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03-19-24 06:46 AM

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557
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1
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Status
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Thread
Creator
SpyKnightShooter
07-13-16 05:02 PM
Last
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Eniitan
07-15-16 07:02 PM
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4
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02-16-18
Michayah

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Significant Downgrade From Previous Game

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
4
3
5
3
3
2
4
4
3
5
3
3
2
4

07-13-16 05:02 PM
SpyKnightShooter is Offline
| ID: 1286344 | 1494 Words

Level: 6


POSTS: 5/6
POST EXP: 6055
LVL EXP: 838
CP: 420.5
VIZ: 20250

Likes: 3  Dislikes: 0
No reviews for this game? Can't really blame anyone for not wanting to review this game. It's a below average game that doesn't bring anything new to the franchise as a whole, and instead removes features and doesn't add much of anything to suffice or take its place. It's repetitive and easy to complete within a few days, with only brief moments that up the difficulty.

Graphics
Graphics are nothing impressive. They're pretty bad when viewed from a distance, and they look even worse when up close. All the models in the game besides your main character look abysmal and rushed. Most of the models are cell-shaded, but you won't be able to tell unless you're up close. The vehicle textures don't look impressive at all, especially interiors, and the weapon textures don't do much better either. Overall, the textures look rushed and unfinished.

Sound
The game's sound is better than the graphics, but that isn't saying much. There are some impressive sounds such as when battling freaks, you hear their footsteps and roars from the distance, but it's still nothing new that we haven't seen before. Sound effects are better than the rest of the game, but the sound design alone can't save the rest of the game.

Addictiveness
This game isn't addictive at all. Case and point. The missions are repetitive and there are so few of them you'll never get tired of them because by the time you're sick of doing them, you've already completed all of them. None of the side activities beg to be played again, and most of them aren't even available for replayability except for the final mission. And once of you complete the game, enemies that you fight will almost be nonexistent, and most buildings that were once occupied with hostiles are now occupied with bland, boring, copy and pasted friendly peacekeepers who all have similar lines and voice actors.

Story
The story in this game is very, VERY short and not really focused on beyond the introduction. You're an Agent that is part of a police-like group called the Agency, who have started their Agent program in an attempt to the heavy lifting normal people are unable to do. You were just now deployed into Pacific City, a city that has a bad virus, called the Freak virus released by a woman who once worked at the Agency. This virus has infected thousands of people in the city, though you never see anyone get infected, you just battle them after they're infected. And through releasing this virus, the woman who released it, Cathalina Thorne(Forgive me if I misspelled it), founded a rebellious group called "The Cell", and is manipulating members of the group into thinking that the Peacekeepers are the cause of the Freak Virus, and refuse to help the citizens of Pacific City in reducing the amount of Freaks in the city. That's the entire story you're playing in if you don't want to include the first game's exposition, which takes place 4 years before the freak virus was unleashed. But nonetheless, there are only 4 different types of missions that cover this game's story. That's it. Only 4. And only about 12 missions of each one. The story ends with you cleansing the freak virus and Cathalina Thorne attempts to prevent you from stopping this (in a cutscene, not interactive) and your character is killed and cut to pieces by helicopter blades. She fails to stop you and escapes with your character's hand in a jar and appears to be studying it. The game leaves with that cliff hanger. Your character regenerates as part as the agent program so you're not actually dead, but she still has possession of your pieces of your body parts. The story is a very simple zombie or alien storyline with a small civil war going on. You don't actually get to know any of the character's personally within the game.

Depth
Basically continuing from the story section of the review, there are a very small amount of missions that cover taking down the Cell organization and saving the city from the freak virus. Along with this are 3 other modes (4 if you include DLC). There are Wing suit Stunts, Races(For agility and driving) and Multiplayer mode which offers standard deathmatch modes and ctf, both of which are hardly ever populated with players. There are also 5 skills you level up with throughout the game. Agility, shooting, strength, driving, and explosives. They all take a long time to level up, but if you level them up, your character's appearance changes. However, unlike in the previous game, where Agility makes your character have darker armor, strength gives him more muscles, and driving upgrades your car when you get in, upgrading ANY skill just makes your character gain more muscles and get taller. It's one of the features they removed from the previous game and don't have anything else to offer. There are also 500 agility orbs and 300 hidden orbs, plus online orbs that can only be collected if you have another player right beside your character. But I didn't bother collecting all of them and most of them are in places you'll probably not spend to much time attempting to grab. Most of these modes are repetitive and boring and give no rewards for completing them besides an achievement. No unlockables, no avatar items, and for some of these activities there aren't even any achievements. They give you medals, but the medals are pointless and seem tacked on at the end of the development without much effort put into them, and without any emphasis or reason as to why you should attempt to get gold on all the challenges. The game uses quantity over quality, by shoving a good amount of side activities that mostly follow the same thing.

Difficulty
All of the missions are rather simple and easy, and the challenge comes with actually scaling and climbing the building as some buildings are ridiculously large and make it impossible to get up there by normal means. Some buildings require you to fly up to the building, and that would be okay, if the helicopters weren't so difficult to scale either. Wing suit stunts are by far the worst challenge to attempt to complete. The buildings you need to climb normally don't have a ledge or anything you can climb and are just windows and solid brick, or you reach a spot and there isn't anywhere to go. Which takes you quite a long time to scale up the wall. Once you make it however you tried to using thrusters with or without the DLC or which a helicopter or however, if you mess up on any of the challenge, you have to go all the way back up the building. So if you're doing Wing suit stunts and if you fail, you will have to climb that building that just took you 20 minutes to climb the first time, and you have to start over. I personally didn't bother to touch these stunts after a few playthroughs due to this fact. The missions themselves are easy, except when you are activating a beacon. In certain areas of the city, the freak virus is worse, and in these parts of the city you fight more challenging freaks. These are one of the only times the game challenges you. The next time the game challenges you is just before you do the final mission where you break some pipes down, there is a lot of members of Cell guarding it and they are very difficult to take down. However, upon breaking all the pipes you get the final mission which is the most challenging of all the freak missions you do. It's a defense-type mission which has you defending the agency tower from other previously failed agents that have been turned into freaks. You fight them and then that's all. The freak virus is almost cleansed. The last activities are very easy activities called "Breaches" where a small amount of freaks break out of certain parts and you kill them and their waves and then there are no more freaks in the city. They don't offer any additional twists. The Cell stronghold activities don't offer any twists either and all are easy with the exception of a few heavily fortified areas that require you to require more than one area or else you will lose that area later. The game is very simple with all of these challenges and the difficult part is actually getting to the areas you need to go.



Overall, the game is a below average explosive third person shooter that heavily downgrades from the previous game and only adds 4 player co-op which makes the game much easier than it already was. I'd recommend only renting this game or getting it for cheap since it's not worth the initial 60$ the game released with.
No reviews for this game? Can't really blame anyone for not wanting to review this game. It's a below average game that doesn't bring anything new to the franchise as a whole, and instead removes features and doesn't add much of anything to suffice or take its place. It's repetitive and easy to complete within a few days, with only brief moments that up the difficulty.

Graphics
Graphics are nothing impressive. They're pretty bad when viewed from a distance, and they look even worse when up close. All the models in the game besides your main character look abysmal and rushed. Most of the models are cell-shaded, but you won't be able to tell unless you're up close. The vehicle textures don't look impressive at all, especially interiors, and the weapon textures don't do much better either. Overall, the textures look rushed and unfinished.

Sound
The game's sound is better than the graphics, but that isn't saying much. There are some impressive sounds such as when battling freaks, you hear their footsteps and roars from the distance, but it's still nothing new that we haven't seen before. Sound effects are better than the rest of the game, but the sound design alone can't save the rest of the game.

Addictiveness
This game isn't addictive at all. Case and point. The missions are repetitive and there are so few of them you'll never get tired of them because by the time you're sick of doing them, you've already completed all of them. None of the side activities beg to be played again, and most of them aren't even available for replayability except for the final mission. And once of you complete the game, enemies that you fight will almost be nonexistent, and most buildings that were once occupied with hostiles are now occupied with bland, boring, copy and pasted friendly peacekeepers who all have similar lines and voice actors.

Story
The story in this game is very, VERY short and not really focused on beyond the introduction. You're an Agent that is part of a police-like group called the Agency, who have started their Agent program in an attempt to the heavy lifting normal people are unable to do. You were just now deployed into Pacific City, a city that has a bad virus, called the Freak virus released by a woman who once worked at the Agency. This virus has infected thousands of people in the city, though you never see anyone get infected, you just battle them after they're infected. And through releasing this virus, the woman who released it, Cathalina Thorne(Forgive me if I misspelled it), founded a rebellious group called "The Cell", and is manipulating members of the group into thinking that the Peacekeepers are the cause of the Freak Virus, and refuse to help the citizens of Pacific City in reducing the amount of Freaks in the city. That's the entire story you're playing in if you don't want to include the first game's exposition, which takes place 4 years before the freak virus was unleashed. But nonetheless, there are only 4 different types of missions that cover this game's story. That's it. Only 4. And only about 12 missions of each one. The story ends with you cleansing the freak virus and Cathalina Thorne attempts to prevent you from stopping this (in a cutscene, not interactive) and your character is killed and cut to pieces by helicopter blades. She fails to stop you and escapes with your character's hand in a jar and appears to be studying it. The game leaves with that cliff hanger. Your character regenerates as part as the agent program so you're not actually dead, but she still has possession of your pieces of your body parts. The story is a very simple zombie or alien storyline with a small civil war going on. You don't actually get to know any of the character's personally within the game.

Depth
Basically continuing from the story section of the review, there are a very small amount of missions that cover taking down the Cell organization and saving the city from the freak virus. Along with this are 3 other modes (4 if you include DLC). There are Wing suit Stunts, Races(For agility and driving) and Multiplayer mode which offers standard deathmatch modes and ctf, both of which are hardly ever populated with players. There are also 5 skills you level up with throughout the game. Agility, shooting, strength, driving, and explosives. They all take a long time to level up, but if you level them up, your character's appearance changes. However, unlike in the previous game, where Agility makes your character have darker armor, strength gives him more muscles, and driving upgrades your car when you get in, upgrading ANY skill just makes your character gain more muscles and get taller. It's one of the features they removed from the previous game and don't have anything else to offer. There are also 500 agility orbs and 300 hidden orbs, plus online orbs that can only be collected if you have another player right beside your character. But I didn't bother collecting all of them and most of them are in places you'll probably not spend to much time attempting to grab. Most of these modes are repetitive and boring and give no rewards for completing them besides an achievement. No unlockables, no avatar items, and for some of these activities there aren't even any achievements. They give you medals, but the medals are pointless and seem tacked on at the end of the development without much effort put into them, and without any emphasis or reason as to why you should attempt to get gold on all the challenges. The game uses quantity over quality, by shoving a good amount of side activities that mostly follow the same thing.

Difficulty
All of the missions are rather simple and easy, and the challenge comes with actually scaling and climbing the building as some buildings are ridiculously large and make it impossible to get up there by normal means. Some buildings require you to fly up to the building, and that would be okay, if the helicopters weren't so difficult to scale either. Wing suit stunts are by far the worst challenge to attempt to complete. The buildings you need to climb normally don't have a ledge or anything you can climb and are just windows and solid brick, or you reach a spot and there isn't anywhere to go. Which takes you quite a long time to scale up the wall. Once you make it however you tried to using thrusters with or without the DLC or which a helicopter or however, if you mess up on any of the challenge, you have to go all the way back up the building. So if you're doing Wing suit stunts and if you fail, you will have to climb that building that just took you 20 minutes to climb the first time, and you have to start over. I personally didn't bother to touch these stunts after a few playthroughs due to this fact. The missions themselves are easy, except when you are activating a beacon. In certain areas of the city, the freak virus is worse, and in these parts of the city you fight more challenging freaks. These are one of the only times the game challenges you. The next time the game challenges you is just before you do the final mission where you break some pipes down, there is a lot of members of Cell guarding it and they are very difficult to take down. However, upon breaking all the pipes you get the final mission which is the most challenging of all the freak missions you do. It's a defense-type mission which has you defending the agency tower from other previously failed agents that have been turned into freaks. You fight them and then that's all. The freak virus is almost cleansed. The last activities are very easy activities called "Breaches" where a small amount of freaks break out of certain parts and you kill them and their waves and then there are no more freaks in the city. They don't offer any additional twists. The Cell stronghold activities don't offer any twists either and all are easy with the exception of a few heavily fortified areas that require you to require more than one area or else you will lose that area later. The game is very simple with all of these challenges and the difficult part is actually getting to the areas you need to go.



Overall, the game is a below average explosive third person shooter that heavily downgrades from the previous game and only adds 4 player co-op which makes the game much easier than it already was. I'd recommend only renting this game or getting it for cheap since it's not worth the initial 60$ the game released with.
Newbie

Affected by 'Laziness Syndrome'

Registered: 04-22-15
Last Post: 2001 days
Last Active: 1629 days

Post Rating: 3   Liked By: Eniitan, geeogree, Michayah,

07-15-16 07:02 PM
Eniitan is Offline
| ID: 1287167 | 110 Words

Eniitan
Level: 174


POSTS: 6007/10522
POST EXP: 959649
LVL EXP: 70221018
CP: 55215.8
VIZ: 2613215

Likes: 0  Dislikes: 0
SpyKnightShooter : This is a really amazing review here. I mean I wouldn't want to waste my money buying the game if I am not going to enjoy it, and get what I would want from it gameplay wise. the game looks very poor indeed, and would get me really bored. And when I play a game that, is something I wouldn't want. Plus its not really on the console I play on so that is a better turn for me. Anyways I really enjoyed reading your review. I actually read it the day before, but never got around to posting my thoughts about this. Keep up the good work.  
SpyKnightShooter : This is a really amazing review here. I mean I wouldn't want to waste my money buying the game if I am not going to enjoy it, and get what I would want from it gameplay wise. the game looks very poor indeed, and would get me really bored. And when I play a game that, is something I wouldn't want. Plus its not really on the console I play on so that is a better turn for me. Anyways I really enjoyed reading your review. I actually read it the day before, but never got around to posting my thoughts about this. Keep up the good work.  
Vizzed Elite
Number 1 Sailor Moon, Final Fantasy And Freedom Planet Fan On Vizzed!


Affected by 'Laziness Syndrome'

Registered: 08-16-12
Last Post: 534 days
Last Active: 22 days

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