Oh crap, THIS game. The Terminator on the NES. Let's look in the past. I've reviewed 4 games before this that were movie based games. They were all horrible. Those games are all over my worst game lists. So, why should I even TRY with this one? The same reason why NO movie-based game is ever good.
--- Why wasn't this as good as the movie x5? --- So, the title screen decives us once again, luring us in to what it wants us to think is a DECENT game. So, here your not playing as the Terminator, but instead Kyle Reese in the future. As soon as you start the game, you forget you're playing an NES game, because it looks like a Game Boy game. I only counted FIVE diffrent colors on the first screen. The Game Boy supports 4 colors. If you toned down the sewage's color just a bit, you have a monochrome Game Boy game. So, what you're doing is jumping around and shooting what looks like a skeleton. Complaining abput the graphics again, yes, the skeleton won't be clear like in a game like Majora's Mask, but just look at Super Mario Bros 3! Look how bright, vibrant, and COLORFUL it is. Now look at this game. I feel like I'm in a power-outage, and my only light is a little pocket flashlight. The health bar is confusing. The black is how much life you have, and the green is how much you don't. It's really confusing. Going back to Mario, in Super Mario Bros 2, imagine if the black health indicated how much you have, and it didn't even tell you. It's completley backwards! The sound is just a 7-second loop, repeating over and over. It reminds me of Doom on the 32X.
--- How delayed can controls get? --- To jump you kind of duck, then you jump. Now, I wouldn't complain, because they were trying to go for a realistic feel. But when the jump is delayed like that, it's hard not to complain. And this is one of those 'B' and 'A' mix-up games. Do you think anybody would learn from somebody else's mistake? To shoot, you have to stand still and press 'A'. So, you can't jump attack, you can't duck attack, and you can't STAND attack? Just like Rick Tracy, there's no continues. You die 3 times, the game's over. You can get more lives, but it's a pain. And, you fall through the platfroms. So, controls reversed, Game Boy graphics on NES, delayed controls, not enough lives, bad sound, and falling through the platforms. Each of them fall under one category: horrible game design. The short enemies are inmpossible to hit unless you hit in the middle of the sprite, no place else. Why are turtles spitting out projectiles, unless... those are guns...? The grandes work better on small enemies, or ANY enemy. Grenades are always one of the best items, even in modern games like Grand Theft Auto. You know how earlier how I siad you could get more lives? I finally figured out how: Get 50,000 points. But that doesn't even matter, because even if you rank up the max amount of points, you can only get 6 lives. Then, in Stage 2, there's a plane mad with Fire Flowers, and it wants you and your truck to be FLAMING.
--- The truck is out of control. --- The truck jumps up like 3 feet whenever you hit a little 2-inch rock, so it's really hard to control. So, after you get past the Fire Flower delivery plane, you get chased by one of the characters with a projectile in X-Men who's mad with power and built a huge mega-death-robot, which delivers bullets covered in the mustard of your doom. In Stage 3, it's back to platforming, and you have these spears with the most unpredictable patterns ever. Then you have to jump on these really small platforms, and since you fall through 98% of the time, you're going to have to do this OVER AND OVER AND OVER *2 hours later* AND OVER AND OVER. Now, here's some wonderful logic: your feet can't touch the narrow platforms, the space IN BETWEEN your feet do. The platforms are WAAAAAY to small! Now, I lost my last life, and I have to start the whole game over agin. Like Silver Surfer, this Game Over screen will be forever inside your head, and you will never forget it. So, since I don't want to all of that over again, I'm going to end this review here. So, let's look at this. There's controls reversed, Game Boy graphics on NES, delayed controls, not enough lives, bad sound, out of control cars, angry Fire Flower delivery men, mustard of your doom, unpredictable spears, overly abused difficulty, landing in the space between your legs, and falling through the platforms. With that, I guess I'll see you in my next review. Oh crap, THIS game. The Terminator on the NES. Let's look in the past. I've reviewed 4 games before this that were movie based games. They were all horrible. Those games are all over my worst game lists. So, why should I even TRY with this one? The same reason why NO movie-based game is ever good.
--- Why wasn't this as good as the movie x5? --- So, the title screen decives us once again, luring us in to what it wants us to think is a DECENT game. So, here your not playing as the Terminator, but instead Kyle Reese in the future. As soon as you start the game, you forget you're playing an NES game, because it looks like a Game Boy game. I only counted FIVE diffrent colors on the first screen. The Game Boy supports 4 colors. If you toned down the sewage's color just a bit, you have a monochrome Game Boy game. So, what you're doing is jumping around and shooting what looks like a skeleton. Complaining abput the graphics again, yes, the skeleton won't be clear like in a game like Majora's Mask, but just look at Super Mario Bros 3! Look how bright, vibrant, and COLORFUL it is. Now look at this game. I feel like I'm in a power-outage, and my only light is a little pocket flashlight. The health bar is confusing. The black is how much life you have, and the green is how much you don't. It's really confusing. Going back to Mario, in Super Mario Bros 2, imagine if the black health indicated how much you have, and it didn't even tell you. It's completley backwards! The sound is just a 7-second loop, repeating over and over. It reminds me of Doom on the 32X.
--- How delayed can controls get? --- To jump you kind of duck, then you jump. Now, I wouldn't complain, because they were trying to go for a realistic feel. But when the jump is delayed like that, it's hard not to complain. And this is one of those 'B' and 'A' mix-up games. Do you think anybody would learn from somebody else's mistake? To shoot, you have to stand still and press 'A'. So, you can't jump attack, you can't duck attack, and you can't STAND attack? Just like Rick Tracy, there's no continues. You die 3 times, the game's over. You can get more lives, but it's a pain. And, you fall through the platfroms. So, controls reversed, Game Boy graphics on NES, delayed controls, not enough lives, bad sound, and falling through the platforms. Each of them fall under one category: horrible game design. The short enemies are inmpossible to hit unless you hit in the middle of the sprite, no place else. Why are turtles spitting out projectiles, unless... those are guns...? The grandes work better on small enemies, or ANY enemy. Grenades are always one of the best items, even in modern games like Grand Theft Auto. You know how earlier how I siad you could get more lives? I finally figured out how: Get 50,000 points. But that doesn't even matter, because even if you rank up the max amount of points, you can only get 6 lives. Then, in Stage 2, there's a plane mad with Fire Flowers, and it wants you and your truck to be FLAMING.
--- The truck is out of control. --- The truck jumps up like 3 feet whenever you hit a little 2-inch rock, so it's really hard to control. So, after you get past the Fire Flower delivery plane, you get chased by one of the characters with a projectile in X-Men who's mad with power and built a huge mega-death-robot, which delivers bullets covered in the mustard of your doom. In Stage 3, it's back to platforming, and you have these spears with the most unpredictable patterns ever. Then you have to jump on these really small platforms, and since you fall through 98% of the time, you're going to have to do this OVER AND OVER AND OVER *2 hours later* AND OVER AND OVER. Now, here's some wonderful logic: your feet can't touch the narrow platforms, the space IN BETWEEN your feet do. The platforms are WAAAAAY to small! Now, I lost my last life, and I have to start the whole game over agin. Like Silver Surfer, this Game Over screen will be forever inside your head, and you will never forget it. So, since I don't want to all of that over again, I'm going to end this review here. So, let's look at this. There's controls reversed, Game Boy graphics on NES, delayed controls, not enough lives, bad sound, out of control cars, angry Fire Flower delivery men, mustard of your doom, unpredictable spears, overly abused difficulty, landing in the space between your legs, and falling through the platforms. With that, I guess I'll see you in my next review. |