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05-20-26 08:47 PM

19 Posts Found by Shadic

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01-13-05 07:44 PM
| ID: 9143 | 32 Words

Shadic
Level: 12


POSTS: 19/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Likes: 1  Dislikes: 0
I think he means, what is our purpose?

Anyways, your opinion is obvious, John.

The human nature is to improve, and well, we were made by a stroke of misfortune, and elements.


I think he means, what is our purpose?

Anyways, your opinion is obvious, John.

The human nature is to improve, and well, we were made by a stroke of misfortune, and elements.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-13-05 07:37 PM
| ID: 9140 | 39 Words

Shadic
Level: 12


POSTS: 18/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

I would like to be a Game Designer/Tester...

Or, work at a magazine company, reviewing games and writing articles...

When I (hopefully) go to college, I'm going to major in technology, and probably take some English classes as well.


I would like to be a Game Designer/Tester...

Or, work at a magazine company, reviewing games and writing articles...

When I (hopefully) go to college, I'm going to major in technology, and probably take some English classes as well.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-13-05 07:10 PM
| ID: 9105 | 26 Words

Shadic
Level: 12


POSTS: 17/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

No snow here.

We only got about a centimeter, but we seem to be getting "It may snow!" situations left and right

Washington, by the way.


No snow here.

We only got about a centimeter, but we seem to be getting "It may snow!" situations left and right

Washington, by the way.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-13-05 07:06 PM
| ID: 9096 | 76 Words

Shadic
Level: 12


POSTS: 16/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

*Votes yes*

I've only read probably 10 or so of his posts, and they are close-minded, anti-everything else.

Such ideas shouldn't belong to a mod.

Such ideas shouldn't belong to anybody.

As for some ideas, I suggest that John would stop flaming those who have a different opinion than him. I also believe that he should stop the "That's your opinion, and your going to hell for it" type of posts. (Which I've seen of his.)


*Votes yes*

I've only read probably 10 or so of his posts, and they are close-minded, anti-everything else.

Such ideas shouldn't belong to a mod.

Such ideas shouldn't belong to anybody.

As for some ideas, I suggest that John would stop flaming those who have a different opinion than him. I also believe that he should stop the "That's your opinion, and your going to hell for it" type of posts. (Which I've seen of his.)

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-11-05 05:29 PM
| ID: 8147 | 35 Words

Shadic
Level: 12


POSTS: 15/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Thanks Michael!

I can understand somebody not liking it, but it was DEFINATELY not the worst Zelda.

I mean, seriously. Link got powerups, learned new attacks, and got stronger, just like in any other game.


Thanks Michael!

I can understand somebody not liking it, but it was DEFINATELY not the worst Zelda.

I mean, seriously. Link got powerups, learned new attacks, and got stronger, just like in any other game.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-11-05 05:26 PM
| ID: 8144 | 18 Words

Shadic
Level: 12


POSTS: 14/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Yeah, probably... What was your name there?

Heh, maybe... Uh...

Damn, forgot what I was going to say.


Yeah, probably... What was your name there?

Heh, maybe... Uh...

Damn, forgot what I was going to say.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 08:09 PM
| ID: 7970 | 128 Words

Shadic
Level: 12


POSTS: 13/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

John, I wish you would bring in some real points to this discussion, I wish to see some logic in your arguments, and not just telling somebody that they will burn in hell.

And, Geeogree..

"well, I tend to disagree that there is NO proof...

millions of people seem to think the bible, quran and other religious texts are evidence of there being a God....

so to say there is no proof, just because you disagree with what people use, doesn't mean there isn't
"

Belief is no proof, that is just what people think...

Certain people believe that a tsunami is caused by bad actions, of which it is not.

Well, unless you are talking about screwing the world over geologically, and thermally, but that's a different point.


John, I wish you would bring in some real points to this discussion, I wish to see some logic in your arguments, and not just telling somebody that they will burn in hell.

And, Geeogree..

"well, I tend to disagree that there is NO proof...

millions of people seem to think the bible, quran and other religious texts are evidence of there being a God....

so to say there is no proof, just because you disagree with what people use, doesn't mean there isn't
"

Belief is no proof, that is just what people think...

Certain people believe that a tsunami is caused by bad actions, of which it is not.

Well, unless you are talking about screwing the world over geologically, and thermally, but that's a different point.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 07:08 PM
| ID: 7957 | 13 Words

Shadic
Level: 12


POSTS: 12/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Zelda II.

'Tis the hardest, as well..

I'm getting Minish Cap this week!


Zelda II.

'Tis the hardest, as well..

I'm getting Minish Cap this week!

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 07:01 PM
| ID: 7951 | 35 Words

Shadic
Level: 12


POSTS: 11/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

No problem..

It basically is the same review, I just added some stuff, fixed some typos that I missed in the correction of the original, and added a "Quality of Emulation" sort of section.


No problem..

It basically is the same review, I just added some stuff, fixed some typos that I missed in the correction of the original, and added a "Quality of Emulation" sort of section.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 06:59 PM
| ID: 7949 | 899 Words

Shadic
Level: 12


POSTS: 10/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

This is a review of the port of the infamous Zelda game, the second in the series. Was it as bad as people believe? No. Then why do people dislike it? Change.

I'll start with parts of the game.

STORY: "A new Link, has reached the age of manhood. He notices a strange triangle on his left hand. After showing it to Impa, she used it to open a door. And in the door, was a beautiful maiden, asleep. Link learned that a curse was cast upon her, and to remove the curse, he had to activate the seals at all of the temples. And his journey began. Although, Ganon's minions were looking for Link, and wanted to use his blood to resurrect the Dark Lord."

Not a bad story at all, the only problem is that it only appears if you wait at the title screen, or read the manual. It was a good story though, and seemed to explain things better than the original Zelda game. Also, it did good work as a sequel. (10/10)

Graphics: Actually, these are probably some of the best graphics on the system. You can tell what everything is, and the game really takes advantage of the point of view. The graphics looked excellent on a screen that was actually made for them. No stretching, as was evident in the first classic NES series. The only downsides to the graphics are the standard overhead graphics, and the sword, held at waist level, and seeing that it is skin-colored. >.< (9/10)

Gameplay: This is what the game is all about. This is why people disliked the game, change. It took a completely different path than the original. Was this a bad thing? No. Did it bring you into a different dimension of fighting? Yes. Was the action smooth? Yes. How was the AI? Good. Random battle encounters? Different.

The only problems were, the slightly odd path to random encounters. Although, I like this approach better than that of, the Final Fantasy series, I can't think of anything they could of done better, with the hardware they had to use.

The other difference, unmentioned before, was the leveling system. This was actually a very good thing, and it added a new sense of adventure that was not in the original. You gained experience with most monsters you killed, and, using these points, you would choose what to level up, and as the levels became higher, the experience required to excel in these would also rise. Good idea Nintendo, too bad nobody caught on. >.> (10/10)

Difficulty/Leveling/Magic System: The difficult of this game is probably the second thing that turned gamers off to this game. Why? It's extreme difficulty, and how hard it beat this game, or even to make it halfway. This ties in with the Leveling, and the Magic system directly.

Leveling was point based, as mentioned before, however, you did not learn spells, or additional sword techniques with leveling. These were taught to you by either, the "Wise Men," or the "Warrior" in each town. But, in order to talk to these men, you had either find them, or help them with whatever they need. These include "That monster stole our trophy," and "I lost my mirror!" This was nice, as it added more of a social system than the "Buy something or beat it!" type of interaction that the original contained. However, finding some of these items were a pain. The difficulty will probably scare off most next-gen gamers. (9/10)

Controls: The controls for this game were just about perfect. Just like in the original, your shield was always out, but it was even a bigger part of gameplay this time. It would block sword attacks, projectiles, and just about everything, other than direct collisions with a foe. The only problem was that you had to die to save, or even if you did the trick with the #2 controller, it still counted it as a death. This game did not suffer from control mishaps on the GBA. (9/10)

Music: The music, was probably one of the greatest parts of this game. It utilizes the NES's capability for music, and presented some of the greatest songs in the series. The dungeon music was, outstanding. I cannot imagine better music in this game. It was perfectly emulated on the GBA, I love it. (10/10)

Ported-ness: (Errr...) For lack of a better word, this is just how close this game stayed to it's NES twin. The screen resolution was great, and almost everything was the same as the original. The only differences are those related to saving, and that letting one know that the game is paused. However, both use the game's font, so it blends in perfectly. (10/10)

Overall: This is my opinion of the game, complete and full. What I thought of the above is insignificant. I believe this is an excellent game, and that it did not deserve all of the hate that it got. Most that hated it couldn't even beat two dungeons, so the opinion against it was biased. Very few who beat the game hate it. This game worked great as a port, and I love having another manual for this game. (10/10)

Summary:

Story: (10/10)
Graphics: (9/10)
Gameplay: (10/10)
Difficulty/Leveling/Magic System: (9/10)
Controls: (9/10)
Music: (10/10)
Ported-ness: (10/10)
Overall: (10/10)

Actual score: (Calculated): 9.62 Rounded: (10/10)



This is a review of the port of the infamous Zelda game, the second in the series. Was it as bad as people believe? No. Then why do people dislike it? Change.

I'll start with parts of the game.

STORY: "A new Link, has reached the age of manhood. He notices a strange triangle on his left hand. After showing it to Impa, she used it to open a door. And in the door, was a beautiful maiden, asleep. Link learned that a curse was cast upon her, and to remove the curse, he had to activate the seals at all of the temples. And his journey began. Although, Ganon's minions were looking for Link, and wanted to use his blood to resurrect the Dark Lord."

Not a bad story at all, the only problem is that it only appears if you wait at the title screen, or read the manual. It was a good story though, and seemed to explain things better than the original Zelda game. Also, it did good work as a sequel. (10/10)

Graphics: Actually, these are probably some of the best graphics on the system. You can tell what everything is, and the game really takes advantage of the point of view. The graphics looked excellent on a screen that was actually made for them. No stretching, as was evident in the first classic NES series. The only downsides to the graphics are the standard overhead graphics, and the sword, held at waist level, and seeing that it is skin-colored. >.< (9/10)

Gameplay: This is what the game is all about. This is why people disliked the game, change. It took a completely different path than the original. Was this a bad thing? No. Did it bring you into a different dimension of fighting? Yes. Was the action smooth? Yes. How was the AI? Good. Random battle encounters? Different.

The only problems were, the slightly odd path to random encounters. Although, I like this approach better than that of, the Final Fantasy series, I can't think of anything they could of done better, with the hardware they had to use.

The other difference, unmentioned before, was the leveling system. This was actually a very good thing, and it added a new sense of adventure that was not in the original. You gained experience with most monsters you killed, and, using these points, you would choose what to level up, and as the levels became higher, the experience required to excel in these would also rise. Good idea Nintendo, too bad nobody caught on. >.> (10/10)

Difficulty/Leveling/Magic System: The difficult of this game is probably the second thing that turned gamers off to this game. Why? It's extreme difficulty, and how hard it beat this game, or even to make it halfway. This ties in with the Leveling, and the Magic system directly.

Leveling was point based, as mentioned before, however, you did not learn spells, or additional sword techniques with leveling. These were taught to you by either, the "Wise Men," or the "Warrior" in each town. But, in order to talk to these men, you had either find them, or help them with whatever they need. These include "That monster stole our trophy," and "I lost my mirror!" This was nice, as it added more of a social system than the "Buy something or beat it!" type of interaction that the original contained. However, finding some of these items were a pain. The difficulty will probably scare off most next-gen gamers. (9/10)

Controls: The controls for this game were just about perfect. Just like in the original, your shield was always out, but it was even a bigger part of gameplay this time. It would block sword attacks, projectiles, and just about everything, other than direct collisions with a foe. The only problem was that you had to die to save, or even if you did the trick with the #2 controller, it still counted it as a death. This game did not suffer from control mishaps on the GBA. (9/10)

Music: The music, was probably one of the greatest parts of this game. It utilizes the NES's capability for music, and presented some of the greatest songs in the series. The dungeon music was, outstanding. I cannot imagine better music in this game. It was perfectly emulated on the GBA, I love it. (10/10)

Ported-ness: (Errr...) For lack of a better word, this is just how close this game stayed to it's NES twin. The screen resolution was great, and almost everything was the same as the original. The only differences are those related to saving, and that letting one know that the game is paused. However, both use the game's font, so it blends in perfectly. (10/10)

Overall: This is my opinion of the game, complete and full. What I thought of the above is insignificant. I believe this is an excellent game, and that it did not deserve all of the hate that it got. Most that hated it couldn't even beat two dungeons, so the opinion against it was biased. Very few who beat the game hate it. This game worked great as a port, and I love having another manual for this game. (10/10)

Summary:

Story: (10/10)
Graphics: (9/10)
Gameplay: (10/10)
Difficulty/Leveling/Magic System: (9/10)
Controls: (9/10)
Music: (10/10)
Ported-ness: (10/10)
Overall: (10/10)

Actual score: (Calculated): 9.62 Rounded: (10/10)



--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 06:58 PM
| ID: 7948 | 32 Words

Shadic
Level: 12


POSTS: 9/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Freakin' awesome! Thanks...

Any chance I'd get this much again when I contribute my review to the GBA port!? (Which, by the way, is sitting inside my DS at the moment!)


Freakin' awesome! Thanks...

Any chance I'd get this much again when I contribute my review to the GBA port!? (Which, by the way, is sitting inside my DS at the moment!)

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 06:56 PM
| ID: 7947 | 77 Words

Shadic
Level: 12


POSTS: 8/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Lets see.... Two months?

I was in 6th grade, finished that year, then got dumped around October....

She didn't give me her number, so, I don't consider the summer as even going out...

I tried to talk to her, but then gave up, and I was too shy to end the thing... Neither one of us cared in the end.

Now, I'm a Sophmore in High School... But sadly, I've been single since that Middle-school fiasco.


Lets see.... Two months?

I was in 6th grade, finished that year, then got dumped around October....

She didn't give me her number, so, I don't consider the summer as even going out...

I tried to talk to her, but then gave up, and I was too shy to end the thing... Neither one of us cared in the end.

Now, I'm a Sophmore in High School... But sadly, I've been single since that Middle-school fiasco.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 06:51 PM
| ID: 7945 | 759 Words

Shadic
Level: 12


POSTS: 7/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

This is a review of the infamous Zelda game, the second in the series. Was it as bad as people believe? No. Then why do people dislike it? Change.

I'll start with parts of the game.

STORY: "A new Link, has reached the age of manhood. He notices a strange triangle on his left hand. After showing it to Impa, she used it to open a door. And in the door, was a beautiful maiden, asleep. Link learned that a curse was cast upon her, and to remove the curse, he had to activate the seals at all of the temples. And his journey began. Although, Ganon's minions were looking for Link, and wanted to use his blood to ressurect the Dark Lord."

Not a bad story at all, the only problem is that it only appears if you wait at the title screen, or read the manual. It was a good story though, and seemed to explain things better than the original Zelda game. Also, it did good work as a sequel. (10/10)

Graphics: Actually, these are probably some of the best graphics on the system. You can tell what everything is, and the game really takes advantage of the point of view. The only downsides to these are the standard overhead graphics, and the sword, held at waist level, and seeing that it is skin-colored. >.< (9/10)

Gameplay: This is what the game is all about. This is why people disliked the game, change. It took a completely different path than the original. Was this a bad thing? No. Did it bring you into a different dimension of fighting? Yes. Was the action smooth? Yes. How was the AI? Good. Random battle encounters? Different.

The only problems were, the slightly odd path to random encounters. Although, I like this approach better than that of, the Final Fantasy series, I can't think of anything they could of done better, with the hardware they had to use.

The other difference, unmentioned before, was the leveling system. This was actually a very good thing, and it added a new sense of adventure that was not in the original. You gained experience with most monsters you killed, and, using these points, you would choose what to level up, and as the levels became higher, the experience required to excel in these would also rise. Good idea Nintendo, too bad nobody caught on. >.> (10/10)

Difficulty/Leveling/Magic System: The difficult of this game is probably the second thing that turned gamers off to this game. Why? It's extreme difficulty, and how hard it beat this game, or even to make it halfway. This ties in with the Leveling, and the Magic system directly.

Leveling was point based, as mentioned before, however, you did not learn spells, or additional sword techniques with leveling. These were taught to you by either, the "Wise Men," or the "Warrior" in each town. But, in order to talk to these men, you had either find them, or help them with whatever they need. These include "That monster stole our trophy," and "I lost my mirror!" This was nice, as it added more of a social system than the "Buy something or beat it!" type of interaction that the original contained. However, finding some of these items were a pain. (9/10)

Controls: The controls for this game were just about perfect. Just like in the original, your shield was always out, but it was even a bigger part of gameplay this time. It would block sword attacks, projectiles, and just about everything, other than direct collisions with a foe. The only problem was that you had to die to save, or even if you did the trick with the #2 controller, it still counted it as a death. (9/10)

Music: The music, was probably one of the greatest parts of this game. It utilizes the NES's capabilty for music, and presented some of the greatest songs in the series. The dungeon music was, outstanding. I cannot imagine better music in this game. (10/10)

Overall: This is my opinion of the game, complete and full. What I thought of the above is insignificant. I believe this is an excellent game, and that it did not deserve all of the hate that it got. Most that hated it couldn't even beat two dungeons, so the opinion against it was biased. Very few who beat the game hate it. (10/10)

Summary:

Story: (10/10)
Graphics: (9/10)
Gameplay: (10/10)
Difficulty/Leveling/Magic System: (9/10)
Controls: (9/10)
Music: (10/10)
Overall: (10/10)

Actual score: (Calculated): 9.57 Rounded: (10/10)


This is a review of the infamous Zelda game, the second in the series. Was it as bad as people believe? No. Then why do people dislike it? Change.

I'll start with parts of the game.

STORY: "A new Link, has reached the age of manhood. He notices a strange triangle on his left hand. After showing it to Impa, she used it to open a door. And in the door, was a beautiful maiden, asleep. Link learned that a curse was cast upon her, and to remove the curse, he had to activate the seals at all of the temples. And his journey began. Although, Ganon's minions were looking for Link, and wanted to use his blood to ressurect the Dark Lord."

Not a bad story at all, the only problem is that it only appears if you wait at the title screen, or read the manual. It was a good story though, and seemed to explain things better than the original Zelda game. Also, it did good work as a sequel. (10/10)

Graphics: Actually, these are probably some of the best graphics on the system. You can tell what everything is, and the game really takes advantage of the point of view. The only downsides to these are the standard overhead graphics, and the sword, held at waist level, and seeing that it is skin-colored. >.< (9/10)

Gameplay: This is what the game is all about. This is why people disliked the game, change. It took a completely different path than the original. Was this a bad thing? No. Did it bring you into a different dimension of fighting? Yes. Was the action smooth? Yes. How was the AI? Good. Random battle encounters? Different.

The only problems were, the slightly odd path to random encounters. Although, I like this approach better than that of, the Final Fantasy series, I can't think of anything they could of done better, with the hardware they had to use.

The other difference, unmentioned before, was the leveling system. This was actually a very good thing, and it added a new sense of adventure that was not in the original. You gained experience with most monsters you killed, and, using these points, you would choose what to level up, and as the levels became higher, the experience required to excel in these would also rise. Good idea Nintendo, too bad nobody caught on. >.> (10/10)

Difficulty/Leveling/Magic System: The difficult of this game is probably the second thing that turned gamers off to this game. Why? It's extreme difficulty, and how hard it beat this game, or even to make it halfway. This ties in with the Leveling, and the Magic system directly.

Leveling was point based, as mentioned before, however, you did not learn spells, or additional sword techniques with leveling. These were taught to you by either, the "Wise Men," or the "Warrior" in each town. But, in order to talk to these men, you had either find them, or help them with whatever they need. These include "That monster stole our trophy," and "I lost my mirror!" This was nice, as it added more of a social system than the "Buy something or beat it!" type of interaction that the original contained. However, finding some of these items were a pain. (9/10)

Controls: The controls for this game were just about perfect. Just like in the original, your shield was always out, but it was even a bigger part of gameplay this time. It would block sword attacks, projectiles, and just about everything, other than direct collisions with a foe. The only problem was that you had to die to save, or even if you did the trick with the #2 controller, it still counted it as a death. (9/10)

Music: The music, was probably one of the greatest parts of this game. It utilizes the NES's capabilty for music, and presented some of the greatest songs in the series. The dungeon music was, outstanding. I cannot imagine better music in this game. (10/10)

Overall: This is my opinion of the game, complete and full. What I thought of the above is insignificant. I believe this is an excellent game, and that it did not deserve all of the hate that it got. Most that hated it couldn't even beat two dungeons, so the opinion against it was biased. Very few who beat the game hate it. (10/10)

Summary:

Story: (10/10)
Graphics: (9/10)
Gameplay: (10/10)
Difficulty/Leveling/Magic System: (9/10)
Controls: (9/10)
Music: (10/10)
Overall: (10/10)

Actual score: (Calculated): 9.57 Rounded: (10/10)


--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 06:19 PM
| ID: 7933 | 13 Words

Shadic
Level: 12


POSTS: 6/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Well, you're a mod, and you've got 60 posts, so, I'll trade you.


Well, you're a mod, and you've got 60 posts, so, I'll trade you.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 05:53 PM
| ID: 7908 | 76 Words

Shadic
Level: 12


POSTS: 5/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

I've suffered from a mild version of it as a child, I thought too much, and would lay in bed for hours..

I'm one of those people that can stay up for an insane amount of times. (Like, go to a party, and be the only one still away at 7 AM) And not suffer too bad from it...

I'm typing thing from about 4 hours of sleep, and I woke up almost 10 hours ago.


I've suffered from a mild version of it as a child, I thought too much, and would lay in bed for hours..

I'm one of those people that can stay up for an insane amount of times. (Like, go to a party, and be the only one still away at 7 AM) And not suffer too bad from it...

I'm typing thing from about 4 hours of sleep, and I woke up almost 10 hours ago.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 05:50 PM
| ID: 7906 | 35 Words

Shadic
Level: 12


POSTS: 4/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Heh, with a cool layout, and me sounding so cool, you guys know that I must me awesome cool.

Okay, enough with this topic for the moment, *Wanders off to find more interesting threads*


Heh, with a cool layout, and me sounding so cool, you guys know that I must me awesome cool.

Okay, enough with this topic for the moment, *Wanders off to find more interesting threads*

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 05:46 PM
| ID: 7903 | 14 Words

Shadic
Level: 12


POSTS: 3/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Yeah, I've only been jumping message boards for like... five years or something.


Yeah, I've only been jumping message boards for like... five years or something.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 05:45 PM
| ID: 7899 | 19 Words

Shadic
Level: 12


POSTS: 2/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Don't act suprised, Chris.

Damn, so many replies already...

And, thanks for the rich welcoming you guys.


Don't act suprised, Chris.

Damn, so many replies already...

And, thanks for the rich welcoming you guys.

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

01-10-05 05:40 PM
| ID: 7890 | 14 Words

Shadic
Level: 12


POSTS: 1/19
POST EXP: 2340
LVL EXP: 7314
CP: 3.0
VIZ: 1780

Just dropped in to say hi, and stuff....

*Bookmarks site*

Seems pretty popular too...


Just dropped in to say hi, and stuff....

*Bookmarks site*

Seems pretty popular too...

--------------------
"I was so poor growing up...if I wasn't a boy...I'd have nothing to play with."--Rodney Dangerfield (Rest in peace)

Layout coded by Cymoro! He rocks.

Member

Affected by 'Laziness Syndrome'

Registered: 01-10-05
Location: Washington
Last Post: 7797 days
Last Active: 7790 days

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