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06-20-15 11:34 AM
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06-20-15 03:06 PM
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Where is the line between entitlement and our rights as gamers?

 

06-20-15 11:34 AM
alexanyways is Offline
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After E3 this year, lots of people got pissed off at Nintendo over the announcement of Metroid Prime: Federation Force, which is a new entry in the Metroid Prime series, but oddly enough on the 3DS instead of the expected Wii U. Another oddity is the fact that the game is based on 4 player co-op and does not feature Samus. It also has a minigame called Blast Ball, where you play some sort of soccer game.

This brought a lot of outrage to gamers, and it isn't the first time.

We've seen similar disputes over the ending to Mass Effect 3, where very few people were satisfied with the ending to the franchise.

Many games writers would call gamers entitled babies for complaining, and putting up petitions to either cancel or change these items.

Gamers themselves would say that it's their right as a consumer to want what they want. They believe that voting with their wallets and protesting what is wrong in the industry is the best way to keep the industry for the gamers instead of the developers.

So what do you think? Are consumers demanding for their opinions to be heard 'entitlement'? Or is the customer always right?

After E3 this year, lots of people got pissed off at Nintendo over the announcement of Metroid Prime: Federation Force, which is a new entry in the Metroid Prime series, but oddly enough on the 3DS instead of the expected Wii U. Another oddity is the fact that the game is based on 4 player co-op and does not feature Samus. It also has a minigame called Blast Ball, where you play some sort of soccer game.

This brought a lot of outrage to gamers, and it isn't the first time.

We've seen similar disputes over the ending to Mass Effect 3, where very few people were satisfied with the ending to the franchise.

Many games writers would call gamers entitled babies for complaining, and putting up petitions to either cancel or change these items.

Gamers themselves would say that it's their right as a consumer to want what they want. They believe that voting with their wallets and protesting what is wrong in the industry is the best way to keep the industry for the gamers instead of the developers.

So what do you think? Are consumers demanding for their opinions to be heard 'entitlement'? Or is the customer always right?

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06-20-15 01:00 PM
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Honestly I think a lot of it depends on the developers' reaction to gamer complaints/critiques. 

Firstly, for most of us (def me anyways) a significant amount of my money goes towards purchasing and playing games in the hopes that they're engaging, fun, and advance the plotline of any series I'm invested in. Anyone who spends similar amounts of money shouldn't feel bad about requesting specific changes or critiquing the way a series has progressed or ended. As gamers we have a certain right to be upset and ask for change. When gaming companies take no interest in those complaints then I think there's a certain level of hostility created between the consumer and the producer, and it doesn't make us entitled to be frustrated after dishing out money and being ignored.

That being said, I think gaming companies do get an extraordinary amount of crap from their player base because no matter what they do, no matter what sequel they release, no matter what console it's released on, there are always going to be unhappy people. And I don't think that that unhappiness is presented in the most productive of ways, right? Instead of actual, thought-out complaints, you get pissed off nerds just saying stuff like "F*ck nintendo." And that's just unnecessary and unproductive, and it makes it much harder for legitimate complaints to be heard which just makes everyone collectively angrier. 

In the specific case of Metroid Prime: Federation Force, Imma be real and say it looks like an absolutely crap game (I mean no Samus??? come on). I can understand why fans are upset that THIS is what they get instead of an advancement of the series. I really have no knowledge of Nintendo's previous responses to widespread customer complaints, but if they do have a track record for ignoring them then I absolutely think this pushback from fans is justified. In this case I don't see it as entitlement, but instead legitimate anger. Sure some fans are using pretty intense language to describe their feelings, but if the end goal is get Nintendo to validate your complaints then part of me thinks that language is necessary. 
Honestly I think a lot of it depends on the developers' reaction to gamer complaints/critiques. 

Firstly, for most of us (def me anyways) a significant amount of my money goes towards purchasing and playing games in the hopes that they're engaging, fun, and advance the plotline of any series I'm invested in. Anyone who spends similar amounts of money shouldn't feel bad about requesting specific changes or critiquing the way a series has progressed or ended. As gamers we have a certain right to be upset and ask for change. When gaming companies take no interest in those complaints then I think there's a certain level of hostility created between the consumer and the producer, and it doesn't make us entitled to be frustrated after dishing out money and being ignored.

That being said, I think gaming companies do get an extraordinary amount of crap from their player base because no matter what they do, no matter what sequel they release, no matter what console it's released on, there are always going to be unhappy people. And I don't think that that unhappiness is presented in the most productive of ways, right? Instead of actual, thought-out complaints, you get pissed off nerds just saying stuff like "F*ck nintendo." And that's just unnecessary and unproductive, and it makes it much harder for legitimate complaints to be heard which just makes everyone collectively angrier. 

In the specific case of Metroid Prime: Federation Force, Imma be real and say it looks like an absolutely crap game (I mean no Samus??? come on). I can understand why fans are upset that THIS is what they get instead of an advancement of the series. I really have no knowledge of Nintendo's previous responses to widespread customer complaints, but if they do have a track record for ignoring them then I absolutely think this pushback from fans is justified. In this case I don't see it as entitlement, but instead legitimate anger. Sure some fans are using pretty intense language to describe their feelings, but if the end goal is get Nintendo to validate your complaints then part of me thinks that language is necessary. 
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06-20-15 03:06 PM
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Gamers, for the most part, are entitled little babies. Nothing was more annoying to somebody like me who writes stories to hear a bunch of people demand that a writer write a story to cater to them. The line? The line is between saying something was awful, and telling them to change it. I can't wait until Federation Force comes out because it's going to be awful and I'm going to tell everyone about it and laugh in Nintendo's face for being such idiots as to think that idea would be successful. I'm not going to demand they change it. I haven't played Mass Effect 3, because Mass Effect one was a barely competent RPG with a pain inducing amount of reading and dialogue, but those who would actually demand that an author change a piece of work to cater to them is ridiculous. Them writing something new doesn't change what they already wrote, and it breaks the entire immersion that you can gain from a story by completely acknowledging that it's all fake. So that, in my opinion, is the line. When Dark Souls 2 came out, I told everybody what a complete and utter piece of useless writing it was. It did irreparable damage to the lore of Dark Souls, but I didn't ask them to change it because the damage is already done, and no amount of forum posts will change what was already put on paper.
Gamers, for the most part, are entitled little babies. Nothing was more annoying to somebody like me who writes stories to hear a bunch of people demand that a writer write a story to cater to them. The line? The line is between saying something was awful, and telling them to change it. I can't wait until Federation Force comes out because it's going to be awful and I'm going to tell everyone about it and laugh in Nintendo's face for being such idiots as to think that idea would be successful. I'm not going to demand they change it. I haven't played Mass Effect 3, because Mass Effect one was a barely competent RPG with a pain inducing amount of reading and dialogue, but those who would actually demand that an author change a piece of work to cater to them is ridiculous. Them writing something new doesn't change what they already wrote, and it breaks the entire immersion that you can gain from a story by completely acknowledging that it's all fake. So that, in my opinion, is the line. When Dark Souls 2 came out, I told everybody what a complete and utter piece of useless writing it was. It did irreparable damage to the lore of Dark Souls, but I didn't ask them to change it because the damage is already done, and no amount of forum posts will change what was already put on paper.
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