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sonicfan154
08-16-15 07:57 PM
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sonicfan154
08-16-15 07:57 PM
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Mediocre mascot-craze game with product placement.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
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7
5
2
4
5
9
sonicfan154's Score
4.5
7
5
2
4
5
9

08-16-15 07:57 PM
sonicfan154 is Offline
| ID: 1196273 | 511 Words

sonicfan154
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Likes: 1  Dislikes: 0
Zool 2 is another platformer slapped onto shelves during the 90's mascot craze. Alongside Bubsy and Acro the Acrobat, Zool was never noticed by the general public, reason being that it was released solely on PCs and the two most popular consoles of the time (note: sarcasm) the AmigaCD 32 and the Atari Jaguar. The amiga version is the inferior choice, with inferior graphics and sound. But this is the hi-tech 64 bit Jaguar, it will be great, right? Well, let's find out.

Graphics: 7/10
The graphics in Zool 2 are simple and colorful, but don't even attempt to push the potential of the Jaguar. I remember the Atari jaguar display at Funcoland, this was a major release for the thing! Not that the graphics are bad, but you'd think that a front running game made to sell systems would push the console, even a little? Well, it was a multiplatform 3rd party release but those aren't the games to advertise as a system seller unless they feature a bit of technical prowess. Whatever, the graphics are fine, but it would be nice to show off the systems capabilities.

Sound: 5/10
Zool 2's sound is poor. It isn't terrible, but completely forgettable and bland. So bland, I have nothing to say about it. It really sucks to say that the sound is bad, as a rule of thumb for mascot craze games is to have great music, even if the game is bland and boring. Sorry Zool 2.

Addictiveness: 2/10
Nothing addicting about it. You'll probably feel obliged to turn the game off, to avoid any possible negative thoughts. The game is truly boring. Feeling the need to turn off the game is normal, as the game is boring and mundane.

Story: 5/10
Shallow and dumb, but acceptable. The story is that a bunch of evil aliens plan to "stifle the world's imagination" (straight from wikipedia mind you, the game barely touches it) and Zool needs to prevent the world from boredom. OK then.

Depth: 4/10
No depth whatsoever. It's a mundane and soul crushing romp from beginning to end, just begging to be forgotten. It doesn't overstay its welcome, and there is no depth whatsoever. Like I just said.

Difficulty: 9/10
OHMYGOD...!
This game. THIS game is so frustrating and cheap. Or maybe it isn't, its just my mind begging for something to rag on in this completely flat and tasteless game. I have died around 50 times due to cheap deaths, and the game doesn't have any fun parts to redeem itself. I hate how cheap it is. I hate it for being so flat and flawed. I hate it for being so falsely difficult.

Also, quick side note that didn't fit.

This game is so infested with Chupa Chup product placement! (Lollipop brand)
The first thing you see when you start it up? Chupa Chups!
What do you pick up? Chupa Chups! (not just lollies, the LOGO too.)
CHUPA CHUPS AND CHUPA CHUPS AND MORE CHUPA CHUPS.

Please just ignore this game. I have nothing to say.
4.5/10
Zool 2 is another platformer slapped onto shelves during the 90's mascot craze. Alongside Bubsy and Acro the Acrobat, Zool was never noticed by the general public, reason being that it was released solely on PCs and the two most popular consoles of the time (note: sarcasm) the AmigaCD 32 and the Atari Jaguar. The amiga version is the inferior choice, with inferior graphics and sound. But this is the hi-tech 64 bit Jaguar, it will be great, right? Well, let's find out.

Graphics: 7/10
The graphics in Zool 2 are simple and colorful, but don't even attempt to push the potential of the Jaguar. I remember the Atari jaguar display at Funcoland, this was a major release for the thing! Not that the graphics are bad, but you'd think that a front running game made to sell systems would push the console, even a little? Well, it was a multiplatform 3rd party release but those aren't the games to advertise as a system seller unless they feature a bit of technical prowess. Whatever, the graphics are fine, but it would be nice to show off the systems capabilities.

Sound: 5/10
Zool 2's sound is poor. It isn't terrible, but completely forgettable and bland. So bland, I have nothing to say about it. It really sucks to say that the sound is bad, as a rule of thumb for mascot craze games is to have great music, even if the game is bland and boring. Sorry Zool 2.

Addictiveness: 2/10
Nothing addicting about it. You'll probably feel obliged to turn the game off, to avoid any possible negative thoughts. The game is truly boring. Feeling the need to turn off the game is normal, as the game is boring and mundane.

Story: 5/10
Shallow and dumb, but acceptable. The story is that a bunch of evil aliens plan to "stifle the world's imagination" (straight from wikipedia mind you, the game barely touches it) and Zool needs to prevent the world from boredom. OK then.

Depth: 4/10
No depth whatsoever. It's a mundane and soul crushing romp from beginning to end, just begging to be forgotten. It doesn't overstay its welcome, and there is no depth whatsoever. Like I just said.

Difficulty: 9/10
OHMYGOD...!
This game. THIS game is so frustrating and cheap. Or maybe it isn't, its just my mind begging for something to rag on in this completely flat and tasteless game. I have died around 50 times due to cheap deaths, and the game doesn't have any fun parts to redeem itself. I hate how cheap it is. I hate it for being so flat and flawed. I hate it for being so falsely difficult.

Also, quick side note that didn't fit.

This game is so infested with Chupa Chup product placement! (Lollipop brand)
The first thing you see when you start it up? Chupa Chups!
What do you pick up? Chupa Chups! (not just lollies, the LOGO too.)
CHUPA CHUPS AND CHUPA CHUPS AND MORE CHUPA CHUPS.

Please just ignore this game. I have nothing to say.
4.5/10
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