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Boxia
01-15-14 02:42 PM
01-15-14 02:42 PM
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Mega Mewtwo X
07-01-14 09:40 PM
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The best Mega Man hack? Quite possibly....
Game's Ratings
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01-15-14 02:42 PM
Boxia is Offline
| ID: 961116 | 771 Words
| ID: 961116 | 771 Words
Boxia
Level: 96
POSTS: 24/2714
POST EXP: 150548
LVL EXP: 8941665
CP: 7685.3
VIZ: 3996
POSTS: 24/2714
POST EXP: 150548
LVL EXP: 8941665
CP: 7685.3
VIZ: 3996
Likes: 0 Dislikes: 0
When the first Mega Man game was released in 1987, it was an instant success. Many sequels followed, and numerous spin-off series were created. But many hard-core Mega Man fans found that there were just not enough games to fully appease them. They turned to a magic thing called the internet in search of more fun Mega Man games. You see, many fans of the franchise were creating hacks of classic MM games and posting them online for all to see and play. One guy, named Puresabe, decided to capitalize on this craze. This is his Mega Man 4 hack, and in many's opinions, it's the best MM hack out there. But is it really THAT good?
Story: The story is the same as in the hacks root game, Mega Man 4. After Dr. Wilys presumed death in the previous game, a mysterious Russian scientist named Dr. Cossack sends a message to Mega Mans creator, Dr.light, telling him that Mega Mans days are numbered and that he will soon conquer the world. Mega Man dosen't take threats against him or his maker LIGHTly, so he sets out to defeat Dr. Cossack and the eight robot masters the russian has sent for him. I appreciate how this time the villan isn't Wily and how they bothered to go through with the apparently herculean task of designing a new villan. Besides that, however, the twist (if you can even call it that) is highly predictable. Graphics: The hack borrows many, if not all textures, from other, non MM4, classic Mega Man games. Things like platforms, walls, enemies, e.t.c. are all textures brought over from other classic MM games and their textures converted into Mega Man 4 styled graphics. Like all decent Mega Man hacks, the textures are detailed and it seems as though Puresabe really took his time enhancing the textures or converting them from, for example, 16-bit Mega Man 7 to 8-bit MM4. Sound: All of the music is ripped from other games. If it's from a game on a non-8-bit console, the song is "chiptuned". If it is from an 8-bit game, the tune is enhanced. The 8-bit remixes are all excellent, and some songs actually sound better than in their source games. The sound effects are again all borrowed from other games, and they can be VERY annoying. For example, if i'm using a weapon against an enemy that suddenly shields, it produces an annoying screeching noise. Difficulty: Anyone who's played a good Mega Man hack would expect this game to be highly difficult, and if you guessed so, you'd be right. The stages are densly populated with heavy-hitting enemies and cluttered with bottomless pits, spikes, and other OHKO hazards. As for the bosses, they have no clear attack pattern, atrociously powerful attacks, and they can enter a "desperation mode" at low health, doing more damage and becoming more agile. Your buster is essentially useless in most instances, even in its charged state. As for the weapons of the robot masters, their usefulness is decided by situation, excluding Skull man's hell wheel, sort of a speedrunners godsend. Addictiveness: Now this game is HARD. But this dosen't mean it's not fun. The enemies are powerful, but they're usually very weak as well. This means you can mow down droves of enemies with just a few shots from the buster or a robot masters weapon. Now, you can't really argue that mowing down countless robots in a flash isn't fun. One problem though, some enemies are real tough cookies, with one particular enemy taking ONE HUNDRED AND FORTY buster shots to go down. So is is a case where the difficulty can actually make the game a little more fun in SOME cases. Depth: In the normal beta, there are numerous items that you can collect with Dust Mans weapon scattered throughout the stages. The items give you different kinds of buffs like faster shooting or reduced damage. Unfortuanatly, on vizzed all of these items are already collected. Asides from that, you can fight Shadow Man from Mega Man 3 as a secret boss in some stages. As for the core game, there are eight Robot Master levels and eight fortress levels, so there are a total of sixteen levels. Because of the difficulty, each level will take about 15-20+ minutes to complete. That means it should take at least 4 hours for an average gamer to finish the game. Overall: Rockman 4 Minus Infinity is a solid Mega Man hack with great graphics, music, and it's highly addictive. I'd definitly recommend it if you're looking for a challenging Mega Man game. Story: The story is the same as in the hacks root game, Mega Man 4. After Dr. Wilys presumed death in the previous game, a mysterious Russian scientist named Dr. Cossack sends a message to Mega Mans creator, Dr.light, telling him that Mega Mans days are numbered and that he will soon conquer the world. Mega Man dosen't take threats against him or his maker LIGHTly, so he sets out to defeat Dr. Cossack and the eight robot masters the russian has sent for him. I appreciate how this time the villan isn't Wily and how they bothered to go through with the apparently herculean task of designing a new villan. Besides that, however, the twist (if you can even call it that) is highly predictable. Graphics: The hack borrows many, if not all textures, from other, non MM4, classic Mega Man games. Things like platforms, walls, enemies, e.t.c. are all textures brought over from other classic MM games and their textures converted into Mega Man 4 styled graphics. Like all decent Mega Man hacks, the textures are detailed and it seems as though Puresabe really took his time enhancing the textures or converting them from, for example, 16-bit Mega Man 7 to 8-bit MM4. Sound: All of the music is ripped from other games. If it's from a game on a non-8-bit console, the song is "chiptuned". If it is from an 8-bit game, the tune is enhanced. The 8-bit remixes are all excellent, and some songs actually sound better than in their source games. The sound effects are again all borrowed from other games, and they can be VERY annoying. For example, if i'm using a weapon against an enemy that suddenly shields, it produces an annoying screeching noise. Difficulty: Anyone who's played a good Mega Man hack would expect this game to be highly difficult, and if you guessed so, you'd be right. The stages are densly populated with heavy-hitting enemies and cluttered with bottomless pits, spikes, and other OHKO hazards. As for the bosses, they have no clear attack pattern, atrociously powerful attacks, and they can enter a "desperation mode" at low health, doing more damage and becoming more agile. Your buster is essentially useless in most instances, even in its charged state. As for the weapons of the robot masters, their usefulness is decided by situation, excluding Skull man's hell wheel, sort of a speedrunners godsend. Addictiveness: Now this game is HARD. But this dosen't mean it's not fun. The enemies are powerful, but they're usually very weak as well. This means you can mow down droves of enemies with just a few shots from the buster or a robot masters weapon. Now, you can't really argue that mowing down countless robots in a flash isn't fun. One problem though, some enemies are real tough cookies, with one particular enemy taking ONE HUNDRED AND FORTY buster shots to go down. So is is a case where the difficulty can actually make the game a little more fun in SOME cases. Depth: In the normal beta, there are numerous items that you can collect with Dust Mans weapon scattered throughout the stages. The items give you different kinds of buffs like faster shooting or reduced damage. Unfortuanatly, on vizzed all of these items are already collected. Asides from that, you can fight Shadow Man from Mega Man 3 as a secret boss in some stages. As for the core game, there are eight Robot Master levels and eight fortress levels, so there are a total of sixteen levels. Because of the difficulty, each level will take about 15-20+ minutes to complete. That means it should take at least 4 hours for an average gamer to finish the game. Overall: Rockman 4 Minus Infinity is a solid Mega Man hack with great graphics, music, and it's highly addictive. I'd definitly recommend it if you're looking for a challenging Mega Man game. |
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Wait, so IS mayonnaise an instrument? |
Affected by 'Laziness Syndrome'
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01-15-14 08:52 PM
SacredShadow is Offline
| ID: 961330 | 156 Words
| ID: 961330 | 156 Words
SacredShadow
Razor-987
Razor-987
Level: 154
POSTS: 4530/7860
POST EXP: 969641
LVL EXP: 45926839
CP: 34982.5
VIZ: 1020203
POSTS: 4530/7860
POST EXP: 969641
LVL EXP: 45926839
CP: 34982.5
VIZ: 1020203
Likes: 0 Dislikes: 0
Nice job on this review man, it really came out quite nicely. I think this is due to the fact that you were organized, and broke it all down nicely into sections which always make it look more professional in my opinion. I would like to see you maybe put your score at the top like this and then follow along with your summary of that category like so: Graphics: 8 The graphics were great blah blah blah.... And then conclude with your reason for the score. (This is important because it gives the reader an insight of the game and it shows you put thought into your scores rather than just slap any score down) But it is up to you though, I just thought I would put this tip out there for your use. Nevertheless, a great review. Keep up the great work and keep making more awesome reviews man. You have the potential. Graphics: 8 The graphics were great blah blah blah.... And then conclude with your reason for the score. (This is important because it gives the reader an insight of the game and it shows you put thought into your scores rather than just slap any score down) But it is up to you though, I just thought I would put this tip out there for your use. Nevertheless, a great review. Keep up the great work and keep making more awesome reviews man. You have the potential. |
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Affected by 'Laziness Syndrome'
Registered: 01-14-13
Last Post: 2 days
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Affected by 'Laziness Syndrome'
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07-01-14 09:40 PM
Mega Mewtwo X is Offline
| ID: 1043371 | 34 Words
| ID: 1043371 | 34 Words
Mega Mewtwo X
Level: 63
POSTS: 361/1020
POST EXP: 44059
LVL EXP: 2082682
CP: 2467.3
VIZ: 187707
POSTS: 361/1020
POST EXP: 44059
LVL EXP: 2082682
CP: 2467.3
VIZ: 187707
Likes: 0 Dislikes: 0
I saw someone play the game via netplay, and looked massively different from the real thing. (after all, it is a hack, lol) but it still looked cool. I need to try it out. |
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Last Post: 1693 days
Last Active: 159 days
Affected by 'Laziness Syndrome'
Registered: 09-27-13
Location: Somewhere. I don't know where though. I'm hungry.
Last Post: 1693 days
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