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EX Palen
09-14-13 08:26 PM
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09-14-13 08:26 PM
EX Palen is Offline
| ID: 885076 | 1090 Words
| ID: 885076 | 1090 Words
EX Palen
Spanish Davideo7
Spanish Davideo7
Level: 137
POSTS: 8/6179
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LVL EXP: 30497958
CP: 187981.9
VIZ: 10665202
POSTS: 8/6179
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LVL EXP: 30497958
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VIZ: 10665202
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Fifteen years after the first appearance of Mario, Pokémon made their first appearance. Just three years after the release of Pokémon Red and Green, the first Pokémon Stadium came out, jumping from the Game Boy to the N64 and changing the role-playing style into strategy. It was a successful jump, so they made a sequel following the appearance of the second generation of Pokémon, which is this one. Even though the Pokémon Stadium series were successful, they were unfollowed from then on. With Nintendo's next console, the Gamecube, no Stadium 3 appeared with the third generation of Pokémon in it. Instead, they created Pokémon Colosseum, a similar game but with an included plot of freeing Pokémon from darkness, and had a sequel named Pokémon XD: Gale of darkness. With the fourth generation of Pokémon, however, Nintendo moved back a step, and launched the third installment of the Pokémon Stadium series under the name of Pokémon Battle Revolution. And this is how the story ends, with Pokémon Battle Revolution launched in 2006. No Stadium-like game was released with the fifth generation of Pokémon. Can we expect a new installment for the still not launched sixth generation? Let's hope so. The only thing I really hope is that Nintendo doesn't follow the above explanation which tells us that, for every Stadium-like game, a Colosseum-like game should be launched. It wouldn't be bad, though, but that's another story. Moving on to business, it's time to review Pokémon Stadium 2. Curiously, it's the only game from the second generation that wasn't launched for handheld. Graphics... Well, it was released merely a year after the original Stadium and for the same console, so no big changes expected. Even then, the graphics aren't that bad, and the battle animations are above the ones used in Pokémon Colosseum: in Colosseum, attacks that were going to miss were not displayed, and there was only one animation for the Pokémon to receive damage, while here we have three: heavy movement when the attack is supper effective, no movement at all when the attack isn't effective, and normal movement for base damage attacks. Graphics really earned a 9. Sound... Pokémon is maybe the series which is less remembered for it's themes, even more when not playing a main plot game like Yellow, Crystal and so on. Also, the speaker in battles, in my opinion, could be removed. Colosseum didn't have one, and it's better that way. No intent on voting bad, but I have to give sound a 6 for all of this. Addictiveness... As I always say, the way a game is addictive is related to its depth: the more options it offers, the more you will want to play it. The reasons will be explained below, but I guess you will understand why addictiveness receives a 9. Story... Nothing at all. No aim at becoming victorious in all cups because there's nothing to gain. Well, at least when you play the game in a real N64 and have the Cable Link, if it's called like that, to connect your Game Boy to your N64 and use the Pokémon you have there. I think that some legendaries can be unlocked for rental, the only database we have here in Vizzed (if I'm wrong I would like to know how to correct this), but I'm not sure which are and neither I know their moveset or after winning what will get unlocked. Yep, I'm reviewing this game even though I haven't fully played it. Depth... Here things get interesting. Four cups, the Gym Leader Castle (both Kanto and Johto), the Rival, and it's still 50% of the game. Up to this point, I would like to compare this to the handheld games. It's true that here Pokémon can't level up and that you already have them leveled enough for rental, but even then I think the game offers more battles than the handheld games, meaning important battles, not just trainers you pass and get challenged by. I think this is why this game isn't as magic, because you don't grow the Pokémon by yourself. So, let's do the math. The first two cups have eight battles each, meaning 16 total battles. Then, the next two have four levels inside, each with eight battles, meaning 32 battles for each cup, making a total of 80 battles. Then, we have the Gym Castle. The eight leaders, 16 counting both regions, their minions and the irruption of Team Rocket coming from nowhere elevate the total to approximately 128. Sure I miscounted, maybe more, maybe less, but let's round it up and say 129 so battling your rival becomes the 130th battle. Remember, this is half of the game. The other half is just the second round, battling trough all cups, gyms and rockets (my brain has been damaged due to the exhaustive calculations), which means a total of 260 battles. And the Pokémon to Difficulty... Not very hard. I have played both Stadium and Stadium 2 thanks to this site, and I had Colosseum in real life. I didn't play XD or Battle Revolution (should I give them a try?) but even then I think that, for the benefit of all players in the world, the Stadium series should make a comeback in the following generation. Or maybe the handheld games are introducing such complicated terms (Dream World, Distortion World...) that are difficult to place them in an Stadium-like game? Is Nintendo's own fault to introduce those terms that led to the disappearance of this series? We will never know, but time will say if the sixth generation welcomes us with a new Stadium. And this is how the story ends, with Pokémon Battle Revolution launched in 2006. No Stadium-like game was released with the fifth generation of Pokémon. Can we expect a new installment for the still not launched sixth generation? Let's hope so. The only thing I really hope is that Nintendo doesn't follow the above explanation which tells us that, for every Stadium-like game, a Colosseum-like game should be launched. It wouldn't be bad, though, but that's another story. Moving on to business, it's time to review Pokémon Stadium 2. Curiously, it's the only game from the second generation that wasn't launched for handheld. Graphics... Well, it was released merely a year after the original Stadium and for the same console, so no big changes expected. Even then, the graphics aren't that bad, and the battle animations are above the ones used in Pokémon Colosseum: in Colosseum, attacks that were going to miss were not displayed, and there was only one animation for the Pokémon to receive damage, while here we have three: heavy movement when the attack is supper effective, no movement at all when the attack isn't effective, and normal movement for base damage attacks. Graphics really earned a 9. Sound... Pokémon is maybe the series which is less remembered for it's themes, even more when not playing a main plot game like Yellow, Crystal and so on. Also, the speaker in battles, in my opinion, could be removed. Colosseum didn't have one, and it's better that way. No intent on voting bad, but I have to give sound a 6 for all of this. Addictiveness... As I always say, the way a game is addictive is related to its depth: the more options it offers, the more you will want to play it. The reasons will be explained below, but I guess you will understand why addictiveness receives a 9. Story... Nothing at all. No aim at becoming victorious in all cups because there's nothing to gain. Well, at least when you play the game in a real N64 and have the Cable Link, if it's called like that, to connect your Game Boy to your N64 and use the Pokémon you have there. I think that some legendaries can be unlocked for rental, the only database we have here in Vizzed (if I'm wrong I would like to know how to correct this), but I'm not sure which are and neither I know their moveset or after winning what will get unlocked. Yep, I'm reviewing this game even though I haven't fully played it. Depth... Here things get interesting. Four cups, the Gym Leader Castle (both Kanto and Johto), the Rival, and it's still 50% of the game. Up to this point, I would like to compare this to the handheld games. It's true that here Pokémon can't level up and that you already have them leveled enough for rental, but even then I think the game offers more battles than the handheld games, meaning important battles, not just trainers you pass and get challenged by. I think this is why this game isn't as magic, because you don't grow the Pokémon by yourself. So, let's do the math. The first two cups have eight battles each, meaning 16 total battles. Then, the next two have four levels inside, each with eight battles, meaning 32 battles for each cup, making a total of 80 battles. Then, we have the Gym Castle. The eight leaders, 16 counting both regions, their minions and the irruption of Team Rocket coming from nowhere elevate the total to approximately 128. Sure I miscounted, maybe more, maybe less, but let's round it up and say 129 so battling your rival becomes the 130th battle. Remember, this is half of the game. The other half is just the second round, battling trough all cups, gyms and rockets (my brain has been damaged due to the exhaustive calculations), which means a total of 260 battles. And the Pokémon to Difficulty... Not very hard. I have played both Stadium and Stadium 2 thanks to this site, and I had Colosseum in real life. I didn't play XD or Battle Revolution (should I give them a try?) but even then I think that, for the benefit of all players in the world, the Stadium series should make a comeback in the following generation. Or maybe the handheld games are introducing such complicated terms (Dream World, Distortion World...) that are difficult to place them in an Stadium-like game? Is Nintendo's own fault to introduce those terms that led to the disappearance of this series? We will never know, but time will say if the sixth generation welcomes us with a new Stadium. |
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Site Staff Manager, Content Writer, Console Manager
Affected by 'Laziness Syndrome'
Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 1 day
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Site Staff Manager, Content Writer, Console Manager
Vizzed #1 Hardstyle fan |
Affected by 'Laziness Syndrome'
Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 1 day
Last Active: 16 hours
Post Rating: 2 Liked By: Booker, kramer4077,
09-14-13 08:35 PM
Mistress is Offline
| ID: 885079 | 151 Words
| ID: 885079 | 151 Words
Mistress
Level: 79
POSTS: 318/1717
POST EXP: 132920
LVL EXP: 4470340
CP: 7444.1
VIZ: 195379
POSTS: 318/1717
POST EXP: 132920
LVL EXP: 4470340
CP: 7444.1
VIZ: 195379
Likes: 0 Dislikes: 0
Oo, a nice and detailed review. There's just one thing that bugs me though; put the exact year. xD I noticed that you say Pokemon made their first appearance with 15 years after Mario, then 3 years after Pokemon Red and Green... blah blah blah. Then finally, you put the year 2006 in Battle Revolution on your introduction. That's a lot of math to figure out what year Stadium 2 came out. Generally, I suck at math. xP Also, I heard Battle Revolution wasn't very good. I've never played it though, so I can't vouch for that. As for XD, it's not as great as Colosseum (in my opinion), but the characters are a bit more interesting. I can't remember the details of XD as much as Colosseum, so I guess you can say that it didn't leave as big of an impression as Colosseum did. Keep up the good work! I noticed that you say Pokemon made their first appearance with 15 years after Mario, then 3 years after Pokemon Red and Green... blah blah blah. Then finally, you put the year 2006 in Battle Revolution on your introduction. That's a lot of math to figure out what year Stadium 2 came out. Generally, I suck at math. xP Also, I heard Battle Revolution wasn't very good. I've never played it though, so I can't vouch for that. As for XD, it's not as great as Colosseum (in my opinion), but the characters are a bit more interesting. I can't remember the details of XD as much as Colosseum, so I guess you can say that it didn't leave as big of an impression as Colosseum did. Keep up the good work! |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 06-28-13
Last Post: 3373 days
Last Active: 3217 days
Affected by 'Laziness Syndrome'
Registered: 06-28-13
Last Post: 3373 days
Last Active: 3217 days
09-14-13 10:42 PM
SacredShadow is Offline
| ID: 885166 | 157 Words
| ID: 885166 | 157 Words
SacredShadow
Razor-987
Razor-987
Level: 152
POSTS: 2672/7753
POST EXP: 960743
LVL EXP: 43780041
CP: 34604.9
VIZ: 985840
POSTS: 2672/7753
POST EXP: 960743
LVL EXP: 43780041
CP: 34604.9
VIZ: 985840
Likes: 0 Dislikes: 0
Great job on this review, nice and detailed, exactly what I think is key in a good review. Nice introduction and organization in your review. It is easy to read and well spaced out which is very important. You can have the best review ever but if it is sloppy and impossible to read, then its worthless. So I am glad you kept your review nice and neat.
I will agree with mistress though, I think you should just give a solid date rather than before and after other games because it can be a little confusing for some people to figure out when the game came out. But overall great job, nice organization and descr I think you have a lit of potential to write great reviews. Keep up the great work and keep practicing! I look forward to reading your next review! I expect great things! I will agree with mistress though, I think you should just give a solid date rather than before and after other games because it can be a little confusing for some people to figure out when the game came out. But overall great job, nice organization and descr I think you have a lit of potential to write great reviews. Keep up the great work and keep practicing! I look forward to reading your next review! I expect great things! |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 01-14-13
Last Post: 397 days
Last Active: 364 days
Affected by 'Laziness Syndrome'
Registered: 01-14-13
Last Post: 397 days
Last Active: 364 days