Overall 9 Graphics 9.3 Sound 8.8 Addictive 9.5 Story 7 Depth 7.5 Difficulty 7.8
8
Donkey Kong: Greatest rematch of the decade! Uzar
Donkey Kong, the classic arcade game that put Nintendo on the map. We’ve all played, or at least heard of it by now. But what you didn’t know was, it didn’t stop at the level 100M. Nintendo released another Donkey Kong for the Gameboy Color. Only this time…Things are different. Mario has a few new abilities up his sleeve. And Donkey Kong has a few new tricks hidden behind that tie as well…Will Mario stop monkeying around and rescue his (soon to be ex) girlfriend? Or will he just go bananas from those darn springs that Donkey Kong throws?
Graphics: 7/10
I was going to give this game a lower rating, but you have to remember, this is a 4 bit portable system. Nobody has really mastered graphics yet. But, playing this on the gameboy color is really satisfying. You get as nice background for each level, the opening screen and the file
selection screens look great! And so does the pause screen, which is nice. Mario, Donkey Kong, Pauline, the baddies you’ll come across, [spoiler] and Donkey Kong Jr[/spoiler] all look just decent though. There’s nothing too special with them, so it evens out. All in all you have great backgrounds and level design, with just average characters.
Sound: 6/10
The sounds haven’t aged too well. But, they ARE catchy! :D There are a few different songs that play when you go through levels, and one for the boss levels. This game also has two death noises. One of them is just the standard one that plays when you die, like the in the arcade. But there is also a pretty funny death noise if you fall from too high, get squished, or basically from any environmental hazard. Which either makes your death not seem so bad, and actually kind of funny. Or you'll (Probably rightfully) think the game is just making fun of your failures.
Addictiveness: 9/10
Now this is probably the best thing about the game, you just can’t stop! In my opinion, this still holds it’s own today in terms of addictiveness. The levels are just fun to play, along with a nice hint of difficulty. All of that jumping and flipping around will have you thinking “Okay, just one more level…”
Story: 4/10
You start the game, and see the iconic first level, and opening. But then you start, everything is normal…OR IS IT?! Say you press down, and jump, by chance and…What’s this? Mario just went into a handstand? You jump, he just flipped up to the second platform! Wow! This is a breeze now! You can also toss the hammer up too! You finally get to the top, old DK has nowhere to run now! With your new abilities these levels have been a cakewalk on planet easy. You finally make Donkey Kong crash down; your beloved Pauline kisses that big ol’ nose of yours. The End…WHAAAA?! Donkey Kong is back up! He jumps up and takes Pauline AGAIN! *Dramatic music of your choice* And he flees into…The Big City! You and Mario will both simultaneously think "Mama Mia!...Wait what?!" And be whisked off on a grand adventure to multiple locations beyond.
Depth: 4/10
There isn't much depth here. Each level has three collectables in it, and getting them all is a puzzle of itself. But they are the same three over and over again. Nothing really is gained from collecting them either, just a bonus game to earn some extra lives. There is quite a few levels however.
Difficulty: 5/10
This isn’t the hardest game in the world. But, it is at least thoughtful. After every boss level, a new mechanic is added to the game (Locked doors, wires to swing from, levers, and more) or they just show you a trick that will come in handy later. Like doing a handstand to stop falling barrels…Somehow. The later stages can be pretty tricky, but it’s not too hard. Well, unless you are like me and first played the game when you were 4, and had no idea what you were doing. The levels were designed for completionists and casual gamers alike. In each level there are the same three collectables from the arcade game. But on this remake, you can either ignore them all, or do what I normally do; solve the puzzle of how to get all three of the things, and then waltz over to the exit. Some puzzles are harder than others, so be aware, and ready to think your way through each level.
All in all, the game is about as fun as a barrel of monkeys. You can go bananas with it in the RGR if you’d like; mainly because my Gameboy cartridge’s save-battery has tragically died. This is a great game! Anyone would like it, well, probably not Donkey Kong. But outside apes, most would agree it’s worth a try.
Overall: 8/10
Graphics 7 Sound 6 Addictive 9 Story 4 Depth 4 Difficulty 5
Review Rating: 5/5
Submitted: 08-17-14
Review Replies: 0
10
The Brainy, the Brawny, and the Beautiful Kelvin Juwah
A few days after I joined this community of videogames, I stuck around to try one called Donkey Kong ’94 (made for the Nintendo Game Boy console). I could remember the days I watched videos of it being played by different people. It was a masterpiece.
Each of its levels was so complex that I thought of them as jigsaw puzzles (because I put every part of a level together by making it through). It took long for me to finish any of them by getting stuck, losing a try, or doing both at once. Each time I tried again, I explored them further. I found clues (levers, hammers, drag-and-drop items, icicles, trash cans, wires, ropes, and enemies that could carry me) that led me closer to the key, then the door. I had fun getting through them more quickly when I got the hang of it.
The game had a flawlessly artistic design: its graphics were cute and comical. I liked Mario's (the protagonist's) amusing animations: falling flat to a floor, sinking, and getting burnt, electrocuted, squashed, and stunned. The colors and drawings of those places (Construction Site, Big City, Forest, Ship, Jungle, Pyramid, Airplane, Iceberg, Rocky Valley, and Tower) made the game (in its Super Game Boy version) look as lively as a high school diorama. It was the work of a true genius.
The soundtrack was marvelous. The song of the Ship was so soothing that I felt like I was on vacation. The tune of the Pyramid was so charming that I felt like a snake. The symphony of the Iceberg was so chilling that I felt lonely. I literally faced the music and it sounded so good.
It had a riveting tale as well. It was like a romantic comedy because Mario and DK (the antagonist) were fighting over Pauline (the damsel in distress) in various and hilarious ways: they hurled things at each other and messed with elevators and conveyor belts. Even DK Jr. (the accomplice) loaded me with laughter: he tried to shrink Mario with weird mushrooms. As the story grew, the game got deeper and more difficult. In front of me were more stuff to chuck, foes to hammer, and pathways to make by using the drag-and-drop items. I was so addicted to the game that I wanted to recomplete it once a day. In fact, I did this for three times. This was one of the greatest stories in a game which made me laugh and love in happiness.
Playing Donkey Kong ‘94 was one of the neatest memories I had at this website of emulated wonders. I pulled off insane tricks (handstands, backflips, double jumps, and side somersaults) and used those drag-and-drop items for hard-to-reach places with collectibles and exits. The final boss gave me the most excitement: it was the hardest part, but it also became a little easy when I got used to its predictable patterns. I loved watching the cut-scenes after beating a mini-boss or normal boss: they make the gameplay look more awesome, amazing, and exciting. From reliving those cool, challenging moments, that game gave me the joy I wanted.
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 10
Review Rating: 4.5/5
Submitted: 01-03-14
Updated: 01-03-14
Review Replies: 0
9
Donkey Kong: Funky Monkey kabenon007
This game was my childhood. This was literally the very first video game I ever played. I spent many a car ride staring down at that pixelated screen, dodging barrels and climbing vines as my parents dragged us off to wherever we were going. I think this was probably one of the most perfect games to be published on this platform, both in terms of its gameplay and graphics, which are superb, and in terms of its difficulty and structure.
The gameplay is Mario doing what he does best: jumping, climbing, and swinging the occasional hammer. The controls are tight and fine tuned. Almost every time I died I knew that I had perished by my own fault. I say almost because there was the occasional level (here's looking at you, Airplane level...) where some jumps seemed impossibly long and I just could not get the right combination of staying on the ground long enough but not long enough to fall in a bottomless pit. The graphics are delightful, with Donkey Kong's wild expressions stealing the show over Mario's stoic 'stache.
The sound is wonderful, with each themed level coming with its own theme set, perfectly nuanced to remind exactly where you are. In case you forgot, that Egyptian sounding music means you're still on the Pyramid level. And that music that plays before every boss fight... I got excited every time I heard it, even though it was so short and simple.
The structure and difficulty were perfectly made for the Gameboy insomuch as the save points were set at every four levels. It was the perfect pick up and play for a short period game, and when you were bored, you could put it down and save it for later very easily, because you would only go back a maximum of three levels. With the Gameboy's small size and Donkey Kong's easy to save for later structure, the two were made for each other.
And really, even if you had to go back those three levels, it's not like it would take you that long to beat them again. After all, this is mostly a puzzle game, trying to figure out where to jump next, which lever to pull to make which gate open... once you've beat a level, it's pretty much done for good. I first played this game probably 15 years ago. And yet I still remembered most of the solutions. In fact, I reached the end of the game with 99 lives.
So at first I was going to rate the game as easy, not too difficult... but then the final boss fight happened. The difficulty spike at the end was huge. I had breezed through most of this game, jumping and hammering my way to what I thought would be an easy finale. Nooohoho. Remember those 99 lives? By the time I actually saw the credits roll, I had been reduced to the low 80s. That might not seem like much, but you have to realize I maybe lost half that many over the course of the entire game. That's a pretty big spike.
But regardless of the end, I think this is a timeless classic. I hadn't played it for years, and it still brought a smile to my face (not just a nostalgic smile either) and the levels were so impressive that I remembered most of them all those years later. It's one I'm glad to have found again.
Graphics 10 Sound 10 Addictive 9 Story 7 Depth 8 Difficulty 8
Review Rating: 4.2/5
Submitted: 10-31-11
Review Replies: 3
8.8
Great game from the instant classic arcade game with more levels IgorBird122
This game here, Donkey Kong for the Original Game Boy, you can play the classic Donkey Kong game with a whole lot of new levels added for you to experience Donkey Kong on on the road.Also with newer enemies and obstacles that stand in your way between Mario and Donkey Kong which gives each level an unique theme, which makes this gave very interesting for the player to experience through this classic game that came from one of the classic games for the arcade system.The Graphics:For the Original Game Boy, the graphics are very outstanding, the level design, the background, and the monochrome in each level really fits in with the world you're doing which is really great for the player to see. Also, the graphics on the characters and enemies are very well done and the objects like Pauline's items are really great and shows a lot of realism into those items.----------The Sound/Music:The Music in this game is very unique, each of the music really great for the level your playing and it really gives the exact theme level your playing which they really nailed with.The sound effects brings that 1981 classic we know of from the classic game of Donkey Kong which is really nice to listen to. ----------The Addictiveness:For the addiction level, I have to say, whenever you on to-go and you had a Game Boy with you, I can say, you'll probably play this game, mostly this is pretty much from the classic Donkey Kong arcade game that no one can get enough of. ----------The Story:If your familiar with the classic Donkey Kong arcade game released in 1981, then you pretty much know what the story is, if not, the story is Pauline getting kidnapped by Donkey Kong (Cranky Kong) and Mario tries and saves Pauline. You have to travel though ----------The Depth:The Depth of the game Some of the choices you can have is a lot, you can choose if you want to get Pauline's items and the 1-up or just go straight and complete the level, with all the levels you'll be playing, there's sure a lot to beat in order to get to the last level.----------The Difficulty:The difficulty is back and fourths, some of the levels are very easy and other levels might take some time to do.if I have to say, this game regarding the difficulty level, it's a pretty good, challenging game for you to try out for yourself.Trying to get Pauline's items and the 1-up heart makes getting through the level a tiny bit more challenging, that is if you want to get those items. ----------Overall:All I can say for this game is that it's the remake of the classic 1981 arcade game Donkey Kong and with a ton of new and interesting levels you can try out with a lot of interesting obstacles and enemies to dodge and a lot of interesting features to try out. If you haven't tried this game out, it would be really great to try this game out if you like the classic arcade game.
Graphics 10 Sound 9 Addictive 10 Story 7 Depth 8 Difficulty 8
Review Rating: 3.8/5
Submitted: 05-24-13
Review Replies: 6