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Monchete
08-19-16 08:20 AM
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08-21-16 11:18 AM
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Ninja Gaiden "I" (NES)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.8
8.4
8.9
8.6
8.1
8.4
9.3
Monchete's Score
9.8
10
10
10
9
9
9

08-19-16 08:20 AM
Monchete is Offline
| ID: 1296443 | 721 Words

Monchete
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So, Ninja Gaiden for the NES is the first of a trilogy of sidescrolling action. The game has a very fast and dynamic gameplay, but most of his fame is because how difficult this game was. In fact, this was one of (if not) the most difficult games on the NES. So I'm going to review this gem:

Graphics 10: For NES standards, this is a cool-looking game. Not only because of the environment you try to overcome, but because this was one of the first games to introduce cutscenes which were something amazing at that time because they were pretty detailed and remember; these cutscenes were made on a 8-bit console. So yeah, most of the 10 comes from these amazing cutscenes

Sound 10: The music goes pretty well with the gameplay; it is fast and frenetic. For example the first level's music is amazing (maybe because you might stay there for a long time) and the sound effects are not creaky, in fact, they feel realistic. In conclusion, its soundtrack is pretty great, although it is pretty overlooked

Addictiveness 10: Trust me when I say that you will be likely to replay this game a lot of times, mostly because you want to get past through all the stages in order to continue playing or just for having some fun with his previous mentioned fast paced gameplay which trust me; you have to play to believe it

Story 9: Most of the time, a game's story doesn't really bothers me because I want to smash things, but this game has a pretty good story, in which Ryu Hayabusa has to travel to America to avenge his father, then he finds out that the one who did it wants to revive a demon called Jachio (sorry if I mispelled). It's a pretty standard story but still doesn't feel stupid and pointless.

Depth 9: Although it seems like a pretty straight-forward game, you have a lot to discover; weapons, bosses and some great challenge which encourages replayability a lot, even more than you would think. Also, you can try to win the game in a lot of ways like with no weapons or something like that

Difficulty 9: This is one of the biggest points of the game and the one which defines the entire franchise; it is freaking hard. The game's frenetic gameplay, the great amount of enemies on screen and the fact that Ryu usually falls to his death when hit makes this a really hard game in which you will die more than once, I ensure this. But the reason I do not give it a 10 is because sometimes it feels cheap, mostly because the enemies will infinitely respawn if they are on the edge of the screen which makes some jumps a pin in the ass, for example, the stage 6-2, in which there is a point where you need to jump to another platform but there is an infinitely respawning eagle which blocks your jump. So you need to kill the eagle but while you try to jump but it is easier said than done because at the time you jump, it will respawn, leading you to death. And speaking of world 6, there is a very troll thing which could lead to some people to stop playing the game and some people would ragequit when they encounter this: So, you are trying to defeat Jachio, which is the final boss and yes, it is a three phase boss which obviously, it is very hard. But this is the least of your problems because if you die to this boss (which you will do), you think: "Oh, so it brings me back to 6-3 or the beginning so I can try it" but nope, it brings you BACK TO THE LEVEL 6-1 so you not only need to beat all the three levels, but also 6-2 and his unfair leap of death. Luckily, if you beat one of Jachio's forms, he will stay in said form the next time you get there, so that is a good point. In conclusion, not for heart-sensibles.

Overall 9,8: If you are a good player, go ahead, this is a good challenge for you, but if you aren't very good at sidescrollers, you would probably get your butt handed
So, Ninja Gaiden for the NES is the first of a trilogy of sidescrolling action. The game has a very fast and dynamic gameplay, but most of his fame is because how difficult this game was. In fact, this was one of (if not) the most difficult games on the NES. So I'm going to review this gem:

Graphics 10: For NES standards, this is a cool-looking game. Not only because of the environment you try to overcome, but because this was one of the first games to introduce cutscenes which were something amazing at that time because they were pretty detailed and remember; these cutscenes were made on a 8-bit console. So yeah, most of the 10 comes from these amazing cutscenes

Sound 10: The music goes pretty well with the gameplay; it is fast and frenetic. For example the first level's music is amazing (maybe because you might stay there for a long time) and the sound effects are not creaky, in fact, they feel realistic. In conclusion, its soundtrack is pretty great, although it is pretty overlooked

Addictiveness 10: Trust me when I say that you will be likely to replay this game a lot of times, mostly because you want to get past through all the stages in order to continue playing or just for having some fun with his previous mentioned fast paced gameplay which trust me; you have to play to believe it

Story 9: Most of the time, a game's story doesn't really bothers me because I want to smash things, but this game has a pretty good story, in which Ryu Hayabusa has to travel to America to avenge his father, then he finds out that the one who did it wants to revive a demon called Jachio (sorry if I mispelled). It's a pretty standard story but still doesn't feel stupid and pointless.

Depth 9: Although it seems like a pretty straight-forward game, you have a lot to discover; weapons, bosses and some great challenge which encourages replayability a lot, even more than you would think. Also, you can try to win the game in a lot of ways like with no weapons or something like that

Difficulty 9: This is one of the biggest points of the game and the one which defines the entire franchise; it is freaking hard. The game's frenetic gameplay, the great amount of enemies on screen and the fact that Ryu usually falls to his death when hit makes this a really hard game in which you will die more than once, I ensure this. But the reason I do not give it a 10 is because sometimes it feels cheap, mostly because the enemies will infinitely respawn if they are on the edge of the screen which makes some jumps a pin in the ass, for example, the stage 6-2, in which there is a point where you need to jump to another platform but there is an infinitely respawning eagle which blocks your jump. So you need to kill the eagle but while you try to jump but it is easier said than done because at the time you jump, it will respawn, leading you to death. And speaking of world 6, there is a very troll thing which could lead to some people to stop playing the game and some people would ragequit when they encounter this: So, you are trying to defeat Jachio, which is the final boss and yes, it is a three phase boss which obviously, it is very hard. But this is the least of your problems because if you die to this boss (which you will do), you think: "Oh, so it brings me back to 6-3 or the beginning so I can try it" but nope, it brings you BACK TO THE LEVEL 6-1 so you not only need to beat all the three levels, but also 6-2 and his unfair leap of death. Luckily, if you beat one of Jachio's forms, he will stay in said form the next time you get there, so that is a good point. In conclusion, not for heart-sensibles.

Overall 9,8: If you are a good player, go ahead, this is a good challenge for you, but if you aren't very good at sidescrollers, you would probably get your butt handed
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08-21-16 11:18 AM
janus is Offline
| ID: 1296833 | 63 Words

janus
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Because the game is (seemingly) so difficult, I guess it was OK to spend so much time talking about it. However you could have spent a little more time on other metrics. How do graphics compare to other sidescrolling games? How is the music in the other levels? Don't be afraid to make more comparisons with other games to show how it stands
Because the game is (seemingly) so difficult, I guess it was OK to spend so much time talking about it. However you could have spent a little more time on other metrics. How do graphics compare to other sidescrolling games? How is the music in the other levels? Don't be afraid to make more comparisons with other games to show how it stands
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