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Freezie43110
09-16-17 01:45 AM
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Freezie43110
10-25-17 02:41 AM
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DixonButts

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Power Stone (DreamCast Port)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9
8
6
8
6
N/A
7
Freezie43110's Score
8
8
6
8
6
N/A
7

09-16-17 01:45 AM
Freezie43110 is Offline
| ID: 1347646 | 419 Words

Freezie43110
Level: 6

POSTS: 4/5
POST EXP: 2053
LVL EXP: 749
CP: 416.4
VIZ: 1944

Likes: 1  Dislikes: 0
Usually you only see fighting games and shmups ported from arcade to console, so a platforming psuedo-fighter is a bit out of the ordinary. During the time this came out, a lot of people only knew Capcom for Street Fighter and Megaman. Biohazard may have been catching on soon, but Capcom was still open to doing some odd things.

Power Stone is a simple 1vs1 3D beat-em-up of sorts. Matches are short and frantic brawls with no blocking and minimal HP recovery; whittle down your opponent as fast as possible, and then move on to the next one. Different characters have slightly different nuances to their hitboxes, damage, and attack speeds, but ultimately the same strategies will work for all of them. The titular Power Stones will drop during combat, and collecting them gives you a huge advantage. You can also use the environment by chucking stage objects, climbing poles, launching your opponent into hazards, picking up weapons, etc. Battles do tend to just degrade into nabbing all three stones, using your super form's special attacks to whittle down your enemy's HP, and then finish them off with one of your form-ending attacks. The penultimate boss and final boss do require a slightly more defensive play style due to having massive priority and a tendency to no-sell throws, but they're otherwise squashed like any other character.

The game's cartoonish graphics are just fine for their time, and they don't seem to have degraded through the port from arcade. Every character has a quickly recognizable design and amusing animations to match their varied personalities and fighting styles. Some animations do look a bit awkward, though, and the fire effects from various special attacks and weapons looks a bit bad.

The music and sound effects are nice. Each stage has its own music that helps set the theme, but most aren't overly catchy. Impacts from attacks sound nice and firm, letting you know that you or your opponent just did something decisive. This being early Capcom, there's also some amusing Engrish to behold.

There isn't much plot going on. The opening announcer explains in his best Engrish that adventurers want the Power Stone, so pick one and go treasure hunting. This being an arcade game, you came here to goof off, not see an epic drama.

Overall it's a fun distraction to make an arcade mode run or do a few matches with friends, but you'll probably get bored after a few too many rounds or a run with each character.
Usually you only see fighting games and shmups ported from arcade to console, so a platforming psuedo-fighter is a bit out of the ordinary. During the time this came out, a lot of people only knew Capcom for Street Fighter and Megaman. Biohazard may have been catching on soon, but Capcom was still open to doing some odd things.

Power Stone is a simple 1vs1 3D beat-em-up of sorts. Matches are short and frantic brawls with no blocking and minimal HP recovery; whittle down your opponent as fast as possible, and then move on to the next one. Different characters have slightly different nuances to their hitboxes, damage, and attack speeds, but ultimately the same strategies will work for all of them. The titular Power Stones will drop during combat, and collecting them gives you a huge advantage. You can also use the environment by chucking stage objects, climbing poles, launching your opponent into hazards, picking up weapons, etc. Battles do tend to just degrade into nabbing all three stones, using your super form's special attacks to whittle down your enemy's HP, and then finish them off with one of your form-ending attacks. The penultimate boss and final boss do require a slightly more defensive play style due to having massive priority and a tendency to no-sell throws, but they're otherwise squashed like any other character.

The game's cartoonish graphics are just fine for their time, and they don't seem to have degraded through the port from arcade. Every character has a quickly recognizable design and amusing animations to match their varied personalities and fighting styles. Some animations do look a bit awkward, though, and the fire effects from various special attacks and weapons looks a bit bad.

The music and sound effects are nice. Each stage has its own music that helps set the theme, but most aren't overly catchy. Impacts from attacks sound nice and firm, letting you know that you or your opponent just did something decisive. This being early Capcom, there's also some amusing Engrish to behold.

There isn't much plot going on. The opening announcer explains in his best Engrish that adventurers want the Power Stone, so pick one and go treasure hunting. This being an arcade game, you came here to goof off, not see an epic drama.

Overall it's a fun distraction to make an arcade mode run or do a few matches with friends, but you'll probably get bored after a few too many rounds or a run with each character.
Newbie

Affected by 'Laziness Syndrome'

Registered: 01-09-12
Last Post: 2373 days
Last Active: 1878 days

Post Rating: 1   Liked By: DragonSlayer22,

10-08-17 11:51 PM
SacredShadow is Offline
| ID: 1348595 | 210 Words

SacredShadow
Razor-987
Level: 152


POSTS: 6896/7753
POST EXP: 960743
LVL EXP: 43808235
CP: 34604.9
VIZ: 985840

Likes: 0  Dislikes: 0
You review is off to a good start, but there are a few things you could work on to make your review even better:

1. You can organize your review according to the categories being scored. For example:

Graphics: 8

The graphics of this game are...

While this isn't required by any means, it definitely gives the review a more polished look while also making it easier to follow and read.


2. Go into greater detail with each aspect of the game and explain why each category earned the score you gave it. These are the types of things you can ask yourself to help spark your commentary on each category:

Why are the cartoonish graphics appropriate for the game? What makes them suit the characters? What makes them awkward? Why did you rate the graphics an 8 instead of a 10?

When reviewing, you really want to dissect every aspect of the game and discuss what makes them good or bad and how they could possibly be improved or better. Overall, you have a good foundation for a review and with a bit more detail and organization, I think you'll see drastic improvements in the appearance and quality of your future reviews. I hope this helped in some way!
You review is off to a good start, but there are a few things you could work on to make your review even better:

1. You can organize your review according to the categories being scored. For example:

Graphics: 8

The graphics of this game are...

While this isn't required by any means, it definitely gives the review a more polished look while also making it easier to follow and read.


2. Go into greater detail with each aspect of the game and explain why each category earned the score you gave it. These are the types of things you can ask yourself to help spark your commentary on each category:

Why are the cartoonish graphics appropriate for the game? What makes them suit the characters? What makes them awkward? Why did you rate the graphics an 8 instead of a 10?

When reviewing, you really want to dissect every aspect of the game and discuss what makes them good or bad and how they could possibly be improved or better. Overall, you have a good foundation for a review and with a bit more detail and organization, I think you'll see drastic improvements in the appearance and quality of your future reviews. I hope this helped in some way!
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 01-14-13
Last Post: 402 days
Last Active: 369 days

10-25-17 02:41 AM
Freezie43110 is Offline
| ID: 1349440 | 160 Words

Freezie43110
Level: 6

POSTS: 5/5
POST EXP: 2053
LVL EXP: 749
CP: 416.4
VIZ: 1944

Likes: 0  Dislikes: 0
No, it does not help. I wrote the review as I intended to with no desire for critique. I understand your intent, but it does not come across as helpful; rather, it sounds a bit judgemental, moreso because you offered advice that I had already followed.

I did generally organize the content according to the review score list, with the exception of consolidating directly related scoring groups into paragraphs.

I prefer reviews to be concise, rather than long-winded. All too often I see reviews that give out plot spoilers in the story section because the reviewer said much more than they really needed to about why they gave it a high story score. You may prefer your reviews to be a bit more girthy, and you are quite free to write your own reviews in such a manner. Additionally, if someone is dissatisfied with my review, then they are free to peruse other reviews or simply play the game themselves.
No, it does not help. I wrote the review as I intended to with no desire for critique. I understand your intent, but it does not come across as helpful; rather, it sounds a bit judgemental, moreso because you offered advice that I had already followed.

I did generally organize the content according to the review score list, with the exception of consolidating directly related scoring groups into paragraphs.

I prefer reviews to be concise, rather than long-winded. All too often I see reviews that give out plot spoilers in the story section because the reviewer said much more than they really needed to about why they gave it a high story score. You may prefer your reviews to be a bit more girthy, and you are quite free to write your own reviews in such a manner. Additionally, if someone is dissatisfied with my review, then they are free to peruse other reviews or simply play the game themselves.
Newbie

Affected by 'Laziness Syndrome'

Registered: 01-09-12
Last Post: 2373 days
Last Active: 1878 days

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