This is as easy as it gets.
Once again I decided to take on this game. I remember allot though I still had to look up the "Magic Jar" Locations on the web. (Its been years since the eighties. Sue Me.) I was not going to suffer the same way I did when I was a kid. Most of the puzzles are tolerable with Three exceptions. the Hidden town (witch I did suffer through without the internet), the "Magic Jar Side Quest", and the Final Palace where you fight the Thunder Bird and The Shadow. When I was Young I memorized the Final Palace and most of the games Power Up Locations. But I did not remember the curve balls that it throws at a person. The Spells that you cant Learn till certain standards are met are one that sticks out, the hidden town with only one small clue, and the Magic Jar Side Quest. The Magic Key location would be on this list but, but It was a secret that was given away when the game was released anyway. Any 4 to 5 dollar book in a book store had that tip (and those books stayed in stock for ten years). The rest had to be found the old fashioned way and It was a brutal journey. I remember asking kids in the lunch room in school for the magic jars locations and other tips as well. This game took a person about a year to finish with Zero Help (if I remember all the many conversations I had with people who went on the journey before me). Today the things I listed above would be considered too intolerable. I can quickly understand why so many new gamers dislike this game. Be thankful this thing actually gives a person a chance to figure things out and win. Some games had no mercy. "Ninja Gaiden" with its no save or passwords for example. You either did the whole thing in one sitting or you paid another video rental fee and suffered again another day. Any one doubting me cause I used a good game? Check out Ghost-Busters for the N.E.S. and see if you don't imitate the Angry Video Game Nerd when trying to climb the stairs. Back to Zelda 2. I liked this thing for many reasons and I still do. The number one reason was it got people to talk. It expanded my world when I was a ten year old. The hints and tips I got came from the most unlikely of people ever. Some were Honor Rollers, while others were Jocks, Tinkerers, and even Punks. You mention the Words Zelda and Two and it was like flipping on a light switch. These people would transform from the one word labels I stated earlier and evolve into a full grown individual that was completely different.
A strange thing to see but every generation has its Item that does just this.
Back to the review. Good Game. Who cares if the modern world doesn't like it? Its not intended for them.
Back to the "stats". They are mostly Nines with two exceptions. Story and Depth witch are Sixes. The sixes are there for the obvious. Most of the story is given before you hit start. Its simple and it works. The Main reason I score this one higher in the story section is the ending. Same for the Depth section. You can make a few maps yourself and really get into it. Take notes with pen and paper and really drown yourself into one puzzle and spend hours trying to figure out what the solution is. Rather than have a few well placed hints they leave everything up to the player, his thumbs, and his wits. The power ups change a few things but its still the one kids brain versus the development teams. If a person was inventive and resourceful in real life, they could take this game. Now? It's a new ball game. Without internet allot of folks would be crippled and may not pass the second Purple Bricked Palace.
It was ment for a different generation and a different style of getting the info,and getting things done.
All nines with a pair of Sixes. Not a bad hand for a game set in the world of Kings, Queens, Jacks and Jokers.
Good Luck to the next generation. They will need it the most.
Good Luck To All.
I'm done. Stick a fork in me.
Peace.
This is as easy as it gets.
Once again I decided to take on this game. I remember allot though I still had to look up the "Magic Jar" Locations on the web. (Its been years since the eighties. Sue Me.) I was not going to suffer the same way I did when I was a kid. Most of the puzzles are tolerable with Three exceptions. the Hidden town (witch I did suffer through without the internet), the "Magic Jar Side Quest", and the Final Palace where you fight the Thunder Bird and The Shadow. When I was Young I memorized the Final Palace and most of the games Power Up Locations. But I did not remember the curve balls that it throws at a person. The Spells that you cant Learn till certain standards are met are one that sticks out, the hidden town with only one small clue, and the Magic Jar Side Quest. The Magic Key location would be on this list but, but It was a secret that was given away when the game was released anyway. Any 4 to 5 dollar book in a book store had that tip (and those books stayed in stock for ten years). The rest had to be found the old fashioned way and It was a brutal journey. I remember asking kids in the lunch room in school for the magic jars locations and other tips as well. This game took a person about a year to finish with Zero Help (if I remember all the many conversations I had with people who went on the journey before me). Today the things I listed above would be considered too intolerable. I can quickly understand why so many new gamers dislike this game. Be thankful this thing actually gives a person a chance to figure things out and win. Some games had no mercy. "Ninja Gaiden" with its no save or passwords for example. You either did the whole thing in one sitting or you paid another video rental fee and suffered again another day. Any one doubting me cause I used a good game? Check out Ghost-Busters for the N.E.S. and see if you don't imitate the Angry Video Game Nerd when trying to climb the stairs. Back to Zelda 2. I liked this thing for many reasons and I still do. The number one reason was it got people to talk. It expanded my world when I was a ten year old. The hints and tips I got came from the most unlikely of people ever. Some were Honor Rollers, while others were Jocks, Tinkerers, and even Punks. You mention the Words Zelda and Two and it was like flipping on a light switch. These people would transform from the one word labels I stated earlier and evolve into a full grown individual that was completely different.
A strange thing to see but every generation has its Item that does just this.
Back to the review. Good Game. Who cares if the modern world doesn't like it? Its not intended for them.
Back to the "stats". They are mostly Nines with two exceptions. Story and Depth witch are Sixes. The sixes are there for the obvious. Most of the story is given before you hit start. Its simple and it works. The Main reason I score this one higher in the story section is the ending. Same for the Depth section. You can make a few maps yourself and really get into it. Take notes with pen and paper and really drown yourself into one puzzle and spend hours trying to figure out what the solution is. Rather than have a few well placed hints they leave everything up to the player, his thumbs, and his wits. The power ups change a few things but its still the one kids brain versus the development teams. If a person was inventive and resourceful in real life, they could take this game. Now? It's a new ball game. Without internet allot of folks would be crippled and may not pass the second Purple Bricked Palace.
It was ment for a different generation and a different style of getting the info,and getting things done.
All nines with a pair of Sixes. Not a bad hand for a game set in the world of Kings, Queens, Jacks and Jokers.
Good Luck to the next generation. They will need it the most.
Good Luck To All.
I'm done. Stick a fork in me.
Peace.