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i like RP

 

07-23-11 10:30 PM
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Any idea if this is going to go ahead? Why don't we just summon the people who said they wouldn't mind and have a vote to set the theme?
Any idea if this is going to go ahead? Why don't we just summon the people who said they wouldn't mind and have a vote to set the theme?
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07-23-11 10:33 PM
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sounds like a plan, you think you could set it up for me? you seem to have it planned out
sounds like a plan, you think you could set it up for me? you seem to have it planned out
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07-23-11 10:37 PM
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owlflame :
I do not really want to take control as it is you idea. Can you think of 3 themes that you could be able to make a story about ?
and then ill just summon all the people who have said they was interested?

owlflame :
I do not really want to take control as it is you idea. Can you think of 3 themes that you could be able to make a story about ?
and then ill just summon all the people who have said they was interested?
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07-23-11 11:21 PM
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futuristic fantasy: a small group of students from around the world stumble upon these rifts
with bring them to a parallel universe wich is completly barren. each
character has a unique weapon wich functions very differently from how the normal model of the weapon but in a way kind of similar. like a gun wich shoots sharp long blades with extend sideways causing it to slice rather than pierce.
futuristic sci fi: the story of a group of individuals with super powers working for an
orginization with super powers "the entire plotline is thought out and
finished if you want to ask me"

current time, fantasy : havent thought of it yet
current time, sci fi: havent thought of it yet

medieval fantasy: i kinda dont like these, there genneric cliche and boring to work with
futuristic fantasy: a small group of students from around the world stumble upon these rifts
with bring them to a parallel universe wich is completly barren. each
character has a unique weapon wich functions very differently from how the normal model of the weapon but in a way kind of similar. like a gun wich shoots sharp long blades with extend sideways causing it to slice rather than pierce.
futuristic sci fi: the story of a group of individuals with super powers working for an
orginization with super powers "the entire plotline is thought out and
finished if you want to ask me"

current time, fantasy : havent thought of it yet
current time, sci fi: havent thought of it yet

medieval fantasy: i kinda dont like these, there genneric cliche and boring to work with
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07-23-11 11:31 PM
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Someone70 :
vizwiz123 :
billythekidmonster :
Vincent Swiftstrike :

Can you look at the aboove post and see if  you have any other ideas to add, Or anyone else that would be interested

If you are not interested anymore, I apologize
Someone70 :
vizwiz123 :
billythekidmonster :
Vincent Swiftstrike :

Can you look at the aboove post and see if  you have any other ideas to add, Or anyone else that would be interested

If you are not interested anymore, I apologize
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07-23-11 11:35 PM
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One idea I had is one where no one really has super powers or super weapons at all. It sounds like it's boring, but it actually makes the RP more exciting having some boundaries rather than "Oh, I deflected the bullet with my mind powers" or "I use my gun sword to shoots a billion undodgeable bullets at you."
One idea I had is one where no one really has super powers or super weapons at all. It sounds like it's boring, but it actually makes the RP more exciting having some boundaries rather than "Oh, I deflected the bullet with my mind powers" or "I use my gun sword to shoots a billion undodgeable bullets at you."
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07-24-11 03:09 AM
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Well, here are some of my ideas for Fantasy (Not Medievil Fantasy). Not these are just the watered down versions of the storylines. If I made the more indepth versions, this post would be more gigantic then it really is. I've also added some pro's and cons to each story just incase you need help deciding which one we should go for IF we go for a fantasy setting.





1. The main consensus of the storyline is to go around the world gathering elemental blessings to eliminate the main villain of the world. The main villain could be the super evil guy for almost any reason. What reason is up to you. He could be somebody that is about to do something, he could be somebody that already has done something, or he could be mankind's mistake in some sort of failed summoning that will begin releasing damnation upon the world. I could think up a plot for the main villain for each of these reasons, and could even NPC the main villain if you wish to choose this path of story.




Pros: This type of story is a journey around the world. This means it officers plenty of sub plots as well as character developments for everyone. Such as going to someone's home town, or running into a traumatic event in the past, or perhaps meeting another character's rival. Sub plots are very essential in a roleplay, as they offer more problems to hinder the quest and allow characters to grow and mature as a human being at times.

It offers ample opportunity for anyone to join in mid roleplay if we need more people.
Lots of options for character growth (Such as power ups by learning new skills, training, so on forth) as long as they aren't ridiculously powerful.

Very flexible storyline that can be crafted along the way if needed.

Very flexible character creations (Different races, different "classes" such as someone who can use magic, uses the bow, is a supporter of some sort, druid, perhaps somewhat hybrid, etc).

Characters can die AND can be revived if you want to throw a plot twist in. =P

Several ample opportunities for individual battles that your character will handle and battles where the entire team will have to work to take down a single foe. (Basically flexible for lots of roleplay styles for people)


Cons: This would be a long term RP -- that isn't a bad thing on the exception that they can take ridiculously long to finish, and 98% of the time, no long term roleplay ever finishes before dying out. Also a character that "disappears" after being so deep into the quest really cripples the roleplay.

Admittedly, it sounds cliche and kind of is. But I'm very good at spicing up lots of cliche stories. I'm not going to be in control of the story though unless I am granted/voted for storyline control.

Godmodding and super powers can be really easy for somebody who just can't roleplay well. Now while this is ultimately the player's thought for doing such a thing, this type of story grants lots of opportunities of it, what with magic and so on forth.






2. This story has to more or less do with the main villain have already taken over a continent, or perhaps the entire world. Nonetheless, a prophecy of some sort (Example: Gem) will come, and a player is chosen to have to hold that prophecy item. The prophecy item is used in some way some how to defeat the main villain and free the innocent from his/her greedy clutches. However, the question is how to use the item? Secondly, the group will have to slowly work their way up to said evil villain's lair and avoid all of those who follow under his rule. The team has to work on protecting the chosen, and make sure they do not lose the item in the wrong hands or the item that was supposed to bring peace, may wrought more destruction.



Pros: Once again, long plot line and a journey across the world officers several chances for sub plots and character developments.
Flexible character creations once more.

I believe the team working together for one single goal and forced to having to stick together creates an interesting aspect. All the team members will have to learn and grow to trust each other; eventually bonding together and working together as one is a very fun experience.
While there are less chances for power ups for character development, it officers very little chance for god modding to happen.


Cons: Story may become repetitive. There may be a different type of thing here and there but eventually it's passing obstacle after obstacle after obstacle and while there can be character development, it is rather limited and there is less freedom of movement around the world. The team will not have time to go and back track unless forced to.

Admittedly, plot is a little (or a bit) cliche' and doesn't offer much room for any plot twists.

While God modding is less opportunistic in this storyline, the lack of upgrades on a character can become less fun.





3. This third storyline is -extremely- flexible, and that is why I like it; it can be as cliche as we want it to be, or not cliche at all. However for it to be used, the world itself must be mostly predetermined in how it works, which damages slightly character creations. Basically, the world is held together by a main source. (Most popular source is a world tree since it symbolizes life) However, something goes wrong with this source, and it could be for many reasons. Perhaps it's something people are doing themselves. Perhaps somebody purposely attacked the source in some form... Either way, the team must go and investigate the cause, find a way to fix it, and if it was someone... find out who it was who did it and stop them from doing it again before the world slowly decays too much to be able to survive.


Pros: As stated before, very interesting and flexible storyline. I believe it is an interesting and unique one as well.

Once again, team work towards a common goal, but not -as- restrictive. While unlike number two, there is less time pressure because it isn't the constant threat of being hunted and always having to move forward. Yes there is a time factor but there is some time left before the world decays, meaning there is time to make pit stops for sub plots and character developments.

Very good opportunities for plot twists, especially on the main plot. I already have plenty in mind.


Cons: As also stated above, it's a rather predetermined world as far as how it is made. This can effect character storylines/races and possibly effect people's character designs.

While it has more freedom then number 2 because there isn't the being hunted factor, it is still limited somewhat.

The world is rather in depth and could be confusing. I feel that if we were to do this, I would have to be in control of a major part of the plot at least.
Well, here are some of my ideas for Fantasy (Not Medievil Fantasy). Not these are just the watered down versions of the storylines. If I made the more indepth versions, this post would be more gigantic then it really is. I've also added some pro's and cons to each story just incase you need help deciding which one we should go for IF we go for a fantasy setting.





1. The main consensus of the storyline is to go around the world gathering elemental blessings to eliminate the main villain of the world. The main villain could be the super evil guy for almost any reason. What reason is up to you. He could be somebody that is about to do something, he could be somebody that already has done something, or he could be mankind's mistake in some sort of failed summoning that will begin releasing damnation upon the world. I could think up a plot for the main villain for each of these reasons, and could even NPC the main villain if you wish to choose this path of story.




Pros: This type of story is a journey around the world. This means it officers plenty of sub plots as well as character developments for everyone. Such as going to someone's home town, or running into a traumatic event in the past, or perhaps meeting another character's rival. Sub plots are very essential in a roleplay, as they offer more problems to hinder the quest and allow characters to grow and mature as a human being at times.

It offers ample opportunity for anyone to join in mid roleplay if we need more people.
Lots of options for character growth (Such as power ups by learning new skills, training, so on forth) as long as they aren't ridiculously powerful.

Very flexible storyline that can be crafted along the way if needed.

Very flexible character creations (Different races, different "classes" such as someone who can use magic, uses the bow, is a supporter of some sort, druid, perhaps somewhat hybrid, etc).

Characters can die AND can be revived if you want to throw a plot twist in. =P

Several ample opportunities for individual battles that your character will handle and battles where the entire team will have to work to take down a single foe. (Basically flexible for lots of roleplay styles for people)


Cons: This would be a long term RP -- that isn't a bad thing on the exception that they can take ridiculously long to finish, and 98% of the time, no long term roleplay ever finishes before dying out. Also a character that "disappears" after being so deep into the quest really cripples the roleplay.

Admittedly, it sounds cliche and kind of is. But I'm very good at spicing up lots of cliche stories. I'm not going to be in control of the story though unless I am granted/voted for storyline control.

Godmodding and super powers can be really easy for somebody who just can't roleplay well. Now while this is ultimately the player's thought for doing such a thing, this type of story grants lots of opportunities of it, what with magic and so on forth.






2. This story has to more or less do with the main villain have already taken over a continent, or perhaps the entire world. Nonetheless, a prophecy of some sort (Example: Gem) will come, and a player is chosen to have to hold that prophecy item. The prophecy item is used in some way some how to defeat the main villain and free the innocent from his/her greedy clutches. However, the question is how to use the item? Secondly, the group will have to slowly work their way up to said evil villain's lair and avoid all of those who follow under his rule. The team has to work on protecting the chosen, and make sure they do not lose the item in the wrong hands or the item that was supposed to bring peace, may wrought more destruction.



Pros: Once again, long plot line and a journey across the world officers several chances for sub plots and character developments.
Flexible character creations once more.

I believe the team working together for one single goal and forced to having to stick together creates an interesting aspect. All the team members will have to learn and grow to trust each other; eventually bonding together and working together as one is a very fun experience.
While there are less chances for power ups for character development, it officers very little chance for god modding to happen.


Cons: Story may become repetitive. There may be a different type of thing here and there but eventually it's passing obstacle after obstacle after obstacle and while there can be character development, it is rather limited and there is less freedom of movement around the world. The team will not have time to go and back track unless forced to.

Admittedly, plot is a little (or a bit) cliche' and doesn't offer much room for any plot twists.

While God modding is less opportunistic in this storyline, the lack of upgrades on a character can become less fun.





3. This third storyline is -extremely- flexible, and that is why I like it; it can be as cliche as we want it to be, or not cliche at all. However for it to be used, the world itself must be mostly predetermined in how it works, which damages slightly character creations. Basically, the world is held together by a main source. (Most popular source is a world tree since it symbolizes life) However, something goes wrong with this source, and it could be for many reasons. Perhaps it's something people are doing themselves. Perhaps somebody purposely attacked the source in some form... Either way, the team must go and investigate the cause, find a way to fix it, and if it was someone... find out who it was who did it and stop them from doing it again before the world slowly decays too much to be able to survive.


Pros: As stated before, very interesting and flexible storyline. I believe it is an interesting and unique one as well.

Once again, team work towards a common goal, but not -as- restrictive. While unlike number two, there is less time pressure because it isn't the constant threat of being hunted and always having to move forward. Yes there is a time factor but there is some time left before the world decays, meaning there is time to make pit stops for sub plots and character developments.

Very good opportunities for plot twists, especially on the main plot. I already have plenty in mind.


Cons: As also stated above, it's a rather predetermined world as far as how it is made. This can effect character storylines/races and possibly effect people's character designs.

While it has more freedom then number 2 because there isn't the being hunted factor, it is still limited somewhat.

The world is rather in depth and could be confusing. I feel that if we were to do this, I would have to be in control of a major part of the plot at least.
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(edited by Vincent Swiftstrike on 07-24-11 03:12 AM)    

07-24-11 08:39 AM
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Vincent Swiftstrike :

They all sound rather good to me, My main concern is that we do not have enough people, or like you said someone will stop posting when they have been for a majority of the story..

As for actually making the story and being the "storyteller"  etc,, I would have no problems about that, I think it would be up to owlflame though as he did create this thread.

Anyways id easily be able to take part in a "long-term" RP, Ive been waiting for one for a while and would only "disappear!" if my computer some how died
Vincent Swiftstrike :

They all sound rather good to me, My main concern is that we do not have enough people, or like you said someone will stop posting when they have been for a majority of the story..

As for actually making the story and being the "storyteller"  etc,, I would have no problems about that, I think it would be up to owlflame though as he did create this thread.

Anyways id easily be able to take part in a "long-term" RP, Ive been waiting for one for a while and would only "disappear!" if my computer some how died
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07-24-11 09:26 AM
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sonicmcmuffin :

I absolutely love, and have lots of experience actually, of hosting the stories for several RP's.

Owlflame however is the creator of the thread and it was his original idea (albeit I've been thinking of such for a while to be honest, just never really got around to it) but there is no reason more then one person can't host a storyline or something of the sorts.



I too would stay in a long term RP unless something happened. Which if such a thing did happen I would do my best to inform of the problem and the estimated time I would be out for. Generally in situations like these some people's characters are often ghost played by other people so that way they don't seem left out.
sonicmcmuffin :

I absolutely love, and have lots of experience actually, of hosting the stories for several RP's.

Owlflame however is the creator of the thread and it was his original idea (albeit I've been thinking of such for a while to be honest, just never really got around to it) but there is no reason more then one person can't host a storyline or something of the sorts.



I too would stay in a long term RP unless something happened. Which if such a thing did happen I would do my best to inform of the problem and the estimated time I would be out for. Generally in situations like these some people's characters are often ghost played by other people so that way they don't seem left out.
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I do not have any good ideas at the moment sorry. I will try to make up some good ideas but we will see.
I do not have any good ideas at the moment sorry. I will try to make up some good ideas but we will see.
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07-24-11 01:51 PM
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you know what? im taking a poll type thing right now! every one say wich kind of RP you want to do, and ill tally them up
you know what? im taking a poll type thing right now! every one say wich kind of RP you want to do, and ill tally them up
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07-24-11 04:03 PM
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owlflame : Do we post our votes in here?

Also, are we allowed only one vote? Or are we allowed to post two if we don't care if we have one or the other?


In case of the former, I'll just say this here that I vote for a Fantasy roleplay (Not Medievil styled).
owlflame : Do we post our votes in here?

Also, are we allowed only one vote? Or are we allowed to post two if we don't care if we have one or the other?


In case of the former, I'll just say this here that I vote for a Fantasy roleplay (Not Medievil styled).
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Vincent Swiftstrike : yes and only one vote
Vincent Swiftstrike : yes and only one vote
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07-24-11 09:42 PM
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owlflame :

In all fairness this is probably going to be a douche vote on my behalf.

I do not really mind what the theme is so i am happy to go with anything. As long as everyone agrees i am not bothered, I would say that Vincen Swiftstrike has put a lot of thought into this, So you could always make a story with him if your stuck for ideas
owlflame :

In all fairness this is probably going to be a douche vote on my behalf.

I do not really mind what the theme is so i am happy to go with anything. As long as everyone agrees i am not bothered, I would say that Vincen Swiftstrike has put a lot of thought into this, So you could always make a story with him if your stuck for ideas
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I think that we should just pass the role play off too Vincent or just make a whole new one. Either way we can not have two dungeon masters that just never works out great.
I think that we should just pass the role play off too Vincent or just make a whole new one. Either way we can not have two dungeon masters that just never works out great.
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we have 2 dungeon masters?
we have 2 dungeon masters?
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Actually, before people start voting, there is one more idea that I'd like to throw out there. I'll rate it with pros and cons like Vincent did with his.

This story is different from the others in that it doesn't requires a fantasy setting or fighting (although they could certainly be integrated if there is demand for it). What happens is that the main characters are stranded somewhere, ideally a sinking underwater structure, where they only have a very limited time to get out. It's up to the group to not only think of a way out, but to survive and stay sane during their time on the ship. It focuses much more on interactions between characters, the logic behind decisions made in the story, and backstory in general.

Pros: While I stated that this story doesn't need a fantasy setting, that doesn't mean it can't be in the story at all. For instance, the ship we're in could be haunted and we have to fight off whatever is attacking us while trying to find a way out at the same time.

There is plenty of room for character development, depending on their reactions during the story. From the very moment the structure seals them off to the minute of their escape (or demise), the characters' reactions will determine their personality. Through these reactions, some backstory could be revealed as well.

Depending on the pacing of the RP, it can be a short, 20 page RP to a long and story-heavy 150 page one. The actual story, I'm thinking, is set to take place in a week's time, so the details on what happens between can be varied.

Cons: The RP won't have a significant focus on fighting, no matter which way we go, so pure action fans might be disappointed.

Like the many RP ideas before this, if someone goes inactive for a while, it'll trip up the pacing of the RP. It could be possible to ignore them if they didn't have much influence in the first place, though.

It depends on the group of RPers that we have, but a lack of creativity could cause it to die out very quickly. But then again, that goes for most RP's.
Actually, before people start voting, there is one more idea that I'd like to throw out there. I'll rate it with pros and cons like Vincent did with his.

This story is different from the others in that it doesn't requires a fantasy setting or fighting (although they could certainly be integrated if there is demand for it). What happens is that the main characters are stranded somewhere, ideally a sinking underwater structure, where they only have a very limited time to get out. It's up to the group to not only think of a way out, but to survive and stay sane during their time on the ship. It focuses much more on interactions between characters, the logic behind decisions made in the story, and backstory in general.

Pros: While I stated that this story doesn't need a fantasy setting, that doesn't mean it can't be in the story at all. For instance, the ship we're in could be haunted and we have to fight off whatever is attacking us while trying to find a way out at the same time.

There is plenty of room for character development, depending on their reactions during the story. From the very moment the structure seals them off to the minute of their escape (or demise), the characters' reactions will determine their personality. Through these reactions, some backstory could be revealed as well.

Depending on the pacing of the RP, it can be a short, 20 page RP to a long and story-heavy 150 page one. The actual story, I'm thinking, is set to take place in a week's time, so the details on what happens between can be varied.

Cons: The RP won't have a significant focus on fighting, no matter which way we go, so pure action fans might be disappointed.

Like the many RP ideas before this, if someone goes inactive for a while, it'll trip up the pacing of the RP. It could be possible to ignore them if they didn't have much influence in the first place, though.

It depends on the group of RPers that we have, but a lack of creativity could cause it to die out very quickly. But then again, that goes for most RP's.
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07-25-11 01:53 AM
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Someone70 :

That is an interesting idea for a roleplay. It is rather hard to be extremely creative with it though, as well as the length in my opinion could be easily short. This could be a good thing though.

Why is it a good thing? Well, if we don't choose this as our mainstream storyline, we could fit this situation into any other of the three storylines I mentioned and quite possibly other storyline suggestions as well as a sub plot event.


I personally think it is more fitting as a sub plot, simply because it would be much easier to handle it as that... Or that's at least how I view it. It would be much easier to be creative with this idea with another mainstream story happening, such as the ship isn't all that we may have believed it was, such as carrying something extremely important and wasn't just a transport ship... Something along the lines of that.
Someone70 :

That is an interesting idea for a roleplay. It is rather hard to be extremely creative with it though, as well as the length in my opinion could be easily short. This could be a good thing though.

Why is it a good thing? Well, if we don't choose this as our mainstream storyline, we could fit this situation into any other of the three storylines I mentioned and quite possibly other storyline suggestions as well as a sub plot event.


I personally think it is more fitting as a sub plot, simply because it would be much easier to handle it as that... Or that's at least how I view it. It would be much easier to be creative with this idea with another mainstream story happening, such as the ship isn't all that we may have believed it was, such as carrying something extremely important and wasn't just a transport ship... Something along the lines of that.
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07-25-11 02:30 AM
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i like someone70's idea and i'd like to take part too if thats alright, still never played an rp
i like someone70's idea and i'd like to take part too if thats alright, still never played an rp
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