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luigi25
11-07-15 04:18 PM
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11-07-15 08:09 PM
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One of My Favorite Games

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
8.9
8.9
8.9
8.2
6.9
5.9
luigi25's Score
9.4
9
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10
10
9
3

11-07-15 04:18 PM
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| ID: 1218225 | 1774 Words

luigi25
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Super Mario World was released for the Super Nintendo Entertainment System in the summer of 1991. It was the fourth game in the series, and it was the first Mario game developed for this new home gaming console called the SNES. The SNES had 16-bit graphics and sound unlike what the games of the NES had. Nintendo could do more with the character of Mario on this new device such as giving him a dinosaur buddy named "Yoshi". Not only that, but this game takes place in a whole new setting called "Dinosaur Land". Super Mario World is probably my favorite childhood game of all time.

I first got to see it in on a television that was in Lowes' Hardware of all places sometime in 1992. Not long after this, I started watching the animated cartoons that came on T.V. afterschool. I wanted to play this game for a while until I finally got it for Christmas in 1993. That was the best Christmas ever! I got the Super Nintendo that included another game called "Super Mario All-Stars" that was for free with the system!! Super Mario World was sold separately, but I enjoyed playing both games just as much as the other one. I played them all the time throughout the early part of 1994, but probably enjoyed Super Mario World a little better. There were quite a lot of reasons for this. 

Graphics 9/10: I feel like this game looked better than Super Mario Bros. 3. There is no doubt about this. Super Mario World does look dated in a way, but the sprites and backgrounds look better detailed and drawn out that those of its predecessor. SMW has more backgrounds with clouds, mountains, stars, etc. This is a 16-bit game, but it is an early 16-bit game. It doesn't look as good as some of the Sonic games on the Sega Genesis, but there is still a lot of color and detail put into the artwork. I read that Nintendo took advantage of the new hardware by bringing Yoshi into the game. This was something that was impossible with the limitations of the NES. All of these things make for a pretty nice looking game, but it was still only an early SNES title.

Music 9/10: Super Mario World has a nice soundtrack that I also consider better than SMB3. That game had a large song selection, and not all of them were that great. In SMW, most of the music sounds fantastic with exception to about 2 or 3 tracks. I liked how Nintendo included bongo drums whenever Mario entered a level with Yoshi. The game has kind of an island theme going on with it. Many of these songs were carried over into the cartoon. The soundtrack for SMW isn't perfect, but most of these songs sound very upbeat and catchy.  

Gameplay 10/10: The goal of this game is the same as it was in SMB1 and SMB3. You had to get to the goal before you ran out of time, and along the way you had to avoid enemies, pits, etc. Although, this time Mario had help from a dinosaur buddy named Yoshi. Yoshi can eat a lot of the enemies along the way clearing the path for Mario to get through the levels. This time, Mario picks up items like the Mushroom, Fire Flower, and Cape. The Cape enabled Mario to fly through the level, and (like the Super Leaf in SMB3) it helped him slow down his landing so he could make difficult jumps a lot easier. There isn't as much of an item selection for SMW like there was for SMB3, but there are other things that make the gameplay just as good if not better than the previous NES Mario game. 

Just like in Super Mario Bros. 3, Super Mario World contains an overworld map that gives the player an idea of what each level is going to be like. Unlike in SMB3, each world map is part of a bigger picture, and that is Dinosaur Land. The maps of the game have different paths that can be taken that lead to other parts of Dinosaur Land. In order to access these secret paths, the player has to either find a key in certain levels or a hidden goal. For me, this is what made Super Mario World such a fun and addicting game to play. I loved trying to find all these hidden areas. What the game lacks in items, it makes up for in exploration.

The addition of Yoshi also added to the gameplay experience. Mario can bring him into levels, and if he ate certain color of Koopas, he can: breathe fire, make earthquakes, and even fly. In a way, Yoshi gave Mario certain abilities he wouldn't normally have. Super Mario World is a pretty easy game to play as well. Extra lives are very plentiful, and the game included save messages that would pop up after finishing: Ghost Houses, Fortress, Switch Palaces, Castles, and several other stages. The regular game is pretty simple, but Nintendo added more optional challenge that was worth going after later. This included two extra areas named: Star World and Special World.

You also have quite a few level themes as well, but maybe not quite as many that were in SMB3. Still you get: underwater levels, underground areas, overworlds, ice stages, and a new night-time theme with a beautiful starry background. Really, I feel like SMW has better gameplay and design than the previous SMB3 game. It includes more extra content that is completely optional, and the game is quite a bit easier also. The optional content is quite difficult, but after a while it becomes pretty easy as well. Super Mario World is a game that comes full circle for me, and it is my favorite out of the whole series as far as its mechanics and level design that encourages exploration. You want to see what all this game has to offer.  

Story 9/10: Super Mario World doesn't take place in the Mushroom Kingdom. It takes place in Dinosaur Land. Mario, Luigi, and the Princess decide to go on a vacation, and that's how they end up here. While Mario and Luigi go on a walk, they come back and find the Princess missing. As they are looking for her, they stumble upon an egg, it hatches, and out pops a dinosaur named Yoshi. It appears his friends have been kidnapped by giant turtles. The Mario Bros. figure out that Bowser has taken Princess Toadstool once again.

The Koopas have invaded Dinosaur Land, and it is up to Mario and Luigi to track down King Koopa, and along the way they discover his Koopa kids have kidnapped Yoshi's friends as well. Bowser has built his own castle in a Valley at the center of Dinosaur Land, and has also built a Clown Car that he flies around in. In a way, this plot reminds me a lot of Super Mario Bros. 3. Except this time, it takes place in a new setting called Dinosaur Land. I feel like this is the game's weakest point. There isn't as much creativity put into the story, but it does takes place in a different kingdom. I'm kind of mixed on this area of SMW. The change of scenery is cool, but the plot is just like SMB3. 

Content 10/10: Super Mario World includes a total of 9 areas: Yoshi's Island, Donut Plains, the Vanilla Dome, Cookie Mountain, the Forest of Illusion, Chocolate Island, the Valley of Bowser, and the secret areas of Star World and Special World. These worlds consist of stages that branch off into other parts of the game. Although, these secret areas are optional, but they give this game more depth and offer more of an incentive to explore the levels. SMW has quite a lot of content that will keep experienced players busy for at least 3 hours if not more. The stages are pretty short, but the game has a lot of them. This game does not disappoint and offers a lot of extras to players who have already beaten it.  

Difficulty 3/10: Super Mario World did not take me very long to beat when I was a kid. The only part I had trouble on was the final battle with Bowser. I did not know how to beat him until I found an article about it on the back of a Kraft Macaroni & Cheese box. Once I was able to complete this part, I explored the secret exits, Star World, and Special World. Even those areas weren't all the difficult to me, but they were considerably harder than the regular game. However, the Cape was a big help. Mario can get through a lot of the harder levels that have rotating platforms because of how it slows your landings.

Yoshi even gives Mario an extra hit, and not to mention how easy it is to earn extra lives. This gives you more than one chance to get through the levels. Save messages come up after finishing castles and other harder levels. With all of this, I found SMW to be a lot easier than any of the other Mario games I had played before except for maybe Super Mario Land 2. The levels were easy, and there seemed to be more emphasis put on exploration instead of difficulty. I liked this, and it made for a pretty relaxing experience.

Overall 9.4/10: I consider Super Mario World and Super Mario Bros. 3 to be great classic video games from my childhood. Super Mario World would probably win out because of the improved graphics and soundtrack. There isn't as much creativity put into the characters or the storyline this time. It was like that in the SMW cartoons as well with everything just carrying over from the previous Mario game. I didn't enjoy that cartoon as much as I did the SMB Super Show or the SMB3 cartoon. The gameplay and design was just as good, and maybe even a little better because it had more content to explore.

The sad thing about Super Mario World was that this was the last video game I was all that serious about as a kid. I spent so much time wanting to play it, and after I did, I didn't care about playing much else. There were two other games I played later on, and that was it. Sadly, this game marked the beginning of the end of an era that wouldn't be revived until 20 years later when I discovered Vizzed. 



Super Mario World was released for the Super Nintendo Entertainment System in the summer of 1991. It was the fourth game in the series, and it was the first Mario game developed for this new home gaming console called the SNES. The SNES had 16-bit graphics and sound unlike what the games of the NES had. Nintendo could do more with the character of Mario on this new device such as giving him a dinosaur buddy named "Yoshi". Not only that, but this game takes place in a whole new setting called "Dinosaur Land". Super Mario World is probably my favorite childhood game of all time.

I first got to see it in on a television that was in Lowes' Hardware of all places sometime in 1992. Not long after this, I started watching the animated cartoons that came on T.V. afterschool. I wanted to play this game for a while until I finally got it for Christmas in 1993. That was the best Christmas ever! I got the Super Nintendo that included another game called "Super Mario All-Stars" that was for free with the system!! Super Mario World was sold separately, but I enjoyed playing both games just as much as the other one. I played them all the time throughout the early part of 1994, but probably enjoyed Super Mario World a little better. There were quite a lot of reasons for this. 

Graphics 9/10: I feel like this game looked better than Super Mario Bros. 3. There is no doubt about this. Super Mario World does look dated in a way, but the sprites and backgrounds look better detailed and drawn out that those of its predecessor. SMW has more backgrounds with clouds, mountains, stars, etc. This is a 16-bit game, but it is an early 16-bit game. It doesn't look as good as some of the Sonic games on the Sega Genesis, but there is still a lot of color and detail put into the artwork. I read that Nintendo took advantage of the new hardware by bringing Yoshi into the game. This was something that was impossible with the limitations of the NES. All of these things make for a pretty nice looking game, but it was still only an early SNES title.

Music 9/10: Super Mario World has a nice soundtrack that I also consider better than SMB3. That game had a large song selection, and not all of them were that great. In SMW, most of the music sounds fantastic with exception to about 2 or 3 tracks. I liked how Nintendo included bongo drums whenever Mario entered a level with Yoshi. The game has kind of an island theme going on with it. Many of these songs were carried over into the cartoon. The soundtrack for SMW isn't perfect, but most of these songs sound very upbeat and catchy.  

Gameplay 10/10: The goal of this game is the same as it was in SMB1 and SMB3. You had to get to the goal before you ran out of time, and along the way you had to avoid enemies, pits, etc. Although, this time Mario had help from a dinosaur buddy named Yoshi. Yoshi can eat a lot of the enemies along the way clearing the path for Mario to get through the levels. This time, Mario picks up items like the Mushroom, Fire Flower, and Cape. The Cape enabled Mario to fly through the level, and (like the Super Leaf in SMB3) it helped him slow down his landing so he could make difficult jumps a lot easier. There isn't as much of an item selection for SMW like there was for SMB3, but there are other things that make the gameplay just as good if not better than the previous NES Mario game. 

Just like in Super Mario Bros. 3, Super Mario World contains an overworld map that gives the player an idea of what each level is going to be like. Unlike in SMB3, each world map is part of a bigger picture, and that is Dinosaur Land. The maps of the game have different paths that can be taken that lead to other parts of Dinosaur Land. In order to access these secret paths, the player has to either find a key in certain levels or a hidden goal. For me, this is what made Super Mario World such a fun and addicting game to play. I loved trying to find all these hidden areas. What the game lacks in items, it makes up for in exploration.

The addition of Yoshi also added to the gameplay experience. Mario can bring him into levels, and if he ate certain color of Koopas, he can: breathe fire, make earthquakes, and even fly. In a way, Yoshi gave Mario certain abilities he wouldn't normally have. Super Mario World is a pretty easy game to play as well. Extra lives are very plentiful, and the game included save messages that would pop up after finishing: Ghost Houses, Fortress, Switch Palaces, Castles, and several other stages. The regular game is pretty simple, but Nintendo added more optional challenge that was worth going after later. This included two extra areas named: Star World and Special World.

You also have quite a few level themes as well, but maybe not quite as many that were in SMB3. Still you get: underwater levels, underground areas, overworlds, ice stages, and a new night-time theme with a beautiful starry background. Really, I feel like SMW has better gameplay and design than the previous SMB3 game. It includes more extra content that is completely optional, and the game is quite a bit easier also. The optional content is quite difficult, but after a while it becomes pretty easy as well. Super Mario World is a game that comes full circle for me, and it is my favorite out of the whole series as far as its mechanics and level design that encourages exploration. You want to see what all this game has to offer.  

Story 9/10: Super Mario World doesn't take place in the Mushroom Kingdom. It takes place in Dinosaur Land. Mario, Luigi, and the Princess decide to go on a vacation, and that's how they end up here. While Mario and Luigi go on a walk, they come back and find the Princess missing. As they are looking for her, they stumble upon an egg, it hatches, and out pops a dinosaur named Yoshi. It appears his friends have been kidnapped by giant turtles. The Mario Bros. figure out that Bowser has taken Princess Toadstool once again.

The Koopas have invaded Dinosaur Land, and it is up to Mario and Luigi to track down King Koopa, and along the way they discover his Koopa kids have kidnapped Yoshi's friends as well. Bowser has built his own castle in a Valley at the center of Dinosaur Land, and has also built a Clown Car that he flies around in. In a way, this plot reminds me a lot of Super Mario Bros. 3. Except this time, it takes place in a new setting called Dinosaur Land. I feel like this is the game's weakest point. There isn't as much creativity put into the story, but it does takes place in a different kingdom. I'm kind of mixed on this area of SMW. The change of scenery is cool, but the plot is just like SMB3. 

Content 10/10: Super Mario World includes a total of 9 areas: Yoshi's Island, Donut Plains, the Vanilla Dome, Cookie Mountain, the Forest of Illusion, Chocolate Island, the Valley of Bowser, and the secret areas of Star World and Special World. These worlds consist of stages that branch off into other parts of the game. Although, these secret areas are optional, but they give this game more depth and offer more of an incentive to explore the levels. SMW has quite a lot of content that will keep experienced players busy for at least 3 hours if not more. The stages are pretty short, but the game has a lot of them. This game does not disappoint and offers a lot of extras to players who have already beaten it.  

Difficulty 3/10: Super Mario World did not take me very long to beat when I was a kid. The only part I had trouble on was the final battle with Bowser. I did not know how to beat him until I found an article about it on the back of a Kraft Macaroni & Cheese box. Once I was able to complete this part, I explored the secret exits, Star World, and Special World. Even those areas weren't all the difficult to me, but they were considerably harder than the regular game. However, the Cape was a big help. Mario can get through a lot of the harder levels that have rotating platforms because of how it slows your landings.

Yoshi even gives Mario an extra hit, and not to mention how easy it is to earn extra lives. This gives you more than one chance to get through the levels. Save messages come up after finishing castles and other harder levels. With all of this, I found SMW to be a lot easier than any of the other Mario games I had played before except for maybe Super Mario Land 2. The levels were easy, and there seemed to be more emphasis put on exploration instead of difficulty. I liked this, and it made for a pretty relaxing experience.

Overall 9.4/10: I consider Super Mario World and Super Mario Bros. 3 to be great classic video games from my childhood. Super Mario World would probably win out because of the improved graphics and soundtrack. There isn't as much creativity put into the characters or the storyline this time. It was like that in the SMW cartoons as well with everything just carrying over from the previous Mario game. I didn't enjoy that cartoon as much as I did the SMB Super Show or the SMB3 cartoon. The gameplay and design was just as good, and maybe even a little better because it had more content to explore.

The sad thing about Super Mario World was that this was the last video game I was all that serious about as a kid. I spent so much time wanting to play it, and after I did, I didn't care about playing much else. There were two other games I played later on, and that was it. Sadly, this game marked the beginning of the end of an era that wouldn't be revived until 20 years later when I discovered Vizzed. 


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(edited by luigi25 on 12-09-18 01:56 PM)     Post Rating: 1   Liked By: sonicthehedgehog57,

11-07-15 06:25 PM
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luigi25 : what's the Most Popular Game on Vizzed?
luigi25 : what's the Most Popular Game on Vizzed?
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11-07-15 07:05 PM
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mrkoolnerd : Probably Super Mario 64.
mrkoolnerd : Probably Super Mario 64.
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11-07-15 07:17 PM
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Actually looking at this, Pokemon Light Platinum ranks as the most popular game, followed by Pokemon Emerald. Not sure if those results are accurate though.

Anyway, great job. I'm usually not a fan when it comes to reviews (in fact I originally only meant to be that guy and link that list but I decided to give it a read). Oh and props for using good formatting, not many people do that nowadays. 
Actually looking at this, Pokemon Light Platinum ranks as the most popular game, followed by Pokemon Emerald. Not sure if those results are accurate though.

Anyway, great job. I'm usually not a fan when it comes to reviews (in fact I originally only meant to be that guy and link that list but I decided to give it a read). Oh and props for using good formatting, not many people do that nowadays. 
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11-07-15 08:09 PM
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Furret : I should have known that. Pokemon is very popular on Vizzed.
Furret : I should have known that. Pokemon is very popular on Vizzed.
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