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Azul Fria
04-09-15 11:41 PM
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Rockman 1

 

04-09-15 11:41 PM
Azul Fria is Offline
| ID: 1156389 | 4449 Words

Azul Fria
Level: 57


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STORY
 
In 20XX, two scientists named Dr. Thomas Light and Dr. Albert Wily (whom obviously got their names inspired by Thomas Edison and Albert Einstein) created eight robots (actually nine but we don't know that till Rockman 3) to help the humans perform tough everyday jobs. Rock and Roll as common robots for housekeeping. The rest are Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. With Dr. Wily being fed up with playing second fiddle to Dr. Light, he reprograms the latter six robots to do his evil bidding all over the world. Rock feeling a sense for justice begs Dr. Light to make him into a fighting robot and Rockman (Mega Man in the US) was born. Now it's up to you as Rockman to stop Dr. Wily and put an end to his madness but first you must stop the other six robots dead in their tracks.
 

 
CONTROLS
 
D-pad:
Up - Go up ladders
Down - Go down ladders
Left - Walk Left
Right - Walk Right
 
B button - Shoot weapon
A button - Jump
 
Select - Pause
Start - Weapon Select
 
Super Arm - Walk up to a block that can be thrown and it will flash. Press B to lift it up and press B to throw it.
 
 
ITEMS
 
Life Up - Use these to restore your life. Small ones give you 2 bars of energy. Large ones give you 10 bars of energy.
 
Weapon Up - Use these to refill your weapon energy from bosses. Small ones give you 2 bars of weapon energy and large ones give you 10 bars.
 
1-Up - These give you an extra life.
 
Scoreball - After you beat a boss, the number of these you collect in the level will count towards bonus points.
 
Yashichi - There is one of these in the entire game. You will see this thing in various Capcom games as an item or enemy. In this game, they will restore your life and all weapons energy to full.
 

 
WEAPONS
 
Rolling Cutter - Obtained from Cutman. Shoots in an arc and returns like a boomerang.


Super Arm - Obtained from Gutsman. Walk up to a block that flashes and lift it up and throw it.

Ice Slasher - Obtained from Iceman. Throws an ice block that freezes enemies except bosses. From there you can switch to another weapon and damage the enemy or evade them.

Hyper Bomb - Obtained from Bombman. Throws a bomb that explodes after a couple seconds but not too reliable.

Fire Storm - Obtained from Fireman. Shoots a fireball and provides a temporary fire barrier that causes damage in the vicinity.

Thunder Beam - Obtained from Elecman. Shoots a bolt up, forward, and down. Use it to also clear away blocks that are normally throwable by the Super Arm.

Magnet Beam - Found behind a wall in Elecman's stage. It's not really a weapon. You use this to provide a temporary platform for you to step on and get leverage to out to reach places. You will need the Super Arm or the Thunder Beam if you repeat Elecman's level to get it. You also need this to reach the boss in the 1st Wily Castle.



ENEMIES

Big Eye - Randomly hops high and low. You can either fight it or run under it and continue when it jumps high. You can also freeze it if you have the Ice Slasher. Appears in Cutman, Gutsman, Elecman, Iceman, and 1st Wily Stage.

Score: 9000

Blaster - Also known as Beak. It is invincible when closed and shoots four shots in diffent directions when it opens. Shoot it after the beak opens. Appears in Cutman, Bombman, and 2nd Wily Stage.
Score: 200

Bombombomb - Rises up from the pit and explodes into four mini-bombs that drop down. They can be avoided by hugging the wall close to it or standing in a lower region. Appears in Bombman and 2nd Wily Stage. They are invincible.

Bunbi Heli - They have a miniature propeller on top and dive at your current location then fly back up. They can be very tricky to beat as they fly at weird when attacking. Appears in Cutman, Gutsman, Bombman, and 2nd Wily Stage.
Score: 500

Changkey - Pops out of the lava in threes then slowly floats down towards your current location.
Score: 200

Crazy Razy - Shoots a bullet when whole. Splits in two and the top half behaves like a Bunbi Heli while the bottom half explodes harmlessly but if the top is killed first then it dies altogether. Found only in Iceman's stage.
Score: 500

Foot Holder - Can be used for a platform but can shoot you. They are invincible and found in Iceman and 1st Wily Stage.

Gabyoall - It moves on the ground and speeds up when you are level with it. It will only freeze momentarily when shot with your normal weapon so you have to kill it with another weapon. Found in Iceman, Fireman, and Bombman's stage
Score: 300

Kamadoma - They can be tough to shoot as they are small and hop at you at random angles. Found in Cutman, Bombman, Elecman, and 1st Wily Stage.
Score: 300

Killer Bomb - Similar to Pengs except they blow up when killed, causing damage. Found in Bombman, 1st Wily Stage and 3rd Wily Stage.
Score: 200

Manbu - Invincible while closed and shoots in an 8-way pattern upon opening. Found in Cutman and Bombman's stage.
Score: 500

Metool - Invincible when helmet is down but when it lifts its helmet, it will shoot 3 bullets in a 3-way pattern (straight, diagonal up, and diagonal down). Shoot them when they begin to shoot. Found only in Gutsman's stage.
Score: 500

Peng - Moves up and down in a wave pattern. Found in Iceman's and 3rd Wily Stage.
Score: 500

Pickelman - Carries a shield and launch pickets at you. It will only block your first shot then start flinging the pickets. Walk up to it while shooting as it starts throwing pickets to defeat it faster.
Score: 1500

Screw Driver - Pops out of the surface and shoots in a 5-way pattern.
Score: 300

Sniper Joe - He guards himself heavily with his shield and moves his shield only to shoot. He will hop around too. It's best to use Iceman to freeze him. Note if you hit him with Iceman when his shield is up, he'll be frozen the moment he moves his shield. Found only in Bombman's stage.
Score: 5000

Super Cutter - You only confront it twice. It is weak against the Hyper Bomb but its best to run past it. It pops out of dispensers. Found only in Cutman's stage
Score: 500

Suzy - Also known as Octopus Battery. Looks like a red baron symbol with an eye in the middle. It will move when its eye is open. The speed at which is moves varies. Found in Cutman, Iceman, Bombman, 2nd Wily Stage and 3rd Wily Stage.
Score: 300

Watcher - They attack in swarms. When parallel with you they shoot 2 electric bolts. Found in Elecman and 4th Wily Stage.
Score: 500


BOSSES

+Boss Chart+

P = Power Buster
C = Rolling Cutter/Cutman
G = Super Arm/Gutsman
I = Ice Slasher/Iceman
B = Hyper Bomb/Bombman
F = Fire Storm/Fireman
E = Thunder Beam/Elecman
YD = Yellow Devil
CM = Copy Megaman
CW = CWU-01P
WF = Wily Machine 1 1st Form
WS = Wily Machine 1 2nd Form

Each boss has 28HP and the chart below describes how much damage is done to the
bosses. Ex: Super Arm (listed vertically) does 14HP damage to Cutman (listed
horizontally) so 2 hits will beat him outright. NA means that the weapon cannot
be used in battle.

C G I B F E YD CM CW WF WS
P 01 02 01 02 02 01 01 01 01 01 01
C 01 01 02 02 02 10 02 01 08 03 03
G 14 01 NA NA NA 04 NA NA 08 NA NA
I 00 00 00 00 04 00 00 02 00 01 01
B 02 10 04 01 01 02 NA 02 03 01 01
F 03 02 01 04 01 01 02 02 08 04 04
E 01 01 10 02 01 01 04 02 04 04 04
The bosses are listed in order of their model number.

Cutman (003)- He hops around and throws his cutter on his head at you. The cutter is easy to avoid. Shooting him will knock him backwards. Throw the 2 rocks at him and he's gone.

Gutsman (004) - He is a real pain in the butt to fight because he will jump up and down shaking the ground and knocking you on your butt. Try to be in the air when he lands. At times a rock will come down and he'll catch it. He'll throw it and it will split into 4 pieces. He'll go down with 3 of Bombman's bombs.

Iceman (005) - Like Elecman, he can kill you in 3 hits, and by using Elecman, you can kill him in 3 hits. He shoots in a two 3-way pattern (High, Middle, Low then Low, Middle High). Duck the high and mid ones and jump over the low ones.

Bombman (006) - He hops around throwing bombs. The bombs only hurt when you are one inch away. Deal with him by using Fireman.

Fireman (007) - Runs up, shoots a big fireball which you jump over, a small fire will burn in the spot you jumped from. Then he'll run back and do the same thing. He will repeat this pattern. Use Iceman to take him out.

Elecman (008) - He hops around and tosses deadly lightning bolts; these can kill a full barred player in 3 hits. Luckily, Cutman's Rolling Cutter returns the favor.

Yellow Devil - He attacks by splitting in many pieces and sends them at you. He begins his fight like that too. When he assembles himself, he will open his eye which appears on any part of his body and shoot at you. Elecman's weapon is the best offense against him.

Clone Megaman - He fights like you but jumps around often, whatever weapon you are equipped with, he will have it too.

CWU-01P - You fight seven of these. The next one is faster than the last one. You'll need to utilize the blocks in the middle near the end of the fight.

Wily Machine 1 - After fighting Bombman, Fireman, Iceman, and Gutsman (you fought Cutman and Elecman in the 2nd Wily Stage), you go against Dr. Wily. Hit him with Thunder Beam or Fire Storm when he is in either form.



WALKTHROUGH

Gutsman

Weakness: Hyper Bomb
Get: Super Arm

Enemies: Metool, Bunbi Heli, Pickelman, Big Eye.

Start in Gutsman's stage. Kill the 3 Metools and you'll come across 3 moving platforms. The top one is safe but the other two will dump you into the abyss if you're not careful. Jump on the top platform and stay on until the middle platform is moving forward and beneath you. You may have noticed the breaks in the tracks the platforms move on. When the lower left portion of the platforms moves over the break, it the ledge will collapse and drop you to your death if you stay on. What you do is jump when you reach the break and try to land on the platform when it retracts. You do this twice. Try to land on the lower platform where you have to jump 5 times to avoid the gaps in the line and land on fresh land. You'll face 3 Bunbi Helis next. They are tricky to avoid so try to kill them as they dive at you. Finally you'll come across 4 Pickelmen one at a time then you will drop down. 3 Bunbi Helis appear kill them and drop down any 3 holes. To reach the 1-up, jump right a little then steer left as you drop to land on the platform then jump left for the 1-up. Drop down again to confront the Big Eye.They do a lot of damage to it's best to avoid it. Now you're at
the boss gate. Blow through the Metools and you'll lift another gate and face Gutsman.

Gutsman can be tough so it's best to kill him first. Shoot him as he jumps and try to get as much hang time in the air as you can when he lands to avoid being stunned by his earthquakes. Avoid the rocks he throws by trying to jump past the top rock and you'll be alright. He will go down easier if you have Bombman. 3 Bombs will get the job done. When he is dead grab the medallion to complete the stage.

----

Cutman
Weakness: Super Arm
Get: Rolling Cutter

Enemies: Bunbi Heli, Blaster, Super Cutter, Manbu, Big Eye, Kamadoma, Suzy, Screw Driver.

You are attacked when you immediately scroll right by Bunbi Heris. Kill them then continue. You'll be facing some Blasters. Shoot them when they open up. Start climbing up, killing Blasters as you go. At the top, just move right and the Super Cutters won't touch you. You'll face a couple Kamadomas which is no
biggie. Now you come across some Suzies. Shoot them as you climb up several screens. At the top, avoid the Super Cutters, kill the Bunbi Helis and grab the Big Life-up up if needed. Head down and be careful of the Manbu because they shot in an 8-way pattern. You only face two. At the bottom it's that damn Big Eye again. Get past him and into the gate. Kill the Screw Drivers and face Cutman.

If you got the Super Arm, Just nail the sucker with the two rocks in the room to win. Grab the medallion. If you fail to kill him in two hits via misfiring a rock, then just cap him with all you got. Just avoid the Rolling Cutter he throws at you. Each time you shoot him, he gets knocked back.

----

Elecman
Weakness: Rolling Cutter
Get: Thunder Beam

Enemies: Gabyoall, Watcher, Big Eye, Kamadoma.

Elecman is the next victim. Use Cutman's Rolling Cutter on the Gabyoalls that you face in the first 2 verical rooms. In the 3rd vertical room, Avoid two electrical barriers by moving when they blink off. Then climb up again. Kill the Watchers on the way up the ladder. At the very top, you'll come across an
option which is cliché for many Megaman games to follow. This obstacle consists of reappearing and disappearing blocks. Note the grid below in the order they appear.

4 3
2 1

Climb up either ladder and in the next room, more blocks appear and disappear.

4 3 2 1

Climb up once again and now we finally move horizontally though temporarily. It's not a good idea to get the big life up, just move forward and go up the ladder. Now you have two paths. Left ladder takes you through 3 Gabyoalls first and the right one consists of electrical barriers. Keep moving up and you'll
find the platform weapon. Use Gutsman to get to it. Now continue the trek up avoiding the gabyoalls and electric barriers along the way. The Kamadomas pose no threat. Make it the top and go horizontal again and climb up again. Avoid the barriers, continue up and here goes the Big Eye again. Avoid him as always
and head for the gate. Climb all the way up the ladder avoiding the electrical barriers and you face Elecman.

This is your toughest boss. Nail him with the Rolling Cutter 3 times to destroy him. He can kill up in up to 3 hits so watch out. Whenever you hit him, you'll push back a little bit. Use this to your advantage to avoid his Thunder Beam he ocassionally uses after being hit. A quick way to kill is to run towards him and shoot him with a Rolling Cutter at the start of the fight and the recoil from the first hit will push him into the path to get hit a second time on the return trip of the Rolling Cutter and he will recoil again. Hit again to finish him.

----

Iceman
Weakness: Thunder Beam
Get: Ice Slasher

Enemies: Suzy, Big Eye, Gabyoall, Foot Holder, Peng, Crazy Razy.

Next victim is Iceman. Watch your footing because this stage is slippery. Hey the guy's name is Iceman so what you expect? You start off moving right and killing the Crazy Razy. Aim for the heads or else the top half will attack you similar to the Bunbi Helis. Next you gotta take a swim and make it through the
Gabyoalls and Pengs. At the end, kill the Suzies and collect the large life-up if needed then drop down. You will face those disappearing and reappearing blocks similar to the ones in Elecman's stage only blue and bigger. They appear like this

7
6
5 4
2
3
1

The best strategy is stand on 1, wait, jump on 3 before 1 disappears, wait, jump on 5 before 3 disappears, 6, 7, and to the left and drop down. More disappearing blocks appear. There is a shortcut assuming you have the Magnet Beam. Ignore the blocks and run right. When the blocks make it to the right, hop up the first two blocks and use the platform maker before the block you're on disappears. Jump to the right. Normally you have to use the foot holders, but with the platform makers, it's better. Move all the way right by holding the button to make the platform as long as you can then make another platform before the one you're on vanishes. Repeat till you're all the way to the right. There is a 1-up that is hard to get. Jump right against the wall and steer left to get to the 1-up. Collect the power-up in the room below.

Normally, when you drop down you have to worry about the Big Eye but there is a shortcut most of you might discover by accident when you miss the 1-up. When you try to climb back up using the Magnet Beam, you will warp to the screen below and have run past the Big Eye harmlessly. Run right to the gate. Avoid the Pengs and you're off to fight Iceman.

Avoid his high and middle Ice Slashers and hop over his low ones. These things do enough damage to kill you in 3 hits. Return the favor with Thunder Beam. The pattern of his attack goes like this:

< <
< <
< <

and he repeats the pattern afterwards as he himself will run back and forth.

----

Fireman
Weakness: Ice Slasher
Get: Fire Storm

Enemies: Changkey, Gabyoall, Killer Bomb, Screw Driver.

That is too obvious. Ice=water and water beats fire. So Fireman is who you go after next. Use Elecman on the Screwdrivers and climb up and move right. Head back down, move right, avoid the fire pillars and Changkeys then climb up. Grab the small life-ups if you need them. Avoid the fire pillars though. Climb up,
and move right. You got fire barriers (similar to the elcectric barriers in Elecman's stage) in addition to the pillars to deal with now. Try to make it through the best you can. When you climb all the way down, watch out for more fire pillars and Changkeys as you move right at the very bottom. When you climb up at the end, you'll face a touch obstacle of making it through the "fire factory". If you got the platform maker, you can avoid the obstacle by making a platform to the left, hop on it, and then hop right and move up the ladder. Head right then climb down. Be wary of the Gabyoalls and Killer Bombs. Keep moving and ignore the Changkeys and watch out for the fire pillars at the end as you reach the gate. Kill the screwdrivers on the way to Fireman.

Fireman has a pattern where he runs up, shoots a big Fireball and when you jump over it, a fire will be left burning where you are supposed to be if you didn't jump. So steer right of left on the way down. Kill him with Iceman, 7 shots will do it.

----

Bombman
Weakness: Fire Storm
Get: Hyper Bomb

Enemies: Bunbi Heli, Blaster, Bombombomb, Manbu, Killer Bomb, Kamadoma, Suzy, Screw Driver, Sniper Joe.

Last but not least is Bombman. Head right and kill the Kamadomas (they finally become a problem). As you go right, bombs will rise from the pits and split into 4 mini-bombs and explode on the ground. The best way to avoid them is to run to the wall on the right standing on the ledge protruding from it (before the pit that each bomb comes out of).

You'll avoid 4 bombs and come across some Screwdrivers you can kill easily with Elecman. At the end, climb up 2 screens, be wary of the Beaks on the way, and head right again. You'll come across Sniper Joe. Hit him with Iceman's Ice Slasher. He'll be frozen stiff, now just kill him without mercy. Continue to the right, deal with the Killer Bombs and Blasters anyway you can. Make it past the 3 Gabyoalls and climb up. Be careful of the Killer Bomb, when one leaves the screen, another enters depending on how high you are. Be careful of the spikes. Unlike the other Rockmans you have no temporary invincibility to spikes after taking damage from enemies. When you make it to the top, Manbu will attack. Continue till you see a Sniper Joe. Freeze him and kill him to grab the 1-Up. Then go back and drop down. A Sniper Joe will be guarding the
first gate to Bombman, freeze him and kill him, and then enter. Climb down and avoid the Suzies. It's best to use Elecman here to kill them. After climbing down two screens you meet Bombman.

Bombman hops all across the room throwing bombs with an explosion radius of one inch. Try to stay out of the radius. 7 hits with Fireman and it is over.

----

Wily Stage 1
Boss: Yellow Devil
Weakness: Thunder Beam

Enemies: Big Eye, Kamadoma, Killer Bomb, Foot Holder

Congratulations, you made it to Dr. Wily's Castle. To start things off, arm your Ice Slasher and run right. Freeze the Big Eyes in high jump. You can use Thunder Beam or Super Arm to destroy the blocks at the end. Use Thunder Beam since you use less energy. Freeze the fire pillar on its way down just low enough to step on, then do the same for the next one, the third doesn't need to be stepped on, just jump for the ladder and climb up. Work your way to the ladder and don't fall onto the spikes. Climb up and arm Fireman, use the barrier from the Fire Storm to kill the Kamadomas that try to jump you while climbing up and head right. If you need the large life up then go for it, otherwise, destroy the blocks below and head down. Avoid the Killer Bombs and spikes while climbing down. The floor and ceiling are full of spikes. Instead of trusting the foot holders, make platforms instead. At the end, grab the two mini weapon ups and climb up. You're going to have to make platforms here. Jump as high as you can to make a platform but low enough to jump on them. You need at least 4 if you are good to make it to the ladder. Once you climb, head right and here you'll have your first ever battle with the Yellow Devil, he appears in a whole lot of Megamans to come. Avoid his parts when he comes in, when he fully reassembles, shoot the Thunder Beam at his eye.

----

Wily Stage 2
Boss: Clone Megaman
Weakness: Thunder Beam, Ice Slasher, Fire Storm, Hyper Bomb

Enemies: Bunbi Heli, Screwdriver, Bombombomb, Suzy, Blaster, Cutman, Elecman

Start off killing the Bunbi Helis as you move right. When you drop, you'll face Cutman. You have no blocks to throw at him so use your normal gun to kill him. Drop down and head right again. The next obstacle is Screwdrivers. They are less of a threat so avoid the shots if you can. At the end, you drop down and face Elecman again. 3 shots with the Rolling Cutter will kill him like before. Drop down, avoid the Bombombombs then climb down. Electrify the Suzies and go for the 1-up. Work your way down killing Suzies and Blasters till you come into a room where you fight a clone of yourself. He'll use whatever weapon you got, use Elecman here too. Since he'll get knocked back with any weapon anyway and Fire Storm, Ice Slasher, and Hyper Bomb works too.

----

Wily Stage 3
Boss: CWU-01P
Weakness: Rolling Cutter, Super Arm, Hyper Bomb

Enemies: Peng, Killer Bomb, Suzy, Screwdriver

Work your way down killing Suzies and Screwdrivers, then at the bottom move right and a current will come in. The Peng and Killer Bombs are easy to jump over. You will face off against 7 CWU01Ps. Remember those from Megaman Battle Network series? Shoot the first 3 with normal shots then switch to Gutsman and kill the rest; the next one is faster than the last one.

----

Wily Stage 4
Boss: Wily Machine 1
Weakness: Thunder Beam and Fire Storm

Enemies: Watcher, Bombman, Iceman, Fireman, Gutsman

Upon starting, Watchers will appear as you climb the ladder, move right and kill the Screwdrivers. You come across a moving platform. Watch out because there is a long gap in-between it. Hop onto the block above then jump to the platform on the right. The best way to get the 1-up and the total recharge is to hang on the ladder and wait for the platform then jump down and get them then wait for the platforms next pass and hop up the ladder, climb up and get in the teleporter. You have a series of fights with the copies of four other remaining normal bosses. Kill them like before. Use Hyper Bomb on Gutsman. Throw an early bomb and bait him there. Now you face Wily himself, he fights in 2 forms. Use Fire Storm on the first form then use Thunder Beam on the second. You have won the game. Sit back and enjoy the ending.

Fight on Rockman, Fight for Everlasting Peace.
STORY
 
In 20XX, two scientists named Dr. Thomas Light and Dr. Albert Wily (whom obviously got their names inspired by Thomas Edison and Albert Einstein) created eight robots (actually nine but we don't know that till Rockman 3) to help the humans perform tough everyday jobs. Rock and Roll as common robots for housekeeping. The rest are Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. With Dr. Wily being fed up with playing second fiddle to Dr. Light, he reprograms the latter six robots to do his evil bidding all over the world. Rock feeling a sense for justice begs Dr. Light to make him into a fighting robot and Rockman (Mega Man in the US) was born. Now it's up to you as Rockman to stop Dr. Wily and put an end to his madness but first you must stop the other six robots dead in their tracks.
 

 
CONTROLS
 
D-pad:
Up - Go up ladders
Down - Go down ladders
Left - Walk Left
Right - Walk Right
 
B button - Shoot weapon
A button - Jump
 
Select - Pause
Start - Weapon Select
 
Super Arm - Walk up to a block that can be thrown and it will flash. Press B to lift it up and press B to throw it.
 
 
ITEMS
 
Life Up - Use these to restore your life. Small ones give you 2 bars of energy. Large ones give you 10 bars of energy.
 
Weapon Up - Use these to refill your weapon energy from bosses. Small ones give you 2 bars of weapon energy and large ones give you 10 bars.
 
1-Up - These give you an extra life.
 
Scoreball - After you beat a boss, the number of these you collect in the level will count towards bonus points.
 
Yashichi - There is one of these in the entire game. You will see this thing in various Capcom games as an item or enemy. In this game, they will restore your life and all weapons energy to full.
 

 
WEAPONS
 
Rolling Cutter - Obtained from Cutman. Shoots in an arc and returns like a boomerang.


Super Arm - Obtained from Gutsman. Walk up to a block that flashes and lift it up and throw it.

Ice Slasher - Obtained from Iceman. Throws an ice block that freezes enemies except bosses. From there you can switch to another weapon and damage the enemy or evade them.

Hyper Bomb - Obtained from Bombman. Throws a bomb that explodes after a couple seconds but not too reliable.

Fire Storm - Obtained from Fireman. Shoots a fireball and provides a temporary fire barrier that causes damage in the vicinity.

Thunder Beam - Obtained from Elecman. Shoots a bolt up, forward, and down. Use it to also clear away blocks that are normally throwable by the Super Arm.

Magnet Beam - Found behind a wall in Elecman's stage. It's not really a weapon. You use this to provide a temporary platform for you to step on and get leverage to out to reach places. You will need the Super Arm or the Thunder Beam if you repeat Elecman's level to get it. You also need this to reach the boss in the 1st Wily Castle.



ENEMIES

Big Eye - Randomly hops high and low. You can either fight it or run under it and continue when it jumps high. You can also freeze it if you have the Ice Slasher. Appears in Cutman, Gutsman, Elecman, Iceman, and 1st Wily Stage.

Score: 9000

Blaster - Also known as Beak. It is invincible when closed and shoots four shots in diffent directions when it opens. Shoot it after the beak opens. Appears in Cutman, Bombman, and 2nd Wily Stage.
Score: 200

Bombombomb - Rises up from the pit and explodes into four mini-bombs that drop down. They can be avoided by hugging the wall close to it or standing in a lower region. Appears in Bombman and 2nd Wily Stage. They are invincible.

Bunbi Heli - They have a miniature propeller on top and dive at your current location then fly back up. They can be very tricky to beat as they fly at weird when attacking. Appears in Cutman, Gutsman, Bombman, and 2nd Wily Stage.
Score: 500

Changkey - Pops out of the lava in threes then slowly floats down towards your current location.
Score: 200

Crazy Razy - Shoots a bullet when whole. Splits in two and the top half behaves like a Bunbi Heli while the bottom half explodes harmlessly but if the top is killed first then it dies altogether. Found only in Iceman's stage.
Score: 500

Foot Holder - Can be used for a platform but can shoot you. They are invincible and found in Iceman and 1st Wily Stage.

Gabyoall - It moves on the ground and speeds up when you are level with it. It will only freeze momentarily when shot with your normal weapon so you have to kill it with another weapon. Found in Iceman, Fireman, and Bombman's stage
Score: 300

Kamadoma - They can be tough to shoot as they are small and hop at you at random angles. Found in Cutman, Bombman, Elecman, and 1st Wily Stage.
Score: 300

Killer Bomb - Similar to Pengs except they blow up when killed, causing damage. Found in Bombman, 1st Wily Stage and 3rd Wily Stage.
Score: 200

Manbu - Invincible while closed and shoots in an 8-way pattern upon opening. Found in Cutman and Bombman's stage.
Score: 500

Metool - Invincible when helmet is down but when it lifts its helmet, it will shoot 3 bullets in a 3-way pattern (straight, diagonal up, and diagonal down). Shoot them when they begin to shoot. Found only in Gutsman's stage.
Score: 500

Peng - Moves up and down in a wave pattern. Found in Iceman's and 3rd Wily Stage.
Score: 500

Pickelman - Carries a shield and launch pickets at you. It will only block your first shot then start flinging the pickets. Walk up to it while shooting as it starts throwing pickets to defeat it faster.
Score: 1500

Screw Driver - Pops out of the surface and shoots in a 5-way pattern.
Score: 300

Sniper Joe - He guards himself heavily with his shield and moves his shield only to shoot. He will hop around too. It's best to use Iceman to freeze him. Note if you hit him with Iceman when his shield is up, he'll be frozen the moment he moves his shield. Found only in Bombman's stage.
Score: 5000

Super Cutter - You only confront it twice. It is weak against the Hyper Bomb but its best to run past it. It pops out of dispensers. Found only in Cutman's stage
Score: 500

Suzy - Also known as Octopus Battery. Looks like a red baron symbol with an eye in the middle. It will move when its eye is open. The speed at which is moves varies. Found in Cutman, Iceman, Bombman, 2nd Wily Stage and 3rd Wily Stage.
Score: 300

Watcher - They attack in swarms. When parallel with you they shoot 2 electric bolts. Found in Elecman and 4th Wily Stage.
Score: 500


BOSSES

+Boss Chart+

P = Power Buster
C = Rolling Cutter/Cutman
G = Super Arm/Gutsman
I = Ice Slasher/Iceman
B = Hyper Bomb/Bombman
F = Fire Storm/Fireman
E = Thunder Beam/Elecman
YD = Yellow Devil
CM = Copy Megaman
CW = CWU-01P
WF = Wily Machine 1 1st Form
WS = Wily Machine 1 2nd Form

Each boss has 28HP and the chart below describes how much damage is done to the
bosses. Ex: Super Arm (listed vertically) does 14HP damage to Cutman (listed
horizontally) so 2 hits will beat him outright. NA means that the weapon cannot
be used in battle.

C G I B F E YD CM CW WF WS
P 01 02 01 02 02 01 01 01 01 01 01
C 01 01 02 02 02 10 02 01 08 03 03
G 14 01 NA NA NA 04 NA NA 08 NA NA
I 00 00 00 00 04 00 00 02 00 01 01
B 02 10 04 01 01 02 NA 02 03 01 01
F 03 02 01 04 01 01 02 02 08 04 04
E 01 01 10 02 01 01 04 02 04 04 04
The bosses are listed in order of their model number.

Cutman (003)- He hops around and throws his cutter on his head at you. The cutter is easy to avoid. Shooting him will knock him backwards. Throw the 2 rocks at him and he's gone.

Gutsman (004) - He is a real pain in the butt to fight because he will jump up and down shaking the ground and knocking you on your butt. Try to be in the air when he lands. At times a rock will come down and he'll catch it. He'll throw it and it will split into 4 pieces. He'll go down with 3 of Bombman's bombs.

Iceman (005) - Like Elecman, he can kill you in 3 hits, and by using Elecman, you can kill him in 3 hits. He shoots in a two 3-way pattern (High, Middle, Low then Low, Middle High). Duck the high and mid ones and jump over the low ones.

Bombman (006) - He hops around throwing bombs. The bombs only hurt when you are one inch away. Deal with him by using Fireman.

Fireman (007) - Runs up, shoots a big fireball which you jump over, a small fire will burn in the spot you jumped from. Then he'll run back and do the same thing. He will repeat this pattern. Use Iceman to take him out.

Elecman (008) - He hops around and tosses deadly lightning bolts; these can kill a full barred player in 3 hits. Luckily, Cutman's Rolling Cutter returns the favor.

Yellow Devil - He attacks by splitting in many pieces and sends them at you. He begins his fight like that too. When he assembles himself, he will open his eye which appears on any part of his body and shoot at you. Elecman's weapon is the best offense against him.

Clone Megaman - He fights like you but jumps around often, whatever weapon you are equipped with, he will have it too.

CWU-01P - You fight seven of these. The next one is faster than the last one. You'll need to utilize the blocks in the middle near the end of the fight.

Wily Machine 1 - After fighting Bombman, Fireman, Iceman, and Gutsman (you fought Cutman and Elecman in the 2nd Wily Stage), you go against Dr. Wily. Hit him with Thunder Beam or Fire Storm when he is in either form.



WALKTHROUGH

Gutsman

Weakness: Hyper Bomb
Get: Super Arm

Enemies: Metool, Bunbi Heli, Pickelman, Big Eye.

Start in Gutsman's stage. Kill the 3 Metools and you'll come across 3 moving platforms. The top one is safe but the other two will dump you into the abyss if you're not careful. Jump on the top platform and stay on until the middle platform is moving forward and beneath you. You may have noticed the breaks in the tracks the platforms move on. When the lower left portion of the platforms moves over the break, it the ledge will collapse and drop you to your death if you stay on. What you do is jump when you reach the break and try to land on the platform when it retracts. You do this twice. Try to land on the lower platform where you have to jump 5 times to avoid the gaps in the line and land on fresh land. You'll face 3 Bunbi Helis next. They are tricky to avoid so try to kill them as they dive at you. Finally you'll come across 4 Pickelmen one at a time then you will drop down. 3 Bunbi Helis appear kill them and drop down any 3 holes. To reach the 1-up, jump right a little then steer left as you drop to land on the platform then jump left for the 1-up. Drop down again to confront the Big Eye.They do a lot of damage to it's best to avoid it. Now you're at
the boss gate. Blow through the Metools and you'll lift another gate and face Gutsman.

Gutsman can be tough so it's best to kill him first. Shoot him as he jumps and try to get as much hang time in the air as you can when he lands to avoid being stunned by his earthquakes. Avoid the rocks he throws by trying to jump past the top rock and you'll be alright. He will go down easier if you have Bombman. 3 Bombs will get the job done. When he is dead grab the medallion to complete the stage.

----

Cutman
Weakness: Super Arm
Get: Rolling Cutter

Enemies: Bunbi Heli, Blaster, Super Cutter, Manbu, Big Eye, Kamadoma, Suzy, Screw Driver.

You are attacked when you immediately scroll right by Bunbi Heris. Kill them then continue. You'll be facing some Blasters. Shoot them when they open up. Start climbing up, killing Blasters as you go. At the top, just move right and the Super Cutters won't touch you. You'll face a couple Kamadomas which is no
biggie. Now you come across some Suzies. Shoot them as you climb up several screens. At the top, avoid the Super Cutters, kill the Bunbi Helis and grab the Big Life-up up if needed. Head down and be careful of the Manbu because they shot in an 8-way pattern. You only face two. At the bottom it's that damn Big Eye again. Get past him and into the gate. Kill the Screw Drivers and face Cutman.

If you got the Super Arm, Just nail the sucker with the two rocks in the room to win. Grab the medallion. If you fail to kill him in two hits via misfiring a rock, then just cap him with all you got. Just avoid the Rolling Cutter he throws at you. Each time you shoot him, he gets knocked back.

----

Elecman
Weakness: Rolling Cutter
Get: Thunder Beam

Enemies: Gabyoall, Watcher, Big Eye, Kamadoma.

Elecman is the next victim. Use Cutman's Rolling Cutter on the Gabyoalls that you face in the first 2 verical rooms. In the 3rd vertical room, Avoid two electrical barriers by moving when they blink off. Then climb up again. Kill the Watchers on the way up the ladder. At the very top, you'll come across an
option which is cliché for many Megaman games to follow. This obstacle consists of reappearing and disappearing blocks. Note the grid below in the order they appear.

4 3
2 1

Climb up either ladder and in the next room, more blocks appear and disappear.

4 3 2 1

Climb up once again and now we finally move horizontally though temporarily. It's not a good idea to get the big life up, just move forward and go up the ladder. Now you have two paths. Left ladder takes you through 3 Gabyoalls first and the right one consists of electrical barriers. Keep moving up and you'll
find the platform weapon. Use Gutsman to get to it. Now continue the trek up avoiding the gabyoalls and electric barriers along the way. The Kamadomas pose no threat. Make it the top and go horizontal again and climb up again. Avoid the barriers, continue up and here goes the Big Eye again. Avoid him as always
and head for the gate. Climb all the way up the ladder avoiding the electrical barriers and you face Elecman.

This is your toughest boss. Nail him with the Rolling Cutter 3 times to destroy him. He can kill up in up to 3 hits so watch out. Whenever you hit him, you'll push back a little bit. Use this to your advantage to avoid his Thunder Beam he ocassionally uses after being hit. A quick way to kill is to run towards him and shoot him with a Rolling Cutter at the start of the fight and the recoil from the first hit will push him into the path to get hit a second time on the return trip of the Rolling Cutter and he will recoil again. Hit again to finish him.

----

Iceman
Weakness: Thunder Beam
Get: Ice Slasher

Enemies: Suzy, Big Eye, Gabyoall, Foot Holder, Peng, Crazy Razy.

Next victim is Iceman. Watch your footing because this stage is slippery. Hey the guy's name is Iceman so what you expect? You start off moving right and killing the Crazy Razy. Aim for the heads or else the top half will attack you similar to the Bunbi Helis. Next you gotta take a swim and make it through the
Gabyoalls and Pengs. At the end, kill the Suzies and collect the large life-up if needed then drop down. You will face those disappearing and reappearing blocks similar to the ones in Elecman's stage only blue and bigger. They appear like this

7
6
5 4
2
3
1

The best strategy is stand on 1, wait, jump on 3 before 1 disappears, wait, jump on 5 before 3 disappears, 6, 7, and to the left and drop down. More disappearing blocks appear. There is a shortcut assuming you have the Magnet Beam. Ignore the blocks and run right. When the blocks make it to the right, hop up the first two blocks and use the platform maker before the block you're on disappears. Jump to the right. Normally you have to use the foot holders, but with the platform makers, it's better. Move all the way right by holding the button to make the platform as long as you can then make another platform before the one you're on vanishes. Repeat till you're all the way to the right. There is a 1-up that is hard to get. Jump right against the wall and steer left to get to the 1-up. Collect the power-up in the room below.

Normally, when you drop down you have to worry about the Big Eye but there is a shortcut most of you might discover by accident when you miss the 1-up. When you try to climb back up using the Magnet Beam, you will warp to the screen below and have run past the Big Eye harmlessly. Run right to the gate. Avoid the Pengs and you're off to fight Iceman.

Avoid his high and middle Ice Slashers and hop over his low ones. These things do enough damage to kill you in 3 hits. Return the favor with Thunder Beam. The pattern of his attack goes like this:

< <
< <
< <

and he repeats the pattern afterwards as he himself will run back and forth.

----

Fireman
Weakness: Ice Slasher
Get: Fire Storm

Enemies: Changkey, Gabyoall, Killer Bomb, Screw Driver.

That is too obvious. Ice=water and water beats fire. So Fireman is who you go after next. Use Elecman on the Screwdrivers and climb up and move right. Head back down, move right, avoid the fire pillars and Changkeys then climb up. Grab the small life-ups if you need them. Avoid the fire pillars though. Climb up,
and move right. You got fire barriers (similar to the elcectric barriers in Elecman's stage) in addition to the pillars to deal with now. Try to make it through the best you can. When you climb all the way down, watch out for more fire pillars and Changkeys as you move right at the very bottom. When you climb up at the end, you'll face a touch obstacle of making it through the "fire factory". If you got the platform maker, you can avoid the obstacle by making a platform to the left, hop on it, and then hop right and move up the ladder. Head right then climb down. Be wary of the Gabyoalls and Killer Bombs. Keep moving and ignore the Changkeys and watch out for the fire pillars at the end as you reach the gate. Kill the screwdrivers on the way to Fireman.

Fireman has a pattern where he runs up, shoots a big Fireball and when you jump over it, a fire will be left burning where you are supposed to be if you didn't jump. So steer right of left on the way down. Kill him with Iceman, 7 shots will do it.

----

Bombman
Weakness: Fire Storm
Get: Hyper Bomb

Enemies: Bunbi Heli, Blaster, Bombombomb, Manbu, Killer Bomb, Kamadoma, Suzy, Screw Driver, Sniper Joe.

Last but not least is Bombman. Head right and kill the Kamadomas (they finally become a problem). As you go right, bombs will rise from the pits and split into 4 mini-bombs and explode on the ground. The best way to avoid them is to run to the wall on the right standing on the ledge protruding from it (before the pit that each bomb comes out of).

You'll avoid 4 bombs and come across some Screwdrivers you can kill easily with Elecman. At the end, climb up 2 screens, be wary of the Beaks on the way, and head right again. You'll come across Sniper Joe. Hit him with Iceman's Ice Slasher. He'll be frozen stiff, now just kill him without mercy. Continue to the right, deal with the Killer Bombs and Blasters anyway you can. Make it past the 3 Gabyoalls and climb up. Be careful of the Killer Bomb, when one leaves the screen, another enters depending on how high you are. Be careful of the spikes. Unlike the other Rockmans you have no temporary invincibility to spikes after taking damage from enemies. When you make it to the top, Manbu will attack. Continue till you see a Sniper Joe. Freeze him and kill him to grab the 1-Up. Then go back and drop down. A Sniper Joe will be guarding the
first gate to Bombman, freeze him and kill him, and then enter. Climb down and avoid the Suzies. It's best to use Elecman here to kill them. After climbing down two screens you meet Bombman.

Bombman hops all across the room throwing bombs with an explosion radius of one inch. Try to stay out of the radius. 7 hits with Fireman and it is over.

----

Wily Stage 1
Boss: Yellow Devil
Weakness: Thunder Beam

Enemies: Big Eye, Kamadoma, Killer Bomb, Foot Holder

Congratulations, you made it to Dr. Wily's Castle. To start things off, arm your Ice Slasher and run right. Freeze the Big Eyes in high jump. You can use Thunder Beam or Super Arm to destroy the blocks at the end. Use Thunder Beam since you use less energy. Freeze the fire pillar on its way down just low enough to step on, then do the same for the next one, the third doesn't need to be stepped on, just jump for the ladder and climb up. Work your way to the ladder and don't fall onto the spikes. Climb up and arm Fireman, use the barrier from the Fire Storm to kill the Kamadomas that try to jump you while climbing up and head right. If you need the large life up then go for it, otherwise, destroy the blocks below and head down. Avoid the Killer Bombs and spikes while climbing down. The floor and ceiling are full of spikes. Instead of trusting the foot holders, make platforms instead. At the end, grab the two mini weapon ups and climb up. You're going to have to make platforms here. Jump as high as you can to make a platform but low enough to jump on them. You need at least 4 if you are good to make it to the ladder. Once you climb, head right and here you'll have your first ever battle with the Yellow Devil, he appears in a whole lot of Megamans to come. Avoid his parts when he comes in, when he fully reassembles, shoot the Thunder Beam at his eye.

----

Wily Stage 2
Boss: Clone Megaman
Weakness: Thunder Beam, Ice Slasher, Fire Storm, Hyper Bomb

Enemies: Bunbi Heli, Screwdriver, Bombombomb, Suzy, Blaster, Cutman, Elecman

Start off killing the Bunbi Helis as you move right. When you drop, you'll face Cutman. You have no blocks to throw at him so use your normal gun to kill him. Drop down and head right again. The next obstacle is Screwdrivers. They are less of a threat so avoid the shots if you can. At the end, you drop down and face Elecman again. 3 shots with the Rolling Cutter will kill him like before. Drop down, avoid the Bombombombs then climb down. Electrify the Suzies and go for the 1-up. Work your way down killing Suzies and Blasters till you come into a room where you fight a clone of yourself. He'll use whatever weapon you got, use Elecman here too. Since he'll get knocked back with any weapon anyway and Fire Storm, Ice Slasher, and Hyper Bomb works too.

----

Wily Stage 3
Boss: CWU-01P
Weakness: Rolling Cutter, Super Arm, Hyper Bomb

Enemies: Peng, Killer Bomb, Suzy, Screwdriver

Work your way down killing Suzies and Screwdrivers, then at the bottom move right and a current will come in. The Peng and Killer Bombs are easy to jump over. You will face off against 7 CWU01Ps. Remember those from Megaman Battle Network series? Shoot the first 3 with normal shots then switch to Gutsman and kill the rest; the next one is faster than the last one.

----

Wily Stage 4
Boss: Wily Machine 1
Weakness: Thunder Beam and Fire Storm

Enemies: Watcher, Bombman, Iceman, Fireman, Gutsman

Upon starting, Watchers will appear as you climb the ladder, move right and kill the Screwdrivers. You come across a moving platform. Watch out because there is a long gap in-between it. Hop onto the block above then jump to the platform on the right. The best way to get the 1-up and the total recharge is to hang on the ladder and wait for the platform then jump down and get them then wait for the platforms next pass and hop up the ladder, climb up and get in the teleporter. You have a series of fights with the copies of four other remaining normal bosses. Kill them like before. Use Hyper Bomb on Gutsman. Throw an early bomb and bait him there. Now you face Wily himself, he fights in 2 forms. Use Fire Storm on the first form then use Thunder Beam on the second. You have won the game. Sit back and enjoy the ending.

Fight on Rockman, Fight for Everlasting Peace.
Vizzed Elite
Ice Queen Zero


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This is yet another fantastic game guide you made here. This will definitely be very helpful to those people who are having trouble making progress in Mega Man or Rock Man or whatever you want to call him. It's very clear why you're a site staff member. Great job!
This is yet another fantastic game guide you made here. This will definitely be very helpful to those people who are having trouble making progress in Mega Man or Rock Man or whatever you want to call him. It's very clear why you're a site staff member. Great job!
Vizzed Elite
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This is definitely the best game guide I have ever seen! I haven't even seen a review that is over 4000 words long. Hats down, this is the longest post I have ever seen not plagiarized. Well done.
This is definitely the best game guide I have ever seen! I haven't even seen a review that is over 4000 words long. Hats down, this is the longest post I have ever seen not plagiarized. Well done.
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