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thudricdholee
01-02-13 05:00 PM
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01-02-13 05:00 PM
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Possibly the Least "Final Fantasy" Final Fantasy game ever.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.6
5
4.5
4.5
5
3
8
5.5
4
3
4
1
2
7

01-02-13 05:00 PM
thudricdholee is Offline
| ID: 713898 | 1059 Words

thudricdholee
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Before I came to Vizzed, I had never heard of the Game Boy Final Fantasies. I played the first one and it was alright, so I thought I'd give this one a try. And wow, was this a strange game. I'm of the opinion that they didn't intend this to be a Final Fantasy game at all, but rather some other generic (insertnamehere) rpg that, at the last minute, someone suggested that they toss the FF name onto just to make it sell better. It's that different from any other Final Fantasy game ever-even the Final Fantasy Adventure 1.

Before the ratings, a few words about the differences. 

1-You can choose a different type of hero to start with. And this is not your typical set of choices either. Although it's not recommended, you can have your main character be a slime. A SLIME! How cool is that, I hear you cry. Well, not very, I reply. I did it the first time, and it seemed cool until it became suddenly obvious that a ball of slime can not equip things. What's the fun of that? And he seemed to die. A lot. So the second attempt through I went boring and started off with a human.

What else can you pick? Well, there's girl human, boy human, girl mutant (I saw them referred to as Espers in the two walkthroughs I managed to find), boy mutant..and then the weird ones. Robot. Yes, robot. Slime. Little baby dragon. And Imp. 

2- Level...what level? There are no levels at all. Occasionally, randomly (?), your stats will go up individually. But there is no way to tell how close you are to going up, or what is going to go up, or...anything really. 

3-You don't die. Really. Unless your whole crew is knocked out, then you die...except you don't. This big vaguely Thor-like deity resurrects you and throws you back into the fight for free. Because you're suddenly world-saving heroes, even through you don't ever really talk about it (see the story rating below).

4-Weapon power? What's the number mean? As far as I can tell, that's the weapon power...but it goes down. I guess the weapons are slowly breaking or something. And just because that number is higher does not mean you'll actually hit better with it, either. That seems as random as everything else in this weird game. And the number by the spells is the number of times you can use the spell between resting at the inn. That's the only part of the game I really liked.

5-Random Encounters. Every. Other. Step. Enough said.

Ok, now for the review part of the review:

Graphics: 4

It's a a Game Boy game. You can't expect much. Black and white. Other than that, it's actually pretty good-clean and simple, detailed enough that you can clearly see what you're looking at without a lot of clutter. I was actually impressed with the graphics on both of the Final Fantasy Adventure games. 

Sound: 3

Typical electronic sparkly annoyance. If you've read any of my other reviews, you can probably tell that I hate this kind of music. Elevator-electronic at it's worst. This is particularly annoying...or at least the first town and the first room of the cave were. I honestly can't tell you any more than that, because I muted it and put on some good music in the background.

Addictiveness: 4

It's not the kind of game that's going to keep you glued to the comp for hours, but it's not bad. Once your characters don't utterly suck anymore (about the first fifteen minutes) you kind of get into the swing of things and it's not that bad. I liked it enough to save it rather than just turn it off, and I plan on beating it. Once I'm done I'll probably never play it again though.

Story: 2

Ok. I know that these early games weren't all that great, story-wise, but this one seems even more forced and contrived than...any other game of this type I've played. Seriously. This is how it starts:

A young boy's father takes off in the middle of the night and leaves him a mysterious stone. (Good start...)

Years later, he announces to his mom he  wants to go find his dad. (Ok, I can work with this.)

Mom says fine, ok. Go tell your teacher you're leaving. (...ok....)

Teacher says, ENTIRE PLOT LINE ABOUT THE STONES AND THE MYSTICAL MAGI. (...amazingly well informed for a simple teacher, I guess, but...ok...)

Classmates crowd around you and demand to go with you. Teacher says, sure, pick three. (...so it's me and a bunch of grade school kids off to save the world? Uh...and no one has a problem with this? Seriously? Ok...)

And you're off to adventure. No mention of saving the world-that doesn't come in until later, when it's just kind of assumed you're doing that too. And then the story kind of stops making sense. Don't let it bother you; at that point you don't really need it anyway.

Depth: 1

There is no depth. You go here. Then you go here. Pretty much in a straight line, and if you get lost, you don't have much trouble finding it because the world just isn't that big. Later, when you world-hop...it's still not that big. There's no side quests, no special missions, nothing. Just a linear progression through the story.


Difficulty: 7

The only reason I'm giving it a 7 is because the monsters pretty much smear you. All the time. And once you finally get to the point where you're not being chomped on by every random monster, you move to the next area and proceed to start the getting-your-butt-kicked all over again. There doesn't seem to be a curve to this game, just a series of jagged stairs you climb as you go. It's not so much difficult as frustrating.

Overall: 5.5

I didn't hate the game, but I certainly didn't enjoy it much. Like I said, I'm interested enough to beat it (I want to see if the ending is as forced and strange as the middle part suggests it might be), but it's going to take awhile because every other time I get killed by some random wandering monster it makes me put down the controller for a while. 
Before I came to Vizzed, I had never heard of the Game Boy Final Fantasies. I played the first one and it was alright, so I thought I'd give this one a try. And wow, was this a strange game. I'm of the opinion that they didn't intend this to be a Final Fantasy game at all, but rather some other generic (insertnamehere) rpg that, at the last minute, someone suggested that they toss the FF name onto just to make it sell better. It's that different from any other Final Fantasy game ever-even the Final Fantasy Adventure 1.

Before the ratings, a few words about the differences. 

1-You can choose a different type of hero to start with. And this is not your typical set of choices either. Although it's not recommended, you can have your main character be a slime. A SLIME! How cool is that, I hear you cry. Well, not very, I reply. I did it the first time, and it seemed cool until it became suddenly obvious that a ball of slime can not equip things. What's the fun of that? And he seemed to die. A lot. So the second attempt through I went boring and started off with a human.

What else can you pick? Well, there's girl human, boy human, girl mutant (I saw them referred to as Espers in the two walkthroughs I managed to find), boy mutant..and then the weird ones. Robot. Yes, robot. Slime. Little baby dragon. And Imp. 

2- Level...what level? There are no levels at all. Occasionally, randomly (?), your stats will go up individually. But there is no way to tell how close you are to going up, or what is going to go up, or...anything really. 

3-You don't die. Really. Unless your whole crew is knocked out, then you die...except you don't. This big vaguely Thor-like deity resurrects you and throws you back into the fight for free. Because you're suddenly world-saving heroes, even through you don't ever really talk about it (see the story rating below).

4-Weapon power? What's the number mean? As far as I can tell, that's the weapon power...but it goes down. I guess the weapons are slowly breaking or something. And just because that number is higher does not mean you'll actually hit better with it, either. That seems as random as everything else in this weird game. And the number by the spells is the number of times you can use the spell between resting at the inn. That's the only part of the game I really liked.

5-Random Encounters. Every. Other. Step. Enough said.

Ok, now for the review part of the review:

Graphics: 4

It's a a Game Boy game. You can't expect much. Black and white. Other than that, it's actually pretty good-clean and simple, detailed enough that you can clearly see what you're looking at without a lot of clutter. I was actually impressed with the graphics on both of the Final Fantasy Adventure games. 

Sound: 3

Typical electronic sparkly annoyance. If you've read any of my other reviews, you can probably tell that I hate this kind of music. Elevator-electronic at it's worst. This is particularly annoying...or at least the first town and the first room of the cave were. I honestly can't tell you any more than that, because I muted it and put on some good music in the background.

Addictiveness: 4

It's not the kind of game that's going to keep you glued to the comp for hours, but it's not bad. Once your characters don't utterly suck anymore (about the first fifteen minutes) you kind of get into the swing of things and it's not that bad. I liked it enough to save it rather than just turn it off, and I plan on beating it. Once I'm done I'll probably never play it again though.

Story: 2

Ok. I know that these early games weren't all that great, story-wise, but this one seems even more forced and contrived than...any other game of this type I've played. Seriously. This is how it starts:

A young boy's father takes off in the middle of the night and leaves him a mysterious stone. (Good start...)

Years later, he announces to his mom he  wants to go find his dad. (Ok, I can work with this.)

Mom says fine, ok. Go tell your teacher you're leaving. (...ok....)

Teacher says, ENTIRE PLOT LINE ABOUT THE STONES AND THE MYSTICAL MAGI. (...amazingly well informed for a simple teacher, I guess, but...ok...)

Classmates crowd around you and demand to go with you. Teacher says, sure, pick three. (...so it's me and a bunch of grade school kids off to save the world? Uh...and no one has a problem with this? Seriously? Ok...)

And you're off to adventure. No mention of saving the world-that doesn't come in until later, when it's just kind of assumed you're doing that too. And then the story kind of stops making sense. Don't let it bother you; at that point you don't really need it anyway.

Depth: 1

There is no depth. You go here. Then you go here. Pretty much in a straight line, and if you get lost, you don't have much trouble finding it because the world just isn't that big. Later, when you world-hop...it's still not that big. There's no side quests, no special missions, nothing. Just a linear progression through the story.


Difficulty: 7

The only reason I'm giving it a 7 is because the monsters pretty much smear you. All the time. And once you finally get to the point where you're not being chomped on by every random monster, you move to the next area and proceed to start the getting-your-butt-kicked all over again. There doesn't seem to be a curve to this game, just a series of jagged stairs you climb as you go. It's not so much difficult as frustrating.

Overall: 5.5

I didn't hate the game, but I certainly didn't enjoy it much. Like I said, I'm interested enough to beat it (I want to see if the ending is as forced and strange as the middle part suggests it might be), but it's going to take awhile because every other time I get killed by some random wandering monster it makes me put down the controller for a while. 
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(edited by thudricdholee on 01-02-13 05:00 PM)    

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