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Bloody Roar: Primal Fury - Treated Unfairly

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
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3
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Shogun Gamer's Score
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11-24-13 05:07 PM
Shogun Gamer is Offline
| ID: 931102 | 3844 Words

Shogun Gamer
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Likes: 0  Dislikes: 1
Blood Roar: Primal Fury - Treated Unfairly

My Introduction to You:

Back in my childhood, game demo discs were SO popular in the gaming magazines. Many magazines would have a few to a bunch of games for you to enjoy for a short amount of time or a whole stage and it would give you an idea of what the game was like. The one I remember being most influential towards me getting the game as soon as possible was Bloody Roar 2. The game was in a magazine and when I played it with my sis, we were all, Wow, turning into beasts mid match while fighting? AWESOME!

So I got to rent Bloody Roar 2 and boy did I have a fun time. I just had to own it, and luckily enough, we found a sample of Bloody Roar 3 in a Sony store on a PS2 and started playing that and of course, we were even more amazed since the game evolved from its previous PSX graphics. We bought the game immediately, went home, and played the heck out of it actually maining characters we found most fun to play.

And then...through my fighting game experiences later down the line and understanding of hardcore fighting game mechanics, such as canceling. My combos went from 2-3 hits, to 40 hits. That in a 3D fighting game not by Capcom is not too common, and it really isn't because a combo like that could easily be escaped in Bloody Roar from with just one aerial recovery, but that doesn't mean you can't try to keep a person in the air. If I had to describe how this game plays in a nutshell, imagine Dead or Alive, Tekken, and Capcom with no projectiles, merged into one...And sure enough it still remains balanced in some form thanks aerial combos being escapable.

So why am I reviewing Bloody Roar Primal Fury instead of 3? I feel it's the best Bloody Roar overall, but is it a good game? Honestly, I'll just say right now, many people who reviewed this game weren't "fighting" gamers, and simply look past this game as crummy. However, I've studied fighting games since I was a kid (yes you can study fighting games) and there are so many awesome concepts from famous fighting games in Bloody Roar, but sadly, this is overlooked if all you do is mash buttons. Bloody Roar can be played hardcore or casual, and it's surprisingly balanced as just a little skill and practice (that means a lot of skill and practice) can easily turn the tables in your favor.


Depth: 8

Bloody Roar: Primal Fury was made in an age where there were no combo challenges, tutorials, and those other cool modes you'll find in modern fighting games today. Instead what you have are the basic modes such as Arcade, Versus, Time Attack, Survival, Team Battle, VS Team Battle, Com Battle, and my favorite of all, Cheats (which wasn't truly a cheats mode but more a modifier mode). This was maybe one of the last fighting games to even include a "Secret Menu/Cheats" mode where you could change some aspects of the game like playing only in human, beast, or hyper beast form, or playing in the kids mode where characters would have huge heads and small bodies, or even the "Max Difficulty" setting...I loved that setting, great for when you don't have a friend to play the game with.

You see, back in the day, one of the trends was how much content did the game offer, and of course, the other fighting game on Gamecube at the time was SoulCalibur II. SoulCalibur II had a good amount of content such as extra modes with its many different weapons, weapon master mode, etc. However, in the current trend today, I've noticed fighting games usually have pure fighting, even if there is a story mode like Blazblue, it's all backed with fighting for the most part. SoulCalibur V was one of the famous games that marked the pure fighting trend that separated the hardcore from the casual. Bloody Roar: Primal Fury was released too early for its time, similar to God Hand, when no one was really digging fighting games like now, or noticing actually. Had it been released today (and tuned to the standards of today also), the sales possibly would have been pretty good especially with some of the great unique aspects of turning into a beast to be able to use so much more 2D fighting game concepts. Bloody Roar is a pure fighting game to the core with its modes, and offers nothing short of greatness.

The game mechanics are one of Bloody Roar: Primal Fury's greatest strengths. Overtime, the creators have been trying to feel out what works best with the game in order to make it balanced, challenging, but still have a level of ease for kids and casual gamers since the game was being released on Gamecube after all. The basic button scheme works like Virtua Fighter with one more button for attacks, and two sidestep buttons for walking toward the foreground or background. This in turn works with what the game requires of you and keeps the flow of combat consistent all the time.

The games center focus of the game is the ability for characters to turn into their beast form to really wreak havoc. There is a lot of technical gameplay involved with this game in actuality, similar to Virtua Fighter in which the idea of baiting and controlling the match comes into play. Anyone who tells you, you can easily just mash the buttons and kill everyone with big combo chains, has never played on a hard difficulty or played against someone who knows how to use functions in the game properly. The point is, you have a meter that allows you to transform into a beast, and in your beast form, you can use one of two flashy moves before you change back, or you can get attacked until your beast gauge drains fully and you also change back. When you change back, you have to refill the meter, before you can actually start refilling another meter that gauges how much beast meter you will have when transformed. If this happens, you better know how to defend yourself very well because you take a huge amount of damage from an opponent who is transformed if your character is human

So yes transforming is very important, but when you use it is more important, especially if you understand the consequences of using it given the circumstance. But even then, beast transforming is only one part of the game, while understanding the characters and how they work in correlation to the mechanics is maybe the first most important part of the game. I'll start with the mechanics first.

Game Mechanics:

In Bloody Roar: Primal Fury, in your human form, you can use all the grounded defensive options, aerial recovery, air combos (can't really be performed well though) and there's only so much you can do with punching and kicking depending on your character. The defensive options involve auto-block, heavy block (holding the block button), sidestepping, evading (which works in a similar concept to parries in SF3), and throw evading. With evading, you are able to avoid attacks by tapping guard at the exact moment an attack would hit you in order to recover faster to counterattack.

In your beast form, most characters are able to jump higher, jump cancel after an opponent is knocked into the air (doesn't just include launching), jump off walls, air combos (thanks to higher jumping and jump cancels) your gauge can be depleted by taking hits or using your beast drive, some attack properties go up a level, you have the use of the beast attack button, special command beast attacks, beast drives which are super moves, and have more cancellable attacks into special or beast drive attacks. What's very interesting is...You can cancel your own jump cancel by quickly inputting a different direction before the jump. In fact, you can cancel just a normal jump like that in any form. However, it is best in both beast and hyper beast form as it gets rid of any lag time you have after juggling or launching an oppnent...pretty cool huh?
In the hyper beast form, which depletes some health unless your beast gauge is full, some characters can cancel nearly anything while others have more cancel points in their combos, nearly all attacks have higher properties, beasts drives can be used infinitely, the beast gauge drains until depleted for about 20 seconds and attacks don't speed up the process, and the character will be much faster thus allowing very fast counterattacks and combos that aren't possible are possible.

The character mechanics on the other hand can be separated into 4 groups, which also change the feel of the game in a few ways. There are free combo users, combo ring users, combo follow-up users, and classic fighters. There are only a few characters from each group, classic fighters being the most possibly.
Free combo users are able to use a single butter and bread combo and can literally chain into a huge amount of other moves that can include different directions of punches, kicks, or even beasts attacks while having chains from whatever you chain from to a certain point.
Combo Ring users have certain moves that allow them to go into a their combo ring which allows them to freely switch between any of the certain attacks up but they are specific, and they can finish their combo ring when they want with a specific ender.
Combo Follow-up users have certain combos that all chain into a follow up combo or attack, but has no combo after. Unlike their other two styles, they aren't necessarily crazy with their pressure techniques or mix-ups, but their strikes do have a good amount of oomph to it and utility.
Classic fighters are most similar to the Virtua Fighter style having no endless combos of any sort and just the basic combos with a few mix ups into one different attack usually, such as the difference between a three punches and a high kick to three punches and a low kick, etc.

The character types in the game along with the game mechanics make for an excellent game with many different things to learn from each character when you go into a single character specifically. However, this also has created the separation of character strength against one another in battle due to the differences of free combo users to combo ring users for instance. Whether your style is to pressure someone or play defensively, trust me, you will find a style that stands out for you and you'll love it. The combination of the character and beast mechanics along with the battle system make this game very intense and creatively interesting to play at a really high level.

One thing to keep in mind though that may come across as confusing to casual gamers is that in 3D games, combo strings don't actually combo in the form that it is inescapable once it. Though the game may feel like a 2D fighter at times, regardless of how fast an attack chains together, the case is, it needs to have the hit stun to actually be inescapable which is why button-mashing actually isn't a method for this game. When playing Bloody Roar, keep in mind the ideas from other 3D fighting games that you can change the speed at which your moves come out in order to play with the person's mind to let their guard down. In short...Don't button-mash Bloody Roar or you won't have the true fun experience that actually isn't THAT hard to learn. Don't be afraid to tweak up the difficulty and take on pros. The fun of fighting games is in losing. Lose to Win. Lose with effort to learn from your mistakes and become a greater fighting gamer! It's not that hard, just view losing how it should be viewed, a learning experience that helps you keep from letting it happen again.

Story : 3

If anything needs criticizing in Bloody Roar: Primal Fury, it's the story! Bloody Roar 2 raised the bar by having a story mode for each character and letting you learn about the world the characters live in. Sure there are character endings and a prologue, but the game does nothing to really tell you about where these characters are coming from, how certain characters know each other, that certain characters are actually on better terms with each other than they used to be.

The story of why the characters fight in the game is because a Zoanthrope fighting tournament takes place due to the Zoanthrope kingdom wanting to show off their power to bring the nation of humans and Zoanthropes together. The Zoanthrope kingdom formed while there was racism between the humans and Zoanthropes. However, because it was only just formed, there are rumors of cruel experiments on Zoanthropes to understand why they change into beasts, but there is no way to prove it which is why the tournament takes place. That's the best way I could put the story in a few sentences. Selecting a character allows you to see their small intro, and of course after you beat the game, a small ending. Lots of gaps could be left open at times, but if you look at Wikipedia, it'll make sense of the characters by also providing their stories in other games also at least. Still though, you shouldn't have to do that normally if they already set the bar with a story mode in Bloody Roar 2.

Difficulty & Controls: 7

The game's difficulty is my favorite part of Bloody Roar Primal Fury. Playing against the computer on the highest level until you get max difficulty is a load of fun. Through watching how the computer will school you at first and do some incredibly advanced defensive techniques, such as evading a barrage of fast attacks (meaning you must press guard right before the attack actually hits your character), you will really improve at the game. The A.I. is one of the points that drive home as that was the developer really put a good amount of work into. If you don't have a friend to play the game with, trust me...max difficulty is all you need to prepare yourself. The computer on max difficulty or a com strength 7-8 (maybe 6 too) is identical to that of a real pro player or possibly better! And fighting on max difficulty, evading back and forth, barely able to land hits, and a K.O. right around the corner, is bliss for anyone who loves fighting games.

The controls on the other hand are easy and hard at the same time, depending on whether you are a fighting gamer or not. For a fighting gamer, especially one who has played Street Fighter Third Strike and a few 3D fighting games like Virtua Fighter or Dead or Alive, learning this game is no different than throwing a hadouken. On the other hand, if you are a casual gamer with fighting games or have never touched a fighting game...well, the game does allow button-mashing and the controls shouldn't be too hard, but don't be surprised if you have trouble trying to do what the computers do. There is some learning involved in the game and I really recommend looking at an in-depth FAQ for Primal Fury, or perhaps Bloody Roar 3 if not enough is explained (though there are a few control differences between Bloody Roar 3 and Primal Fury).

The controls in Bloody Roar: Primal Fury are at least simple to follow due to its similarity to Virtua Fighter and D.O.A.'s controls and can be remapped however you wish. There is punch, kick, guard, beast, hyper beast, sidestep foreground, and sidestep background. You'll actually be using all these buttons, but it's really easy for the most part. Punches and Kicks depending on the character can be chained together to make various combos and other combos may just require only punches or kicks. Directional input can be placed or have to be placed to do different combos or continue certain combos. The beast function transforms your character when their gauge meter fills with yellow at any time, and then the button become an attacking button that can be followed up from punches and kicks at times, and is also used for standalone moves, special attacks, and beast drives which are your flashy super moves. The guard button is for heavy blocking, throwing, and evading, and how this functions is; your character always blocks with no input or by holding back (like tekken), however, if you don't hold guard against attacks that breakthrough guarding characters, like some beasts drives, then you will either be guard broken or the attack will follow through. Throwing is down by walking towards the opponent and pressing guard, or for some characters, you can also do special throws with a special input. Evading is done by simply guarding at the exact moment an attack should hit. Sidestepping allows you to evade linear attacks an reposition yourself around an opponent (extremely effective to get behind them easily too.) And last, Hyper Beast which allows you to enter the hyper beast state at the cost of health, or a full beast gauge (with no health drain.)

For the most part, the controls are simple, and sometimes it just depends on your character. Advanced controls for newcomers on the other hand are more amongst the lines of special moves, beast drives, canceling attacks into special moves, guard cancelling special moves, jump cancelling launch or juggle hits, or even movement canceling your jump cancel...pretty crazy huh? Special moves in this game are luckily all quarter-circle commands, left or right, just like performing a hadouken in Street Fighter, but for any attack button or certain throws. Beast drives are just a little harder in which you perform to quarter-circle commands TWICE, left or right, and then press the beast button. Cancelling attacks, in human form for instance, requires you to perform a combo and do a special move on a certain attack to go straight into your special move from it. Guard cancelling a special move is just as it sounds, you press guard during a special move, but before the hit comes out (or final hit for some characters.) Jump cancelling is as simple as pressing jump after knocking an opponent into the air or hitting them while you are on the ground as they are in the air. And cancelling your jump cancel requires you to input another direction (you can re-jump your jump) before your character actually jumps. Some of these commands can be pretty hard, but overall, the game makes them not as hard to perform and has spot on controls because of this.

Addictiveness: 7

Bloody Roar: Primal Fury is pretty fun to play for a good amount of time. If you like challenging A.I. to fight against in the max difficulty level and making cool combos in training mode, then you'll definitely enjoy this game. Having a friend who enjoys the game to play it with will also be a good amount of fun, however, I can't say you'll be playing it for hours on end necessarily. Though, I can tell you, you will come back to it for its interesting, unique Gameplay. If Bloody Roar for the PS4 is released and it turns out great, I really wonder if we would come back to Primal Fury?

Graphics: 8

The graphics in Bloody Roar: Primal Fury are pretty nice and updated from Bloody Roar 3 on the PS3. The smooth textures provided by the Gamecube, especially if you use component cables, make the game look crisp from what it used to be. The stages aren't anything to go crazy over, but I think it could be safe to say that some of the stages look a little more appealing than some of the stages in Bloody Roar 3. Overall, the game does look nice on the Gamecube and for the time brought out the graphical appeal of the system

On the other hand, the character design is a not as interesting or over the top for the most part. It's average and effective to say the least, but it doesn't go any further than that. Some outfits that were in Bloody Roar 3 do not reappear in Primal Fury...Such as Alice's nurse outfit, or Jenny's cheongsam. But for the most part, you won't even worry about that once your fighting. At least by having okay character design, you won't have to worry about being annoyed by the looks of the character in the least bit during battle. The last thing you need is a character that you won't choose just because of his or her looks.


Sound: 6

The music in Bloody Roar: Primal Fury is overall just fine. Some songs are alright and interesting to listen to while some others might just not appeal as much, since in the end, it's all a matter of the person playing the game. To me, the music was okay setting the right mood with some hard rock and a few other types of music styles amongst the lines of fusion and another types or rock styles, one of my favorite themes being the Chinese Temple theme. The only thing I could bring up about the music that's a little sad is that each song is about 1:30 seconds, and the music doesn't necessarily loop well.

The sound effects for the most part are okay and feature biting, ripping, piercing, and clawing like sound effects for certain beast form attacks which sounds satisfying to hear when a character bites away at the opponent's throat. The voice acting is fine for the most part, once again like the character design, it's only effective, but not necessarily the best entirely. There are some lip sync issues when I last played also.

Overall: 8.6

So you're question might be, should you get the game? Well, considering the price you could find it at in a Gamestop IF they still sell Gamecube games, or a pawn shop, it shouldn't cost much at all, so I say YES, go for it. Fighting gamers might actually like the game if they give it a chance, but for the most part, they also have to like some 3D fighting games to enjoy some it's other features. Aside from that, it's not necessarily the most serious game, but it's honestly very relaxing and exciting to play thanks to its uniqueness and incredible A.I. Two of my fondest memories of Bloody Roar: Primal Fury is doing training mode combos (which one day I shall record videos of) and showing my friends what was under the surface of the game and getting them into it.
Blood Roar: Primal Fury - Treated Unfairly

My Introduction to You:

Back in my childhood, game demo discs were SO popular in the gaming magazines. Many magazines would have a few to a bunch of games for you to enjoy for a short amount of time or a whole stage and it would give you an idea of what the game was like. The one I remember being most influential towards me getting the game as soon as possible was Bloody Roar 2. The game was in a magazine and when I played it with my sis, we were all, Wow, turning into beasts mid match while fighting? AWESOME!

So I got to rent Bloody Roar 2 and boy did I have a fun time. I just had to own it, and luckily enough, we found a sample of Bloody Roar 3 in a Sony store on a PS2 and started playing that and of course, we were even more amazed since the game evolved from its previous PSX graphics. We bought the game immediately, went home, and played the heck out of it actually maining characters we found most fun to play.

And then...through my fighting game experiences later down the line and understanding of hardcore fighting game mechanics, such as canceling. My combos went from 2-3 hits, to 40 hits. That in a 3D fighting game not by Capcom is not too common, and it really isn't because a combo like that could easily be escaped in Bloody Roar from with just one aerial recovery, but that doesn't mean you can't try to keep a person in the air. If I had to describe how this game plays in a nutshell, imagine Dead or Alive, Tekken, and Capcom with no projectiles, merged into one...And sure enough it still remains balanced in some form thanks aerial combos being escapable.

So why am I reviewing Bloody Roar Primal Fury instead of 3? I feel it's the best Bloody Roar overall, but is it a good game? Honestly, I'll just say right now, many people who reviewed this game weren't "fighting" gamers, and simply look past this game as crummy. However, I've studied fighting games since I was a kid (yes you can study fighting games) and there are so many awesome concepts from famous fighting games in Bloody Roar, but sadly, this is overlooked if all you do is mash buttons. Bloody Roar can be played hardcore or casual, and it's surprisingly balanced as just a little skill and practice (that means a lot of skill and practice) can easily turn the tables in your favor.


Depth: 8

Bloody Roar: Primal Fury was made in an age where there were no combo challenges, tutorials, and those other cool modes you'll find in modern fighting games today. Instead what you have are the basic modes such as Arcade, Versus, Time Attack, Survival, Team Battle, VS Team Battle, Com Battle, and my favorite of all, Cheats (which wasn't truly a cheats mode but more a modifier mode). This was maybe one of the last fighting games to even include a "Secret Menu/Cheats" mode where you could change some aspects of the game like playing only in human, beast, or hyper beast form, or playing in the kids mode where characters would have huge heads and small bodies, or even the "Max Difficulty" setting...I loved that setting, great for when you don't have a friend to play the game with.

You see, back in the day, one of the trends was how much content did the game offer, and of course, the other fighting game on Gamecube at the time was SoulCalibur II. SoulCalibur II had a good amount of content such as extra modes with its many different weapons, weapon master mode, etc. However, in the current trend today, I've noticed fighting games usually have pure fighting, even if there is a story mode like Blazblue, it's all backed with fighting for the most part. SoulCalibur V was one of the famous games that marked the pure fighting trend that separated the hardcore from the casual. Bloody Roar: Primal Fury was released too early for its time, similar to God Hand, when no one was really digging fighting games like now, or noticing actually. Had it been released today (and tuned to the standards of today also), the sales possibly would have been pretty good especially with some of the great unique aspects of turning into a beast to be able to use so much more 2D fighting game concepts. Bloody Roar is a pure fighting game to the core with its modes, and offers nothing short of greatness.

The game mechanics are one of Bloody Roar: Primal Fury's greatest strengths. Overtime, the creators have been trying to feel out what works best with the game in order to make it balanced, challenging, but still have a level of ease for kids and casual gamers since the game was being released on Gamecube after all. The basic button scheme works like Virtua Fighter with one more button for attacks, and two sidestep buttons for walking toward the foreground or background. This in turn works with what the game requires of you and keeps the flow of combat consistent all the time.

The games center focus of the game is the ability for characters to turn into their beast form to really wreak havoc. There is a lot of technical gameplay involved with this game in actuality, similar to Virtua Fighter in which the idea of baiting and controlling the match comes into play. Anyone who tells you, you can easily just mash the buttons and kill everyone with big combo chains, has never played on a hard difficulty or played against someone who knows how to use functions in the game properly. The point is, you have a meter that allows you to transform into a beast, and in your beast form, you can use one of two flashy moves before you change back, or you can get attacked until your beast gauge drains fully and you also change back. When you change back, you have to refill the meter, before you can actually start refilling another meter that gauges how much beast meter you will have when transformed. If this happens, you better know how to defend yourself very well because you take a huge amount of damage from an opponent who is transformed if your character is human

So yes transforming is very important, but when you use it is more important, especially if you understand the consequences of using it given the circumstance. But even then, beast transforming is only one part of the game, while understanding the characters and how they work in correlation to the mechanics is maybe the first most important part of the game. I'll start with the mechanics first.

Game Mechanics:

In Bloody Roar: Primal Fury, in your human form, you can use all the grounded defensive options, aerial recovery, air combos (can't really be performed well though) and there's only so much you can do with punching and kicking depending on your character. The defensive options involve auto-block, heavy block (holding the block button), sidestepping, evading (which works in a similar concept to parries in SF3), and throw evading. With evading, you are able to avoid attacks by tapping guard at the exact moment an attack would hit you in order to recover faster to counterattack.

In your beast form, most characters are able to jump higher, jump cancel after an opponent is knocked into the air (doesn't just include launching), jump off walls, air combos (thanks to higher jumping and jump cancels) your gauge can be depleted by taking hits or using your beast drive, some attack properties go up a level, you have the use of the beast attack button, special command beast attacks, beast drives which are super moves, and have more cancellable attacks into special or beast drive attacks. What's very interesting is...You can cancel your own jump cancel by quickly inputting a different direction before the jump. In fact, you can cancel just a normal jump like that in any form. However, it is best in both beast and hyper beast form as it gets rid of any lag time you have after juggling or launching an oppnent...pretty cool huh?
In the hyper beast form, which depletes some health unless your beast gauge is full, some characters can cancel nearly anything while others have more cancel points in their combos, nearly all attacks have higher properties, beasts drives can be used infinitely, the beast gauge drains until depleted for about 20 seconds and attacks don't speed up the process, and the character will be much faster thus allowing very fast counterattacks and combos that aren't possible are possible.

The character mechanics on the other hand can be separated into 4 groups, which also change the feel of the game in a few ways. There are free combo users, combo ring users, combo follow-up users, and classic fighters. There are only a few characters from each group, classic fighters being the most possibly.
Free combo users are able to use a single butter and bread combo and can literally chain into a huge amount of other moves that can include different directions of punches, kicks, or even beasts attacks while having chains from whatever you chain from to a certain point.
Combo Ring users have certain moves that allow them to go into a their combo ring which allows them to freely switch between any of the certain attacks up but they are specific, and they can finish their combo ring when they want with a specific ender.
Combo Follow-up users have certain combos that all chain into a follow up combo or attack, but has no combo after. Unlike their other two styles, they aren't necessarily crazy with their pressure techniques or mix-ups, but their strikes do have a good amount of oomph to it and utility.
Classic fighters are most similar to the Virtua Fighter style having no endless combos of any sort and just the basic combos with a few mix ups into one different attack usually, such as the difference between a three punches and a high kick to three punches and a low kick, etc.

The character types in the game along with the game mechanics make for an excellent game with many different things to learn from each character when you go into a single character specifically. However, this also has created the separation of character strength against one another in battle due to the differences of free combo users to combo ring users for instance. Whether your style is to pressure someone or play defensively, trust me, you will find a style that stands out for you and you'll love it. The combination of the character and beast mechanics along with the battle system make this game very intense and creatively interesting to play at a really high level.

One thing to keep in mind though that may come across as confusing to casual gamers is that in 3D games, combo strings don't actually combo in the form that it is inescapable once it. Though the game may feel like a 2D fighter at times, regardless of how fast an attack chains together, the case is, it needs to have the hit stun to actually be inescapable which is why button-mashing actually isn't a method for this game. When playing Bloody Roar, keep in mind the ideas from other 3D fighting games that you can change the speed at which your moves come out in order to play with the person's mind to let their guard down. In short...Don't button-mash Bloody Roar or you won't have the true fun experience that actually isn't THAT hard to learn. Don't be afraid to tweak up the difficulty and take on pros. The fun of fighting games is in losing. Lose to Win. Lose with effort to learn from your mistakes and become a greater fighting gamer! It's not that hard, just view losing how it should be viewed, a learning experience that helps you keep from letting it happen again.

Story : 3

If anything needs criticizing in Bloody Roar: Primal Fury, it's the story! Bloody Roar 2 raised the bar by having a story mode for each character and letting you learn about the world the characters live in. Sure there are character endings and a prologue, but the game does nothing to really tell you about where these characters are coming from, how certain characters know each other, that certain characters are actually on better terms with each other than they used to be.

The story of why the characters fight in the game is because a Zoanthrope fighting tournament takes place due to the Zoanthrope kingdom wanting to show off their power to bring the nation of humans and Zoanthropes together. The Zoanthrope kingdom formed while there was racism between the humans and Zoanthropes. However, because it was only just formed, there are rumors of cruel experiments on Zoanthropes to understand why they change into beasts, but there is no way to prove it which is why the tournament takes place. That's the best way I could put the story in a few sentences. Selecting a character allows you to see their small intro, and of course after you beat the game, a small ending. Lots of gaps could be left open at times, but if you look at Wikipedia, it'll make sense of the characters by also providing their stories in other games also at least. Still though, you shouldn't have to do that normally if they already set the bar with a story mode in Bloody Roar 2.

Difficulty & Controls: 7

The game's difficulty is my favorite part of Bloody Roar Primal Fury. Playing against the computer on the highest level until you get max difficulty is a load of fun. Through watching how the computer will school you at first and do some incredibly advanced defensive techniques, such as evading a barrage of fast attacks (meaning you must press guard right before the attack actually hits your character), you will really improve at the game. The A.I. is one of the points that drive home as that was the developer really put a good amount of work into. If you don't have a friend to play the game with, trust me...max difficulty is all you need to prepare yourself. The computer on max difficulty or a com strength 7-8 (maybe 6 too) is identical to that of a real pro player or possibly better! And fighting on max difficulty, evading back and forth, barely able to land hits, and a K.O. right around the corner, is bliss for anyone who loves fighting games.

The controls on the other hand are easy and hard at the same time, depending on whether you are a fighting gamer or not. For a fighting gamer, especially one who has played Street Fighter Third Strike and a few 3D fighting games like Virtua Fighter or Dead or Alive, learning this game is no different than throwing a hadouken. On the other hand, if you are a casual gamer with fighting games or have never touched a fighting game...well, the game does allow button-mashing and the controls shouldn't be too hard, but don't be surprised if you have trouble trying to do what the computers do. There is some learning involved in the game and I really recommend looking at an in-depth FAQ for Primal Fury, or perhaps Bloody Roar 3 if not enough is explained (though there are a few control differences between Bloody Roar 3 and Primal Fury).

The controls in Bloody Roar: Primal Fury are at least simple to follow due to its similarity to Virtua Fighter and D.O.A.'s controls and can be remapped however you wish. There is punch, kick, guard, beast, hyper beast, sidestep foreground, and sidestep background. You'll actually be using all these buttons, but it's really easy for the most part. Punches and Kicks depending on the character can be chained together to make various combos and other combos may just require only punches or kicks. Directional input can be placed or have to be placed to do different combos or continue certain combos. The beast function transforms your character when their gauge meter fills with yellow at any time, and then the button become an attacking button that can be followed up from punches and kicks at times, and is also used for standalone moves, special attacks, and beast drives which are your flashy super moves. The guard button is for heavy blocking, throwing, and evading, and how this functions is; your character always blocks with no input or by holding back (like tekken), however, if you don't hold guard against attacks that breakthrough guarding characters, like some beasts drives, then you will either be guard broken or the attack will follow through. Throwing is down by walking towards the opponent and pressing guard, or for some characters, you can also do special throws with a special input. Evading is done by simply guarding at the exact moment an attack should hit. Sidestepping allows you to evade linear attacks an reposition yourself around an opponent (extremely effective to get behind them easily too.) And last, Hyper Beast which allows you to enter the hyper beast state at the cost of health, or a full beast gauge (with no health drain.)

For the most part, the controls are simple, and sometimes it just depends on your character. Advanced controls for newcomers on the other hand are more amongst the lines of special moves, beast drives, canceling attacks into special moves, guard cancelling special moves, jump cancelling launch or juggle hits, or even movement canceling your jump cancel...pretty crazy huh? Special moves in this game are luckily all quarter-circle commands, left or right, just like performing a hadouken in Street Fighter, but for any attack button or certain throws. Beast drives are just a little harder in which you perform to quarter-circle commands TWICE, left or right, and then press the beast button. Cancelling attacks, in human form for instance, requires you to perform a combo and do a special move on a certain attack to go straight into your special move from it. Guard cancelling a special move is just as it sounds, you press guard during a special move, but before the hit comes out (or final hit for some characters.) Jump cancelling is as simple as pressing jump after knocking an opponent into the air or hitting them while you are on the ground as they are in the air. And cancelling your jump cancel requires you to input another direction (you can re-jump your jump) before your character actually jumps. Some of these commands can be pretty hard, but overall, the game makes them not as hard to perform and has spot on controls because of this.

Addictiveness: 7

Bloody Roar: Primal Fury is pretty fun to play for a good amount of time. If you like challenging A.I. to fight against in the max difficulty level and making cool combos in training mode, then you'll definitely enjoy this game. Having a friend who enjoys the game to play it with will also be a good amount of fun, however, I can't say you'll be playing it for hours on end necessarily. Though, I can tell you, you will come back to it for its interesting, unique Gameplay. If Bloody Roar for the PS4 is released and it turns out great, I really wonder if we would come back to Primal Fury?

Graphics: 8

The graphics in Bloody Roar: Primal Fury are pretty nice and updated from Bloody Roar 3 on the PS3. The smooth textures provided by the Gamecube, especially if you use component cables, make the game look crisp from what it used to be. The stages aren't anything to go crazy over, but I think it could be safe to say that some of the stages look a little more appealing than some of the stages in Bloody Roar 3. Overall, the game does look nice on the Gamecube and for the time brought out the graphical appeal of the system

On the other hand, the character design is a not as interesting or over the top for the most part. It's average and effective to say the least, but it doesn't go any further than that. Some outfits that were in Bloody Roar 3 do not reappear in Primal Fury...Such as Alice's nurse outfit, or Jenny's cheongsam. But for the most part, you won't even worry about that once your fighting. At least by having okay character design, you won't have to worry about being annoyed by the looks of the character in the least bit during battle. The last thing you need is a character that you won't choose just because of his or her looks.


Sound: 6

The music in Bloody Roar: Primal Fury is overall just fine. Some songs are alright and interesting to listen to while some others might just not appeal as much, since in the end, it's all a matter of the person playing the game. To me, the music was okay setting the right mood with some hard rock and a few other types of music styles amongst the lines of fusion and another types or rock styles, one of my favorite themes being the Chinese Temple theme. The only thing I could bring up about the music that's a little sad is that each song is about 1:30 seconds, and the music doesn't necessarily loop well.

The sound effects for the most part are okay and feature biting, ripping, piercing, and clawing like sound effects for certain beast form attacks which sounds satisfying to hear when a character bites away at the opponent's throat. The voice acting is fine for the most part, once again like the character design, it's only effective, but not necessarily the best entirely. There are some lip sync issues when I last played also.

Overall: 8.6

So you're question might be, should you get the game? Well, considering the price you could find it at in a Gamestop IF they still sell Gamecube games, or a pawn shop, it shouldn't cost much at all, so I say YES, go for it. Fighting gamers might actually like the game if they give it a chance, but for the most part, they also have to like some 3D fighting games to enjoy some it's other features. Aside from that, it's not necessarily the most serious game, but it's honestly very relaxing and exciting to play thanks to its uniqueness and incredible A.I. Two of my fondest memories of Bloody Roar: Primal Fury is doing training mode combos (which one day I shall record videos of) and showing my friends what was under the surface of the game and getting them into it.
Vizzed Elite
Coyoda, Youtube Content Creator


Affected by 'Laziness Syndrome'

Registered: 06-24-11
Last Post: 653 days
Last Active: 153 days

(edited by Shogun Gamer on 11-24-13 05:13 PM)    

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