Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 5 & 654
Entire Site: 7 & 912
03-29-24 05:32 AM
Information
ⓘ  Info
Online Game Details
Views: 40,683
Today: 2
Users: 920 unique
Last User View
03-25-24
Sh0tee
Last Updated
01:42 AM
Staff
System:
Game Boy Advance
Publisher:
Square Enix
Developer:
Jupiter
UPC: 45496461447

Released: 12-07-04
Players: 1-2
ESRB: E

Game Genre:
Role-Playing (RPG)
Game Perspective:
Isometric, Platform
Genre Non-Sport:
Medieval / Fantasy
Game Misc:
Licensed TitleLicensed Title

Price Guide (USD):
Loose:  $7.40
Complete:  $20.26
New:  $50.17
Rarity:  4/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon Listings

Play Kingdom Hearts - Chain of Memories (GBA) - Reviews | Game Boy Advance

Play Kingdom Hearts - Chain of Memories online with Game Boy Advance browser emulation for free! Kingdom Hearts - Chain of Memories (GBA) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Kingdom Hearts - Chain of Memories

Kingdom Hearts - Chain of Memories Title ScreenKingdom Hearts - Chain of Memories Screenshot 1
Kingdom Hearts - Chain of Memories Box Art FrontKingdom Hearts - Chain of Memories Box Art BackKingdom Hearts - Chain of Memories Screenthot 2
Rating: 9.2
(682 votes)
Plays: 101,898
M:93%
F:7%
Filesize: 16,649kb

Kingdom Hearts - Chain of Memories Reviews 

Overall 9.2    Graphics 8.4    Sound 8.1    Addictive 7    Story 8.7    Depth 7.8    Difficulty 7



7.7
Innovation... Doesn't always work.   1sam234
Kingdom Hearts has always been a great teller of stories and has sometimes been innovative when it comes to their games. BBS has the command decks, KH2 has Reaction Commands, etc. All of them also forwards their story and gives good transitions to the next sequels and midquels, and even make prequels that tie in well with the present story, even though sometimes, it can be confusing to follow if you don't follow EVERY game's story. This one is no different, the story is very well done and makes a good transition to KH2 and through 358/2 Days. But the rest of the game... Well, let's just take a look.
The graphics, while kinda well done for GBA standards, look a little bit wonky to me. I don't know why, but I always feel like there's something a little bit... Well, off. It's not the worst looking, and I can stand seeing these kinds of sprites, but they could've done a little better with it, including some of the animations. I know it's KH's first foray into the portable gaming systems, so they're bound to not get it perfect right off the bat, and the real-time cutscenes are also well-done. So, I'll give them a slight pass for that, for trying to be ambitious. But sometimes, the game just slows down so much when there's too many enemies on the screen and it flickers a lot too. To be expected, but it happens a bit too often, especially when there's so many of those flying, "named after music" Heartless. It cuts the speed and framerate practically in half and gets very slow and annoying. Other than that, it still worked out after some getting used to it. In Re:CoM, there are spots where the framerate actually is very high(World selecting, etc.) and looked even more fluid than the rest of the game, like it jumped to 60 FPS over the usual 30. I found that impressive, but that's that game, not this one.
The sound is a different story. They recycled the sounds from the original Kingdom Hearts, which should be both a neat and quick way to get the game done faster, to avoid re-recording new lines. Maybe that's why the live-action cutscenes are silent. It's still a pass, and the sound effects are also mostly recycled from KH1, which were good to begin with. But the music, aside from the Organization fights, are not very peppy and can be repetitive. What happened to the fear "Squirming Evil" had to it? The excitement of "Shrouding Dark Cloud" and "The Deep End"? Not there in this new soundtrack, even in Re: CoM. It's, again, not the worst, but they could've done a bit better with it. Like really make an impact with the player and either get them excited or scared, if not slightly.
The game is one which you can't really put down for a while. They have so many cards to collect(Getting to those later) and rooms that, when opened with a treasure map card for the first time, have abilities to learn for later. Collecting and learning them all will take a while, but make the game easier for you, should you stay in your limit(Also getting to that later). There's another side to the game as well, after you beat the game as Sora, "Reverse/Rebirth", where you play as Riku. Not as many collectibles there, but you'll stay for the story, that's one awesome thing they kept. Doesn't mean it's not addictive, but it's not enough to make you play forever, which can be a good thing before you end up spending days and days on it.
The story is a really good one, as to be expected. It takes place right after KH1, with Sora and his friends, Donald and Goofy, following him. After a rest, Sora continues and finds a castle called Castle Oblivion, run by an Organization that wants Sora and the Keyblade's power. To do that, they have someone, Namine, which the game refers to her as a "witch", gradually erase his memories the farther he progresses, revisiting each world and fighting each boss from that world along with the Organization. By the end, Namine offers to fix what she mixed up in his head, taking a whole year to do it and setting up the start for Kingdom Hearts 2. The story is really well done and I found myself enjoying the whole thing, leaving mystery and questions to be answered in the sequel. The characters are likable and Axel can be really funny with his quotes, like he's having fun with his job in the Organization. This has always been the high point in Kingdom Hearts games, and this game still delivers when it comes to storytelling.
Now comes the depth of the game, and some of its most profound problems I found in this game.
I... Don't like the card system in the game. Yes I know some people think it's a neat innovation, and I would agree too! But it's so frustrating to get used to and even when the game was done, I still have trouble getting used to it! I know you need powerful and high valued cards to make the fights with enemies and bosses easier, but: First you need to find them, then see if you have enough Card Points to add it to one of your three provided decks. If you don't, you have to either remove cards you don't need or level up your CP. There's no way around the limit, you need to raise it probably more than your HP. It's an endless cycle of fights and level ups and you need high value cards most of all to avoid them getting broken as much, but they add up CP and eventually to its limit. This makes me mad cause I have to spend so much time grinding because I keep getting cardbroken constantly by the later bosses. No matter how much you prepare, you'll be vulnerable after you're cardbroken and during reloading. Plus the bosses give so much damage, no matter what difficulty, especially in the late-game. And leveling up DOESN'T add to your defense, and you can't guard either. That doesn't help when even the normal attacks can take out a big chunk of HP. Sleights help with card value along with power, but even those can be broken with a 0 card from a boss or enemy, and the first card out of the 3 you used is lost for the fight no matter what unless you use one of a few set item cards to recover it. And guess what? Even THOSE one-use item cards can be cardbroken so you don't reload, are rare, and have a high CP cost! Honestly, no matter how much you prepare, you'll get your butt handed back to you!
So yeah, the card system has flaws to it, and you mostly end up feeling underpowered no matter what with Sora... But with Riku, it's a breeze! No need for planning, the cards are preset for each world and at least half of them are decent! Add that to being able to increase his attack power, Dark Mode, and the enemies and bosses become average to pushovers! You won't fear cardbreaking as often if you're careful, reloading is instant, and the game gets way easier from there, to near ridiculous. The only thing keeping you from rushing through the game within the day are map cards you need to get to progress, and they have to be the right ones that fill the requirements of the room you're trying to go in, otherwise you're stuck. If you don't have the right cards and you run out of enemies to fight, you have to use one of those room cards to reload the enemies, and if that doesn't work, leave the world to a different one and come back, but then you have to start over the world again because your progress had been erased! It's all a matter of luck whether you get the right map cards in 5 minutes or an hour of fighting. There's just a ton to keep track of, from map cards to cards you use in fights and your keeping in the limit and it's just a hassle. And your skill for preparation is really tested in the boss fights. Again, if you did a crud job with your cards, you're dead in minutes. In Re: CoM, it feels like it's worse because the bosses seem to deal even more damage than in the GBA version, and they're more quick with their cards.
Okay, now for the depth in the characters, now that the cards are out of my system. I didn't really care for a bunch of them, other than the main characters, Namine, and Axel. Some of the Organization members were expendable at best. Sure we get some hints that they were gonna take over the Organization by themselves, and they all have some small part to the story, but by the end, it leaves more questions to be answered in secret reports in Days. It DOES help, but one: You need to OWN Days to learn about them, and two: Do we really want a midquel answering most of the questions we had about them before?
I'm sorry for going on so long with the card rant, but it's the lowest point in the game, made even worse when the gameplay is centered around them. I have to get used to them if I have to keep going through the story, but is it worth it? Yes it is, cause not only does it set the tone for Kingdom Hearts 2, but it has Reverse/Rebirth when you play as Riku. Guess what? It's a HUGE relief in difficulty, and felt more satisfying in that mode than with Sora! So, we've got a difficulty spike way downwards once the Sora side is done, but for some, it's actually needed, and I treated it as a relief and a break once I got to it. Fortunately, the rest of the game balances that big flaw out. I still found it to be a tolerable game after a while, but for Kingdom Hearts standards, I don't know what they were thinking. I'm not saying that this is the worst game, or even the worst RPG or even KH game. I just think that the card system was a bad idea, and they knew it because I haven't seen it implemented in future KH games since. Luckily, the rest of the game, including Reverse/Rebirth, make up for it and save it. While innovation can be a neat thing, it has to work right. This didn't work right, or as right as I hoped it would. I still found it semi-enjoyable though, once I got past the learning curve with the cards, and trust me, that took a while. But it's worth it for the story, it's worth it for Reverse/Rebirth, and it's at least worth it for a discount price, or for free on Vizzed. It IS a unique game, but with some tightening up on the some of the big flaws, like with the difficulty on the Sora side, and easing up on the limit with the cards, it'd be an even more enjoyable game. To those who like it and think the card system is a good thing to mix up your strategies, then okay, I'm glad you do, and I'm glad you find it neat and cool. For me, it just seemed like it took longer than it should to learn about and use to its full advantage. Once I DID learn, it was fun to play and had a lot of abilities to do, even those that I haven't seen in other KH games, and they all were awesome. So take it as you will, I thought it was a hassle that turned into a semi-cool experience that still needed touching up on its execution. I just wasn't one of them, at least for a while. Overall, I'd still get this game, it'll give you quite the challenge, and it's worth it in the end. :)
  Graphics 7   Sound 7   Addictive 6   Story 10   Depth 3   Difficulty 7

      Review Rating: 4.7/5     Submitted: 07-03-13     Review Replies: 0


8.6
Review from a KH Fan   tsdZero
Background:
A while back, Kingdom Hearts was the first game of it's kind. I don't mean it's video game engine. Nor do I mean it's Graphical style or it's Story. Kingdom Hearts created a combination of characters and elements from the parties of Square Enix and Disney. And in my opinion, mashing them together damn well. With a happy go lucky protagonist who deals with conflicts of many natures, beit the heart or the mind, and some familiar faces from both companies, Kingdom Hearts was a hit with many audiences. So it made sense to make a sequel right? Well before that happened, The developers of the Kingdom Hearts franchise wanted to capitalize on the growing (back then) Game Boy Advance market. And thus, Kingdom Hearts: Chain of Memories was Born.
Graphics: 8/10
Back when this game was out, you didn't have many games make the visual jump from PS2 to GBA while keeping the overall style of the game. Kingdom Hearts: Chain of Memories is one of the few games that did. And compared to other games of the Game Boy Advance's library the cartoon-ish sprite work art style of Chain of Memories was easily identifiable and easily seen from the Game Boy Advance's screen, even if it was the original and not the SP version of the system. Using 2D Sprites in a 3D World wasn't unheard of, even back then, but Chain of Memories placed the camera in a perfect position for the map and action sections of the game. During map sections you can see Sora, the main protagonist, in a slightly top down perspective. This allows you to fully see much of that particular room's details making things easier to navigate. During Battle though, the camera changes to a much more action friendly 2D sidescroller perspective, allowing closer inspection of attacks (Both incoming and outgoing) and Enemies alike. Another plus is that the sprite work is fluid, for its time. Sora's trek through Castle Oblivion has you visiting worlds, both new and old, and every world has it's own elements and rooms that you can easily recognize after a while.  Alas, my only gripe with the visuals is actually not the game's fault. Kingdom Hearts: Chain of Memories suffers from a case of "Ragged Sprite" syndrome whenever the camera zooms in. And in a lot of cases during action sequences, this happens quite a bit. But other than that, it is pretty damn good sprite work.
Sound: 7/10
Normally, a Game Boy Advance game had to sacrifice something in order to get the experience you wanted from home console to mobile platform. More often than not, this sacrifice was either horrible sounds and/or music. Lots of Games in the Game Boy Advance's library even borrowed sounds from other games. While Kingdom Hearts does borrow it's menu sounds and some of it's attack FX from Square Enix property, many of it's sound fx and music is original and vibrant. Not something you usually hear when you discuss a Game Boy Advance game. From the Destiny Island theme, to "This is Halloween" every piece of music is easily listenable, recognizable, and very much great to hear over and over again. Not to mention the original tracks of the game are divine, ranging from a mellow and dark violin piece, to a haunting organ and drums set piece. Though, it isn't exactly perfect. At times, the game can slow down, and the music with it as well as the Sound Effects. And more often than not, the "Voice Acting" in the game sometimes hits a Static Wall, during any heavy action. This distorts the sound and leaves you sometimes flinching or clenching physically. Nonetheless, the people who did the Sound for this game knew what they were doing. They just would've benefited from a little more time in the oven.
Addictiveness: 9/10
This game is ridiculously addictive. And you can chalk that up to it's card battle system. Creating the perfect deck takes time, especially when you want specific and rare enemy cards. The card battle system of Kingdom Hearts: Chain of Memories is a blend of Action RPG and TCG. A weird combination, I know, but one that works. Using the L and R shoulder buttons, you can cycle through cards in your deck during action events on the fly. Though keep in mind that you'll have to keep a nice stock of Keyblade Cards if you want to keep attacking. This Game Boy Advance game breaks from the *Through the roof* action RPG genre and takes a turn for the more tactical minded among us. It's a bold move, and one that works quite well when you get used to it. Not to mention there is a special set of cards you can only do after you beat the "Extra" story. While this game has no completion bonus, it does have a pretty dang good formula for getting you to play for hours on end. With Cards to collect, Experience to gain, Money to earn and things to kill, you'll be playing this game for quite a while if you hope to get it all.
Story: 8/10
Many people, both fans and not, believe that the story of Kingdom Hearts is hard to follow. And while I beg to differ, I shall do my best to present you, the reader, with as much information as possible without spoilers. You are Sora, the Keyblade's chosen wielder and warrior from Destiny Island. Set after the events of Kingdom Hearts 1. Sora (along with his companions Donald and Goofy) set out on a quest to find King Mickey and Sora's friend, Riku. While traveling a world they had never been to before, they spot Pluto, the King's Dog, with an envelope bearing the royal seal. They chase the canine to a creepy looking castle, teetering on the edge of a dark abyss. But before going in, the three make camp and sleep outside. That night Sora is visited by a figure in a black Cloak. The Mysterious Figure gives Sora a warning. "Along the road ahead lies something you need. However — in order to claim it, you must lose something that is dear to you."
And yet, even with that warning, Sora and friends run into the place known as "Castle Oblivion." So they can see if their friends is in the castle where to find is to lose, and to lose is to find.
Depth: 9/10
One other sacrifice Game Boy Advance games traded in, in order to become playable on a mobile platform was depth and overall "Meat" in the game. Usually games in the Game Boy Advance's Library were bare bones, with some exceptions. Kingdom Hearts: Chain of Memories is one of those exceptions. With lots of cards to collect, two stories to complete, an entire journal to fill and even Multiplayer with a link cable, Kingdom Hearts: Chain of Memories is surprisingly Deep for a Game Boy Advance game. And that's just the things to do. The combat of the game itself is, quite deeper than most. Some would even say it is too deep to handle, saying it's confusing or weird. Kingdom Hearts: Chain of Memories sports an "Action Card" system. If you want to attack physically, you need attack cards. If you want to use Magic, you better have those cards in your deck. Summons as well, have their own cards, as do items. Gaining cards isn't hard though. Usually a random chest has them, relinquishing it's treasure after a good whack to the lid. Don't want to keep looking for treasure chests? Not a problem. Sometimes enemies like to drop cards too. And not just enemies. Give that nearby lamp post in twilight town a smack with sora's keyblade, and you might just find a card pop out. But, if you really want to do some fancy and awesome moves, then you need to learn "Sleights". Sleights are a combination of three cards, you can stock up and save in the corner of the screen. To activate a sleight, you need to meet the requirements of said sleight. Like having to stock three attack cards who's value total up to 15 or higher. Or mixing a Donald card with two Fire cards. Though you shouldn't use Sleights all the time. Every time you use a sleight, the first card you stocked leaves your deck for the rest of the fight. So if you keep doing sleights, you'll find yourself missing those critical attack or spell cards you'll need to stay alive. Along with the Card system is the usual Experience system of Role Playing Games. As per the usual, every time you defeat an enemy, you gain experience. Though this time you can actually see the experience in the form of orbs and crystals which is a nice touch. After getting enough to level up, Sora is allowed to chose one of three choices. Health, Card Points or Sleights. Health does just what the name implies. It gives Sora more HP, which allows you to take more hits before dying. Card Points adds to your Max Card Point total in your deck, allowing you to place more cards inside your deck and do even more things in battle. Sleights teaches you a new special move and unlocks that move for use on the field of battle. Though, no, you cannot use the sleight unless you unlock it. Trying to look up the sleights online will do you no good. You need to level up and unlock them by choosing sleight. Mastering this system will take time, but after a while it'll feel like second nature.
Here's a little tip for you: Always keep a "0" card at the end of your deck. You'll find that magical card in the back of your deck is the perfect spot for breaking the biggest and baddest attack your opponent has to offer. Trust me. It's saved me more than thrice.
Difficulty: 6/10
I'm not gonna lie. This game isn't THAT difficult. It has a sort of "Megaman" type of difficulty in the form of, if you know how the boss' attacks work then you've already won the fight. There are only a few hard fights here and there, most of them on the other story, but if you level up right and plan ahead then you shouldn't have much trouble. Kingdom Hearts: Chain of Memories' difficulty mostly comes from it's bosses or Event fights. And that isn't saying much. There are some battles that will have you pulling your hair out and grinding for cards. But they are few and far in between. Sora's story mode is easy. Even speed running the game should be easy after a few tries, and that's saying something. A majority of the difficulty lies inside the Extra story which you unlock after beating Sora's. And while some fights are rage quit inducing, a lot of them are nothing more than regular enemies with extra tricks and a bigger health bar. And Sadly, this too goes for the end bosses.
Overall: 8.6/10
Kingdom Hearts is an Experience you have to see for yourself. It is not something I can just tell you about and you'll get. Nor is it something I can guarantee you will like. I will say that this game IS something every Game Boy Advance owner should play and finish at least once. It is something that truly shouldn't be missed. With it's good art style, it's memorable sound, it's very addicting game play and card system, it's confusing yet heartfelt story, it's massive depth that would make even the most avid of Game Boy Advance players want to cheat, and it's slightly higher than average difficulty, Kingdom Hearts: Chain of Memories is something no Game Boy Advance player should miss. But if you don't want the Game Boy Advance experience and want something a little more, full, then you're in luck. Kingdom Hearts Re:Chain of Memories for the PS2 gives you the same experience, but with 3D models and that classic Kingdom Hearts Feel.
But don't take my word for it. See for yourself!
      Review Rating: 4.6/5     Submitted: 02-23-14     Updated: 02-25-14     Review Replies: 4


9.7
i love kingdom hearts   mscoral
I give this game an overall outstanding review. 
Graphics: The graphics are very decent for a Game Boy Advanced game. In the intro of the game, the animation is 3D, which was considered extremely well done back in the day. When you are fighting the "Heartless" It gets pretty interesting. The graphics are cute, and very well made. When people talk to you, such as the main characters, you get to see their faces, and their expressions change depending on whats being said. I enjoy the animation and graphics very much.
Sound: The sound makes it very enjoyable, although sometimes it repeats itself. Although that doesn't really affect me much, because I will catch myself humming the theme song or the battle music throughout the day. It is very catchy, and quite enjoyable.
Addictiveness: This game, at least for me, is extremely addicting. I have been playing this game for about three days straight now. I literately haven't played any other game besides kingdom hearts for three days. And that is saying a lot, since I am one of those people who switches back and fourth between games. The fighting style also makes it addicting, since it isn't turn based. You actually get to move around, attack and dodge when you want, on command. This makes it enjoyable, because I like being in control with games when my character is fighting.
Story: The story is very intriguing. Sora (the main character) looses his memories, along with his friends. They go into Castle Oblivion to get their memories back, while saving people. You encounter many different Disney characters along your adventure, and try and help them out as much as you can. You fight bosses, and receive memories through out the story, while encountering others who have almost completely lost their memories. The whole point is to get your memories back, and find that one person who you really care about.
Depth: The characters are all so very different in their own aspects. I enjoyed getting to know each Disney character, and what their role is in the game. Donald Duck is a wizard, which I thought was very interesting. You get to know each character, and their personalities do not disappoint me. You basically get to know the majority of old school Disney characters, such as Aladdin, Genie, Donald Duck, Goofy, Jasmine, and all sorts of people. It makes it for a very interesting game.
Difficulty: It isn't terribly challenging if you are an experienced Kingdom Hearts fan. However, the game play takes a while to get use to, especially since Sora needs to use cards to fight, and open up doors to different areas on the map. Depending on which bosses you challenge, some are more difficult then others. You just need to organize your card deck depending on which boss you are fighting. Some bosses are weak against magic, while others are impervious to it. Its all about figuring out what works best.
Overall, I highly recommend that you play this game. I have really enjoyed it, and I hope you do to. Thanks for reading.
  Graphics 9   Sound 8   Addictive 10   Story 9   Depth 9   Difficulty 7

      Review Rating: 4.5/5     Submitted: 11-25-12     Review Replies: 0


9
1# Kingdom Hearts - Chain of Memories.   iN008
(TITLE IMAGE)
A slight introduction. (LARGER)
It was a while back when I was scrolling through some of my first posts in which I found this review, after comparing it to my other reviews I realized how lackluster it was in comparison. So I have no decided to rewrite the review after a proper analysis of the game itself, so without further ado here is my review of Kingdom Hearts - Chain of Memories.
My experience. (LARGER)
After loading the game up on the Visual Boy Advance, which I used to go full-screen, I was greeted with a phenomenal soothing and calming piece of music, this created a relaxing atmosphere, but alas I couldn't judge the game on the title screen alone, naturally I continued to begin the game. Once I had begun I was welcomed with a quaint little cut-scene, obviously being on a Game Boy Advance the cut-scene itself suffered from some minor pixelation but still feasibly easy to overlook, compared to other Game Boy Advance games at the time it was reasonable well done. The cut-scene starts with Sora and Co. roaming a grassy field somewhat carefree, this is abruptly ended as a dark-robed figure appears, this adds to the atmosphere as a sense of mystery is given to the game. The cut-scene the continues to alternate between flashbacks, good and dark until the game eventually begins, acting as a kind of catch-up from Kingdom hearts.
After the cut-scene you find yourself within a building, everything is well lit and is generally lightly colored. At this point you are informed about King Mickey, Mickey Mouse, being missing. If you were unaware of the previous game's plot then you may end up slightly confused, however this is a minor draw-back and shouldn't stop anyone playing. The game is in fact a direct sequel of the first, 1.5 to be specific and it continues directly from the events of the first game.
(Below this section is undefined)
In this case, you find yourself within Castle Oblivion, a mysterious castle kept by Lord Marluxia, a member of Organization XIII, this location is literally were the game takes place. Eventually I was hit by the first of many dialog boxes, the dialog itself wasn't the issue in this case, it was more about the obnoxious droning sound which was used every-time a new line of text came from a character. Although I quickly got used to the sound. Once again we are accosted by the robed figure seen within the cut-scene, although he spoke less aggravated it was more of a sense of danger that made me feel slightly weird. Donald, being slightly irrational believes the robed figure to be a heartless, in which he attempts to cast magic to no avail, the robe figure explains how everyone has forgotten every spell they have ever known upon entering Castle Oblivion. Some babble later you find out that yet another friend is missing, in this case Riku. Honestly, if there was less dialog at the beginning then maybe I would have enjoyed it more but the dialog chose to blabber on nevertheless. I do however see the value of the dialog as it helps those whom had not previously played Kingdom Hearts to help them catch up on the plot. Not to mention the statement about the cards, which of-course came in quite useful.
Soon enough you head to Traverse Town, this acts as a hub of sorts and seems to be used in almost all Kingdom Hearts games. This marks the actually beginning of your journey. The only thing that really bothered me about the opening was the ridiculousness of Sora, Donald and Goofy being shocked every-time the Mysterious Robed person vanished and re-appeared. It's like a dog jumping on it's hind legs. It's cool the first time... a little less cool the second... but just boringly obnoxious the third, fourth and fifth time.
So actually starting off in Traverse Town you find that locations are formed from your memories... *cough* *cough* an elaborate scheme for the developers to avoid creating new locations *cough* *cough* you are soon given a tutorial about how the combat works. Starting off it's somewhat like an active battle but with limitations. If you run out of cards all you can do is move and dodge attacks. Of-course it makes sense to not over-power the player. Cards as I mentioned before are limited and require you use them properly this adds a small bit of strategy... which of-course I have no time for so I just sat and mashed the card attack button like nothing could stop me. Of-course I added a jump every so often to preform a three move combo which seems to do a bit more damage but I was never too bothered about card to damage ratio anyway. Once your out of cards you have to "reload" in which you must hold down A for a set period of time. Cards can be played as in the "deck" or can be found through Select in specific categories. R and L are used to scroll through cards which can prove useful during boss fights. More boring dialog happens in which it takes a moderately annoying amount of time to scroll through not reading because most information is "feelings" and general non-sense.
At first I wasn't soon keen on the use of cards but it soon grew on me. I also noted when leveling you get the ability of selecting select bonuses. At the beginning it's hard to choose since you don't really know what you need as of the moment however this soon goes away as your play-style grows and develops. I myself chose to learn a new sleight in which to use in battle. But it eventually just becomes redundant by the time you reach a second level since you just quickly become stronger than anything you will actually face at the beginning. Following some rooms later is yet another cut-scene dialog thing that just ends up dragging on yet again... it started to feel like a trend. Something like amnesia is happening to characters and blah de blah and it ends up being generally uninteresting. Dialog continues to drag on until Sora and Co. decide to actually go somewhere. But first you have to go through yet another combat tutorial... because obviously the style of battle is obviously just so hard for your little mind to comprehend. Captain obvious stats that the higher the number of the card means the attacks are stronger in which you could probably deduct anyway. The only useful thing I learned from this tutorial was how to "stock" cards in which you use both R and L at the same time to selected three cards at once for use. Of-course after that you return to the place you came from... which just so happened to have crates in them in which I found the uneasy pleasure of destroying. Apparently my mind is so corrupt I need to take my anger out on innocent crates filled with balls. A room later and guess what? More drearily annoying dialog to scroll through, but of-course the only upside would be you meet Aerith... which is more or likely just blatant fan-service. I just keep staring at Aerith through-out the conversation purely because she is wearing boots with a dress. Apparently there is no laws of fashion in the world of Kingdom hearts or maybe I'm just being fascistic for fashion and don't get me started on the rope / string she was wearing around her neck. At this point I realized that Kingdom Hearts 3DS Dream Drop Distance was just a blatant rip-off of Chain of Memories since apparently you can't continue a game in a series without removing your characters existence from the memories of your friends.
Yet another dialog occurs and shortly after a boss fight is thrown in your face without much warning... some subtlety there. After the first few rounds of cards flew by the grind began with me only having one card to fight and re-deck with each attack. Soon enough I learned the importance of upping your CP as honestly you heal enough HP just becomes a redundant stat. After the most boring boss fight in history that had you running around for about 5 minutes you proceed to continue into you guessed it yet another dialog, I just casually skipped past the majority of it that had nothing to do with story until I heard the sad music in which Sora is informed that everything is a figment of his memory and he should take caution not to let himself be deceived by his own memories. This is at the point where I started to notice more miniscule details. Starting off with the downward arrow being a key-blade and the characters faces / top-halves are within cards. So I'll give them small props for there small details. Eventually after a bit more traveling through rooms you return to the starting room to enjoy some more lovely dialog. You see dialog feels a bit like a puppy in this game, and by that I mean it just wants to be your friend but gets annoying after its made a mess of your carpet for about the 9th time. Of-course that was a bit cruel for a metaphor as the dialog itself isn't that badly written. It's just the quantity that annoyed me. Oh and guess what. Yet another boss battle occurs this time it's Axel. This boss was considerably more easy due to the fact the attack patterns were completely obvious and I had become accustomed to the fighting style. I enjoyed this battle much more than I had the previous one since I felt as if I required more strategy as the opponent could also create R+L combos. Of-course more dialog ensues just when you were about to forget about it but it just shoved more into your face.
After some dialog you are then allowed to go to five words, Agrabah ( Aladdin ), Olympus Coliseum ( Hercules ), Wonderland ( Alice in wonderland or is it Through the looking glass :X ), Monstro ( A whale from Pinocchio ) and finally Halloween Town... because live action movies are the shizzle. I decide to go for Agrabah which I decide is a bad choice as soon as I see Aladdin, whom apparently has more derpy eyes than Derpy hooves. So you decide to fight for Derpaddin to find out the Heartless are trying to be as stereotypically racist as possible. Turbans, open waistcoats, puffy-pants, curled shoes, bandanas and stupidly curved scimitars, definitely aiming to be racist I mean they even have a ridiculous amount of worn jewelery. After the fight genie appears makes the heartless go away.. oh big woop. Not like they were a challenge anyway. At this point the fights become a bit more challenging compared to the ones in Traverse Town. So I kept scrolling to find that Derpaddin liked to talk about the plot of his movie with slightly changed plot but somehow he managed to talk about it keeping the derp in tact. Of-course they couldn't stop with just the racist stereotypes so they had to add the classic damsel in distress, this time you have to save Jasmine from some heartless. And Derpaddin still looks derpy even whilst angry. But the icing on the cake goes to Genie.... I'll let the screenshot do the talking : *INSERT SCREENSHOT* Beautiful isn't it?  And eventually you go for a boss battle with Genie Jafar ( or however his name is spelled ). This fight was quite enjoyable I will admit. Althought slightly tedius. Derpaddin then releases Genie so all things are settled once more.
I eventually head to the next world. This time being the Olympus Coliseum. Insert annoyance about dialog here, Hades, race, Hercules, blah and more blah. Cloud is hired by Hades to beat Hercules and yes that would be more fan-service. Anyway I think it's about time to get down with the actual review.
So what exactly is it about the graphical representation of the game that I like? Well besides the awful fashion sense. Personally its just how it looks. Sora firstly is quite the unique design, Sora is based upon a young slightly pre-teen child. He wares mostly red with an overcoat, white gloves, he also wears yellow shows the size of his head and hair that is typical of the style you see in anime. Not like that is a directly bad thing, but slightly unoriginal in that aspect. The design itself brings out a childish feel to it and It was done quite well in Sora's favor. It seems to match his personality best. With the excellent choice of design I would say Sora is very well done in comparison to some other characters. However lets not avoid comparison. Being on the Game Boy Advance it means the majority of characters in games created for the system are sprite based and because of this I can compare Sora to say a Pokemon trainer. Sora's over-world sprite is much more diverse this is a great thing as it allows for more complex animations for attacks and jumping off of springs. Compare to the still avatars of the Pokemon franchise at the time it had a much better feel and Sora was well animated when he did his select actions. As I said before Sora seemed to be based of a pre-teen child this means I can technically compare him to the looks from Brendan and May from Emerald, Ruby and Sapphire as they are all in the general age grouping. Sora gets the look right by giving him a small size and a more kid-like face. This makes him a good design in comparison to other games for the system. His facial expressions used in dialog are quite varied but not by much, minor changes are made to convey emotions and feelings and it is done relatively well.
Next you have Donald Duck... a wizard in the world of Kingdom Hearts. This stutter-ful duck wears squire like clothing with golden trimmings. This looks quite good and is it really does make him stand out. I feel the gold trim is used because of Donald's feet being yellow so it does bring out some originality for the design. Now I don't have as much to compare Donald to as you see there lacks a duck comparison for the system. But I can talk about his facial expressions, Donald's facial expressions are very varied, he can convey emotions strongly such as his anger or sadness. This is by far the best part of his design. Everything he says is matched up with a corresponding emotion shown through his facial expressions. He uses a lot of tempered emotions however this is due to his nature of being short-tempered in which is perfectly explained without the need of words through his Facial expressions alone.
The third in the group of four is Goofy. His sprite is done in the spirit of goofy as it shows his clumsiness through the use of visual aid. He wares a green top, brown trousers, large steel-toe capped shoes, a black waist-coat, white gloves and a hat of some sort. ( Sorry I'm not exactly the most knowledgeable about every type of Hat in the world. ) Goofy's design is quite well done since you can see he is slightly hunched in the back, this is quite detailed as it shows you what you really wouldn't expect to see. The fine details are well done for goofy. His facial expressions aren't as varied as Donald's however he can still show his emotions and feelings through them. This comes through clearly and effectively throughout the game as Goofy shows many emotions.
Finally we have Jiminy Cricket the last of the four. Although small his scaling is done reasonable well in comparison to the other characters sizes. He is meant to be small and thus he looks small. This is a good start. To describe his design is somewhat difficult, however you can see a black-over coat and a dull blue top-hat this keeps the design true to the original Disney design. He shows a few expressions during conversation making his character feel more in-depth.
Next I want to talk about attacks. The majority of the attacks, spells and assists are present well within the game. Much attention was put into them such as how Sora flows in battle. Such as combos, especially those such as Blizzara and Blizzaga which you can see have increase in power just by the way it looks from what Blizzard looked like. Flowing smoothly in battle makes the game feel more natural and less ... well computerized? Attacks such as the spells looks really good when using there stronger versions, namely ara's and aga's. They are presented well to show that you are actually doing damage in battle. A beauty to behold. But don't think the majesty of the attacks end at sword swings and magic attacks. Assists can be used, cards such as Genie, Simba, Donald and so on. These each have there own unique attack and thus own animation to go with it. Most of these attacks look and feel unique each looking powerful and strong. This gives off the feeling that your friends are valuable power. Personally I love using Simba as I like how the he is shown roaring and he does a great amount of damage. I felt over-joyed by using the powerful attacks since I found there animations delightfully well done.
But of course what makes a game great if not it's enemies? Well... a lot actually but I will say the enemy design is by far very good across the board for Chain of Memories. Even the most basic of monsters shine bright, even if they are just dark blobs, making some enemies very unforgettable. Starting with the most basic of enemies, the shadow you get a sense on wear they were going, the design was meant to look relatively creepy whilst still looking reasonable for children. The yellow eyes stand out against the dark colors of the shadow making it one of the more prominent feature of the enemy. But of-coursewas used every-time a new line of text came from a character. Although I quickly got used to the sound. Once again we are accosted by the robed figure seen within the cut-scene, although he spoke less aggravated it was more of a sense of danger that made me feel slightly weird. Donald, being slightly irrational believes the robed figure to be a heartless, in which he attempts to cast magic to no avail, the robe figure explains how everyone has forgotten every spell they have ever known upon entering Castle Oblivion. Some babble later you find out that yet another friend is missing, in this case Riku. Honestly, if there was less dialog at the beginning then maybe I would have enjoyed it more but the dialog chose to blabber on nevertheless. I do however see the value of the dialog as it helps those whom had not previously played Kingdom Hearts to help them catch up on the plot. Not to mention the statement about the cards, which of-course came in quite useful.
Soon enough you head to Traverse Town, this acts as a hub of sorts and seems to be used in almost all Kingdom Hearts games. This marks the actually beginning of your journey. The only thing that really bothered me about the opening was the ridiculousness of Sora, Donald and Goofy being shocked every-time the Mysterious Robed person vanished and re-appeared. It's like a dog jumping on it's hind legs. It's cool the first time... a little less cool the second... but just boringly obnoxious the third, fourth and fifth time.
So actually starting off in Traverse Town you find that locations are formed from your memories... *cough* *cough* an elaborate scheme for the developers to avoid creating new locations *cough* *cough* you are soon given a tutorial about how the combat works. Starting off it's somewhat like an active battle but with limitations. If you run out of cards all you can do is move and dodge attacks. Of-course it makes sense to not over-power the player. Cards as I mentioned before are limited and require you use them properly this adds a small bit of strategy... which of-course I have no time for so I just sat and mashed the card attack button like nothing could stop me. Of-course I added a jump every so often to preform a three move combo which seems to do a bit more damage but I was never too bothered about card to damage ratio anyway. Once your out of cards you have to "reload" in which you must hold down A for a set period of time. Cards can be played as in the "deck" or can be found through Select in specific categories. R and L are used to scroll through cards which can prove useful during boss fights. More boring dialog happens in which it takes a moderately annoying amount of time to scroll through not reading because most information is "feelings" and general non-sense.
At first I wasn't soon keen on the use of cards but it soon grew on me. I also noted when leveling you get the ability of selecting select bonuses. At the beginning it's hard to choose since you don't really know what you need as of the moment however this soon goes away as your play-style grows and develops. I myself chose to learn a new sleight in which to use in battle. But it eventually just becomes redundant by the time you reach a second level since you just quickly become stronger than anything you will actually face at the beginning. Following some rooms later is yet another cut-scene dialog thing that just ends up dragging on yet again... it started to feel like a trend. Something like amnesia is happening to characters and blah de blah and it ends up being generally uninteresting. Dialog continues to drag on until Sora and Co. decide to actually go somewhere. But first you have to go through yet another combat tutorial... because obviously the style of battle is obviously just so hard for your little mind to comprehend. Captain obvious stats that the higher the number of the card means the attacks are stronger in which you could probably deduct anyway. The only useful thing I learned from this tutorial was how to "stock" cards in which you use both R and L at the same time to selected three cards at once for use. Of-course after that you return to the place you came from... which just so happened to have crates in them in which I found the uneasy pleasure of destroying. Apparently my mind is so corrupt I need to take my anger out on innocent crates filled with balls. A room later and guess what? More drearily annoying dialog to scroll through, but of-course the only upside would be you meet Aerith... which is more or likely just blatant fan-service. I just keep staring at Aerith through-out the conversation purely because she is wearing boots with a dress. Apparently there is no laws of fashion in the world of Kingdom hearts or maybe I'm just being fascistic for fashion and don't get me started on the rope / string she was wearing around her neck. At this point I realized that Kingdom Hearts 3DS Dream Drop Distance was just a blatant rip-off of Chain of Memories since apparently you can't continue a game in a series without removing your characters existence from the memories of your friends.
Yet another dialog occurs and shortly after a boss fight is thrown in your face without much warning... some subtlety there. After the first few rounds of cards flew by the grind began with me only having one card to fight and re-deck with each attack. Soon enough I learned the importance of upping your CP as honestly you heal enough HP just becomes a redundant stat. After the most boring boss fight in history that had you running around for about 5 minutes you proceed to continue into you guessed it yet another dialog, I just casually skipped past the majority of it that had nothing to do with story until I heard the sad music in which Sora is informed that everything is a figment of his memory and he should take caution not to let himself be deceived by his own memories. This is at the point where I started to notice more miniscule details. Starting off with the downward arrow being a key-blade and the characters faces / top-halves are within cards. So I'll give them small props for there small details. Eventually after a bit more traveling through rooms you return to the starting room to enjoy some more lovely dialog. You see dialog feels a bit like a puppy in this game, and by that I mean it just wants to be your friend but gets annoying after its made a mess of your carpet for about the 9th time. Of-course that was a bit cruel for a metaphor as the dialog itself isn't that badly written. It's just the quantity that annoyed me. Oh and guess what. Yet another boss battle occurs this time it's Axel. This boss was considerably more easy due to the fact the attack patterns were completely obvious and I had become accustomed to the fighting style. I enjoyed this battle much more than I had the previous one since I felt as if I required more strategy as the opponent could also create R+L combos. Of-course more dialog ensues just when you were about to forget about it but it just shoved more into your face.
After some dialog you are then allowed to go to five words, Agrabah ( Aladdin ), Olympus Coliseum ( Hercules ), Wonderland ( Alice in wonderland or is it Through the looking glass :X ), Monstro ( A whale from Pinocchio ) and finally Halloween Town... because live action movies are the shizzle. I decide to go for Agrabah which I decide is a bad choice as soon as I see Aladdin, whom apparently has more derpy eyes than Derpy hooves. So you decide to fight for Derpaddin to find out the Heartless are trying to be as stereotypically racist as possible. Turbans, open waistcoats, puffy-pants, curled shoes, bandanas and stupidly curved scimitars, definitely aiming to be racist I mean they even have a ridiculous amount of worn jewelery. After the fight genie appears makes the heartless go away.. oh big woop. Not like they were a challenge anyway. At this point the fights become a bit more challenging compared to the ones in Traverse Town. So I kept scrolling to find that Derpaddin liked to talk about the plot of his movie with slightly changed plot but somehow he managed to talk about it keeping the derp in tact. Of-course they couldn't stop with just the racist stereotypes so they had to add the classic damsel in distress, this time you have to save Jasmine from some heartless. And Derpaddin still looks derpy even whilst angry. But the icing on the cake goes to Genie.... I'll let the screenshot do the talking : *INSERT SCREENSHOT* Beautiful isn't it?  And eventually you go for a boss battle with Genie Jafar ( or however his name is spelled ). This fight was quite enjoyable I will admit. Althought slightly tedius. Derpaddin then releases Genie so all things are settled once more.
I eventually head to the next world. This time being the Olympus Coliseum. Insert annoyance about dialog here, Hades, race, Hercules, blah and more blah. Cloud is hired by Hades to beat Hercules and yes that would be more fan-service. Anyway I think it's about time to get down with the actual review.
So what exactly is it about the graphical representation of the game that I like? Well besides the awful fashion sense. Personally its just how it looks. Sora firstly is quite the unique design, Sora is based upon a young slightly pre-teen child. He wares mostly red with an overcoat, white gloves, he also wears yellow shows the size of his head and hair that is typical of the style you see in anime. Not like that is a directly bad thing, but slightly unoriginal in that aspect. The design itself brings out a childish feel to it and It was done quite well in Sora's favor. It seems to match his personality best. With the excellent choice of design I would say Sora is very well done in comparison to some other characters. However lets not avoid comparison. Being on the Game Boy Advance it means the majority of characters in games created for the system are sprite based and because of this I can compare Sora to say a Pokemon trainer. Sora's over-world sprite is much more diverse this is a great thing as it allows for more complex animations for attacks and jumping off of springs. Compare to the still avatars of the Pokemon franchise at the time it had a much better feel and Sora was well animated when he did his select actions. As I said before Sora seemed to be based of a pre-teen child this means I can technically compare him to the looks from Brendan and May from Emerald, Ruby and Sapphire as they are all in the general age grouping. Sora gets the look right by giving him a small size and a more kid-like face. This makes him a good design in comparison to other games for the system. His facial expressions used in dialog are quite varied but not by much, minor changes are made to convey emotions and feelings and it is done relatively well.
Next you have Donald Duck... a wizard in the world of Kingdom Hearts. This stutter-ful duck wears squire like clothing with golden trimmings. This looks quite good and is it really does make him stand out. I feel the gold trim is used because of Donald's feet being yellow so it does bring out some originality for the design. Now I don't have as much to compare Donald to as you see there lacks a duck comparison for the system. But I can talk about his facial expressions, Donald's facial expressions are very varied, he can convey emotions strongly such as his anger or sadness. This is by far the best part of his design. Everything he says is matched up with a corresponding emotion shown through his facial expressions. He uses a lot of tempered emotions however this is due to his nature of being short-tempered in which is perfectly explained without the need of words through his Facial expressions alone.
The third in the group of four is Goofy. His sprite is done in the spirit of goofy as it shows his clumsiness through the use of visual aid. He wares a green top, brown trousers, large steel-toe capped shoes, a black waist-coat, white gloves and a hat of some sort. ( Sorry I'm not exactly the most knowledgeable about every type of Hat in the world. ) Goofy's design is quite well done since you can see he is slightly hunched in the back, this is quite detailed as it shows you what you really wouldn't expect to see. The fine details are well done for goofy. His facial expressions aren't as varied as Donald's however he can still show his emotions and feelings through them. This comes through clearly and effectively throughout the game as Goofy shows many emotions.
Finally we have Jiminy Cricket the last of the four. Although small his scaling is done reasonable well in comparison to the other characters sizes. He is meant to be small and thus he looks small. This is a good start. To describe his design is somewhat difficult, however you can see a black-over coat and a dull blue top-hat this keeps the design true to the original Disney design. He shows a few expressions during conversation making his character feel more in-depth.
Next I want to talk about attacks. The majority of the attacks, spells and assists are present well within the game. Much attention was put into them such as how Sora flows in battle. Such as combos, especially those such as Blizzara and Blizzaga which you can see have increase in power just by the way it looks from what Blizzard looked like. Flowing smoothly in battle makes the game feel more natural and less ... well computerized? Attacks such as the spells looks really good when using there stronger versions, namely ara's and aga's. They are presented well to show that you are actually doing damage in battle. A beauty to behold. But don't think the majesty of the attacks end at sword swings and magic attacks. Assists can be used, cards such as Genie, Simba, Donald and so on. These each have there own unique attack and thus own animation to go with it. Most of these attacks look and feel unique each looking powerful and strong. This gives off the feeling that your friends are valuable power. Personally I love using Simba as I like how the he is shown roaring and he does a great amount of damage. I felt over-joyed by using the powerful attacks since I found there animations delightfully well done.
But of course what makes a game great if not it's enemies? Well... a lot actually but I will say the enemy design is by far very good across the board for Chain of Memories. Even the most basic of monsters shine bright, even if they are just dark blobs, making some enemies very unforgettable. Starting with the most basic of enemies, the shadow you get a sense on wear they were going, the design was meant to look relatively creepy whilst still looking reasonable for children. The yellow eyes stand out against the dark colors of the shadow making it one of the more prominent feature of the enemy. But of-course....
  Graphics 10   Sound 8   Addictive 1   Difficulty 8

      Review Rating: 4.2/5     Submitted: 12-31-12     Updated: 08-18-13     Review Replies: 0


9.7
KHCM review   DarkAssassinTZ
  Kingdom Hearts CoM is a lot different than all the Kingdom Hearts and is unique in the battle system that is based off Cards.My overall opinion of the game is that it's a unigue and that I can understand why people would dislike it,Yes it is different, but it is also the only game of it's kind I have ever seen, not many gaming publishers could pull a game like this off. Sure it has low GBA graphics but many GBA games do, and if you've seen other games and watched the opener of this game, then you'd see that it took a while to make this game.
I gave the Graphics a 8,reason: Normally game characters for GBA are not detailed very well and have nothing that catches your eye about them,KH:CoM has a familiar Kingdom Hearts look about it. Given the year this was made it's a fairly impressive game.
The sound is a whopping 10, it is almost like they took sound recordings from the Original KH and placed them inside this game, It doesn't leave you sitting there thinking "That sound is boring and blocky" instead it has an interesting,more down-to-Earth feel.
Addictiveness is an 8, it wouldn't leave me staying up hours on end playing non-stop KH but it definitely will make you want to play more!
Story is a 9. The idea of Sora losing memories is good for a story, it leaves wondering "What is he going to forget next?" or "Which enemy will I face next?" However it's not quite up to par with the other Kingdom Hearts games.
Depth is a 7, the only really customizable part of the entire game is the card system, not much else.
The difficulty is not a factor up until the end, the hardest of parts is possibly (SPOILER) trying to kill enough Heartless to escape Monstro.
  Graphics 8   Sound 10   Addictive 9   Story 9   Depth 7   Difficulty 6

      Review Rating: 4.1/5     Submitted: 12-27-12     Review Replies: 0


7.3
Bad Gameplay Great Story   mariomario8899
   Hi I just wanted to go ahead and say that this is my first review so it's not going to be too great. This is one of the games in my favorite game series so I decided to make this my first game that I review!
   This game was one of the worst games in the series. It was still an okay game but not the best. A lot of fans who have played the game always talk about how the card system was a bad system and I agree. The card system is completely different from the rest of the games in the series and kinda ruins the fun of the game. This also makes the game annoying and difficult at times.
   On the other hand this game adds a lot of story to the series. If you haven't already played the first game I'll go ahead and sum the first game up. Three friends, Sora Riku and Kairi, all live on an island seeking adventure and wanting to visit other worlds. One day there was a storm on their island and it split them all up onto different worlds but before Sora is sent to a different world he gets a special magic weapon called the keyblade which he later finds out had "chosen" him. Also these things that look like they are made of darkness called "Heartless" come to his island and start attacking. Meanwhile on another world, Donald and Goofy find that their king went off to search for a "key" because he had been seeing worlds going away so Donald and Goofy go searching for their missing king in Traverse Town, the home of a lot of Final Fantasy characters. Sora also arrives in Traverse Town. He goes asking around to find his friends when he finds Leon and Yuffie who explains that the keyblade choose him. Donald and Goofy find Aeirth who explains that theirs this guy named Ansem who wrote these reports on the heartless, who come from people's hearts that go into darkness and start taking over worlds. Remember this guy hes important. So Sora finds Donald and Goofy who agree to go world to world looking for their king and his friends and fighting heartless. A few worlds later they go back to Traverse Town and talk to Lean and co. and find out that theirs a witch named Maleficent  that's spreading darkness. Sora Donald and Goofy find Riku but they found out that he's fallen into darkness. A few Disney worlds later they arrive at Hallow Bastion where they found how that Ansem have been using Riku as a puppet and Kairi has had her heart taken out of her and her heart is in Sora so Sora temporarily turns into a heartless to give Kairi her heart back and she goes to Traverse Town to be safe. Then Sora and friends go to The End of the World (the world) and fight Ansem and free Riku. He then finds that the heartless are coming from the door to darkness and requires two keyblades on both sides to lock it. The now free Riku and the now found King Mickey go on the side with the heartless and Sora Donald and Goofy go on the other side. They lock the door for good. Kairi then somehow goes back to Destiny Islands (their home island) and wait for Sora and Riku. Sora Donald and Goofy continue to walk on the road ahead of them until they find Castle Oblivion thus starting Kingdom Hearts Chain of Memories. Then in Castle Oblivion they meet a bad group of people called the Organization. As they go through the castle they lose memories and make up fake memories. At the end of the castle they find that the organization have been forcing a girl named Namine to mess with their memories. She says that she can fix their memories but they'll have to go to sleep for a year and forget all about her and Castle Oblivion. Wow that took a while.
   The graphics are amazing for a game on the Game Boy Advance having full cutscenes. The game has been remade twice. One remake on the PS2 called Kingdom Hearts Re:Chain of Memories had sound with their cutscenes and added another half of the game where you could play as Riku. The other remake was including on the Kingdom Hearts 1.5 HD ReMix for the PS3 with HD graphics. I wouldn't really call the game that addictive but it does offer tons of different cards that you can collect. This game would have beautiful music... if it weren't for the limitations of the Game Boy Advance. This series actually has the best music that I've ever heard in a game series but the Game Boy Advance really just makes it kinda muffled-sounding. I'll have to take some points off for that.
   Well that's about it for this review. I know it probably wasn't great and I probably took too long to explain the story but hey, it's a pretty complex story. This is my favorite game franchise yet this is one of the worst game in the franchise but it's the only one on vizzed so I have decided to review this one.
  Graphics 9   Sound 7   Addictive 2   Story 10   Depth 8   Difficulty 8

      Review Rating: 4/5     Submitted: 05-27-15     Review Replies: 4


8.5
Kingdom Hearts GBA Chain of Memories, a quite worthy play   Lavapheonix3
   Although the card system is a pain to get used to and the slights are badly explained at best, this unique KH game is quite in depth, even for it's series, being the first to include a second storyline with another character to play, although this is a much simplified version. 
Sora can use pretty much anything to attack, a fully customizable deck to use and approve of and whatever slights therefore you can imagine that you have the cards for, once you finally figure out how the system works.  Many of the later bosses do require these high end slights though, and if you aren't prepared you WILL die constantly, which is quite frustrating for a player, who may use any combo of low slights and never win against a faster opponent, eventually running out of cards, and therefore commands, making your poor Sora helpless and waiting for death.  Also, healing is quite hard to pull off for no reason, with many of the later bosses targeting your heal cards and breaking them so you can't use them for the rest of the battle.  Therefore, the endgame is quite hard for the first time player to pull off without a good guide, which is a definite negative against the game in my opinion. 
However, if you do manage to kill Marluxia and avoid his devastating attacks, you unlock the second storyline, which fills in the holes and after story between KH1 and KH2.  I'd actually played KH2 before finding this game, so this really did fill in a lot of plot holes for me, like the note which only included "Thank Namine" that Sora reads early on.  I'd just thought that something weird had happened or that Sora hadn't properly reunited with his heart from the end of KH1 and that they needed him to sleep so they could fix that while his nobody, Roxas, was just running around aimlessly. 
The second storyline starts about halfway through Sora's story and goes a bit after his ends and ends up sleeping, and stars Riku and King Mickey.  Riku fights with a predetermined deck, which does save the player a ton of time with the customization, but the changing decks dependant on the worlds are often not very good *cough* Wonderland *cough* and if they are decent, like with Halloween Town's, the heartless reflect it, making the rank and file enemies much more annoying to deal with.  Grinding is therefore that much more annoying, and most of the storyline is gone due to Riku's rejection of both light and darkness, which although it fits, I'd like a bit more really...  Riku can go into "Dark Mode" where he does a ton more damage and has his attacks faster? But doesn't last long if you haven't leveled up your Dark Points (DP).  Riku can also level up HP at the same rate as Sora, but needs more since none of his decks include healing cards, although they don't need charging to reshuffle, so he relies much more on boss enemy cards to heal, especially the Oggie Boogie Card, which heals you passively 10 times for about 20 HP each time?  His only other option is the King Mickey cards, which are his only friend cards ;( and rather rare compared to Goofy and Donald's from Sora's story.  However, Riku will hit much harder from the same cards due to you able to level up his Attack Points (AP) from leveling, about once every 4 levels, and this is always a priority, since he is basically a glass cannon.  Dueling, similar to the high leveled slights from Sora's story, is pretty much unofficially required at the end bosses, and triggered by hitting an opponent's card with one of the same value.  You then must break all of their cards before performing a slight of the cards which broke the opponent's within the time limit if you were successful.  This is quite useful and makes end bosses so much easier, but does burn up your cards quickly, so be wary.
All in all, build up your deck well as Sora, and plan your slights well with your predetermined deck as Riku and you should succeed :D
A very entertaining game, and possibly one I'll play again in the future for it's wonderfully in-depth story line.
  Graphics 6   Sound 7   Addictive 6   Story 9   Depth 9   Difficulty 7

      Review Rating: 4/5     Submitted: 10-06-13     Updated: 10-06-13     Review Replies: 0


9.5
Kingdom Hearts Chain of Memories.   dizzlefoshizzle
So I am a bit of a Kingdom Hearts fan, but my love for the games themselves vary. Loved Kingdom Hearts 1, thought Kingdom Hearts 2 was mediocre in comparison, I've played a few other titles of the series, but it would seem rather pointless to review each installment of each game since I'm only reviewing one.
Kingdom Hearts Chain of Memories was actually one of my first GBA games I got and then later on I bought the ps2 version of Chain of Memories. Out of all the kingdom Hearts games I have played Chain of memories is by far my favorite and there will probably be a lot of disagreements as to why hopefully by the end of this review you'll understand why.
Game play: This would probably be one of what many consider to be the major flaw in this game.  Why in the world would a card system be implemented like that? Kingdom Hearts was all about rapidly pressing X as hard as you could in hopes that if you press the button as hard as you can the attack will be stronger. Suddenly you're now reloading your card deck, the combat is slower and more bland, every time you see an enemy it sends you into an arena. At first I was even annoyed by this fighting normal enemies was extremely boring and even though this is my favorite game out of the games I have played I'll stand by that, but looking back I feel like the card system did something really well. I can recall in every boss fight instance it would take multiple tries and deck edits to win the fight. How your cards are set up play a very important role in the game (unless you're Riku) It ads a layer of difficulty and planning to the game that none of the other games achieved. When I played 1, 2, birth by sleep, 365 days, Recoded, I would just rapidly press my attack button and jump around, but in Chain of Memories I had to take time to develop a strategy and plan everything I could out. Game play in that sense is very solid and if you look last the stupid basic battles you'll find that the games combat system is actually very well made. 
Story: Another strong point in this game. Even if it's a bit clichéd we can't ignore that fact that Chain of Memories not only fluidly sets up a excellent transition between 1 and 2, but the story in itself is enjoyable. Maybe right off the bat you didn't see anything special in it, but once you played the other games you saw connections, or maybe you in general liked the story. I myself really enjoyed the story in itself. Watching the characters climb through the castle slowly loosing their memories and re entering worlds from 1 was nostalgic and at the time when I played it exciting. Replaying some of my favorite boss fights with an entirely new combat system, re entering Hallow Bastion a second time, fighting the organization. It was all so fluid that even if the game's levels were recycled it was new enough for me to enjoy myself. I'd really hate to spoil it in the event that someone reads this before playing so I'll leave it at this. 
Graphics: At first I thought the game featured rather basic and common graphics for a GBA game. After letting a friend borrow my copy he pointed out just how good the graphics are. Of course the game itself, the levels, the basic cut scenes, those aren't really all the notable, I'm talking about the actual cut scenes in the game. While there are only a few the graphical power behind them for being such an old game is extremely well made. I was amazed whenever I saw one of those cut scenes it was rather shocking to see one on the GBA.
  Emulation: Heh, well it's emulated. Take some time to get used to the controls before you jump into the game or you'll be rather frustrated. Once you figure out where everything is mapped though you should be good to go.
Depth: This game really offers quite a bit as far as story goes. It does have secret rooms, but those are for cards to edit your deck. It does however have quite a large story featuring two characters with two completely different story lines. I would be shocked if this game didn't take a decent amount of time to finish, but the story to me at least was extremely exciting to play through. I think I've played this game four times now and each time I've realized something new about the game. 
Overall: I really do feel that being a fan of kingdom hearts that I may not be as critical about the game as I need to be. That being said someone who is only playing to play this may find the game to be very eh. It does have it's flaws and the combat system is only exciting at some points during the game. If you aren't here for the story and if you can't look past the card system I do suggest you look for something else. If you are a fan of the Kingdom Hearts series play this now. Maybe the combat will disappoint you, but the story itself is really what you should play this game for. Anything else and you'll be disappointed.   

  Graphics 8   Sound 7   Addictive 8   Story 10   Depth 8   Difficulty 7

      Review Rating: 4/5     Submitted: 09-02-13     Review Replies: 1


8.7
Review of Kingdom Hearts: Chain of Memories   SpeedStrike7
Story: The story takes place directly after Kingdom Hearts 1, a mysterious black hooded figure appears in-front of Sora, and somewhat directs him to a castle, Cast Oblivion. A seemingly normal place a first glace, though the figure explains to Sora that those that enter tis castle lose their memories, and as Sora advances further into the castle, after completing "memories" of his past; Levels from Kingdom Hearts, such as Traverse town, Alice in Wonderland, and such, where all the characters from that town, do not remember him, he eventually begins to regain his memories through his advances.
Graphics: Very wonderfully down graphics for a GBA game with a nice amount of detail being put into all objects in the game, as-well as the foreground, though as far as I can tell, this game does not really have any "background", as it were. Nothing much else special to say about the graphics.
Sound: Both the Music, and SFX seem to keep true to the Kingdom Hearts series, a very nice redition of the music, a tad lower quality than the first game, but that is of-course expected, it being a Game Boy Advanced game, after-all!
Addictiveness: For replay value, this game doesn't stand out as much as it could, but just in terms of general gameplay, it is very-much addictive, as all Kingdom Hearts games tend to be some type of role-playing game, even just spending time to perfect your perfect deck of cards in itself can take up hours at a time concerning slights the player may have learned from leveling up.
Depth: The battles of this game takes places into rather small rooms, which can be accessed upon unlocking the room via the required level, or colour of card. Each different type of card will have different effects on a room, this can be viewed the in the menu "map cards" tab. These conditions, and card effects may either prolong the game just that little bit, by adding more enemies, or no enemies, or even a door will require a specific number card and colour which the player may not just have, and therefore will have to re-unlock a room to grind for said card.
Difficulty: The game is not that difficult, the player will just have to balance out their 3 level up upgrades wisely between Sleights, which will make the player think tactically about their used cards, HP, and CP, which will allow them to have better cards. Of-course the thing that makes this game particularly difficult is the balance of the types of cards the deck is constructed with, along with the danger of completely running out of offensive cards.
Overall: I would recommend others to try out this game, especially those people that love Action Role-playing games, as-well as the Kingdom Hearts franchise fans, whom never did give this game as much of a change because of the style it was done in, and the fact that it is a bit of a spin-off. The Graphics are definitely more than bearable, the music rather-much the same as the first game, great story and character progression, A lot of depth to the game, so their is a lot to do, even a few optional secrets, not too difficult but not too easy, and quite fun and addictive!
  Graphics 8   Sound 7   Addictive 9   Story 8   Depth 8   Difficulty 6

      Review Rating: 3.8/5     Submitted: 08-06-12     Review Replies: 1


9.2
Kingdom Hearts: Change of Memory   Mobouis1

 

It is a direct squeal to the first kingdom hearts,(PS2) so if you don't know the first story I would say play the first one. The battle system is different from the other kingdoms heart games. The only way for you to battle is to touch an enemy. You damage the enemy a bit if you hit them before the battle starts, and when you enter battle you have cards. Most games with card you wait for your turn but this game you have no turns. You could start attacking the enemy if you have attack cards with you. You learn the rest once you play the game. 

Graphics: 9. The graphics are amazing for a gameboy game. 

Sound: 10. The sound is amazing the sound is the same as in the first one and the music is amazing as you expect of a kingdom hearts game.

Addictiveness: 8. The game is addicting because of the story. Also after you beat Sora story you still gotta do Riku story.

Story: 10. The story is amazing. The story kick off right away from the first one when Sora found Castle Oblivion. 

Depth: 9. The game give you a lot of depth because you need to start collecting cards to make a good deck that could make you m=win easily. Also the level system make you choose to increase your hp, card capacity, or learn a new move.

Difficulty: 8. As the game progress the enemy become stronger. Which mean they have stronger cards and do more damage. Some boss may give trouble. The game will be easy if you give your time collecting cards and if you construct a good deck.

Overall I give the game a 9.2 because of the story addictiveness, and the depth the game give you.


  Graphics 9   Sound 10   Addictive 8   Story 10   Depth 9   Difficulty 8

      Review Rating: 3.7/5     Submitted: 09-13-12     Review Replies: 2


8.5
Kingdom Hearts: COM Review   Xenthou
I've always been a lover of Kingdom Hearts games, but this one was really good for its making. What made the original Kingdom Hearts for the PlayStation 2 wasn't really its action game play than it was the fascinating world (Or worlds, I should say) of fantasy that the player is thrust in to upon playing, utilizing characters from Disney and Final Fantasy. In many ways, Kingdom Hearts: Chain of Memories was done the same way. the Active Time Card Battle system may be a little shaky, and many of the worlds explored are familiar in the previous game. However, the game is mostly aimed at fans of the Kingdom Hearts series, who can probably get the most out of this game. An example of this is evident in the very beginning, as it picks up exactly where the original Kingdom Hearts left off: The main character, Sora, is crossing an open field with his two friends- Donald Duck and Goofy. They approach an abstractly shaped castle (Later learned to be Castle Oblivion) and are approached by a black-cloaked individual who speaks to the three in riddles. You control Sora in this three-dimensional environment on a mission to find King Mickey and Sora's childhood friend, Riku. A bonus added twist is that all the worlds Sora visits are drawn directly from his memories- giving reason to the familiar territory flaw. Later in the game you find out that Sora's memories are actually being manipulated by a group of people known only as the Organization, or Organization XIII, a shady, mysterious group with unknown ulterior motives. Kingdom Hearts: Chain of memories is actually a direct sequel of Kingdom Hearts, but takes place before Kingdom Hearts 2, so it can be called sort of a Kingdom Hearts 1.5; tying the games and their respective stories together. I find that the game makes more sense if you've already played Kingom Hearts and Kingdom Hearts 2. However, the player soon distracts from the story due to the dazzling, colourful graphics and animations. The graphics of this game are actually much better than one would expect... The three-dimensional aspect keeps players on their toes as they are constantly being chased by "Heartless", the monsters of the game. The sounds are of amazing quality- the music and voices are all the same from the original Kingdom Hearts game, and aren't old sounding at all (One would normally expect the music/voices to be below par, sounding 8-bit). The story goes very in-depth... sometimes it can become very mysterious and confusing, and leave the player sitting there and thinking "What?", only to have their answers presented much later in the game, after the dialogue has already been forgotten. The game has many worlds to explore, and each world with very many rooms, there is much to be explored and left at the player's fingertips. The game can be very very challenging at times- especially if you don't know ho to use the battle system to your advantage. Average players can get stuck on a boss battle very easy, and getting the right "Card Value" to unlock a door can be a bit of a pain. Overall, the game offers nice, smooth game play and wonderful graphics and sound, to give any Kingdom Hearts fan a truly excellent game experience.
  Graphics 8   Sound 9   Addictive 6   Story 10   Depth 10   Difficulty 8

      Review Rating: 3.7/5     Submitted: 10-22-12     Updated: 10-22-12     Review Replies: 1


8
Kingdom Hearts: Chain of Memories review   mlb789
   The Kingdom Hearts series has been around since the year 2002 when Square Enix released the game Kingdom Hearts.  Since then, there have been many adaptations to the game including the new release for the 3DS:  Dream Drop Distance.  This game, though, is the second game in the series, despite the game following this game being called Kingdom Hearts 2 (making me wonder if the title for Assassins Creed 3 was based off the same premise).  This game attempts to input the idea of cards in to an action game, which ends up going horribly wrong, even though it was good in theory (maybe it is just another "bad in execution" type of thing).  You use the cards in this game as a way to battle, with each card doing a certain amount of damage, doing a magic attack, or calling in an ally to help you.  But, you have the ability to run out of cards, which was probably a result of Square Enix trying to add a strategy portion to this game.  Nevertheless, you can regenerate cards and will have the same amount of cards per regeneration as long as you don't waste them on special moves that seem to do nothing at all.  This game starts off with two annoying cut-scenes, one in a different point of view, and one in the point of view from which you play the game.  Even with this said, this game is very good and provided me with a fun experience.
   Graphics 6:  The graphics in this game are good, but definitely don't measure up to some of the games on the system.  For example, the graphics in this game may beat the graphics of Backyard Baseball (even though BB came out after Kingdom Hearts), but don't even seem to measure up to the graphics of Pokemon Ruby/Sapphire/Emerald (which 2/3 of these came out 2002, before this game).
   Sound 5:  The sound is okay at first, and then starts to annoy you.  Regardless, I'll still go with my original score, but don't be surprised if you find yourself screaming from the repetitiveness of the sounds.
   Addictiveness 7:  This game was addictive for a bit, but when I got to the end I was ready to give it up.  You'll be able to lose time for a while in this game up to the point where you beat the game, because there isn't really a point after that.
   Story 9:  I found the story in this game interesting, especially how it incorporates Disney characters in to the game.  The main "high" point for the story is how the whole game is pretty much a figment of your imagination, which adds a whole new perspective to the game.
   Depth 10:  This game took me a while to beat, but maybe that is because I had to beat every single enemy no matter what, and could not go to another room with surviving enemies in the room.  While it may not be the deepest game ever, it is definitely one of the most deep games on the system.
   Difficulty 3:  While this game took me a while, it really wasn't  very hard at all.  You should have no problem easily beating the game.
   Overall 8:  I enjoyed playing this game a lot, but it seems that all good things have to end, such as this one did.  If it wasn't for the story, this game would have a much better score.  I would only recommend this game to people who have played the PS2 version, because it seems to me that you have to play that in order to understand what is going on in this game.
  
  Graphics 6   Sound 5   Addictive 7   Story 9   Depth 10   Difficulty 3

      Review Rating: 3.6/5     Submitted: 09-21-12     Review Replies: 2


8.5
kingdom hearts OMG!   epicpokenerd!
In my opinion, this game has a lot to offer. If you are one of those people who just blaze right through games, and do not bother to take the time and collect everything, then you could beat it in a couple of days. But, if you are someone like me who likes to get everything there is, it could take a week or so to beat! If you like games with tons to do, this is perfect for you! Its the sequel to the first of course, and takes off with a bang. I recommend playing the first one first. I did not, so I got pretty confused. But if you have not, you could still play it. I for one got a serious kick out of it. Its a classic RPG-style non turned-based game. I for one love that fact! And even after you beat the game, there is a whole other story you could play through. In it, you play as Riku, rather than Sora. So even if you beat the game quickly, there's still more you can do in it to fully beat the game. However, its battle system is pretty terrible. You use cards to attack, and each time one is used it goes away until you recharge them. But when you recharge them, like half of them aren't there! Not to mention the sleight system is very annoying. So, I would have to rate it 8.5 stars out of 10.

  Graphics 9   Sound 8   Addictive 8   Story 9   Depth 8   Difficulty 7

      Review Rating: 3.6/5     Submitted: 07-20-11     Updated: 07-26-11     Review Replies: 2


8.7
Kingdom Hearts Chain of Memories Review   XxEzraxX
Kingdom Hearts has become one of the greatest RPG franchises alongside Final Fantasy, and I kind of think that it gets some of it's success from the Final Fantasy elements put into the game because well hey if you took the Final Fantasy out then you would only have Disney and that is no fun. Anyway, this game I must say is okay it is not great like Birth by Sleep (the first and only Kingdom Hearts game I have ever played) but it wasn't terrible either. This is only the second Kingdom Hearts game I have played and I must say that I am not very impressed with this title, but does that mean all of the titles of the series are disappointing, well no in fact I have heard wonderful things about the other titles.
Now the game itself is not bad I mean I thought the story and the idea was great, it was game play that bothered me. I honestly didn't even get to finish this one because the game play kept screwing me over, or maybe I just wasn't good at the game but I think it was that first option. I rated this game an 8.7, because I did like the game but I felt it could have been improved mainly combat system. The over world controls are not bad sometimes you might confuse your attack button with your jump button but that is not that bad, however when you are in battle you must rely on cards to perform attacks and although that is fine and dandy considering you can still mash A and kill a good majority of enemies, you will eventually run out of cards which you must then stand there and hold A, you can't move allowing all enemies and there will always be a ton on the screen at once to attack you all together making things frustrating and complicated. Also the cards have different, what I like to call value numbers and if it is higher than your opponents then you attack but if it is not then your opponent gets the attack, which again is fine and dandy but only get a few high numbered cards unless you use combos but that takes to much time in real time battle. To perform a combo you must run around not getting hit by anything and hit L and R simultaneously on three cards and their numbers combine becoming the value number and you must hit L and R again to perform the combo. See too much work, the problem I think is that Square Enix tried to mix real time battle with elements of turn based battle and those two together just do not mix well.
Now for graphics this game actually looked pretty good, I rated the graphics a 9. The different locations looked wonderful, and full of color which I think is important for a Kingdom Hearts title. And Sora was identifiable and many of the other characters looked great. The sound was okay, I rated this an 8. The music wasn't bad, actually I didn't mind it nothing really stuck out to me or got stuck in my head but it wasn't bad to listen too. It was Sora, during battle Sora made the same noises over and over and said the same thing and it drove me crazy. Just shut up Sora and fight and stop that whole card break thing it is annoying.
As for addictiveness I rated this a 7, at first I was pretty hooked because the story was intriguing and the game seemed fun, but then I got through a few battles and now I barely ever want to really play the game. And that really sucks, because I desperately want to finish the story but I don't want to go through the stupid combat. Oh and before I forget to mention this, Hades is way to overpowered for how early you meet up with him it is beyond ridiculous!
Story, now here is my favorite part I rated this an 9. The story is flipping amazing. You play as Sora (obviously) and you have Donald and Goofy traveling with you looking for your friends Riku etc. when you stumble upon a castle you soon to find is called Castle Oblivion where your memories sort of play games with you. As you progress through the levels of the Castle your memories will play out in front of you but they sort of leave you as you go along and you must help Sora and company reach the top of the Castle and find your memories and friends in the process. Pretty complicated, but the way the game plays this out it makes complete sense and it is actually really fascinating. I mean a flipping castle that plays out your memories? That is awesome, I would attempt this Castle head on.
As for depth I rated a 7, there are not any hidden items that I really know of. But the maps are pretty extensive and the game is kind of long. It is one of the more interesting games for the game boy advance except for the combat system. But the difficulty is also a 7 and that is because the combat system is just to annoying and makes things complicated sometimes, the game I don't want to say it is hard because it really isn't. It's just the way things are played, the controls if you will, they mess things up a lot and that makes things complicated. I have spent nearly ten minutes trying to open one door because I had a ton of enemies coming after me and I wasn't even near a boss battle or anything. And speaking of boss battle, I still hate you Hades.
Overall, I say to at least try this game for it's story. It is definitely interesting, but don't be surprised if you are disappointed with the combat system and the combos. I hope that you have enjoyed this review and I hope that you read more of what I have to say about other games. Until next review.
  Graphics 9   Sound 8   Addictive 7   Story 9   Depth 7   Difficulty 7

      Review Rating: 3.4/5     Submitted: 12-06-12     Review Replies: 2


7
The unfortunate middlechild of the series   uusretrohippi
Kingdom Hearts: Chain of memories stands at a rather unfortunate position between the far superior Kingdom hearts I and II. Even more annoying the story of the game isn't just something hastily made up for the handheld port but it is almost necessary to know to grasp the more complex parts of II (especially the beginning), so you can't really skip this game and head to later games either. Actually the whole series of KH has a problem with hitting plot-critical games for every single available system, but I digress. The real question is of course: is the game actually worth playing. The answer to that is both Yes and No. Let's elaborate.
Graphics: As far as the graphics go they're really amazing, For a GB advance game at least. Animated sequences are well made and don't really pale in comparison in regards of content to others in the series. On the downside sometimes the game starts lagging; especially when there are many enemies on the screen. Anyway the main problems in the game lie completely elsewhere.
Sound: As with graphics, sound is also amazing. Lots of thought process and consideration have obviously been made for this game. I'd even go so far to say that this game is worth playing at least once just because of those factors. Creators of the game really wanted people to like this.  Only complaints I have about music is that they re-used much of the sounds and themes from the original Kingdom Hearts from PS2, and sometimes - especially at Atlantica and Halloween Town - listening to the same jingle over and over can get somewhat grating. On the other hand original music they made to this game is amazing; especially the Organization battle theme.
Addictiveness: This is were things start really crumbling apart. Fighting in the game simply isn't very fun and that's quite a major problem when considering that the game is 90 percent fighting and grinding. It's obvious the makers tried to innovate with card-system, but almost everyone can probably agree that it's kind of a mess. You need to keep staring at your deck to see what level and what kind of card you're using and at the same time try to keep up with the physical hitting and dodging enemy attacks. Then at the same time you must keep an eye on the deck of your opponent to see that your cards are constantly higher than his while also maintaining your own deck insuring you don't run out of cards by using sleights which may combine different cards into higher ultimate attacks and ugh... Even at the very ending your battle strategy will most likely be just trying to whale all your cards at enemy hoping he won't break them.
Even worse, battles aren't like in any other KH games where you can just run past an enemy if you don't want to fight. Here touching an enemy sends you to fighting mode much like in most Final fantasy or pokemon games. There you will have to fight the enemies to the end and get the card or run away. But you need both the cards and the levels to make on so there's not much reason to run away beyond sheer boredom. I still can't understand why you couldn't just fight enemies on the map screen, but it might have something to do with technical limitations of GB advance
But it gets EVEN worse. To open new rooms in the map you must open them with cards you gain from the battle. This is bummer on two entirely different levels. First off it makes stages rather dull. Because whole map is dictated by what kind of card you use to open the door worlds feel unimaginative and linear. This may make sense in the context since those cards are based on memories rather than actual places, but it really doesn't make much to save the maps. Even worse some doors require cards with specific values to open them. Without wishing to spoil anything, to open the final door of the game you need a blue card with exact value of 1. If you haven't got one you likely have long hours of grinding ahead of you, and let me tell you; After the second hour of fighting, the battles get REALLY monotonic and one annoying bit of the whole experience starts to feel more like a game breaking flaw. 
Now I've whined quite a lot about the cards but trust me. They are the core of damn near everything you do in the game and their flaws become apparent really quickly. I can definitely see what they were trying to accomplish with them. The battles are probably meant to be some sort of hybrid between the real time and turn based combat, but in the end it only serves to bring out worst sides of both battle systems. In some boss battles it feels like it could actually work, and some people may consider it an absolute delight but I'd say it just plain isn't worth it.
Story: Finally I get to the story; the very reason I and probably anyone wanted to play this game. The million dollar question of course is: Does it hold up? Well sometimes it does and sometimes doesn't. Sadly most of the worlds are a real bore. Every level has three acts which are opened by, you guessed it: cards. Three acts are barely enough to establish neither setting nor the characters, so in most of the worlds you get to fight the boss barely before you got to meet him. And then the whole story for that particular world just completely stops there. Even worse sometimes the dialog in the middle of the world gets somewhat sappy and you're left wondering if it's worth sitting through
On the other hand the main story kicks a**. There's a great set of interesting characters and they all have their own agendas and personalities, and nearly all of their actions actually move the story on. Then when you finally get to fight the characters that have been seen scheming through the whole game, it feels like all the shortcomings in the game become just titbit's. That is at least until the actual fight begins and you once again witness just how annoying the cards can make the whole thing. Anyway without the story I probably would have quit playing the game after first few hours, but after seeing the whole thing trough I may actually have to recommend it.
Depth: The game definitely has much to offer. After you've completed Sora's story Reverse/Rebirth opens and you may want to play through that too. There are also many more cards that can be collected, but the question is do you really care so much about the damn cards. I certainly didn't, but maybe you're more patient. Still after you've completed the main story I don't think there's much that would make you want to keep on playing it for more.
Difficulty: Once again I'm really torn. The card system makes some of the boss fights rather hard, but usually once you see their strategy they can be beat (pro tip: always hold one card with 0 value close so you can break bosses sleights). Even if you keep on dying it's completely possible to just keep grinding so long that the boss becomes easier, so it's not like the fights are impossible. I will still rate this game to be quite difficult; mainly because some organization fights can really wear on your nerves even if you think your deck is pitch perfect.
Overall I can say that this game is definitely worth playing at least once just to get to see the story, but if you're new to Kingdom Hearts I'd definitely recommend starting with some other game from the series.
  Graphics 8   Sound 7   Addictive 5   Story 8   Depth 5   Difficulty 7

      Review Rating: 3.4/5     Submitted: 01-04-14     Updated: 01-05-14     Review Replies: 8


8.5
Seriestacular   Juggahooves
   I have been playing kingdom hearts since the first one came out, and have played most of the series, including this on gba and re:chain of memories on ps2. I honestly was not greatly impressed with the game play, as they deviated very much from the game play. However it did add a slightly refreshing twist to the game. This game's story was a bit tried, but none the less, it was not tired. The idea that you literately just got done with the first game and continue to lose all of your memories of doing so, you then continue to make your way through castle oblivion. The characters were very decent and fresh. The difficulty was fairly hard, and finally for those who like this idea once the game is beaten with sora, you can move on to beat the game with riku. I would recommend the game to those who would like to learn the story of the series, but if you aren't interested in the kingdom hearts game series, you probably shouldn't play this game. 
  Graphics 9   Sound 8   Addictive 9   Story 9   Depth 8   Difficulty 9

      Review Rating: 3.4/5     Submitted: 10-18-13     Review Replies: 0


8.5
A Trip Down Memory Lane...   Ultrajeff
This is the driving question of Kingdom Hearts: Chain of Memories, the 2004 Sequel to Squaresoft`s Legendary 2002 Disney/Final Fantasy Crossover game Kingdom Hearts, now Square Enix.
The game begins with Sora, Donald, Goofy & Jiminy Cricket following the King's Letter, carried by Pluto, in a bid to find their missing friends King Mickey & Riku, who are currently time/world displaced thanks to the events of the previous game.
Story: Upon entering the Castle, Sora, Donald & Goofy are stripped of their battle experience, and soon, their memory (Namely Sora).
Sora's salvation is to come at the hands of Namine, an enigmatic, timid girl who knows more than she lets on.
While the Disney Story Segments are more or less the same, the game thrives with it's original story primarily surrounding The Organization, Sora & Namine.
Gameplay: Unlike the PS2 Original, which saw Sora & co hack, smash & blast through an array of foes in low polygonal 3D Battlefields, COM instead becomes a strictly 1v1 affair, where the player's fate is decided by the luck of their draw.
Blindly whacking isn't too effective an option, given limited Card Supply & the need to reload; Thus come Sleights.
In exchange for stocking 3 cards, one can unleash a powerful special attack.
Or they can rely upon Friend Cards.
though, they only come so often, so use your cards wisely!
The System isn't for everyone, considering it's learning curve, but it makes a fun alternative once you get the gist.
Also, Cards aren't just used in battle, but on the Map of every World, also.
You add them up at Doors to open up new areas within said World.
You get Area Cards from winning many battles, oftentimes getting duplicates.
However, if the Battle System isn't your thing, it could be quite a chore.
Kingdom Hearts' score remains fantastical, as it borrows from a wide range of Disney Movies whilst adding quite a few original compositions, each with their own style (For example, Aladdin's Agrabah has a Middle Eastern/Arabic Sound to it, befitting of it's setting).
Whilst much of the music is borrowed from the Original, the songs have been faithfully converted to bless the GBA's Sound font, and to great effect, too.
Standout Songs include ‘‘The 13th Struggle‘‘ (Organization XIII's Battle Theme) & ‘‘Scythe of Petals‘‘ (The Final Boss Theme).
Graphics: Similarly to the original, this game looks wonderful on it's own merits; The FMV cutscenes resemble the High Quality CGI ones used in KH1, while the Sprite work is colorful, clean & compact.
Profile Images even resemble the original game's polygonal Art Style.
The game is fun on a first playthrough, but becomes less so on repeated playthroughs, with the exception of a certain dark rival's story mode.
The story is mostly fun to skim through a few times, but the main draw is usually the gameplay.
Conclusion: Kingdom Hearts: Chain of Memories is a fun, yet unconventional sequel to a beloved game.
I personally recommend playing the GBA Original over it's PS2 Remake, as I feel the former's gameplay system only works so well in a 3D Environment; Take that with a grain of salt.

  Graphics 8   Sound 9   Addictive 7   Story 7   Depth 8   Difficulty 6

      Review Rating: 3/5     Submitted: 11-30-23     Review Replies: 0


7.3
Chains know no Bounds   Slyshiyoshi
**Context as this will have spoilers for parts of the game that you might be interested in yourself so when it reaches that, it'll be marked for spoilers so you can read this review without any worry. Thank you!**
Kingdom Hearts: Chain of Memories is a title I remember ever so fondly as a Kid, I used to play this game all the time and would think it's one of the most fun experiences of all time.
Then I grew up, played it again, thought it wasn't all that it was cracked up to be and stopped playing after a few hours.
In context, I'm a pretty huge fan of the series and got this title first before I ever fully played through KH1 by myself, since back then my family would take turns playing through the game and experience it all together. It took me a pretty long while to beat this game cause I thought it was extremely difficult (and you'll see why, just put a pin on this.) and took me well over a year before I actually finished it. I thought it was great!
The 2nd time I would play it, I was about 14 and kinda had a nostalgia kick, and since 1.5 HD Remix was coming out at the time with Re:COM as a title you could play I was excited. While I did really enjoy playing Re:COM at the time I also kind of have similar thoughts about that game now that I do have with the original version on the GBA since essentially they're the same game, but at the time I didn't really think much of it.
I boot up the original GBA version, play it for a few hours, and shut it off never to play it again. I mean yeah it's a good game and all but I didn't really want to waste my time with it since I was going to be playing the version on 1.5 with Updated Graphics and 16:9 Widescreen. There wasn't really a reason for me to ever go back to it I thought.
With that being said, I've played both versions of these games about equal amounts of times and honestly I think each have their own merits and also problems that are somewhat separate from each other and what I'm going to discuss isn't going to pertain fully to that game as well. Hopefully though I could get across my own feelings with this game before I could fully begin the review and show you all where exactly I come across with some of my ratings. Without much further ado though, here we go!
G R A P H I C S
This absolutely isn't going to surprise anybody if you happen to look at this game just at a glance, but this game personally for me is a crowning achievement of what sprite based games can look like on the GBA. It can be simple as how they basically crammed full FMVs into a small dinky cartridge, how the sprites themselves animate, or even the portraits that show up during Story Cutscenes. Then there's the smaller details like Keyblade artwork on the cards, the scaling effects and other tinier details that all make this look so fantastic.
This to me is one of the biggest upsides of playing the GBA version. You can immediately tell that Jupiter who created the game already knew full well how to make the game look as incredible as it does. These are the same people who worked on The World Ends With You which is another fantastic looking Sprite game. I think alone, this is the peak of quality that a lot of GBA should strive for and I'm positive about giving this rating is absolutely deserved.
S o u n d
I've always sort of been a bit mixed on how I think this game sounds because I do have bias after being able to listen to how incredible the original PS2 soundtrack of Kingdom Hearts 1. There are original Tracks to the game and I think those sounds really great for their hardware, honestly. I think the Compositions of the KH1 Songs though kind of leave a bit to be desired.
I don't believe they're bad obviously, They're pretty okay. Again with bias I kind of have to recognize that they've been done better but have to realize that the GBA has it's limitations. I love the GBA soundchip too, there are OSTs on this hardware I adore. I just can't say the same for this soundtrack in full.
As for other things, like SFX and Audio Quality, I really don't have any Qualms with this. They really did a good job with this aspect of the game. They even added Voices for Characters and Support cards which is pretty cool. You don't usually tend to hear Voices on the GBA since they take up a lot of space but I'm pretty happy they went the extra mile.
A d d i c t i v e
This is where opinions will basically be different for everyone. How addictive a game is usually is pretty dependent on how fun the gameplay is and the Loop of obtaining cards to use for battle plus on the Overworld to unlock doors and experience to level up. I think this game does have a somewhat fun enjoyable loop, but the problem is that the Gameplay tends to feel a lot more grindy and unnecessarily challenging at points and especially during the End of the game where it hits the worst.
"Of course" you say "It's an RPG so you probably would be expected at least to grind a bit" but I don't have any problem with Grinding at all. It's when the game halts you completely when you have a pretty good pace of fighting everything within a room and earning experience but you're still blocked and have to grind for way too long to even progress. That's when it hits. This game feels really unbalanced.
With all my complaining aside, I still will commend the developers for what they could do with this game. Sure I can find the grind of the game unnecessary at points but I still do at times enjoy myself with what's presented. When it's good, it's really addictive to get into. Sadly though that's only half the time.
S t o r y
This to me probably has to be one of my Favorite Stories told within the Kingdom Hearts series (Yes, after however many games there are in the series, this is the one.) It's told in a pretty engaging way and narrative is extremely commendable for what's basically a Handheld sequel to a game that's arguably got one of the more simple plots in a RPG.
This will be a somewhat brief but spoilery part of the review so will keep stuff blacked out for what's plot important.
Sora and his friends happen to be traveling through a grassy field while stumbling upon Pluto, leading them into basically nowhere. At the dead of Night, Sora wakes up and starts to look around before being met with a Man in a Black Coat, persuading him to follow him towards the path. Then cuts in a scene of a mysterious blonde haired girl drawing up a Castle that happens to be the stay of where Sora and Crew will be fighting through many floors up.
It turns out the man in the Black Coat seemed to lure him there because all the powers that they once knew were basically non-existent and are left now left with no choice but to go up as they enter through gets locked. As you get further through the game, you start to meet other people who happen to be apart of this organization that they call themselves, fighting them off and trying to achieve something but what?
[spoiler]Slowly but surely, Sora starts to forget things that are apart of his memories, even forgetting his closest of friends. Instead of remembering Kairi who's a long time friend and somebody he cares about dearly, he remembers a girl named Namine and instead of a charm that Kairi had given him, it's a completely different looking charm that was given to him. The other two happen to follow suit and start questioning Sora's intentions with the Organization plotting basically to rid of him in order to use his power as their own.
Riku seemingly also happened to be apart of the castle too, trying to find Sora but he seemed a bit different. It wasn't the friend Sora knew and starts to question him as he seems to feel like he's being lied to. Riku antagonizes Sora as well, fighting him and trying to get answers of his own to no avail and runs off.
They reach a town called Twilight Town, Sora not even remembering what this place was but assuming it's a part of his locked hidden memories deep beyond what he remembers, going through and questioning his own self.
Eventually, going up the Castle gets to the point where Sora is upset at Donald and Goofy for being unsupportive to find his friend and runs off without them, leaving the two behind. Leading him to his home Destiny Islands is where he finds Namine, but the truth is revealed to him throughout the final parts. He's told that she's not the person who's special to him and it's another.
This brings Riku and Sora to fight one last time with it being found that Riku wasn't actually real, but a Replica made by the organization in order to get Sora to lose his sense of agency and to figure out intel on what he was doing. This finally brings Donald and Goofy back as they fight off another of the Organization's members.
Now at peace, Namine reveals the whole truth and tells Sora that she was the one who happened to manipulate his memories. A witch who's sole purpose was brought upon the Organization to collect his memories for their own and to create a new him to work on their side. While Sora seems down, he then tells her it's okay, even if they were lies he still wants to protect her like he promised.
They finally make their way to the top, to fight with the big bad who happens to be the person you met at the beginning at the game known as Marluxia. With one last massive battle Sora happens to end off him and now pondering what to do. Namine tells Sora that in order to recover his memories that were misplaced and removed he'd need to step inside a capsule that would help restore him back to his previous memories. Though with that, he'd forget everything he had done there and the people he fought or met, including Namine.
He agrees to this, the heroes stepping in and making their goodbyes and that ends off the story.[/spoiler]
However after completing the story with Sora, a new side is shown through Riku and it tells his own journey through the Castle with different mechanics. I will not be talking about it as this is a review of the main game mostly. Overall though, I really do enjoy this story. This is just somewhat abridged from what does happen so if you happen to find yourself interested and don't want to play the game then more then likely a good idea to find a Story Playthrough of all the cutscenes.
D e p t h
As I mentioned in the Addictive Section, there is some depth to the game that kind of unfolds as you get through. The main thing to keep mind is one of the main mechanics of this game is Sleights. You're allowed to put together 3 cards and do a combo accordingly, however to get the most of this, you need to have the right Slight unlocked as well as the cards that go with it. This adds a lot to the game, however the biggest thing is that these can sometimes break the game. There are Slights in the game that are basically so good that you never need to touch another one ever again.
However if you're not about that, the other things that the game does add is that there isn't just one keyblade card type, but multiple. Usually in each world too you'd unlock them and be able to customize your deck accordingly. The biggest barrier though is Card Points. You usually need a lot of them to make a good deck and the only way to get them is through Leveling Up. You get to choose from one of three things to obtain which is extremely vital. Once again, a reminder that The grind isn't so bad at all until it becomes extremely bad. The main thing to mention is to always get Card Points and Sleights, never get HP unless you're finding that you're having trouble with Bosses.
Speaking of, Cards in Battle are allowed as many uses as you'd like... as long as you don't put them into a Sleight. Every time you reload, you'll get the cards that weren't used this way. This adds a bit of depth but you might as easily skip over this fact since they don't really fully explain it to you. The only way to recover Slighted cards is with Potions or Ethers. They become really valuable during late game. You also are allowed to put in Boss Cards from the ones you've beaten and you can switch over to them with the select button, they range from extremely mediocre to way too overpowered, but they usually cost a ton of Card Points which is why you always want to keep upping it with your Level ups.
There's a lot more smaller things to go over, but this is a general synopsis.
D i f f i c u l t y
This is a generally hard part to actually rate since this is all dependent on how many Moogle Points you get, what type of cards you receive from their shops, getting the right Cards for the OW to be able to even get into those Shops, ect. This is only grindy because you never know what you're going to get and some people might just be luckier then others in that regard. However to state that this game is hard at least during the Disney world explorations is a bit of a overstatement. Some of the Disney Worlds are pretty easy as long as you're exploring enough, save for the bosses that are actually a bit BS.
After you get to Destiny Islands, it slowly starts to ramp up in difficulty, then Twilight Town is a clear step up. Once you get to the final dungeon, say your prayers. This is without a doubt the worst part of the game for me and it's why I said I beat the original and Re:Com equally. I quit them both on my second playthrough.
Not only are you expected to have a backlog of cards for the overworld, but you're also expected to have a really good deck (Or for that matter, cheese with Sleights) and it just... isn't fun. Is it difficult? Well as long as you Cheese the game with Sleights like I said, not really. But if you're a casual experiencing this game for the first time and are met with this game's hellish difficulty spike at the end, then yes. It's a extremely difficult part of the game and honestly makes this a lot more challenging then it needs to be.
F i n a l T h o u g h t s
This game to me will always have a bit of a special place in my heart, despite how much I don't really like going back to it now and days. While I don't really enjoy the game as much as I used to when I was younger I can commend the Graphics and the Story so much just for what they are. It's such a well polished product in some aspects, but there are other aspects to me that I see as either lacking or I feel like is extremely flawed. It is not a perfect game for that matter and that's alright.
I know I've been somewhat pointing out at the beginning that this game has some problems that are exlusive to this version but I think this game is less broken then Re:COM on a gameplay standpoint. I commend the efforts of what they pulled off and if you are looking for a different experience then what all of the other Kingdom Hearts game do then look no further.
  Graphics 10   Sound 7   Addictive 6   Story 10   Depth 7   Difficulty 8

      Review Rating: 3/5     Submitted: 01-15-23     Review Replies: 0


8.2
Kindom hearts   Amanda33351
Okay I think this game is fun but not my favorite though my little brother loves kinddomhearts on the ps2 I think its okay not bad not good but its still pretty good for a gambol game I give it 5 stars but I love Disney games they still rock no matter what I love them well everyone should play it if they love Disney characters and stuff from Disney I love the Disney beauty and the beast and Hercules in fact I love all the Disney characters but the one for ps2 is better because of the graphics I'm just spoiled with the high graphic stuff no offense but people should still play the game and try it out if they haven't played it before I used to play this son game boy with I was little so I know a lot but its hard for me but easy at the same time and very enjoyable.
  Graphics 8   Sound 6   Addictive 7   Story 4   Depth 6   Difficulty 7

      Review Rating: 2.7/5     Submitted: 08-21-11     Review Replies: 0


8.7
Great game   ClooudStriife
This game is great i played this games and finish the game
First of all the story of the game is so deep and concrete. I love the idea of adding the card system into the game, some people may not agree whit me but i think this game is one of the best kingdom hearts and rpg games of the era
The music is good and the game is very addictive.
The game gets a little repetitive but what can you expect their trying to innovate the rpg kingdom hearts franchise and i think they did a pretty good job.
Im gonna end this review by saying that this game is a most play game.
  Graphics 8   Sound 9   Addictive 9   Story 8   Depth 7   Difficulty 6

      Review Rating: 2.4/5     Submitted: 12-26-12     Updated: 12-26-12     Review Replies: 2


7.6
I'm gonna try again...   Khfan_D98
Ahem, sorry for my past rant on this game... Okay, so. Chain of memories is the second released game in the awesome kingdom hearts series, for the GBA. Well, in it, series hero Sora, along with Donald Duck and goofy, get to this castle, castle oblivion. In this castle, they must fight and travel using cards... But, as they get higher in, they slowly lose their memories!! Ok, gameplay: You must use cards to fight enemies, and you need to fight heartless to get cards which let you open doors to progress in the worlds of the cards, so I give square an A for uniqueness here. Graphics: This game looks GORGEOUS!! In my opinion, it does'nt really get rivaled by any GBA games, except final fantasy 6 and shaman king master of spirits 2. The sprites are just amazing, so 10/10. Sound: The soundtrack ROCKS!!! It uses different music for all the worlds, and the in-battle voices don't suck either, so again, it's only competition in this department as far as GBA goes are by FF6 and master of spirits 2. Depth: It's takes awhile to beat, but really does'nt have anything off the beaten path you can do, so let's give it a 7/10 here. Difficulty: Oh, boy.... this game is HARD, I tell ya! It's card system takes some getting used to, and even after that, there's the problem of 1 reccuring boss: The Riku replica!
This guy's a monster in battle, and he will KILL you if you're not prepared!! I give you 2 words of advice: level up!!! 9/10. You CAN beat it, but it takes some time... To wrap it up, I'd say it's addictive somewhat. It's fun, but it frustrated me ALOT! So, 7/10 for me.
Overall, i'd give it a 7.6/10, because it was square's first time with the card battle mechanic, so it was'nt perfectly polished. I say give it a try, because if you like kingdom hearts AND card games, there could be alot to like here, but i'm not the biggest fan of the latter, so I don't ADORE it...
  Graphics 10   Sound 10   Addictive 7   Story 8   Depth 7   Difficulty 9

      Review Rating: 2.1/5     Submitted: 02-16-11     Updated: 11-10-12     Review Replies: 1


3.9
KHCM Rocks   mjabcd1234
I like this game a lot!  It is pretty amazing game with a interesting concept. Everyone (Well, most people) HATE card games. But this game brings a interesting twist to card games. It is kind of annoying to find some cards but it is pretty fun.
-Graphics:Eight
The graphics are a major advance for all games. The 3d pictures in the beginning. It is amazing. Then it converts to a pixel-based graphics. I'd rate this a 10 if the WHOLE game was the 3D graphics. It wasn't the FIRST 3D graphics game(Super Mario 64 was) but it was a revolution for portable games. I believe these graphics are amazing.
Sound:Nine
sound bites and music
Addictiveness:one
ill NOT be playing this gain. It was mega ANNOYING to go through find all those cards.I don't want to do that again. It was terrible!
Story:Five
Ok story, not the best I've heard.. Its ok. Messed up beginning......
 
Depth:TEN
Really long a bunch of cards to collect and many long hours of fighting when your not moving..... levels and such make it even longer.....
Difficulty:TEN OMG TEN!
IT IS SO HARD! FINDING EVERY SINGLE CARD IS ANNOYING AND TAKES LIKE A MILLION YEARS!
Overall:Three point 9
Almost a four.... not my best game choice. I suggest getting a viz refund for buying this game. It isn't that good but it is one of my favorite series of all time. It's ok but not good. Not bad either. Its just... ok... not much.

  Graphics 8   Sound 9   Addictive 1   Story 5   Depth 10   Difficulty 6

      Review Rating: 2/5     Submitted: 07-17-12     Review Replies: 0


9.9
Kingdom Hearts Chain Of Memories   wicked-pyper-le..
I found this game to a good liking. The characters and story line are wonderful if you liked the first game. My favorite thing about this game is the fact that you get to choose who you play as (either Sora or Riku). The story line fits in perfectly with the first and second Kingdom Hearts, also the new characters that they added (the organization) are a great add and I find that if you play the second one then it is most likely you will want to play this one. You don't really have to play this game but to better understand KH2 you might want to. The graphics are amazing and they look awesome specially for a handheld game. My overall judgement of this game would be 10 out of 10 for those who want to play a fantasy video game. Also it is very close story line to the first game almost like a mini version of it but with some small differences but I still love it.
  Graphics 8   Sound 9   Addictive 9   Story 8   Depth 7   Difficulty 6

      Review Rating: 1.8/5     Submitted: 07-11-12     Review Replies: 1


10
Long Game   Deadend136
Alright this game may be a great game but it could become very frustrating very fast. It is somewhat difficult with the controls and if you have a slow reaction time this game is most likely not for you. The style and battle system is great and it really gives you the chance to be not only creative but the ability to be very strategic as well. Depending on what floors you choose in which order the game could actually become much more difficult.
One of the difficulties in this game is the fact that if you do not constantly level up then it will catch up to you quickly. What I mean is that if your not constantly leveling up then you will get stuck having to do it later on. Personally during my first play through I found myself needing to level up 10 levels here and 10 levels there because the boss battles keep getting more difficult and the AI starts to get much more strategic.
I suggest tackling the beginning floors in this order:
Olympus Coliseum
Halloween Town
Monstro
Agrabah
Wonderland
The rest of the game's difficulty remains the same no matter which worlds you pick as far as an order after these.
This is a long game and I advise that those who want to play it for the first time at least level up 5-10 levels per world so you not only have many map cards but so you are not stuck grinding 20 levels just to beat one boss. This game is a great game with a really good story you just need to make sure you keep leveling up accordingly because no one likes to have to run around for 2-3 hours just to train up and beat one boss then moving on to the next place and needing to run around and train again.
I beat this game on my game boy advance and started playing on here. The controls are much more difficult but it was not hard to get used to them once I changed the controls around to my liking. Just to let you all know if you do not like your controls you need to change them around until you really like it and can move around freely. It may not be too big of an issue in the beginning but as you progress through the story it is vital to like your controls and able to move around.
The game is very big and the scenery constantly changes. There are numerous floors and boss battles in between as well as in each world.(Except Pooh's world).
The addictiveness is very high as long as you level up properly in each world. As you can all tell leveling up your character is a must in this game and if you do not like to level up characters a little at a time during games this game may not be for you.
The story is great especially if your a fan of the series, and the game can be very challenging but could be manageable as long as you level properly and put some thought in your decks and playing style. During the game your able to use different abilities and cards and can get really creative. Your allowed a total of 3 different decks so I suggest you experiment. Personally I had an all magic deck, an all around deck, as well as an all attack card deck.
  Graphics 8   Sound 9   Addictive 10   Story 10   Depth 10   Difficulty 7

      Review Rating: 1.7/5     Submitted: 04-26-13     Updated: 04-26-13     Review Replies: 3

Kingdom Hearts - Chain of Memories Box Description

KINGDOM HEARTS® CHAIN OF MEMORIES delivers an entirely new adventure and sets the stage for KINGDOM HEARTS II. Sora, Donald and Goofy travel through many vast and colorful worlds in search of their missing companions.

Kingdom Hearts - Chain of Memories (Game Boy Advance) Screenshots

X X
This game doesn't have any screenshots

Videos of Kingdom Hearts - Chain of Memories Gameplay

Kingdom Hearts - Chain of Memories Highscores

There are no submitted highscores for this Game

Kingdom Hearts - Chain of Memories Guides and Walkthroughs

There are no submitted Guides for this Game

Users who own Kingdom Hearts - Chain of Memories

Game Owner Name
Completeness
Condition
B
T
S
Play Online
Complete
Good
Loose
Very Good
Loose
Good
Complete
Very Good
Loose
Good
Loose
Very Good
Loose
Acceptable
Loose
Very Good
Loose
Acceptable
Loose
Good
Loose
Very Good

Game Characters in Kingdom Hearts - Chain of Memories

Comments for Kingdom Hearts - Chain of Memories

Toyss1234 01-31-17 - 07:14 PM
 If you own this game and show proof, do you get to play it on vizzed like other games?
ClearAsCrystal 05-01-16 - 10:52 AM
 According to wiki: This game- November 11, 2004 Kingdom Hearts II- December 22, 2005
yoshirulez! 02-29-16 - 11:12 PM
 Disregard what anyone says below. I'm fairly certain that Kingdom Hearts II came out before 358/2 Days.
Game08 01-03-16 - 03:45 AM
 I love Kingdom hearts.
MeatAndPotatoes 12-20-15 - 10:48 PM
 This one's like playing an RPG in a cardboard box. It's not thick, but it's fun to go back and kick it around, though.
fropouyo 12-04-14 - 05:13 PM
 very repetitive game
zeross121 05-29-14 - 12:24 AM
 Brony_BlackNinja the Gold key card is a random from from enemies.
Brony_BlackNinja 03-23-14 - 01:02 AM
 where in the Key-Gold Ingot to the door open?
sonic99990 11-26-13 - 03:46 PM
 how do u fix the screen
rubenyny 10-07-13 - 02:09 PM
 hell no . dont listen to dweeay and play the games by the order . kingdom hearts 1 . kingdom hearts re:chain of memories .kingdom hearts 385/2 days . kingdom hearts 2 . kingdom hearts re-coded . u can get a ds emulator for 385/2 day and for re-coded 2 ....
kirbysuckemup 09-08-13 - 12:46 PM
 Kingdom Hearts 1.5 HD remix is pretty much the first kingdom hearts Final mix version which was only for japan but now its also for the U.S and it also includes kingdom hearts rechain of Memories of the PS2 and kingdom hearts 358/2 days only scenes though
Dweezy1205 07-27-13 - 04:06 PM
 Buy Kingdom of Hearts 3.. I think it comes out in 2015, though.
Starbreeze 07-26-13 - 01:19 PM
 I want to give Kingdom Hearts a go..maybe I should buy the newer ones instead?
asdff123 05-27-13 - 08:08 PM
 hmm where do you find those cards with the open door
shadowscynthe 05-04-13 - 02:37 PM
 i have I and II. wonder how this would look on a console.
shanezer 04-29-13 - 01:14 PM
 you have to beat soras story then there will be a option for rikus story called reverse rebirth someone needs to make a hack with reverse rebirth so you get to play as riku awithout beating soras story
slycooperfan 04-28-13 - 04:54 PM
 how do you get to play as riku?
Vi Walker 03-12-13 - 12:56 PM
 are there any other kingdom hearts games on here? I can't seem to find any, and if there aren't, there should be. I already have this one!
ARA 0-1-1 03-09-13 - 11:12 PM
 is there any other games in gameboy that has video cutscenes like this?
leondre77 03-09-13 - 06:35 PM
 I HATE OGIE
BSgomer 02-04-13 - 02:06 PM
 platform means that you only get one view of the game and you do. although you can move in three directions, it's still a platform
supermegablox 01-26-13 - 02:25 AM
 i fail to see how this is a platformer...
Croatia31321 12-08-12 - 11:10 AM
 doesnt save :(
kingkiller1211 10-17-12 - 07:26 PM
 loving it
yuimina 09-28-12 - 01:58 PM
 Great game ! Worth to play :D

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×