Everybody knows about the USA version of Super Mario Bros. 2, of course - it was an all-around great game in (almost) every aspect. The controls were fluid, the levels were well-designed, and it was overall fun to play. Almost everyone also knows that it wasn't the real SMB2, which was Japan-exclusive until it was released as part of the Super Mario All-Stars collection as Super Mario Bros.:The Lost Levels - instead, it was an Americanized version of a game called Doki Doki Panic. But how many people know just how different the US SMB2 was from this original game? Not many, I'm guessing.
Graphics - The (almost) Identical Clone
For the most part, the graphics are the same as they are in SMB2. We have the same structures, the same enemies...but wait? What's this? Some of the graphics are actually different! Instead of koopa shells, you pick up and throw disembodied pitch-black heads at enemies! Instead of magic potions, you throw genie lamps to open doors to Subspace! Instead of looking menacing, Phanto just looks really bored of his job! The waterfalls flow stupidly fast! You get the picture.
+The graphics still look quite good.
-Most of the graphical changes from this version were for the better
Sound - Japan gets extra equipment and they still can't get it right!
For the most part, the music is also the same, though there are some differences. The Subspace music took on an Arabian feel in this version. But there are also extra notes added to the music, and totally different sound effects! Why does nobody mention them? Because they're AWFUL. The Subspace door-creation sound sounds more like a car horn, and that's not even the worst of it. You will dread fighting Birdo in this version, not because it's harder to fight, but because it makes noises when you hit it that are comparable to scraping at the insides of your ear with a rusty icepick.
+SOME of the music is still good
-The sounds for the Japan-exclusive sound chip are AWFUL
Gameplay - How did they screw it up so badly?
For the most part, the gameplay is almost exactly the same as it is in the US SMB2 - you run and jump around the magical dream world of Subcon, picking up and throwing enemies and items along the way. Even the level design is exactly the same as it is in the Mario version! But, unfortunately, there are some key differences that totally break the game, which were all fixed in SMB2.
For starters, though they are responsive, the controls just don't feel right. It's not like the characters slip and slide around like they have axle grease on their feet. It's the fact that they move
so slowly and jump
so poorly that it's a complete and utter chore to play. And to add insult to injury, none of the characters move any faster or jump any higher - they just have a few minor differences between each other. Let's see, the pink girl can float in the air for a short time, the blue wizard has a floaty jump, the fat guy can pluck things out of the ground instantly, and the skinny guy is basically useless. It's like they barely tested their game before they released it!
Even the
LEVEL PROGRESSION is totally screwed up. The levels progress in a perfectly normal way...until you want to switch characters. Each character has their own "chapter progress" meter, and they have to work their way through each level
individually. Oh, wait, the character you've been playing as is almost impossible to play this level late in the game as! Too bad you can't change characters without playing through all of the stages up to that point as the character you want to switch to!
I'd like to think that some guys who didn't know what they were doing made this game, but then I remembered that NINTENDO THEMSELVES made this game. Did they not know how to use their own sound chip properly? Did they fire all of their talented employees and hire them right back on after finishing this game? The questions are endless!
-Poor controls
-Unbalanced characters
-Terribad level progression system
+The level design is still the same as it is in SMB2, which wasn't bad
Addictiveness - Do you enjoy pain or something?
From all these problems with the game, I'm sure you can guess that the addictiveness is almost nonexistent. It just isn't fun to play like SMB2 is - it feels like some kind of cheap Chinese clone...
-It just isn't fun.
Storyline - The only book more evil than Twilight
The storyline is pretty basic, and it establishes the game's setting pretty well. Essentially, two children read a book and are pulled into it by a giant green claw, and the heroes jump into the book to save them. It does explain why things in the game are so weird...
+The story works pretty well for what it is
Depth - Actually pretty deep
Regardless of all the changes from version to version, most of the basics are still the same. There are still seven full worlds worth of levels to explore, secret warps to get you through the game that much quicker, and secrets in every single level. Now, if only the meat of the game held together...
+There's a lot of depth to the game, despite how basic it is
-It's hampered by the poor gameplay
Difficulty - Harder than it looks
Even though you can find extra health containers in each level, and you can restore your health just by killing a certain number of enemies, it's still quite difficult, mostly because the characters are so slow and ineffective. When they start throwing moving, jumping enemies that spit volleys of fireballs at you, you start to appreciate the Mario clone more and more. At least that game gave you the chance to dodge things!
+It does have enough difficulty to last any player a decent amount of time
-It's mostly fake difficulty imposed by the controls
Overall - Just play the Mario game instead
Playing this game, overall, is like rubbing a zit with sandpaper - it technically works, but it really, really hurts. Personally, if you really want to play this game, just go for SMB2 - it's ten times better than this mess.
Let's recap:
Pros -
+The graphics still look quite good.
+SOME of the music is still good
+The level design is as good as it was in SMB2
+The storyline works pretty well for what it is
+There's a lot of depth to the game, despite how basic it is
+It does have enough difficulty to last any player a decent amount of time
Cons -
-Most of the graphical changes from this version were for the better
-The sounds for the Japan-exclusive sound chip are AWFUL
-Poor controls
-Unbalanced characters
-Terribad level progression system
-It just isn't fun.
-The depth is hampered by the poor gameplay
-Most of the difficulty is fake difficulty imposed by the controls
Final Scores -
Graphics - 6/10
Sound - 4/10
Addictiveness - 2/10
Story - 6/10
Depth - 6/10
Difficulty - 9/10
FINAL SCORE - 5/10 (Even Nintendo has their screwups from time to time...)