledge this game (despite playing all the ones before and after it). Honestly, I don't blame them. Once people started to hype this game up (as well as many other honorable mentions unlisted), it tends to take away the appeal and beauty of a game for what it is. But, in all seriousness and respect, Final Fantasy VII is one of the most beautiful and iconic PlayStation games ever created. Now, I'm not trying to hype this up, I'm not going to tell you how much I love this game, and I'm not going to try to persuade you to play it. I will say this however, ignore all the hype and fandom nonsense, this game is truly a masterpiece, like almost any other game out there. It is beautiful and special in its own way, some will like it and some won't. Nonetheless, if I may suggest, just give it a shot. I personally can say I have shed tears over this game and have many great memories because of this game.
Thank you for reading, hopefully you find some kind of happiness from playing this. I am truly sorry if all those hype people ruined it, honestly irritates me too.
Graphics 8 Sound 9 Addictive 10 Story 8 Depth 8 Difficulty 1
Review Rating: 3.7/5
Review Replies: 0
10The best of the Final Fantasy series rb1295
Final Fantasy VII is commonly refereed to as the best game ever made and in my opinion truly is. Being part of the Final Fantasy series, someone can expect the game to be great, and it doesn't disappoint the players.When Final Fantasy VII first came out, its graphics were the best that people had seen thus far in gaming. By offering many different characters, each with their own look, and different monsters with many different looks and styles, The player can always find different, and unique things to see. To go along with the character and monster designs, there are also many different backgrounds that are all unique and well created. There are also the animations that go along with these things that helps add to the graphics of this game. By having many different animations for a large variety of actions, players can find many different animations to watch. All the animations are also put in places where they fit well, and can easily be found and enjoyed by the players.In games like this one, the sounds are important. By using a variety of different background music, the player can enjoy the game more, but they could also seem out of place if the music is misplaced. For Final Fantasy VII, the players don't have to worry about this, because all the music is in the right place and good enough to draw players into the game and help them enjoy the game all the more. To go along with the background music, there are also many different sound effects. These sound effects are all put into the places where they should be, making the game all the better.Final Fantasy VII is a very addicting game. By combining different aspects of the graphics sounds story and depth, players can easily get addicted to playing it, this goes for both new players and experienced players. With this game, it is beneficial to have an addicting game, and it just helps make the game all the better.A deep and interesting story helps make RPG all the better. Final Fantasy VII has a long, intricate, and interesting story that many people can enjoy. This game took up disks for the PlayStation originally, which in and of itself show that this game has a lot in it, and has a long story. This long story starts to draw players in from the beginning, and as they play more and more, there are many different points that will draw them in all the more. For this game, such a long story is only beneficial and helps make the players enjoy the game all the more.There are many different places where a player can doesn't have to just continue on with the story, and get chances to do other things. By doing this, the player doesn't always have to just go along with the story, but can do other things: for fun, to get away from the story, or just because they want to. By adding in all the different things into this game, it becomes easier for people to enjoy the game all the more.The controls for this game are pretty simple to learn, and once they are, a player can play for hour with out difficulty. Occasionally players might get stuck in certain parts, but they are able to go and do other things until they are able to continue.All the different things in Final Fantasy VII are what make it as great as it is. With all the different things in it, one would think that it would be hard to make the game as good as it is, but it was done.
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 3
Review Rating: 3.4/5
Review Replies: 3
9.4Final Fantasy 7 or VII deggle
hello this is for the one and only Final Fantasy 7 game review
Graphics 8 they graphics were okay in my opinion the characters kindu looked like lego people which was alright but i thought they might have done better but i thought it was great for one of the first games on the PSX.
Difficulty 8 the game has a normal sometimes the difficulty can get a little hard other times it can get pretty easy also but still level.
Depth 9 there is a lot to do in this game so don't think this wont take like 30 hours it will take will take 40+ because there is so much to do in every disc like 10 hours in every disc.
Addictiveness 9 this game was beautiful i don't think any other game on any other system can beat this one it has its music capabilities and its other great ones too.
Sound 10 the games sounding is cool sounding and the music has been composed so well i can't believe someone could make this great of music.
Story 10 the story begins with a guy who is an Ex-solider named Cloud Strife who is on a rebel mission for the money with a rebel force. he helps most of the other rebels and their leader Barret Wallace who still doesn't think Cloud is a good asset because he is a solider he joins Cloud and the destroy the mako reactor with a bomb then they go to the bar where their HQ is Cloud asks for his money he get's it then tells them he wants to leave them but tifa convinces him to stay (fun fact Tifa Lockheart is Cloud's childhood friend) he stays for another mission to destroy another mako reactor but this time Tifa joins them on their way they enter this train and their identdies are fake so security is coming into their car so they move to the next one and the next one untill they reach the spot and jump off the train and go inside this vent and go into the reactor's place but as they set their bomb a monster appears after fighting they get out safely with a close call from Cloud who almost died. well there ya go guys.
Overall scoring time 8+10+9+10+9+8=54/6=9.4
Graphics 8 Sound 10 Addictive 9 Story 10 Depth 9 Difficulty 8
Review Rating: 3.1/5
Review Replies: 1
8.4Final Fantasy VII legacyme3
Well, I bit the bullet and did a long haul of this game. And now, I'm confident in what I think about what is probably the most overhyped game in the entire series.
Let's rewind a bit. This is a game that kind of exmplified the psone for me. When you say Playstation (original) the first game that comes to mind is Final Fantasy VII. Which is pretty funny when you think about it, since it was originally going to be an N64 game, using the disc add on that never came to be.
I dunno, I just find that particularly hilarious. Could you imagine Final Fantasy VII on the N64 using that controller? I sure as hell have nightmares thinking of controlling Cloud with that monstrosity.
At any rate...
Graphics - 6 (for most, 9 for me and my rose tinted glasses)
Yeah, sure, it was good for the time, but the graphics really aged horribly for most people. I view the game through rose tinted glasses. Other people see blocky characters that look like ragdolls. I see characters with the same graphical detail as characters in Final Fantasy XIII. I also have an overactive imagination. The FMVs aren't exactly of amazing detail, but I kind of like the grainy look in some respects.
Sound - 9
There is a lot of reason to like the audio quality in this game. The background music is fantastic and often matches what's happening on screen, and the victory fanfare (while grating if you are a heavy grinder) is extremely rewarding, and gives you the sense of having accomplished something of value. I'm also a huge fan of the song used during the final battle, and I'm inclined to say it's not a spoiler anymore. It truly is one of the best songs in the game, and one of the best from that era of video game music.
Addictiveness - 7
The gameplay isn't altogether all that great, in fact, it lags behind several Final Fantasy games in terms of playability. It doesn't mean it's bad, but it's not really as fun as VI's battle system, despite being mostly the same. There isn't a whole lot of variety when it comes to how you fight. Once you know how to fight, you won't be changing styles. It's not like XIII, where you could constantly change play styles, and often needed to in order to win. Odds are you'll find three characters you like, and just ride them through to the end. Also, replayability is limited strictly to how much you are interested in coming back to get 100% completion.
Story - 9
The crowning achievement of this game is that it has a good story, albeit with a few minor english errors. Some of the things that are said defy syntax, and simply come off wrong. However, if you are paying attention, you can tell what they are saying, and what they are saying is pretty fantastic. The story has a few different twists, most of which you will see coming, but appreciate just as much. The characters are full of life, from the enigmatic Cloud (who I didn't like at the beginning, but learned to like a little more.), the intense Barrett, the crude Cid, to the manipulative Cait Sith. Add in a cast of enemies that includes the president of Shinra, Sephiroth, and the very planet itself, and you are in for a treat.
Depth - 7
For an RPG, there's not a lot of things to do. You can accomplish most everything in one playthrough. Two secret characters, a few super bosses, and ultimate weapons. The few things you can do outside the main story don't add enough to the gameplay for me to be interested in finishing the game more than I already have. (I think I just need to beat Emerald Weapon.)
Difficulty - 4
I'm basing this on everything in the game. Not just the main story. I beat the game with level 50 or so characters, in about 40+ hours. (I'm too lazy to go check an exact number) The main story was pathetically easy the entire time, up until the final fight, and it was only hard for a short time, as I was unprepared, and had a confused Vincent heal the final boss to full health and MP using an elixer. Once you slow down and account for status effects, the game is pretty easy. The difficulty comes from the super bosses, Ruby Weapon and Emerald Weapon, which are only in the American versions. Emerald Weapon being the tougher of the two, as you fight it underwater, and have to win in under 20 minutes unless you have a certain materia.
Overall - 8.4
In the end, this is really an over-hyped game. It's very good, and I enjoyed playing it, but it's not the most amazing Final Fantasy game, let alone the most amazing game of all time. I had high expectations, and the game almost reached them, but ultimately falls short, because of a repetitive battle system, a lack of real challenge, and graphics that are dated, and did not age well. You can get this game for 10 or 15 dollars on PSN, and you should if you have 50+ hours and are into RPGs.
Graphics 6 Sound 9 Addictive 7 Story 9 Depth 7 Difficulty 4
Review Rating: 3.1/5
Review Replies: 2
9.5Final Fantasy VII: the Uneasy Jump to the Next Level janus
After many speculations, Squaresoft finally chose Sony to release the next generation of its flagship series, Final Fantasy. It was 1997, and that's when the CD era truly began.
Graphics : 7/10
Following its technical prowess for Super Mario RPG, Squaresoft pushed the boundaries farther thanks to the larger capabilities of the PlayStation. However, the end result is mitigated.
When the screen has a first-person perspective (as if you were seeing from Cloud's point of view rather than from above him), the characters look rather gross and clumsy – pixelized Lego blocks, to quote another review. Cloud's hair look like it had a ton of gel, Tifa's hands look like rectangles and the faces in general have no expression.
However, the battles were a great success. The characters have much more human-like proportions. They finally attack enemies directly – something Phantasy Star II did in 1989 – with elaborate movements. They also all have a whole set of “limit breaks” (they get to use it when the gauge is full) that let them unleash their fury – Tifa's can consist of over 8 attacks when her level is high enough. And they all have victory dances; they don't just wave their hands up and down.
On their sides, enemies also attack you directly at last. Although not drawn as well as the main characters (especially humanoids like Shinra soldiers), they still have elaborate moves showing the evolution of the game. Bosses especially are now gigantic!
Magic has also shown a great improvement. There are of course the classical magic spells (fire, ice, thunder, cure), but now anyone with the appropriate materia can learn enemy spells. There are also several summons that are not limited in their use except for magic points. They also suffer from excess pixelization, but their animation is well-done nonetheless.
Finally, Final Fantasy VII innovates with a new feature: Cinematics. Throughout the game, you will see several movies instead of seeing the regular in-game characters. These too were done magnificently for 1997, although they look a little to manga (very wide eyes, tiny nose and mouth). They are a very nice improvement that only got better through the years. Although (personal preference) I find the summon monsters' animation, especially the stronger ones, to be a little too long especially since you can't skip them.
Music : 7/10
Why spoil a winning recipe? Nobuo Uematsu returns once again to compose the soundtrack, which spans over four disks. But like the graphics, the music could have been improved.
Indeed, so many tracks seem like a set back from Final Fantasy VI, and even IV as the music sounds very synthesized. Unlike IV and VI, VII doesn't sound like it tried to mimic real instrument. As a result, the regular battle theme, the victory fanfare and many of the themes you hear inside Midgar almost sound like music from the Genesis era. It's a shame as music like Aerith's theme, Bombing Mission and Chasing the Black Caped Man would have sound better with better orchestration (it was greatly improved with VIII).
Nevertheless, the soundtrack is still memorable. JENOVA (“big boss” theme), the Birth of God, One-Winged Angel (final battle) and Fiddle the Chocobo will all make you forget about the music's shortcoming with their appropriate tone.
Wow! Whatever graphic and music shortcomings this game has, it put energy to try and hook people to the game.
There are so many sidequests that completing them all will require well over 50 hours. You can breed your own chocobo in order to win races but also create the ultimate bird that will walk everywhere on the map; there is an arcade (the Gold Saucer) where you will relive some of your adventures (snowboarding, riding a submarine) and win prizes; there is a well-improved battle arena where you control your characters but they get handicaps each round (think ribbon ;) ), and there are TONS of materia to look for to cast your magic. Of course, there are also those nearly-impossible-to-kill monsters (Weapons), which will challenge every strategy you can think about.
Finally, an odd Final Fantasy with an addicting story line! I wonder if the game would have been released in 2001...
You play Cloud, a former member of Soldiers, Shinra's elite fighters, turned mercenary. You are hired by Avalanche, a small faction trying to destroy Shinra, which they find to be oppressive and tyrannical. As you bomb the Makou reactor number 7, your character gets involved in a thicker plot that plans to actually destroy Shinra altogether. But to do so, you will have to fight your own demons...
Not only is the plot complex (not complicated) but it explores some very modern themes like personality disorders (accompany by the appropriate Who Are You), friendship and self-esteem – Cloud has it quite low... However evil he may be, Sephiroth is a more likable villain than Kefka with his deep intelligence and insights. At some point, he actually *helps* Cloud realizing his troubles.
Finally, there are many cleverly knitted plot twists that will blow your mind. [sp] I know I thought Cloud was genetically engineered until he admits having copied his friend Zach's story.[/sp]
Not only is the plot good, but it's fairly elaborate, spanning over three disks. It's believable enough to get your attention going for the length of the game.
The depth also applies to sidequests. Just for the chocobo mini-game, catching the right ones in order to breed the right ones (and then breed the ultimate one) is probably one of the most elaborate sidequests there is.
And however frustrating the materia system might be, it was well-thought of. I've never tried getting ALL of them (which ultimately yields the ultimate materia for each category), but just for the Bahamut summons, you will have to work quite some time to get the ultimate one.
As an RPG veteran, I didn't find the game to be all that difficult except for the Weapons. However, there are points less experienced players might find difficult.
First, most materias play directly on your statistics. For example, green and red materia will tend to decrease your strength but increase your magic. Be careful not to overload your attackers with those. Also, your number of “all” attacks is limited by the strength of the appropriate materia, which can be frustrating. Finally, the materia's growth depends on your equipement. The ultimate weapons yield no growth at all so be careful.
Second, unlike previous Final Fantasys, there is a whole more action that requires perfect timing (to press buttons, to do CPR, to smash enemies while riding a motorcycle and in order not to freeze). Since I'm not into action games, it was quite a challenge.
Finally, the final dungeon has an unusual feature: YOU choose where to put the only save point. Be careful not to use it too early!
In short, Final Fantasy VII is a masterpiece every RPG geeks must play. Despite technical shortcomings, the game has a very interesting, deep and thorough story line, there are plenty of sidequests – which are elaborate too – to keep you busy and some of the tracks will addict you (my personal favorite: The Birth of God).
Graphics 7 Sound 7 Addictive 10 Story 10 Depth 10 Difficulty 7
Review Rating: 3/5
Review Replies: 1
10My favourite game olamar
Back in the year 2001 my older brother bought a used PS1 system from a friend of his that didn't really play games. With the PS1 he got a large cardboard box with mostly demo games, but among the games was Final Fantasy VII. Finding that game would come to mark my birth as a gamer.
Since then I have had over 600 hours in the game and I think I should be able to make a review now.
Sound: The first thing you experience when you play Final Fantasy VII is the prelude that plays before the main menu. Video game music at the time wasn't really something you noticed, but this time it was breathtaking. The audio contrary to other PS1 titles at the time was played on MIDI-files, but that doesn't seem to have affected the quality of the tunes. The soundtrack with its 46 tunes fits the environment they are played in and is in my opinion one of the better things about the game.
Graphics: Final Fantasy VII was the first Final Fantasy game to use 3D-graphics on their characters. This meant you had characters that could turn around in all directions. Combining the 3D-characters with the static backgrounds really helped with the immersion in the game compared to earlier titles. The main problem with graphics at the time was that from time to time the characters felt kinda choppy, but with the stunning environment pictured in the backgrounds it was easy to ignore and overall it made the game more enjoyable. There was spared no expense in the battle sequences either. With fully animated attacks you as the player could really enjoy the battle, be it spamming attack to see the sword swing or magic for the shiny light or my personal favorite summoning for the cool monsters.
Story: The story follows Cloud, former SOLDIER now mercenary, working with the terrorist group AVALANCHE as they are attacking a MAKO-reactor. Initially he is just in it for the money, but as his missions with AVALANCHE continues he gets confronted by his past and have to go on a journey to hunt down his former idol Sephiroth. The game is 20 years old, but I will refrain from saying more in case someone still hasn't played it. The story is really captivating and you spend major parts of the first disc waiting for Clouds story to be unveiled. With some plot twists here and there and some fun quirks especially in the SHINRA mansion and at the church in Midgar you as the player will be fully able to enjoy the game
Addictiveness: The games visuals, sounds and story would be enough to keep one addicted, but it doesn't stop there. The battle system implemented the ATB-gauge ATB being Active Time Battle. This gave the enemies an attack bar filling with time and made the battles seem more alive. You had to actively pay attention while playing if you wanted to avoid being killed additionally there was the graphics mentioned earlier making the battles gorgeous and the game really hard to put down. On several occasions did I forget the time because I was so immersed in the game.
Depth: The game is really long spanning over 3 discs with lots of side quests, minigames, secrets. Combined with a level cap at 99 and the materia leveling system you are in for several hundred hours of fun.
Difficulty: The only problem I have with the game is the difficulty. With an high amount of random battles and overpowered melee stats I spent more time in battles bashing the attack button than anything else. There are four battles that makes up for that though: The final boss at disc2, the final boss in the game and the two optional superbosses Emerald and Ruby WEAPON which was so hard that it felt like an achievement to beat them.
All in all the game is visually and audibly appealing and the battle system fun if only a little easy to master.
Graphics 9 Sound 10 Addictive 10 Story 9 Depth 10 Difficulty 4
Review Rating: 3/5
Review Replies: 0
10Most Difficult RPG I"ve ever Played Kenny
This is by far the most difficult RPG I've ever played. When I first got started in the game I'm thinking so this is just a bunch of radicals trying to stop another form of pollution. Next thing I know I'm having to go after a maniac who is wanting to use the planet has a vessel and become a god. How did it go from fighting to stop pollution to having to save the world from a dude who thinks his mom is some sort of alien that looks like something straight out of a horror movie? Let me just say the biggest shock for me was finding out the sources for magic came straight from the life blood of the planet itself. I think the strangest thing in the game was finding out Cloud's memories were actually the memories of another guy named Zack. The most awesome thing in the game in my opinion were the summons my favorites were the Leviathan, the Phoenix, Bahamut, Neo Bahamut, and Zero Bahamut. Let me tell you I nearly failed every time trying get all of the ultimate weapons and final limit breaks it was stressful. I like some of the characters in the game like Barret who acts tough all the time when he is just hiding his soft side that only his daughter sees or Red XII who wants to become the next leader of his village I'm glad he found out the truth about his father in this game but hated at how difficult it was to do so I mean I died twenty times just to find out!!! The characters I hated were of course Rufus for starters I mean when they introduce him he finds out his father is killed and he is not the least bit sad about it if anything he seems a bit happy about it. Scarlet that "censor" just got on my everlasting nerve with her attitude I mean laughing all the time it's annoying. What I found to be complete bologna was Weapon and I mean all 3 if I did not miscount. I can understand their purpose in the game but when they first show them their in ice and they are aware of their surroundings that should be impossible if they were frozen in ice. The one that I hated the most was Ultimate Weapon or as I like to call him the Bahamut wannabe. I mean really the thing is just nearly unstoppable then you decide to make it look like one of the most famous summons in Final Fantasy history what gives. Not only that it's nearly impossible to find the thing so you can fight him and hopefully beat him and get Clouds ultimate weapon. The boss fight is the hardest one I have ever gone through I'm thinking to myself the whole time why won't you just die and stay dead you pain in the neck. All in all this is a really good game and I would recommend it to any one looking for a challenge.
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 10
Review Rating: 2.6/5
Review Replies: 17
7.1a nice revolution or a start of crap? theironhide
Final fantasy 7 was the first final fantasy game that got in the 3d world of gaming ( final fantasy 6 is still a 2d game for people i saw who called the main protagonist of that game a 3d character) and was also the game that innovated the rpg genre. But to be completely honest, i think this game to be very overrated. I mean sure it brought a innovation to the rpg genre and it probably has a huge nostalgia factor to rpg and especially final fantasy fans, but (its said before and i say it again) innovation and nostalgia are not everything for what a good game should have. But does the fact that i think a game to be overrated say i hate a game? Of course not, but do i like this game? I promised in my last review that i would review this game, and i will do that now.
graphics: 6 the graphics for the characters seem kind of lazy (at least in my opinion). Sure this game was made in the late 90's when 3d graphics where still rare, but that does not excuse how blocky the characters are (especially during the game play). The characters are more blocky than in the first n64 game (Mario 64), and i accuarly hate that game. The main reason i still give the graphics a higher rating than a 5 is because the backgrounds still look pretty nice and the cut scenes are very well made for the time. But that's about it
sound: 6 the sound in this game is decent, but still far from perfect. The music is quite un memorable to me and not really a gem to listen either. The only music track i really care for in this game being the enemy encounter theme. And the sound is just meh. Lets just move on.
addictiveness: 8 in the game play category i see why people really like this game. Hack, i even saw some people on you tube saying they still enjoyed this game, even thought they really hated both cloud (the main protagonist) and sephiroth (the main antagonist for a part). However the battles are pretty fun to play through and some bosses are pretty fun as well. It is not really to me like what a sonic game is (believe me when i say that pretty much no game feels like that to me), but i still see why people love it. I know exactly what you are thinking right now, if you see why people love the game play so much then why are you rating this game only an 8 out of 10? Well first of i said i understand the love behind it, and not that i feel the same way. And secondly, the only reason why i would play the game again a lot is to beat the story. Plus i am more of a platformer gamer than a rpg gamer (even thought i still hate Mario) so that is why.
story: 6 what!? Only a 6 out of 10 for the story?! Are you crazy or something?! The story of this game is amazing?! (mad fan boy / girl reaction). Well the point is that i think the story to be quite confusing and i don't know what's happening most of the time. For example: remember the infamous villain switch in the subspace emissary from super smash bros brawl? Well this game is quite similar with that. In the beginning of the game, the main villain is the president of shinra inc, later on they change their minds and decide to go with sephiroth, then they decide to go with jenova, and eventually they decide to go with sephiroth again. I mean wtf, its like they referenced this in brawl or something. Overall the story is very confusing in my opinion and is really weird at times.
depth: 5 yeah there is not much to do in this game other than completing the story just like in final fantasy 5 (which is the only other game in the series i've played). Maybe there are a view extras, but its still on the shallow side.
difficulty: 7 this game is not very hard. Hack, some battles are even impossible to lose such as the monster battle with cloud and sephiroth, and the battle between sephiroth and cloud only (like the autarch said). I was originally going to rate this lower in difficulty, but there are still some annoying bosses which forced me to rate it higher such as the elevator boss.
overall i think this game to be pretty enjoyable, but i feel its a bit overrated. Hack, the lowest rating given to this game by an other reviewer on this site is an 8,4. But i give it an 7,1 : its a decent game that gets too much attention
Graphics 6 Sound 6 Addictive 8 Story 6 Depth 5 Difficulty 7
Review Rating: 2.5/5
Review Replies: 2
3A classic to many, simply for being 3D TetraDigm
POSSIBLE SPOILERS AHEAD.
Graphics: Alot of people like to make the claim that the graphics are as they are because it was an early PSX title. What with its squares connected to other squares for body parts, lack of mouths on any character, deformed overworld characters who look like badly made "chibi" versions of their battle models, and enemies that suffer from the same "square connected to square" syndrome. But this is folly. In fact, this is one of the single worst looking games on the PSX. the FMV sequences were well done, except that they used the overworld character models, but overall the graphics are sub par for what the PSX was capable of handling, how much data the CD's could hold, and compared to almost any other PSX title from the same time period.
Sound: the sound in this game is nothing but bad midis. YES, the music is -generally- composed well. Catchy tunes, an interesting voice synth on the semi-final boss, but that doesn't detract from the fact that the system could handle real music perfectly fine, and there was more then enough space on each CD to fit real music in. If you have the PC version, which you almost certainly don't, you can r
eplace the terrible quality super Nintendo music with real music. But on the console, you're stuck with super Nintendo instruments. I don't believe many PSX titles took advantage of the real music capabilities, but that doesn't matter, the fact is that they COULD have put it in, but they opted to lowball it and make this thing for the cheapest possible cost, and use terrible sounding midis. The sound effects themselves are annoying, you just here "swish" and "tatatatata" all the time. There are a good amount of sound effects, but once again, they used midi when they didn't have to, and ended up making a bunch of terrible sounding nonsense. The only sound effect in the entire game that I enjoy, is the chocobo "wark" which ironically sounds like a high pitched "boo-bee-boo"
Addictiveness: well, its an rpg. If you like rpgs, then it will be semi addictive as you figure out the materia system, but that will soon lose any novelty once you realize it takes half the game just to master ANYTHING. The battles are boring, you can literally go through the entire first disk doing nothing but holding down X and attacking everything. No magic needed, no special attacks, just attack and limit break. 2nd disk requires SOME strategy, and 3rd a little more, but its a dull and lifeless battle system that is only given high praise for being, in most peoples minds, the first 3D rpg.
Story: the story is terrible. In a sad attempt to make it seem "deep" they throw a bunch of nonsense that's never quite explained fully, and makes no damn sense at all. The majority of the story revolves around your main characters secret love for the main villain, who he killed several years back, but somehow survived because of a bunch of nonsense. You just run around as your guy screams "sephiroth were art thou my love?". That's not LITTERALY what he says, but it is essentially what the main story revolves around. The characters are extremely 1 dimensional, and are generally devoid of any personality besides that which they exhibit when you first meet them.
Depth: its actually a decently long game. It should take about 30-40 hours to beat if you just plow through it, don't bother to care about "secret" items and spells, bosses, and take on the final boss in his weakest form. There is a fair amount of stuff to do, with a few completely pointless minigames, a battle arena, and a seemingly useless feature of breeding giant chickens that actually gets you the best spells in the entire game. As previously mentioned, the battle system is minimal. While there ARE many combinations of materia you can use for different effects, they are all worthless. You'll basically end up doing nothing but spamming your highest level elemental spell, attacking, and highest level healing spell for the entire game. The summons can do a nice bit of damage, but are mostly a waste of time since the time it took to use most of them, you could have done 2x the damage in other ways.
Difficulty: there is none. First disk, hold x for every fight and you win. Second disk, same rule, but add in a few healing spells. 3rd disk, the exact same but with stronger healing spells, and the occasional elemental spell. A lot of people have a hard time fighting the "secret" bosses, this is generally because they want to rush through the game as fast as possible to say "OMG I DUN BEETED FF7", and try to score some nostalgia points with those of us who moved past this travesty long ago.the secret bosses require either a very specific strategy(ruby) or final attack materia(emerald). The final boss is a joke. If you're level 98 or lower, his health is pathetic. If you didn't use Knights Of The Round on his first form (jenova synthesis is in fact sephiroth), AND are lower then level 99 with all characters, you can actually 1-hit the final boss with either Knights Of The Round, or Omnislash, or one of the several other specials that hit for around 15 times.
Overall: I enjoyed it as a youngling. It looked terrible back then, but we were willing to overlook that seeing as the last systems looked terrible to the Nth degree(snes,genesis). We were even able to overlook the bad sounds that were obviously the same soundfonts used on the snes/genesis albeit slightly better. But the terrible, generic story? The generic battle system that can be summed up to "hold down confirm and attack"? The complete lack of anything to do OTHER then fight, do worthless minigames that aren't even fun, and breed giant chickens n a way that REQUIRES a strategy guide to understand due to a complete lack of explanation? No. The only people who were willing to overlook these things, were people who had been playing every iteration of Madden, or almost any of the generic copy/pasted titles across the SNES. Those of us who had previous history and enjoyment of RPGs, were terribly disappointed. It is important to note that they KNEW they could have had better graphics and sound. How can I state this? Final fantasy 8. Made about 2 years after, on the same system, it showed what ff7 COULD have been. Alas, this was what we had. A low quality piece of trash rushed out in the hopes that people would buy it simply because it said "final fantasy" on the cover.
Graphics 3 Sound 3 Addictive 4 Story 2 Depth 5 Difficulty 1
Review Rating: 2.4/5
Review Replies: 13