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evilcon09
12-16-16 04:13 PM
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Oldschool777
12-17-16 05:34 AM
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Megaman Reborn

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
9.4
9.2
8.9
8.2
7.8
7.1
evilcon09's Score
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6
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9

12-16-16 04:13 PM
evilcon09 is Offline
| ID: 1319854 | 606 Words

evilcon09
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Welcome to my review of Mega-Man x for the snes. Today i feel like i want to review this considering i share the date the game 1st released and my birthday. Anyway Mega-Man x is more a mature take on Mega-Man with a 100 years after the original series. With Mavericks Being the bad guys Unlike Dr willy with his robot masters in the past games of the original series. The series was created by a few people did the art on each of the characters that served as the main roles for the series alone (As opposed to saying one person since Keiji Inafune said on the record that he didn't create Megaman. As usually i say in the past reviews) The series lasted 11 games plus a collection with Handheld games and a game that can be canon to the x series (Command Mission Is the game) Plus a collection as well for ps2 and gamecube. The game its self is seen ports to the Nintendo Virtual console And Mobile/

Story: The game starts off on a highway where x fights his way through to deal with the bounty hunter Vile. With x being way too weak to fight him from the get go he has to fight the other mavrikes. After his best friend zero (Who would go on later as a playable character in later games from 3 onwards) And take down Sigma (Who's the main villain of the series and leader of the Mavericks) That's all is there for the story since there's not much complex story elements Within the game's Story.

Gameplay: Megaman x Plays quite like the original Mega-man games with new abilities and upgrading him. With new moves like wall kicking ( Useful for scaling up walls) Dashing, Charge shots that will get more powerful. With usual on getting to the end of the stage and kill the Maverick that lies at the end of the stage with getting a weapon from the killed Mavericks. The game also has heart and sub tanks (Heart Gives x more health and sub tanks serves to heal x at will) Upgrades are hidden in stage which some can be only found with a certain upgrade. Not to mention while fighting Mavericks they do have weakness to an another Maverick's weapon (just like the original games). Some Weapons do have uses without killing baddies ( Like the boomerang which can grab items that's beyond your reach, The charged up ice weapon for a mini platform) The game has passwords which all numbers in a grid on which tells you the password upon getting a game over.

Graphics & Sound: The game looks great with the character designs (with the character designs do tell who's who?) and stages designs can be ok with some things that will make you have to watch what your doing. With the game being so colourful on the snes They go well with the background of each stage like the sky being to blue on Storm Eagle's stage, To the Mines of Armoured Armadillo. The game Has an excellent score with a suspenseful score, High action music for each stage as well as boss music which is very good. And Nice touch on the flame mammoth with him Trumpeting when hes about change the direction of the conveyor belt.

Despite some cheap deaths from time to time This game is pretty much fun to play from start to finish. And remains to be a classic in the snes era. Despite me not knowing about Mega-man as a whole franchise till a few years later. Any happy gaming everyone
Welcome to my review of Mega-Man x for the snes. Today i feel like i want to review this considering i share the date the game 1st released and my birthday. Anyway Mega-Man x is more a mature take on Mega-Man with a 100 years after the original series. With Mavericks Being the bad guys Unlike Dr willy with his robot masters in the past games of the original series. The series was created by a few people did the art on each of the characters that served as the main roles for the series alone (As opposed to saying one person since Keiji Inafune said on the record that he didn't create Megaman. As usually i say in the past reviews) The series lasted 11 games plus a collection with Handheld games and a game that can be canon to the x series (Command Mission Is the game) Plus a collection as well for ps2 and gamecube. The game its self is seen ports to the Nintendo Virtual console And Mobile/

Story: The game starts off on a highway where x fights his way through to deal with the bounty hunter Vile. With x being way too weak to fight him from the get go he has to fight the other mavrikes. After his best friend zero (Who would go on later as a playable character in later games from 3 onwards) And take down Sigma (Who's the main villain of the series and leader of the Mavericks) That's all is there for the story since there's not much complex story elements Within the game's Story.

Gameplay: Megaman x Plays quite like the original Mega-man games with new abilities and upgrading him. With new moves like wall kicking ( Useful for scaling up walls) Dashing, Charge shots that will get more powerful. With usual on getting to the end of the stage and kill the Maverick that lies at the end of the stage with getting a weapon from the killed Mavericks. The game also has heart and sub tanks (Heart Gives x more health and sub tanks serves to heal x at will) Upgrades are hidden in stage which some can be only found with a certain upgrade. Not to mention while fighting Mavericks they do have weakness to an another Maverick's weapon (just like the original games). Some Weapons do have uses without killing baddies ( Like the boomerang which can grab items that's beyond your reach, The charged up ice weapon for a mini platform) The game has passwords which all numbers in a grid on which tells you the password upon getting a game over.

Graphics & Sound: The game looks great with the character designs (with the character designs do tell who's who?) and stages designs can be ok with some things that will make you have to watch what your doing. With the game being so colourful on the snes They go well with the background of each stage like the sky being to blue on Storm Eagle's stage, To the Mines of Armoured Armadillo. The game Has an excellent score with a suspenseful score, High action music for each stage as well as boss music which is very good. And Nice touch on the flame mammoth with him Trumpeting when hes about change the direction of the conveyor belt.

Despite some cheap deaths from time to time This game is pretty much fun to play from start to finish. And remains to be a classic in the snes era. Despite me not knowing about Mega-man as a whole franchise till a few years later. Any happy gaming everyone
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Affected by 'Laziness Syndrome'

Registered: 08-18-09
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Last Active: 844 days

12-17-16 05:34 AM
Oldschool777 is Offline
| ID: 1319919 | 184 Words

Oldschool777
Level: 87


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Not a bad review. But I think you need to refine your style.

I like to do it like this:
  • Overall=Give a score and defend it. This is where you can elaborate on the game,the nuances,how it stacks up,the controls,etc. I like to take the score of the other components,add them together,and divide by the number of components.
  • Graphics=Give a score and try to grade it against what was out at the time.
  • Sound=Same as graphics.
  • Addictiveness=How likely are you to play it again? Explain why.
  • Story=What is the story? How does it compare to what was out at the time?
  • Depth=How far does the game take you into its world?
  • Difficulty=How hard was the game? Was the challenge fair? Was the challenge bumped up due to bad programming?
Please,do not take this as criticism,but advice. This was not bad for a review and I appreciate that you tried to keep it short. But we want to know why you felt this way in detail.

I am not a professional at this by any means. I just wanted to help.

Please read this to see how I did it.

https://www.vizzed.com/boards/thread.php?id=97723

Not a bad review. But I think you need to refine your style.

I like to do it like this:
  • Overall=Give a score and defend it. This is where you can elaborate on the game,the nuances,how it stacks up,the controls,etc. I like to take the score of the other components,add them together,and divide by the number of components.
  • Graphics=Give a score and try to grade it against what was out at the time.
  • Sound=Same as graphics.
  • Addictiveness=How likely are you to play it again? Explain why.
  • Story=What is the story? How does it compare to what was out at the time?
  • Depth=How far does the game take you into its world?
  • Difficulty=How hard was the game? Was the challenge fair? Was the challenge bumped up due to bad programming?
Please,do not take this as criticism,but advice. This was not bad for a review and I appreciate that you tried to keep it short. But we want to know why you felt this way in detail.

I am not a professional at this by any means. I just wanted to help.

Please read this to see how I did it.

https://www.vizzed.com/boards/thread.php?id=97723

Member
Bite me...


Affected by 'Laziness Syndrome'

Registered: 01-07-11
Last Post: 2221 days
Last Active: 2159 days

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