Charlotte's Web Review by: damonp - 9/10
Some terrific, radiant, humble game!Charlotte's Web: A classic story, great animated movie, and fun live action movie, is now an equally fun game. This game, as mentioned in the description, is based off the live action Nick movie by Walden Media and Paramount Pictures. The story is exactly the same, but the game takes a lot of liberties to make it actually playable. Luckily, they don't detract from the story too much.
Graphics 6/10
Pretty good
You can easily recognize who you're playing, whether it's Wilbur or Templeton. The NPC's also look realistic, but cartoony. Fern doesn't exactly look like Dakota fanning, but it's a GBA game, so it's acceptable.
Sound 5/10
Average
The sound is ok, and would get a higher score if the DS version didn't have voices. Oh well, at least the sounds they DO have fit the situation. Each one sounds how it's supposed to. The rats' squeaks actually sound like squeaks, Ike's neigh sounds like a neigh, and so on. I just wish Wilbur made more noises.
Addictiveness 7/10
Great
The actual gameplay is truly nothing to sneeze at, but where the game really shines is the mini-games. If you can find (and collect) the pictogram representations of the mini-games in the main game, you can unlock them. Most of them aren't too special, but my favorite is the "Snacktime for Templeton" mini-game, and that's what keeps me coming back. The only problem is the game doesn't save high scores, so you'll have to write them down. Despite that, it's still fun.
Story 6/10
Pretty good
The story is pretty much the same as the classic version, except that you have to actually collect the letters for Charlotte's words yourself. Also, you have to collect all of Charlotte's eggs through each level to unlock the last level.
Depth 5/10
Average
The game DOES pull you in, but it's willing to let you go. Depending on the difficulty level, it may take you a few hours to a couple days to beat, but it's pretty easy no matter the difficulty, which brings me to:
Difficulty 5/10
Average
The game has three difficulties you can choose from when starting a new game: Easy, Normal, or Hard. Sorry for you challenge-seekers, there's no "Very Hard." However, all the difficulties change is the number of lives you start with and the number of hits an enemy will take before fleeing, (Which counts as defeating them)so the learning curve doesn't change much. Luckily, even if you get a game over, all the items you've already collected in each level is still saved, so all you have to do when that happens is get back to the point where you died. Unfortunately, once you lose a life, you can't get it back; there is no way to collect extra lives. That's the only way the game is made longer, unfortunately. Good thing there's not much padding...
Overall 9/10
Excellent
This game is great, despite a few shortcomings that really don't hurt the game too much. It's unfortunate that it's kind of obscure, because it really deserves a playthrough, if only for the minigames, (or one of them.) Now, if you'll excuse me, I'm going to try and beat my personal high score in "Snacktime for Templeton."
Graphics
6 Sound
5 Addictive
7 Depth
5 Story
6 Difficulty
5