I don't make reviews anymore, but I have to comment on this game. I play a lot of romhacks on this site, over 75% of the games I have on here are hacks, but this is a crime. But what do you expect from a game called Super Mario 64 Madness? Madness, you say? Well the only madness here is how this game was requested to be on Vizzed.--- They put Skelux's name on this crap? ---
Here we have what's called "a 10-year old did this in MS Paint graphics". I'm talking about the title screen. That's a great start. So, you start out in what looks like a crappy version of Choco Mountain from Mario Kart 64. The first sign this game has is "If the Music sucks, press C-Up". Oh. Oh that's freaking great: a game saying that its music might suck. Before anything else. You'll then notice that the makers of this game said "If there are any problems with this game, please contact this guy's YouTube account." Oh, I have a problem for you, sir. This game. So among the people here, you'll notice a bunch of people you've never heard of until... Skelux. The maker of Super Mario: Star Road (a fantastic hack) and Super Mario 64 Mulitplayer (which is great). Apparently he helped with this game. Well this help must have been a single sentence on a YouTube excuse me, Google + comment reply.--- Everyone on this development team was deaf. ---So the first thing you'll notice here is the soundtrack. In the words of Jon Jafari: "Or should I say the knives running up and down rusty garbage bins." I wear headphones practically the entire time I'm using my computer and oh boy, that's a mistake if you're playing this game. This games music can either be really quiet and only slightly annoying, or one of the most painful things your ears will ever witness. So you'll run around this wasteland of an overworld until you discover a pool with a secret entrance to Courses 1 and 4. These courses are so out of order. You need one star to unlock course 11. I'm not kidding. So you jump out of the water and... the camera locks so you jump back in and you discover you can clip through part of one of the "pool" boundaries. Seriously. This is pathetic. So you go into Course 1, and this course doesn't even look remotely finished. It looks worse than Bubsy 3D. I'm not kidding. There are coins randomly placed everywhere with a bunch of Goombas and Shy Guys, and apparently King Whomp is somewhere but I can't find him. So after a while of looking I gave up and decided to go into Course 4. The first thing you see in any course is "Use C-up to get a better view. GL for the first star of this course!" GL. GL? GL????--- What is wrong with the first course? ---See that bolded question that used to separate these paragraphs back in the day? That's what you'll think when you pause the course to exit back to Crap Mountain. Because this level looks... decent. Yeah, it's definitely finished, and I was even able to find a Star. But why would you exit the course you ask? Because the camera locked again. But there's something strange about this. The level that doesn't look like it was stolen, had a cameraman that was awake. The courses that look like they were stolen? They all have the camera locked/ I have two theories about this. 1) The everyday Super Mario 64 engine was not equipped to handle these levels, and thus the camera was locked due to it not knowing how to work and/or control. 2) The 10 year-old in charge of this game was worried he would get arrested for stealing the levels (keep in mind he/she is 10) and since they already had a deadline on when his/her playground friend wanted it to be done they had to lock the camera so that the game would at least have 15 courses (whether or not they worked) and just pretend to not know what's wrong when said playground friend came over and asked what's wrong. But that doesn't explain why when you jump out of the water in the overworld, where the camera worked before, the camera locks. Well either way, stay away from this hack. Out of the 300+ I've played on Vizzed, this is the worst. This is unacceptable work. I wouldn't even release this publicly as an alpha. I would make the game PLAYABLE first. Kazeshin, (the developer of this hack) I must question why you would do this. Please don't make another hack until you actually have skill. You can practice, but don't release your "practice" as a FULL FREAKING GAME. I don't make reviews anymore, but I have to comment on this game. I play a lot of romhacks on this site, over 75% of the games I have on here are hacks, but this is a crime. But what do you expect from a game called Super Mario 64 Madness? Madness, you say? Well the only madness here is how this game was requested to be on Vizzed.
--- They put Skelux's name on this crap? ---
Here we have what's called "a 10-year old did this in MS Paint graphics". I'm talking about the title screen. That's a great start. So, you start out in what looks like a crappy version of Choco Mountain from Mario Kart 64. The first sign this game has is "If the Music sucks, press C-Up". Oh. Oh that's freaking great: a game saying that its music might suck. Before anything else. You'll then notice that the makers of this game said "If there are any problems with this game, please contact this guy's YouTube account." Oh, I have a problem for you, sir. This game. So among the people here, you'll notice a bunch of people you've never heard of until... Skelux. The maker of Super Mario: Star Road (a fantastic hack) and Super Mario 64 Mulitplayer (which is great). Apparently he helped with this game. Well this help must have been a single sentence on a YouTube excuse me, Google + comment reply.--- Everyone on this development team was deaf. ---So the first thing you'll notice here is the soundtrack. In the words of Jon Jafari: "Or should I say the knives running up and down rusty garbage bins." I wear headphones practically the entire time I'm using my computer and oh boy, that's a mistake if you're playing this game. This games music can either be really quiet and only slightly annoying, or one of the most painful things your ears will ever witness. So you'll run around this wasteland of an overworld until you discover a pool with a secret entrance to Courses 1 and 4. These courses are so out of order. You need one star to unlock course 11. I'm not kidding. So you jump out of the water and... the camera locks so you jump back in and you discover you can clip through part of one of the "pool" boundaries. Seriously. This is pathetic. So you go into Course 1, and this course doesn't even look remotely finished. It looks worse than Bubsy 3D. I'm not kidding. There are coins randomly placed everywhere with a bunch of Goombas and Shy Guys, and apparently King Whomp is somewhere but I can't find him. So after a while of looking I gave up and decided to go into Course 4. The first thing you see in any course is "Use C-up to get a better view. GL for the first star of this course!" GL. GL? GL????--- What is wrong with the first course? ---See that bolded question that used to separate these paragraphs back in the day? That's what you'll think when you pause the course to exit back to Crap Mountain. Because this level looks... decent. Yeah, it's definitely finished, and I was even able to find a Star. But why would you exit the course you ask? Because the camera locked again. But there's something strange about this. The level that doesn't look like it was stolen, had a cameraman that was awake. The courses that look like they were stolen? They all have the camera locked/ I have two theories about this. 1) The everyday Super Mario 64 engine was not equipped to handle these levels, and thus the camera was locked due to it not knowing how to work and/or control. 2) The 10 year-old in charge of this game was worried he would get arrested for stealing the levels (keep in mind he/she is 10) and since they already had a deadline on when his/her playground friend wanted it to be done they had to lock the camera so that the game would at least have 15 courses (whether or not they worked) and just pretend to not know what's wrong when said playground friend came over and asked what's wrong. But that doesn't explain why when you jump out of the water in the overworld, where the camera worked before, the camera locks. Well either way, stay away from this hack. Out of the 300+ I've played on Vizzed, this is the worst. This is unacceptable work. I wouldn't even release this publicly as an alpha. I would make the game PLAYABLE first. Kazeshin, (the developer of this hack) I must question why you would do this. Please don't make another hack until you actually have skill. You can practice, but don't release your "practice" as a FULL FREAKING GAME. |