SEGA!!! Who hasn’t heard this wonderful chime before during their years of gaming? This company is by far known for one main reason, which is the fact that they were considered to be Nintendo’s ultimate rival during the late 80’s to the early 2000’s. As every time Nintendo progressed forward in the gaming market with a new revolutionary console, Sega was also in the creation of another gaming system to battle against their considered rival company and it seemed that this would be a phase with no end in sight. But....sometime after Sonic Adventure 2’s release to the Dreamcast the company’s profit started falling drastically to the point where they had thought their company end was in plain sight and In the darkest time despair of Sega’s initial downfall, Nintendo decided to reach out a helping hand to the same exact company that they had been competing with for so many years, with this offer being greatly accepted a new series of Sonic games were in full rotation onto the newest handheld system known as the Game Boy Advance with the title: Sonic Advance...will this game actually live up to the older Sonic games or even the most recent ones? Only one way to find out which is to advance down to the review below!
Graphics: 9 out of 10
If you’re unfamiliar with this trilogy of Sonic games let me enlighten you, basically the Sonic Advance games go back to the 16 bit roots of this hedgehog’s games with features added in from games like Sonic Adventure 2 with its rail grinding movements. So this game isn’t going to look as great as recent games that had come out in the previous year/years, however the sprite for Sonic does resemble his look from adventure 2 with his green eyes and body shape. Either way I believe that the graphics compliment the scenery as well as the gameplay nicely for example: The Neo Green Hill Zone which starts off which starts off with a nice tropical beach like area to relax and ease you into the game with a nice upbeat tune playing in the background while you begin to head into the somewhat similar look to the Green Hill Zone we love from the original game on the genesis, however that’s just the look as the layout has most definitely changed. All the way to levels such as the Egg Rocket Zone where you must hurry to a certain part of the stage in a certain amount of time otherwise it will take off without your hedgehog hide, also I’m not sure if it’s just me but it also looks like there is a sunset during your race through this frantic level...either way I’d say the graphics are above average but not incredible so I guess a 9 out of 10 would be a perfect score for the games graphics.
Sound: 9 out of 10
So now that Sonic has been put onto a Nintendo handheld I guess the greatness of this series music has been demolished into ruins, am I right...WRONG! This games music is spectacular for the GBA but does that mean that it’s on par with the Genesis games music, so sorry but no I don’t think so however; does that mean that it’s my least favorite in the entire hedgehog’s series? Well as Hades from Kid Icarus would say: “Sorry my dear pitty pat but things aren’t that simple, like how your assumptions are” Basically what I mean is that I like the music but it is without any doubt NOT my favorite throughout all the Sonic games released. Just as a reminder I said above in the graphics department that I enjoyed Neo Green Hill Zone’s upbeat and tropical like music, if there was one game I could compared this to it’d be like picturing Super Mario Sunshine’s music and having that play in Sonic Advance. Another example of a song I enjoy from this games soundtrack is the acts of the stage Angel Island Zone since it gives you a sense of exhilaration as if you’re just walking across the sky covered with clouds, is this my favorite game for sound out of this trilogy...ehh close but no dice as my favorite music actually comes from Sonic Advance 3 but that’s a story for another time so I’d say the sound
is pretty good and deserving of a 9 out of 10.
Addictiveness: 8 out of 10
Quite sadly however even though this game does have its great points here and there the addictiveness isn't quite as high compared to other features of this game, I’d say it’s nice to pick up maybe every couple months or so. Just like the previous games you do get to select between different characters to play as including: Sonic, Tails, Knuckles, and Amy however; their gameplay doesn't change that much compared to the adventure games though so that is one downside like I mentioned earlier. You have 6 normal zones to progress through before you get to the final zone of the game which is almost the same amount as Sonic 3 on the Genesis (however this game only has 2 acts while Sonic 3 had 3 acts) so that’s decent enough, although if you collect all 7 chaos emeralds from the special stages in the game then you can travel to an alternate area called the Moon Zone where as you would expect you fight on the Moon as Super Sonic against Robotnik in a final showdown and receive the true ending. One thing I’m glad that they did keep inside this game is a kind of similar version of the Chao Garden from SA & SA2 the only thing that makes it less addictive as before is that fact that you can only take care of one chao at a time...the good news is that if you have SADX or SA2 Battle then you can transfer your chao from those games onto Sonic Advance’s Tiny Chao Garden with a Nintendo Link Cable. The final thing I would like to talk about for this section is the Special Stages as I actually do find them to be quite fun and interesting, why is that well because the stage is new and innovative than ever because it takes a chance by sort of mixing Sonic 2’s special stages with new features as just like in Sonic 2 for the Genesis you must collect a certain amount of rings before you can gain the emerald. In addition to this stage you also have new moves by pressing A or B...the A button will move you forward while changing your pose to being more horizontal in order to get through small gaps, on the other hand the B button will make Sonic do a spin with his board that he travels on and what you must do is whenever you see a flashing spot in the stage you have to press B button at the right time to be awarded more rings. I think that’s enough rambling on here though so time to give the score for the addictiveness which is a solid 8 out of 10 in my opinion.
Story: 3 out of 10
This is where the line starts to hit us really hard for the fact that this story and I should say if it even really has much of a story is really short and not detailed at all in the game or game box/description. I tried digging really deep to find any other information that could help me try to explain the story, but to no avail as I couldn't find much more information at all so I figured it might be best if I described it like this: Everything was peaceful on the lands across Neo Green Hill Zone until the mad scientist Dr. Robotnik (Eggman) has come back seeking the 7 Chaos Emeralds in order to harness their power in order to take over the entire world, but if the Doctor thinks his plans are going to go smoothly then he’d better be prepared for his rival Sonic the Hedgehog alongside his trio of friends Amy Rose, Miles “Tails” Prower, and Knuckles the Echidna who've all come together to foil his plans...so basically it’s about the same story as the Genesis games but with some minor details thrown in. It doesn’t lead up to having a great story like you would expect from a new sonic game and just seems like wasted potential by not creating a different plot, so sadly the story only gets a 3 out of 10 for it seems very lacking in my eyes.
Depth: 8 out of 10
While this game does lose points in some areas about the game, it kind of makes up for them with other perks such as the music & extra features. I already mentioned that this game has a Tiny Chao Garden that you can play at any time while playing by exiting to the menu screen and selecting the garden from the main menu, even though you can only have one chao in your garden at any given time I actually sort of find that to be a good thing for the fact that if you want to focus on leveling one certain chao of yours then you can do it in this garden. If you also want to earn some rings to buy things for your Chao and don’t feel like playing through stages for rings then they have 2 mini games you can play, one of them is really just like a (Rock, Paper, Scissors) type game where you have to hit the correct symbol with your piece in order to knock it away and earn rings however; the second game is more so like a memory game where you have to match together corresponding cards in order to win as much rings as possible. During your adventure through this game you’ll travel through many different environments ranging from tropical beaches to lands covered with winter’s cold chill and even through an engineering fortress as you try and reach the rotten Robuttnik’s position. One last thing I would like to say is if you enjoy the older sonic games where Tails was with you while playing Sonic then I have good news for you because there is actually a secret that will let you play as Tails, what you’re going to want to do is go into the character select screen and enter the following buttons: up, right, down, right, L, right, R, right, finally press A...afterwards select a course then you should’ve have a computer tails follow you just like in Sonic 2. Putting all this information together I’d say that an 8 out of 10 seems pretty fair for the depth of Sonic Advance.
Difficulty: 7 out of 10
Out of all the Sonic Advance games I’d probably say that this one is the hardest in terms of level layout mostly for the fact that if you go too fast you could either end up missing a platform causing you to go back through a certain part of the level again or you end up falling off the map and losing a life in the process. Besides this fact I’d say that this game is pretty solid in its difficulty level as for the most part there aren’t really any cheap deaths, the bosses aren’t mind crushing, and the controls handle perfectly with the handheld so if you didn’t jump in time then all fault lies with you the gamer and not the game itself sort of like other games such as: Super Mario World, Metroid, Sonic & Knuckles and tons of other games. There was really only one boss I had a hard time with and that was the boss at the end of Level 5 Act 2 which is basically a robot version or Knuckles created by Eggman he seems pretty easy at first by just repelling your move away from himself but if you attack him enough times he’ll start to break down and will very often begin to shoot missiles towards you which are basically heat-seeking which can be difficult to avoid especially on your first playthrough. Nothing else that I can really think to say here so let’s give the difficulty rating to which I believe earns an average level of 7 out of 10.
By accepting that helping hand in the beginning it seems one of the world’s greatest gaming icons has been spared the fate of obscurity and was able to be revived to the gaming world once more anew. All though it was a huge shock to many gamers that this game was on a Nintendo handheld, this was just the beginning of Sonic’s adventures on the GBA and it seemed like the only way Sega could continue to keep the blue blur running...was to Advance!
Sonic57tm
(Erick Davis) |