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06-05-26 10:12 AM

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01-01-25 10:07 PM
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Rate the Pokémon move above you! 2.0

 

04-28-25 08:15 PM
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tgags123
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Extreme Speed is an awesome move, especially in later gens when it becomes +2 priority instead of +1. Priority moves in general are great, but Extreme Speed sets itself apart with a really solid 80 base power. That being said, it does suffer from being a Normal type move, and therefore not hitting anything for super effective damage. Still, it's a great offensive tool overall. I'll rate it a 9/10.

The next move to rate is Roost.
Extreme Speed is an awesome move, especially in later gens when it becomes +2 priority instead of +1. Priority moves in general are great, but Extreme Speed sets itself apart with a really solid 80 base power. That being said, it does suffer from being a Normal type move, and therefore not hitting anything for super effective damage. Still, it's a great offensive tool overall. I'll rate it a 9/10.

The next move to rate is Roost.


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04-28-25 11:10 PM
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Roost is an excellent recovery move that allows the user to regain 50% of their maximum HP. Additionally, if the Pokémon using the move Roost happens to be a Flying type, it temporarily loses its Flying typing for the rest of the turn (I had completely forgotten about this secondary effect, lol). This can be a double edged sword depending on the situation, though. On one hand, by losing the Flying type, you can avoid taking super effective damage from Electric type moves. On the other hand though, you now lose your immunity to Ground type moves and can now be hit by Earthquake. I'll rate Roost a 9/10 only because the typing removal aspect can occasionally backfire if you use it carelessly or don't anticipate what your opponent will send out.

The next move to rate is Giga Impact.

Roost is an excellent recovery move that allows the user to regain 50% of their maximum HP. Additionally, if the Pokémon using the move Roost happens to be a Flying type, it temporarily loses its Flying typing for the rest of the turn (I had completely forgotten about this secondary effect, lol). This can be a double edged sword depending on the situation, though. On one hand, by losing the Flying type, you can avoid taking super effective damage from Electric type moves. On the other hand though, you now lose your immunity to Ground type moves and can now be hit by Earthquake. I'll rate Roost a 9/10 only because the typing removal aspect can occasionally backfire if you use it carelessly or don't anticipate what your opponent will send out.

The next move to rate is Giga Impact.



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04-30-25 02:51 PM
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Giga Impact is not a move that I use very often. It has very high power and 100% accuracy, but the "recharge" turn is a massive drawback, and since it is a Normal type move, it doesn't hit anything for super effective damage. It's just not worth a move slot on most Pokemon. I'll rate it a 5/10.

The next move to rate is Pay Day.
Giga Impact is not a move that I use very often. It has very high power and 100% accuracy, but the "recharge" turn is a massive drawback, and since it is a Normal type move, it doesn't hit anything for super effective damage. It's just not worth a move slot on most Pokemon. I'll rate it a 5/10.

The next move to rate is Pay Day.


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04-30-25 11:30 PM
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Even though I don't think I've ever used the move Pay Day on a Pokémon, I definitely think it can be useful for making a bit of extra money in the early stages of the game.

Beyond that though, it has a weak base power of only 40 and is limited to the Meowth evolution line (which would make it 60 because of STAB). This is a move Meowth learns very early (level 12), but once it's able to learn stronger moves, I think it's worth replacing as soon as you can. If money ever becomes an issue, I think it's just better to slap an Amulet Coin on a Pokémon in your Party once you get it. I'll rate Pay Day a 4/10 overall.

The next move to rate is Thrash.
Even though I don't think I've ever used the move Pay Day on a Pokémon, I definitely think it can be useful for making a bit of extra money in the early stages of the game.

Beyond that though, it has a weak base power of only 40 and is limited to the Meowth evolution line (which would make it 60 because of STAB). This is a move Meowth learns very early (level 12), but once it's able to learn stronger moves, I think it's worth replacing as soon as you can. If money ever becomes an issue, I think it's just better to slap an Amulet Coin on a Pokémon in your Party once you get it. I'll rate Pay Day a 4/10 overall.

The next move to rate is Thrash.


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07-26-25 09:02 PM
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Furret
Davideo69
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Thrash is well, uh, trash. It's a normal type move, so not a great start, that locks you into using it. After 2 or 3 turns it then confuses you, although it does stop locking you into using it. Both aspects are more terrible than the other. Being locked in means your opponent has a free turn or two to do what they want (especially if they have a good resistance like a steel type or a ghost type for full immunity). Being confused means your chance of using a new move got lowered a lot.

It did get a buff to its base power, going to 120, but it's not enough to save it.

The only use it has is to be good on some early game pokemon like Nidoking and Gyarados, when it can one hit KO a lot of enemy trainer pokemon, making those fights take less time.

2/10

The next move is Zap Cannon
Thrash is well, uh, trash. It's a normal type move, so not a great start, that locks you into using it. After 2 or 3 turns it then confuses you, although it does stop locking you into using it. Both aspects are more terrible than the other. Being locked in means your opponent has a free turn or two to do what they want (especially if they have a good resistance like a steel type or a ghost type for full immunity). Being confused means your chance of using a new move got lowered a lot.

It did get a buff to its base power, going to 120, but it's not enough to save it.

The only use it has is to be good on some early game pokemon like Nidoking and Gyarados, when it can one hit KO a lot of enemy trainer pokemon, making those fights take less time.

2/10

The next move is Zap Cannon


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07-27-25 09:03 PM
SonicOlmstead is Online
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Zap Cannon sure packs a punch with it's 120 BP but at the same time when are we ever hitting that I mean Pokemon players complain all the time about never hitting Focus Blast so it's a move I'll never click so I rate it 3/10.

The next move is Swords Dance.
Zap Cannon sure packs a punch with it's 120 BP but at the same time when are we ever hitting that I mean Pokemon players complain all the time about never hitting Focus Blast so it's a move I'll never click so I rate it 3/10.

The next move is Swords Dance.


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07-27-25 09:54 PM
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Swords Dance is one of the most polarizing stat buff moves in the game. When an enemy pokemon clicks this, you instantly fear for your life as it prepares for utter annihilation. Doubling your attack is very strong. Especially on fast sweepers or pokemon that rely on priority attacks to do lots of damage. 9/10

The next move is Brick Break
Swords Dance is one of the most polarizing stat buff moves in the game. When an enemy pokemon clicks this, you instantly fear for your life as it prepares for utter annihilation. Doubling your attack is very strong. Especially on fast sweepers or pokemon that rely on priority attacks to do lots of damage. 9/10

The next move is Brick Break


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10-16-25 07:21 PM
SonicOlmstead is Online
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Brick Break is a move that I think is decent but not great I will always have memories of watching a friend's Probopass or maybe it was Nosepass dying to Pinsir Brick Break with it's tiny arms and then finding out later that day he had a Pinsir in his I wanna say Leaf Green save file from years ago. It's decent but could be better but I feel like you get it early in a decent number of the games so I'll average it to a 7/10.

Next move is Light Screen.
Brick Break is a move that I think is decent but not great I will always have memories of watching a friend's Probopass or maybe it was Nosepass dying to Pinsir Brick Break with it's tiny arms and then finding out later that day he had a Pinsir in his I wanna say Leaf Green save file from years ago. It's decent but could be better but I feel like you get it early in a decent number of the games so I'll average it to a 7/10.

Next move is Light Screen.


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10-17-25 05:14 PM
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Davideo69
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Light Screen is a move that is useless if you play casually but gains a lot of value in challenging games or even competitive play. The issue with a lot of fast, strong offensive Pokemon, especially if they want to use a swords dance or something similar, is that they tend to be very frail. Often with teams revolving around these kinds of offensive threats you need to find a safe opportunity to set up and sweep your opponent. Light Screen provides you with that safety (at least from special hits) so your pokemon can safely boost their stats. Many offensive teams even dedicate a whole slot in your party to putting up screens, with Prankster pokemon like Grimmsnarl being a common choice. It's very situational but a solid 6 in my book.

Next move to rate is Taunt
Light Screen is a move that is useless if you play casually but gains a lot of value in challenging games or even competitive play. The issue with a lot of fast, strong offensive Pokemon, especially if they want to use a swords dance or something similar, is that they tend to be very frail. Often with teams revolving around these kinds of offensive threats you need to find a safe opportunity to set up and sweep your opponent. Light Screen provides you with that safety (at least from special hits) so your pokemon can safely boost their stats. Many offensive teams even dedicate a whole slot in your party to putting up screens, with Prankster pokemon like Grimmsnarl being a common choice. It's very situational but a solid 6 in my book.

Next move to rate is Taunt


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01-10-26 09:36 PM
SonicOlmstead is Online
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Taunt is a move I never think to use in competitive and would never use casually but when someone brings it can really mess up your whole mon if used right.

I'll give it a 6/10 just because I feel like the amount of times the cost of using one of the move slots on it just isn't worth it.

Next move to rate is Outrage.
Taunt is a move I never think to use in competitive and would never use casually but when someone brings it can really mess up your whole mon if used right.

I'll give it a 6/10 just because I feel like the amount of times the cost of using one of the move slots on it just isn't worth it.

Next move to rate is Outrage.


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01-14-26 07:18 PM
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Davideo69
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Outrage used to be the ultimate Dragon Attack, as even Steel types did not enjoy having to switch in on a hit, and then be hit again the following turn before being able to even get an attack off. The confusion it brings after 2 or 3 turns was annoying but not detrimental as switching is like half of the game. Pokemon like Dragonite, Salamence or Garchomp would use this move to break through opponents. They wouldn't sweep with it, but they could easily knock out 2 or 3 Pokemon for the price of 1.

Then the Fairy nation attacked. Once Fairies were a thing in Gen 6, Outrage lost 100% of its viability, as clicking the move now is a gigantic risk. If you knock out a Pokemon with Outrage and don't get confused, the opponent can bring in a Fairy type for free, you're forced to outrage it again like an idiot, and you take a Moonblast to the face.

Before Gen 6 it's an 8/10, now it's like a 2.

Next move to rate is Bulk Up.
Outrage used to be the ultimate Dragon Attack, as even Steel types did not enjoy having to switch in on a hit, and then be hit again the following turn before being able to even get an attack off. The confusion it brings after 2 or 3 turns was annoying but not detrimental as switching is like half of the game. Pokemon like Dragonite, Salamence or Garchomp would use this move to break through opponents. They wouldn't sweep with it, but they could easily knock out 2 or 3 Pokemon for the price of 1.

Then the Fairy nation attacked. Once Fairies were a thing in Gen 6, Outrage lost 100% of its viability, as clicking the move now is a gigantic risk. If you knock out a Pokemon with Outrage and don't get confused, the opponent can bring in a Fairy type for free, you're forced to outrage it again like an idiot, and you take a Moonblast to the face.

Before Gen 6 it's an 8/10, now it's like a 2.

Next move to rate is Bulk Up.


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