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Azul Fria
04-08-15 08:19 PM
04-08-15 08:19 PM
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04-12-15 11:16 PM
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King of Fighters 95' Movelist
04-08-15 08:19 PM
Azul Fria is Offline
| ID: 1155952 | 2648 Words
| ID: 1155952 | 2648 Words
Azul Fria
Level: 57
POSTS: 606/806
POST EXP: 151458
LVL EXP: 1485082
CP: 24516.0
VIZ: 773884
POSTS: 606/806
POST EXP: 151458
LVL EXP: 1485082
CP: 24516.0
VIZ: 773884
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This is a movelist for the King of Fighters 95' for the Arcade, Neo Geo, and other systems. After his defeat at the hand of Kyo Kusanagi, Rugal rigged his airship to explode on contact. Luckily, our heroes managed to survive the ordeal but unfortunately so did Rugal who has decided to use his ultimate form, Omega Rugal. The teams are all the same as the previous year except for the USA Team as they were beaten up by a new fighter named Iori Yagami who is a rival of Kyo Kusanagi and is looking to face him in the tournament. He is also joined by Billy Kane from Fatal Fury series and Eiji Kisaragi from Art of Fighting 2. The tournament has started again with some characters learning some new moves which will be bolded in white to show it is new. Here are the teams as follows: Japan: Kyo Kusanagi, Goro Daimon, Benimaru Nikaido Italy: Terry Bogard, Andy Bogard, Joe Higashi Mexico: Ryo Sakazaki, Robert Garcia, Takuma Sakazaki Brazil: Heidern, Ralf Jones, Clark Steel China: Athena Asamiya, Sie Kensou, Chin Gentsai England: King, Mai Shiranui, Yuri Sakazaki Korea: Kim Kaphawn, Chang Koehan, Choi Bounge USA: Iori Yagami, Billy Kane, Eiji Kisaragi Boss: Saisyu Kusanagi, Rugal Bernstein Also new to the series is the ability to edit your team. No longer are you bound to the same teammates if you plan on using one character. With a code, you also get the chance to play as the bosses in the game. The code is: Pick team edit. At the fighters CONTROLS A button is for light punch B button is for light kick C button is for hard punch D button is for hard kick Press C button from far away to taunt the opponent. Press A, B, and C buttons simultaneously when dizzy to have a partner attack. Hold A, B, and C buttons simultaneously to charge up the POW meter. Press A and B buttons simultaneously to dodge. Press C and D buttons simultaneously to perform a knockdown attack. ub jumps backwards away from the opponent u jumps straight up uf jumps forwards towards the opponent f walks forward df duckwalks (Fatal Fury characters only: Terry, Andy, Joe, Mai, Kim , and Billy) d crouches db blocks low attacks and standing attacks b blocks standing and jump attacks ~ means to hold previous direction briefly before continuing the motion b or f + C tosses the opponent when nearby. f,f dashes forward b,b dashes backwards f + A or B is a defensive attack Just like the previous Duckwalking is when you walking while you are still crouching both in the game and in real life. It is a carryover from Fatal Fury 2 and Fatal Fury Special and it can only be used by characters from those games. The duckwalking features was taken out of the series after this game. Japan Team Kyo Kusanagi THROW Issetsu Seoi Nage: close, b or f + C COMMAND MOVES Ge Shiki: Goufu You: f + D Ge Shiki: Naraku Otoshi: in air, d + C 88 Shiki: df + D SPECIAL MOVES 108 Shiki: Yami Barai: d, df, f + P 100 Shiki: Oniyaki: f, d, df + P 101 Shiki: Oboro Guruma: b, d, db + K 75 Shiki Kai: d, df, f + B, B or D, D 212 Shiki Kototsuki You: f, df, d, db, b + K SUPER MOVE Ura 108 Shiki: Orochinagi: d, db, b, db, d, df, f + C Benimaru Nikaido THROWS Front Suplex: close, b or f + C or D Spinning Knee Drop: in air and close, b or f or d + C COMMAND MOVE Flying Drill: in air, d + D SPECIAL MOVES IaiGeri: d, df, f + K ->Handou Sandan Geri: IaiGeri, d,u + K Shinkuu KatateGoma: f, df, d, db, b + K Raijin Ken: f, d, df + P Super Izuma Kick: d,u + K SUPER MOVE Raikou Ken: (d, df, f)x2 + P Goro Daimon THROWS Tsukami Tatakitsuke: close, b or f + C Juji Shime: very close, b or f + C Okuriashi Barai: close, b or f + D SPECIAL MOVES Jiraishin: f, d, df + P Chou Oosotogari: close, f, d, df + K Chou Ukemi: d, db, b + K Tenchi Gaeshi: close, f, df, d, db, b , f + P Kumo Tsukami Nage: b, db, d, df, f + A Kirikabu Kaesi: b, db, d, df, f + C SUPER MOVE Jigoku Gokuraku Otoshi: close, (f, df, d, db, b)x2 + C Italy Team Terry Bogard THROW Buster Throw: close, b or f + C SPECIAL MOVES Power Wave: d, df, f + P Burn Knuckle: d, db, b + P Crack Shoot: d, db, b + K Rising Tackle: d~u + P Power Dunk: f, d, df + K SUPER MOVE Power Geyser: d, db, b, db, f + B + C Andy Bogard THROW Kakae Kominage: close, b or f + C SPECIAL MOVES Hishouken: d, db, b + P Shouryuudan: d, df, f + P Kuuhadan: db~uf + K Zaneiken:db~f + P Geki KabeHaisui Ken: d, db, b + K (up to 3 times) SUPER MOVE Chou Reppadan: d~df, f + B + D Joe Higashi THROW Leg Throw: close, b or f + C Hiza Jigoku (Knee Hell): close, b or f + D COMMAND MOVE Sliding Kick: df + B SPECIAL MOVES Hurricane Upper: b, db, d, df, f + P Slash Kick: db~uf + K Tiger Kick: d, df, f, uf + K Bakuretsuken (Exploder): P repeatedly Ougon no Kakato: d, db, b + K SUPER MOVE Screw Upper: f, b, db, d, df + B + C Mexico Team Ryo Sakazaki THROW Tomoe Nage: close, b or f + C COMMAND MOVE Hyouchuu Wari: f + C from afar SPECIAL MOVES Ko Ou Ken: d, df, f + P Kuuchuu Ko Ou Ken: in air, d, df, f + P Kohou: f, d, df + P Hien Shippu Kyaku: db~f + K Zanretsu Ken: f, df, d, db, b + P Haoh Shou Ko Ken: f, b, db, d, df, f + P Kyokugenryu Renbu Ken: close, b, db, d, df, f + C SUPER MOVE Ryuuko Ranbu: d, df, f, df, d, db, b + C Robert Garcia THROW Kubikiri Nage: close, b or f + C or D SPECIAL MOVES Ryuugeki Ken: d, df, f + P Ryuuga: f, d, df + P Hien Shippu Kyaku: db~f + K Hien Ryuujin Kyaku: in air, d, db, b + K Haoh Shou Ko Ken: f, b, db, d, df, f + P Gen'ei Kyaku: f, df, d, db, b + K Kyokugenryu Renbu Kyaku: close, b, db, d, df, f + D SUPER MOVE Ryuuko Ranbu: d, df, f, df, d, db, b + C Takuma Sakazaki THROW Ipponzeoi: close, b or f + C SPECIAL MOVES Ko Ou Ken: d, df, f + P ShoranKyaku: close, f, df, d, db, b + K Hien Shippu Kyaku: db~f + K Zanretsu Ken: d, df, d, db, b + P Haoh Shou Ko Ken: f, b, db, d, df, f + P ShoranKyaku: close, f, df, d, db, b + K SUPER MOVE Ryuuko Ranbu: d, df, f, b, f + A + C Brazil Team Heidern THROWS Lead Belcher: close, b or f + C Heidern Inferno: in air and close, b or f or d + C SPECIAL MOVES Moon Slasher: d~u + P Cross Cutter: b~f + P Neck Rolling: d~u + K Storm Bringer: close, f, df, d, db, b + C SUPER MOVE Final Bringer: b~db, d, u + B + C Ralf Jones THROW Koukaku Donomitorin Otoshi: Close, b or f + C SPECIAL MOVES Gatling Attack: b~f + P Vulcan Punch: P repeatedly Super Argentine Backbreaker: close, b, db, d, df, f + D Kyuukouka Bakudan Punch: d~u + P SUPER MOVE Bari Bari Vulcun Punch: db~b, f + B + C Clark Steel THROW Shoulder Buster: close, b or f + C SPECIAL MOVES Gatling Attack: b~f + P Vulcan Punch: P repeatedly Super Argentine Backbreaker: close, b, db, d, df, f + D Super Arabian Burgulary Backbreaker: b, db, d, df, f + C SUPER MOVE Ultra Argentine Backbreaker: close, (f, df, d, db, b)x2 + C China Team Athena Asamiya THROWS Psychic Throw: close, b or f + C Psychic Shoot: in air and close, b or f or d + C COMMAND MOVE Phoenix Bomb: in air, d + D SPECIAL MOVES Psycho Ball: d, db, b + P Psycho Reflector: b, db, d, df, f + P Phoenix Arrow: in air, d, db, b + P Psycho Sword: f, d, df + P SUPER MOVE Shining Crystal Bit: b, f, df, d, db, b, ub + B + C Crystal Shoot: SCB, d, db, b + P (delayable) Sie Kensou THROWS Hakkei: close, b or f + C Tomoe Nage: close, b or f + D COMMAND MOVES Tora Bokute: f + C Gosen Momo: f + D SPECIAL MOVES Choukyuudan: d, db, b + P Ryuu Renga: b, db, d, df, f + P Ryuu Gakusai: b, d, db + K Ryuusoh Geki: d, df, f + P in air SUPER MOVE Shinryuu Tenbu Kyaku: d, df, f, b, f +D Chin Gentsai THROWS Kyou Inshu: close, b or f + C Gyakukyaku Nage: close, b or f + D SPECIAL MOVES Ki Suishuu: f, d, df + P *Motion changed Kaiten-teki Kuutotsu Ken: b, db, d, df, f + K Hyoutan Geki: d, db, b + P SUPER MOVE Gouran Enpou: d, df, f, d, df + C England Team King THROW Hook Buster: close, b or f + C COMMAND MOVE Sliding Kick: df + D SPECIAL MOVES Venom Strike: d, df, f + K Double Strike: f, b, f, df, d + K Surprise Rose: d, db, b, ub + K *loses Moshuu Kyaku in favor of this one Tornado Kick: b, d, db + K Trap Shot: f, d, df + K SUPER MOVE Illusion Dance: b, f, df, d, db + B + D Mai Shiranui THROWS Kazaguruma Zushi: close, b or f + C Yume: in air and close, b or f or d + D COMMAND MOVE Tairin Kazaguruma Otoshi: in air, d + C SPECIAL MOVES Ryuu En Bu: d, db, b + P Ka Chou Sen: d, df, f + P Hissatsu Shinobi Bachi: b, db, d, df, f + K Musasabi no Mai: d~u + P Hiryuko: f, d, df + K SUPER MOVE Chou Hissatsu Shinobi Bachi: f, db, f + B + C Yuri Sakazaki THROWS Sairento Nage (Silent Throw): close, b or f + C Tsubame Otoshi: in air and close, b or f or d + C COMMAND MOVE Tsubame Tsubasa: b or f + D SPECIAL MOVES Ko Ou Ken: d, df, f + P Haou Shoukou Ken: f, b, db, d, df, f + P Saiha: d, db, b + P Raiou Ken: d, df, f + K Hyakuretsu Binta (Hissatsu Nage): close, f, df, d, db, b + A Hyakuretsu Binta (Idou Nage): f, df, d, db, b + C *Motion changed and the Idou Nage is the new running version. Yuri Choi Upper: f, d, df + P SUPER MOVE Hien Hou'ou Kyaku: f, b, f, df, d, db, b + B + C Korea Team Kim Kaphawn THROW Ayamekyaku Nage: close, b or f + C SPECIAL MOVES Hien Zan: d~u + K Hishou Kyaku: jump forward, d + K Han Getsu Zan: d, db, b + K Ryussei Raku: b~f + K SUPER MOVE Hou'ou Kyaku: d, db, b, db, f + B + D Chang Koehan THROWS Hakai Otoshi: close, b or f + C Kusari Jime: close, b or f + D SPECIAL MOVES Tekkyuu Daikaiten: P repeatedly Tekkyuu Funsai Geki: b~f + P Tekkyu Koware: d~u + K SUPER MOVE Tekkyuu Dai Bousou: d, df, f, df, d, db, b + C Choi Bounge THROW Atama Joutoge: close, b or f + C COMMAND MOVE Nidanzan: b or f + C from afar *motion changed Toorimo Kyaku: f + D SPECIAL MOVES Kaiten Hien Zan: b~f + P, P Tatsumaki Shippuu Zan: d~u + P Hishou Kuuretsu Zan: d~u + K Senpuu Hien s***otsu: b~f + K Hishou Kyaku: d, df, f + K in air SUPER MOVE Shin! Chouzetsu Tatsumaki Shinkuu Zan: b~db, d, u + B + C USA Team Iori Yagami THROW Sakahagi: close, b or f + C Scum Gale: close, b or f + D COMMAND MOVE Ge Shiki Yumebiki: f + C, C Ge Shiki Goufu In "Shinigami": f + D Ge Shiki Yuri Ori: in air, b + D SPECIAL MOVES 100 Shiki Oniyaki: f, d, df + P 108 Shiki Yami Barai: d, df, f + P 127 Shiki Aoi Bana: d, db, b + P (up to 3 times) 212 Shiki Koto Tsuki In: d, db, b + K SUPER MOVE Maiden Masher: d, db, b, db, d, df, f + C Billy Kane THROWS Ipponzuri Nage: close, b or f + C or D COMMAND MOVE Boutaka Tobigeri: f + D SPECIAL MOVES Senpuu Kon: P repeatedly Sansetsu Kon Chuudan Uchi: b, db, d, df, f + P Senpuu Hishou Kon: db, d, df, f + K Suzume Otoshi: d, db, b, ub + P SUPER MOVE Chou Kaen Senpuu Kon: d, df, f, df, d db, b + A + C Eiji Kisaragi THROWS Kuuchuu Ippanzeoi: close, b or f + HP or HK SPECIAL MOVES Kikou Hou: d, df, f + P Kasumi Kiru: d, db, b + P Kage Utsushi: f, df, d, db, b + K Tenba Kyaku: d, db, b, ub + K Kage Utsushi: d, df, f + K Ryuukagejin: b, db, d, df, f + K Zantetsu Nami: d, df, f, df, d, db, b + P SUPER MOVE Zantetsu Iibamushiriken: b, db, d, df, f, df, d + B BOSSES (EDIT ONLY) Saisyu Kusanagi THROW Ippon Seoi Nage: close, b or f + C or D COMMAND MOVE Ge Shiki: Kuruma: f + C SPECIAL MOVES 108 Shiki: Yami Barai: d, df, f + P 100 Shiki: Oniyaki: f, d, df + P 427 Shiki: Kamu Kakari: f, df, d, db, b + K SUPER MOVE Ura 108 Shiki: Orochinagi: d, db, b, db, d, df, f + C Omega Rugal Berstein THROWS Scorpion Deathlock: close, b or f + C SUPER MOVES Reppuken: d, df, f + P God Press: f, df, d, db, b + P *he didn't have it in KOF 94 so it counts as a new move Dark Barrier: d, df, f + K Genocide Cutter: f, d, df + K Kaiser Wave: f, b, db, d, df, f + P (chargeable) SUPER MOVE Gigantic Pressure: (f, df, d, db, b)x2 + B + C *He didn't have it in KOF 94' so it counts as a new move There you have it folks, the FAQ movelist for King of Fighters 95' available for the PSX, Neo Geo, Arcade (MVS), Neo Geo CD, and many collections on the PS2 and the Sega Saturn. This is the last game to have all those off the wall super moves that were pure hell to perform. From KOF 96 and beyond with the exception of King of Fighters 2002 HSDM, the special moves were so much easier to perform that all those crazy actions you had to perform in KOF 94 and 95 and in the Fatal Fury series. Until we again, my friends always remember... STAY GOLD. *blasts off* BANG! Here are the teams as follows: Japan: Kyo Kusanagi, Goro Daimon, Benimaru Nikaido Italy: Terry Bogard, Andy Bogard, Joe Higashi Mexico: Ryo Sakazaki, Robert Garcia, Takuma Sakazaki Brazil: Heidern, Ralf Jones, Clark Steel China: Athena Asamiya, Sie Kensou, Chin Gentsai England: King, Mai Shiranui, Yuri Sakazaki Korea: Kim Kaphawn, Chang Koehan, Choi Bounge USA: Iori Yagami, Billy Kane, Eiji Kisaragi Boss: Saisyu Kusanagi, Rugal Bernstein Also new to the series is the ability to edit your team. No longer are you bound to the same teammates if you plan on using one character. With a code, you also get the chance to play as the bosses in the game. The code is: Pick team edit. At the fighters CONTROLS A button is for light punch B button is for light kick C button is for hard punch D button is for hard kick Press C button from far away to taunt the opponent. Press A, B, and C buttons simultaneously when dizzy to have a partner attack. Hold A, B, and C buttons simultaneously to charge up the POW meter. Press A and B buttons simultaneously to dodge. Press C and D buttons simultaneously to perform a knockdown attack. ub jumps backwards away from the opponent u jumps straight up uf jumps forwards towards the opponent f walks forward df duckwalks (Fatal Fury characters only: Terry, Andy, Joe, Mai, Kim , and Billy) d crouches db blocks low attacks and standing attacks b blocks standing and jump attacks ~ means to hold previous direction briefly before continuing the motion b or f + C tosses the opponent when nearby. f,f dashes forward b,b dashes backwards f + A or B is a defensive attack Just like the previous Duckwalking is when you walking while you are still crouching both in the game and in real life. It is a carryover from Fatal Fury 2 and Fatal Fury Special and it can only be used by characters from those games. The duckwalking features was taken out of the series after this game. Japan Team Kyo Kusanagi THROW Issetsu Seoi Nage: close, b or f + C COMMAND MOVES Ge Shiki: Goufu You: f + D Ge Shiki: Naraku Otoshi: in air, d + C 88 Shiki: df + D SPECIAL MOVES 108 Shiki: Yami Barai: d, df, f + P 100 Shiki: Oniyaki: f, d, df + P 101 Shiki: Oboro Guruma: b, d, db + K 75 Shiki Kai: d, df, f + B, B or D, D 212 Shiki Kototsuki You: f, df, d, db, b + K SUPER MOVE Ura 108 Shiki: Orochinagi: d, db, b, db, d, df, f + C Benimaru Nikaido THROWS Front Suplex: close, b or f + C or D Spinning Knee Drop: in air and close, b or f or d + C COMMAND MOVE Flying Drill: in air, d + D SPECIAL MOVES IaiGeri: d, df, f + K ->Handou Sandan Geri: IaiGeri, d,u + K Shinkuu KatateGoma: f, df, d, db, b + K Raijin Ken: f, d, df + P Super Izuma Kick: d,u + K SUPER MOVE Raikou Ken: (d, df, f)x2 + P Goro Daimon THROWS Tsukami Tatakitsuke: close, b or f + C Juji Shime: very close, b or f + C Okuriashi Barai: close, b or f + D SPECIAL MOVES Jiraishin: f, d, df + P Chou Oosotogari: close, f, d, df + K Chou Ukemi: d, db, b + K Tenchi Gaeshi: close, f, df, d, db, b , f + P Kumo Tsukami Nage: b, db, d, df, f + A Kirikabu Kaesi: b, db, d, df, f + C SUPER MOVE Jigoku Gokuraku Otoshi: close, (f, df, d, db, b)x2 + C Italy Team Terry Bogard THROW Buster Throw: close, b or f + C SPECIAL MOVES Power Wave: d, df, f + P Burn Knuckle: d, db, b + P Crack Shoot: d, db, b + K Rising Tackle: d~u + P Power Dunk: f, d, df + K SUPER MOVE Power Geyser: d, db, b, db, f + B + C Andy Bogard THROW Kakae Kominage: close, b or f + C SPECIAL MOVES Hishouken: d, db, b + P Shouryuudan: d, df, f + P Kuuhadan: db~uf + K Zaneiken:db~f + P Geki KabeHaisui Ken: d, db, b + K (up to 3 times) SUPER MOVE Chou Reppadan: d~df, f + B + D Joe Higashi THROW Leg Throw: close, b or f + C Hiza Jigoku (Knee Hell): close, b or f + D COMMAND MOVE Sliding Kick: df + B SPECIAL MOVES Hurricane Upper: b, db, d, df, f + P Slash Kick: db~uf + K Tiger Kick: d, df, f, uf + K Bakuretsuken (Exploder): P repeatedly Ougon no Kakato: d, db, b + K SUPER MOVE Screw Upper: f, b, db, d, df + B + C Mexico Team Ryo Sakazaki THROW Tomoe Nage: close, b or f + C COMMAND MOVE Hyouchuu Wari: f + C from afar SPECIAL MOVES Ko Ou Ken: d, df, f + P Kuuchuu Ko Ou Ken: in air, d, df, f + P Kohou: f, d, df + P Hien Shippu Kyaku: db~f + K Zanretsu Ken: f, df, d, db, b + P Haoh Shou Ko Ken: f, b, db, d, df, f + P Kyokugenryu Renbu Ken: close, b, db, d, df, f + C SUPER MOVE Ryuuko Ranbu: d, df, f, df, d, db, b + C Robert Garcia THROW Kubikiri Nage: close, b or f + C or D SPECIAL MOVES Ryuugeki Ken: d, df, f + P Ryuuga: f, d, df + P Hien Shippu Kyaku: db~f + K Hien Ryuujin Kyaku: in air, d, db, b + K Haoh Shou Ko Ken: f, b, db, d, df, f + P Gen'ei Kyaku: f, df, d, db, b + K Kyokugenryu Renbu Kyaku: close, b, db, d, df, f + D SUPER MOVE Ryuuko Ranbu: d, df, f, df, d, db, b + C Takuma Sakazaki THROW Ipponzeoi: close, b or f + C SPECIAL MOVES Ko Ou Ken: d, df, f + P ShoranKyaku: close, f, df, d, db, b + K Hien Shippu Kyaku: db~f + K Zanretsu Ken: d, df, d, db, b + P Haoh Shou Ko Ken: f, b, db, d, df, f + P ShoranKyaku: close, f, df, d, db, b + K SUPER MOVE Ryuuko Ranbu: d, df, f, b, f + A + C Brazil Team Heidern THROWS Lead Belcher: close, b or f + C Heidern Inferno: in air and close, b or f or d + C SPECIAL MOVES Moon Slasher: d~u + P Cross Cutter: b~f + P Neck Rolling: d~u + K Storm Bringer: close, f, df, d, db, b + C SUPER MOVE Final Bringer: b~db, d, u + B + C Ralf Jones THROW Koukaku Donomitorin Otoshi: Close, b or f + C SPECIAL MOVES Gatling Attack: b~f + P Vulcan Punch: P repeatedly Super Argentine Backbreaker: close, b, db, d, df, f + D Kyuukouka Bakudan Punch: d~u + P SUPER MOVE Bari Bari Vulcun Punch: db~b, f + B + C Clark Steel THROW Shoulder Buster: close, b or f + C SPECIAL MOVES Gatling Attack: b~f + P Vulcan Punch: P repeatedly Super Argentine Backbreaker: close, b, db, d, df, f + D Super Arabian Burgulary Backbreaker: b, db, d, df, f + C SUPER MOVE Ultra Argentine Backbreaker: close, (f, df, d, db, b)x2 + C China Team Athena Asamiya THROWS Psychic Throw: close, b or f + C Psychic Shoot: in air and close, b or f or d + C COMMAND MOVE Phoenix Bomb: in air, d + D SPECIAL MOVES Psycho Ball: d, db, b + P Psycho Reflector: b, db, d, df, f + P Phoenix Arrow: in air, d, db, b + P Psycho Sword: f, d, df + P SUPER MOVE Shining Crystal Bit: b, f, df, d, db, b, ub + B + C Crystal Shoot: SCB, d, db, b + P (delayable) Sie Kensou THROWS Hakkei: close, b or f + C Tomoe Nage: close, b or f + D COMMAND MOVES Tora Bokute: f + C Gosen Momo: f + D SPECIAL MOVES Choukyuudan: d, db, b + P Ryuu Renga: b, db, d, df, f + P Ryuu Gakusai: b, d, db + K Ryuusoh Geki: d, df, f + P in air SUPER MOVE Shinryuu Tenbu Kyaku: d, df, f, b, f +D Chin Gentsai THROWS Kyou Inshu: close, b or f + C Gyakukyaku Nage: close, b or f + D SPECIAL MOVES Ki Suishuu: f, d, df + P *Motion changed Kaiten-teki Kuutotsu Ken: b, db, d, df, f + K Hyoutan Geki: d, db, b + P SUPER MOVE Gouran Enpou: d, df, f, d, df + C England Team King THROW Hook Buster: close, b or f + C COMMAND MOVE Sliding Kick: df + D SPECIAL MOVES Venom Strike: d, df, f + K Double Strike: f, b, f, df, d + K Surprise Rose: d, db, b, ub + K *loses Moshuu Kyaku in favor of this one Tornado Kick: b, d, db + K Trap Shot: f, d, df + K SUPER MOVE Illusion Dance: b, f, df, d, db + B + D Mai Shiranui THROWS Kazaguruma Zushi: close, b or f + C Yume: in air and close, b or f or d + D COMMAND MOVE Tairin Kazaguruma Otoshi: in air, d + C SPECIAL MOVES Ryuu En Bu: d, db, b + P Ka Chou Sen: d, df, f + P Hissatsu Shinobi Bachi: b, db, d, df, f + K Musasabi no Mai: d~u + P Hiryuko: f, d, df + K SUPER MOVE Chou Hissatsu Shinobi Bachi: f, db, f + B + C Yuri Sakazaki THROWS Sairento Nage (Silent Throw): close, b or f + C Tsubame Otoshi: in air and close, b or f or d + C COMMAND MOVE Tsubame Tsubasa: b or f + D SPECIAL MOVES Ko Ou Ken: d, df, f + P Haou Shoukou Ken: f, b, db, d, df, f + P Saiha: d, db, b + P Raiou Ken: d, df, f + K Hyakuretsu Binta (Hissatsu Nage): close, f, df, d, db, b + A Hyakuretsu Binta (Idou Nage): f, df, d, db, b + C *Motion changed and the Idou Nage is the new running version. Yuri Choi Upper: f, d, df + P SUPER MOVE Hien Hou'ou Kyaku: f, b, f, df, d, db, b + B + C Korea Team Kim Kaphawn THROW Ayamekyaku Nage: close, b or f + C SPECIAL MOVES Hien Zan: d~u + K Hishou Kyaku: jump forward, d + K Han Getsu Zan: d, db, b + K Ryussei Raku: b~f + K SUPER MOVE Hou'ou Kyaku: d, db, b, db, f + B + D Chang Koehan THROWS Hakai Otoshi: close, b or f + C Kusari Jime: close, b or f + D SPECIAL MOVES Tekkyuu Daikaiten: P repeatedly Tekkyuu Funsai Geki: b~f + P Tekkyu Koware: d~u + K SUPER MOVE Tekkyuu Dai Bousou: d, df, f, df, d, db, b + C Choi Bounge THROW Atama Joutoge: close, b or f + C COMMAND MOVE Nidanzan: b or f + C from afar *motion changed Toorimo Kyaku: f + D SPECIAL MOVES Kaiten Hien Zan: b~f + P, P Tatsumaki Shippuu Zan: d~u + P Hishou Kuuretsu Zan: d~u + K Senpuu Hien s***otsu: b~f + K Hishou Kyaku: d, df, f + K in air SUPER MOVE Shin! Chouzetsu Tatsumaki Shinkuu Zan: b~db, d, u + B + C USA Team Iori Yagami THROW Sakahagi: close, b or f + C Scum Gale: close, b or f + D COMMAND MOVE Ge Shiki Yumebiki: f + C, C Ge Shiki Goufu In "Shinigami": f + D Ge Shiki Yuri Ori: in air, b + D SPECIAL MOVES 100 Shiki Oniyaki: f, d, df + P 108 Shiki Yami Barai: d, df, f + P 127 Shiki Aoi Bana: d, db, b + P (up to 3 times) 212 Shiki Koto Tsuki In: d, db, b + K SUPER MOVE Maiden Masher: d, db, b, db, d, df, f + C Billy Kane THROWS Ipponzuri Nage: close, b or f + C or D COMMAND MOVE Boutaka Tobigeri: f + D SPECIAL MOVES Senpuu Kon: P repeatedly Sansetsu Kon Chuudan Uchi: b, db, d, df, f + P Senpuu Hishou Kon: db, d, df, f + K Suzume Otoshi: d, db, b, ub + P SUPER MOVE Chou Kaen Senpuu Kon: d, df, f, df, d db, b + A + C Eiji Kisaragi THROWS Kuuchuu Ippanzeoi: close, b or f + HP or HK SPECIAL MOVES Kikou Hou: d, df, f + P Kasumi Kiru: d, db, b + P Kage Utsushi: f, df, d, db, b + K Tenba Kyaku: d, db, b, ub + K Kage Utsushi: d, df, f + K Ryuukagejin: b, db, d, df, f + K Zantetsu Nami: d, df, f, df, d, db, b + P SUPER MOVE Zantetsu Iibamushiriken: b, db, d, df, f, df, d + B BOSSES (EDIT ONLY) Saisyu Kusanagi THROW Ippon Seoi Nage: close, b or f + C or D COMMAND MOVE Ge Shiki: Kuruma: f + C SPECIAL MOVES 108 Shiki: Yami Barai: d, df, f + P 100 Shiki: Oniyaki: f, d, df + P 427 Shiki: Kamu Kakari: f, df, d, db, b + K SUPER MOVE Ura 108 Shiki: Orochinagi: d, db, b, db, d, df, f + C Omega Rugal Berstein THROWS Scorpion Deathlock: close, b or f + C SUPER MOVES Reppuken: d, df, f + P God Press: f, df, d, db, b + P *he didn't have it in KOF 94 so it counts as a new move Dark Barrier: d, df, f + K Genocide Cutter: f, d, df + K Kaiser Wave: f, b, db, d, df, f + P (chargeable) SUPER MOVE Gigantic Pressure: (f, df, d, db, b)x2 + B + C *He didn't have it in KOF 94' so it counts as a new move There you have it folks, the FAQ movelist for King of Fighters 95' available for the PSX, Neo Geo, Arcade (MVS), Neo Geo CD, and many collections on the PS2 and the Sega Saturn. This is the last game to have all those off the wall super moves that were pure hell to perform. From KOF 96 and beyond with the exception of King of Fighters 2002 HSDM, the special moves were so much easier to perform that all those crazy actions you had to perform in KOF 94 and 95 and in the Fatal Fury series. Until we again, my friends always remember... STAY GOLD. *blasts off* BANG! |
Vizzed Elite
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Ice Queen Zero |
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04-12-15 11:16 PM
gamerforlifeforever is Offline
| ID: 1157561 | 42 Words
| ID: 1157561 | 42 Words
gamerforlifeforever2
Level: 172
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CP: 98006.2
VIZ: 3384714
POSTS: 1069/10186
POST EXP: 560803
LVL EXP: 67460149
CP: 98006.2
VIZ: 3384714
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Like your King of Fighters 94 movelist guide, this one is extremely informative and it'll definitely help anyone who has trouble with old school fighting games. I wonder though, are you planning on making movelist guides like this for the whole series? |
Vizzed Elite
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Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan |
Affected by 'Laziness Syndrome'
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