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Guide: Flora Sky Strategy Guide
Best, maybe not easiest, way to complete the game
Play Pokemon Flora Sky Online

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Flora Sky Strategy Guide

 
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Flora Sky, as the game it's inspired in, Pokemon Emerald, focuses on raising to the top of the Pokemon League, defeating its Champion, its Elite Four and the 8 Gym Leaders standing just below them. Each Gym Leader, as well as each member of the Elite Four, specialize on a special kind of Pokemon, except the Champion. Here I'll detail the weak points of all of them and how to exploit them. As it also revolves around strategy, I'll also detail one or two methods to effectively catch all Legendary Pokemon that appear in this game. Before starting, here's a warning note: in the game, the Gen V Pokemon that appear use its Japanese name, as the fifth generation wasn't released yet when this game was created; by pure habit, I'll use the English names and write the Japanese one in parenthesis.

First Gym

The first Gym you'll face it's Puel City's, ruled by Martin. It's very under levelled, barely going up to level 10. He focuses on the fighting type, with two pure-fighting type Pokemon, Tyrogue and Hitmonchan, and a fighting-dark dual-type Pokemon, Scraggy (Zuruggu). Both Tyrogue and Hitmonchan are weak to Flying and Psychic, whereas Scraggy is weak to Flying and Fighting, but immune to Psychic.

The key to beat him

It's pretty easy to find a Starly on the route that leads to Puel City, so this Gym shouldn't be much trouble for a Starly alone in level 10. The starters here don't play a major role, neither do the moves or items the opponent could use (Martin just has two potions to use, 20 HP regain isn't much trouble).

Second Gym

The second Gym Leader is Caitlin, in Platepics City. She uses three normal type Pokemon: Lillipup (Yooterii), Chansey and a shiny Delcatty. The only weakness they have is fighting, but since they have no resistances, they receive the base damage for all attacks, except ghost, which they have an immunity against. Their levels are, respectively, 19, 20 and 22.

The key to beat her

You won't find any fighting type Pokemon before reaching Platepics City, so little to no strategy can be made here. If you choose Chimchar as starter, however, it evolves to Monferno, which is a fire-fighting dual-type Pokemon, so you can make him learn some fighting type moves as you level it up. Again, the moves the opponent could use aren't fearsome, except Delcatty's Toxic, and Caitlin has two super potions in reserve, 50 HP restoration, which, at such levels, it means complete HP restoration, added to the Sitrus Berry both Chansey and Delcatty hold, which recovers 30 HP when used, and it will be always when the Pokemon's HP go below 1/3.

Third Gym

The third Gym Leader is Wattson, located in Turzoro City. Focusing on electric type Pokemon, Wattson uses Elekid, pure electric type, Emolga, electric-flying dual-type, Magneton, electric-steel dual-type, and Lanturn, water-electric dual-type. Elekid has only one weakness, and that is ground. Emolga is immune to ground, but weak to ice and rock. Lanturn is weak to ground and grass. Magneton is weak to fighting and fire, plus a double weakness to ground, but on the other hand has twelve resistances, two of them double, and one immunity, meaning that only one type, water, has no damage modification (I forgot to say earlier that weakness means the Pokemon receives double damage from said type attacks and resistance means receiving half the damage, double weakness means four times the damage, double resistance means a quarter of the damage and immunity means no damage or effects whatsoever). Levels range
between 28 and 30.

The key to beat him

On Route F, right to Platepics City, you can find some wild Geodude. Being a ground type means it won't be affected by electric attacks, also it can deal significant damage with its ground moves, and also can learn rock moves, meaning that even Emolga can't avoid suffering super effective attacks. There are two drawbacks, however, one is Elekid and its Low Kick and the other is Lanturn and its Water Gun, both moves super effective against Geodude, Water Gun even deals four times the base damage. The second choice, although rare to find, is Gible, which doesn't have trouble with the foe's moves and is also ground type so immune to electric. It can be found in the desert or the Hippowdon Temple. Trapinch can also be found, but weak to water, and even Gligar, found in Route K, can be an option. Choosing Piplup as starter gives a disadvantage in here, also Chimchar when facing Lanturn, even Emolga can deal super effective damage to Monferno with Aerial Ace, so starters shall better watch this battle from a safe distance. Wattson saves two super potions to use, and also has Lanturn hold a Sitrus Berry.

Fourth Gym

The fourth Gym is located in Searound City. Its Leader, Pryce, focuses on ice type Pokemon. His team consists of Glaceon and Snorunt, two pure ice type, plus a Sealeo, water-ice dual-type, and a Piloswine, ice-ground dual-type. Ice has four weaknesses: fire, fighting, rock and steel. Sealeo avoids the weakness to fire and steel, but adds a weakness against grass and electric. Piloswine avoids the weakness to rock, adds immunity to electric, but also weakness to water and grass. Their levels range between 30 and 34.

The key to beat him

Fire would not be a good option, because of Sealeo's Water Gun, Piloswine's Dig and Glaceon's Water Pulse, all being super effective against fire. There are very few fire Pokemon in the game, and no one avoids any of this weaknesses, also Numel has a double weakness to water, so fire type Pokemon should be discarded. Fighting could be an option, Machop is commonly found in Mt. Fiery, the entrance to Teaes City, Scraggy can also be found there, Mankey is in Route I, Heracross and Tyrogue are rare to find on the Safari Zone and fishing a Poliwag and evolving it to Poliwrath are the available options. Rock is also weak to water and ground, so also discarded. Finally, steel, saving ground, can be an option too, although the only available option is choosing Piplup as starter and evolving it to Empoleon. Pryce saves two hyper potions, which restore 200 HP each, and Piloswine has Lum Berry, which will heal any status inflicted.

Fifth Gym

The fifth Gym Leader is in Malias City. Guarded by Leira, she focuses on the steel type, using Pawniard (Komatana), steel-dark dual type, Metang, steel-psychic dual-type, Steelix, steel-ground dual-type, and Scizor, steel-bug dual-type. The steel type has a lot of resistances, one immunity and three weaknesses, which means that, even when combining with other types, they will have few flaws. Pawniard, for example, has the three weaknesses of the steel type, which are fire, fighting and ground, added to a weakness to fighting produced by his dark type, meaning he takes four times the base damage when attacked by a fighting attack. He has two immunities too, the steel type to poison and the dark type to psychic. Metang, due to its psychic type, avoids the weakness to fighting. Scizor avoids it too, as well as the weakness to ground. Scizor's only weakness is double, against fire. Steelix doesn't avoid any weakness, and even adds another to water, but also has immunity to electric. The levels range from 38 to 42.
ATTENTION! You get teleported to Malias City after the Shaymin event, explained below. You can't get out of Malias unless you defeat Leira, which grants you the chance to use Surf outside of battle, because Malias City can only be accessed via Surf or Fly, and you don't get Fly until finishing the next Gym. Be careful then, because you can't improve your team once you start the Shaymin event.

The key to beat her

Fire seems to be the best option, but both Pawniard and Steelix can use Dig, so maybe you will think twice. Fighting works against Steelix and Pawniard, but Metang can use Psychic, and hasn't a weakness against fighting, same as Scizor. Ground has no problems with the foe's moves, but it won't work effectively against Scizor. Maybe here, instead of Pokemon types, we should focus on Pokemon that can learn attacks of fighting and fire. Examples include the Starly evolutionary line, which can learn Close Combat. The fact that Close Combat can inflict heavy recoil damage makes this choice quite risky too. The key here could depend on the Pokemon you chose for the third Gym. If you chose Gligar or Gible, here you can use them effectively, and also Scraggy can work well, being immune to psychic. Keeping up the odds, Leira can use three hyper potions, Pawniard and Metang have both a Sitrus Berry and Scizor and Steelix have a Lum Berry.

Sixth Gym

The sixth Gym, located in Hotasita City, is ruled by Iris. She focuses on the flying type, using five Pokemon: Skarmory, steel-flying dual-type, Pelipper, water-flying dual-type, Unfezant (Kenhorou), Staraptor and Braviary (Wargle), all three normal-flying dual-type. The weaknesses of the normal-flying dual-type trio are ice, rock and electric. Skarmory avoids ice and rock, but adds fire. Pelipper avoids ice, but has a double weakness to electric. Levels range from 43 to 46.

The key to beat her

Electric seems the best choice to use. Zebstrika (Shimama) can be found on Route K, and also Safari Zone, where you can also find Pikachu and Mareep. The latter can also be found on Route E, but if you don't catch it at the start of the game, you'll have to level it up a lot. Ice can also be used, but Staraptor and Wargle can use Close Combat, super effective on ice type Pokemon. If you want to give it a try, Spheal, Snorunt and Swinub can be easily found in Shoal Cave, surfing to the right of Malias City. Iris saves two hyper potions to use, while she has Wargle and Skarmory hold Leftovers, which recover 1/16th of the total HP each turn, Unfezant holds a Lum Berry and Pelipper a Sitrus Berry, no hold item for Staraptor.

Seventh Gym

The seventh Gym Leader is Aragi, in Teaes City. She uses five water type Pokemon: Vaporeon and Wailord, pure water type, Quagsire, water-ground dual-type, Empoleon, water-steel dual-type and Starmie, water-psychic dual-type. Electric and grass are the water type weaknesses. Quagsire has an immunity to electric, but has a double weakness for grass. Starmie doesn't avoid those two weaknesses, but also adds three more: bug, dark and ghost. Empoleon, gifted with the resilient steel type, avoids grass, but adds fighting and ground. The level barely increases, only Empoleon has a higher level than the previous Gym, standing at 48, while his battle comrades are in 43 (Quagsire), 45 (Wailord and Vaporeon)  and 46 (Starmie).

The key to beat her

Grass and electric are the best choices. Quagsire avoids electric, and Empoleon avoids grass, but all others receive double damage for attacks of those types. Vaporeon is the most troublesome of the group, gifted with Ice Beam, to blast grass type Pokemon, and Dig, to destroy electric type Pokemon. Empoleon also has its trouble, because it knows Earthquake. Since Vaporeon is weak both to electric and grass, it would be good to have a combination of both. The starter Turtwig can be one of the members, but not evolving it to Torterra, then he would have a double weakness to ice, digging its own tomb in this fight. Shaymin would be the best choice if you catch it in the event before the fifth Gym. Other choices include Oddish, easy to find here and there, Cottonee (Monmen) found in Route J, Deerling (Shikijika) found in Polar Forest and Safari Zone, Lotad, on Route B and Cacnea, in the Desert, in Route J. For electric, the same choice you made for the previous Gym would do fine. Quagsire, Starmie and Empoleon all hold a Sitrus Berry, while Vaporeon holds Leftovers and Wailord holds nothing. As a last resort, Aragi saves three hyper potions.

Eighth Gym

The final Gym Leader is Gima, in Surence Town. He uses four Pokemon, focusing on the dark type: Umbreon, Zoroark and Absol, all three pure dark type at level 50, plus a Tyranitar, rock-dark dual-type, at level 52. The weaknesses of the dark type are just fighting and bug, with immunity to psychic. Tyranitar, for being a rock type, adds four more weaknesses to water, steel, grass and ground, and also doubles the weakness to fighting.

The key to beat him

Fighting is the best choice, and is clearly possible that Tyranitar will be the last Pokemon Gima uses, which allows more choices to change your weakened fighting Pokemon, which will have a hard time dealing with Absol and its Razor Wind and Aerial Ace attacks. For everything else, a good fighting attack will be enough. Scraggy is a very good choice, since it receives only a quarter of the damage inflicted by a dark attack. For other choices, check out above on the fourth Gym choices. Little to nothing has changed since then in terms of finding fighting type Pokemon.

Elite Four

Here we are, the Pokemon League at last. Before saying anything else, remember that the Elite Four and its Champion are challenged one after another, so anything you should do to heal your Pokemon will have to be done between battles, so pack a lot of healing items, curing status afflictions, revive, you never know when they will be needed, and just in case a PP restorer like Ether or a bunch of Leppa Berries. Some berries can also be used as hold items for in-battle use, or you can use an item that powers up your attacks, like Blackbelt for Fighting moves. Also, you can only have six Pokemon in your team, and can't change them, so choose carefully what will you need for the upcoming five tough matches.

Bertha

The first Elite Four Member to face. She uses ground type Pokemon, her team consisting of a level 52 Whiscash, a level 54 Swampert, a level 54 Golem, a level 54 Gliscor and a level 55 Krookodile (Warubiaru). Whiscash and Swampert, both water-ground dual-type, have a double weakness to grass, so does Golem, a rock-ground dual-type. Golem has another double weakness to water, plus four other weaknesses for ice, fighting, ground and steel. Krookodile also has a weakness to grass, water, ice and fighting, but also against bug. Gliscor has a double weakness for ice and a weakness for water.

What to use

Grass, water and ice moves are the best choices. The choice for the seventh Gym as grass type Pokemon could be used here too. Be careful with Gliscor's Aerial Ace and Swampert's Ice Beam, although the latter is less probably if you blast it with a powerful grass move first. Water and ice can be combined into Spheal and its evolutions to save a slot. The only bad thing is Golem's Brick Break, but Golem has many weaknesses to even talk, although its Explosion can ruin your plans if used properly. Shaymin by itself, being a pure grass type and having very good stats, can clear this battle. Be careful with the two Full Restore Bertha saves to use, because, well, it restores everything to normal, being status affliction o HP. Also,Gliscor and Golem hold a Sitrus Berry, Swampert and Krookodile hold Leftovers, and Whiscash holds Lum Berry.

Adeku

The second Elite Four member uses fire type Pokemon. His team consists of a level 54 Darmanitan (Hihidaruma), a level 56 Infernape, a level 56 Typhlosion, a level 56 Blaziken and a level 58 Volcarona (Urugamosu). Darmanitan and Typhlosion are pure fire, so water, ground and rock are their weaknesses. Infernape and Blaziken are fire-fighting dual-type, they avoid the weakness to rock but add two more against flying and psychic. Volcarona, fire-bug dual-type, avoids the weakness to ground, but adds a weakness to flying and a double weakness against rock.

What to use

Water seems again the best choice, followed by ground. If you choose Piplup as starter, you could use it here, but be careful, since Empoleon will have a lot of trouble: Darmanitan knows Earthquake and Close Combat, Infernape knows Close Combat, Mach Punch and Thunder Punch and Blaziken knows Brick Break and Dynamic Punch. Spheal isn't an option neither due to its weakness to fighting, so maybe you should go fishing a little before getting up to here. Ground can also be useful, but also has its flaws when combining with other types. Geodude, weak to fighting and ground, is also doubly weak against Volcarona's Giga Drain. Gligar and Gible have no trouble against attacks, so maybe they can learn a good rock attack to make things easier. Adeku saves two full restore up his sleeve, and has Darmanitan and Volcarona hold a Sitrus Berry, Infernape holds Leftovers, Blaziken holds a Lum Berry and Typhlosion holds a special berry called Petaya Berry, which will boost its attack when its HP are down to 1/4.

Ice

The third Elite Four Member. Contrary to what his name says, he doesn't focus on ice type Pokemon. He focuses on dragon type Pokemon, using a level 57 Altaria, a level 58 Flygon, a level 59 Kingdra, a level 59 Salamence and a level 60 Hydreigon (Sazando). All dragon type Pokemon are weak to dragon type attacks, so using another dragon type Pokemon can both gain you the upper hand or put you in a pinch. Altaria and Salamence, dragon-flying dual-type, and Flygon, dragon-ground dual-type, have also a double weakness against ice. Hydreigon, dragon-dark dual-type, is also weak to dragon and ice, but also to fighting and bug. Kingdra's only weakness is dragon, since its water type protects it against ice, while dragon protects it from grass and electric.

What to use

Ice, of course, will come in handy against this opponent. There aren't any moves the opponent can use that can cause trouble to an ice type Pokemon, except Hydreigon's Ancientpower, so Spheal, if you chose it for the first Elite Four member, can make a return here, as also can other ice type Pokemon like Snorunt and Swinub. If you chose Gible in your fight against Adeku, since its also dragon type, you could use it here as support in case your ice type faints, but remember that it will be weak against its own dragon type. As his previous fellows, Ice has two Full Restore up his sleeve, both Kingdra and Flygon hold Leftovers, Hydreigon and Altaria hold a Sitrus Berry and Salamence holds a Lum berry.

Flash

The last Elite Four member is an old friend, Flash. She helps you out a few times during the game's story, and will do it again once you finish her off here. Her team is composed of ghost type Pokemon: a level 58 Spiritomb,a level 60 Froslass, a level 60 Gengar, a level 60 Cofragigus (Desukaan) and a level 62 Dusknoir. Cofragigus and Dusknoir are pure ghost type, so dark and ghost are their only weaknesses. Froslass, ice-ghost dual-type, is also weak to fire, rock and steel. Gengar, ghost-poison dual-type, is weak to ghost, dark and psychic, and its Levitate hides its weakness to ground. Spiritomb, ghost-dark dual-type, has no weaknesses, yes, you read it right, no weaknesses. Also remember that the ghost type is immune to normal and fighting attacks.

What to use

Ghost is one of the options, but all of Flash's Pokemon except Dusknoir know a ghost type attack, so it will all revolve around the highest speed to strike first. Dark is the best option, it has a resistance for ghost. Scraggy would make a nice choice for a future use, but any other dark type Pokemon should do fine. Sandile (Meguroko), found in the Desert, is one option, as are Cacturne, Crawdaunt, Umbreon and so on. Be careful with Dusknoir's Dynamic Punch, is super effective against dark type. Also be careful with Pressure, the ability of both Dusknoir and Spiritomb, because each attack uses one more PP than usual when facing them. As always, Flash reserves two Full Restore, while all her Pokemon hold Leftovers, except Cofragigus, who holds a Sitrus Berry instead.

Cynthia

The Champion of the Pokemon League, Cynthia, is now the only person to stand in your way to the top. She uses some variety of Pokemon types, her party being a level 60 Bouffalant (Baffuron), a level 62 Porygon-Z, a level 62 Togekiss, a level 64 Gallade, a level 64 Roserade and a level 66 Garchomp.

What to use

Cynthia can't be cleared up with just one Pokemon, unless its clearly over levelled, but even then I'm not sure you could. Defeating her will require a very select team, so if you still have any spare slots in your party, read this carefully. First off, Porygon-Z and Bouffalant are pure normal type, so only fighting is their weakness, and ghost is their immunity. As I said earlier, Scraggy can have a second use here, but careful with Bouffalant's Aerial Ace. Togekiss is a normal-flying dual-type, so ice, rock and electric are its weaknesses. Ice is the best choice here, since we used it to battle Ice, and will also be useful against Garchomp, who has a double weakness against it, added to its weakness to dragon. Togekiss knows Flamethrower, so better use Spheal here to avoid the weakness to fire, but no ice type will avoid Aura Sphere, and also careful with Garchomp's Rock Slide. Using a dragon type Pokemon wouldn't be as useful here, but you can try it nonetheless if you had to use it against Ice. Roserade is a grass-poison dual-type, so ice, flying, fire and psychic are its weaknesses. Ice has a third use here, so no point seeing further. Gallade is a psychic-fighting dual-type, so ghost and flying are its weaknesses. If you used a ghost type against Flash, it could be used here again, but adding a flying type will help you against both Gallade and Roserade if you still have a spot left. Cynthia saves four Full Restore, and she uses more varied hold items. Bouffalant, Porygon-Z and Garchomp hold the much loved Sitrus Berry, Roserade holds a Lum Berry, Gallade holds a Quick Claw, to raise the chances of striking first, and Togekiss holds King's Rock, which increases the chances of making the foe flinch. It only works when striking first, so it's not as useful as it could be.

Legendary Pokemon

If you manage to win, you have completed the game's main storyline. The other one would be to catch all Pokemon, which can be done since you don't need to trade for evolutions due to the changes done to the evolution methods. To clear the Pokedex, you will have to catch the 23 available Legendary Pokemon. As I said, catching a Legendary Pokemon requires some strategy, so I'll give you a few hints in here.

First off, Shaymin is caught after the fourth Gym at level 30 in the Torn World. To evolve him, because here can't revert back, to his sky form you'll need to beat the Elite Four sometime after. Shaymin is rather easy to catch, being only level 30.




Rematch with the Elite Four

Catching the majority of  Legendary Pokemon requires the Elite Four to be defeated again. It will also let you use Rock Climb outside of battle, a great need for the upcoming events. The only changes are the increased levels, starting at 74 with Bertha and ending in 86 with Cynthia, and the fact that all Elite Four members now use six Pokemon, meaning they add a new Pokemon to fight this time.

Bertha adds a level 76 Torterra, grass-ground dual-type, doubly weak to ice and weak to fire, flying and bug. The only fearful attacks are Earthquake, ground, and Giga Drain, grass. It holds a Sitrus Berry.

Adeku adds a level 75 Flareon, pure fire type, weak to water, rock and ground. It holds a Petaya Berry, but only has fire attacks.

Ice adds a level 79 Dragonite, dragon-flying dual-type, weak to dragon and doubly weak to ice. It holds Lum Berry. No attack seems to be much trouble against ice types.

Flash adds a level 80 Mismagius, pure ghost type, immune to fighting and normal but weak to ghost and dark. It holds Leftovers. No trouble found in its attacks.

Cynthia uses the same team as the last time, just with 20 more levels. No Pokemon, from any Elite Four member, has changed its moveset or hold item, neither the trainers have changed the items to use in-battle.

Once beaten, Rock Climb can be used outside of battle. No place in the map is now inaccessible, so better check out what you have missed without that move.

Catching the Legends

The Legendary Pokemon appear in a wide variety of levels: 30, 40, 50, 55, 70 and 80. Catching them has nothing to do with their levels. Well, it plays a role, but not that important. To catch the best Pokemon you need the best strategy, and the first thing to learn is what probability one has to catch a Pokemon.

To answer this, let's first say that each Pokemon has its own catch rate. The lowest catch rate is 3, which applies for the great majority of Legendaries and also some other Pokemon, such as Beldum. A low catch rate means its very hard to catch, while a high catch rate means its very easy. Caterpie, for example, has a catch rate of 255, the highest possible, so if a Caterpie ever breaks out of the Pokeball you're using, your bad luck is too damn high. Out of all the Legendaries available, Shaymin, Mew and Celebi have a catch rate of 45, Dialga's is 30 and Groudon's and Kyogre's 5, which means that 16 Pokemon have a catch rate of 3, not counting the non-Legendary.

Now that you know that, let's start with what we need to effectively catch a Legendary. First off is the current HP amount, also the max amount also plays a role. Then we have the catch rate, the ball bonus and the bonus status. To start the calculations, two times the current HP amount is deducted from the max HP amount. This value is then multiplied by the catch rate and the ball bonus. Then, the result is divided again by three times the max HP amount and finally multiplied by the bonus status. This final result will always be between 1 and 255, which is the real catch rate for that Pokemon. If you divide this final catch rate by 255, you'll get the percentage of chances to catch it. Let's do a little example so I can explain myself better.

I'm facing Mewtwo, with its HP very low, inflicted with the sleep condition and using an Ultra Ball. If the highest amount of HP it could have is 200, and the current HP amount is 10, the calculations are as follow:

  • The max amount of HP x 3, which, if it's 200, becomes 600. We deduct from this the current amount of HP doubled, which is 20. The result is 580.

  • Now we multiply the above result with the catch rate and the ball bonus. The catch rate for Mewtwo is 3, and the Ultra Ball bonus is 2. 580 x 2 x 3 = 3480

  • This value is divided by the max amount of HP x 3, which is 600. 3480/600 = 5.8

  • Finally, we multiply this value for the bonus status. It's asleep, so the bonus is 2. It's also 2 for freeze, but only 1.5 for burn, poison and paralyze. 5.8 x 2 = 11.6

  • If we divide that amount, which is the true catch rate, by 255, and then multiply it by 100, we get the percentage of chances that we'll have to catch it. 11.6/255 = 0.0454 = 4.54%

    Very low, as you can see. There are some ways to increase this probability. The first are the two Master Ball the game offers. When to use them varies with each player. One is sure to be used on the roaming Latias/Latios, because once found, it will instantly flee. The Master Ball will catch it for sure, while you can try to trap it with an ability, like Trapinch's, or an attack, like Mean Look. But finding one and only one Pokemon within the whole map isn't easy, so I wouldn't waste time trying to catch it with Mean Look. The second Master Ball could be kept safe just in case you need it urgently, or keep it for a special Pokemon you don't want to let go. The second way is to use, when possible, a better ball than the Ultra Ball. The only balls to accomplish this milestone, not counting the mighty Master Ball, are the Net Ball and the Dive Ball. The Net Ball has a bonus of 3 when using it against a water or bug type Pokemon, so is a must use against Suicune and Keldeo. The Dive Ball has a bonus of 3.5 when used underwater, so the best choice for Kyogre. The only other choice left is the Timer Ball, which gains more power the more turns that pass. After 10 turns, it has a bonus of 2, it becomes 3 after 20 turns, and finally 4 after 30 turns and beyond.

    How to use the Timer Ball properly then? The strategy is easy. First, deplete the foe's HP by using attacks such as Dragon Rage or Sonic Boom. They inflict 40 damage and 20 damage respectively. This way you can easily control the foe's HP. Next, use an attack that either freezes or puts the opponent into slumber. Freezing is difficult, and they don't inflict a set amount of damage, so better not try. Sleep is easier, Spiritomb, Gastly and many others can learn Hypnosis, and Shaymin is caught learning Grasswhistle. The only drawback, if any, is the low accuracy this moves have, but it also makes turns pass by. Once asleep, don't waste any time and try to use as many balls as you can. You can also use Thunder Wave to paralyze the foe, but remember that at least Groudon bypasses it being immune to electric attacks, while there's no Legendary immune to the other 2 said attacks. Of course, Thunder Wave is sure to hit, and paralysis is permanent, unless using an ability or a hold item, which will work only once. Either way seems worth the try. Remember that the Timer Ball eventually catches up to the Ultra Ball's bonus and surpasses it, so keep trying and don't forget some healing items and PP restorers, to make the battle last even longer. 
Flora Sky, as the game it's inspired in, Pokemon Emerald, focuses on raising to the top of the Pokemon League, defeating its Champion, its Elite Four and the 8 Gym Leaders standing just below them. Each Gym Leader, as well as each member of the Elite Four, specialize on a special kind of Pokemon, except the Champion. Here I'll detail the weak points of all of them and how to exploit them. As it also revolves around strategy, I'll also detail one or two methods to effectively catch all Legendary Pokemon that appear in this game. Before starting, here's a warning note: in the game, the Gen V Pokemon that appear use its Japanese name, as the fifth generation wasn't released yet when this game was created; by pure habit, I'll use the English names and write the Japanese one in parenthesis.

First Gym

The first Gym you'll face it's Puel City's, ruled by Martin. It's very under levelled, barely going up to level 10. He focuses on the fighting type, with two pure-fighting type Pokemon, Tyrogue and Hitmonchan, and a fighting-dark dual-type Pokemon, Scraggy (Zuruggu). Both Tyrogue and Hitmonchan are weak to Flying and Psychic, whereas Scraggy is weak to Flying and Fighting, but immune to Psychic.

The key to beat him

It's pretty easy to find a Starly on the route that leads to Puel City, so this Gym shouldn't be much trouble for a Starly alone in level 10. The starters here don't play a major role, neither do the moves or items the opponent could use (Martin just has two potions to use, 20 HP regain isn't much trouble).

Second Gym

The second Gym Leader is Caitlin, in Platepics City. She uses three normal type Pokemon: Lillipup (Yooterii), Chansey and a shiny Delcatty. The only weakness they have is fighting, but since they have no resistances, they receive the base damage for all attacks, except ghost, which they have an immunity against. Their levels are, respectively, 19, 20 and 22.

The key to beat her

You won't find any fighting type Pokemon before reaching Platepics City, so little to no strategy can be made here. If you choose Chimchar as starter, however, it evolves to Monferno, which is a fire-fighting dual-type Pokemon, so you can make him learn some fighting type moves as you level it up. Again, the moves the opponent could use aren't fearsome, except Delcatty's Toxic, and Caitlin has two super potions in reserve, 50 HP restoration, which, at such levels, it means complete HP restoration, added to the Sitrus Berry both Chansey and Delcatty hold, which recovers 30 HP when used, and it will be always when the Pokemon's HP go below 1/3.

Third Gym

The third Gym Leader is Wattson, located in Turzoro City. Focusing on electric type Pokemon, Wattson uses Elekid, pure electric type, Emolga, electric-flying dual-type, Magneton, electric-steel dual-type, and Lanturn, water-electric dual-type. Elekid has only one weakness, and that is ground. Emolga is immune to ground, but weak to ice and rock. Lanturn is weak to ground and grass. Magneton is weak to fighting and fire, plus a double weakness to ground, but on the other hand has twelve resistances, two of them double, and one immunity, meaning that only one type, water, has no damage modification (I forgot to say earlier that weakness means the Pokemon receives double damage from said type attacks and resistance means receiving half the damage, double weakness means four times the damage, double resistance means a quarter of the damage and immunity means no damage or effects whatsoever). Levels range
between 28 and 30.

The key to beat him

On Route F, right to Platepics City, you can find some wild Geodude. Being a ground type means it won't be affected by electric attacks, also it can deal significant damage with its ground moves, and also can learn rock moves, meaning that even Emolga can't avoid suffering super effective attacks. There are two drawbacks, however, one is Elekid and its Low Kick and the other is Lanturn and its Water Gun, both moves super effective against Geodude, Water Gun even deals four times the base damage. The second choice, although rare to find, is Gible, which doesn't have trouble with the foe's moves and is also ground type so immune to electric. It can be found in the desert or the Hippowdon Temple. Trapinch can also be found, but weak to water, and even Gligar, found in Route K, can be an option. Choosing Piplup as starter gives a disadvantage in here, also Chimchar when facing Lanturn, even Emolga can deal super effective damage to Monferno with Aerial Ace, so starters shall better watch this battle from a safe distance. Wattson saves two super potions to use, and also has Lanturn hold a Sitrus Berry.

Fourth Gym

The fourth Gym is located in Searound City. Its Leader, Pryce, focuses on ice type Pokemon. His team consists of Glaceon and Snorunt, two pure ice type, plus a Sealeo, water-ice dual-type, and a Piloswine, ice-ground dual-type. Ice has four weaknesses: fire, fighting, rock and steel. Sealeo avoids the weakness to fire and steel, but adds a weakness against grass and electric. Piloswine avoids the weakness to rock, adds immunity to electric, but also weakness to water and grass. Their levels range between 30 and 34.

The key to beat him

Fire would not be a good option, because of Sealeo's Water Gun, Piloswine's Dig and Glaceon's Water Pulse, all being super effective against fire. There are very few fire Pokemon in the game, and no one avoids any of this weaknesses, also Numel has a double weakness to water, so fire type Pokemon should be discarded. Fighting could be an option, Machop is commonly found in Mt. Fiery, the entrance to Teaes City, Scraggy can also be found there, Mankey is in Route I, Heracross and Tyrogue are rare to find on the Safari Zone and fishing a Poliwag and evolving it to Poliwrath are the available options. Rock is also weak to water and ground, so also discarded. Finally, steel, saving ground, can be an option too, although the only available option is choosing Piplup as starter and evolving it to Empoleon. Pryce saves two hyper potions, which restore 200 HP each, and Piloswine has Lum Berry, which will heal any status inflicted.

Fifth Gym

The fifth Gym Leader is in Malias City. Guarded by Leira, she focuses on the steel type, using Pawniard (Komatana), steel-dark dual type, Metang, steel-psychic dual-type, Steelix, steel-ground dual-type, and Scizor, steel-bug dual-type. The steel type has a lot of resistances, one immunity and three weaknesses, which means that, even when combining with other types, they will have few flaws. Pawniard, for example, has the three weaknesses of the steel type, which are fire, fighting and ground, added to a weakness to fighting produced by his dark type, meaning he takes four times the base damage when attacked by a fighting attack. He has two immunities too, the steel type to poison and the dark type to psychic. Metang, due to its psychic type, avoids the weakness to fighting. Scizor avoids it too, as well as the weakness to ground. Scizor's only weakness is double, against fire. Steelix doesn't avoid any weakness, and even adds another to water, but also has immunity to electric. The levels range from 38 to 42.
ATTENTION! You get teleported to Malias City after the Shaymin event, explained below. You can't get out of Malias unless you defeat Leira, which grants you the chance to use Surf outside of battle, because Malias City can only be accessed via Surf or Fly, and you don't get Fly until finishing the next Gym. Be careful then, because you can't improve your team once you start the Shaymin event.

The key to beat her

Fire seems to be the best option, but both Pawniard and Steelix can use Dig, so maybe you will think twice. Fighting works against Steelix and Pawniard, but Metang can use Psychic, and hasn't a weakness against fighting, same as Scizor. Ground has no problems with the foe's moves, but it won't work effectively against Scizor. Maybe here, instead of Pokemon types, we should focus on Pokemon that can learn attacks of fighting and fire. Examples include the Starly evolutionary line, which can learn Close Combat. The fact that Close Combat can inflict heavy recoil damage makes this choice quite risky too. The key here could depend on the Pokemon you chose for the third Gym. If you chose Gligar or Gible, here you can use them effectively, and also Scraggy can work well, being immune to psychic. Keeping up the odds, Leira can use three hyper potions, Pawniard and Metang have both a Sitrus Berry and Scizor and Steelix have a Lum Berry.

Sixth Gym

The sixth Gym, located in Hotasita City, is ruled by Iris. She focuses on the flying type, using five Pokemon: Skarmory, steel-flying dual-type, Pelipper, water-flying dual-type, Unfezant (Kenhorou), Staraptor and Braviary (Wargle), all three normal-flying dual-type. The weaknesses of the normal-flying dual-type trio are ice, rock and electric. Skarmory avoids ice and rock, but adds fire. Pelipper avoids ice, but has a double weakness to electric. Levels range from 43 to 46.

The key to beat her

Electric seems the best choice to use. Zebstrika (Shimama) can be found on Route K, and also Safari Zone, where you can also find Pikachu and Mareep. The latter can also be found on Route E, but if you don't catch it at the start of the game, you'll have to level it up a lot. Ice can also be used, but Staraptor and Wargle can use Close Combat, super effective on ice type Pokemon. If you want to give it a try, Spheal, Snorunt and Swinub can be easily found in Shoal Cave, surfing to the right of Malias City. Iris saves two hyper potions to use, while she has Wargle and Skarmory hold Leftovers, which recover 1/16th of the total HP each turn, Unfezant holds a Lum Berry and Pelipper a Sitrus Berry, no hold item for Staraptor.

Seventh Gym

The seventh Gym Leader is Aragi, in Teaes City. She uses five water type Pokemon: Vaporeon and Wailord, pure water type, Quagsire, water-ground dual-type, Empoleon, water-steel dual-type and Starmie, water-psychic dual-type. Electric and grass are the water type weaknesses. Quagsire has an immunity to electric, but has a double weakness for grass. Starmie doesn't avoid those two weaknesses, but also adds three more: bug, dark and ghost. Empoleon, gifted with the resilient steel type, avoids grass, but adds fighting and ground. The level barely increases, only Empoleon has a higher level than the previous Gym, standing at 48, while his battle comrades are in 43 (Quagsire), 45 (Wailord and Vaporeon)  and 46 (Starmie).

The key to beat her

Grass and electric are the best choices. Quagsire avoids electric, and Empoleon avoids grass, but all others receive double damage for attacks of those types. Vaporeon is the most troublesome of the group, gifted with Ice Beam, to blast grass type Pokemon, and Dig, to destroy electric type Pokemon. Empoleon also has its trouble, because it knows Earthquake. Since Vaporeon is weak both to electric and grass, it would be good to have a combination of both. The starter Turtwig can be one of the members, but not evolving it to Torterra, then he would have a double weakness to ice, digging its own tomb in this fight. Shaymin would be the best choice if you catch it in the event before the fifth Gym. Other choices include Oddish, easy to find here and there, Cottonee (Monmen) found in Route J, Deerling (Shikijika) found in Polar Forest and Safari Zone, Lotad, on Route B and Cacnea, in the Desert, in Route J. For electric, the same choice you made for the previous Gym would do fine. Quagsire, Starmie and Empoleon all hold a Sitrus Berry, while Vaporeon holds Leftovers and Wailord holds nothing. As a last resort, Aragi saves three hyper potions.

Eighth Gym

The final Gym Leader is Gima, in Surence Town. He uses four Pokemon, focusing on the dark type: Umbreon, Zoroark and Absol, all three pure dark type at level 50, plus a Tyranitar, rock-dark dual-type, at level 52. The weaknesses of the dark type are just fighting and bug, with immunity to psychic. Tyranitar, for being a rock type, adds four more weaknesses to water, steel, grass and ground, and also doubles the weakness to fighting.

The key to beat him

Fighting is the best choice, and is clearly possible that Tyranitar will be the last Pokemon Gima uses, which allows more choices to change your weakened fighting Pokemon, which will have a hard time dealing with Absol and its Razor Wind and Aerial Ace attacks. For everything else, a good fighting attack will be enough. Scraggy is a very good choice, since it receives only a quarter of the damage inflicted by a dark attack. For other choices, check out above on the fourth Gym choices. Little to nothing has changed since then in terms of finding fighting type Pokemon.

Elite Four

Here we are, the Pokemon League at last. Before saying anything else, remember that the Elite Four and its Champion are challenged one after another, so anything you should do to heal your Pokemon will have to be done between battles, so pack a lot of healing items, curing status afflictions, revive, you never know when they will be needed, and just in case a PP restorer like Ether or a bunch of Leppa Berries. Some berries can also be used as hold items for in-battle use, or you can use an item that powers up your attacks, like Blackbelt for Fighting moves. Also, you can only have six Pokemon in your team, and can't change them, so choose carefully what will you need for the upcoming five tough matches.

Bertha

The first Elite Four Member to face. She uses ground type Pokemon, her team consisting of a level 52 Whiscash, a level 54 Swampert, a level 54 Golem, a level 54 Gliscor and a level 55 Krookodile (Warubiaru). Whiscash and Swampert, both water-ground dual-type, have a double weakness to grass, so does Golem, a rock-ground dual-type. Golem has another double weakness to water, plus four other weaknesses for ice, fighting, ground and steel. Krookodile also has a weakness to grass, water, ice and fighting, but also against bug. Gliscor has a double weakness for ice and a weakness for water.

What to use

Grass, water and ice moves are the best choices. The choice for the seventh Gym as grass type Pokemon could be used here too. Be careful with Gliscor's Aerial Ace and Swampert's Ice Beam, although the latter is less probably if you blast it with a powerful grass move first. Water and ice can be combined into Spheal and its evolutions to save a slot. The only bad thing is Golem's Brick Break, but Golem has many weaknesses to even talk, although its Explosion can ruin your plans if used properly. Shaymin by itself, being a pure grass type and having very good stats, can clear this battle. Be careful with the two Full Restore Bertha saves to use, because, well, it restores everything to normal, being status affliction o HP. Also,Gliscor and Golem hold a Sitrus Berry, Swampert and Krookodile hold Leftovers, and Whiscash holds Lum Berry.

Adeku

The second Elite Four member uses fire type Pokemon. His team consists of a level 54 Darmanitan (Hihidaruma), a level 56 Infernape, a level 56 Typhlosion, a level 56 Blaziken and a level 58 Volcarona (Urugamosu). Darmanitan and Typhlosion are pure fire, so water, ground and rock are their weaknesses. Infernape and Blaziken are fire-fighting dual-type, they avoid the weakness to rock but add two more against flying and psychic. Volcarona, fire-bug dual-type, avoids the weakness to ground, but adds a weakness to flying and a double weakness against rock.

What to use

Water seems again the best choice, followed by ground. If you choose Piplup as starter, you could use it here, but be careful, since Empoleon will have a lot of trouble: Darmanitan knows Earthquake and Close Combat, Infernape knows Close Combat, Mach Punch and Thunder Punch and Blaziken knows Brick Break and Dynamic Punch. Spheal isn't an option neither due to its weakness to fighting, so maybe you should go fishing a little before getting up to here. Ground can also be useful, but also has its flaws when combining with other types. Geodude, weak to fighting and ground, is also doubly weak against Volcarona's Giga Drain. Gligar and Gible have no trouble against attacks, so maybe they can learn a good rock attack to make things easier. Adeku saves two full restore up his sleeve, and has Darmanitan and Volcarona hold a Sitrus Berry, Infernape holds Leftovers, Blaziken holds a Lum Berry and Typhlosion holds a special berry called Petaya Berry, which will boost its attack when its HP are down to 1/4.

Ice

The third Elite Four Member. Contrary to what his name says, he doesn't focus on ice type Pokemon. He focuses on dragon type Pokemon, using a level 57 Altaria, a level 58 Flygon, a level 59 Kingdra, a level 59 Salamence and a level 60 Hydreigon (Sazando). All dragon type Pokemon are weak to dragon type attacks, so using another dragon type Pokemon can both gain you the upper hand or put you in a pinch. Altaria and Salamence, dragon-flying dual-type, and Flygon, dragon-ground dual-type, have also a double weakness against ice. Hydreigon, dragon-dark dual-type, is also weak to dragon and ice, but also to fighting and bug. Kingdra's only weakness is dragon, since its water type protects it against ice, while dragon protects it from grass and electric.

What to use

Ice, of course, will come in handy against this opponent. There aren't any moves the opponent can use that can cause trouble to an ice type Pokemon, except Hydreigon's Ancientpower, so Spheal, if you chose it for the first Elite Four member, can make a return here, as also can other ice type Pokemon like Snorunt and Swinub. If you chose Gible in your fight against Adeku, since its also dragon type, you could use it here as support in case your ice type faints, but remember that it will be weak against its own dragon type. As his previous fellows, Ice has two Full Restore up his sleeve, both Kingdra and Flygon hold Leftovers, Hydreigon and Altaria hold a Sitrus Berry and Salamence holds a Lum berry.

Flash

The last Elite Four member is an old friend, Flash. She helps you out a few times during the game's story, and will do it again once you finish her off here. Her team is composed of ghost type Pokemon: a level 58 Spiritomb,a level 60 Froslass, a level 60 Gengar, a level 60 Cofragigus (Desukaan) and a level 62 Dusknoir. Cofragigus and Dusknoir are pure ghost type, so dark and ghost are their only weaknesses. Froslass, ice-ghost dual-type, is also weak to fire, rock and steel. Gengar, ghost-poison dual-type, is weak to ghost, dark and psychic, and its Levitate hides its weakness to ground. Spiritomb, ghost-dark dual-type, has no weaknesses, yes, you read it right, no weaknesses. Also remember that the ghost type is immune to normal and fighting attacks.

What to use

Ghost is one of the options, but all of Flash's Pokemon except Dusknoir know a ghost type attack, so it will all revolve around the highest speed to strike first. Dark is the best option, it has a resistance for ghost. Scraggy would make a nice choice for a future use, but any other dark type Pokemon should do fine. Sandile (Meguroko), found in the Desert, is one option, as are Cacturne, Crawdaunt, Umbreon and so on. Be careful with Dusknoir's Dynamic Punch, is super effective against dark type. Also be careful with Pressure, the ability of both Dusknoir and Spiritomb, because each attack uses one more PP than usual when facing them. As always, Flash reserves two Full Restore, while all her Pokemon hold Leftovers, except Cofragigus, who holds a Sitrus Berry instead.

Cynthia

The Champion of the Pokemon League, Cynthia, is now the only person to stand in your way to the top. She uses some variety of Pokemon types, her party being a level 60 Bouffalant (Baffuron), a level 62 Porygon-Z, a level 62 Togekiss, a level 64 Gallade, a level 64 Roserade and a level 66 Garchomp.

What to use

Cynthia can't be cleared up with just one Pokemon, unless its clearly over levelled, but even then I'm not sure you could. Defeating her will require a very select team, so if you still have any spare slots in your party, read this carefully. First off, Porygon-Z and Bouffalant are pure normal type, so only fighting is their weakness, and ghost is their immunity. As I said earlier, Scraggy can have a second use here, but careful with Bouffalant's Aerial Ace. Togekiss is a normal-flying dual-type, so ice, rock and electric are its weaknesses. Ice is the best choice here, since we used it to battle Ice, and will also be useful against Garchomp, who has a double weakness against it, added to its weakness to dragon. Togekiss knows Flamethrower, so better use Spheal here to avoid the weakness to fire, but no ice type will avoid Aura Sphere, and also careful with Garchomp's Rock Slide. Using a dragon type Pokemon wouldn't be as useful here, but you can try it nonetheless if you had to use it against Ice. Roserade is a grass-poison dual-type, so ice, flying, fire and psychic are its weaknesses. Ice has a third use here, so no point seeing further. Gallade is a psychic-fighting dual-type, so ghost and flying are its weaknesses. If you used a ghost type against Flash, it could be used here again, but adding a flying type will help you against both Gallade and Roserade if you still have a spot left. Cynthia saves four Full Restore, and she uses more varied hold items. Bouffalant, Porygon-Z and Garchomp hold the much loved Sitrus Berry, Roserade holds a Lum Berry, Gallade holds a Quick Claw, to raise the chances of striking first, and Togekiss holds King's Rock, which increases the chances of making the foe flinch. It only works when striking first, so it's not as useful as it could be.

Legendary Pokemon

If you manage to win, you have completed the game's main storyline. The other one would be to catch all Pokemon, which can be done since you don't need to trade for evolutions due to the changes done to the evolution methods. To clear the Pokedex, you will have to catch the 23 available Legendary Pokemon. As I said, catching a Legendary Pokemon requires some strategy, so I'll give you a few hints in here.

First off, Shaymin is caught after the fourth Gym at level 30 in the Torn World. To evolve him, because here can't revert back, to his sky form you'll need to beat the Elite Four sometime after. Shaymin is rather easy to catch, being only level 30.




Rematch with the Elite Four

Catching the majority of  Legendary Pokemon requires the Elite Four to be defeated again. It will also let you use Rock Climb outside of battle, a great need for the upcoming events. The only changes are the increased levels, starting at 74 with Bertha and ending in 86 with Cynthia, and the fact that all Elite Four members now use six Pokemon, meaning they add a new Pokemon to fight this time.

Bertha adds a level 76 Torterra, grass-ground dual-type, doubly weak to ice and weak to fire, flying and bug. The only fearful attacks are Earthquake, ground, and Giga Drain, grass. It holds a Sitrus Berry.

Adeku adds a level 75 Flareon, pure fire type, weak to water, rock and ground. It holds a Petaya Berry, but only has fire attacks.

Ice adds a level 79 Dragonite, dragon-flying dual-type, weak to dragon and doubly weak to ice. It holds Lum Berry. No attack seems to be much trouble against ice types.

Flash adds a level 80 Mismagius, pure ghost type, immune to fighting and normal but weak to ghost and dark. It holds Leftovers. No trouble found in its attacks.

Cynthia uses the same team as the last time, just with 20 more levels. No Pokemon, from any Elite Four member, has changed its moveset or hold item, neither the trainers have changed the items to use in-battle.

Once beaten, Rock Climb can be used outside of battle. No place in the map is now inaccessible, so better check out what you have missed without that move.

Catching the Legends

The Legendary Pokemon appear in a wide variety of levels: 30, 40, 50, 55, 70 and 80. Catching them has nothing to do with their levels. Well, it plays a role, but not that important. To catch the best Pokemon you need the best strategy, and the first thing to learn is what probability one has to catch a Pokemon.

To answer this, let's first say that each Pokemon has its own catch rate. The lowest catch rate is 3, which applies for the great majority of Legendaries and also some other Pokemon, such as Beldum. A low catch rate means its very hard to catch, while a high catch rate means its very easy. Caterpie, for example, has a catch rate of 255, the highest possible, so if a Caterpie ever breaks out of the Pokeball you're using, your bad luck is too damn high. Out of all the Legendaries available, Shaymin, Mew and Celebi have a catch rate of 45, Dialga's is 30 and Groudon's and Kyogre's 5, which means that 16 Pokemon have a catch rate of 3, not counting the non-Legendary.

Now that you know that, let's start with what we need to effectively catch a Legendary. First off is the current HP amount, also the max amount also plays a role. Then we have the catch rate, the ball bonus and the bonus status. To start the calculations, two times the current HP amount is deducted from the max HP amount. This value is then multiplied by the catch rate and the ball bonus. Then, the result is divided again by three times the max HP amount and finally multiplied by the bonus status. This final result will always be between 1 and 255, which is the real catch rate for that Pokemon. If you divide this final catch rate by 255, you'll get the percentage of chances to catch it. Let's do a little example so I can explain myself better.

I'm facing Mewtwo, with its HP very low, inflicted with the sleep condition and using an Ultra Ball. If the highest amount of HP it could have is 200, and the current HP amount is 10, the calculations are as follow:

  • The max amount of HP x 3, which, if it's 200, becomes 600. We deduct from this the current amount of HP doubled, which is 20. The result is 580.

  • Now we multiply the above result with the catch rate and the ball bonus. The catch rate for Mewtwo is 3, and the Ultra Ball bonus is 2. 580 x 2 x 3 = 3480

  • This value is divided by the max amount of HP x 3, which is 600. 3480/600 = 5.8

  • Finally, we multiply this value for the bonus status. It's asleep, so the bonus is 2. It's also 2 for freeze, but only 1.5 for burn, poison and paralyze. 5.8 x 2 = 11.6

  • If we divide that amount, which is the true catch rate, by 255, and then multiply it by 100, we get the percentage of chances that we'll have to catch it. 11.6/255 = 0.0454 = 4.54%

    Very low, as you can see. There are some ways to increase this probability. The first are the two Master Ball the game offers. When to use them varies with each player. One is sure to be used on the roaming Latias/Latios, because once found, it will instantly flee. The Master Ball will catch it for sure, while you can try to trap it with an ability, like Trapinch's, or an attack, like Mean Look. But finding one and only one Pokemon within the whole map isn't easy, so I wouldn't waste time trying to catch it with Mean Look. The second Master Ball could be kept safe just in case you need it urgently, or keep it for a special Pokemon you don't want to let go. The second way is to use, when possible, a better ball than the Ultra Ball. The only balls to accomplish this milestone, not counting the mighty Master Ball, are the Net Ball and the Dive Ball. The Net Ball has a bonus of 3 when using it against a water or bug type Pokemon, so is a must use against Suicune and Keldeo. The Dive Ball has a bonus of 3.5 when used underwater, so the best choice for Kyogre. The only other choice left is the Timer Ball, which gains more power the more turns that pass. After 10 turns, it has a bonus of 2, it becomes 3 after 20 turns, and finally 4 after 30 turns and beyond.

    How to use the Timer Ball properly then? The strategy is easy. First, deplete the foe's HP by using attacks such as Dragon Rage or Sonic Boom. They inflict 40 damage and 20 damage respectively. This way you can easily control the foe's HP. Next, use an attack that either freezes or puts the opponent into slumber. Freezing is difficult, and they don't inflict a set amount of damage, so better not try. Sleep is easier, Spiritomb, Gastly and many others can learn Hypnosis, and Shaymin is caught learning Grasswhistle. The only drawback, if any, is the low accuracy this moves have, but it also makes turns pass by. Once asleep, don't waste any time and try to use as many balls as you can. You can also use Thunder Wave to paralyze the foe, but remember that at least Groudon bypasses it being immune to electric attacks, while there's no Legendary immune to the other 2 said attacks. Of course, Thunder Wave is sure to hit, and paralysis is permanent, unless using an ability or a hold item, which will work only once. Either way seems worth the try. Remember that the Timer Ball eventually catches up to the Ultra Ball's bonus and surpasses it, so keep trying and don't forget some healing items and PP restorers, to make the battle last even longer. 
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05-04-14 10:04 PM
iambima is Offline
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iambima
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Thank's for this post, it's really helping, but my pokemon always get fainted by that damn Earthquake moves
My pokemon party are :

Charizard Lv. 75
Gyrados Lv. 56
Tortera Lv. 42
Giratina Lv. 57
Spiritomb Lv. 53
& Krokodile Lv. 57
Thank's for this post, it's really helping, but my pokemon always get fainted by that damn Earthquake moves
My pokemon party are :

Charizard Lv. 75
Gyrados Lv. 56
Tortera Lv. 42
Giratina Lv. 57
Spiritomb Lv. 53
& Krokodile Lv. 57
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06-10-14 07:46 AM
Laian is Offline
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Laian
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This is the fourth walkthrough I read for the applications. Ok, so where to start? I think it's how a strategy guide for any Pokemon guide should be in my opinion. I really liked how it's made, there's lot of details and tips. I approve this strategy guide. Keep up this good job, man
This is the fourth walkthrough I read for the applications. Ok, so where to start? I think it's how a strategy guide for any Pokemon guide should be in my opinion. I really liked how it's made, there's lot of details and tips. I approve this strategy guide. Keep up this good job, man
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06-28-14 02:56 PM
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Fireproof
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EX Palen : I used to play Pokemon back in the day when Green Leaf was the next new (old) thing. I understand the different elements and difficulties when playing the older versions. I can't say much for this Flora Sky version of Pokemon but it looks really well organized to me. Your guide focuses solely on defeating the Gym Leaders, Elite Four and Legendary Pokemon which highlights only the most important details that any player needs to know. This guide is very well done.

My one and only recommendation is adding a little color to highlight the different gyms, minimum. The gyms are clearly bolded but it's not enough to stand out to help readers locate their position among the text. With a little color, it adds character and improves readability. You definitely nailed the detail.

Well done.
EX Palen : I used to play Pokemon back in the day when Green Leaf was the next new (old) thing. I understand the different elements and difficulties when playing the older versions. I can't say much for this Flora Sky version of Pokemon but it looks really well organized to me. Your guide focuses solely on defeating the Gym Leaders, Elite Four and Legendary Pokemon which highlights only the most important details that any player needs to know. This guide is very well done.

My one and only recommendation is adding a little color to highlight the different gyms, minimum. The gyms are clearly bolded but it's not enough to stand out to help readers locate their position among the text. With a little color, it adds character and improves readability. You definitely nailed the detail.

Well done.
Perma Banned
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Affected by 'Laziness Syndrome'

Registered: 07-22-11
Location: Ohio, USA
Last Post: 3170 days
Last Active: 3170 days

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