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05-01-24 05:29 AM
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Game Details
Views: 1,494
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Users: 4 unique
Last Updated
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Staff
System:
Game Boy
Publisher:
Square Co.
Developer:
Square Co.
UPC: 94689211055

Released: 11-01-91
Players: 1
Country Origin: US

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down
Genre Sport:
Medieval / Fantasy, Turn-based
Genre Non-Sport:
Medieval / Fantasy, Turn-based

Price Guide (USD):
Loose:  $11.99
Complete:  $72.55
New:  $100.00
Rarity:  5/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon: $14.69
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Final Fantasy Legend II (GB) - Reviews | Game Boy

Final Fantasy Legend II is a Role-Playing (RPG) game developed by Square Co., Ltd. and published by Square Co., Ltd. in 1991 for the Game Boy.

Final Fantasy Legend II

Final Fantasy Legend II Title ScreenFinal Fantasy Legend II Screenshot 1
Final Fantasy Legend II Box Art FrontFinal Fantasy Legend II Box Art BackFinal Fantasy Legend II Screenthot 2
Rating: 8.6 (27 votes)

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Final Fantasy Legend II Reviews 

Overall 8.6    Graphics 5    Sound 4.5    Addictive 4.5    Story 3    Depth 5    Difficulty 8



5.5
Possibly the Least "Final Fantasy" Final Fantasy game ever.   thudricdholee
Before I came to Vizzed, I had never heard of the Game Boy Final Fantasies. I played the first one and it was alright, so I thought I'd give this one a try. And wow, was this a strange game. I'm of the opinion that they didn't intend this to be a Final Fantasy game at all, but rather some other generic (insertnamehere) rpg that, at the last minute, someone suggested that they toss the FF name onto just to make it sell better. It's that different from any other Final Fantasy game ever-even the Final Fantasy Adventure 1.
Before the ratings, a few words about the differences. 
1-You can choose a different type of hero to start with. And this is not your typical set of choices either. Although it's not recommended, you can have your main character be a slime. A SLIME! How cool is that, I hear you cry. Well, not very, I reply. I did it the first time, and it seemed cool until it became suddenly obvious that a ball of slime can not equip things. What's the fun of that? And he seemed to die. A lot. So the second attempt through I went boring and started off with a human.
What else can you pick? Well, there's girl human, boy human, girl mutant (I saw them referred to as Espers in the two walkthroughs I managed to find), boy mutant..and then the weird ones. Robot. Yes, robot. Slime. Little baby dragon. And Imp. 
2- Level...what level? There are no levels at all. Occasionally, randomly (?), your stats will go up individually. But there is no way to tell how close you are to going up, or what is going to go up, or...anything really. 
3-You don't die. Really. Unless your whole crew is knocked out, then you die...except you don't. This big vaguely Thor-like deity resurrects you and throws you back into the fight for free. Because you're suddenly world-saving heroes, even through you don't ever really talk about it (see the story rating below).
4-Weapon power? What's the number mean? As far as I can tell, that's the weapon power...but it goes down. I guess the weapons are slowly breaking or something. And just because that number is higher does not mean you'll actually hit better with it, either. That seems as random as everything else in this weird game. And the number by the spells is the number of times you can use the spell between resting at the inn. That's the only part of the game I really liked.
5-Random Encounters. Every. Other. Step. Enough said.
Ok, now for the review part of the review:
Graphics: 4
It's a a Game Boy game. You can't expect much. Black and white. Other than that, it's actually pretty good-clean and simple, detailed enough that you can clearly see what you're looking at without a lot of clutter. I was actually impressed with the graphics on both of the Final Fantasy Adventure games. 
Sound: 3
Typical electronic sparkly annoyance. If you've read any of my other reviews, you can probably tell that I hate this kind of music. Elevator-electronic at it's worst. This is particularly annoying...or at least the first town and the first room of the cave were. I honestly can't tell you any more than that, because I muted it and put on some good music in the background.
Addictiveness: 4
It's not the kind of game that's going to keep you glued to the comp for hours, but it's not bad. Once your characters don't utterly suck anymore (about the first fifteen minutes) you kind of get into the swing of things and it's not that bad. I liked it enough to save it rather than just turn it off, and I plan on beating it. Once I'm done I'll probably never play it again though.
Story: 2
Ok. I know that these early games weren't all that great, story-wise, but this one seems even more forced and contrived than...any other game of this type I've played. Seriously. This is how it starts:
A young boy's father takes off in the middle of the night and leaves him a mysterious stone. (Good start...)
Years later, he announces to his mom he  wants to go find his dad. (Ok, I can work with this.)
Mom says fine, ok. Go tell your teacher you're leaving. (...ok....)
Teacher says, ENTIRE PLOT LINE ABOUT THE STONES AND THE MYSTICAL MAGI. (...amazingly well informed for a simple teacher, I guess, but...ok...)
Classmates crowd around you and demand to go with you. Teacher says, sure, pick three. (...so it's me and a bunch of grade school kids off to save the world? Uh...and no one has a problem with this? Seriously? Ok...)
And you're off to adventure. No mention of saving the world-that doesn't come in until later, when it's just kind of assumed you're doing that too. And then the story kind of stops making sense. Don't let it bother you; at that point you don't really need it anyway.
Depth: 1
There is no depth. You go here. Then you go here. Pretty much in a straight line, and if you get lost, you don't have much trouble finding it because the world just isn't that big. Later, when you world-hop...it's still not that big. There's no side quests, no special missions, nothing. Just a linear progression through the story.
Difficulty: 7
The only reason I'm giving it a 7 is because the monsters pretty much smear you. All the time. And once you finally get to the point where you're not being chomped on by every random monster, you move to the next area and proceed to start the getting-your-butt-kicked all over again. There doesn't seem to be a curve to this game, just a series of jagged stairs you climb as you go. It's not so much difficult as frustrating.
Overall: 5.5
I didn't hate the game, but I certainly didn't enjoy it much. Like I said, I'm interested enough to beat it (I want to see if the ending is as forced and strange as the middle part suggests it might be), but it's going to take awhile because every other time I get killed by some random wandering monster it makes me put down the controller for a while. 
  Graphics 4   Sound 3   Addictive 4   Story 2   Depth 1   Difficulty 7

      Review Rating: 3/5     Submitted: 01-02-13     Updated: 01-02-13     Review Replies: 0


7.3
Sa?Ga2: Hih? Densetsu, aka Final Fantasy Legend 2   Selden
As the review title says, this is not really a Final Fantasy game - when Square decided to release it in America, they changed the name to cash in on the popularity of Final Fantasy.  Now that that's out of the way, let us judge this not as a Final Fantasy, but as just another RPG.
You start your adventure as a young man, woman or thing.  It is important to get straight what exactly the different options here are, to avoid frustration - fortunately, I used to own a physical copy of this game and also the instruction manual:
Races
Humans will pick up statistics relatively quickly, though luck will factor heavily in determining just how quickly.  HP is gained randomly, but you can direct the development of other stats by using the appropriate equipment.  If you want someone to gain strength, use weapons that base their damage off of strength:  hammers, long swords and the like.  For agility, the martial arts 'punch', bows and rapiers.  Mana is the one biggest weakness of humans, but even that you can learn in time if you buy a lot of magic spells to practice with.
Mutants are similar to humans, only they learn up to four innate magical abilities.  Not all of these are good, you may pick up a weakness to fire if I recall correctly.  This does hamper their ability to equip a lot of items, since the game does not differentiate between inventory space and abilities - worse, their rate of growth is generally slower.  At least they have no trouble working on Mana since they will almost always have a direct damage ability... almost.  It is entirely possible for your mutant to lose a useful attack ability in exchange for something else.
Robots are unusual, they do not gain stats as they fight.  Instead, whatever you equip to a robot directly impacts its stats.  More on items later, but it is important to note that unlike humans, robots will recover weapon uses by staying at an inn... but they permanently reduce the current durability of any item equipped or unequipped by half.
Monsters are even more unusual.  If left to their own devices, a monster will never improve - ever.  Nor can they get better equipment.  Where a monster does change and grow is when enemy monsters drop meat.  I do not have a handy guide to point to, just remember that in general a monster gets stronger by eating the meat of strong monsters.
Items
Because it was brought up in the robot paragraph, let's talk about items before moving on.  All non-armor items have a limited durability, and this is displayed to the right of the item.  This includes shields.  Every time you use an item, even if it is a weapon and you miss, the durability will go down by one.  There is no way to repair items, so if you have something powerful you'd better save it and use replaceable equipment instead for normal fights.  Abilities of all kinds will recover to full even if used up entirely, but items get worn out and destroyed.  A very important thing to note:  martial arts moves like Punch and Kick become more powerful as their durability goes down.  Do not get rid of them just because they seem to do no damage at first.
Story
Okay, now we can get on with the story.  You are the son/daughter/adopted thing of a man who vanishes one day to seek Magi.  These are stones said to grant their bearers mysterious powers.  You set out to follow him eventually, and are told to stop by your school to tell your teacher.  He in turn informs you that you need to take along three of your classmates - bear in mind, classmate humans/mutants are not as well equipped as you are at first, and classmate monsters are weaker.  As you search for your missing (possibly adoptive) father, you will find yourself enmeshed in the search for Magi and even the fate of the world.... multiple worlds, in fact.  But that would be far too much to go into in a review.  Just play the game!

  Graphics 6   Sound 6   Addictive 5   Story 4   Depth 9   Difficulty 9

      Review Rating: 2/5     Submitted: 07-20-14     Review Replies: 2

Final Fantasy Legend II (Game Boy) Screenshots

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Videos of Final Fantasy Legend II Gameplay

mysticmann
12-01-15 05:05 PM
00:40:24  Views: 248
Final Fantasy Legend II - Final Fantasy Legend II - User video5/5
Final Fantasy Legend II

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Users who own Final Fantasy Legend II

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Comments for Final Fantasy Legend II

Starman_Deluxe 07-23-13 - 07:06 PM
 Yes, it is the second SaGa game.
mrkoolnerd 04-23-13 - 09:47 AM
 this was a saga game in japan???
JakandLufia 06-20-12 - 05:51 PM
 hi
jlharter 01-26-11 - 09:32 AM
 Unable to 'own' or 'rate' this game.
kingnahum17 01-19-11 - 01:19 PM
 It is hard to make the cursor go where you want it. It's way to fast. ja
drkonecharlie 12-08-10 - 03:29 PM
 don't press space ja
tidusrobbins 05-20-10 - 03:04 PM
 nice

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