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janus
04-05-15 12:50 PM
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04-05-15 05:52 PM
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Super Mario Bros 3: the Last Grand NES Adventure

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.3
8.5
8.9
8.7
8.3
7.5
7.1
janus's Score
9.3
9
9
9
9
N/A
7

04-05-15 12:50 PM
janus is Offline
| ID: 1154509 | 1857 Words

janus
SecureYourCodeDavid
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VIZ: 459058

Likes: 2  Dislikes: 0

Before making the jump to the Super Nintendo, and after recuperating from his unusual Super Mario Bros. 2 adventure, Mario is back to his usual self and must rescue the Princess once more in Super Mario Bros 3. That game was one of the best ones of its kind from the 8-bits era.

Graphics: 9/10

The graphics in this game are really impressive for 1990 and quite an improvement from Super Mario Bros 2, which was released two years before. Mario is more finely-drawn and looks less pixelated than his Mario 2 counterpart (unless he’s small, in which case he just looks a less pixelated version of his Super Mario Bros 1 version), although his eyes aren’t as neatly defined. You can even see him 360 degrees when he wags his raccoon tail – the Tanooki suit even make him face you for a few seconds.

Speaking of the Tanooki suit, Mario has the most transformations of any Mario games ever (at least until the 16-bits era). Of course he can just grow up with the regular mushrooms and throw fireballs (he becomes completely orange). But then, he can get a raccoon tail when he get a leaf/P-wing and fly (the latter gives him infinite flying power for the level unless he gets hit. If he survives the level he then becomes regular Raccoon Mario). He can also fly with the Tanooki suits and turn into a stone statue, making him avoid damage for a few seconds. Finally, he can also get a Hammer Brother suit (which are pretty rare), thrown hammers and be protected from small fireballs spewed by some piranha plants. Oh, there is also the Frog suit which can make you swim much faster.

Fun fact: the end-of-level King has a different thing to say depending of what you wear.

The world is divided in eight distinctive zones, all becoming increasingly bigger and bigger. They also have a theme that greatly influences the background: Grassworld is quite green with dancing trees; Desert World is full of sand (and even quicksand that can kill you), there is a huge pyramid to explore and dancing palm trees in the background; Water World is full of water and you have to swim around a lot – you might even have to face the Hammer Bros. in a puddle of water if they happen to be on water when you hit them; the Giant World has indeed oversize monsters in most levels and when you break giant brick blocks they break into regular blocks (the Hammer Brother is so big that his jump can paralyze you momentarily); the Sky World is divided in two (the sky part in exclusively in the clouds) and the level linking the two realistically makes you climb to the clouds; the Ice World does have realistically slippery ice – you can also make it melt with your fireballs, potentially unleashing foes; the Pipe World has many passages and can get confusing; finally the Dark World is indeed dark; the third map only lights you up, hiding where you can go.

In addition, all worlds have a map where you must make your way to the airship. Where the individual zones stands can sometimes give a clue on what’s waiting for you – if the square is partly/totally in water, you know you’ll have water. You will also come across Hammer Brother(s), which will give you a prize should you defeat them. They can throw hammers, boomerangs or fireballs. You will also come across Mushroom houses, where Toad will give you one free item (mushroom, flower or leaf); some inaccessible/bonus house will give you rare items like the P-wing (always able to fly) or an anchor (the ship can’t move).

Finally, your enemies and not only better-drawn (the Goombas have actual faces and fangs and Lakitu has an evil grim) but also moving in more diversified ways – some throw blocks at you and some try to eat you. You can finally grab shells, which can help you hit question-mark blocks when you don’t have a raccoon tail. Mid-bosses (Boom-Boom inside the small fortresses) come in different colors/abilities and backgrounds (some happen on a treadmill), and the Koopa Kids (how the hell did Bowser find a mate?!) all look difference and attack you differently (their ships are also different).

Music: 9/10

Mario 3 is probably the game that got me hooked to video game music. I remember once in primary school where we had a free afternoon where people brought some games. One friend brought an NES with Mario 3. I would just sit down and listen to him playing.

Mario 3 has a wide array of tracks. Although they loop quickly (the Desert World loops after like five seconds) they are nevertheless very interesting and became instant classics. Each world map has a distinctive theme (Grass World is the best), and each map has about seven different tracks for all its zones – my favorite being the one where you jump a lot like 1-6. Special mention for the underwater theme, my second favorite theme (it makes me want to spend more time exploring the ocean). The Boom-Boom fortress sounds quite dramatic, and the airship sounds very solemn– the intro song when Toad jumps in panic does translate his panic well.

Sound effects are also pretty good. I just love the sound the “acceleration bar” makes; it makes me want to jump right away! The raccoon tail is beautifully done and is very appropriate for “tail wagging.” The transformation sound with a raccoon tail is also very appropriate but should have also been used when transforming into Fire Mario (it uses the growing-up sound instead). The fire pits you sometimes cross in the airship sound very hot, and the kicking sound is well-done. Finally, the Hammer Brothers’ boomerang sound very realistic.

Addictiveness: 9/10

The music was enough to get me hooked to the game, even though I didn’t progress that much through it.

For the others, this game has a lot to offer. (Almost) every zones have secrets waiting to be discovered. In the end, you will be awarded one-ups, coins – which can lead to an N-spade card bonus round or a coin boat at the end of which you have to confront Hammer Brothers – or even special power-ups. There are also a total of three flutes (that sound like the ocarina in The Legend of Zelda) that are very well-hidden; they can make you skip the world you are in and actually bring you to the eighth world instantly if you use two consecutive flutes!

If you’re lucky, you will also be awarded a Jugmen Cloud that can make you skip an entire level, a hammer to break rocks and therefore find shortcuts/get to “rare items” mushroom houses (frog/tanooki/hammer brother suits) or a music box to put the Hammer Brothers to sleep for a few turns.

And let’s not forget about the Atari cameo. Indeed, if Mario and Luigi end up in the same zone, you will fight Atari still until one player dies or one has five coins. You can even steal your opponent’s card by hitting the POW block.

Depth: 9/10

This goes hand in hand with the addictiveness part.

This game is HUGE. Regular zones have a lot to offer (as stated above), and each world also has many optional zones you might still want to complete, if not for challenge at least to try and get a special item. In 1-4 for example, getting EVERY coin (including the blocks you turn to coins with a P-Switch) will make a special Mushroom House appear and reward you with a P-Wing (for even Worlds, you get an anchor like in 2-2).

All world until the Pipe World also have (at least) one spade house where you can get lives if you can assemble a mushroom (2 lives), a flower (3) or a star (5).

In fact, the worlds are getting increasingly bigger as you progress. In the Desert World the map is divided in three parts, whereas the Ice World has like four or five! And in the Dark World, you have to cross three maps before you can get to Bowser’s Castle, which in itself is also pretty big – it’s also less confusing than Bowser’s Castle in Mario 1. And the Dark World are huge with lots of traps/auto-scrolling to test your patience.

Difficulty: 7/10

This may seem high to some video game veterans. But as I’ve said in the past I’m an RPG guy…

Now the basic controls are fairly smooth. As in Mario 1, most will tend to keep the B button pressed in order to be running constantly. And with arsenal of powerups – you can even get invincibility stars to start a zone – dealing with enemies can be managed. Also, unlike Mario 1, you don’t revert back to Small Mario once you get your “super powerups” beyond the mushroom which is a big plus. In a few levels you can even travel inside a shoe that protects you from black plants that normally hit you; you can even kill piranha plants by jumping on them with the shoe!

However, the difficulty level increases tremendously starting in the Desert World. People with low dexterity will find it hard to jump over those draughts (and the Mad Sun that accompanies them). Trying to slide under a one-block space is also difficult inside the Pyramid. Fortresses and airships can get pretty frustrating too. The former has a lot of lava, spirits, fireballs looming around and spikes going up and down quickly to make your life difficult. When Boom-Boom is flying, getting him is quite a challenge. And ghosts float pretty quickly – quicker than in Super Mario World – so you will need to look at them often.

The airship is always auto-scrolling, meaning that you can die if you get squeezed by the screen. It’s full of cannons with strange shooting patterns – they aim left-right but the cannon balls go in diagonal. Later ships have fire pits you must avoid and “screws” you most ride in a timely manner if you don’t want to fall. And in the Dark World, some of them have such huge gaps that jumping over is nearly impossible without a P-wing – the parts of the ship are too small to have a good acceleration. There are also wrench-throwing enemies that hardly seem to die even when you jump on them…

Finally, the Koopa Kids are quite a handful. Like Boom-Boom, you defeat them after jumping on them three times. However, for the first two times they jump into their shells and can harm you if they touch you. Plus, they have a wand that shoots magic beams – sometimes those beams stay until you hit your third time.

Nevertheless, I warmly recommend Super Mario Bros 3. The graphics are beautiful, the music is addicting (and much better than it SNES remix in Super Mario All-Star) and there is a depth that was only matched with SNES games. Will you be able to find all the secrets?

Before making the jump to the Super Nintendo, and after recuperating from his unusual Super Mario Bros. 2 adventure, Mario is back to his usual self and must rescue the Princess once more in Super Mario Bros 3. That game was one of the best ones of its kind from the 8-bits era.

Graphics: 9/10

The graphics in this game are really impressive for 1990 and quite an improvement from Super Mario Bros 2, which was released two years before. Mario is more finely-drawn and looks less pixelated than his Mario 2 counterpart (unless he’s small, in which case he just looks a less pixelated version of his Super Mario Bros 1 version), although his eyes aren’t as neatly defined. You can even see him 360 degrees when he wags his raccoon tail – the Tanooki suit even make him face you for a few seconds.

Speaking of the Tanooki suit, Mario has the most transformations of any Mario games ever (at least until the 16-bits era). Of course he can just grow up with the regular mushrooms and throw fireballs (he becomes completely orange). But then, he can get a raccoon tail when he get a leaf/P-wing and fly (the latter gives him infinite flying power for the level unless he gets hit. If he survives the level he then becomes regular Raccoon Mario). He can also fly with the Tanooki suits and turn into a stone statue, making him avoid damage for a few seconds. Finally, he can also get a Hammer Brother suit (which are pretty rare), thrown hammers and be protected from small fireballs spewed by some piranha plants. Oh, there is also the Frog suit which can make you swim much faster.

Fun fact: the end-of-level King has a different thing to say depending of what you wear.

The world is divided in eight distinctive zones, all becoming increasingly bigger and bigger. They also have a theme that greatly influences the background: Grassworld is quite green with dancing trees; Desert World is full of sand (and even quicksand that can kill you), there is a huge pyramid to explore and dancing palm trees in the background; Water World is full of water and you have to swim around a lot – you might even have to face the Hammer Bros. in a puddle of water if they happen to be on water when you hit them; the Giant World has indeed oversize monsters in most levels and when you break giant brick blocks they break into regular blocks (the Hammer Brother is so big that his jump can paralyze you momentarily); the Sky World is divided in two (the sky part in exclusively in the clouds) and the level linking the two realistically makes you climb to the clouds; the Ice World does have realistically slippery ice – you can also make it melt with your fireballs, potentially unleashing foes; the Pipe World has many passages and can get confusing; finally the Dark World is indeed dark; the third map only lights you up, hiding where you can go.

In addition, all worlds have a map where you must make your way to the airship. Where the individual zones stands can sometimes give a clue on what’s waiting for you – if the square is partly/totally in water, you know you’ll have water. You will also come across Hammer Brother(s), which will give you a prize should you defeat them. They can throw hammers, boomerangs or fireballs. You will also come across Mushroom houses, where Toad will give you one free item (mushroom, flower or leaf); some inaccessible/bonus house will give you rare items like the P-wing (always able to fly) or an anchor (the ship can’t move).

Finally, your enemies and not only better-drawn (the Goombas have actual faces and fangs and Lakitu has an evil grim) but also moving in more diversified ways – some throw blocks at you and some try to eat you. You can finally grab shells, which can help you hit question-mark blocks when you don’t have a raccoon tail. Mid-bosses (Boom-Boom inside the small fortresses) come in different colors/abilities and backgrounds (some happen on a treadmill), and the Koopa Kids (how the hell did Bowser find a mate?!) all look difference and attack you differently (their ships are also different).

Music: 9/10

Mario 3 is probably the game that got me hooked to video game music. I remember once in primary school where we had a free afternoon where people brought some games. One friend brought an NES with Mario 3. I would just sit down and listen to him playing.

Mario 3 has a wide array of tracks. Although they loop quickly (the Desert World loops after like five seconds) they are nevertheless very interesting and became instant classics. Each world map has a distinctive theme (Grass World is the best), and each map has about seven different tracks for all its zones – my favorite being the one where you jump a lot like 1-6. Special mention for the underwater theme, my second favorite theme (it makes me want to spend more time exploring the ocean). The Boom-Boom fortress sounds quite dramatic, and the airship sounds very solemn– the intro song when Toad jumps in panic does translate his panic well.

Sound effects are also pretty good. I just love the sound the “acceleration bar” makes; it makes me want to jump right away! The raccoon tail is beautifully done and is very appropriate for “tail wagging.” The transformation sound with a raccoon tail is also very appropriate but should have also been used when transforming into Fire Mario (it uses the growing-up sound instead). The fire pits you sometimes cross in the airship sound very hot, and the kicking sound is well-done. Finally, the Hammer Brothers’ boomerang sound very realistic.

Addictiveness: 9/10

The music was enough to get me hooked to the game, even though I didn’t progress that much through it.

For the others, this game has a lot to offer. (Almost) every zones have secrets waiting to be discovered. In the end, you will be awarded one-ups, coins – which can lead to an N-spade card bonus round or a coin boat at the end of which you have to confront Hammer Brothers – or even special power-ups. There are also a total of three flutes (that sound like the ocarina in The Legend of Zelda) that are very well-hidden; they can make you skip the world you are in and actually bring you to the eighth world instantly if you use two consecutive flutes!

If you’re lucky, you will also be awarded a Jugmen Cloud that can make you skip an entire level, a hammer to break rocks and therefore find shortcuts/get to “rare items” mushroom houses (frog/tanooki/hammer brother suits) or a music box to put the Hammer Brothers to sleep for a few turns.

And let’s not forget about the Atari cameo. Indeed, if Mario and Luigi end up in the same zone, you will fight Atari still until one player dies or one has five coins. You can even steal your opponent’s card by hitting the POW block.

Depth: 9/10

This goes hand in hand with the addictiveness part.

This game is HUGE. Regular zones have a lot to offer (as stated above), and each world also has many optional zones you might still want to complete, if not for challenge at least to try and get a special item. In 1-4 for example, getting EVERY coin (including the blocks you turn to coins with a P-Switch) will make a special Mushroom House appear and reward you with a P-Wing (for even Worlds, you get an anchor like in 2-2).

All world until the Pipe World also have (at least) one spade house where you can get lives if you can assemble a mushroom (2 lives), a flower (3) or a star (5).

In fact, the worlds are getting increasingly bigger as you progress. In the Desert World the map is divided in three parts, whereas the Ice World has like four or five! And in the Dark World, you have to cross three maps before you can get to Bowser’s Castle, which in itself is also pretty big – it’s also less confusing than Bowser’s Castle in Mario 1. And the Dark World are huge with lots of traps/auto-scrolling to test your patience.

Difficulty: 7/10

This may seem high to some video game veterans. But as I’ve said in the past I’m an RPG guy…

Now the basic controls are fairly smooth. As in Mario 1, most will tend to keep the B button pressed in order to be running constantly. And with arsenal of powerups – you can even get invincibility stars to start a zone – dealing with enemies can be managed. Also, unlike Mario 1, you don’t revert back to Small Mario once you get your “super powerups” beyond the mushroom which is a big plus. In a few levels you can even travel inside a shoe that protects you from black plants that normally hit you; you can even kill piranha plants by jumping on them with the shoe!

However, the difficulty level increases tremendously starting in the Desert World. People with low dexterity will find it hard to jump over those draughts (and the Mad Sun that accompanies them). Trying to slide under a one-block space is also difficult inside the Pyramid. Fortresses and airships can get pretty frustrating too. The former has a lot of lava, spirits, fireballs looming around and spikes going up and down quickly to make your life difficult. When Boom-Boom is flying, getting him is quite a challenge. And ghosts float pretty quickly – quicker than in Super Mario World – so you will need to look at them often.

The airship is always auto-scrolling, meaning that you can die if you get squeezed by the screen. It’s full of cannons with strange shooting patterns – they aim left-right but the cannon balls go in diagonal. Later ships have fire pits you must avoid and “screws” you most ride in a timely manner if you don’t want to fall. And in the Dark World, some of them have such huge gaps that jumping over is nearly impossible without a P-wing – the parts of the ship are too small to have a good acceleration. There are also wrench-throwing enemies that hardly seem to die even when you jump on them…

Finally, the Koopa Kids are quite a handful. Like Boom-Boom, you defeat them after jumping on them three times. However, for the first two times they jump into their shells and can harm you if they touch you. Plus, they have a wand that shoots magic beams – sometimes those beams stay until you hit your third time.

Nevertheless, I warmly recommend Super Mario Bros 3. The graphics are beautiful, the music is addicting (and much better than it SNES remix in Super Mario All-Star) and there is a depth that was only matched with SNES games. Will you be able to find all the secrets?

Site Staff
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the unknown


Affected by 'Laziness Syndrome'

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Post Rating: 2   Liked By: Booker, Dragoon26,

04-05-15 01:14 PM
gamerforlifeforever is Offline
| ID: 1154538 | 84 Words


gamerforlifeforever2
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Well done, you've made a wonderful review for one of the better games in the Mario series. I still can't figure out how you've managed to come up with all these long reviews you've been making this month. Regardless, as usual, you put a huge amount of detail into your review and you explained your reasoning behind the score very well. I do have to say one thing though, of course this soundtrack is better than the one in Super Mario All-Stars. Great job!
Well done, you've made a wonderful review for one of the better games in the Mario series. I still can't figure out how you've managed to come up with all these long reviews you've been making this month. Regardless, as usual, you put a huge amount of detail into your review and you explained your reasoning behind the score very well. I do have to say one thing though, of course this soundtrack is better than the one in Super Mario All-Stars. Great job!
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


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04-05-15 01:17 PM
janus is Offline
| ID: 1154541 | 58 Words

janus
SecureYourCodeDavid
Level: 124

POSTS: 720/4808
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Likes: 0  Dislikes: 0
gamerforlifeforever2 : Practice makes perfect, as you say in English. I start by writing the review and then come back to see if I missed details. I also have a great visual memory so I can pinpoint many details. Of course, thanks to speedruns and Internet videos, it's always possible to see other things I might have been missing
gamerforlifeforever2 : Practice makes perfect, as you say in English. I start by writing the review and then come back to see if I missed details. I also have a great visual memory so I can pinpoint many details. Of course, thanks to speedruns and Internet videos, it's always possible to see other things I might have been missing
Site Staff
YouTube Video Editor
the unknown


Affected by 'Laziness Syndrome'

Registered: 12-14-12
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04-05-15 05:44 PM
Batcake is Offline
| ID: 1154709 | 36 Words

Batcake
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Hey man, I appreciate these reviews and by the word count for the tour de vizzed, I'm very impressed. Format, descriptive, it's perfection . I would rate this review a 10/10 so keep up the reviews! 
Hey man, I appreciate these reviews and by the word count for the tour de vizzed, I'm very impressed. Format, descriptive, it's perfection . I would rate this review a 10/10 so keep up the reviews! 
Member
hi


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04-05-15 05:52 PM
janus is Offline
| ID: 1154719 | 37 Words

janus
SecureYourCodeDavid
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Black Bot : Thank you for the compliment. But honestly, I admit to be pushing the word count *slightly* upwards to get more words. Of course, I need to do it intelligently so I don't lose others' confidence
Black Bot : Thank you for the compliment. But honestly, I admit to be pushing the word count *slightly* upwards to get more words. Of course, I need to do it intelligently so I don't lose others' confidence
Site Staff
YouTube Video Editor
the unknown


Affected by 'Laziness Syndrome'

Registered: 12-14-12
Location: Murica
Last Post: 43 days
Last Active: 2 hours

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