Before actually getting into the review itself, I want to first acknowledge two important things.
1. I have come to loathe the practice of giving a rating of any kind to video games. I find them arbitrary.
2. I own this game for the PC, not the Xbox 360. I did attempt to play this game with a game controller, and the time I did so the controls were just as responsive as they were with a keyboard and mouse.
Now then, on with the review.
Not even 15 minutes before I started writing this did I beat the game a second time, finish with 100%, and earn all but one (Steam) achievement. Despite the fact that this says I love this game, I will acknowledge that it isn't perfect. Let's get started, shall we?
First things first, for those of you who are uneasy about the anthropomorphic creatures this game centers on, I can personally assure you that the characters in here are safe for all ages. The worst you'll notice is some language, yet even this is used rather lightly –almost not at all.
The way the story is executed leaves me little to say in here without giving spoilers. You play as Dust who has woken up in glade with no memory of who he is. A talking sword called The Blade of Ahrah as well as the sword's little guardian, Fidget, accompany him on his journey of self-discovery. Because of this kind of story, there is a lot of dialogue to go through. Whether you can enjoy that or not I cannot determine. Personally, I loved it. All of the characters had personality, and it was well brought out with the voice actors hired. The only exception to this, and this depends on your own perspective, would be Fidget. Her squeaky voice and quirky personality will either be a hit or miss. On a separated note, the only technical flaw was that the voice actors didn't use the same equipment.
So, on to the gameplay. The majority of your attacks will be with the use of your sword. Even though Fidget provides some ranged combat, it will end up feeling like a brawler. The controls are very responsive. The actual difficulty of this game may feel a bit low, and this is something I had to find out for myself during my second playthrough. A wide variety of items are dropped by slayed enemies, some more common than others, but all have their uses for crafting augments (for Ahrah), armor, pendants, and rings –of which the last you can wear two. These items can enhance, or in a few cases weaken, your attack, defense, luck (chance of a critical hit), and Fidget's power. Overall, very solid.
The artistic side of this game is probably what can put it above many others. The artwork in here is stunning to say the least. You might find yourself staring at anything and everything in this game. It has all been hand-drawn by the one and only member of developer Humble Hearts, Dean Dodrill. The soundtrack is likewise stellar. Most tracks were created by the Northern Ireland duo Hyperduck Soundworks with a few others done by Funky Rustic, a.k.a. Alex Brandon. The only times I felt the soundtrack was lacking was during the majority of boss fights, though even this is more so of my expectations. I still listen to this game's soundtrack very often when I'm doing my weekly chores. Challenging for me to find something I enjoy as much as this.
Thanks for reading. If you have any questions/comments/critiques on this review of mine, feel free to share. I will appreciate it. Before actually getting into the review itself, I want to first acknowledge two important things.
1. I have come to loathe the practice of giving a rating of any kind to video games. I find them arbitrary.
2. I own this game for the PC, not the Xbox 360. I did attempt to play this game with a game controller, and the time I did so the controls were just as responsive as they were with a keyboard and mouse.
Now then, on with the review.
Not even 15 minutes before I started writing this did I beat the game a second time, finish with 100%, and earn all but one (Steam) achievement. Despite the fact that this says I love this game, I will acknowledge that it isn't perfect. Let's get started, shall we?
First things first, for those of you who are uneasy about the anthropomorphic creatures this game centers on, I can personally assure you that the characters in here are safe for all ages. The worst you'll notice is some language, yet even this is used rather lightly –almost not at all.
The way the story is executed leaves me little to say in here without giving spoilers. You play as Dust who has woken up in glade with no memory of who he is. A talking sword called The Blade of Ahrah as well as the sword's little guardian, Fidget, accompany him on his journey of self-discovery. Because of this kind of story, there is a lot of dialogue to go through. Whether you can enjoy that or not I cannot determine. Personally, I loved it. All of the characters had personality, and it was well brought out with the voice actors hired. The only exception to this, and this depends on your own perspective, would be Fidget. Her squeaky voice and quirky personality will either be a hit or miss. On a separated note, the only technical flaw was that the voice actors didn't use the same equipment.
So, on to the gameplay. The majority of your attacks will be with the use of your sword. Even though Fidget provides some ranged combat, it will end up feeling like a brawler. The controls are very responsive. The actual difficulty of this game may feel a bit low, and this is something I had to find out for myself during my second playthrough. A wide variety of items are dropped by slayed enemies, some more common than others, but all have their uses for crafting augments (for Ahrah), armor, pendants, and rings –of which the last you can wear two. These items can enhance, or in a few cases weaken, your attack, defense, luck (chance of a critical hit), and Fidget's power. Overall, very solid.
The artistic side of this game is probably what can put it above many others. The artwork in here is stunning to say the least. You might find yourself staring at anything and everything in this game. It has all been hand-drawn by the one and only member of developer Humble Hearts, Dean Dodrill. The soundtrack is likewise stellar. Most tracks were created by the Northern Ireland duo Hyperduck Soundworks with a few others done by Funky Rustic, a.k.a. Alex Brandon. The only times I felt the soundtrack was lacking was during the majority of boss fights, though even this is more so of my expectations. I still listen to this game's soundtrack very often when I'm doing my weekly chores. Challenging for me to find something I enjoy as much as this.
Thanks for reading. If you have any questions/comments/critiques on this review of mine, feel free to share. I will appreciate it. |