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Online Game Details
Views: 24,405
Today: 10
Users: 184 unique
Last User View
11-09-23
matthm1977
Last Updated
11-18-16
sonicthehedge.
System:
Super Nintendo
Publisher:
KOEI Corporation
Developer:
MicroProse Software
UPC: 949040198

Year:
1995
Players: 1
ESRB: K

Game Genre:
Strategy
Game Perspective:
Top-Down
Genre Sport:
Managerial, Turn-based
Genre Non-Sport:
Managerial, Turn-based

Price Guide (USD):
Loose:  $17.01
Complete:  $34.89
New:  $59.22
Rarity:  6/10

External Websites:
Play.Rom.Online
Ebay Listings

Play Civilization (SNES) - Screenshots | Super Nintendo

Play Civilization online with Super Nintendo browser emulation for free! Civilization (SNES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Civilization

Civilization Title ScreenCivilization Screenshot 1
Civilization Box Art FrontCivilization Box Art BackCivilization Screenthot 2
Rating: 7.9
(77 votes)
Plays: 29,356
M:98%
F:2%
Filesize: 925kb

Civilization Box Description

What would you do if you were emperor? With Sid Meyer's Civilization, you are the emperor. You control your own personal civilization. And build it any way you want.

Don't like schools? Don't build any. Think the Romans were crude? Wipe them out. And when your advisors tell you what to do, you tell them where to go. Attack your enemies like a ruthless warlord. And if they're really a pain, nuke 'em. You've got the power to take on the greatest leaders in history.

Play the game like you own the world. Because you do. In Sid Meyer's Civilization, anything is possible.

Civilization (Super Nintendo) Screenshots

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Videos of Civilization Gameplay

Stratazing
02-02-13 02:44 PM
00:09:10  Views: 57
Civilization - Civilization intro and gameplay - User video3.6/5
Civilization intro and gameplay

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Civilization Featured Review

Civilization Review by: Eirinn - 7.8/10

A Masterpiece of the SNES era, and any other era for that matter
Sid Meler's Civilization takes you on the journey of mankind's developement from the dawn of civilizations on planet Earth, to the end. In this game you are made the head of a small tribe and are given a very straight foward goal: build great cities and cause civilization to flourish throughout the Earth. Your end goal: to rule the World. Simple enough, right? Well obviously not, but it is the task laid upon you from the heavens themselves. And with enough hard work, careful planning, and forethought, you will soon enough realize your dream. When your game begins, you have very little at your disposal: only a few settlers, and a handful of "resources", which function as the game's currency. You may use these resources to (as is typical with games of this nature) instantly develop army units, buildings, settlers, etc. instead of waiting the alloted amount of turns for them to be completed. You may also use these resources later to pay other nations to assist you in war, to buy off travelling thieves and the like that would otherwise plunder your villages, and convince them to join your military ranks (you must send a diplomat to do so), or to pacify the wrath of other rulers who threaten your nation. Spend these resources however you wish, but keep in mind that running a nation isn't cheap, and you have to keep enough resources handy to build armies, train settlers, and construct and keep up with maintenance costs on your facilities. Ah, economy issues anyone? You begin with a view of all of the known (to you) world, and it's not surprisingly small. Indeed, it appears to consist of nothing but your tribe, and a few square miles of surrounding earth. Which is about how the most ancient civilizations probably perceived the world. Once you develop a few army units, you may choose to use them to explore the parts of the world that until this point have been shrouded in darkness. As you do so, you will find other civilizations, some friendly and others hostile. Not only will you find the other nations that you are competing with, but you will also find clans, many of which will give you things, like resources, some will even accept your rule and become one of your cities, but a few will attack your armies. Defeating another nation's city will give you control of that city, but defeating a hostile clan of bandits will give you nothing more than another day for your ambushed armies to live. It's a tough world, but your people have the means to subdue it, if you try hard enough, and stay one step ahead of your foes. It's not all about brute force, but also wits.

Graphics: 6/10
Good.
Far from special, the in-game graphics probably wouldn't impress even the NES generation. However these graphics are the perfect fit for this type of game, and if I were to rate them accordingly, they would probably get an eight or nine. They only appear so void of detail because the camera, of necessity, is zoomed out to such an extreme extent, that the mountains look like tiny bumps. This extreme angle is important, because this is the way the player can best see all of the action, and know where he/she stands in relation to surroundings and opposing forces or clans. This also grants the player adequate knowledge of where resources such as water and hills (for mining) are located, and the full view of the forrests, so that they will know how best to guide their army and/or civillian units, as travelling over mountains, or through forrests slows the faster units down considerably (each space takes two moves to traverse in these types of terrain). That said, you can see why everything lacks detail, as it would be impossible to have both this camera angle and detail. Still, in comparison to other Super Nintendo games, these graphics are slightly lower than average at best. The only thing that keeps me from rating it lower is the tremendous change in graphics during the opening and final scenes. Those are very detailed and of very high quality, and rank right up there with many of the best SNES games graphically. Also the inside views you get of your cities when a new building is finished, a city is built, or when a city is captured, are also nice, and change as time goes by (more modern houses are developed, and citizens dress appropriately for their time). So when it comes time to showcase graphics, Civilization is more than capable of pulling out the thirty-two bit cartridge eye candy.

Sound: 8/10
Exceptional.
Great tunes here, and very fitting for this type of game. They're about the kind of music you'd expect from a simulation like this one, but with a twist that plainly comunicates a historical theme. They did a fine job with the sound track, and the sound effects are nice, but I do question their choice of sound for battle effects. The ones they chose work alright, but I would have liked to hear swords clanging or guns firing, whichever was appropriate for the unit. The sound they chose is more of a sound that says "eliminated" or "destroyed", and plays as a unit is wiped out. No real faults here, just not as good as it could have been, and it probably won't leave you walking around with a tune stuck in your head afterward.

Story: 6/10
Good.
I loved the way they handled this part of the game. It's original enough, but there isn't enough of it. You're given an assignment to spread civilization all over the Earth, and to rule the world. You encounter other nations who will speak with you, and you get infrequent updates on what certain names in history have to say about the different civilizations of the world (who is the most advanced, etc), and at the end, you get a list of who you defeated and when you defeated them, and an ending scene telling you of your future. There's sufficient story here, and it's a good one, but there isn't enough to it to make it exceptional, so a six is fitting enough.

Depth: 10/10
Incredible.
This is one of the most in-depth games I've found on a console, especially one of it's time. Let me explain why.
There is an insanely large variety of units and facilities to build, which you will unlock as you learn various technologies. What technologies you can develop depends on what technologies you have developed previously. For example, in order to develop Reading, you will need to develop writing (this may or may not be an example of two techs in the game that follow this pattrern, I can't remember, as there were too many to recall, though I didn't manage to exhaust them all). And what units/facilities you can develop, depends on what technologies you have developed. For example, before you can make chariots, you must have developed wheels (again, not necessarily an example of two actual techs/units in the game). As you progress through the game, you will slowly make your way to more modern technologies, such as electricity, and television. I suspect that there are also futuristic technologies, but I didn't get that far before eliminating all other countries. And even among the technologies that I found, there are far too many that you can research to be listed. Some examples are: Alphabet, Laws, Currency, Monarchy, Astronomy, Map making, Navigation, Math, Physics, Masonry, Bronze work, Bridging, Steam engine, mythology, iron works, Engineering, Literacy, Industry, Gunpowder, Chivalry, and that's not even half of what I had, not to mention the others that I hadn't learned yet.
Next layer of depth is the units you produce, both military and civillian. Settlers, for example, can be produced and given the jobs of irrigation, building roads, building railroads, building cities, building mines, levelling forests, planting forrests, replenishing cities, and more.
Millitary units may be issued a number of commands as well, such as: attack, defend, sentry, and plunder. Also they may be used for exploration, and moving them to a city belonging to another nation will cause an emissary to send to you for conditions of peace, which almost always (if not always) include threats from their ruler, who is often bluffing.
Diplomats may: spy, subvert enemy units, and more.
As for facilities, I'll spare to list them all, but I myself found probably around thirty different types of them, each having it's own unique effects.
Couple all of this with your need to balance your budget, managing foreign relations (to befriend, appease, or flatten?), the ability to adjust how much to focus on taxes, luxury, and research, the decision of when to strike and when to wait for reinforcement troops to arrive, and when to put off war until your civilization can better afford the use of time and resources it takes to fund it. Finally, the decisions of when to make an item to improve the quality of your citizens' lives, and raise their happiness, and when to make defences and advance your society. In any case, you'd better keep them happy and in line with the law, or your city might fall subject to riots and more. And don't forget natural disasters, some of which you can protect against, and some you can't, so be prepared.

There's also the ability to customize the map you play on, the time frame, choose from five difficulty levels, and choose to have anywhere from three to seven other civilizations to compete with.
As you can see, there's so much depth here that I could go on for a good while, but I've said enough.

Addictiveness: 9/10
Excellent.
I lost some sleep staying up so late playing this one. Once you get started, it almost immediately sucks you in, and the further you get in it, the more difficult it becomes to tear yourself away from it. Several times I told myself "one more turn", and ended up playing six or seven more before finally managing to put it down. I'll definitely play this one again, but I may take some down time first, as it's extreme amount of depth can leave your brain a bit taxed after awhile.

Difficulty: 4/10
Relatively Easy.
I was a bit torn on what to rate it in this category, as I myself found it Very easy on the easiest setting (Chieftain, and three civilizations), so I would give it a three, but considering there's so much to learn, I could easily see rating it as much as a five. That said, I think a four works here. And with four more difficulty settings, and the ability to have up to seven other civilizations, I could see it being considerably more difficult.

Overall: 7.8
Very good.
There's a reason this game got one of the highest overall ratings that any game has ever gotten from me. Put simply, it's been a long time since I've enjoyed playing a new (to me) game this much. I love it. This is the best game of it's kind that I have found, but what else should you expect from KOEI? It's very well put together, and deserves every bit of this rating. In fact, my personal rating would probably be an eight and a half, or nine. There's just so much here. I was blown away by how well they executed a game like this on the SNES platform. Very impressive indeed.

In conclusion, Civilization is a game I highly reccomend if you're into games that require strategy. It's brimming with possibilities and an incredible amount of depth. One could play through this game several times without researching every single technology, and doing everything that could be done in a single game. I know I'll go back to it sooner rather than later. It's a must play of it's genre, and it would be a shame to pass by such a an incredible game. The title of this review says it all: Sid Meler's Civilization is a masterpiece among games, from the dawn of gaming, to the present.
  Graphics 6   Sound 8   Addictive 9   Depth 10   Story 6   Difficulty 4

Civilization Game Description

Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.

As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation.

If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working.

There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them).

Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World.

Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur.

How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.

Civilization Reviews

Overall 7.9    Graphics 5.3    Sound 5.7    Addictive 9.3    Story 4.5    Depth 9.7    Difficulty 5.7


7.8
A Masterpiece of the SNES era, and any other era for that matter   Eirinn
Sid Meler's Civilization takes you on the journey of mankind's developement from the dawn of civiliz...
  Graphics 6   Sound 8   Addictive 9   Story 6   Depth 10   Difficulty 4

      Review Rating: 4.8/5     Submitted: 02-23-13     Review Replies: 0

7
Civilization: Create Your Own History   janus
Have you ever wondered how YOU would fare as the leader of an Empire? Now’s your chance! ...
  Graphics 4   Sound 4   Addictive 10   Depth 9   Difficulty 5

      Review Rating: 4.5/5     Submitted: 01-08-15     Review Replies: 1

8.3
SNES Civilization Birth   Fireproof
Sid Meier's Civilization is an excellent franchise based on strategy at it's core element. The franc...
  Graphics 6   Sound 5   Addictive 9   Story 3   Depth 10   Difficulty 8

      Review Rating: 4.5/5     Submitted: 10-05-11     Updated: 07-30-14     Review Replies: 6

Civilization Highscores

Fireproof
1. 1,847
TimeTrial: 00:00:00
07-30-14 03:02 PM
Civilization - Science Victory - User Screenshot
Science Victory

Civilization Threads

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Civilization Guides and Walkthroughs

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Comments for Civilization

janus 10-13-14 - 12:56 PM
 Is it me or this game is ridiculously easy? If you're patient enough, you can have a militia defeat a tank
Halolimnic 10-07-14 - 10:12 PM
 i thought Gandi was a peace loving guy not some war maniac, heas always attacking everyone, more than thhe other civs even.
nosferotu420 01-14-14 - 12:29 PM
 DD30-74A4 1 turn 1 skill CB28-5DA4 5328-5FD4 42 moves till specify no orders DD06-540D 1 turn builds here ya go best codes that do work with this game emulator
AC_98 08-11-13 - 10:35 AM
 Can you fix this please? It keeps freezing in the intro...
jecal41 07-14-13 - 11:51 AM
 anyone have a game genie code that makes all things built in 1 turn?
nfaison3 05-25-13 - 02:45 AM
 If ur good try democracy, can B hard. Done properly you produce an tons of science and money. Staying ahead technologically is the most important thing in the game. Fight small battles with superior units. Don't get caught up devoting to much production i
nfaison3 05-25-13 - 02:33 AM
 After playing it daily on and off for almost 20 years I still love it.definetly the best game ever. And a revolutionary idea at the time. I can beat it on the hardest difficulty level. Wich isn't very hard on the SNES version compared to PC wich is hard.
nfaison3 05-25-13 - 02:29 AM
 I love civilizatin. It has tremendous replay value. I have been playing basically this version since I was a kid when it was a DOS game for a ibm 286 computer. There are always stategies to improve on or things I didn't realize. Difficulty levels to keep
KHZ86 05-24-13 - 04:28 PM
 OMG! its better than civ5
WWE 03-26-13 - 08:14 PM
 wow
awr1999 01-28-13 - 08:49 PM
 Best Game Ever Played literary played this for 5 hours and got real far with my Civilization!
retrogamer72 12-31-12 - 03:28 PM
 i keep getting to just momment please and it freezes up on me
Xyarg 12-01-12 - 07:13 PM
 It gets to the title screen then freezes every time.
ZXcVbNm?.! 07-16-12 - 03:44 PM
 I cant even play
Sid_Meier 06-28-12 - 11:46 AM
 im rapidly losing money wtf is going on
Martinaomahony1.. 05-18-12 - 02:25 PM
 I can't even figure out how to move my settler!
Fireproof 04-08-12 - 12:43 AM
 @Amart: to get the festival, you need to have luxuries with republic or democracy
tommy4444 03-17-12 - 01:39 AM
 hi
amart221979 03-06-12 - 11:37 AM
 I cant get the thanksgiving festival to happen. Anyone know how to get it to go?
amart221979 02-26-12 - 04:04 AM
 how the hell to i get my resources to grow and not deplete?
KageSakura 02-18-12 - 04:23 PM
 Why the hell cant i do the fullscreen anymore
budrho 01-12-12 - 11:20 PM
 i figured the plugin out
budrho 01-12-12 - 11:05 PM
 middle. any sugestions? dont know why this didnt show up
budrho 01-12-12 - 11:03 PM
 it wont work with the plugin some mesege shows up about needing 16bit something or something like that, and the java wont work becouse it will freeze after the mainpaige shows up saying civilization, it is one of the pictures (the one in the middle of the
zachmccoy1 11-26-11 - 07:36 PM
 how do u stop starvation

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