Graphics: 5/10
There's too many cons for the graphics compartment for this rating to be undesired.
Cons:
1) They implemented and reused a lot of cut scenes from act 1 to 3. This makes the game repetitive already in that sense, and if it wasn't bad enough; you can't even watch the cut scenes because you got to be constantly trapping the bad guys, so every second you waste, another enemy escapes.
2) The color quality is a bit poor. I think the game could've had some color improvements with the Sega CD, but instead we are left with somewhat of a grainy looking game. The grainy color palette is noticeable as soon as you start the game, and it makes the graphics of the game look a bit faded and washed out.
Sound: 9/10
The sound quality is very good.
You can hear how clear the voices are, and it's also a big plus that you have actual good actors in this game unlike Night Trap.
However some parts during the cut scenes are pretty laughable and distracting, for instance you'll hear the band with Jeff in it saying"I'm crying at the moon". No I'm not making this up, the lead singer actually says that.
The soundtrack is also really good as well; it sounds like something you'd hear in a creepy pasta.
I just wish the game would actually have some variety because like the cut scenes, this game reuses a number of songs during throughout the games acts.
Addictiveness: 6/10
This game basically requires you to be addicted and replay it to beat it.
The game play is really what just frustrates me enough to play it: You gotta trap the random-looking guys, you gotta make sure you get the code numbers, you have to let some guys escape due to another main character being in trouble, and that's not even counting how many people will try to cut off the power box during the game. It's just a pain and makes the game a chore to play.
If I wasn't so frustrated, I'd wouldn't bother continue playing it.
Story: 7/10
The story also ties in with the game's creepy pasta style of graphics and sound, as there's a lot of mystery and stuff you'll found out about each of the characters and items through out the game via watching the cut scenes.
The story starts out as you getting called via the phone lines by Eddy, Eddy tells you that the security system is failing and that he got locked down in the basement and his access to the security system was cut-off.
There's also multiple plot twist through out the game that you wouldn't see coming.
For instance: Did you know the guy by the name of "Wild Handyman" is actually Eddy's dad?
Depth: 5/10
They tried to add a whole lot of depth with reusing the cut scenes so you keep trapping guys in between, but thanks to the flaws mentioned earlier it simply doesn't work. The game requires too much multitasking for someone to 100% know what happens, and if you ask me I'd rather have them take out the reused cut scenes.
This game takes a while to beat because it requires you to replay it, use your memory to trap all of the bad guys, and protect the good people whom are staying at the building.
Difficulty: 8/10
Like I said, this game has a lot of multitasking to do. You can't really get a perfect run without letting somebody escape. There's also multiple ways you can lose in this game:
1) If one of the good guys get captured or killed.
2) You keep missing all the bad guys.
3) Don't get the code numbers.
4) You get cut off via phone-lines or power box.
The main problem for me is they tried implementing credits in this game, so you can only have up to 4 continues if you keep failing to catch the right people at the right time.
Overall: 6.0
It was a decent attempt at kind of realistic game but there's too many flaws within the game play and graphical sections that leave your head riddled with questions.
If the flaws were tweaked then I'd say this game is pretty good, and if your curious by all means then go ahead and give it a shot.
Graphics: 5/10
There's too many cons for the graphics compartment for this rating to be undesired.
Cons:
1) They implemented and reused a lot of cut scenes from act 1 to 3. This makes the game repetitive already in that sense, and if it wasn't bad enough; you can't even watch the cut scenes because you got to be constantly trapping the bad guys, so every second you waste, another enemy escapes.
2) The color quality is a bit poor. I think the game could've had some color improvements with the Sega CD, but instead we are left with somewhat of a grainy looking game. The grainy color palette is noticeable as soon as you start the game, and it makes the graphics of the game look a bit faded and washed out.
Sound: 9/10
The sound quality is very good.
You can hear how clear the voices are, and it's also a big plus that you have actual good actors in this game unlike Night Trap.
However some parts during the cut scenes are pretty laughable and distracting, for instance you'll hear the band with Jeff in it saying"I'm crying at the moon". No I'm not making this up, the lead singer actually says that.
The soundtrack is also really good as well; it sounds like something you'd hear in a creepy pasta.
I just wish the game would actually have some variety because like the cut scenes, this game reuses a number of songs during throughout the games acts.
Addictiveness: 6/10
This game basically requires you to be addicted and replay it to beat it.
The game play is really what just frustrates me enough to play it: You gotta trap the random-looking guys, you gotta make sure you get the code numbers, you have to let some guys escape due to another main character being in trouble, and that's not even counting how many people will try to cut off the power box during the game. It's just a pain and makes the game a chore to play.
If I wasn't so frustrated, I'd wouldn't bother continue playing it.
Story: 7/10
The story also ties in with the game's creepy pasta style of graphics and sound, as there's a lot of mystery and stuff you'll found out about each of the characters and items through out the game via watching the cut scenes.
The story starts out as you getting called via the phone lines by Eddy, Eddy tells you that the security system is failing and that he got locked down in the basement and his access to the security system was cut-off.
There's also multiple plot twist through out the game that you wouldn't see coming.
For instance: Did you know the guy by the name of "Wild Handyman" is actually Eddy's dad?
Depth: 5/10
They tried to add a whole lot of depth with reusing the cut scenes so you keep trapping guys in between, but thanks to the flaws mentioned earlier it simply doesn't work. The game requires too much multitasking for someone to 100% know what happens, and if you ask me I'd rather have them take out the reused cut scenes.
This game takes a while to beat because it requires you to replay it, use your memory to trap all of the bad guys, and protect the good people whom are staying at the building.
Difficulty: 8/10
Like I said, this game has a lot of multitasking to do. You can't really get a perfect run without letting somebody escape. There's also multiple ways you can lose in this game:
1) If one of the good guys get captured or killed.
2) You keep missing all the bad guys.
3) Don't get the code numbers.
4) You get cut off via phone-lines or power box.
The main problem for me is they tried implementing credits in this game, so you can only have up to 4 continues if you keep failing to catch the right people at the right time.
Overall: 6.0
It was a decent attempt at kind of realistic game but there's too many flaws within the game play and graphical sections that leave your head riddled with questions.
If the flaws were tweaked then I'd say this game is pretty good, and if your curious by all means then go ahead and give it a shot.