335 Posts Found by AuroVee
08-21-17 12:09 PM
| ID: 1346770 | 25 Words
| ID: 1346770 | 25 Words
Well done to all four teams who have progressed to the playoffs! I'll wish all of you good luck, and may the best team win, |
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The Latius of Vizzed |
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08-20-17 05:28 AM
| ID: 1346733 | 987 Words
| ID: 1346733 | 987 Words
For this walkthrough, I will simply explain how to get all four of the endings, starting with the Main Endings of each of the four levels, then the Alternative Endings for each as well as the different Symbols you can draw to look around and/or manipulate the environment. ---------- The Next Hurdle: Save the Teddybear Rotate left twice to find a photo which teaches you the Zoom Out Symbol, which is a line going downwards. Use it to zoom out, then rotate around to the other weights, where you will see some kind of 6 neon symbol on them. This is the Lift Symbol, which allows you to lift weights. Return to the sphere, and use the Lift Symbol on it to get the Main Ending. Following Role Models: Catch the Ghost Move to the side of the building where the ghost is leaving from and look at the photos. These photos have the Capture Symbol, which allows you to capture ghosts which are standing still. Now, follow the ghost until you see a point where he is standing still, and then use the Capture Symbol to get the Main Ending. If you go one step too far, you return back to the start. What They Expect: Follow the Arrows Move forward, then turn left until you see a drain with a neon symbol over it. This is the Drain Symbol, which allows you to drain things away through drains. Now, head down the main road until you hit a wall with a drain. Use the Drain Symbol on the wall, then keep on following the road until you end up back where you started to get the Main Ending. The Road Less Travelled: Find a Path through the Thicket Move forward, then turn left until you see some neon symbols. Follow them, but pay close attention to them when you get close, as these are Cut Symbols which can cut away shrubs. Follow the path of symbols until you get to a clearance, then turn left until you see more neon symbols. Follow them until you hit a dead end of shrubs, then use the Cut Symbol to clear a path. Do it five times to get the Main Ending, and if you have followed this walkthrough, the Ending of the game. ---------- For these, you will see which Symbol you need to use in order to unlock the Alternative Ending, and where you need to use it. The Next Hurdle Revisited:
List of Symbols: Zoom Out - Line going downwards. Also used to go backwards at times Turn Left - Line going from right to left Turn Right - Line going from left to right Turn Around - Upside down U shape Exit Level - Two lines in an X shape Lift - Basically a 6 shape with a curve at the top, but just a 6 shape works as well. Learned in The Next Hurdle Capture - Outline of a person. Learnt in Following Role Models Drain - Clockwise spiral which then goes down through itself. Learned in What They Expect Cut - Mirrored Z shape. (although a normal Z shape also works) Learned in The Road Less Travelled ---------- The Next Hurdle: Save the Teddybear Rotate left twice to find a photo which teaches you the Zoom Out Symbol, which is a line going downwards. Use it to zoom out, then rotate around to the other weights, where you will see some kind of 6 neon symbol on them. This is the Lift Symbol, which allows you to lift weights. Return to the sphere, and use the Lift Symbol on it to get the Main Ending. Following Role Models: Catch the Ghost Move to the side of the building where the ghost is leaving from and look at the photos. These photos have the Capture Symbol, which allows you to capture ghosts which are standing still. Now, follow the ghost until you see a point where he is standing still, and then use the Capture Symbol to get the Main Ending. If you go one step too far, you return back to the start. What They Expect: Follow the Arrows Move forward, then turn left until you see a drain with a neon symbol over it. This is the Drain Symbol, which allows you to drain things away through drains. Now, head down the main road until you hit a wall with a drain. Use the Drain Symbol on the wall, then keep on following the road until you end up back where you started to get the Main Ending. The Road Less Travelled: Find a Path through the Thicket Move forward, then turn left until you see some neon symbols. Follow them, but pay close attention to them when you get close, as these are Cut Symbols which can cut away shrubs. Follow the path of symbols until you get to a clearance, then turn left until you see more neon symbols. Follow them until you hit a dead end of shrubs, then use the Cut Symbol to clear a path. Do it five times to get the Main Ending, and if you have followed this walkthrough, the Ending of the game. ---------- For these, you will see which Symbol you need to use in order to unlock the Alternative Ending, and where you need to use it. The Next Hurdle Revisited:
List of Symbols: Zoom Out - Line going downwards. Also used to go backwards at times Turn Left - Line going from right to left Turn Right - Line going from left to right Turn Around - Upside down U shape Exit Level - Two lines in an X shape Lift - Basically a 6 shape with a curve at the top, but just a 6 shape works as well. Learned in The Next Hurdle Capture - Outline of a person. Learnt in Following Role Models Drain - Clockwise spiral which then goes down through itself. Learned in What They Expect Cut - Mirrored Z shape. (although a normal Z shape also works) Learned in The Road Less Travelled |
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The Latius of Vizzed |
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08-20-17 04:17 AM
| ID: 1346732 | 682 Words
| ID: 1346732 | 682 Words
From my old Steam review, posted in 2014: "I don't know why I keep on coming back to this rather short game. With four levels, each with four endings - one official and three alternative - and a set of 'collectables' (read: photos) to find, TRAUMA is short. So what is it about it which makes me come back? Is it the mechanics of actions which you can use to clear the levels? Or is it the story of someone who was caught in a car crash, and how the levels help explore her mind's state as she recovers?" ---------- It has been three years since I did that review on Steam for TRAUMA, a point and click adventure based in the dreams of a young woman who survives a car crash, but is in hospital recovering from said crash. And now that I look back on it, with fresh eyes due to not playing it for over a year, I can still see the charm of it. The Graphics: TRAUMA is, first and foremost, similar to an FMV game in terms of graphics, but instead opts to use stills which you can move around either through clicking or through the use of special gestures - but I'll explain them when it comes to the difficulty. There are some FMV sequences, like the introduction, the short films which play once you complete the main ending of each dream and the two endings, but otherwise TRAUMA opts for a photographic look with the odd neon glowing symbol. The Sound: TRAUMA doesn't have a lot in terms of music and sound, with it being a short game, but what music and sounds there are do manage to fit into the game. The Addictiveness and Depth: TRAUMA is short. You can possibly beat the main story in about 15 minutes, maybe less, and to collect everything might take up to an hour. But, as I explained in the old review, there's something about it which makes me come back, even after completing the game. There might not be any achievements either. So this is more of a matter of taste and if it tugs at your heart. The Story: TRAUMA has an interesting story if you look hard enough. While some of it is explained through the cutscreens and the endings, there are photos which add some more detail to it. But it's very short, as I had explained earlier. And it's best experienced for yourself. The Difficulty: TRAUMA is mostly easy to get to grips with, but while most of the controls are good, one of the four Ending Powers (These powers are taught once per level, and is needed to clear the main ending of that level as well as one of the alternative endings of each of the three other levels) can be a bit tricky to preform. The one in question is the 'Capture' power, which is used to capture standing 'ghosts'. It may take a few times to get it right. And you'd need that not only to clear the main ending of the level you get it in, in order to get the first ending, you'll need it to get three of the alternative endings in other levels. And trying to find all the photos to unlock the true ending is not easy, as some are well hidden. Thankfully, once you get all four endings in a level, you get the ability to sense how close you are to specific photos in a way similar to 'getting warmer/colder' when looking for something someone else has hidden. The Verdict: TRAUMA isn't for everyone, and I'm not sure if it's worth the full price of $6.99 (or £4.39) - then again, I got it as part of a bundle. But it is one of the strangest point and click games I ever played, and I still can't help but keep coming back for more - I've sunk over a full day's worth of playtime into this game even before I came back to it. As such, it gets 7.3/10 from me. "I don't know why I keep on coming back to this rather short game. With four levels, each with four endings - one official and three alternative - and a set of 'collectables' (read: photos) to find, TRAUMA is short. So what is it about it which makes me come back? Is it the mechanics of actions which you can use to clear the levels? Or is it the story of someone who was caught in a car crash, and how the levels help explore her mind's state as she recovers?" ---------- It has been three years since I did that review on Steam for TRAUMA, a point and click adventure based in the dreams of a young woman who survives a car crash, but is in hospital recovering from said crash. And now that I look back on it, with fresh eyes due to not playing it for over a year, I can still see the charm of it. The Graphics: TRAUMA is, first and foremost, similar to an FMV game in terms of graphics, but instead opts to use stills which you can move around either through clicking or through the use of special gestures - but I'll explain them when it comes to the difficulty. There are some FMV sequences, like the introduction, the short films which play once you complete the main ending of each dream and the two endings, but otherwise TRAUMA opts for a photographic look with the odd neon glowing symbol. The Sound: TRAUMA doesn't have a lot in terms of music and sound, with it being a short game, but what music and sounds there are do manage to fit into the game. The Addictiveness and Depth: TRAUMA is short. You can possibly beat the main story in about 15 minutes, maybe less, and to collect everything might take up to an hour. But, as I explained in the old review, there's something about it which makes me come back, even after completing the game. There might not be any achievements either. So this is more of a matter of taste and if it tugs at your heart. The Story: TRAUMA has an interesting story if you look hard enough. While some of it is explained through the cutscreens and the endings, there are photos which add some more detail to it. But it's very short, as I had explained earlier. And it's best experienced for yourself. The Difficulty: TRAUMA is mostly easy to get to grips with, but while most of the controls are good, one of the four Ending Powers (These powers are taught once per level, and is needed to clear the main ending of that level as well as one of the alternative endings of each of the three other levels) can be a bit tricky to preform. The one in question is the 'Capture' power, which is used to capture standing 'ghosts'. It may take a few times to get it right. And you'd need that not only to clear the main ending of the level you get it in, in order to get the first ending, you'll need it to get three of the alternative endings in other levels. And trying to find all the photos to unlock the true ending is not easy, as some are well hidden. Thankfully, once you get all four endings in a level, you get the ability to sense how close you are to specific photos in a way similar to 'getting warmer/colder' when looking for something someone else has hidden. The Verdict: TRAUMA isn't for everyone, and I'm not sure if it's worth the full price of $6.99 (or £4.39) - then again, I got it as part of a bundle. But it is one of the strangest point and click games I ever played, and I still can't help but keep coming back for more - I've sunk over a full day's worth of playtime into this game even before I came back to it. As such, it gets 7.3/10 from me. |
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The Latius of Vizzed |
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08-19-17 10:58 AM
| ID: 1346672 | 52 Words
| ID: 1346672 | 52 Words
Davideo7 : Well, anyway, at least I had tried. And now I know better. Of course, as soon as I get better gear, I'll pay to be unbanned. Although I might also pay to extend the ban if it's near the end and I am still not able to play Netplay properly. Of course, as soon as I get better gear, I'll pay to be unbanned. Although I might also pay to extend the ban if it's near the end and I am still not able to play Netplay properly. |
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The Latius of Vizzed |
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08-19-17 10:55 AM
| ID: 1346671 | 50 Words
| ID: 1346671 | 50 Words
gamerforlifeforever : Indeed, as the ban list shows. Besides, I originally planned to just be a backup player - when it turned out I was brought in as a full player, that messed things up for me. But now that I've willingly put myself onto said list until further notice... |
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08-11-17 10:27 AM
| ID: 1346334 | 71 Words
| ID: 1346334 | 71 Words
I know I'm going to be on the list because I'm having to drop out of the current tournament due to the fact that things didn't exactly work out on my end. But I would rather be perma-banned, at least until I know I have better equipment to actually play using Netplay, and then I'd pay the fee to be taken off the list. Davideo7 : Just preempting you, is all. Davideo7 : Just preempting you, is all. |
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08-07-17 04:36 PM
| ID: 1346158 | 124 Words
| ID: 1346158 | 124 Words
I am indeed pulling out of this tournament, so hey, at least every other team will have one point. But mainly because I want to focus more on Splatoon 2, and maybe setting up some kind of tournament of sorts for it. Although I intend for it to be a free for all in a way: while working together to get the win does boost your score, it's the solo contributions of turf inked, and possibly also Kills and Specials used, which would be the main factors. Fyredove : Sonicolmstead : Enjoy the free win, although if later on this week I'm free, I do not mind having a friendly SNES matchup, which won't affect the scoreboard unless you so wish to risk it. Fyredove : Sonicolmstead : Enjoy the free win, although if later on this week I'm free, I do not mind having a friendly SNES matchup, which won't affect the scoreboard unless you so wish to risk it. |
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08-04-17 10:22 AM
| ID: 1346058 | 96 Words
| ID: 1346058 | 96 Words
pinkeyedtree : Well, I only just came back from the holiday, and... To be honest, right now I'm thinking of pulling out of the tourney completely due to the problems I have had on my end. But at least I gave it a shot, and I had fun so far. And I don't mind still playing the NES games with whomever I would had faced if they so desire. But the next 24 hours are a no-go for me, because of the Splatfest. Possibly a few more to help me wind down from it, as well. Well, I only just came back from the holiday, and... To be honest, right now I'm thinking of pulling out of the tourney completely due to the problems I have had on my end. But at least I gave it a shot, and I had fun so far. And I don't mind still playing the NES games with whomever I would had faced if they so desire. But the next 24 hours are a no-go for me, because of the Splatfest. Possibly a few more to help me wind down from it, as well. |
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07-19-17 02:26 PM
| ID: 1344769 | 58 Words
| ID: 1344769 | 58 Words
I said about Week 4, not Week 3. Anyway, I'm ready whenever. But I'm switching my VETO to Playstation as it's not working for me. Edit: Nevermind, my mood just got killed by real life stuff. I'm going to surrender the match to you as a result, unless you want to call it a tie due to communicating. Edit: Nevermind, my mood just got killed by real life stuff. I'm going to surrender the match to you as a result, unless you want to call it a tie due to communicating. |
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07-19-17 11:50 AM
| ID: 1344760 | 87 Words
| ID: 1344760 | 87 Words
Nice! As the Home player in that round, although unable to set up the game, I'm going to choose Crash Bash as the first game. To be more specific, I'm going to choose the Crate Crush levels. Edit: Huh, I can sometimes get a connection, but I only get audio... Maybe sometimes video as well, but I can't seem to do anything. Edit 2: Due to errors on both sides, we have agreed to call Week 4 a DNA for both sides, which is basically a tie. Edit: Huh, I can sometimes get a connection, but I only get audio... Maybe sometimes video as well, but I can't seem to do anything. Edit 2: Due to errors on both sides, we have agreed to call Week 4 a DNA for both sides, which is basically a tie. |
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07-19-17 10:06 AM
| ID: 1344755 | 46 Words
| ID: 1344755 | 46 Words
Abdullahboys : Well, as I won't be on next week, and I have announced that in advance, then it should be okay just as long as the records are kept on your end and are announced next week. And the early slot is good for me. Well, as I won't be on next week, and I have announced that in advance, then it should be okay just as long as the records are kept on your end and are announced next week. And the early slot is good for me. |
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07-19-17 07:31 AM
| ID: 1344748 | 33 Words
| ID: 1344748 | 33 Words
Well, whenever is best for you would suit me, but if you are on the Vizzed Discord, feel free to PM me on there if it helps. Of course, the earlier, the better. |
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07-19-17 05:42 AM
| ID: 1344743 | 70 Words
| ID: 1344743 | 70 Words
Vanelan : Zlinqx : Unfortunately, I was busy the last two days, and thus today is the ONLY day I can do it. Because after today, I won't be on until at the very least the week after next. I'll VETO Mixed as per normal Abdullahboys : Because of this, I will also want to get next week's game in today as well. Same VETO as before, which is Mixed. Zlinqx : Unfortunately, I was busy the last two days, and thus today is the ONLY day I can do it. Because after today, I won't be on until at the very least the week after next. I'll VETO Mixed as per normal Abdullahboys : Because of this, I will also want to get next week's game in today as well. Same VETO as before, which is Mixed. |
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The Latius of Vizzed |
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07-14-17 06:37 AM
| ID: 1344303 | 26 Words
| ID: 1344303 | 26 Words
gameforlifeforever : Thanks, but now that has to be applied to the OTHER posts where my team name was mentioned. At least now it's somewhat official. |
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07-14-17 06:35 AM
| ID: 1344301 | 110 Words
| ID: 1344301 | 110 Words
Davideo7 : Well, I know that, but I mentioned that as early as I possibly could - as in, the first day I noticed I was in my own team instead of being a reserve player. In fact, if I had known I might had ended up in a team by myself if not enough other teams were made, I would had stated that if I ended up in a team, that would be the name for it. Edit: Well, gameforlifeforever has now changed it in the OP of the rules and that, so now there's less of an excuse to not use the new official name from now on. Edit: Well, gameforlifeforever has now changed it in the OP of the rules and that, so now there's less of an excuse to not use the new official name from now on. |
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07-13-17 12:16 PM
| ID: 1344144 | 63 Words
| ID: 1344144 | 63 Words
Correction, as I keep on saying, my team should be known as Aura Storm. But, yeah, this was a whitewash on my end. No wins in Micro Machines, and none in Bomberman. In fact, I knew I was going to lose near the end of the final round, so I blew myself up. So that means I'm 0 for 2 going into Week 3/4 But, yeah, this was a whitewash on my end. No wins in Micro Machines, and none in Bomberman. In fact, I knew I was going to lose near the end of the final round, so I blew myself up. So that means I'm 0 for 2 going into Week 3/4 |
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07-12-17 12:49 PM
| ID: 1343972 | 39 Words
| ID: 1343972 | 39 Words
07-12-17 02:35 AM
| ID: 1343939 | 92 Words
| ID: 1343939 | 92 Words
Davideo7 : Damn, means I can't start off with Crash Bash. But I should be up at 2PM today and tomorrow (depending on when you' meant in relation to now) to do it. Although I will most likely need your team to set up the games, seeing as I was unable to do so on my end but was able to play them when the other team set it up. I'm thinking about starting with Micro Machines, as well, now that I know I have to go for SNES games as well. Although I will most likely need your team to set up the games, seeing as I was unable to do so on my end but was able to play them when the other team set it up. I'm thinking about starting with Micro Machines, as well, now that I know I have to go for SNES games as well. |
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07-10-17 01:07 PM
| ID: 1343718 | 46 Words
| ID: 1343718 | 46 Words
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07-10-17 01:04 PM
| ID: 1343717 | 21 Words
| ID: 1343717 | 21 Words
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