Oh gosh. Time for some bad educational games. Mario educational games, to be exact. Now, There are other Mario educational games, but I can only handle four of them. I was inspired to do this by the Irate gamer. Now, let the pain begin! We'll start with Mario's Time Machine on NES. The story is that Bowser's minions have stolen important items. And then all of a sudden Boswer kidnaps Yoshi! The graphics are 8-bit versions of the Super Mario World graphics. And to spin jump, you press A while looking up. The sound is pretty good for NES.Once you enter one of the doors, you get- no, HAVE to play a game similar to- no, IS Mario bros., just reskinned! And- get this, You only get stunned or knocked back by enemies! After killing every koopa (Which I will call turtles, because that's what the look like), you get an Item. In each door, you will get a different item. Enter the time machine and you get to pick your time period. So I'm gonna Just pick a random period, like 1620. You can Re-pick your time period if you didn't find the one you're looking for. But not before killing more turtles! And if you return the Item to the right location, mario will seal the door up.And if you pick a wrong location to drop an item, a bird will come by and take your item! and there's nothing you can do about it Except just sit there and take it! *grabs a zapper pistol and shoots the bird out of the sky while holding the gun with one hand* No, you can't do that in real life either. (Joke Me: Oh come on!)So, we're going to have to use a password to get to the last stage. And I don't really think there's any spoilers either. But before the last door, we have to do a test. Ugh. This just wastes my time. And after answering these questions, guess what next, AKA what's behind the door? Is it a big bad time machine monster? An endurance round consisting of of the koopalings? A ton of tanks? An airship? Well, it's nothing more than TONS OF MORE TURTLES! Nah, I'm just messing with ya about the part with a ton of turtles. It's actually just bowser himself, and he's pathetic.So the ending is that we save Yoshi and the end screen is "You win". You win!? Hey, at least they're being honest, because we DID beat the game. But they could have made it say "End". Or, even better, they could have made a better final boss! Or, how about A giant Bowser? I know it's cliche, and the NES wouldn't be able to hand something so huge, but it could handle the bosses from Xexyz (Yeah, I'm talking about that), and THAT was on NES!Final VerdictSo, final verdict, This game gets a measly 3 out of 10! Not only is the only boss disapointing but it also could have been muuuuch better. And you could say it's because of the limitations, but what does limitations have to do with requiring a test!? What does limitaions have to do with you not being unkillable in this game!? That was bad design on purpose! And sure, it's educational, but that doesn't mean that you get to not make the player unkillable!
Next Up
Next up, Mario's missing on NES. Oh gosh, this is only a warm-up for things to come. Oh gosh. Time for some bad educational games. Mario educational games, to be exact. Now, There are other Mario educational games, but I can only handle four of them. I was inspired to do this by the Irate gamer. Now, let the pain begin! We'll start with Mario's Time Machine on NES. The story is that Bowser's minions have stolen important items. And then all of a sudden Boswer kidnaps Yoshi! The graphics are 8-bit versions of the Super Mario World graphics. And to spin jump, you press A while looking up. The sound is pretty good for NES.
Once you enter one of the doors, you get- no, HAVE to play a game similar to- no, IS Mario bros., just reskinned! And- get this, You only get stunned or knocked back by enemies! After killing every koopa (Which I will call turtles, because that's what the look like), you get an Item. In each door, you will get a different item.
Enter the time machine and you get to pick your time period. So I'm gonna Just pick a random period, like 1620. You can Re-pick your time period if you didn't find the one you're looking for. But not before killing more turtles! And if you return the Item to the right location, mario will seal the door up.
And if you pick a wrong location to drop an item, a bird will come by and take your item! and there's nothing you can do about it Except just sit there and take it! *grabs a zapper pistol and shoots the bird out of the sky while holding the gun with one hand* No, you can't do that in real life either. (Joke Me: Oh come on!)
So, we're going to have to use a password to get to the last stage. And I don't really think there's any spoilers either. But before the last door, we have to do a test. Ugh. This just wastes my time. And after answering these questions, guess what next, AKA what's behind the door? Is it a big bad time machine monster? An endurance round consisting of of the koopalings? A ton of tanks? An airship? Well, it's nothing more than TONS OF MORE TURTLES! Nah, I'm just messing with ya about the part with a ton of turtles. It's actually just bowser himself, and he's pathetic.
So the ending is that we save Yoshi and the end screen is "You win". You win!? Hey, at least they're being honest, because we DID beat the game. But they could have made it say "End". Or, even better, they could have made a better final boss! Or, how about A giant Bowser? I know it's cliche, and the NES wouldn't be able to hand something so huge, but it could handle the bosses from Xexyz (Yeah, I'm talking about that), and THAT was on NES!
Final Verdict
So, final verdict, This game gets a measly 3 out of 10! Not only is the only boss disapointing but it also could have been muuuuch better. And you could say it's because of the limitations, but what does limitations have to do with requiring a test!? What does limitaions have to do with you not being unkillable in this game!? That was bad design on purpose! And sure, it's educational, but that doesn't mean that you get to not make the player unkillable!
Next Up
Next up, Mario's missing on NES. Oh gosh, this is only a warm-up for things to come. |